-----------------------------------------------------------------------------
-- |
  Module       :   StdKey
  Copyright    :   ( c )   2002
-- License     :  BSD-style
-- 
-- Maintainer  :  
-- Stability   :  provisional
-- Portability :  portable
--
  StdKey defines the special keys for the Object I\/O library .
  Keyboard event handlers receive ' KeyboardState ' as a parameter .
  When the special key ( like F1 , F2 , PgUp , PgDn and other ) is pressed , then
  the ' KeyboardState ' contains a value of ' SpecialKey ' type . Here is a list
-- of all predefined values.
--
-----------------------------------------------------------------------------



module Graphics.UI.ObjectIO.StdKey
              (	SpecialKey, 
		backSpaceKey, beginKey, 
		clearKey, 
		deleteKey, downKey, 
		endKey, enterKey, escapeKey, 
		f1Key,  f2Key,  f3Key,  f4Key,  f5Key,  
		f6Key,  f7Key,  f8Key,  f9Key,  f10Key,
		f11Key, f12Key, f13Key, f14Key, f15Key, 
		helpKey, 
		leftKey, 
		pgDownKey, pgUpKey, 
		rightKey, 
		upKey
              ) where



import Graphics.UI.ObjectIO.Key hiding (toSpecialKey, isSpecialKey)

---------------------------------------------------------------------------
 |
 License     :  BSD-style
 
 Maintainer  :  
 Stability   :  provisional
 Portability :  portable

 of all predefined values.

---------------------------------------------------------------------------
  Module       :   StdKey
  Copyright    :   ( c )   2002
  StdKey defines the special keys for the Object I\/O library .
  Keyboard event handlers receive ' KeyboardState ' as a parameter .
  When the special key ( like F1 , F2 , PgUp , PgDn and other ) is pressed , then
  the ' KeyboardState ' contains a value of ' SpecialKey ' type . Here is a list



module Graphics.UI.ObjectIO.StdKey
              (	SpecialKey, 
		backSpaceKey, beginKey, 
		clearKey, 
		deleteKey, downKey, 
		endKey, enterKey, escapeKey, 
		f1Key,  f2Key,  f3Key,  f4Key,  f5Key,  
		f6Key,  f7Key,  f8Key,  f9Key,  f10Key,
		f11Key, f12Key, f13Key, f14Key, f15Key, 
		helpKey, 
		leftKey, 
		pgDownKey, pgUpKey, 
		rightKey, 
		upKey
              ) where



import Graphics.UI.ObjectIO.Key hiding (toSpecialKey, isSpecialKey)
