Max: The Curse of Brotherhood
... that Game Informer wrote that Max: The Curse of Brotherhood's central conceit was a "gimmick that simply doesn't work all that well"?
... that <i id="mwB8o"><a href="./Game_Informer" id="mwB8s" rel="mw:WikiLink" title="Game Informer">Game Informer</a></i> wrote that <i id="mwB8w"><b id="mwB80"><a href="./Max:_The_Curse_of_Brotherhood" id="mwB84" rel="mw:WikiLink" title="Max: The Curse of Brotherhood">Max: The Curse of Brotherhood</a></b></i><span about="#mwt30" class="nowrap" data-mw="{&quot;parts&quot;:[{&quot;template&quot;:{&quot;target&quot;:{&quot;wt&quot;:&quot;'s&quot;,&quot;href&quot;:&quot;./Template:'s&quot;},&quot;params&quot;:{},&quot;i&quot;:0}}]}" id="mwB88" style="padding-left:0.1em;" typeof="mw:Transclusion"><span typeof="mw:Entity">'</span>s</span> central conceit was a "gimmick that simply doesn't work all that well"?