I had just beaten Silent Hill 2 when I found out they were going to release SH3. I was beyond excited. This game has got to be the strangest and most imaginative thing I've ever played. It's not as creepy as SH2, but what it lacks in creepiness it makes up for in weirdness.

I can't even begin to recall what was going on, there are so many instances where I was blown away by how eclectic the concepts were that I was proud of the creative team that put it together. The mirror room alone would be enough to make me buy this game. I mean really, what in the hell? I was just running along, minding my own business and I step into that! Many times during game play did I have to sit back a reflect on what had just happened. Quite impressive. I loved the random rooms that had nothing to do with anything except to just creep you out and leave you asking yourself "what the hell?" Like the room with the strange "sour" smell wafting around and the black curtain in the middle. Nothing ever happened there, they just wanted to let you know that something was expired I guess.

The whole game was just alive. It had a pulse for god's sake. The walls seemed to be breathing and looking at you as you wondered around looking for the room with the guy with his blood let so that you could fill up your plastic bag with his blood to make a sacrifice and move on. Simple as pie! Everything was just so ridiculously weird like that. Fer god's sake! And while your nearing the end everything just gets out of control and the trippy, symmetric wall shows begin. I mean really, could the atmosphere of this game get any more absolutely insane? There are so many worth while situations to mention: the carosal with all the bloody horses; the fairy tale monster; the countless bottomless pits everywhere; the haunted mansion; the friggin' wheel chair scene; the subway; the amusement park... it was all very interesting, believe me.

The sound was great, fantastic even. Definitely responsible for all the tension in the game. Graphics were great too, of course there was a lot going on with them. I've never seen so much detail put into a game. The only big downfall was the superbly crappy ending. Seriously disappointing. I think that they must have so much going on that they just don't know how to end these games. SH2 was in about the same boat. I haven't gone back yet to replay it for some different endings, but the one I got was pretty sad. But it was worth it, I look forward to playing it over again. They've started on SH4: The Room and it looks like it's going to be excellent. I haven't been let down yet.
I had just beaten Silent Hill 2 when I found out they were going to release SH3. I was beyond excited. This game has got to be the strangest and most imaginative thing I've ever played. It's not as creepy as SH2, but what it lacks in creepiness it makes up for in weirdness. I can't even begin to recall what was going on, there are so many instances where I was blown away by how eclectic the concepts were that I was proud of the creative team that put it together. The mirror room alone would be enough to make me buy this game. I mean really, what in the hell? I was just running along, minding my own business and I step into that! Many times during game play did I have to sit back a reflect on what had just happened. Quite impressive. I loved the random rooms that had nothing to do with anything except to just creep you out and leave you asking yourself "what the hell? " Like the room with the strange "sour" smell wafting around and the black curtain in the middle. Nothing ever happened there, they just wanted to let you know that something was expired I guess. The whole game was just alive. It had a pulse for god's sake. The walls seemed to be breathing and looking at you as you wondered around looking for the room with the guy with his blood let so that you could fill up your plastic bag with his blood to make a sacrifice and move on. Simple as pie! Everything was just so ridiculously weird like that. Fer god's sake! And while your nearing the end everything just gets out of control and the trippy, symmetric wall shows begin. I mean really, could the atmosphere of this game get any more absolutely insane? There are so many worth while situations to mention: the carosal with all the bloody horses; the fairy tale monster; the countless bottomless pits everywhere; the haunted mansion; the friggin' wheel chair scene; the subway; the amusement park... it was all very interesting, believe me. The sound was great, fantastic even. Definitely responsible for all the tension in the game. Graphics were great too, of course there was a lot going on with them. I've never seen so much detail put into a game. The only big downfall was the superbly crappy ending. Seriously disappointing. I think that they must have so much going on that they just don't know how to end these games. SH2 was in about the same boat. I haven't gone back yet to replay it for some different endings, but the one I got was pretty sad. But it was worth it, I look forward to playing it over again. They've started on SH4: The Room and it looks like it's going to be excellent. I haven't been let down yet.