The plotline of this game and the way in which it's "acted" are excellent:  very witty, very interesting (though predictable), and very well done.  I enjoyed that immensely.  Unfortunately, the way the publisher implemented the gameplay reduces the overall enjoyability... A lot.  My biggest gripes:

- I didn't care much for the top-down viewpoint which this game uses.  I'd much rather have a first person point of view.  This is especially true since you can't change the vertical angle (azimuth) that you're looking through.  It's always almost directly overhead.  You can't see what's in front of you and you can't really see what's on the walls around you.
- The game gives you only a very limited view of the area.  I ran it at 1280x1024 and could only see the various monsters as they were about to pounce on me.  Theoretically, you can zoom the camera in and out, but the amount of difference is insignificant.  This is especially bad when using a bow:  throughout the game you end up focused on the small "radar screen" and firing blindly in the approximate direction of some red dots (your bow range far exceeds your view).  You hardly ever get to see what you're shooting.  Since I used the bow almost exclusively, that really reduced the enjoyment of the gameplay.
- The controls are very awkward.  You move by right-clicking where you want to go.  Fire/Strike by left-clicking.  Block with the space bar.  Rotate the view clockwise/counterclockwise with the A and D keys.  Change your radar with the X key.  And, most awkwardly, change weapons/party members with 2-level combinations of the 1, 2, 3, and 4 keys (1st "menu" level) and the A, S, D, and W keys (2nd "menu" level).  Because of the difficulty of the keystrokes, this last "control" makes it very tough to make changes during combat.  So, essentially, what you start a combat round with is what you're going to be stuck with (unless you can find a corner to hide in while you make changes).

I've got some other complaints, but compared to the above, they're minor.  For the most part, the game is enjoyable and fairly easy.  There are a couple of areas that are pretty hard.  But, they're workable.  Without those three major gripes I listed above, I'd highly recommend the game.  As it is, though, I rate it as just 3 stars out of 3:  it's OK.

Update:  This game comes on 6 CDs.  If your computer has a DVD reader, I highly recommend you hunt out the DVD version of the game (just for the sake of ease of loading).  One other thing:  in my case, CD 5 wouldn't read during installation on my computer.  On my wife's and son's computers, it read fine, so I was able to make a copy of that CD to install with.  If you run into the same problem, see if you can make a copy of the troublesome CD somewhere else.
The plotline of this game and the way in which it's "acted" are excellent:  very witty, very interesting (though predictable), and very well done. I enjoyed that immensely. Unfortunately, the way the publisher implemented the gameplay reduces the overall enjoyability... A lot. My biggest gripes:

- I didn't care much for the top-down viewpoint which this game uses. I'd much rather have a first person point of view. This is especially true since you can't change the vertical angle (azimuth) that you're looking through. It's always almost directly overhead. You can't see what's in front of you and you can't really see what's on the walls around you. - The game gives you only a very limited view of the area. I ran it at 1280x1024 and could only see the various monsters as they were about to pounce on me. Theoretically, you can zoom the camera in and out, but the amount of difference is insignificant. This is especially bad when using a bow:  throughout the game you end up focused on the small "radar screen" and firing blindly in the approximate direction of some red dots (your bow range far exceeds your view). You hardly ever get to see what you're shooting. Since I used the bow almost exclusively, that really reduced the enjoyment of the gameplay. - The controls are very awkward. You move by right-clicking where you want to go. Fire/Strike by left-clicking. Block with the space bar. Rotate the view clockwise/counterclockwise with the A and D keys. Change your radar with the X key. And, most awkwardly, change weapons/party members with 2-level combinations of the 1, 2, 3, and 4 keys (1st "menu" level) and the A, S, D, and W keys (2nd "menu" level). Because of the difficulty of the keystrokes, this last "control" makes it very tough to make changes during combat. So, essentially, what you start a combat round with is what you're going to be stuck with (unless you can find a corner to hide in while you make changes). I've got some other complaints, but compared to the above, they're minor. For the most part, the game is enjoyable and fairly easy. There are a couple of areas that are pretty hard. But, they're workable. Without those three major gripes I listed above, I'd highly recommend the game. As it is, though, I rate it as just 3 stars out of 3:  it's OK. Update:  This game comes on 6 CDs. If your computer has a DVD reader, I highly recommend you hunt out the DVD version of the game (just for the sake of ease of loading). One other thing:  in my case, CD 5 wouldn't read during installation on my computer. On my wife's and son's computers, it read fine, so I was able to make a copy of that CD to install with. If you run into the same problem, see if you can make a copy of the troublesome CD somewhere else.