I cannot believe how high a rating this game is getting. This supposed "Zelda killer" is nothing more than a dungeon crawl along the lines of Evolution on Dreamcast. Zelda tramples this bore into the dirt. It's got many similarities to Evolution: randomized dungeon levels, repeat visits back to town to restock on supplies so you can go back to the dungeon, bland enemies, that feeling of inane repetition. As for combat, where's the strategy? Where're the backflips, the dodges, the ability to take out an enemy in more than two fashions, the feeling that you're actually in the middle of a fight instead pressing one button a lot? Basically, you either combo them to death, or you use your charge up super move. Dungeons are bland. Basically, it's a bunch of rooms connected by tunnels. There are no puzzles or unique obstacles that have to be dealt with. There's no sense of discovery, no "Aha!" moments that are the great moments of Zelda style games. Every dungeon just feels like a dungeon. You're not discovering whole new worlds filled with nooks, crannies, and secrets waiting to be found, you're dungeon crawling, looking for loot and the key to the next level so you can do it all over again. Gameplay is repetitive. Venture to the dungeon, find the mystic balls and key, go back to town, build (which does have a minor appeal to it) and get supplies (did I mention your character has to have a drink of water every three minutes? Or that his weapon starts to wear down and break after killing five or six enemies?), venture to the dungeon and find mystic balls on the next level which looks exactly the same as the first. Ugh, ugh, ugh!
I cannot believe how high a rating this game is getting. This supposed "Zelda killer" is nothing more than a dungeon crawl along the lines of Evolution on Dreamcast. Zelda tramples this bore into the dirt. It's got many similarities to Evolution: randomized dungeon levels, repeat visits back to town to restock on supplies so you can go back to the dungeon, bland enemies, that feeling of inane repetition. As for combat, where's the strategy? Where're the backflips, the dodges, the ability to take out an enemy in more than two fashions, the feeling that you're actually in the middle of a fight instead pressing one button a lot? Basically, you either combo them to death, or you use your charge up super move. Dungeons are bland. Basically, it's a bunch of rooms connected by tunnels. There are no puzzles or unique obstacles that have to be dealt with. There's no sense of discovery, no "Aha! " moments that are the great moments of Zelda style games. Every dungeon just feels like a dungeon. You're not discovering whole new worlds filled with nooks, crannies, and secrets waiting to be found, you're dungeon crawling, looking for loot and the key to the next level so you can do it all over again. Gameplay is repetitive. Venture to the dungeon, find the mystic balls and key, go back to town, build (which does have a minor appeal to it) and get supplies (did I mention your character has to have a drink of water every three minutes? Or that his weapon starts to wear down and break after killing five or six enemies? ), venture to the dungeon and find mystic balls on the next level which looks exactly the same as the first. Ugh, ugh, ugh!