Wow. There isn't much to say about this game other than simply "Wow". Sarcastically mind you.

Let me take you back to video game arcades in the 1980's. Namco developed a little game called "Pac-Man" that featured a 6/8 yellow circle that had an insatiable appetite for dots that may or may not have a specific flavor. Unfortunately there were four ghosts who weren't too happy about this Pac-Man eating all these dots so they would try their hardest to stop Pac-Man at all costs. However some of those dots, seemingly grown using some type of growth enhancer, endowed Pac-Man with an unusual power to totally eat the ghosts! Every now and then, someone would throw some fruit or a random food onto the play field for Pac-Man to devour, providing him with the ability to expand his palette a little.

This is the game that became a world-wide phenomenon. This is the game that created a character that is universally recognized as an icon representing all that is great about the hey-day of classic gaming! This great sprite known as Pac-Man leads the pack in the annals of classic gaming, showing one and all where our Xbox 360 and PS3 came from.

Knowing that, Namco still had the audacity to lower Pac-Man to this sorry state? To portray Pac-Man not as an iconic leader of the classic gaming era, but rather as some overly emotional twit at the mercy of your slingshot?

The entire object of the game is to eventually beat down some creature made entirely out of gum. That's fine and all, but the game engine doesn't support the appropriate controls for combat of this nature let alone the simple and obvious fact that the missions really don't relate enough to put two and two together to get to a climatic battle with the gum monster. The missions just seem totally random in purpose; and this doesn't account for the fact that simply completing the main game missions only adds up to just under 50% of the entire completion rating for the game. Seeing as how annoying this game is, I can't see any reason to try to complete 100% of the game.

The gameplay is somewhat autonomous in the sense that the game basically does whatever it wants until you sling a rock anywhere on the screen. Pac-Man moves in a direction continually until either something attacks him or you hit him with either a rock or a Super Pac-Ball or he just decides he doesn't like you anymore. The engine is based on Pac-Man's emotions. If you keep Pac-Man happy, he'll do whatever it is you want him to do and this is usually the only way to ensure that you complete any of the game's missions because if you make Pac-Man angry, he'll ignore your commands and ignore objects in the environment that you'll need to have to complete missions.

The only real way to interact with Pac-Man to make sure he does what you want him to do is to shoot at stuff in the environment. You can make him eat foods like apples and hot dogs, you'll have to shoot at things to get them to drop from trees or to keep things from hitting Pac-Man, you'll need to shoot doors of stores (surprisingly the glass on the doors doesn't break) to make Pac-Man go in, and what's more, you'll have to shoot Super Pac-Balls at him to make him turn into Super Pac-Man so that he'll attack the ghosts when they appear.

Speaking of that, another annoying aspect of the game is the ghost encounters. Essentially you'll need to fight the ghosts off so that Pac-Man will stop sniveling like a little wimp. You can't shoot at them with your normal rocks, you'll have to shoot a Super Pac-Ball at Pac-Man to turn him into Super Pac-Man. Once this happens, again, you have absolutely no control over Pac-Man. The game just makes him fly back and forth across the current screen until the time runs out and he attacks anything that resembles a ghost. This lack of control just becomes down-right annoying. It's basically a "Day in the Life of Pac-Man Simulator".

Sometimes I get bored with trying to figure out what I'm supposed to do and just shoot at Pac-Man until he gets really mad and gets attacked by a cat near the hot dog stand. That's more fun then actually trying to finish the game, which if you did you wasted your time like I did.

Then there are these stages where you have to guide Pac-Man while he's flying a hang glider or riding in a mine cart. Now these aren't that bad because there aren't too many of them but there's one mine cart ride in particular that really just blew me away with its difficulty. The game goes from being totally cryptic to virtually unbeatable in under twenty seconds and the worst part is you have no choice but to continue through the mine shaft. It took me, quite literally, two hours to get though this shaft and the reward at the end wasn't even hardly the beginning of anything satisfying because it lead to the backyard of Pac-Man's house.

I really don't know what Namco was thinking with this game and honestly I don't want to know. While they did present some very original ideas to gameplay, what they got was something far from satisfying, not to mention they defamed Pac-Man's reputation. This game is no where even close to a start of becoming anything like the game that made Pac-Man famous. The game is definitely not worth the buy and should be avoided at all costs unless you're missing a piece in your SNES collection.
Wow. There isn't much to say about this game other than simply "Wow". Sarcastically mind you. Let me take you back to video game arcades in the 1980's. Namco developed a little game called "Pac-Man" that featured a 6/8 yellow circle that had an insatiable appetite for dots that may or may not have a specific flavor. Unfortunately there were four ghosts who weren't too happy about this Pac-Man eating all these dots so they would try their hardest to stop Pac-Man at all costs. However some of those dots, seemingly grown using some type of growth enhancer, endowed Pac-Man with an unusual power to totally eat the ghosts! Every now and then, someone would throw some fruit or a random food onto the play field for Pac-Man to devour, providing him with the ability to expand his palette a little. This is the game that became a world-wide phenomenon. This is the game that created a character that is universally recognized as an icon representing all that is great about the hey-day of classic gaming! This great sprite known as Pac-Man leads the pack in the annals of classic gaming, showing one and all where our Xbox 360 and PS3 came from. Knowing that, Namco still had the audacity to lower Pac-Man to this sorry state? To portray Pac-Man not as an iconic leader of the classic gaming era, but rather as some overly emotional twit at the mercy of your slingshot? The entire object of the game is to eventually beat down some creature made entirely out of gum. That's fine and all, but the game engine doesn't support the appropriate controls for combat of this nature let alone the simple and obvious fact that the missions really don't relate enough to put two and two together to get to a climatic battle with the gum monster. The missions just seem totally random in purpose; and this doesn't account for the fact that simply completing the main game missions only adds up to just under 50% of the entire completion rating for the game. Seeing as how annoying this game is, I can't see any reason to try to complete 100% of the game. The gameplay is somewhat autonomous in the sense that the game basically does whatever it wants until you sling a rock anywhere on the screen. Pac-Man moves in a direction continually until either something attacks him or you hit him with either a rock or a Super Pac-Ball or he just decides he doesn't like you anymore. The engine is based on Pac-Man's emotions. If you keep Pac-Man happy, he'll do whatever it is you want him to do and this is usually the only way to ensure that you complete any of the game's missions because if you make Pac-Man angry, he'll ignore your commands and ignore objects in the environment that you'll need to have to complete missions. The only real way to interact with Pac-Man to make sure he does what you want him to do is to shoot at stuff in the environment. You can make him eat foods like apples and hot dogs, you'll have to shoot at things to get them to drop from trees or to keep things from hitting Pac-Man, you'll need to shoot doors of stores (surprisingly the glass on the doors doesn't break) to make Pac-Man go in, and what's more, you'll have to shoot Super Pac-Balls at him to make him turn into Super Pac-Man so that he'll attack the ghosts when they appear. Speaking of that, another annoying aspect of the game is the ghost encounters. Essentially you'll need to fight the ghosts off so that Pac-Man will stop sniveling like a little wimp. You can't shoot at them with your normal rocks, you'll have to shoot a Super Pac-Ball at Pac-Man to turn him into Super Pac-Man. Once this happens, again, you have absolutely no control over Pac-Man. The game just makes him fly back and forth across the current screen until the time runs out and he attacks anything that resembles a ghost. This lack of control just becomes down-right annoying. It's basically a "Day in the Life of Pac-Man Simulator". Sometimes I get bored with trying to figure out what I'm supposed to do and just shoot at Pac-Man until he gets really mad and gets attacked by a cat near the hot dog stand. That's more fun then actually trying to finish the game, which if you did you wasted your time like I did. Then there are these stages where you have to guide Pac-Man while he's flying a hang glider or riding in a mine cart. Now these aren't that bad because there aren't too many of them but there's one mine cart ride in particular that really just blew me away with its difficulty. The game goes from being totally cryptic to virtually unbeatable in under twenty seconds and the worst part is you have no choice but to continue through the mine shaft. It took me, quite literally, two hours to get though this shaft and the reward at the end wasn't even hardly the beginning of anything satisfying because it lead to the backyard of Pac-Man's house. I really don't know what Namco was thinking with this game and honestly I don't want to know. While they did present some very original ideas to gameplay, what they got was something far from satisfying, not to mention they defamed Pac-Man's reputation. This game is no where even close to a start of becoming anything like the game that made Pac-Man famous. The game is definitely not worth the buy and should be avoided at all costs unless you're missing a piece in your SNES collection.