I was really wanting this game to be good. But as the delaying progressed and the comments I read in magazines about the control schemes and everything else prepared me for the worst and I'm glad it did because my expectations would've been way too high. So I went into this game thinking it was gonna suck. And it did sometimes but overall I wasn't disappointed.

I think that Square Enix just lost track of what they were trying to do. Although you run around and shoot the enemy and it's not turn based it was still always meant to play like an RPG. Hit points, leveling up, buying and upgrading weapons as well as customizing them, magic and materia, it's all here. Don't jump into it thinking it's all like an FPS. I think I'd put it more in the genre of games like Zelda and Kingdom Hearts where there's free roaming combat (Just with guns as your weapons). With this in mind, the concept of the game is pretty good. It seems to me more than anything Square just didn't finish what they started and this game could've been so much better if the developers would've put more into it.

Galian beast is your only limit break for most of the game, (the only other one is chaos and you don't get him till the end) and even with Chaos I thought I'd be flying around and blasting everything but much to my disappointment I still was constricted to staying on the ground.

You get three basic magics that don't ever change or level up. (What happened to leveling up Materia?!) And for most situations I can just run up and blast everything in my way. No strategy. Even for most bosses. The quick menu for items was annoying since I had to scroll through every item to get to what I wanted and if I passed it accidently there was no way of going back and I'd have to scroll through everything again. The fight music was gay at the end, and I thought chaos looked cooler on the PS1 which is pretty sad.

Above all Square should've kept this more like an RPG. The gameplay was extremely linear. I couldn't go back to places I'd visited. I couldn't walk around towns and talk to people or sleep at the inn or walk on a world map. Nothing. I think if Square had included these things the game would've had a lot more depth. However, I thought the story was pretty solid and I found out a lot of good stuff about a character who was and still is, pretty mysterious. The cut-scenes are good and the voice acting's decent. Even Cait Sith couldn't mess it up and that's saying a lot. I loved the graphics.

[...]
I was really wanting this game to be good. But as the delaying progressed and the comments I read in magazines about the control schemes and everything else prepared me for the worst and I'm glad it did because my expectations would've been way too high. So I went into this game thinking it was gonna suck. And it did sometimes but overall I wasn't disappointed. I think that Square Enix just lost track of what they were trying to do. Although you run around and shoot the enemy and it's not turn based it was still always meant to play like an RPG. Hit points, leveling up, buying and upgrading weapons as well as customizing them, magic and materia, it's all here. Don't jump into it thinking it's all like an FPS. I think I'd put it more in the genre of games like Zelda and Kingdom Hearts where there's free roaming combat (Just with guns as your weapons). With this in mind, the concept of the game is pretty good. It seems to me more than anything Square just didn't finish what they started and this game could've been so much better if the developers would've put more into it. Galian beast is your only limit break for most of the game, (the only other one is chaos and you don't get him till the end) and even with Chaos I thought I'd be flying around and blasting everything but much to my disappointment I still was constricted to staying on the ground. You get three basic magics that don't ever change or level up. (What happened to leveling up Materia?! ) And for most situations I can just run up and blast everything in my way. No strategy. Even for most bosses. The quick menu for items was annoying since I had to scroll through every item to get to what I wanted and if I passed it accidently there was no way of going back and I'd have to scroll through everything again. The fight music was gay at the end, and I thought chaos looked cooler on the PS1 which is pretty sad. Above all Square should've kept this more like an RPG. The gameplay was extremely linear. I couldn't go back to places I'd visited. I couldn't walk around towns and talk to people or sleep at the inn or walk on a world map. Nothing. I think if Square had included these things the game would've had a lot more depth. However, I thought the story was pretty solid and I found out a lot of good stuff about a character who was and still is, pretty mysterious. The cut-scenes are good and the voice acting's decent. Even Cait Sith couldn't mess it up and that's saying a lot. I loved the graphics. [... ]