I really loved the beginning of this game when I first played it. It's strange, dark, surreal, and compelling. Soon after, I discovered that you only have "three days" to complete the game. It's probably closer to three hours. This oddity is soon solved though, allowing you to save and refresh throughout milestones in the game. It is challenging though, completing some of the dungeons in this amount of time. You can't dawdle through them like you can in the other games. I actually ran out of time a during a couple points in the game, making it frustrating to have to play through everything again. Majora's Mask is a game that I put down and came back to many times. It's not nearly as accesible as a lot of the other Zelda games in terms of gameplay, but it still has a lot to offer.

This game is very original, even for a Zelda game. There are a number of intriguing side quests, characters, and worlds, and another cool aspect of it is that you get to acquire and wear many different masks that give you new abilities such as swimming and rolling about 50 miles an hour. Majora's Mask is not as good as Ocarina of Time, but how could it be? It came directly after. It's a solid, and worthwhile sequel, it just takes some getting used to. For one thing, there's only four dungeons, but they are all much harder than a lot of the dungeons in Ocarina of Time. Two of them are probably two of the hardest dungeons in the whole franchise. I only really liked one of them.

If you were a fan of the musical aspects of Ocarina of Time, the fact that this game continues that trend is a definite plus, especially considering it adds new instruments. This is one of a few ways that Majora's Mask is more diverse than its predecessor, another other being that you can play as multiple characters in this game.

Although I have not and probably never would play through all of it again, it's still a dark, atmospheric, and unforgettable game. I really like how this game incorporates apocalyptic aspects too, as they give the story a sense of urgency and dread, something pretty much all other Zelda games are not as good about doing.

The story is also much better and more interesting than those of the other Zelda games that diverged from the main Hyrule setting and structure. I recommend this game to anyone who has played and enjoyed Zelda games before. It's a bit experimental, and it's not one of the very best, but I would still rank it higher than most of the others, as it's actually one of the deepest, most immersing Zelda games I have ever played.
I really loved the beginning of this game when I first played it. It's strange, dark, surreal, and compelling. Soon after, I discovered that you only have "three days" to complete the game. It's probably closer to three hours. This oddity is soon solved though, allowing you to save and refresh throughout milestones in the game. It is challenging though, completing some of the dungeons in this amount of time. You can't dawdle through them like you can in the other games. I actually ran out of time a during a couple points in the game, making it frustrating to have to play through everything again. Majora's Mask is a game that I put down and came back to many times. It's not nearly as accesible as a lot of the other Zelda games in terms of gameplay, but it still has a lot to offer. This game is very original, even for a Zelda game. There are a number of intriguing side quests, characters, and worlds, and another cool aspect of it is that you get to acquire and wear many different masks that give you new abilities such as swimming and rolling about 50 miles an hour. Majora's Mask is not as good as Ocarina of Time, but how could it be? It came directly after. It's a solid, and worthwhile sequel, it just takes some getting used to. For one thing, there's only four dungeons, but they are all much harder than a lot of the dungeons in Ocarina of Time. Two of them are probably two of the hardest dungeons in the whole franchise. I only really liked one of them. If you were a fan of the musical aspects of Ocarina of Time, the fact that this game continues that trend is a definite plus, especially considering it adds new instruments. This is one of a few ways that Majora's Mask is more diverse than its predecessor, another other being that you can play as multiple characters in this game. Although I have not and probably never would play through all of it again, it's still a dark, atmospheric, and unforgettable game. I really like how this game incorporates apocalyptic aspects too, as they give the story a sense of urgency and dread, something pretty much all other Zelda games are not as good about doing. The story is also much better and more interesting than those of the other Zelda games that diverged from the main Hyrule setting and structure. I recommend this game to anyone who has played and enjoyed Zelda games before. It's a bit experimental, and it's not one of the very best, but I would still rank it higher than most of the others, as it's actually one of the deepest, most immersing Zelda games I have ever played.