The makers of "James Bond 007: Agent Under Fire" made some missteps in their development of this Bond effort.  While still a very entertaining game with some levels that truly capture the imagination, "Agent Under Fire" comes across as a truncated mission.  After investing just a few hours in playing "Agent Under Fire", the game is over and the enemy vanquished.  That may have been passable for older gaming platforms with less memory power, but it's unacceptable for a game on a system like the GameCube.  I encountered a similar aggravation when I played "Rebel Assault II" for PlayStation.  However, "RA II" failed to possess any redeeming qualities, while "Agent Under Fire" does.

"Agent Under Fire" provides an array of fascinating gadgets and weapons for the player to use in helping Bond accomplish his mission.  There are gadgets like a laser for cutting locks, a decoder for getting past security systems, and even a grapple hook to help Bond get into out of reach places.  The weapons run the gamut from his famous 'golden gun' to the most sophisticated rocket launchers.  Let it not be said that Bond doesn't get to travel in style.  He gets to create some high-flying mayhem in his classic BMW.  He also gets to attack the bad guys aboard an underground tram system.  He even gets to storm the streets of some downtown European city aboard a tank and take out people, cars, and helicopters!

Despite the shortness of the game, many of the individual boards are quite challenging and satisfying to beat.  Battles ranging from fights on an oil drilling platform to taking on a bad guy above molten lava to final mission in a remote, snowbound mountain hideout are quite a treat to play.  The weapons, gadgets, vehicles, and levels that one would expect from Bond are what make this game worthwhile.
The makers of "James Bond 007: Agent Under Fire" made some missteps in their development of this Bond effort. While still a very entertaining game with some levels that truly capture the imagination, "Agent Under Fire" comes across as a truncated mission. After investing just a few hours in playing "Agent Under Fire", the game is over and the enemy vanquished. That may have been passable for older gaming platforms with less memory power, but it's unacceptable for a game on a system like the GameCube. I encountered a similar aggravation when I played "Rebel Assault II" for PlayStation. However, "RA II" failed to possess any redeeming qualities, while "Agent Under Fire" does. "Agent Under Fire" provides an array of fascinating gadgets and weapons for the player to use in helping Bond accomplish his mission. There are gadgets like a laser for cutting locks, a decoder for getting past security systems, and even a grapple hook to help Bond get into out of reach places. The weapons run the gamut from his famous 'golden gun' to the most sophisticated rocket launchers. Let it not be said that Bond doesn't get to travel in style. He gets to create some high-flying mayhem in his classic BMW. He also gets to attack the bad guys aboard an underground tram system. He even gets to storm the streets of some downtown European city aboard a tank and take out people, cars, and helicopters! Despite the shortness of the game, many of the individual boards are quite challenging and satisfying to beat. Battles ranging from fights on an oil drilling platform to taking on a bad guy above molten lava to final mission in a remote, snowbound mountain hideout are quite a treat to play. The weapons, gadgets, vehicles, and levels that one would expect from Bond are what make this game worthwhile.