I remember renting this game back in 2005 without hearing anything about it. I just saw it and thought I would try it. Years later I decided I have to buy it. I kept thinking to myself, did I really play a game that simulates a game over screen?

I've been building up my collection of GameCube games this past year and I started with games that I remember playing and thought they were fun. I also looked at the top 25 GameCube games list that IGN created after the GameCube was discontinued. This game was #5 on the list and for good reason. To even make the top 25 was a real treat for a game, considering the GameCube had over 550 games in the US.

This game is very different from traditionally games. It's been called a cult classic along with games like Cubivore (also GameCube) and Deadly Premonition (Xbox 360). Each of these games including Eternal Darkness, have gameplay and a story that is both unique and never really tried before. While they all contain some flaws, you find yourself thinking about it more and more between sessions. It's getting where software companies are not really taking many chances on un-proven games and concepts. That is why you are seeing so many sequels, like Resident Evil, Zelda, Metroid, Metal Gear, Halo, Final Fantasy and countless others. It's nice to see a unique game.

A little history behind the game. It was originally planned for the Nintendo 64 but was delayed. It was also the first game pulished by Nintendo to have an M (Mature) rating. Though it was not a commercial success, it was widely praised and even won an award for Outstanding Achievement in Character or Story Development.

The gameplay is unique in that you get to control 12 characters throughout the story (and throughout time). Each character is unique and have their own missions to accomplish. The story moves throughout time from 26 BC to 2000 AD. The greatest accomplishment of this game was the use of the sanity meter. If something like this were to be true and you found yourself in this situation, just imagine your own sanity level. The meter provides some very interesting things that happen as the meter gets higher and higher.

Bottom line, if you are interested in collecting GameCube games or want a different type of horror game to play on the GameCube or Wii, try this game out.
I remember renting this game back in 2005 without hearing anything about it. I just saw it and thought I would try it. Years later I decided I have to buy it. I kept thinking to myself, did I really play a game that simulates a game over screen? I've been building up my collection of GameCube games this past year and I started with games that I remember playing and thought they were fun. I also looked at the top 25 GameCube games list that IGN created after the GameCube was discontinued. This game was #5 on the list and for good reason. To even make the top 25 was a real treat for a game, considering the GameCube had over 550 games in the US. This game is very different from traditionally games. It's been called a cult classic along with games like Cubivore (also GameCube) and Deadly Premonition (Xbox 360). Each of these games including Eternal Darkness, have gameplay and a story that is both unique and never really tried before. While they all contain some flaws, you find yourself thinking about it more and more between sessions. It's getting where software companies are not really taking many chances on un-proven games and concepts. That is why you are seeing so many sequels, like Resident Evil, Zelda, Metroid, Metal Gear, Halo, Final Fantasy and countless others. It's nice to see a unique game. A little history behind the game. It was originally planned for the Nintendo 64 but was delayed. It was also the first game pulished by Nintendo to have an M (Mature) rating. Though it was not a commercial success, it was widely praised and even won an award for Outstanding Achievement in Character or Story Development. The gameplay is unique in that you get to control 12 characters throughout the story (and throughout time). Each character is unique and have their own missions to accomplish. The story moves throughout time from 26 BC to 2000 AD. The greatest accomplishment of this game was the use of the sanity meter. If something like this were to be true and you found yourself in this situation, just imagine your own sanity level. The meter provides some very interesting things that happen as the meter gets higher and higher. Bottom line, if you are interested in collecting GameCube games or want a different type of horror game to play on the GameCube or Wii, try this game out.