I love finding lesser known gems (like Haunting Ground) and gave Trapt a try.  Being made by Tecmo I was sure it must be a quality product.  I was mostly mistaken.  The traps you set are pretty standard, and only a few environmental traps show any creativity.  There are no fatality sequences at all.  No severed body parts or anything.  When an enemy is hit by a blade, thrown into spikes, etc., they just groan and bump off of it.  When they die they say some cheesy line (in Japanese with subtitles) fall down and a little round pool of blood forms under them, then they disappear.  Since the entire premise of the game is using traps to kill enemies, a total lack of versatility in their death animations is inexcusable.  Even if there were good fatality sequences the game is so easy it would still be boring.  You practically have to try to get killed, since you can run circles around enemies and rarely get hit.  Only those with projectile attacks pose any threat.  Plus I constantly had to hold down the R2 button so the camera would show my enemy in order to time springing traps.  The graphics are decent and there are no bugs, but the whole game screams "unfinished product".  This game had potential as a concept, but as is it deserved to fade into obscurity.
I love finding lesser known gems (like Haunting Ground) and gave Trapt a try. Being made by Tecmo I was sure it must be a quality product. I was mostly mistaken. The traps you set are pretty standard, and only a few environmental traps show any creativity. There are no fatality sequences at all. No severed body parts or anything. When an enemy is hit by a blade, thrown into spikes, etc. , they just groan and bump off of it. When they die they say some cheesy line (in Japanese with subtitles) fall down and a little round pool of blood forms under them, then they disappear. Since the entire premise of the game is using traps to kill enemies, a total lack of versatility in their death animations is inexcusable. Even if there were good fatality sequences the game is so easy it would still be boring. You practically have to try to get killed, since you can run circles around enemies and rarely get hit. Only those with projectile attacks pose any threat. Plus I constantly had to hold down the R2 button so the camera would show my enemy in order to time springing traps. The graphics are decent and there are no bugs, but the whole game screams "unfinished product". This game had potential as a concept, but as is it deserved to fade into obscurity.