For its $30 price tag, this game felt woefully incomplete, especially compared to other beginner box sets like Pathfinder's.  With its handful of pre-gen characters (no rules to make your own) and just a smattering of NPC baddies to design stories around, there really isn't that much to do with this game.  I honestly think if you're interested in this game then you should just save your money and wait for the full version to come out.  I hate to sound cynical, but it really is obvious between the $30 Beta Rules book, this "sneak peak" of the rules (that most companies would give out for free via .pdf), and then the "real" version coming out next year, that they're just slowly milking eager fans for as much money as possible.  It would be like charging half retail price for a video game to be part of the Beta, then paying half retail price again for the demo, then finally full retail for the actual game when it comes out.  Who would do that?

Anyway, sorry for ranting so long on their marketing strategy. As it turns out, I found the actual game to be kind of a bore as well.  For instance, the main mechanic of the game consists of building a dice pool of green eight-siders that have "good" symbols on them dependent on your characters ability (no numbered dice in this game; you have to use their special dice!), add purple eight-siders with "bad" symbols depending on how difficult the task is, then switch out those green and purple dice for more symbol potent yellow/red twelve-siders depending on specializations , then add blue or black six-siders depending on advantages and/or disadvantages the situation might have, and finally rolling all the dice and taking note of how many good symbols you rolled subtracted by their bad symbol counterparts that were also rolled (there's three different kinds by the way).  If you end up with at least a single success you do it!  Other symbols describe how well/bad you did it!  If that sounds really clunky then I'd have to agree with you.  The fact there's only a single set of dice that comes with the game and you constantly have to hand off dice an build these rolls for EVERY action you want to do only makes things worse, and quite frankly, not fun!

My advice is if you're interested in playing a Star Wars RPG then go with the last d20 version put out by Wizards of the Coast before the price on it skyrockets.  If you're set on giving this system a go then wait for the full release ;don't let them dip into your wallet more times than they have to.

Edit:  Just discovered they put out an app that simulates their unique dice.  Wanted to mention it since that would help make the game run smoother if everyone could build their dice pools before hand and be ready when their turn comes up.
For its $30 price tag, this game felt woefully incomplete, especially compared to other beginner box sets like Pathfinder's. With its handful of pre-gen characters (no rules to make your own) and just a smattering of NPC baddies to design stories around, there really isn't that much to do with this game. I honestly think if you're interested in this game then you should just save your money and wait for the full version to come out. I hate to sound cynical, but it really is obvious between the $30 Beta Rules book, this "sneak peak" of the rules (that most companies would give out for free via. pdf), and then the "real" version coming out next year, that they're just slowly milking eager fans for as much money as possible. It would be like charging half retail price for a video game to be part of the Beta, then paying half retail price again for the demo, then finally full retail for the actual game when it comes out. Who would do that? Anyway, sorry for ranting so long on their marketing strategy. As it turns out, I found the actual game to be kind of a bore as well. For instance, the main mechanic of the game consists of building a dice pool of green eight-siders that have "good" symbols on them dependent on your characters ability (no numbered dice in this game; you have to use their special dice! ), add purple eight-siders with "bad" symbols depending on how difficult the task is, then switch out those green and purple dice for more symbol potent yellow/red twelve-siders depending on specializations , then add blue or black six-siders depending on advantages and/or disadvantages the situation might have, and finally rolling all the dice and taking note of how many good symbols you rolled subtracted by their bad symbol counterparts that were also rolled (there's three different kinds by the way). If you end up with at least a single success you do it! Other symbols describe how well/bad you did it! If that sounds really clunky then I'd have to agree with you. The fact there's only a single set of dice that comes with the game and you constantly have to hand off dice an build these rolls for EVERY action you want to do only makes things worse, and quite frankly, not fun! My advice is if you're interested in playing a Star Wars RPG then go with the last d20 version put out by Wizards of the Coast before the price on it skyrockets. If you're set on giving this system a go then wait for the full release ;don't let them dip into your wallet more times than they have to. Edit:  Just discovered they put out an app that simulates their unique dice. Wanted to mention it since that would help make the game run smoother if everyone could build their dice pools before hand and be ready when their turn comes up.