Command and Conquer: Generals was the first RTS game to snag my attention for quite some time when it came out.  The unit balance seemed to work along with the various tech trees and every piece of your army seemed to retain its usefulness.  It was also nice having a general with access to various skills as you progressed.  Tiberium wars is fun, but almost everything that really worked for me in Generals is now either watered down or totally gone.

The game is new and I expect patches, but as the game is now the unit balance is a little off to me.  Veteran players will probably argue against me on this but the GDI seem to walk all over the NOD faction.  NOD has some annoying units like super long range Beam Cannons, respawning turret defenses, and fanatics/suicide bombers but almost everything seems to be undone by filling GDI APCs with a selection of troops and leading them to battle with Mammoth Tanks and Zone Troops.  I have yet to lose a single Mammoth Tank in the campaign thus far and I'm almost positive that half a dozen Mammoth Tanks could beat the game.  The NOD are just too weak in their defenses it seems.  I only briefly played the Scrin and they seemed completely overpowered and only balanced by how slow they were, but that's only a brief analysis.

Unit effectiveness is also an issue here.  As you move up the tech tree things quickly become obsolete.  Your first few unit options quickly become worthless once you open up your advanced units.

I don't like that they did away with the Generals.  I liked being able to select a General with a certain skill set and that added a small, but nice little boost to strategy and game variety.  Now you just earn your various troop drops and air strikes by working your way through the tech tree, and there seems to be less there.

A new addition I am digging is that things build completely then you place them so there's you don't have to worry about a lone rocket soldier or something taking out a fresh building.  There's also some decent strategy here because from the start you only have one build cue and there's a specific building to allow you to build more things at once.  One of the few new things this game offers that I think really work.

There doesn't seem to be as many garrisonable structures and you can't build them either.  I generally found structures to be a good way to defend areas in the previous game but they seemed to have removed a large amount of them or perhaps moved them further away.  Either way they're no longer a readily availabe convenience.  You can have basic soldiers "dig in" and make bunkers but it's not really the same.  If you want to garrison snipers you have to find a good building for it.

The graphics are nice I'll give this game at least that much.  It's no Supreme Commander but they're still well done.

In summary, it's a fun/good game and the best RTS to come out since Supreme Commander but I think mechanically speaking it's far inferior to C+C Generals.  If your computer can take it I suggest you pick up Supreme Commander and give this game a pass until it comes down in price or up in balance.
Command and Conquer: Generals was the first RTS game to snag my attention for quite some time when it came out. The unit balance seemed to work along with the various tech trees and every piece of your army seemed to retain its usefulness. It was also nice having a general with access to various skills as you progressed. Tiberium wars is fun, but almost everything that really worked for me in Generals is now either watered down or totally gone. The game is new and I expect patches, but as the game is now the unit balance is a little off to me. Veteran players will probably argue against me on this but the GDI seem to walk all over the NOD faction. NOD has some annoying units like super long range Beam Cannons, respawning turret defenses, and fanatics/suicide bombers but almost everything seems to be undone by filling GDI APCs with a selection of troops and leading them to battle with Mammoth Tanks and Zone Troops. I have yet to lose a single Mammoth Tank in the campaign thus far and I'm almost positive that half a dozen Mammoth Tanks could beat the game. The NOD are just too weak in their defenses it seems. I only briefly played the Scrin and they seemed completely overpowered and only balanced by how slow they were, but that's only a brief analysis. Unit effectiveness is also an issue here. As you move up the tech tree things quickly become obsolete. Your first few unit options quickly become worthless once you open up your advanced units. I don't like that they did away with the Generals. I liked being able to select a General with a certain skill set and that added a small, but nice little boost to strategy and game variety. Now you just earn your various troop drops and air strikes by working your way through the tech tree, and there seems to be less there. A new addition I am digging is that things build completely then you place them so there's you don't have to worry about a lone rocket soldier or something taking out a fresh building. There's also some decent strategy here because from the start you only have one build cue and there's a specific building to allow you to build more things at once. One of the few new things this game offers that I think really work. There doesn't seem to be as many garrisonable structures and you can't build them either. I generally found structures to be a good way to defend areas in the previous game but they seemed to have removed a large amount of them or perhaps moved them further away. Either way they're no longer a readily availabe convenience. You can have basic soldiers "dig in" and make bunkers but it's not really the same. If you want to garrison snipers you have to find a good building for it. The graphics are nice I'll give this game at least that much. It's no Supreme Commander but they're still well done. In summary, it's a fun/good game and the best RTS to come out since Supreme Commander but I think mechanically speaking it's far inferior to C+C Generals. If your computer can take it I suggest you pick up Supreme Commander and give this game a pass until it comes down in price or up in balance.