I found the game fun.  It lacks in some respects like extent of voice tallent (all/most females sound the same), story, and creativity.  But, the worlds are rather great to roam in and the monsters can be tricky.

Still, the mechanics of the game that you are encouraged by the instructions to challenge are rather flawed.  Economics allow you to do some rather brutal things like buy everything from a vendor who sells cheap and sell them back at the new (high) market price.. and repeat for as long as you want to be as rich as you want.  Oops, a rather major game flaw.

Secondly, the game ends early with the defeat (holding back spoils) of the enemy... and the game continues.  Just to beat him again, and then the game very suddenly ends in credits!

I didn't like that, especially with side-quests still pending.  I left with the feeling that the developers made the game too short in beta and then found that they had to extend it for a bigger game.

Thirdly, but not lastly, the game has an amiguous save fuction.  In other games you either have save-points or you can save anywhere.  In this game it is mixed and ambiguous.  I simply kept the PC and game running and paused it when I wasn't playing to avoid loss of progress (which I've had).
I found the game fun. It lacks in some respects like extent of voice tallent (all/most females sound the same), story, and creativity. But, the worlds are rather great to roam in and the monsters can be tricky. Still, the mechanics of the game that you are encouraged by the instructions to challenge are rather flawed. Economics allow you to do some rather brutal things like buy everything from a vendor who sells cheap and sell them back at the new (high) market price.. and repeat for as long as you want to be as rich as you want. Oops, a rather major game flaw. Secondly, the game ends early with the defeat (holding back spoils) of the enemy... and the game continues. Just to beat him again, and then the game very suddenly ends in credits! I didn't like that, especially with side-quests still pending. I left with the feeling that the developers made the game too short in beta and then found that they had to extend it for a bigger game. Thirdly, but not lastly, the game has an amiguous save fuction. In other games you either have save-points or you can save anywhere. In this game it is mixed and ambiguous. I simply kept the PC and game running and paused it when I wasn't playing to avoid loss of progress (which I've had).