Sorry all but I am about to step on a ton of Nintendo lovers with this brief review about the travesty known as Metroid Prime. If it weren't for the shoddy control and ridiculous save points, I would be sharing the opinions of every reviewer out there and say this game is a 5 out of 5 or a 9.5 out of 10 like IGN. Unfortunately, cool graphics, a great map, wonderful environments, super smooth 60FPS and a compelling story does not make up for the fact that you will be fighting the godawful controls all the way through.

Admittedly , this game is from 2002--which would be the infancy of first person shooters on Consoles. This hardly excuses not using the damn second stick on the Gamecube controller to make this game livable!! Sure, the left trigger locks on which is great to straff and blast through enemies. The problem comes when you have to shoot at things which the game does not consider enemies--like exploding mushrooms, or that rapidly respawning killer grass, or the hives where those big flying bugs come out of. AIming is nearly impossible!! You hold the right trigger and try to move the left stick(the only stick used for control in this game) praying beyond everything that the damn reticule will stay in one place. YOU see the cursor does not stop when you release pressure on the stick!! So you have to do minute motions with the stick and basically fire blindly until random chance has the reticule go over the item you want to shoot at.

All of these things were bearable for the first 5 or 6 hours of the game(I explored every nook and cranny I was loving the game so much) The first few bosses were not too bad and then I got to a big bug boss who would recharge with these mirrors. Here is the method. You shoot this boss(for some reason the lock on was very shoddy for this boss) until he gets kind of winded. You then have to shoot a little red spot on the base of the mirror(Sorry for the spoilers but if you want to play this game, you are probably not going to want to read this review anyway right?) To destroy the mirror you have to hold the fire button to do a power shot at it. But the aim is so crappy that you miss half the time!! The first boss of the game was real easy and you could lock and jump sideways. Not sure why but that method did not work with this boss and he absolutely raped me time and time again.

To make matters ever worse, this game uses Save spots. This would be okay if the damn save spots were right next to the boss. NOOOOO. YOu respawn way the hell away from the boss and have to do a 5 minute platforming section to get back to him. Why do Japanese games not believe the the checkpoint system? Please tell me why??????

Uggh. I think I am just too used to modern games which are a lot more forgiving. So far my experience with the WII has been pretty bad. Should have just stuck with my PS3...
Sorry all but I am about to step on a ton of Nintendo lovers with this brief review about the travesty known as Metroid Prime. If it weren't for the shoddy control and ridiculous save points, I would be sharing the opinions of every reviewer out there and say this game is a 5 out of 5 or a 9. 5 out of 10 like IGN. Unfortunately, cool graphics, a great map, wonderful environments, super smooth 60FPS and a compelling story does not make up for the fact that you will be fighting the godawful controls all the way through. Admittedly , this game is from 2002--which would be the infancy of first person shooters on Consoles. This hardly excuses not using the damn second stick on the Gamecube controller to make this game livable!! Sure, the left trigger locks on which is great to straff and blast through enemies. The problem comes when you have to shoot at things which the game does not consider enemies--like exploding mushrooms, or that rapidly respawning killer grass, or the hives where those big flying bugs come out of. AIming is nearly impossible!! You hold the right trigger and try to move the left stick(the only stick used for control in this game) praying beyond everything that the damn reticule will stay in one place. YOU see the cursor does not stop when you release pressure on the stick!! So you have to do minute motions with the stick and basically fire blindly until random chance has the reticule go over the item you want to shoot at. All of these things were bearable for the first 5 or 6 hours of the game(I explored every nook and cranny I was loving the game so much) The first few bosses were not too bad and then I got to a big bug boss who would recharge with these mirrors. Here is the method. You shoot this boss(for some reason the lock on was very shoddy for this boss) until he gets kind of winded. You then have to shoot a little red spot on the base of the mirror(Sorry for the spoilers but if you want to play this game, you are probably not going to want to read this review anyway right? ) To destroy the mirror you have to hold the fire button to do a power shot at it. But the aim is so crappy that you miss half the time!! The first boss of the game was real easy and you could lock and jump sideways. Not sure why but that method did not work with this boss and he absolutely raped me time and time again. To make matters ever worse, this game uses Save spots. This would be okay if the damn save spots were right next to the boss. NOOOOO. YOu respawn way the hell away from the boss and have to do a 5 minute platforming section to get back to him. Why do Japanese games not believe the the checkpoint system? Please tell me why???? ?? Uggh. I think I am just too used to modern games which are a lot more forgiving. So far my experience with the WII has been pretty bad. Should have just stuck with my PS3...