This game is a contrast of gameplay and creativity.  In terms of innovation and originality, this goes beyond any platform/adventure game out there.  First rate.  The gameplay, itself, lacks a good deal of the substance and polish that a game of this type deserves.

First off, I must say that this game has a well earned reputation for uniqueness and creativity.  The level designs are really, really unique and at times amazing.  There are two levels that I just loved.  One required a lot amazing fast paced gliding, jumping and floating in a fun expansive environment.  Another one required you to move around a game board and then shrink and travel around the game board and convince people to join an army so you can get another board piece.  Those levels were flat out amazing and were nice breathes of fresh air.  Almost all the levels have a central theme, and many of the levels tend to stretch the boundaries of physics and gravity.  Some levels feel more like a Escher painting than a video game level.

The characters are pretty fun, the story line is a nice little compliment, and the extremely colorful levels (which represent the people's minds as you travel inside them - thus the title) are definitive stand outs in this game.  I wish most games would supply this attention to detail when it comes to visuals.

The main character  is a kid name Raz, and he travels throughout a summer camp and enters people's minds using various powers, ranging from the psychotically fun Levitation ball, to the almost useless fire starting power.  He cycles through people' minds in order to become a true Psychonaut.  Quite brilliant at some points.

Their are a lot of problems though.  The voice acting is very repetitive and many times grating.  I often had my television remote next to me so I can mute it quickly.  Almost headache inducing.  The load times are terrible.  Maybe the second worst loading times I've ever scene (Mafia for PS2 still is the worst).  One particular mission was almost an 90s point and click adventure game, where you walk around and try one thing, then walk around and try another thing and continue until you find the right item.  It may be fun for some people, but it breaks up the action.  Also, since it is so creative, it tries to do things and sometimes fail miserably.  There is one part where you follow a badly shaped bubble around the ocean and if you hit the edge, you drown.  Not fun or interesting at all.

The main problem, and it's a huge problem, is the fact the game plays like a second rate, cookie cutter platformer.  A game where the mechanics and level design are flawed enough where you feel that your main enemy is bad game design and construction rather than jumps or real enemies.  Grabbing something or landing on something on a jump almost feels random.  Double jumping is a joke that only works one out of every three times.  Camera movements often force you to make blind or awkward jumps, but more often than not, it will move unwillingly, causing you to fall as it moves in the middle of a jump.  An annoying, practical amateur mistake that destroys all possibility of enjoyment in the last third of the game.

All in all, it's a great attempt at an original game, but the rudimentary and buggy gameplay just places it in the realm of an average game.

Pros:

A couple of great levels

Original, unique, varied backgrounds

Fun concept

Levitation ball is really fun

Usually very little repetition of certain parts of levels

Cons:

Load times are horrendous

Voice acting is grating and annoying

Adventure elements are boring

Horrible camera

Terrible jumping mechanics

Terrible grabbing mechanics

Difficulty Level: Medium

Frustration Level: Medium

Time to Complete: 15 hours.
This game is a contrast of gameplay and creativity. In terms of innovation and originality, this goes beyond any platform/adventure game out there. First rate. The gameplay, itself, lacks a good deal of the substance and polish that a game of this type deserves. First off, I must say that this game has a well earned reputation for uniqueness and creativity. The level designs are really, really unique and at times amazing. There are two levels that I just loved. One required a lot amazing fast paced gliding, jumping and floating in a fun expansive environment. Another one required you to move around a game board and then shrink and travel around the game board and convince people to join an army so you can get another board piece. Those levels were flat out amazing and were nice breathes of fresh air. Almost all the levels have a central theme, and many of the levels tend to stretch the boundaries of physics and gravity. Some levels feel more like a Escher painting than a video game level. The characters are pretty fun, the story line is a nice little compliment, and the extremely colorful levels (which represent the people's minds as you travel inside them - thus the title) are definitive stand outs in this game. I wish most games would supply this attention to detail when it comes to visuals. The main character  is a kid name Raz, and he travels throughout a summer camp and enters people's minds using various powers, ranging from the psychotically fun Levitation ball, to the almost useless fire starting power. He cycles through people' minds in order to become a true Psychonaut. Quite brilliant at some points. Their are a lot of problems though. The voice acting is very repetitive and many times grating. I often had my television remote next to me so I can mute it quickly. Almost headache inducing. The load times are terrible. Maybe the second worst loading times I've ever scene (Mafia for PS2 still is the worst). One particular mission was almost an 90s point and click adventure game, where you walk around and try one thing, then walk around and try another thing and continue until you find the right item. It may be fun for some people, but it breaks up the action. Also, since it is so creative, it tries to do things and sometimes fail miserably. There is one part where you follow a badly shaped bubble around the ocean and if you hit the edge, you drown. Not fun or interesting at all. The main problem, and it's a huge problem, is the fact the game plays like a second rate, cookie cutter platformer. A game where the mechanics and level design are flawed enough where you feel that your main enemy is bad game design and construction rather than jumps or real enemies. Grabbing something or landing on something on a jump almost feels random. Double jumping is a joke that only works one out of every three times. Camera movements often force you to make blind or awkward jumps, but more often than not, it will move unwillingly, causing you to fall as it moves in the middle of a jump. An annoying, practical amateur mistake that destroys all possibility of enjoyment in the last third of the game. All in all, it's a great attempt at an original game, but the rudimentary and buggy gameplay just places it in the realm of an average game. Pros:

A couple of great levels

Original, unique, varied backgrounds

Fun concept

Levitation ball is really fun

Usually very little repetition of certain parts of levels

Cons:

Load times are horrendous

Voice acting is grating and annoying

Adventure elements are boring

Horrible camera

Terrible jumping mechanics

Terrible grabbing mechanics

Difficulty Level: Medium

Frustration Level: Medium

Time to Complete: 15 hours.