I'll make this a short one since I didn't finish the game. The game itself looks great and has good detail. The story was interesting enough to keep me going till I found out that this game shares the same problem with the other tri-ace game I played. The battles are a real time affair with you being able to dash (this is a slightly annoying feature in that one can sometimes get stuck on the scenery and then get whacked with that attack one really thought was going to miss) at the enemy and then hit one of the controller buttons to attack it hopefully knocking off a bit of the monster that you can then take to a shop to get special items. There is also a lot of stuff to find in the dungeons and a lot of items that you can "craft" that are better than the normal fare you get from the shops. Since this process takes a lot of time it is useful for leveling up and gaining skills for your characters. Which brings me to my problem with this game and the Star Ocean game. I like to spend time leveling up my characters and getting their skills and such. In this game you get regular old humans who stick around and eienjhar (ghosts of the fallen, picked by the valkyrie to participate in ragnarork or whatever battles the gods choose) which you level until a certain point and let them go back to being human. After these characters become human they usually give you stuff that makes the game easier (i.e. a ton of experience and a really cool sword were two i got), which is cool go track down character get cool stuff. The only problem is (to me anyway) is that apparently even though you level these guys up, you need to keep some of them. Along the way you manage to lose a good two or three humans out of what I thought was a permanet reserve. If you let all of your eienjhar go then at certain parts of the game your out of luck until you find more of them with their only being 20 or so objects in the game apparently, this can be a bit of a problem if you don't know this. Star Ocean:TTEOT did this to an extent with your choices during the course of the game determining which characters you could finish the game with. Make the wrong choices and you may be at lv. 60 while the rest of your party is at level 20 while that next dungeon you have to clear has level 80 monsters in it. Not fun. If it was explained in the game it wouldn't be that bad or if the characters weren't around afterward saying have a nice trip (leaving you to trudge for the 90th time back to town restock on revives because that darn lvl 80 monster sneezed on most of your party again, it even said excuse me.)and then going back to pruning roses or whatever. To anyone who wants to play this game, it is fun and if you know going in that you have to have some team management you'll proably make it through the game just fine. Monster bashing is great stress relief, and its fun going back to shops to see if you finally got that elusive monster bit to get that really cool armor. Just get a game walkthrough somewhere before you spend 35 some hours backing yourself into a corner like I did.
m.a.c
I'll make this a short one since I didn't finish the game. The game itself looks great and has good detail. The story was interesting enough to keep me going till I found out that this game shares the same problem with the other tri-ace game I played. The battles are a real time affair with you being able to dash (this is a slightly annoying feature in that one can sometimes get stuck on the scenery and then get whacked with that attack one really thought was going to miss) at the enemy and then hit one of the controller buttons to attack it hopefully knocking off a bit of the monster that you can then take to a shop to get special items. There is also a lot of stuff to find in the dungeons and a lot of items that you can "craft" that are better than the normal fare you get from the shops. Since this process takes a lot of time it is useful for leveling up and gaining skills for your characters. Which brings me to my problem with this game and the Star Ocean game. I like to spend time leveling up my characters and getting their skills and such. In this game you get regular old humans who stick around and eienjhar (ghosts of the fallen, picked by the valkyrie to participate in ragnarork or whatever battles the gods choose) which you level until a certain point and let them go back to being human. After these characters become human they usually give you stuff that makes the game easier (i. e. a ton of experience and a really cool sword were two i got), which is cool go track down character get cool stuff. The only problem is (to me anyway) is that apparently even though you level these guys up, you need to keep some of them. Along the way you manage to lose a good two or three humans out of what I thought was a permanet reserve. If you let all of your eienjhar go then at certain parts of the game your out of luck until you find more of them with their only being 20 or so objects in the game apparently, this can be a bit of a problem if you don't know this. Star Ocean:TTEOT did this to an extent with your choices during the course of the game determining which characters you could finish the game with. Make the wrong choices and you may be at lv. 60 while the rest of your party is at level 20 while that next dungeon you have to clear has level 80 monsters in it. Not fun. If it was explained in the game it wouldn't be that bad or if the characters weren't around afterward saying have a nice trip (leaving you to trudge for the 90th time back to town restock on revives because that darn lvl 80 monster sneezed on most of your party again, it even said excuse me. )and then going back to pruning roses or whatever. To anyone who wants to play this game, it is fun and if you know going in that you have to have some team management you'll proably make it through the game just fine. Monster bashing is great stress relief, and its fun going back to shops to see if you finally got that elusive monster bit to get that really cool armor. Just get a game walkthrough somewhere before you spend 35 some hours backing yourself into a corner like I did. m. a.c