I bought this game over a year ago, and I've only popped it into my PS2 on two occassions- once on the day of purchase, and once yesterday.  The control system is so terrible that it makes the game nearly impossible to play, and completely impossible to enjoy.
Perhaps I wouldn't have felt so strongly about this if I hadn't already played the excellent "Medal of Honor: Allied Assault" on my PC, in which the player can use the mouse to aim.  Other than that, and a few slight differences in missions, the two games are almost identical.
In "Frontline", the player is forced to use the analogue sticks to aim.  To add to the confusion, most control settings require him/her to use one for moving the view horizontally, and the other one for moving it vertically.  It is absolutely impossible, even on the easiest settings, to aim and fire 1/10 as quickly as the AI, making things far more frustrating than enjoyable.  Furthermore, the speed with which the view moves is always either too fast (causing the player to zip right by his/her target), or too slow (causing the player to take a dozen rounds in the chest before reaching the target).
I've been annoyed by the unrealistically lightning-quick reactions of enemies in war games before (like in the original "Rainbow Six", for example), but this takes that annoyance to new heights.  Not only are the enemies too fast, the player is too slow.
That said, I can't in good conscience give this game the lowest rating.  The missions look sharp and the theme is always a good one.  I also found the sound-effects to be quite nice.  But there is no way I will ever subject myself to this awful control scheme again.
I bought this game over a year ago, and I've only popped it into my PS2 on two occassions- once on the day of purchase, and once yesterday. The control system is so terrible that it makes the game nearly impossible to play, and completely impossible to enjoy. Perhaps I wouldn't have felt so strongly about this if I hadn't already played the excellent "Medal of Honor: Allied Assault" on my PC, in which the player can use the mouse to aim. Other than that, and a few slight differences in missions, the two games are almost identical. In "Frontline", the player is forced to use the analogue sticks to aim. To add to the confusion, most control settings require him/her to use one for moving the view horizontally, and the other one for moving it vertically. It is absolutely impossible, even on the easiest settings, to aim and fire 1/10 as quickly as the AI, making things far more frustrating than enjoyable. Furthermore, the speed with which the view moves is always either too fast (causing the player to zip right by his/her target), or too slow (causing the player to take a dozen rounds in the chest before reaching the target). I've been annoyed by the unrealistically lightning-quick reactions of enemies in war games before (like in the original "Rainbow Six", for example), but this takes that annoyance to new heights. Not only are the enemies too fast, the player is too slow. That said, I can't in good conscience give this game the lowest rating. The missions look sharp and the theme is always a good one. I also found the sound-effects to be quite nice. But there is no way I will ever subject myself to this awful control scheme again.