This game starts off under the guise of and innovative and entertaining fantasy based adventure/rpg. Having never played the original, I was a little in the dark about the story, but the history is fairly intersting even though the main plot is kind of thin. The gameplay is fluid and you definately get a good assortment of moves to dispatch your enemies with. The level progression system is definatively Diablo inspired. Now for what's wrong with the game. For starters, your max level is 9. Which for any adventure/rpg title is very disappointing on more than one count. Case in point, you cannot max out all of your stats at level 9, which means you must allocate points to only the skills you want to really beef up. Which wouldn't be terrible if A) You were actually aware that you had to do this, and B) If the game didn't force you to use all of your potential skills. So what you end up having instead of a customizable character whom you can choose to make a fighter or a spellcaster, etc. you are forced to have a little of everything, creating an overall mediocre character. My second complaint, although not as bad as the first, is that the difficulty of the game only increases in the number of monsters you must kill later on. So instead of throwing some engrossing puzzles at you, you end up just hacking your way through the last few levels of the game. If they ever make another sequel, I hope they improve on these flaws, because the game does have a solid foundation, but in the end, I was disappointed.
This game starts off under the guise of and innovative and entertaining fantasy based adventure/rpg. Having never played the original, I was a little in the dark about the story, but the history is fairly intersting even though the main plot is kind of thin. The gameplay is fluid and you definately get a good assortment of moves to dispatch your enemies with. The level progression system is definatively Diablo inspired. Now for what's wrong with the game. For starters, your max level is 9. Which for any adventure/rpg title is very disappointing on more than one count. Case in point, you cannot max out all of your stats at level 9, which means you must allocate points to only the skills you want to really beef up. Which wouldn't be terrible if A) You were actually aware that you had to do this, and B) If the game didn't force you to use all of your potential skills. So what you end up having instead of a customizable character whom you can choose to make a fighter or a spellcaster, etc. you are forced to have a little of everything, creating an overall mediocre character. My second complaint, although not as bad as the first, is that the difficulty of the game only increases in the number of monsters you must kill later on. So instead of throwing some engrossing puzzles at you, you end up just hacking your way through the last few levels of the game. If they ever make another sequel, I hope they improve on these flaws, because the game does have a solid foundation, but in the end, I was disappointed.