Though this is otherwise a remake of the SNES classic, "Final Fantasy II / IV," there are some things to consider before purchasing the game:

1.) There are many obvious bugs which will often ruin gameplay.
2.) These bugs never should have made their way past test play. The fact that they weren't even noticed / corrected during the North American localization leads me to wonder how lazy the developer really is, given the opportune amount of time to deal with such apparent issues.

I don't mean to bicker, though the technical issues completely ruined this re-release for me. First and foremost, there are a number of artificial speed-ups and slowdowns on the overworld map, and this is the first issue which I noticed during the opening sequence. Secondly, there is artifacting all over the map, which is the result of unproperly adjusting the map's proportions to fit the resolution of the GBA. (This shouldn't even be a problem, because any half-wit who knows how to use Photoshop can avoid artifacting.) Third, we move in to the newly-implemented battle system, which is an adaptation of the infamous ATB system. A few of the problems here are lag times, commands failing to register and shifty turns. These problems are quite annoying, and can make combat unnecessarily frustrating. I honestly don't know how other people manage to overlook these things...

Now, I have a few other serious issues with this game which aren't necessarily related to bugs. One of the new features, the bestiary, allows the player to add defeated monsters to its databank for later viewing. Simple enough? Well, it seems that the developers redid the encounter rates to make them pre-determined upon starting a new game. In this sense, there are no solid rare or common encounters, as the encounter rates become subjective to the individual game itself. Considering that I've played through the game roughly 3 times, I've never been able to complete the bestiary due to uncommon encounters being too common, and common encounters being too uncommon, vice versa. Doesn't make sense? It doesn't have to -- the developer took a cheap route to make players invest more time in completing the game.

Moreover, many of the new features are completely unecessary, ridiculous, or both. Without spoiling the game, I can say that the difficulty, though advertised as being based on the hard-type release, is significantly nerfed by these additions. Overall, the game barely resembles the original in this right. Albeit, I have no reason to detail much else about this release, as just about all the other details are generally covered in other reviews.
Though this is otherwise a remake of the SNES classic, "Final Fantasy II / IV," there are some things to consider before purchasing the game:

1. ) There are many obvious bugs which will often ruin gameplay. 2. ) These bugs never should have made their way past test play. The fact that they weren't even noticed / corrected during the North American localization leads me to wonder how lazy the developer really is, given the opportune amount of time to deal with such apparent issues. I don't mean to bicker, though the technical issues completely ruined this re-release for me. First and foremost, there are a number of artificial speed-ups and slowdowns on the overworld map, and this is the first issue which I noticed during the opening sequence. Secondly, there is artifacting all over the map, which is the result of unproperly adjusting the map's proportions to fit the resolution of the GBA. (This shouldn't even be a problem, because any half-wit who knows how to use Photoshop can avoid artifacting. ) Third, we move in to the newly-implemented battle system, which is an adaptation of the infamous ATB system. A few of the problems here are lag times, commands failing to register and shifty turns. These problems are quite annoying, and can make combat unnecessarily frustrating. I honestly don't know how other people manage to overlook these things... Now, I have a few other serious issues with this game which aren't necessarily related to bugs. One of the new features, the bestiary, allows the player to add defeated monsters to its databank for later viewing. Simple enough? Well, it seems that the developers redid the encounter rates to make them pre-determined upon starting a new game. In this sense, there are no solid rare or common encounters, as the encounter rates become subjective to the individual game itself. Considering that I've played through the game roughly 3 times, I've never been able to complete the bestiary due to uncommon encounters being too common, and common encounters being too uncommon, vice versa. Doesn't make sense? It doesn't have to -- the developer took a cheap route to make players invest more time in completing the game. Moreover, many of the new features are completely unecessary, ridiculous, or both. Without spoiling the game, I can say that the difficulty, though advertised as being based on the hard-type release, is significantly nerfed by these additions. Overall, the game barely resembles the original in this right. Albeit, I have no reason to detail much else about this release, as just about all the other details are generally covered in other reviews.