Features I'd like to see from Butterscotch/S'mores:

*Ability to interact and respond to voice commands as well.

*Noise-free motor when pony moves head (would add to realism).

*Some type of animation from the pony's lower half - e.g. ability to lift front leg, shift weight, etc.  The Furreal puppy is able to do this so it seems possible that the pony could as well.  Butterscotch in its current form is "paralyzed" from the hindquarters down.

*More than just head movement and galloping sounds when pony is in "walking" mode.

*Ability to interact with other Furreal animals, especially the other Furreal pony.

*Better access to on/off switch - opening the Velcro slit under Butterscotch's belly is awkward.  Plus, the "ripping" sound of Velcro every time you want to turn Butterscotch on/off can be disturbing for some small children.  I wish you could turn activate Butterscotch by patting a particular part of her body; similarly, I wish you could deactivate Butterscotch by patting another part of her body.

*I wish the pony's flank (mid-section) would mimic a real pony's breathing.

*Reduced suggested retail price (e.g. more in the range of $[...]).

Notwithstanding the above, Butterscotch is a cute toy.

But be forewarned: you may be disappointed with this toy's capabilities if you don't know its limitations before you buy (especially if you are paying the outrageous suggested retail price).  In reality, this toy is slightly more innovative than one of those stuffed animals from the 80's that did flips and responded to remote control, which is not to say that children won't find Butterscotch cute and fun to play with.  My 6 year old daughter "ooh-ed" and "ahh-ed" over Butterscotch for the first hour or so but then moved on to other things (her bike, motorized ride-on vehicles, leapster, etc.).  I would note that the more positive reviews of the Furreal pony line came from buyers who had children under the age of 5 years.  With the proliferation of electronic gadgets available to today's youth, I suppose the reality is that it simply takes more to capture and sustain the attention and interest of kindergarten aged (and beyond) children.
Features I'd like to see from Butterscotch/S'mores:

*Ability to interact and respond to voice commands as well. *Noise-free motor when pony moves head (would add to realism). *Some type of animation from the pony's lower half - e. g. ability to lift front leg, shift weight, etc. The Furreal puppy is able to do this so it seems possible that the pony could as well. Butterscotch in its current form is "paralyzed" from the hindquarters down. *More than just head movement and galloping sounds when pony is in "walking" mode. *Ability to interact with other Furreal animals, especially the other Furreal pony. *Better access to on/off switch - opening the Velcro slit under Butterscotch's belly is awkward. Plus, the "ripping" sound of Velcro every time you want to turn Butterscotch on/off can be disturbing for some small children. I wish you could turn activate Butterscotch by patting a particular part of her body; similarly, I wish you could deactivate Butterscotch by patting another part of her body. *I wish the pony's flank (mid-section) would mimic a real pony's breathing. *Reduced suggested retail price (e. g. more in the range of $[... ]). Notwithstanding the above, Butterscotch is a cute toy. But be forewarned: you may be disappointed with this toy's capabilities if you don't know its limitations before you buy (especially if you are paying the outrageous suggested retail price). In reality, this toy is slightly more innovative than one of those stuffed animals from the 80's that did flips and responded to remote control, which is not to say that children won't find Butterscotch cute and fun to play with. My 6 year old daughter "ooh-ed" and "ahh-ed" over Butterscotch for the first hour or so but then moved on to other things (her bike, motorized ride-on vehicles, leapster, etc. ). I would note that the more positive reviews of the Furreal pony line came from buyers who had children under the age of 5 years. With the proliferation of electronic gadgets available to today's youth, I suppose the reality is that it simply takes more to capture and sustain the attention and interest of kindergarten aged (and beyond) children.