--Graphics--

  Really I can't say much about the graphics in this game.  The in-game graphics were really fuzzy and, while the cut scene animation was excellent, the longest one was at the end of the game and only was about one minute.  Also, at certain times in the game, an in-game graphics cut scene would cut over into a CGI graphics cut scene, causing lag and sound problems.  The graphics ARE better than in Sands of Time, but in SOT the edges were much smoother, and the level design was much more elegant.

--Sound--

  The sound was absolutely horrific in this game.  I can't say the music was bad, but it was definitely worse than in SOT.  What really killed me though was there were so many sound glitches.  Like, after a battle ended the battle music would keep going for like five minutes after.  Also, in a lot of my in-game cut scenes, the sound disappeared all together.  Horrible.  Also, it doesn't help your concentration during a battle if the prince and the enemies are saying stupid catch phrases like "You have two choices: run or die" over and over again.

--Controls/Gameplay--

  The controls were the same as in SOT.  However, they were not nearly as responsive, and too often I would find myself running off a platform to my death instead of up a wall.  A few things were added from SOT in the way of motion-based puzzles, such as swinging on ropes hanging on the wall and slicing through curtains to slow your fall.  Most of the movement puzzles had to do with timing, like running accross a wall during the small window of time spinning blades aren't there to knock you off and into a spike pit.  I have to say, this was fun but towards the end of the game it is rediculously easy as you have a practically unlimited sand supply so you can just slow down time.  Some of the puzzles take forever to figure out but, hey, that adds to the fun of finally getting it.  Running from the Dahaka is probably the most fun to be had in the game.  You need to be fast, and even if you die its a REALLY cool death.  Sometimes, the controls would mess up in fighting, like jumping over this enemy instead of that enemy, and trust me, in this game it matters because some enemies can knock you back down while others can't.

--Story--

  This is my main gripe about WW.  The story was absolutely horrendous.  The prince isn't narrating like in SOT, he just talks to himself, so there isn't really any background information given at all about what happens in between SOT and WW.  In the first scene, he is cornered by this giant demon called the Dahaka, then all of a sudden he's on a boat heading who the hell knows where.  You find out, it's not like you spend the whole game not knowing where you are, but sometimes (especially later in the game) it's like you are watching a movie that you have no clue whats going on but every character in the movie does.  At some parts of the game, however, the exact opposite was true.  Some 'plot twists' were rediculously predictable, and some of the conflicts and battles to the death could have been easily prevented by one of the characters just saying one sentence to let the other character know what the heck was going on, making the entire storyline unrealistic.  Also, the end was rediculous.  Just when I thought it would be a normal ending, it added another crappy 'plot twist' that made absolutely no sense whatsoever.  And it offered no explanation for it.  The game just ended...

--Combat--

  Combat is the saving grace of this game.  Fighting is the only part of this game that I truly enjoyed.  The moves were greatly upgraded from SOT, and not having the dagger pretty much eliminated that one hit kill that you would jump over the enemy's head then suck him up into the dagger.  Being able to pick up secondary weapons that your enemies drop significantly adds to the fun of the fighting as well.  Another thing that I must say is that I enjoyed the new puzzles that were combined with combat, like using enemies that explode to blow up doors.  Also, it added a healthy bit of gore seeing your enemies split in half in slow motion.  So really, I have no complaint for the combat except that some of the battles were rediculously hard, but like I said for the puzzles, that adds to the fun of finally winning.

--Conclusion--

  This is definately a very entertaining game, but with all the movement and sound glitches and the crappy storyline, there are definately better games out there.  If you are one of those people that doesn't really care about story, go ahead and buy this game because the combat and the puzzles are very fun.  If you like a game with a really in depth story or get frustrated easily by glitches, this game is not for you.  If you don't have Sands of Time, get that instead.
--Graphics--

  Really I can't say much about the graphics in this game. The in-game graphics were really fuzzy and, while the cut scene animation was excellent, the longest one was at the end of the game and only was about one minute. Also, at certain times in the game, an in-game graphics cut scene would cut over into a CGI graphics cut scene, causing lag and sound problems. The graphics ARE better than in Sands of Time, but in SOT the edges were much smoother, and the level design was much more elegant. --Sound--

  The sound was absolutely horrific in this game. I can't say the music was bad, but it was definitely worse than in SOT. What really killed me though was there were so many sound glitches. Like, after a battle ended the battle music would keep going for like five minutes after. Also, in a lot of my in-game cut scenes, the sound disappeared all together. Horrible. Also, it doesn't help your concentration during a battle if the prince and the enemies are saying stupid catch phrases like "You have two choices: run or die" over and over again. --Controls/Gameplay--

  The controls were the same as in SOT. However, they were not nearly as responsive, and too often I would find myself running off a platform to my death instead of up a wall. A few things were added from SOT in the way of motion-based puzzles, such as swinging on ropes hanging on the wall and slicing through curtains to slow your fall. Most of the movement puzzles had to do with timing, like running accross a wall during the small window of time spinning blades aren't there to knock you off and into a spike pit. I have to say, this was fun but towards the end of the game it is rediculously easy as you have a practically unlimited sand supply so you can just slow down time. Some of the puzzles take forever to figure out but, hey, that adds to the fun of finally getting it. Running from the Dahaka is probably the most fun to be had in the game. You need to be fast, and even if you die its a REALLY cool death. Sometimes, the controls would mess up in fighting, like jumping over this enemy instead of that enemy, and trust me, in this game it matters because some enemies can knock you back down while others can't. --Story--

  This is my main gripe about WW. The story was absolutely horrendous. The prince isn't narrating like in SOT, he just talks to himself, so there isn't really any background information given at all about what happens in between SOT and WW. In the first scene, he is cornered by this giant demon called the Dahaka, then all of a sudden he's on a boat heading who the hell knows where. You find out, it's not like you spend the whole game not knowing where you are, but sometimes (especially later in the game) it's like you are watching a movie that you have no clue whats going on but every character in the movie does. At some parts of the game, however, the exact opposite was true. Some 'plot twists' were rediculously predictable, and some of the conflicts and battles to the death could have been easily prevented by one of the characters just saying one sentence to let the other character know what the heck was going on, making the entire storyline unrealistic. Also, the end was rediculous. Just when I thought it would be a normal ending, it added another crappy 'plot twist' that made absolutely no sense whatsoever. And it offered no explanation for it. The game just ended... --Combat--

  Combat is the saving grace of this game. Fighting is the only part of this game that I truly enjoyed. The moves were greatly upgraded from SOT, and not having the dagger pretty much eliminated that one hit kill that you would jump over the enemy's head then suck him up into the dagger. Being able to pick up secondary weapons that your enemies drop significantly adds to the fun of the fighting as well. Another thing that I must say is that I enjoyed the new puzzles that were combined with combat, like using enemies that explode to blow up doors. Also, it added a healthy bit of gore seeing your enemies split in half in slow motion. So really, I have no complaint for the combat except that some of the battles were rediculously hard, but like I said for the puzzles, that adds to the fun of finally winning. --Conclusion--

  This is definately a very entertaining game, but with all the movement and sound glitches and the crappy storyline, there are definately better games out there. If you are one of those people that doesn't really care about story, go ahead and buy this game because the combat and the puzzles are very fun. If you like a game with a really in depth story or get frustrated easily by glitches, this game is not for you. If you don't have Sands of Time, get that instead.