I really like Atlus' approach to the DS, as gamers will find that Atlus really tries to be different in its production of games.

Trauma Center is another one of the original DS title releases that hit the touch screen world in the same fashion as Phoenix Wright. They were released a week within each other back in October of 2005, and was my second buy for the DS after Phoenix Wright. Personally, I find the game to be much more intriguing and much more fun than Phoenix Wright, although it's a close call.

The one complaint that is most commonly seen with Trauma Center is the degree of difficulty in gameplay.

This is a legitimate, well, I won't go as far as to call it a complaint, as games should be difficult in order to have any sort of lasting appeal. The problem I see with Trauma Center is not the level of difficulty, but the how the game goes from being incredibly easy to incredibly hard in a matter of one game chapter.

Once you get going in the game, you feel like you're cruising and the game is actually really fun. Then all of a sudden, you hit this level that is impossible to beat. You try and try, and you keep messing up. So off to the computer you go, to see if there's any strategy involved in beating the level. And man, it's still really freakin hard.

But that seems to be the only downside to the game. The story is in fact, a little cheesy, but give Atlus credit; how easy is it to create a storyline around a bunch of doctors in a hospital, all packed into a tiny DS game? You'll have to forgive them for that. Plus, performing surgery isn't exactly a linear process, unless you're performing post-op surgery on the same patient over and over again that keeps developing recurring problems (you'll even see a bit of that in the game).

In the end, Trauma Center is just as innovative and unique as the Phoenix Wright experience. A medical game? That's fun? Yeah, I think we should start getting used to the unusual genres being introduced to the DS. Don't be surprised if there's a sequel in the works either; a version of Trauma Center was released for the Wii, and I wouldn't be shocked if there was another coming on the DS, although I'm not sure if it's been announced yet. At $29.99, it's one of the few DS games that's actually worth the price tag. Trauma Center saw its re-release several months ago, and hasn't strayed from its retail price, although you can probably find it used for cheaper. Must have for collectors, must have for the general DS user.
I really like Atlus' approach to the DS, as gamers will find that Atlus really tries to be different in its production of games. Trauma Center is another one of the original DS title releases that hit the touch screen world in the same fashion as Phoenix Wright. They were released a week within each other back in October of 2005, and was my second buy for the DS after Phoenix Wright. Personally, I find the game to be much more intriguing and much more fun than Phoenix Wright, although it's a close call. The one complaint that is most commonly seen with Trauma Center is the degree of difficulty in gameplay. This is a legitimate, well, I won't go as far as to call it a complaint, as games should be difficult in order to have any sort of lasting appeal. The problem I see with Trauma Center is not the level of difficulty, but the how the game goes from being incredibly easy to incredibly hard in a matter of one game chapter. Once you get going in the game, you feel like you're cruising and the game is actually really fun. Then all of a sudden, you hit this level that is impossible to beat. You try and try, and you keep messing up. So off to the computer you go, to see if there's any strategy involved in beating the level. And man, it's still really freakin hard. But that seems to be the only downside to the game. The story is in fact, a little cheesy, but give Atlus credit; how easy is it to create a storyline around a bunch of doctors in a hospital, all packed into a tiny DS game? You'll have to forgive them for that. Plus, performing surgery isn't exactly a linear process, unless you're performing post-op surgery on the same patient over and over again that keeps developing recurring problems (you'll even see a bit of that in the game). In the end, Trauma Center is just as innovative and unique as the Phoenix Wright experience. A medical game? That's fun? Yeah, I think we should start getting used to the unusual genres being introduced to the DS. Don't be surprised if there's a sequel in the works either; a version of Trauma Center was released for the Wii, and I wouldn't be shocked if there was another coming on the DS, although I'm not sure if it's been announced yet. At $29. 99, it's one of the few DS games that's actually worth the price tag. Trauma Center saw its re-release several months ago, and hasn't strayed from its retail price, although you can probably find it used for cheaper. Must have for collectors, must have for the general DS user.