Prepare yourself for an epic struggle for the fate of the Galaxy. A beautifully thematic card game loaded with gorgeous artwork and pretty solid mechanics. So strap in, and join the old faces of Luke and Leia or Darth and Palpatine to assist in the saving or destruction of the Galaxy!

Five Things I Like
1. The Cards. I know that seems like a blanket statement, but I honestly love everything about the cards. The artwork of the cards is beautiful and scream proudly of the original Trilogy. The info on the cards is presented in a very clear manner, making all info easily accessible and easy to read.

2. Objective Sets. The objective sets are modeled directly after things in the Star Wars universe, and allow you to build interesting decks. Each Objective card has 5 cards that go with it. By choosing 10 objective sets you have a ready to play deck of 10 objective cards and 50 cards that make up a command deck of units and abilities. This mechanic makes the game flexible, yet not too confusing.

3. Edge Battles. I wonderful mechanic to make a mini-game within the game. Players trade blind bids back and forth until both pass. After both have passed both sides flip those cards over. The winner of the Edge Battle initiates combat first and can use the white abilities on their cards. Of course, you have to decide if tossing away a card is worth winning an edge battle for the benefits.

4. Resource System. To field units or play actions you must spend resources by putting a focus token on them. Each of your objectives has a set number of resources that can be used. There are also several cards that expand your playing field, allowing for more resources. It's a good mechanic to keep players from throwing all of their cards down at once.

5. It's not a collectible card game, mostly. One thing that always turned me off from Magic: The Gathering was the fact that the person who spent the most money, or had a lucky pack could easily over-power everyone else. Star Wars: The Card Game has fixed cards in the Core set and in their expansions.

Three Things I Don't Like
1. Named characters might be slightly overpowered. I love the fact that the primary characters are strong, but it causes a problem when one side gets several of their leaders out before the other.

2. You can only use two allegiances of each side at the time being. Both the Smugglers and Spies and the Scum and Villainy decks have too few cards to field. I understand that these cards will be released in a later expansion, and that FFG just tossed these in as a teaser. I, personally, hate that.
[UPDATE 27MAY13: I misread a rule in the rulebook. You can mix allegiances, effectively using the Smugglers and Spies and Scum and Villainy decks. I rescind this negative!]

3. Limited players. You are only playing with 2 people on this one. I know this is something that will be addressed in an expansion, but it would have been better addressed sooner, in my opinion.

Things I'm on the Fence About
1. The winning objectives. I'm not sure I like the Death Star counter. It really places a premium on the light side not letting it's objectives get destroyed or letting the balance of the force fall to the dark side.

Who would like this game?
I'd say the enjoyability of this game isn't limited to Living Card players or Star Wars fans. I enjoy both the mechanics and the thematic elements of this game a great deal. It's also quite easy to learn to play for even the most inexperienced gamers.
Prepare yourself for an epic struggle for the fate of the Galaxy. A beautifully thematic card game loaded with gorgeous artwork and pretty solid mechanics. So strap in, and join the old faces of Luke and Leia or Darth and Palpatine to assist in the saving or destruction of the Galaxy! Five Things I Like
1. The Cards. I know that seems like a blanket statement, but I honestly love everything about the cards. The artwork of the cards is beautiful and scream proudly of the original Trilogy. The info on the cards is presented in a very clear manner, making all info easily accessible and easy to read. 2. Objective Sets. The objective sets are modeled directly after things in the Star Wars universe, and allow you to build interesting decks. Each Objective card has 5 cards that go with it. By choosing 10 objective sets you have a ready to play deck of 10 objective cards and 50 cards that make up a command deck of units and abilities. This mechanic makes the game flexible, yet not too confusing. 3. Edge Battles. I wonderful mechanic to make a mini-game within the game. Players trade blind bids back and forth until both pass. After both have passed both sides flip those cards over. The winner of the Edge Battle initiates combat first and can use the white abilities on their cards. Of course, you have to decide if tossing away a card is worth winning an edge battle for the benefits. 4. Resource System. To field units or play actions you must spend resources by putting a focus token on them. Each of your objectives has a set number of resources that can be used. There are also several cards that expand your playing field, allowing for more resources. It's a good mechanic to keep players from throwing all of their cards down at once. 5. It's not a collectible card game, mostly. One thing that always turned me off from Magic: The Gathering was the fact that the person who spent the most money, or had a lucky pack could easily over-power everyone else. Star Wars: The Card Game has fixed cards in the Core set and in their expansions. Three Things I Don't Like
1. Named characters might be slightly overpowered. I love the fact that the primary characters are strong, but it causes a problem when one side gets several of their leaders out before the other. 2. You can only use two allegiances of each side at the time being. Both the Smugglers and Spies and the Scum and Villainy decks have too few cards to field. I understand that these cards will be released in a later expansion, and that FFG just tossed these in as a teaser. I, personally, hate that. [UPDATE 27MAY13: I misread a rule in the rulebook. You can mix allegiances, effectively using the Smugglers and Spies and Scum and Villainy decks. I rescind this negative! ]

3. Limited players. You are only playing with 2 people on this one. I know this is something that will be addressed in an expansion, but it would have been better addressed sooner, in my opinion. Things I'm on the Fence About
1. The winning objectives. I'm not sure I like the Death Star counter. It really places a premium on the light side not letting it's objectives get destroyed or letting the balance of the force fall to the dark side. Who would like this game? I'd say the enjoyability of this game isn't limited to Living Card players or Star Wars fans. I enjoy both the mechanics and the thematic elements of this game a great deal. It's also quite easy to learn to play for even the most inexperienced gamers.