This is the least inspired of all the Zelda games. It's as if the developers decided, "hey, we got a great formula here that just prints out cash for us" so they just plug in X variable into the Zelda formula and outputs Y results which then bags them instant $. The player goes from mini-game, to puzzle, to fetch quest, to puzzle, another mini-game, over and over again. Some gamers like this formula, but how many fetch quests can you really do?

The biggest crime this game commits is it's repetitive tasks. I spent a good amount of time collecting small pieces of crystal shards to form a nice big gem, only to have it yanked away and then have to find more pieces again. Why? It breaks the contract between the player and the game. If the player has to do certain repetitive tasks, then the developers have to reward the player in some way, not make the player start all over again. It feels like I've wasted my time and effort. If you like fetch quests, this is the game for you. But if you like doing repetitive tasks, then maybe you should gold farm in WOW and get actual cash in return for your effort. If I kill 500 wolves I should level up and not have to kill another 900 squids just because it's the next thing to do.

In contrast Wind Waker felt like a breath of fresh air, it had a wonderfully new vibe, a narrative that guides the story along as well as innovative gameplay. What does TP have? Wolf form...so you can sniff the ground to do more fetch quests. The wolf form and twilight realm reeks of a cheap gimmick to fit the Zelda formula for new gameplay. The first few dungeons/puzzles are OK, but soon they become bland. For some reason people hate the WW cel shaded Link, what do they want Marcus "Link" Fenix? WW's Link FITS the fresh new world, he's not just another bland space marine. TP feels like the same bland Link, with bland dungeons, and bland world.

Playing this game felt like I was holding my breath the entire time. I kept thinking to myself "It'll get better, I'll turn around the corner and it'll be fun again, all I need to do is solve this puzzle and then it'll be fun" ...but no... The usual Zelda charm remains, however. The game is polished to a sheen and the art direction is beautiful. But I can't keep holding my breath waiting for something that will never come.

If you're a Zelda fan then you'll like this game, otherwise skip it. The developers are banking on their tried and true Zelda formula to bring in the big bucks. What is a Zelda game with uninspired gameplay and bland dungeons?  Hopefully the next Zelda Wii game, Skyward Sword, will learn from TP's mistakes and give the faithful Zelda fans what they deserve - an inspired gameworld, and fresh, innovative gameplay.
This is the least inspired of all the Zelda games. It's as if the developers decided, "hey, we got a great formula here that just prints out cash for us" so they just plug in X variable into the Zelda formula and outputs Y results which then bags them instant $. The player goes from mini-game, to puzzle, to fetch quest, to puzzle, another mini-game, over and over again. Some gamers like this formula, but how many fetch quests can you really do? The biggest crime this game commits is it's repetitive tasks. I spent a good amount of time collecting small pieces of crystal shards to form a nice big gem, only to have it yanked away and then have to find more pieces again. Why? It breaks the contract between the player and the game. If the player has to do certain repetitive tasks, then the developers have to reward the player in some way, not make the player start all over again. It feels like I've wasted my time and effort. If you like fetch quests, this is the game for you. But if you like doing repetitive tasks, then maybe you should gold farm in WOW and get actual cash in return for your effort. If I kill 500 wolves I should level up and not have to kill another 900 squids just because it's the next thing to do. In contrast Wind Waker felt like a breath of fresh air, it had a wonderfully new vibe, a narrative that guides the story along as well as innovative gameplay. What does TP have? Wolf form... so you can sniff the ground to do more fetch quests. The wolf form and twilight realm reeks of a cheap gimmick to fit the Zelda formula for new gameplay. The first few dungeons/puzzles are OK, but soon they become bland. For some reason people hate the WW cel shaded Link, what do they want Marcus "Link" Fenix? WW's Link FITS the fresh new world, he's not just another bland space marine. TP feels like the same bland Link, with bland dungeons, and bland world. Playing this game felt like I was holding my breath the entire time. I kept thinking to myself "It'll get better, I'll turn around the corner and it'll be fun again, all I need to do is solve this puzzle and then it'll be fun"... but no... The usual Zelda charm remains, however. The game is polished to a sheen and the art direction is beautiful. But I can't keep holding my breath waiting for something that will never come. If you're a Zelda fan then you'll like this game, otherwise skip it. The developers are banking on their tried and true Zelda formula to bring in the big bucks. What is a Zelda game with uninspired gameplay and bland dungeons? Hopefully the next Zelda Wii game, Skyward Sword, will learn from TP's mistakes and give the faithful Zelda fans what they deserve - an inspired gameworld, and fresh, innovative gameplay.