Sly Cooper is a young master thief, assisted by his turtle buddy, Bentley, and a hippo named Murray. The threesome set out on a mission of vengeance, striking back against the five criminals who killed Sly's father and stole the Thievius Raccoonus.
The Fiendish Five have split up and gone their separate ways since stealing Sly's book, so you'll traverse through five separate worlds.  Each world has seven main objectives that manifest themselves in the form of treasure keys. Once you've collected all seven keys, you can fight the world's boss.
Aside from getting through the levels, there are also a few extra objectives in the game's standard levels. Each level has a collection of bottles hidden throughout. Once you collect all the bottles, you can open that level's vault and retrieve a page of the Thievius Raccoonus. Each page will give Sly an additional move, such as a forward dash attack, the ability to slow time down while jumping, and a high-speed roll. Each level has a time attack objective that becomes available once you've gotten a  key and all of its bottles. The most difficult part of the game is that Sly normally dies after taking just one hit. Collecting a lot of coins can bring this number up to two or three hits before Sly dies.
One-hit deaths can be a little frustrating in a few of the game's more difficult portions.  With only a couple of exceptions, all the enemies die with one swing of your cane. The game throws a few stealth situations at you, but this is limited to merely avoiding laser beams, spotlights and alarmed floor panels.
Sly Cooper is a great game, the story works, the graphics are really impressive and the gameplay is a lot of fun.  The main problem is that just as you're getting into a groove and really enjoying the variety seen throughout the different worlds and levels, the game ends.
Sly Cooper is a young master thief, assisted by his turtle buddy, Bentley, and a hippo named Murray. The threesome set out on a mission of vengeance, striking back against the five criminals who killed Sly's father and stole the Thievius Raccoonus. The Fiendish Five have split up and gone their separate ways since stealing Sly's book, so you'll traverse through five separate worlds. Each world has seven main objectives that manifest themselves in the form of treasure keys. Once you've collected all seven keys, you can fight the world's boss. Aside from getting through the levels, there are also a few extra objectives in the game's standard levels. Each level has a collection of bottles hidden throughout. Once you collect all the bottles, you can open that level's vault and retrieve a page of the Thievius Raccoonus. Each page will give Sly an additional move, such as a forward dash attack, the ability to slow time down while jumping, and a high-speed roll. Each level has a time attack objective that becomes available once you've gotten a  key and all of its bottles. The most difficult part of the game is that Sly normally dies after taking just one hit. Collecting a lot of coins can bring this number up to two or three hits before Sly dies. One-hit deaths can be a little frustrating in a few of the game's more difficult portions. With only a couple of exceptions, all the enemies die with one swing of your cane. The game throws a few stealth situations at you, but this is limited to merely avoiding laser beams, spotlights and alarmed floor panels. Sly Cooper is a great game, the story works, the graphics are really impressive and the gameplay is a lot of fun. The main problem is that just as you're getting into a groove and really enjoying the variety seen throughout the different worlds and levels, the game ends.