I'm reviewing factions from the Trilogy game set that I got. The Trilogy comes with 3 GW games Prophecies,Factions, and Nightfalls. I can honestly see the variating differences in all the games. I'll start by saying what most people already know. Guild Wars is a very pretty game. The game has great detail in terrain, and character design. For the most part I believe that is one of the main reasons that it remains somewhat popular to this day. However, the game play is not as beautiful as the graphics. Guild Wars Factions of the 3 games o nthe Trilogy I have is the ugliest game of them all.

  Aside from the starter mission the main missions take place in a Chinese ghetto mostly. You will be in this ghetto about 80% of the game. Unlike the previous game, trying to navigate around in Factions is a punishing task. Many times you will find yourself running into dead ends, or comming across mobs of goons that drop from seemingly out of no where. I really did not find this game satisfying at all. Every corner you turned waited mobs of 15-20 goons waiting to attack you(no that's not a rough estimate either). Exploring is almost out the question even if you have a 5 star team.

 The reward for fighting mob after mob just is not worth it. There were almost 15 quest that I had completed in the game, that I did not even bother to go and collect the reward on, because it was too difficult to return to the areas to collect them. I love games and I've played many in my lifetime, but this was the first game where I completed portions of it, and simply did not care to even pickup my reward. The design of Factions makes playing it a chore. Aren't games supposed to be enjoyable? What is this?

 I also want to add that that Factions does include a better story than the randomly confusing story of Prohpecies that did not connect well, nor have a true point in the end. This time the plot is pretty cut and dry. Although the story doesn't compell you to beat the game, it is better than the previous attempt at a solid story.

 Along side the story you have some new classes. You have Assasin, and ritualist. I play mainly an Assassin, and I've never been so furiated at gameplay controls and design. The Assassin skills are chain skills meaning you need to use skills A,B,&C to unlock skill D the one that you only wanted to use in the first place. When you add this skill setting style to a limit of 8 skills at a time it gets old. What you will find are few basic skill sets that will work. Eventually you will get tired of doing the same sequences over and over again. I played PVP on my assassin and every fight was the same. I have little chose in what moves I chose because the game limited what I could do. It's like it was telling me how to play. It just made a class that could have been a lot of fun a chore to play. The designers could have done a better job with the assassin skill set, as most skills are very similar just listed in different catagories. Which makes chaining them even more of am annoyance.

Another drawback to the game is the community of Guild Wars. Factions has harder missions where henchman and Hero's will just not be enough. You have to use live players, and in an online RPG game like Guild Wars most of the players are children that don't understand the concepts of teamwork. You'll again be stuck looking for people to help you finish a mission you need to beat the game. It really wouldn't be so bad since Guild Wars is a highly sociable online RPG game, there is always someone around. However, the people that are around are not always the ideal people to mingle with. The community of Guild Wars is on a pre-teen level. There are many immature players that waist no opportunity to vent hateful, and mindless message to any and every player they can find. You'll be quickly tired of reading internet lingo spewed in the chat box every other second. You'll also get tired watching every miserable teen vent their meaningless adolesent fury on any player who says something they don't like. Saying "hello" might trigger an argument in this game.

 All things aside I did not find Factions very enjoyable. The only reason I took the time out to beat it was due t o the fact I paid $50.00 for the game and get something out of it. Factions was the 2nd Guild Wars game I played and beat, and I'm not interested in continuing. Playing redundant missions, fighting mindless mobs over and over and over again, being given missions with more text to read than the bible, and  having to put up with a community that would best be suited for a middleschool, does not interest me at all. The game is very limited and walks on rails as far as what you can do, and what you can experiene in this game. Some people may love this game, and some like me may see it otherwise.
I did not bother to compare guild wars to games like Warcraft because Warcraft is an MMO. Guild wars is basicly an Online RPG that allows you to have the option of interacting with other players IF you wish to do so.

The bottom line is that if you love Guild Wars, and enjoy the gameplay and community, than Factions should be just fine for you, but if your looking for a game that has more depth to it, and community that has at the very least passed puberty, than Guild Wars really is not for you.
I'm reviewing factions from the Trilogy game set that I got. The Trilogy comes with 3 GW games Prophecies,Factions, and Nightfalls. I can honestly see the variating differences in all the games. I'll start by saying what most people already know. Guild Wars is a very pretty game. The game has great detail in terrain, and character design. For the most part I believe that is one of the main reasons that it remains somewhat popular to this day. However, the game play is not as beautiful as the graphics. Guild Wars Factions of the 3 games o nthe Trilogy I have is the ugliest game of them all. Aside from the starter mission the main missions take place in a Chinese ghetto mostly. You will be in this ghetto about 80% of the game. Unlike the previous game, trying to navigate around in Factions is a punishing task. Many times you will find yourself running into dead ends, or comming across mobs of goons that drop from seemingly out of no where. I really did not find this game satisfying at all. Every corner you turned waited mobs of 15-20 goons waiting to attack you(no that's not a rough estimate either). Exploring is almost out the question even if you have a 5 star team. The reward for fighting mob after mob just is not worth it. There were almost 15 quest that I had completed in the game, that I did not even bother to go and collect the reward on, because it was too difficult to return to the areas to collect them. I love games and I've played many in my lifetime, but this was the first game where I completed portions of it, and simply did not care to even pickup my reward. The design of Factions makes playing it a chore. Aren't games supposed to be enjoyable? What is this? I also want to add that that Factions does include a better story than the randomly confusing story of Prohpecies that did not connect well, nor have a true point in the end. This time the plot is pretty cut and dry. Although the story doesn't compell you to beat the game, it is better than the previous attempt at a solid story. Along side the story you have some new classes. You have Assasin, and ritualist. I play mainly an Assassin, and I've never been so furiated at gameplay controls and design. The Assassin skills are chain skills meaning you need to use skills A,B,&C to unlock skill D the one that you only wanted to use in the first place. When you add this skill setting style to a limit of 8 skills at a time it gets old. What you will find are few basic skill sets that will work. Eventually you will get tired of doing the same sequences over and over again. I played PVP on my assassin and every fight was the same. I have little chose in what moves I chose because the game limited what I could do. It's like it was telling me how to play. It just made a class that could have been a lot of fun a chore to play. The designers could have done a better job with the assassin skill set, as most skills are very similar just listed in different catagories. Which makes chaining them even more of am annoyance. Another drawback to the game is the community of Guild Wars. Factions has harder missions where henchman and Hero's will just not be enough. You have to use live players, and in an online RPG game like Guild Wars most of the players are children that don't understand the concepts of teamwork. You'll again be stuck looking for people to help you finish a mission you need to beat the game. It really wouldn't be so bad since Guild Wars is a highly sociable online RPG game, there is always someone around. However, the people that are around are not always the ideal people to mingle with. The community of Guild Wars is on a pre-teen level. There are many immature players that waist no opportunity to vent hateful, and mindless message to any and every player they can find. You'll be quickly tired of reading internet lingo spewed in the chat box every other second. You'll also get tired watching every miserable teen vent their meaningless adolesent fury on any player who says something they don't like. Saying "hello" might trigger an argument in this game. All things aside I did not find Factions very enjoyable. The only reason I took the time out to beat it was due t o the fact I paid $50. 00 for the game and get something out of it. Factions was the 2nd Guild Wars game I played and beat, and I'm not interested in continuing. Playing redundant missions, fighting mindless mobs over and over and over again, being given missions with more text to read than the bible, and  having to put up with a community that would best be suited for a middleschool, does not interest me at all. The game is very limited and walks on rails as far as what you can do, and what you can experiene in this game. Some people may love this game, and some like me may see it otherwise. I did not bother to compare guild wars to games like Warcraft because Warcraft is an MMO. Guild wars is basicly an Online RPG that allows you to have the option of interacting with other players IF you wish to do so. The bottom line is that if you love Guild Wars, and enjoy the gameplay and community, than Factions should be just fine for you, but if your looking for a game that has more depth to it, and community that has at the very least passed puberty, than Guild Wars really is not for you.