If I had to think of the biggest positive of this game, it would be the durable and detailed nature of the plastic coins that come with it.  That's hardly laudable.  The game itself is simple, analogous to Candyland.  You get a piece.  You move it along the board.  Chance plays a heavy role.  Along the way, kids have to do some math and count up change.

I'd say the age range for this game is K-3rd grade, approximately 5-8 years of age.  Any younger and they can't do the math.  Any older and the game is boring -- almost insulting to their intellect.
If I had to think of the biggest positive of this game, it would be the durable and detailed nature of the plastic coins that come with it. That's hardly laudable. The game itself is simple, analogous to Candyland. You get a piece. You move it along the board. Chance plays a heavy role. Along the way, kids have to do some math and count up change. I'd say the age range for this game is K-3rd grade, approximately 5-8 years of age. Any younger and they can't do the math. Any older and the game is boring -- almost insulting to their intellect.