Overall, I would not recommend this game, though it certainly has fun parts.

The good points: Good graphics, sound, and feel. You really feel at times like you are in the middle of a huge battle. Fun and innovative scenarios, such as riding along in the back of a truck shooting at other cars. Great gun battles throughout.

The bad points: Extremely scripted, to the point of absurdity considering what is possible nowadays in video games. The makers of the game have planned out pretty much every step of the game, giving you little control of how to accomplish your objectives. It may look like you are in a big city, but you are really in a tunnel, and the game never lets you get more than a few steps away from the path it wants you to follow.

The bad guys pop out at what I would call trigger points--in other words, they don't exist until you step over some magical point, and then they are everywhere. Very annoying. This means that you can't really plan ahead or watch out for movement ahead of you, because there won't be any enemies until you reach the magical point--then they appear basically out of nowhere.

Another thing I hated was that there were a number of places where the enemies would keep coming ad infinitum until you accomplished some specific objective.

Lots of other unrealistic things too, such as the recurring theme of the exact weapon you need for some task being conveniently left in exactly the place you need it. And conversely whereas you could normally pick up weapons from dead people, there is a part in the Russian campaign where you can't pick up any weapons at all. So my biggest complaint is that the game doesn't let you choose your own strategy at all. You have to follow the script to the letter.

Of course this does not help make the game very replayable. Another thing that hurts replayability is that the enemies always appear in exactly the same places each time you play a level, so it's just a matter of memorizing their locations.

For a game that is going for a realism effect, it is suprising that it adopted some cliches such as letting the player get shot multiple times without suffering any loss of control. Another cliche is the silly medical kits you find everywhere to restore your health.

Finally, the game is very short. I finished it in a weekend, which for me is very fast.

If you just want something fun for one weekend, its pretty fun. But if you want a keeper, look elsewhere.

The best first person shooter I've played is Deus Ex (not Invisible War).
Overall, I would not recommend this game, though it certainly has fun parts. The good points: Good graphics, sound, and feel. You really feel at times like you are in the middle of a huge battle. Fun and innovative scenarios, such as riding along in the back of a truck shooting at other cars. Great gun battles throughout. The bad points: Extremely scripted, to the point of absurdity considering what is possible nowadays in video games. The makers of the game have planned out pretty much every step of the game, giving you little control of how to accomplish your objectives. It may look like you are in a big city, but you are really in a tunnel, and the game never lets you get more than a few steps away from the path it wants you to follow. The bad guys pop out at what I would call trigger points--in other words, they don't exist until you step over some magical point, and then they are everywhere. Very annoying. This means that you can't really plan ahead or watch out for movement ahead of you, because there won't be any enemies until you reach the magical point--then they appear basically out of nowhere. Another thing I hated was that there were a number of places where the enemies would keep coming ad infinitum until you accomplished some specific objective. Lots of other unrealistic things too, such as the recurring theme of the exact weapon you need for some task being conveniently left in exactly the place you need it. And conversely whereas you could normally pick up weapons from dead people, there is a part in the Russian campaign where you can't pick up any weapons at all. So my biggest complaint is that the game doesn't let you choose your own strategy at all. You have to follow the script to the letter. Of course this does not help make the game very replayable. Another thing that hurts replayability is that the enemies always appear in exactly the same places each time you play a level, so it's just a matter of memorizing their locations. For a game that is going for a realism effect, it is suprising that it adopted some cliches such as letting the player get shot multiple times without suffering any loss of control. Another cliche is the silly medical kits you find everywhere to restore your health. Finally, the game is very short. I finished it in a weekend, which for me is very fast. If you just want something fun for one weekend, its pretty fun. But if you want a keeper, look elsewhere. The best first person shooter I've played is Deus Ex (not Invisible War).