I had high expectations for Fable but was very disappointed. What was touted as the "Final Fantasy-killer" back in 2002 turned out to be very lame in most respects.

Story-
The story has a few interesting elements that get quickly devoured by mediocrity. Don't expect to attached to the cast as the character development is limited.

Graphics & Music-
The graphics and music are the two best things the game has going for it. The score is great; it's a pity that there aren't any great characters for the music to highlight. The graphics are nice too but the world of Fable is divided into tiny levels the size of a Nintendo 64 game. Speaking of the levels...

Gameplay-
Combat is too slow and choppy for an action-RPG. Imagine Kingdom Hearts but a lot slower and with much less variety. And smaller levels. For me, Fable's biggest problem is its level design. The entire game is a sequence of tiny paths honeycombed together into dungeons, towns, etc. You could argue that many RPGs are like that but Fable lacks any illusion of freedom. Mentally, I just couldn't immerse myself into the gameworld. Forests amount to paths in-between chunks of tree-walls. I guess I've been ruined by Morrowind (and more recently, World of Warcraft), as I now demand a very wide-open gameworld in an RPG. The fact that this was developed for the Xbox, a console with severe memory limitations compared to a PC, is not a good excuse, as Final Fantasy XII, a PS2 game, feels HUGE compared to Fable. Fable also feels too flat. Where are the huge towers, deep labyrinths and giant mountains found in games going all the way back to Zelda: Ocarina of Time? Where are there any complex structures at all?

Fable's gameplay is stale and the level design strangely small and basic. There are a few amusing "morality" choices to made in the game's cities, but these choices are shockingly dull considering how hyped this facet of the game was before release. Unless you are younger than 12 or haven't played any RPGs in your life, avoid this one.
I had high expectations for Fable but was very disappointed. What was touted as the "Final Fantasy-killer" back in 2002 turned out to be very lame in most respects. Story-
The story has a few interesting elements that get quickly devoured by mediocrity. Don't expect to attached to the cast as the character development is limited. Graphics & Music-
The graphics and music are the two best things the game has going for it. The score is great; it's a pity that there aren't any great characters for the music to highlight. The graphics are nice too but the world of Fable is divided into tiny levels the size of a Nintendo 64 game. Speaking of the levels... Gameplay-
Combat is too slow and choppy for an action-RPG. Imagine Kingdom Hearts but a lot slower and with much less variety. And smaller levels. For me, Fable's biggest problem is its level design. The entire game is a sequence of tiny paths honeycombed together into dungeons, towns, etc. You could argue that many RPGs are like that but Fable lacks any illusion of freedom. Mentally, I just couldn't immerse myself into the gameworld. Forests amount to paths in-between chunks of tree-walls. I guess I've been ruined by Morrowind (and more recently, World of Warcraft), as I now demand a very wide-open gameworld in an RPG. The fact that this was developed for the Xbox, a console with severe memory limitations compared to a PC, is not a good excuse, as Final Fantasy XII, a PS2 game, feels HUGE compared to Fable. Fable also feels too flat. Where are the huge towers, deep labyrinths and giant mountains found in games going all the way back to Zelda: Ocarina of Time? Where are there any complex structures at all? Fable's gameplay is stale and the level design strangely small and basic. There are a few amusing "morality" choices to made in the game's cities, but these choices are shockingly dull considering how hyped this facet of the game was before release. Unless you are younger than 12 or haven't played any RPGs in your life, avoid this one.