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I need help in creating my 4x4 perspective matrix. I'd like to use this for |
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transforming x, y, z, w in some texture mapping code I got from Graphics Gems |
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I. I have many books which talk about this, but none of them in simple plain |
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english. If you have Graphics Gems I, I'm talking about page 678. |
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I'd like to have a perspective matrix that handles different field-of-views |
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and aspect of course. Thank's for your help. |
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Yes, of course everything I say is my personal opinion! |
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Robert J.C. Kyanko ([email protected] or [email protected]) |
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