text_dataset / graphics /graphics_100.txt
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I need help in creating my 4x4 perspective matrix. I'd like to use this for
transforming x, y, z, w in some texture mapping code I got from Graphics Gems
I. I have many books which talk about this, but none of them in simple plain
english. If you have Graphics Gems I, I'm talking about page 678.
I'd like to have a perspective matrix that handles different field-of-views
and aspect of course. Thank's for your help.
Yes, of course everything I say is my personal opinion!
Robert J.C. Kyanko ([email protected] or [email protected])