▁game ' s ▁main ▁hub ▁is ▁a ▁public ▁house ▁on ▁Laz ul is ▁Island , ▁which ▁also ▁houses ▁a ▁save ▁point ▁for ▁players . ▁Laz ul is ▁City ▁is ▁the ▁main ▁setting ▁for ▁most ▁of ▁the ▁game , ▁which ▁provides ▁the ▁player ▁with ▁access ▁to ▁side ▁qu ests , ▁sh ops , ▁and ▁areas ▁to ▁collect ▁items ▁when ▁not ▁engaged ▁in ▁the ▁main ▁story . ▁In ▁addition ▁to ▁environments ▁within ▁miss ions ▁such ▁as ▁ru ins ▁and ▁for ests ▁where ▁enemies ▁are ▁encountered ▁and ▁fought , ▁there ▁is ▁an ▁ar ena ▁where ▁the ▁player ▁can ▁improve ▁the ▁party ▁and ▁their ▁combat ▁ab ilities . ▁If ▁the ▁party ▁is ▁vict orious , ▁the ▁party ▁can ▁pick ▁up ▁money ▁and ▁items ▁from ▁non - play able ▁characters ▁bet ting ▁on ▁the ▁fight . ▁ ▁In ▁battle , ▁the ▁player ▁controls ▁Z ael ▁alone , ▁with ▁the ▁rest ▁of ▁the ▁party ▁being ▁controlled ▁by ▁the ▁game ' s ▁artificial ▁intelligence ▁( AI ) ▁and ▁directed ▁by ▁player ▁commands . ▁Part ies ▁are ▁composed ▁of ▁up ▁to ▁six ▁characters , ▁each ▁with ▁five ▁" l ives ", ▁with ▁them ▁automatically ▁rev iving ▁after ▁a ▁certain ▁time ▁if ▁Z ael ▁cannot ▁rev ive ▁them ▁manually . ▁The ▁attack ▁directions ▁of ▁both ▁party ▁characters ▁and ▁enemies ▁are ▁represented ▁by ▁lines ▁connecting ▁the ▁different ▁characters . ▁Com bat ▁plays ▁out ▁in ▁real - time , ▁with ▁attacks ▁either ▁happening ▁automatically ▁when ▁a ▁character ▁is ▁within ▁range ▁or ▁manually . ▁A ctions ▁such ▁as ▁dod ging ▁and ▁movement ▁are ▁done ▁manually