▁actions ▁during ▁a ▁turn ▁for ▁later ▁use , ▁or ▁create ▁loan ▁points ▁to ▁act ▁multiple ▁times ▁in ▁a ▁current ▁turn . ▁The ▁concept ▁of ▁the ▁Not ebook ▁of ▁D , ▁which ▁would ▁offer ▁players ▁deeper ▁ins ights ▁into ▁the ▁world ▁of ▁Bra v ely ▁Default , ▁was ▁inspired ▁by ▁a ▁similar ▁system ▁from ▁H ig ur ashi ▁When ▁They ▁Cry . ▁During ▁the ▁late ▁stages ▁of ▁the ▁game ' s ▁development , ▁the ▁team ▁had ▁to ▁make ▁several ▁last - min ute ▁twe aks ▁and ▁changes ▁to ▁ensure ▁the ▁game ▁delivered ▁the ▁best ▁possible ▁performance . ▁Due ▁to ▁the ▁game ' s ▁chosen ▁mechan ics , ▁bal ancing ▁the ▁game ▁became ▁a ▁major ▁part ▁of ▁later ▁development . ▁ ▁The ▁core ▁concept ▁of ▁Bra v ely ▁Default ▁was ▁defined ▁by ▁As ano ▁as ▁" every one ▁can ▁play ", ▁as ▁he ▁wanted ▁to ▁bring ▁positive ▁elements ▁from ▁the ▁growing ▁social ▁game ▁market ▁into ▁Bra v ely ▁Default . ▁The ▁social ▁game play ▁was ▁made ▁up ▁of ▁three ▁different ▁elements : ▁the ▁ability ▁to ▁employ ▁Street Pass ▁friends ▁to ▁help ▁re construct ▁Nor ende , ▁the ▁ability ▁to ▁sum mon ▁friends ' ▁characters ▁into ▁battle ▁as ▁a ▁sum mon , ▁and ▁the ▁" Ab il ink " ▁option ▁which ▁allowed ▁players ▁to ▁borrow ▁each ▁other ' s ▁job ▁levels . ▁The ▁initial ▁versions ▁of ▁these ▁functions ▁were ▁not ▁as ▁elaborate ▁as ▁they ▁would ▁become ▁in ▁the ▁final ▁product . ▁Nor ende ▁Village ▁was ▁initially ▁displayed ▁on ▁a ▁single ▁screen , ▁but ▁at ▁a ▁suggestion