▁m eld ▁requirements ▁are ▁higher ▁- ▁ 1 2 5 ▁for ▁teams ▁with ▁less ▁than ▁ 3 , 0 0 0 ▁points , ▁ 1 5 5 ▁for ▁teams ▁with ▁ 3 , 0 0 0 ▁or ▁more ▁but ▁less ▁than ▁ 5 , 0 0 0 , ▁ 1 8 0 ▁there after . ▁Moreover , ▁somewhere ▁in ▁your ▁initial ▁m eld ▁must ▁be ▁a ▁matching ▁set ▁of ▁three ▁natural ▁cards , ▁though ▁you ▁are ▁allowed ▁to ▁have ▁wild ▁cards ▁in ▁this ▁m eld ▁in ▁addition ▁to ▁the ▁natural ▁cards . ▁M eld ing ▁a ▁complete ▁can asta , ▁however , ▁is ▁always ▁considered ▁to ▁meet ▁the ▁initial ▁m eld ▁requirement , ▁regardless ▁of ▁the ▁point ▁values ▁of ▁the ▁cards ▁involved . ▁( There ▁is ▁no ▁other ▁bonus ▁for ▁such ▁a ▁play ). ▁▁ ▁The ▁disc ard ▁p ile ▁is ▁always ▁fro zen . ▁Many ▁groups ▁do ▁not ▁allow ▁taking ▁the ▁p ile ▁and ▁making ▁your ▁team ' s ▁initial ▁m eld ▁on ▁the ▁same ▁turn ; ▁those ▁that ▁do ▁allow ▁this , ▁require ▁you ▁to ▁make ▁the ▁initial ▁m eld ▁first , ▁then ▁take ▁the ▁p ile . ▁( The ▁latter ▁was ▁the ▁" o fficial " ▁tournament ▁rule ). ▁This ▁can ▁be ▁done ▁on ▁the ▁strength ▁of ▁a ▁pair ▁of ▁natural ▁cards ▁that ▁were ▁already ▁m eld ed ▁that ▁turn , ▁or ▁by ▁producing ▁such ▁a ▁pair ▁from ▁your ▁hand ▁after ▁having ▁met ▁the ▁initial ▁m eld ▁requirement ▁without ▁it . ▁ ▁There ▁are ▁some ▁limitations ▁on ▁legal ▁disc ards