▁mechan ics ▁to ▁the ▁game play ▁of ▁past ▁entries , ▁In af une ▁thought ▁that ▁R ush ▁adapt or ▁assembly ▁was ▁in ev itable . ▁The ▁artist ▁strugg led ▁with ▁the ▁adapt or ▁designs ▁and ▁ultimately ▁found ▁them ▁to ▁be ▁un real istic . ▁According ▁to ▁In af une , ▁" If ▁you ▁think ▁about ▁it , ▁they ▁shouldn ' t ▁be ▁able ▁to ▁combine ▁like ▁this . ▁It ▁would ▁be ▁awk ward ▁if ▁parts ▁of ▁R ush ▁like ▁his ▁neck ▁were ▁left ▁over ▁after ▁they ▁combined , ▁so ▁what ▁was ▁I ▁supposed ▁to ▁do ?" ▁ ▁The ▁Rob ot ▁Masters ▁featured ▁in ▁some ▁of ▁the ▁previous ▁M ega ▁Man ▁games ▁were ▁the ▁result ▁of ▁design ▁cont ests ▁held ▁in ▁Japan , ▁in ▁which ▁fans ▁of ▁the ▁series ▁would ▁submit ▁their ▁character ▁ideas ▁to ▁Cap com . ▁Keep ing ▁with ▁the ▁tradition , ▁Japan ▁held ▁a ▁design ▁contest ▁for ▁M ega ▁Man ▁ 6 . ▁After ▁the ▁release ▁of ▁M ega ▁Man ▁ 5 , ▁the ▁magazine ▁N intendo ▁Power ▁held ▁a ▁similar ▁contest ▁in ▁North ▁America . ▁Only ▁eight ▁out ▁of ▁the ▁more ▁than ▁ 2 0 0 , 0 0 0 ▁world wide ▁character ▁subm issions ▁for ▁M ega ▁Man ▁ 6 ▁were ▁accepted ▁for ▁the ▁game . ▁Six ▁of ▁the ▁Rob ot ▁Masters ▁were ▁designed ▁by ▁Japanese ▁fans , ▁while ▁the ▁remaining ▁two ▁( K night ▁Man ▁and ▁Wind ▁Man ) ▁were ▁designed ▁by ▁North ▁American ▁fans ▁who ▁entered ▁the ▁N intendo ▁Power ▁contest . ▁The ▁North ▁American ▁cover ▁of