play ▁Mode m ▁or ▁the ▁games ▁developed ▁for ▁it . ▁▁ ▁S ega ▁instead ▁lic ensed ▁AT & T ▁and ▁P F ▁Magic ▁to ▁develop ▁a ▁mode m ▁for ▁the ▁S ega ▁Gen esis ▁called ▁the ▁Edge ▁ 1 6 , ▁but ▁AT & T ▁ultimately ▁dropped ▁plans ▁to ▁release ▁the ▁device ▁so ▁that ▁they ▁could ▁dev ote ▁their ▁att ent ions ▁to ▁developing ▁new ▁tele phone ▁techn ologies . ▁The ▁vent ure ▁capital ists ▁behind ▁Bat on ▁Techn ologies ▁fe ared ▁compet ing ▁against ▁AT & T ▁and ▁attempting ▁to ▁sell ▁hardware ▁and ▁games ▁without ▁the ▁all - important ▁lic ens ing , ▁so ▁Bat on ▁was ▁unable ▁to ▁ful fill ▁its ▁first ▁$ 3 0 0 , 0 0 0 ▁order , ▁and ▁quickly ▁fol ded ▁there after ▁in ▁mid - 1 9 9 3 . ▁ ▁In ▁an ▁un related ▁vent ure , ▁Cat ap ult ▁Entertainment ▁later ▁developed ▁the ▁ 2 4 0 0 ▁bit / s ▁X B and ▁mode m , ▁similar ▁to ▁the ▁Tele play ▁Mode m ▁in ▁many ▁respect s . ▁Although ▁well ▁fund ed ▁by ▁Via com , ▁Cat ap ult ▁failed ▁to ▁receive ▁sufficient ▁developer ▁and ▁g amer ▁backing , ▁fol ding ▁in ▁early ▁ 1 9 9 7 . ▁ ▁See ▁also ▁ ▁At ari ▁ 2 6 0 0 ' s ▁Game Line ▁ ▁Int ell iv ision ' s ▁Play C able ▁ ▁S ega ▁Gen esis ' s ▁S ega ▁Channel ▁ ▁Super ▁Fam ic om ' s ▁Sat