ing , ▁clim bing , ▁swing ing , ▁throwing ▁objects ▁or ▁dod ging ▁enemies ▁while ▁later ▁levels ▁become ▁more ▁ma ze - like ▁and ▁expl or atory , ▁making ▁the ▁player ▁to ▁take ▁different ▁routes ▁to ▁reach ▁the ▁end ▁and ▁a ▁b oss ▁must ▁be ▁fought ▁to ▁progress ▁further . ▁There ▁are ▁two ▁types ▁of ▁bonus ▁r ounds , ▁one ▁of ▁which ▁res emb les ▁a ▁Wh ac - A - M ole ▁game . ▁Each ▁time ▁the ▁player ▁defe ats ▁a ▁b oss , ▁Gar field ▁takes ▁a ▁commercial ▁break ▁where ▁he ▁rock ets ▁through ▁the ▁Television ▁W ast eland , ▁trying ▁for ▁an ▁extra ▁life ▁or ▁a ▁continue . ▁ ▁Gar field ▁is ▁able ▁to ▁attack ▁enemies ▁up ▁close ▁or ▁throw ▁objects ▁at ▁them ▁( close - range ▁weapons ▁and ▁objects ▁thrown ▁change ▁between ▁each ▁level ). ▁En em ies ▁consist ▁of ▁g hosts , ▁pir an has , ▁c rab s , ▁bul ld ogs ▁and ▁m umm ified ▁m ice , ▁among ▁others . ▁All ▁levels ▁also ▁contain ▁benef icial ▁items ▁and ▁weapon ▁am mun ition ▁to ▁be ▁collected ▁for ▁Gar field , ▁among ▁other ▁secre ts ▁to ▁be ▁found . ▁If ▁Gar field ▁is ▁defeated , ▁he ▁res pa wn s ▁on ▁the ▁nearest ▁check point ▁reached ▁but ▁once ▁all ▁lives ▁are ▁lost , ▁the ▁game ▁is ▁over , ▁though ▁players ▁have ▁the ▁option ▁of ▁res uming ▁progress ▁by ▁using ▁continues ▁or ▁loading ▁their ▁saved ▁game ▁via ▁password ▁into ▁the ▁last ▁level ▁reached . ▁ ▁Syn opsis ▁