▁The ▁publication ▁was ▁initially ▁launched ▁to ▁complement ▁Games ▁Work shop ' s ▁business ▁of ▁producing ▁hand - craft ed ▁wooden ▁board ▁games . ▁The ▁magazine ▁issued ▁a ▁challenge ▁to ▁British ▁game ▁produ cers ▁to ▁match ▁the ▁efforts ▁of ▁U . S . ▁and ▁German ▁game ▁produ cers . ▁Cop ies ▁of ▁early ▁issues ▁were ▁sent ▁spec ul atively ▁to ▁anyone ▁within ▁the ▁industry ▁in ▁order ▁to ▁generate ▁business , ▁n urt ure ▁longer - term ▁connections ▁and ▁build ▁partners hips . ▁ ▁The ▁sixth ▁issue , ▁a ▁key ▁point ▁in ▁Games ▁Work shop ' s ▁early ▁history , ▁was ▁released ▁as ▁a ▁Dun ge ons ▁& ▁Drag ons ▁special ▁– ▁a ▁first ▁in ▁the ▁UK ▁– ▁and ▁issues ▁# 1 1 ▁and ▁# 2 3 ▁double d ▁as ▁program mes ▁for ▁their ▁early ▁Games ▁Days , ▁leading ▁to ▁coverage ▁in ▁The ▁Times ▁of ▁these ▁events ▁and ▁of ▁their ▁magazine . ▁ ▁The ▁edit ors ▁had ▁expected ▁that ▁the ▁publication ▁would ▁run ▁on ▁beyond ▁issue ▁# 2 5 ▁( in ▁# 2 3 , ▁for ▁Games ▁Day ▁II , ▁results ▁for ▁a ▁competition ▁were ▁to ▁be ▁announced ▁in ▁# 2 7 ), ▁but ▁it ▁was ▁soon ▁decided ▁that ▁a ▁more ▁professional ▁image ▁was ▁required ▁in ▁order ▁to ▁keep ▁up ▁with ▁T SR ' s ▁transition ▁of ▁their ▁first ▁period ical , ▁The ▁Str ateg ic ▁Review , ▁into ▁the ▁" gl oss y " ▁role play ing ▁and ▁w arg aming ▁mag az ines , ▁Dragon ▁and ▁Little ▁Wars . ▁ ▁Although ▁O w