, ▁but ▁whose ▁game play ▁it ▁dis lik ed — that ▁re work ed ▁the ▁engine ▁to ▁focus ▁on ▁the ▁Civil ▁War . ▁However , ▁the ▁team ▁organ ically ▁dr ift ed ▁away ▁from ▁this ▁framework ▁as ▁development ▁progress ed , ▁until ▁the ▁project ▁cry st all ized ▁as ▁Civil ▁War ▁General . ▁Initial ly , ▁Im press ions ▁studied ▁history ▁books ▁to ▁research ▁the ▁game , ▁but ▁increasing ly ▁re lied ▁on ▁Internet ▁research ▁as ▁the ▁project ▁continued . ▁This ▁gave ▁the ▁team ▁access ▁to ▁new ▁data , ▁such ▁as ▁previously ▁in access ible ▁" person al ▁letters ▁and ▁di aries " ▁that ▁helped ▁them ▁catalog ▁deployment ▁patterns ▁and ▁supplies , ▁according ▁to ▁Sierra ' s ▁news ▁magazine ▁Inter Action . ▁Im press ions ▁also ▁worked ▁to ▁reproduce ▁the ▁historical ▁battle fields ▁of ▁the ▁Civil ▁War , ▁including ▁the ▁exact ▁pla cement ▁of ▁each ▁brig ade . ▁ ▁F iske ' s ▁core ▁goal ▁with ▁Civil ▁War ▁General ▁was ▁to ▁" create ▁a ▁product ▁that ▁Civil ▁War ▁enthus iast s ▁could ▁play , ▁regardless ▁of ▁prior ▁g aming ▁experience ." ▁To ▁this ▁end , ▁he ▁sought ▁to ▁make ▁its ▁game play ▁stream lined ▁and ▁intuit ive , ▁but ▁without ▁sacrific ing ▁historical ▁real ism . ▁F iske ▁noted ▁that ▁the ▁Str ateg ic ▁Sim ulations ▁( SS I ) ▁w arg ame ▁Pan zer ▁General ▁was ▁released ▁as ▁Im press ions ▁was ▁first ▁design ing ▁Civil ▁War ▁General , ▁and ▁that ▁his ▁team ▁sought ▁to ▁offer ▁access ibility ▁a kin ▁to ▁that