▁an ime ▁television ▁series ▁in ▁June ▁ 2 0 1 0 , ▁Jun ▁Ma eda ▁mentioned ▁during ▁a ▁lecture ▁at ▁Ky oto ▁University ▁in ▁November ▁ 2 0 1 0 ▁that ▁he ▁started ▁writing ▁the ▁scenario ▁for ▁a ▁possible ▁video ▁game ▁adaptation . ▁Ma eda ▁continued ▁to ▁develop ▁the ▁project , ▁although ▁he ▁prior it ized ▁other ▁work ▁he ▁was ▁involved ▁in ▁at ▁the ▁time , ▁which ▁led ▁to ▁the ▁game ' s ▁announ cement ▁in ▁September ▁ 2 0 1 3 . ▁Tak ah iro ▁B aba , ▁the ▁president ▁of ▁Visual Art ' s , ▁decided ▁to ▁split ▁the ▁game ▁into ▁multiple ▁volumes , ▁despite ▁Ma eda ' s ▁mis giv ings ▁and ▁opposition ▁to ▁the ▁idea , ▁but ▁B aba ▁said ▁he ▁would ▁take ▁responsibility ▁for ▁any ▁criticism ▁from ▁fans . ▁One ▁of ▁the ▁reasons ▁for ▁multiple ▁volumes ▁was ▁with ▁the ▁large ▁number ▁of ▁characters ▁and ▁scale ▁of ▁Angel ▁Be ats ! ▁story ; ▁B aba ▁thought ▁it ▁would ▁take ▁at ▁least ▁five ▁years ▁to ▁complete ▁if ▁they ▁waited ▁to ▁release ▁it ▁as ▁a ▁single ▁game . ▁B aba ▁also ▁felt ▁that ▁an ▁over ly ▁long ▁play ▁time ▁could ▁be ▁avoided ▁by ▁div iding ▁the ▁game ▁into ▁multiple ▁volumes . ▁ ▁Ma eda ▁leads ▁the ▁production ▁team ▁as ▁the ▁game ▁designer ▁and ▁one ▁of ▁the ▁scenario ▁writers . ▁Two ▁additional ▁writers ▁include ▁K ai , ▁who ▁previously ▁contributed ▁on ▁the ▁scenario ▁of ▁Key ' s ▁ 2 0 0 4 ▁game ▁Cl ann ad , ▁and ▁Leo ▁K ash ida