▁opportunity . ▁He ▁called ▁it ▁" another ▁one ▁of ▁the ▁Pan zer ▁Gener als ▁and rog yn ous ▁off spring ", ▁and ▁found ▁it ▁to ▁be ▁shall ow ▁and ▁simpl istic , ▁although ▁he ▁pra ised ▁its ▁multimedia ▁features ▁and ▁documentation . ▁He ▁argued ▁that ▁it ▁is ▁" a ▁good ▁introduction ▁to ▁w arg aming , ▁but ▁one ▁that ▁bare ly ▁hints ▁at ▁the ▁jo ys ▁of ▁[ the ▁genre ' s ] ▁complexity ▁and ▁detail ". ▁ ▁After math ▁Im press ions ▁Games ▁and ▁Sierra ▁On - Line ▁followed ▁Civil ▁War ▁General ▁with ▁a ▁sequ el , ▁entitled ▁Grant , ▁Lee , ▁Sh erman : ▁Civil ▁War ▁Gener als ▁ 2 . ▁It ▁was ▁designed ▁by ▁Doug ▁G ony a , ▁a ▁scenario ▁designer ▁for ▁Civil ▁War ▁General , ▁and ▁produced ▁by ▁Civil ▁War ▁Gener als ▁quality ▁ass urance ▁manager ▁Steve ▁Gr amm ont . ▁Like ▁its ▁prede cess or , ▁it ▁was ▁a ▁commercial ▁success . ▁A ▁third ▁game , ▁Civil ▁War ▁Gener als ▁ 3 , ▁was ▁announced ▁in ▁January ▁ 1 9 9 9 . ▁However , ▁it ▁was ▁cancel led ▁in ▁April ▁ 2 0 0 0 . ▁According ▁to ▁James ▁F ud ge ▁of ▁Computer ▁Games ▁Str ategy ▁Plus , ▁this ▁decision ▁was ▁made ▁because ▁the ▁game ' s ▁project ed ▁sales ▁were ▁" bare ly ▁enough ▁to ▁cover ▁[ its ] ▁development ▁costs ". ▁Despite ▁the ▁can cellation , ▁the ▁Im press ions ▁team ▁confirmed ▁that ▁they ▁were ▁interested ▁in ▁developing ▁other ▁w arg ames ▁in