▁instance , ▁As ano ▁wanted ▁the ▁hero es ▁and ▁villa ins ▁to ▁be ▁equally ▁comp elling , ▁along ▁with ▁raising ▁the ▁game ' s ▁target ed ▁age ▁group . ▁Something ▁that ▁Hay ashi ▁needed ▁to ▁remember ▁during ▁the ▁writing ▁process ▁was ▁the ▁need ▁to ▁limit ▁the ▁length ▁of ▁dialog ue ▁segments . ▁While ▁visual ▁nov els ▁had ▁a ▁high ▁le ew ay ▁for ▁dialog ue ▁quantity , ▁As ano ▁would ▁make ▁requests ▁such ▁as ▁a ▁sentence ▁being ▁within ▁a ▁ 2 2 - character ▁limit , ▁and ▁to ▁not ▁over run ▁into ▁multiple ▁dialog ue ▁boxes . ▁ ▁The ▁main ▁character ▁designer ▁and ▁art ▁director ▁was ▁A kih iko ▁Y osh ida , ▁whose ▁previous ▁notable ▁work ▁included ▁Final ▁Fant asy ▁T act ics ▁and ▁T act ics ▁O gre : ▁Let ▁Us ▁C ling ▁T ogether . ▁In ▁contrast ▁to ▁much ▁of ▁his ▁previous ▁art work , ▁Y osh ida ▁created ▁the ▁game ' s ▁art work ▁using ▁a ▁stronger ▁design ▁and ▁color ing ▁style . ▁His ▁art work ▁for ▁Ag n ès ▁was ▁designed ▁to ▁represent ▁her ▁sol itude ▁and ▁knowledge ▁of ▁her ▁fate ▁while ▁also ▁displaying ▁cut eness ▁and ▁mother lin ess . ▁T iz ' s ▁design ▁was ▁designed ▁not ▁to ▁convey ▁a ▁strong ▁person ality , ▁as ▁he ▁in ▁part ▁represented ▁the ▁player . ▁For ▁the ▁game ' s ▁environmental ▁art work , ▁Y osh ida ▁drew ▁on ▁European ▁children ' s ▁literature . ▁The ▁in - game ▁environments ▁such ▁as ▁towns ▁and ▁the ▁over world ▁were ▁created