▁difficult , ▁but ▁Game Sp ot ▁argued ▁that ▁such ▁optional ▁tasks ▁offered ▁little ▁in ▁return , ▁because ▁the ▁hidden ▁characters ▁" are ▁mostly ▁robot ▁versions ▁of ▁the ▁already ▁play able ▁ones ". ▁Moreover , ▁All Game ▁believed ▁the ▁controls ▁took ▁time ▁to ▁get ▁used ▁to , ▁but ▁added : ▁" Start ▁sl iding ▁around ▁corners ▁and ▁letting ▁off ▁the ▁gas ▁at ▁the ▁right ▁times ▁and ▁you ' ll ▁be ▁finding ▁all ▁of ▁the ▁secre ts ▁that ▁Son ic ▁R ▁conce als ▁in ▁no ▁time ". ▁Like wise , ▁S ega ▁Sat urn ▁Magazine ▁called ▁the ▁controls ▁" initial ly ▁tricky   ... ▁but ▁incred ibly ▁play able ," ▁Next ▁Generation ▁stated ▁" the ▁proper ▁techniques , ▁with ▁time , ▁can ▁be ▁learned ," ▁and ▁Game ▁Inform er ▁concluded ▁" once ▁you ▁get ▁used ▁to ▁it , ▁you ' ll ▁find ▁a ▁real ▁solid ▁game ". ▁Game ▁Inform er ▁thought ▁the ▁game ▁played ▁better ▁with ▁the ▁digital ▁pad ▁as ▁opposed ▁to ▁S ega ' s ▁analog ue ▁controller . ▁Game Pro ▁agreed ▁that ▁the ▁controls ▁were ▁respons ive , ▁but ▁to ▁a ▁fault : ▁" At ▁high ▁spe eds , ▁it ' s ▁nearly ▁impossible ▁to ▁run ▁in ▁a ▁straight ▁line ". ▁ ▁Son ic ▁R ' s ▁sound track ▁was ▁particularly ▁divis ive . ▁S ega ▁Sat urn ▁Magazine ▁described ▁the ▁" st orm ▁of ▁controvers y ▁[ that ] ▁surr ounds ▁the ▁accomp any ing ▁music ", ▁which ▁" has ▁come ▁in ▁for ▁a ▁bit ▁of ▁a ▁sl ag ging ▁on ▁the