gr at ul ates ▁Fre eman ▁on ▁his ▁success , ▁inv ites ▁him ▁to ▁a ▁fe ast ▁in ▁St . ▁Ol ga , ▁and ▁the ▁screen ▁f ades ▁out . ▁As ▁the ▁level ▁ends , ▁the ▁fish erman ▁exc laim s ▁that ▁Gordon ▁is ▁" getting ▁all ▁f uz zy ▁' round ▁the ▁edges ". ▁ ▁Development ▁ ▁Level ▁design ▁Lost ▁Coast ▁was ▁conce ived ▁as ▁a ▁part ▁of ▁the ▁Highway ▁ 1 7 ▁chapter ▁in ▁Half - Life ▁ 2 ▁( High way ▁ 1 7 ' s ▁development ▁name ▁was ▁" Co ast ", ▁hence ▁the ▁name ▁" L ost ▁Coast "), ▁but ▁was ▁later ▁disc arded ▁during ▁development . ▁As ▁a ▁result , ▁Lost ▁Coast ▁features ▁minor ▁story line ▁details ▁that ▁were ▁removed ▁from ▁Half - Life ▁ 2 , ▁such ▁as ▁the ▁head c rab ▁art illery ▁launch ers . ▁Each ▁area ▁of ▁the ▁level ▁was ▁designed ▁with ▁a ▁specific ▁purpose . ▁An ▁Eastern ▁Orth odox ▁architect ural ▁style ▁was ▁deliber ately ▁chosen ▁for ▁the ▁monaster y , ▁as ▁buildings ▁of ▁this ▁type ▁" are ▁very ▁color ful ▁and ▁have ▁a ▁large ▁variety ▁of ▁materials " ▁and ▁are ▁" o ften ▁lit ▁naturally , ▁with ▁extrem es ▁of ▁darkness ▁and ▁bright ness ," ▁providing ▁an ▁ideal ▁show case ▁for ▁the ▁H DR ▁light ing ▁effects . ▁Val ve ▁also ▁thought ▁that ▁the ▁use ▁of ▁a ▁monaster y ▁would ▁help ▁provide ▁a ▁stark er ▁contrast ▁between ▁old ▁human ▁architecture ▁and ▁fut ur istic ▁Com bine ▁technology ▁found ▁within ▁it .