▁the ▁magistr ate , ▁who ▁question ▁the ▁PC ▁further ▁and ▁inform ▁the ▁PC ▁not ▁to ▁leave ▁the ▁areas ▁of ▁North ▁S emb ia , ▁Arch end ale , ▁Batt led ale ▁and ▁Deep ing dale . ▁When ever ▁the ▁player ▁then ▁approaches ▁somebody ▁with ▁great ▁gu ilt , ▁the ▁black ▁h ound ▁appears ▁to ▁him ▁and ▁eventually ▁the ▁players ▁actions ▁make ▁the ▁player ▁the ▁ess ence ▁of ▁gu ilt ▁throughout ▁the ▁four ▁areas ▁mentioned ▁above . ▁As ▁the ▁player ▁un ra vel s ▁more ▁secre ts , ▁he ▁lear ns ▁that ▁he ▁can ' t ▁kill ▁gu ilt , ▁thus ▁he ▁cannot ▁kill ▁the ▁black ▁h ound ▁or ▁what ▁he ▁has ▁become ▁( the ▁player ▁can ▁phys ically ▁die , ▁but ▁people ▁won ' t ▁forget ▁about ▁what ▁the ▁player ▁did ). ▁Event ually , ▁he ▁lear ns ▁the ▁tale ▁of ▁a ▁wid owed ▁far mer ' s ▁wife , ▁taking ▁great ▁gu ilt ▁in ▁her ▁husband ' s ▁death ▁as ▁for ▁some ▁reason ▁she ▁bel ieves ▁it ▁is ▁her ▁fault , ▁she ▁tries ▁to ▁res ur rect ▁him . ▁She ▁succeed s ▁but ▁finds ▁him ▁to ▁be ▁an ▁ab om ination ▁and ▁cannot ▁stop ▁him , ▁despite ▁him ▁being ▁very ▁weak ▁at ▁the ▁time . ▁Through ▁the ▁course ▁of ▁the ▁game , ▁the ▁far mer ▁is ▁growing ▁stronger ▁and ▁stronger ▁off ▁the ▁gu ilt ▁absor bed ▁by ▁the ▁black ▁h ound ▁through ▁the ▁player . ▁The ▁player ▁lear ns ▁of ▁this ▁wife ▁being ▁May ▁F arrow , ▁who ▁bel ieves ▁killing ▁the