ically ▁entering ▁v ents ▁or ▁doors ▁in ▁the ▁background ▁of ▁levels , ▁creating ▁constantly ▁sh ifting ▁pers pect ives . ▁N avig ating ▁the ▁levels ▁was ▁noted ▁as ▁a ▁point ▁of ▁difficulty , ▁with ▁the ▁in - game ▁map ▁failing ▁to ▁clearly ▁define ▁the ▁player ' s ▁location , ▁sometimes ▁making ▁it ▁appear ▁that ▁Bat man ▁is ▁in ▁a ▁room ▁he ▁needs ▁to ▁be , ▁when ▁he ▁is ▁in ▁fact ▁multiple ▁levels ▁above ▁or ▁below ▁it . ▁ ▁The ▁series ' ▁familiar ▁combat ▁was ▁considered ▁to ▁have ▁been ▁effectively ▁stream lined ▁while ▁retain ing ▁the ▁console ▁versions ▁fluid , ▁simple ▁and ▁satisfying ▁movement ▁with ▁effective ▁striking ▁and ▁counter ing . ▁Some ▁review ers ▁considered ▁the ▁transition ▁to ▁be ▁less ▁successful , ▁lack ing ▁the ▁same ▁intensity ▁and ▁making ▁enemies ▁easier ▁to ▁defeat , ▁prevent ing ▁the ▁same ▁kin etic ▁b oun cing ▁between ▁enemies ▁of ▁the ▁console ▁games . ▁Cont rolling ▁Bat man ▁during ▁combat ▁was ▁noted ▁to ▁be ▁less ▁precise ▁and ▁respons ive , ▁and ▁the ▁ 2 . 5 D ▁perspective ▁would ▁see ▁Bat man ▁often ▁target ▁the ▁closest , ▁rather ▁than ▁intended , ▁enemy ▁across ▁multiple ▁plan es , ▁prevent ing ▁effective ▁combat ▁strateg ies ▁as ▁more ▁varied ▁enemies ▁begin ▁to ▁appear . ▁ ▁Pol ygon ▁said ▁that ▁the ▁b oss ▁f ights ▁were ▁imag in ative , ▁while ▁Game ▁Inform er ▁said ▁they ▁were ▁the ▁best ▁part ▁of ▁Ark ham ▁Orig ins ▁Black gate , ▁util izing ▁specific ▁tra its ▁of ▁each ▁villa in ▁in ▁their ▁attacks , ▁and