▁the ▁project . ▁It ▁was ▁only ▁stated ▁that ▁the ▁projects ▁were ▁related ▁once ▁in ▁the ▁entire ▁history ▁of ▁the ▁project . ▁ ▁Game play ▁ ▁Game ▁dynamics ▁ ▁Several ▁inter views ▁shed ▁light ▁on ▁game play ▁components ▁with ▁the ▁most ▁prom in ently ▁being ▁conducted ▁with ▁Winter wind ▁Produ ctions ▁It ▁would ▁have ▁been ▁built ▁on ▁the ▁same ▁fund ament als ▁as ▁the ▁previous ▁Bald ur ' s ▁Gate ▁games ▁updated ▁to ▁fit ▁the ▁Dun ge ons ▁& ▁Drag ons ▁ 3 rd ▁Edition ▁rules et , ▁meaning ▁it ▁would ▁have ▁used ▁p aus able ▁real time ▁game play . ▁Dam ien ▁Fo let to , ▁a ▁developer ▁on ▁the ▁game , ▁hoped ▁to ▁use ▁elements ▁from ▁other ▁games ▁such ▁as ▁The ▁Temple ▁of ▁Element al ▁Ev il . ▁The ▁game ▁was ▁not ▁to ▁be ▁turn - based ▁because ▁it ▁would ▁have ▁had ▁a ▁significant ▁production ▁and ▁market ing ▁cost , ▁requiring ▁a ▁wider ▁audience ▁base ▁to ▁be ▁prof itable . ▁The ▁developers ▁intended ▁to ▁draw ▁deeply ▁from ▁a ▁wide ▁variety ▁of ▁D & D ▁source ▁books ▁to ▁offer ▁a ▁diverse ▁selection ▁of ▁weapons . ▁Not ▁all ▁of ▁the ▁weapons ▁were ▁going ▁to ▁be ▁available , ▁but ▁most ▁of ▁them ▁would ▁have ▁been ▁and ▁the ▁player ▁would ▁have ▁been ▁able ▁to ▁do ▁" cra zy " ▁things ▁with ▁any ▁weapon . ▁As ▁in ▁Fall out ▁ 2 , ▁no ▁single ▁weapon ▁would ▁have ▁been ▁better ▁than ▁other ▁weapons , ▁and ▁each ▁weapon ▁would ▁have ▁had ▁its ▁own ▁tra its . ▁ ▁Pro gression