▁will ▁offer ▁a ▁vast ▁number ▁of ▁systems ▁and ▁plan ets . ▁The ▁universe ▁will ▁consist ▁of ▁approximately ▁ 2 0 0   b ill ion ▁star ▁systems ▁each ▁with ▁an ▁ass ort ment ▁of ▁plan ets , ▁mo ons , ▁and ▁smaller ▁bodies ▁in ▁addition ▁to ▁other ▁phen omena ▁such ▁as ▁ne b ula e ▁and ▁black ▁holes . ▁Pro ced ural ▁generation ▁is ▁used ▁to ▁create ▁this ▁vast ▁universe ▁on ▁the ▁fly ▁as ▁the ▁player ▁moves ▁throughout ▁the ▁galax y . ▁This ▁does ▁not ▁mean ▁that ▁each ▁player ▁will ▁generate ▁a ▁random ▁universe ▁to ▁explore ▁on ▁their ▁own , ▁but ▁rather ▁that ▁each ▁player ' s ▁client ▁will ▁generate ▁a ▁universe ▁identical ▁to ▁everyone ▁else ' s , ▁creating ▁an ▁effect ▁similar ▁to ▁the ▁non - pro ced ural ▁design ▁of ▁most ▁standard ▁mass ively ▁multi player ▁online ▁games . ▁In ▁addition , ▁the ▁engine ▁has ▁the ▁ability ▁to ▁automatically ▁adjust ▁planet ary ▁level ▁of ▁detail ▁so ▁that ▁the ▁player ▁can ▁se am lessly ▁move ▁from ▁orbit ▁to ▁ground ▁level ▁without ▁loading ▁screens . ▁Un like ▁many ▁space ▁based ▁computer ▁games , ▁real istic ▁scales ▁and ▁distances ▁are ▁maintained , ▁and ▁planet ary ▁bodies ▁move ▁real ist ically ▁about ▁their ▁stars . ▁ ▁In fin ity ▁Com bat ▁Pro totype ▁The ▁In fin ity ▁Com bat ▁Pro totype ▁is ▁a ▁stand alone ▁game ▁that ▁was ▁released ▁in ▁May ▁ 2 0 0 6 ▁and ▁improved ▁upon ▁until ▁July ▁ 2 0 0 7 ▁as ▁a ▁way ▁to ▁test ▁some ▁components ▁of ▁In