▁from ▁one ▁location ▁to ▁another . ▁Play ers ▁raise ▁their ▁overall ▁Player ▁Level ▁from ▁defe ating ▁oppon ents — mon sters ▁or ▁other ▁players . ▁As ▁they ▁advance ▁in ▁level , ▁they ▁can ▁raise ▁their ▁attributes ▁and ▁gain ▁access ▁to ▁various ▁tier ed ▁equipment ▁and ▁wand ering ▁mon ster ▁enc oun ters . ▁ ▁Sp ell cast ing ▁ ▁Sp ell cast ing ▁in ▁Mag uss ▁allows ▁players ▁to ▁eng age ▁mon sters ▁( and ▁each ▁other ) ▁in ▁arc ane ▁combat . ▁Cast ing ▁sp ells ▁involves ▁un lock ing ▁them , ▁assigning ▁them ▁to ▁g lyph s , ▁pract icing ▁their ▁use , ▁and ▁applying ▁them ▁in ▁du els . ▁Sp ells ▁fall ▁under ▁four ▁categories : ▁Sor c ery ▁( direct ▁damage ), ▁Char ms ▁( he aling ▁and ▁buff s ), ▁Inv oc ations ▁( def ense ), ▁and ▁Dark ▁Arts ▁( dam age ▁while ▁also ▁de buff ing ▁enemies ). ▁Play ers ▁un lock ▁additional ▁sp ells ▁as ▁they ▁gain ▁experience ▁in ▁a ▁particular ▁spell ▁category . ▁Play ers ▁have ▁access ▁to ▁a ▁set ▁of ▁g lyph s ▁which ▁function ▁as ▁sl ots ▁for ▁sp ells . ▁To ▁ready ▁a ▁spell , ▁the ▁player ▁must ▁first ▁assign ▁it ▁to ▁a ▁specific ▁g lyph . ▁In ▁combat , ▁they ▁have ▁to ▁draw ▁the ▁corresponding ▁g lyph ▁within ▁a ▁given ▁time ▁limit ▁to ▁cast ▁the ▁spell ▁it ▁contains . ▁This ▁adds ▁an ▁element ▁of ▁skill ▁to ▁casting , ▁as ▁one ▁needs ▁to ▁trace ▁g lyph s ▁both ▁quickly ▁and ▁correctly