▁player ▁who ▁exhaust s ▁the ▁original ▁hand ▁by ▁disc arding ▁pick s ▁up ▁the ▁foot ▁as ▁a ▁new ▁hand , ▁but ▁does ▁not ▁play ▁from ▁it ▁until ▁the ▁next ▁turn . ▁ ▁On ▁each ▁turn , ▁players ▁draw ▁two ▁cards ▁from ▁the ▁stock . ▁Each ▁player ▁disc ards ▁one ▁card ▁on ▁each ▁turn . ▁ ▁The ▁number ▁of ▁can ast as ▁required ▁to ▁go ▁out ▁are ▁three ▁red ▁( natural ▁or ▁clean , ▁i . e . ▁no ▁wild ▁cards ) ▁and ▁four ▁black ▁( m ixed ▁or ▁dirty , ▁i . e . ▁with ▁wild ▁cards ) ▁can ast as . ▁When ▁playing ▁a ▁singles ▁game ▁( that ▁is , ▁without ▁partners ), ▁the ▁requirement ▁is ▁one ▁red ▁can asta ▁and ▁two ▁black ▁can ast as . ▁ ▁Disc ards ▁may ▁be ▁picked ▁up ▁with ▁a ▁natural ▁pair , ▁but ▁a ▁player ▁must ▁take ▁the ▁top ▁five ▁cards ▁from ▁the ▁disc ard ▁p ile . ▁▁ ▁Th rees ▁may ▁not ▁be ▁m eld ed ; ▁so , ▁since ▁the ▁only ▁way ▁to ▁get ▁rid ▁of ▁them ▁is ▁by ▁disc arding ▁them ▁one ▁at ▁a ▁time , ▁the ▁number ▁of ▁th rees ▁in ▁your ▁hand ▁represents ▁a ▁minimum ▁number ▁of ▁turns ▁before ▁you ▁could ▁possibly ▁go ▁out . ▁ ▁Black ▁th rees ▁( in ▁your ▁hand ▁or ▁foot ) ▁score ▁five ▁points , ▁red ▁th rees ▁are ▁scored ▁as ▁negative ▁ 3 0 0 ▁points . ▁ ▁Initial ▁m eld s ▁At ▁the ▁beginning ▁of ▁a ▁game , ▁both ▁teams ▁have ▁an ▁initial