▁by ▁from ▁his ▁earlier ▁programming ▁experiences ▁from ▁using ▁visual ▁programming ▁languages ▁like ▁Hyper Card . ▁Pope ▁found ▁that ▁there ▁was ▁a ▁very ▁careful ▁balance ▁of ▁what ▁rules ▁and ▁random ness ▁could ▁be ▁introduced ▁without ▁over wh el ming ▁the ▁player ▁or ▁causing ▁the ▁balance ▁of ▁the ▁game ▁to ▁fal ter , ▁and ▁cut ▁back ▁on ▁some ▁of ▁the ▁random ness ▁he ▁initially ▁wanted . ▁Pope ▁attempted ▁to ▁keep ▁the ▁narr ative ▁non - jud g ement al ▁about ▁the ▁choices ▁the ▁player ▁made , ▁allowing ▁them ▁to ▁imagine ▁their ▁own ▁take ▁on ▁the ▁events , ▁and ▁further ▁kept ▁elements ▁like ▁the ▁player - character ' s ▁family ▁status ▁screen ▁shown ▁at ▁the ▁end ▁of ▁each ▁day ▁simple ▁so ▁that ▁it ▁would ▁not ▁affect ▁the ▁player ' s ▁take ▁on ▁these ▁results . ▁ ▁As ▁Pope ▁developed ▁the ▁game , ▁he ▁regularly ▁posted ▁updates ▁to ▁T IG Source , ▁a ▁forum ▁for ▁independent ▁developers , ▁and ▁got ▁helpful ▁feedback ▁on ▁some ▁of ▁the ▁game ' s ▁direction . ▁He ▁also ▁created ▁a ▁public ly ▁available ▁demonstr ation ▁of ▁the ▁game , ▁which ▁further ▁had ▁positive ▁feedback ▁to ▁him . ▁Pope ▁opt ed ▁to ▁try ▁to ▁have ▁the ▁game ▁submitted ▁to ▁the ▁Ste am ▁store front ▁through ▁the ▁user - v oted ▁Green light ▁process ▁in ▁April ▁ 2 0 1 3 ; ▁he ▁was ▁hes it ant ▁that ▁the ▁n iche ▁nature ▁of ▁the ▁game ▁would ▁put ▁off ▁potential ▁vot ers ▁and ▁had ▁expected ▁that ▁he ▁would ▁gain ▁more ▁interest ▁from ▁up coming ▁g