▁Game ▁System ▁Like ▁a ▁number ▁of ▁R PG s , ▁Dragon ▁War riors ▁uses ▁a ▁variety ▁of ▁context ual ▁rule ▁systems ▁rather ▁than ▁a ▁single ▁en comp ass ing ▁game ▁mechan ic ▁or ▁dice ▁system . ▁ ▁However , ▁there ▁are ▁two ▁primary ▁mechan ics ▁within ▁the ▁game . ▁The ▁first ▁is ▁the ▁opposed ▁score ▁system , ▁where ▁an ▁ability ▁value ▁of ▁a ▁character ▁or ▁creature ▁is ▁subtract ed ▁from ▁the ▁opposed ▁ability ▁value ▁of ▁another ▁to ▁generate ▁a ▁number ▁that ▁must ▁be ▁rolled ▁below ▁on ▁either ▁a ▁d 2 0 ▁or ▁ 2 d 1 0 . ▁ ▁Ex amples ▁are ▁AT TAC K ▁vs . ▁DE F EN CE , ▁M AG IC AL ▁AT TAC K ▁vs . ▁M AG IC AL ▁DE F EN CE , ▁S TE AL TH ▁vs . ▁P ER CE PT ION , ▁and ▁S PE ED ▁vs . ▁E V AS ION . ▁ ▁The ▁second ▁main ▁mechan ic ▁involves ▁an ▁attribute ▁score ▁being ▁compared ▁to ▁a ▁difficulty ▁score ▁determined ▁by ▁the ▁G M . ▁ ▁If ▁the ▁attribute ▁is ▁equal ▁or ▁above ▁to ▁the ▁difficulty , ▁then ▁the ▁character ▁succeed s ▁automatically , ▁otherwise ▁they ▁must ▁roll ▁below ▁their ▁attribute ▁score ▁on ▁d 2 0 . ▁ ▁Dragon ▁War riors ▁requires ▁the ▁use ▁of ▁the ▁whole ▁spectrum ▁of ▁poly hed ral ▁dice : ▁d 4 , ▁d 6 , ▁d 8 , ▁d 1 0 ▁( d 1 0 0 ), ▁d 1 2 , ▁and ▁d 2 0 . ▁ ▁The