▁all ▁the ▁characters ▁in ▁an ▁email ▁to ▁her ▁super iors , ▁then ▁declaring ▁herself ▁ready ▁for ▁her ▁next ▁assignment . ▁ ▁Development ▁ ▁D ino ▁Cris is ▁was ▁directed ▁and ▁produced ▁by ▁Shin ji ▁Mik ami , ▁and ▁developed ▁by ▁a ▁team ▁dub bed ▁Cap com ▁Production ▁Studio ▁ 4 . ▁It ▁is ▁a ▁pseudo - sequ el ▁to ▁Mik ami ' s ▁popular ▁Res ident ▁Ev il ▁series , ▁which ▁Mik ami ▁and ▁his ▁team ▁wanted ▁to ▁move ▁away ▁from ▁the ▁fant asy ▁elements ▁of ▁and ▁make ▁something ▁more ▁real . ▁He ▁c ited ▁The ▁Lost ▁World : ▁Jur ass ic ▁Park ▁and ▁Ali ens ▁as ▁influ ences , ▁and ▁liked ▁din osa urs ▁because ▁they ▁were ▁large , ▁strong , ▁fear some , ▁and ▁violent . ▁The ▁game ▁was ▁developed ▁and ▁market ed ▁as ▁" pan ic ▁horror " ▁as ▁opposed ▁to ▁the ▁" sur v ival ▁horror " ▁brand ing ▁of ▁Res ident ▁Ev il . ▁It ▁was ▁made ▁to ▁have ▁more ▁consistent ▁fright , ▁with ▁the ▁din osa urs ▁being ▁more ▁intellig ent , ▁quick , ▁and ▁able ▁to ▁ch ase ▁the ▁player ▁room - to - room . ▁Mik ami ▁described ▁Res ident ▁Ev il ▁as ▁" hor ror ▁in ▁the ▁fun ▁house " ▁and ▁D ino ▁Cris is ▁as ▁more ▁vis cer al ▁horror ▁a kin ▁to ▁r iding ▁a ▁roll er ▁co aster . ▁ ▁D ino ▁Cris is ▁util izes ▁an ▁original ▁ 3 D ▁engine ▁with ▁real - time ▁environments , ▁as ▁opposed ▁to