▁and ▁others , ▁which ▁he ▁can ▁jump ▁over ▁or ▁du ck ▁under ▁by ▁pushing ▁up ▁or ▁down ▁on ▁the ▁jo yst ick . ▁Touch ing ▁any ▁of ▁these ▁objects ▁causes ▁a ▁nine - second ▁penalty . ▁In ▁later ▁levels ▁there ▁are ▁flying ▁to y ▁bi plan es ▁that ▁will ▁cause ▁the ▁player ▁to ▁lose ▁a ▁life ▁upon ▁contact . ▁ ▁The ▁game ▁begins ▁with ▁the ▁player ▁given ▁three ▁lives . ▁One ▁is ▁lost ▁every ▁round ▁that ▁H ool igan ▁remains ▁un caught ▁when ▁the ▁timer ▁runs ▁out . ▁The ▁game ▁proceed s ▁through ▁r ounds ▁until ▁the ▁player ▁runs ▁out ▁of ▁lives . ▁Ext ra ▁lives ▁are ▁awarded ▁at ▁every ▁ 1 0 , 0 0 0 ▁points , ▁up ▁to ▁the ▁maximum ▁of ▁three . ▁ ▁If ▁Kelly ▁catch es ▁Harry , ▁the ▁player ▁will ▁score ▁points ▁based ▁on ▁the ▁amount ▁of ▁time ▁they ▁have ▁left . ▁On ▁levels ▁ 1 - 9 , ▁the ▁player ▁will ▁score ▁what ▁is ▁left ▁on ▁the ▁clock ▁multip lied ▁by ▁ 1 0 0 ▁points ; ▁on ▁levels ▁ 1 0 - 1 5 , ▁the ▁amount ▁left ▁on ▁the ▁clock ▁is ▁multip lied ▁by ▁ 2 0 0 ▁points , ▁and ▁afterwards ▁the ▁amount ▁left ▁on ▁the ▁clock ▁is ▁multip lied ▁by ▁ 3 0 0 ▁points . ▁Kelly ▁can ▁also ▁pick ▁up ▁suit cases ▁and ▁b ags ▁of ▁money ▁for ▁ 5 0 ▁points ▁each . ▁ ▁As ▁with ▁most ▁early ▁video ▁games , ▁there ▁is ▁no ▁end ▁to ▁the ▁game ; ▁each