▁and ▁announ ces ▁the ▁King ▁of ▁Iron ▁F ist ▁Tournament ▁in ▁which ▁the ▁two ▁would ▁meet ▁in ▁the ▁final s . ▁However , ▁He ih achi ▁is ▁unexpected ly ▁defeated ▁by ▁K azu ya , ▁emp ower ed ▁by ▁the ▁strength ▁given ▁to ▁him ▁by ▁the ▁Dev il , ▁in ▁an ▁inten se ▁father - son ▁battle . ▁In ▁an ▁act ▁of ▁reven ge , ▁K azu ya ▁pick s ▁up ▁his ▁father ' s ▁un cons cious ▁body ▁and ▁toss es ▁him ▁down ▁the ▁same ▁cl iff ▁that ▁he ▁was ▁thrown ▁off ▁as ▁a ▁child . ▁Sm iling ▁to ▁himself , ▁K azu ya ▁becomes ▁the ▁owner ▁of ▁the ▁M ish ima ▁Za ib ats u . ▁ ▁Development ▁and ▁release ▁T ek ken ▁was ▁not ▁originally ▁conce ived ▁as ▁a ▁fighting ▁game . ▁The ▁project ▁began ▁as ▁an ▁internal ▁Nam co ▁test ▁case ▁for ▁anim ating ▁ 3 D ▁character ▁models , ▁and ▁eventually ▁incorpor ated ▁texture ▁mapping ▁similar ▁to ▁that ▁found ▁in ▁Nam co ' s ▁ 1 9 9 3 ▁racing ▁game ▁R idge ▁R ac er . ▁In ▁ 1 9 9 4 , ▁Nam co ▁acquired ▁developers ▁from ▁long time ▁compet itor ▁S ega , ▁which ▁had ▁recently ▁created ▁the ▁first ▁ 3 D ▁fighting ▁game ▁with ▁ 1 9 9 3 ' s ▁V irt ua ▁F ighter . ▁The ▁game ▁was ▁originally ▁going ▁to ▁be ▁titled ▁R ave ▁War , ▁but ▁in ▁its ▁final ▁stages ▁of ▁development ▁it ▁was ▁changed ▁to ▁T ek ken .