▁Tro op ers . ▁ ▁Game play ▁K ills quad ▁focus es ▁on ▁short ▁sessions , ▁a ▁live ▁contract ▁system ▁shared ▁by ▁all ▁connected ▁players , ▁and ▁action - style ▁control . ▁ ▁Upon ▁entering ▁the ▁game , ▁players ▁are ▁presented ▁with ▁a ▁contract ▁browser . ▁B ount y ▁Hunter ▁Cont ract s ▁are ▁being ▁offered ▁to ▁all ▁the ▁community ▁in ▁real ▁time , ▁so ▁players ▁can ▁either ▁select ▁one , ▁or ▁tag ▁along ▁with ▁other ▁players ▁to ▁ful fill ▁miss ions ▁together . ▁Play ers ▁can ▁join ▁forces ▁with ▁their ▁friends ▁on ▁Ste am , ▁or ▁tag ▁along ▁with ▁complete ▁unknown s . ▁These ▁contract s ▁last ▁approximately ▁thirty ▁minutes , ▁and ▁can ▁be ▁anything ▁from ▁hunting ▁a ▁large ▁b oss ▁creature , ▁esc ort ing ▁units , ▁def ending ▁areas , ▁etc . ▁ ▁Hero es ▁in ▁K ills quad ▁are ▁class - based , ▁and ▁always ▁start ▁each ▁contract ▁at ▁Level ▁ 1 . ▁Pass ive ▁and ▁active ▁skills ▁are ▁specific ▁to ▁each ▁hero , ▁and ▁can ▁be ▁available ▁from ▁the ▁start , ▁or ▁un locked ▁as ▁the ▁contract ▁progress es . ▁By ▁choosing ▁skills , ▁players ▁can ▁adapt ▁their ▁hero ▁to ▁the ▁contract ▁they ▁need ▁to ▁undert ake . ▁ ▁Hero es ▁also ▁have ▁a ▁numeric ▁value , ▁the ▁Vector . ▁Vector ▁is ▁a ▁metric ▁of ▁how ▁good ▁is ▁the ▁equipment ▁currently ▁assigned ▁to ▁that ▁hero , ▁be ▁it ▁weapons , ▁or ▁additional ▁power - ups ▁called ▁G ears ▁in ▁the ▁K ills quad ▁universe . ▁The ▁Vector ▁of