ie , ▁Pra vin ▁W agh ▁and ▁Pet ra ▁E vers ▁rec ount ed ▁about ▁the ▁game ' s ▁development ▁process ▁and ▁history ▁through ▁online ▁inter views . ▁Both ▁Fern ie ▁and ▁W agn ▁claimed ▁that ▁although ▁the ▁project ▁had ▁already ▁been ▁extens ively ▁planned ▁via ▁game ▁design ▁documents , ▁many ▁of ▁the ▁original ▁ideas ▁were ▁scra pped ▁due ▁to ▁not ▁being ▁fun ▁such ▁as ▁the ▁train ▁segment ▁in ▁" C ats ab lan ca ", ▁which ▁was ▁implemented ▁early ▁but ▁ultimately ▁de emed ▁not ▁satisf actory ▁for ▁the ▁final ▁version . ▁ ▁Other ▁levels ▁in ▁varying ▁degrees ▁of ▁comple ting ▁were ▁also ▁removed ▁from ▁the ▁original ▁Gen esis ▁version ▁such ▁as ▁" A li en ▁Land s cape ", ▁which ▁was ▁created ▁by ▁E vers ▁and ▁based ▁on ▁a ▁la va ▁lamp , ▁as ▁well ▁as ▁a ▁min ig ame ▁that ▁involved ▁players ▁pick ing ▁che ese ▁from ▁a ▁mouse ▁hole . ▁Fern ie ▁stated ▁that ▁the ▁market ing ▁team ▁at ▁S ega ▁requested ▁" Count ▁S lob ula ' s ▁Castle " ▁to ▁be ▁the ▁first ▁level ▁of ▁the ▁game , ▁instead ▁of ▁" C ave ▁Cat ▁ 3 , 0 0 0 , 0 0 0 ▁BC ", ▁with ▁Fern ie ▁reg ading ▁the ▁former ▁level ▁as ▁one ▁of ▁the ▁we aker ▁stages ▁that ▁likely ▁put ▁off ▁players ▁from ▁seeing ▁the ▁entire ▁game . ▁ ▁All ▁the ▁spr ites ▁and ▁hand - dra wn ▁animation ▁in ▁Gar field : ▁C aught ▁in ▁the ▁Act ▁were ▁created ▁by ▁Jim ▁Davis ▁and