8 x 8 ▁and ▁Sk ype ▁for ▁Business . ▁ ▁Virtual ▁Re ality ▁Virtual ▁Re ality ▁has ▁gained ▁increased ▁interest ▁over ▁the ▁years . ▁It ▁has ▁grew ▁from ▁an ▁industry ▁of ▁ 1 2 9 ▁million ▁US D ▁in ▁ 2 0 1 5 ▁to ▁over ▁ 1 ▁billion ▁US D ▁by ▁the ▁end ▁of ▁ 2 0 1 6 . ▁It ▁is ▁estimated ▁that ▁the ▁industry ▁will ▁reach ▁ 4 . 6 ▁billion ▁US D ▁by ▁the ▁end ▁of ▁ 2 0 1 8 . ▁ ▁The ▁content ▁ex changed ▁during ▁the ▁act ▁of ▁communication ▁is ▁merely ▁the ▁interpret ations ▁of ▁the ▁situations ▁in ▁which ▁the ▁actors ▁are ▁involved . ▁The ▁latter , ▁in ▁turn , ▁depend ▁on ▁the ▁context . ▁ ▁The ▁motiv ation ▁for ▁using ▁virtual ▁reality ▁as ▁a ▁communication ▁tool ▁is ▁based ▁on ▁the ▁prem ise ▁that ▁one ' s ▁per ception ▁of ▁context ▁is ▁proportional ▁to ▁the ▁sens orial ▁information ▁available . ▁ ▁In ▁a ▁virtual ▁reality ▁communication ▁setup , ▁each ▁of ▁its ▁participants ▁is ▁under ▁sens orial ▁imm ersion . ▁This ▁impro ves ▁the ▁per ception ▁of ▁the ▁context ▁in ▁which ▁the ▁actor ▁is ▁in , ▁which ▁in ▁turn ▁impro ves ▁the ▁communication ▁experience ▁itself . ▁ ▁Even ▁though ▁the ▁concept ▁is ▁not ▁recent , ▁the ▁technology ▁only ▁started ▁to ▁be ▁significantly ▁developed ▁as ▁of ▁ 2 0 1 0 . ▁ ▁Alt space V R ▁is ▁an ▁example ▁of ▁a ▁virtual ▁reality ▁platform ▁which ▁was ▁recently ▁used ▁as ▁a ▁communication ▁tool . ▁ ▁Hy brid ▁tools