- step ▁with ▁current ▁game play ▁tr ends . ▁Production ▁of ▁The ▁Last ▁Story ▁was ▁a ▁collaboration ▁between ▁M ist walk er , ▁A Q ▁Inter active ▁and ▁N intendo , ▁and ▁was ▁Sak ag uch i ' s ▁first ▁work ▁as ▁a ▁director ▁since ▁Final ▁Fant asy ▁V ▁( 1 9 9 2 ). ▁The ▁game ▁was ▁going ▁through ▁its ▁final ▁development ▁stages ▁by ▁April ▁ 2 0 1 0 , ▁and ▁according ▁to ▁Sak ag uch i ▁was ▁" complete " ▁by ▁December ▁that ▁year . ▁ ▁Although ▁Sak ag uch i ' s ▁previous ▁R PG s ▁from ▁M ist walk er ▁had ▁been ▁released ▁for ▁the ▁X box ▁ 3 6 0 , ▁The ▁Last ▁Story ▁was ▁created ▁for ▁the ▁W ii . ▁According ▁to ▁Sak ag uch i , ▁this ▁was ▁because ▁N intendo ' s ▁Shin ji ▁Hat ano ▁shared ▁their ▁vision ▁of ▁a ▁role - play ing ▁game ▁that ▁did ▁not ▁follow ▁genre ▁convers ions , ▁and ▁so ▁Sak ag uch i ▁accepted ▁his ▁offer ▁of ▁collaboration . ▁After ▁being ▁contact ed ▁regarding ▁both ▁The ▁Last ▁Story ▁and ▁fellow ▁W ii ▁AR PG ▁X en ob lade ▁Chron icles , ▁Hat ano ▁said ▁that ▁the ▁games ▁should ▁be ▁made ▁for ▁a ▁wide ▁audience ▁and ▁using ▁a ▁" rom antic ist ▁approach ". ▁When ▁explaining ▁why ▁The ▁Last ▁Story ▁was ▁exclusive ▁to ▁the ▁W ii , ▁Sak ag uch i ▁said ▁that ▁it ▁was ▁because ▁a ▁large ▁proportion ▁of ▁the ▁late ▁development ▁staff , ▁including ▁the ▁test