▁upper ▁edge , ▁this ▁player ▁who ▁laid ▁down ▁the ▁tr ump ▁suit ▁would ▁get ▁the ▁trick ▁ir res pective ▁of ▁what ▁the ▁others ▁had ▁laid ▁down . ▁On ▁the ▁other ▁hand , ▁if ▁the ▁card ▁is ▁not ▁a ▁tr ump , ▁he ▁would ▁simply ▁nod ▁and ▁the ▁game ▁would ▁progress ▁in ▁a ▁normal ▁way . ▁ ▁At ▁any ▁stage ▁of ▁the ▁game ▁if ▁any ▁player ▁l ays ▁down ▁a ▁card ▁of ▁a ▁particular ▁suit ▁that ▁is ▁not ▁there ▁with ▁the ▁other ▁two ▁players , ▁the ▁other ▁players ▁can ▁take ▁the ▁trick ▁by ▁placing ▁the ▁card ▁of ▁the ▁same ▁suit ▁as ▁that ▁of ▁the ▁tr ump ▁and ▁the ▁player ▁who ▁had ▁placed ▁the ▁highest ▁value ▁tr ump ▁suit ▁would ▁take ▁the ▁trick . ▁▁ ▁At ▁the ▁end ▁of ▁the ▁game , ▁the ▁player ▁who ▁takes ▁more ▁tr icks ▁than ▁his ▁must ▁tr icks , ▁receives ▁points ▁( m oney ) ▁for ▁each ▁extra ▁earned ▁tr icks ▁from ▁the ▁player ▁who ▁didn ' t ▁took ▁his ▁tr icks . ▁ ▁Sand ▁cards ▁( Vari ation ) ▁Sand ▁cards , ▁also ▁called ▁Full ▁C aught ▁can ▁also ▁play ▁a ▁special ▁role ▁in ▁the ▁game ▁if ▁needed . ▁The ▁other ▁two ▁players ▁than ▁the ▁tr ump ▁caller ▁can ▁challenge ▁to ▁take ▁all ▁ten ▁tr icks ▁if ▁they ▁play ▁with ▁a ▁new ▁tr ump . ▁They ▁can ▁also ▁use ▁the ▁sand ▁cards ▁by ▁dispos ing ▁two ▁cards ▁which ▁they ▁do ▁not ▁need . ▁The ▁points ▁for ▁the ▁full ▁caught ▁is ▁system ed ▁as ▁if ▁the ▁player ▁who ▁asked