, ▁but ▁prevents ▁the ▁use ▁of ▁charge ▁sh ots . ▁The ▁second , ▁" Power ▁M ega ▁Man ", ▁util izes ▁a ▁powerful , ▁short - range ▁p unch ▁attack ▁for ▁destroy ing ▁large ▁blocks . ▁The ▁player ▁cannot ▁slide ▁when ▁using ▁either ▁adapter . ▁M ega ▁Man ▁ 6 ▁also ▁presents ▁less ▁linear ▁ways ▁to ▁complete ▁the ▁stages ▁than ▁in ▁previous ▁entries ▁in ▁the ▁series . ▁There ▁are ▁two ▁path ways ▁in ▁many ▁of ▁the ▁stages ▁that ▁lead ▁to ▁b oss ▁rooms , ▁but ▁the ▁player ▁is ▁often ▁required ▁to ▁use ▁one ▁of ▁the ▁R ush ▁adapt ors ▁to ▁begin ▁an ▁alternate ▁route . ▁Although ▁either ▁one ▁will ▁clear ▁the ▁stage , ▁only ▁one ▁of ▁them ▁will ▁give ▁the ▁player ▁a ▁letter ▁circuit ▁board ▁for ▁assemb ling ▁the ▁helper ▁bird ▁Beat . ▁Collect ing ▁all ▁four ▁parts ▁will ▁allow ▁the ▁player ▁to ▁call ▁on ▁Beat ▁to ▁attack ▁enemies . ▁ ▁Development M ega ▁Man ▁ 6 ▁was ▁developed ▁at ▁the ▁same ▁time ▁as ▁the ▁franch ise ' s ▁first ▁spin - off , ▁M ega ▁Man ▁X ▁for ▁N intendo ' s ▁newer ▁console , ▁the ▁Super ▁N intendo ▁Entertainment ▁System . ▁Series ▁artist ▁Ke iji ▁In af une , ▁cred ited ▁as ▁" In af king ", ▁stated ▁that ▁having ▁a ▁video ▁game ▁franch ise ▁with ▁six ▁titles ▁is ▁very ▁rare , ▁and ▁one ▁of ▁the ▁advantages ▁to ▁this ▁is ▁that ▁players ▁expect ▁certain ▁aspects ▁of ▁each ▁game ▁to ▁be ▁repeated ▁in ▁the ▁next . ▁After ▁having ▁implemented ▁so ▁many ▁different