▁the ▁magic ▁system ▁in ▁Two ▁World s ▁II , ▁so ▁if ▁you ▁choose ▁to ▁special ize ▁in ▁spell craft , ▁expect ▁to ▁be ▁reward ed ". ▁This ▁view ▁was ▁echo ed ▁by ▁Kevin ▁Van Ord ▁from ▁Game Sp ot ▁who ▁called ▁it ▁" fun ▁[ and ] ▁flexible ". ▁On ▁the ▁topic ▁of ▁the ▁ability ▁to ▁constantly ▁be ▁able ▁to ▁custom ize ▁character ▁skills ▁and ▁ab ilities , ▁R PG amer ▁felt ▁that ▁" even ▁if ▁players ▁are ▁not ▁happy ▁with ▁the ▁build ▁they ▁have ▁created , ▁stats ▁can ▁be ▁reset ▁for ▁a ▁fee . ▁This ▁helps ▁to ▁not ▁p ige on hole ▁a ▁character ▁into ▁one ▁un change able ▁role ." ▁ ▁While ▁the ▁story ▁was ▁considered ▁by ▁some ▁critics ▁like ▁Phil ▁K ollar ▁at ▁Game ▁Inform er ▁as ▁being ▁nothing ▁new ▁and ▁throw away , ▁the ▁same ▁rev iewer ▁however ▁enjoyed ▁the ▁apparent ▁com edic ▁style ▁at ▁times ▁that ▁" from ▁subt le ▁references ▁to ▁the ▁first ▁game ' s ▁poor ▁quality ▁to ▁over - the - top ▁scenarios ▁such ▁as ▁encounter ing ▁a ▁woman ▁who ▁wants ▁to ▁feed ▁you ▁to ▁her ▁und ead ▁husband , ▁the ▁game ' s ▁self - aware , ▁tongue - in - che ek ▁attitude ▁is ▁inf ect ious ". ▁Jim ▁Ster ling ▁of ▁Dest ruct oid ▁called ▁" the ▁game ' s ▁sense ▁of ▁humor ▁is ▁one ▁of ▁its ▁most ▁ende aring ▁tra its ", ▁going ▁on ▁to ▁say ▁" Two ▁World s ▁II ▁has ▁a ▁very ▁strong ▁sense ▁of ▁individual ity ▁about ▁itself