2 . ▁Has bro ▁purchased ▁both ▁companies ▁in ▁the ▁early ▁ 1 9 9 0 s ▁and ▁continued ▁to ▁produce ▁unique ▁ed itions ▁for ▁each ▁market ▁until ▁ 2 0 0 2 / 2 0 0 3 ▁when ▁the ▁current ▁edition ▁of ▁Cl ued o / Cl ue ▁was ▁first ▁released . ▁At ▁this ▁time , ▁Has bro ▁produced ▁a ▁un ified ▁product ▁across ▁mark ets . ▁The ▁game ▁was ▁then ▁local ized ▁with ▁regional ▁differences ▁in ▁sp elling ▁and ▁naming ▁convent ions . ▁ ▁During ▁Cl ued o ' s ▁long ▁history , ▁eight ▁unique ▁Cl ue ▁ed itions ▁were ▁published ▁in ▁North ▁America ▁( 1 9 4 9 , ▁' 5 6 / 6 0 , ▁' 6 0 / 6 3 , ▁' 7 2 , ▁' 8 6 , ▁' 9 2 , ▁' 9 6 , ▁and ▁ 2 0 0 2 ), ▁including ▁mini atur ized ▁" tra vel " ▁ed itions . ▁However , ▁only ▁three ▁distinct ▁ed itions ▁of ▁Cl ued o ▁were ▁released ▁in ▁the ▁UK ▁– ▁the ▁longest ▁of ▁which ▁last ed ▁ 4 7 ▁years ▁from ▁its ▁introduction ▁in ▁ 1 9 4 9 ▁until ▁its ▁first ▁successor ▁in ▁ 1 9 9 6 . ▁The ▁e ighth ▁North ▁America ▁and ▁fourth ▁UK ▁ed itions ▁const itute ▁the ▁current ▁shared ▁game ▁design . ▁International ▁versions ▁occasionally ▁developed ▁their ▁own ▁unique ▁designs ▁for ▁specific ▁ed itions . ▁However , ▁most ▁drew ▁on ▁the ▁designs ▁and ▁art ▁from ▁either ▁the ▁US ▁or ▁UK ▁ed