▁rep licated ▁on ▁other ▁cons oles ▁during ▁the ▁time frame , ▁such ▁as ▁the ▁Play Station ▁console , ▁due ▁to ▁the ▁technique ▁developed ▁specifically ▁for ▁the ▁S ega ▁Sat urn ▁hardware . ▁Environment ▁mapping ▁was ▁achieved ▁by ▁writing ▁what ▁Bur ton ▁described ▁as ▁a ▁software ▁version ▁of ▁the ▁Play Station ' s ▁hardware ▁rendering , ▁as ▁the ▁Sat urn ' s ▁hardware ▁was ▁in cap able ▁of ▁it . ▁ ▁An ▁early ▁build ▁was ▁un ve iled ▁at ▁the ▁Electron ic ▁Entertainment ▁Ex po ▁in ▁Atlanta , ▁Georgia ▁in ▁June ▁ 1 9 9 7 , ▁with ▁S ega ▁re le asing ▁screens h ots ▁of ▁a ▁" 4 0 % ▁complete ▁build " ▁to ▁various ▁mag az ines ▁shortly ▁afterwards . ▁The ▁builds ▁would ▁be ▁largely ▁the ▁same ▁as ▁the ▁final ▁game , ▁with ▁the ▁exception ▁of ▁minor ▁twe aks , ▁such ▁as ▁the ▁ability ▁to ▁play ▁the ▁" Res ort ▁Island " ▁level ▁being ▁in ▁sun set , ▁rather ▁than ▁bright ▁sun sh ine , ▁a ▁change ▁that ▁was ▁made ▁because ▁of ▁the ▁level ' s ▁music ▁track ▁titled ▁" Can ▁You ▁Fe el ▁The ▁Sun sh ine ?" ▁Tra v eller ' s ▁T ales ▁had ▁used ▁programming ▁techniques ▁inspired ▁by ▁those ▁( such ▁as ▁a ▁type ▁of ▁fog ▁known ▁as ▁" P ix ie ▁D ust ") ▁used ▁on ▁the ▁N intendo ▁ 6 4 . ▁ ▁H iro kaz u ▁Y as uh ara ▁of ▁Son ic ▁Team ▁went ▁to ▁England ▁and ▁fine - t un ed ▁the