▁" The ▁design ers ▁do ▁des erve ▁credit ▁for ▁attempting ▁to ▁make ▁things ▁manage able ." ▁Sw an ▁commented ▁that ▁" It ' s ▁not ▁often ▁a ▁fant asy ▁role player ▁gets ▁a ▁chance ▁to ▁take ▁on ▁the ▁Third ▁Reich , ▁and ▁the ▁uniqu eness ▁of ▁the ▁setting ▁makes ▁it ▁a ▁very ▁satisfying ▁encounter ▁for ▁players ▁and ▁G M ▁al ike ▁[...] ▁ ▁In ▁spite ▁of ▁the ▁incon gru ity , ▁the ▁Naz is ▁work ▁surprising ly ▁well ; ▁G M s ▁unw illing ▁to ▁tack le ▁the ▁entire ty ▁of ▁The ▁Keep ▁might ▁consider ▁lif ting ▁this ▁section ▁for ▁use ▁in ▁another ▁campaign ." ▁He ▁continued : ▁" As ▁for ▁working ▁your ▁way ▁through ▁The ▁Keep ▁as ▁a ▁whole , ▁good ▁luck . ▁ ▁Assuming ▁the ▁G M ▁is ▁able ▁to ▁get ▁a ▁handle ▁on ▁the ▁story line ▁( which ▁will ▁require ▁several ▁read ings ▁of ▁the ▁module ▁along ▁with ▁a ▁strong ▁imagination ▁to ▁fill ▁in ▁the ▁bl anks ), ▁there ▁are ▁literally ▁do z ens ▁of ▁characters ▁to ▁keep ▁track ▁of ▁through ▁changes ▁in ▁identity , ▁person ality , ▁and ▁actions ." ▁ ▁Sw an ▁concluded ▁his ▁review ▁by ▁saying , ▁" Make ▁no ▁mistake ▁– ▁complexity ▁doesn ' t ▁always ▁translate ▁into ▁depth , ▁and ▁The ▁Keep ▁is ▁a ▁struggle ▁that ▁doesn ' t ▁pay ▁off ▁for ▁either ▁the ▁players ▁or ▁the ▁exha usted ▁G M . ▁ ▁With ▁the ▁exception ▁of ▁the ▁Naz is , ▁this ▁is ▁for ▁die - hard ▁' Ke ep ' ▁fans ▁only ." ▁