▁It ▁also ▁holds ▁the ▁Gu in ness ▁World ▁Record ▁as ▁the ▁" first ▁platform ▁video ▁game ▁in ▁true ▁ 3 D ". ▁ ▁Game play ▁▁ ▁J ump ing ▁Flash ! ▁is ▁presented ▁in ▁a ▁first - person ▁perspective . ▁The ▁player ▁assumes ▁the ▁role ▁of ▁Rob bit , ▁a ▁robot ic ▁rabb it , ▁and ▁can ▁freely ▁move ▁Rob bit ▁in ▁three - dimensional ▁space ▁and ▁can ▁rotate ▁the ▁camera ▁in ▁any ▁direction . ▁The ▁top ▁part ▁of ▁the ▁screen ▁shows ▁the ▁remaining ▁time , ▁the ▁player ' s ▁score , ▁and ▁a ▁character ▁named ▁K um ag oro — Rob bit ' s ▁side k ick ▁artificial ▁intelligence ▁who ▁offers ▁the ▁player ▁warnings ▁and ▁hints . ▁The ▁top ▁left ▁corner ▁of ▁the ▁screen ▁shows ▁the ▁collected ▁power - ups ; ▁the ▁top ▁right ▁corner ▁contains ▁the ▁rad ar ▁showing ▁the ▁locations ▁of ▁objects ▁including ▁enemies , ▁power - ups , ▁jet ▁pod s ▁and ▁enemy ▁project iles . ▁The ▁bottom ▁shows ▁a ▁health ▁meter ▁on ▁the ▁sides ▁and ▁the ▁number ▁of ▁remaining ▁lives ▁in ▁the ▁centre . ▁The ▁player ▁starts ▁the ▁game ▁with ▁three ▁lives ; ▁a ▁new ▁life ▁is ▁granted ▁once ▁one ▁million ▁points ▁are ▁earned . ▁ ▁The ▁core ▁of ▁the ▁game play ▁is ▁focused ▁on ▁the ▁player ' s ▁ability ▁to ▁make ▁Rob bit ▁jump . ▁Rob bit ▁can ▁jump ▁up ▁to ▁three ▁times ▁in ▁mid - air , ▁which ▁allows ▁him ▁to ▁reach ▁extreme ▁height s . ▁Un like ▁other ▁platform ▁games ▁that ▁continue ▁to ▁face ▁hor