▁in ▁October ▁ 2 0 1 4 . ▁Studio ▁Wild card , ▁the ▁Seattle - based ▁team ▁behind ▁the ▁game , ▁co - opt ed ▁Egypt - based ▁developer ▁Inst inct ▁Games ▁to ▁facil itate ▁development . ▁When ▁research ing ▁for ▁information ▁about ▁the ▁game ' s ▁pre histor ic ▁species , ▁the ▁development ▁team ▁read ▁" general ▁audience ▁books " ▁and ▁online ▁articles , ▁and ▁sought ▁assistance ▁from ▁friends ▁who ▁studied ▁in ▁the ▁fields ▁in ▁bi ological ▁sciences . ▁When ▁creating ▁the ▁species ▁and ▁world , ▁the ▁team ▁took ▁cre ative ▁license ▁for ▁game play ▁purposes , ▁although ▁there ▁is ▁an ▁in - game ▁reason ▁that ▁the ▁species ▁have ▁diver ged ▁from ▁their ▁historical ▁counter parts . ▁Many ▁of ▁the ▁development ▁team ▁members ▁were ▁inspired ▁by ▁din osa ur ▁films ▁such ▁as ▁Jur ass ic ▁Park ▁and ▁The ▁Land ▁Before ▁Time . ▁ ▁The ▁team ▁added ▁features ▁to ▁the ▁game ▁that ▁would ▁appeal ▁to ▁all ▁players , ▁as ▁opposed ▁to ▁specifically ▁players ▁of ▁the ▁surv ival ▁genre , ▁such ▁as ▁the ▁ability ▁to ▁simply ▁explore ▁the ▁island ▁and ▁comp ete ▁against ▁large ▁b oss es , ▁as ▁a ▁reward ▁for ▁un cover ing ▁secre ts ▁of ▁the ▁island . ▁They ▁also ▁added ▁an ▁end - game ▁for ▁players ▁to ▁st rive ▁towards , ▁as ▁they ▁felt ▁that ▁most ▁surv ival ▁games ▁lack ▁a ▁final ▁goal . ▁They ▁wanted ▁to ▁" prov ide ▁a ▁depth ▁and ▁scope ▁that ▁allows ▁for ▁the ▁world ▁to ▁not ▁just ▁be ▁a ▁means ▁to ▁an ▁end ▁[...] ▁but