col oured ▁rings ▁typically ▁occur ▁on ▁inter sections ▁or ▁door ways . ▁ ▁Each ▁figure ▁has ▁a ▁character ▁sheet ▁that ▁displays ▁their ▁current ▁equipment ▁tokens ▁and ▁stats , ▁the ▁latter ▁of ▁which ▁can ▁change ▁via ▁a ▁slider ▁based ▁on ▁how ▁dam aged ▁they ▁are . ▁Origin ally ▁equipment ▁and ▁their ▁effects ▁were ▁out lined ▁on ▁separate ▁sheets / in ▁the ▁rule ▁book ▁until ▁equipment ▁cards ▁were ▁introduced ▁into ▁the ▁core ▁game play , ▁allowing ▁simplified ▁methods ▁of ▁following ▁their ▁rules . ▁There ▁are ▁two ▁kinds ▁of ▁characters / fig ures , ▁Hero es ▁and ▁Tro op ers , ▁with ▁teams ▁allowing ▁three ▁hero es ▁and ▁two ▁tro op ers . ▁Hero es ▁are ▁named ▁individual ▁characters ▁while ▁tro op ers ▁are ▁less ▁strong ▁than ▁hero es ▁but ▁numerous ▁( and ▁with ▁figure ▁exp ans ions ▁multiple ▁versions ▁of ▁each ▁kind ). ▁L atter ▁exp ans ions ▁introduced ▁Ep ic ▁Hero es ▁that ▁are ▁far ▁stronger ▁than ▁typical ▁hero es ▁but ▁take ▁up ▁one ▁normal ▁hero ▁and ▁tro oper ▁slot , ▁limit ing ▁the ▁squad ▁to ▁just ▁four . ▁ ▁The ▁game ▁features ▁multiple ▁modes ▁of ▁play , ▁each ▁with ▁slightly ▁different ▁rules ▁and ▁object ives . ▁Death match ▁is ▁the ▁standard ▁modes ▁where ▁both ▁squad s ▁must ▁perman ently ▁destroy ▁all ▁members ▁of ▁the ▁oppos ing ▁player ( s ). ▁Story ▁mode ▁provides ▁a ▁narr ative ▁with ▁specific ▁object ives ▁that ▁require ▁se cur ing ▁that ▁along ▁with ▁elimin ating ▁players ▁( that ▁can ▁res pa wn ) ▁also ▁gain ing ▁victory ▁points