▁super ▁robot ▁genre ▁became ▁heavily ▁commercial ized ▁and ▁st agn ant , ▁creating ▁an ▁opening ▁for ▁innov ation , ▁which ▁was ▁seized ▁upon ▁by ▁Y oshi y uki ▁Tom ino ▁in ▁ 1 9 7 9 ▁with ▁the ▁creation ▁of ▁Mobile ▁Su it ▁G und am , ▁a ▁complex ▁" space ▁s aga " ▁that ▁was ▁called ▁the ▁" Star ▁Wars ▁of ▁Japan " ▁and ▁birth ed ▁the ▁real ▁robot ▁genre , ▁which ▁featured ▁more ▁real istic , ▁g rit ty ▁technology . ▁Tom ino ▁did ▁not ▁like ▁the ▁formula ic ▁story lines ▁and ▁over t ▁advert ising ▁of ▁the ▁super ▁robot ▁shows ▁he ▁had ▁worked ▁on , ▁and ▁wanted ▁to ▁create ▁a ▁movie ▁where ▁rob ots ▁were ▁used ▁as ▁tools . ▁While ▁the ▁response ▁to ▁G und am ▁was ▁lu ke w arm ▁at ▁first , ▁efforts ▁by ▁dedicated ▁fans ▁led ▁to ▁it ▁becoming ▁a ▁success . ▁It ▁created ▁a ▁massive ▁market ▁for ▁me cha ▁model ▁rob ots , ▁and ▁became ▁an ▁industry ▁that ▁earned ▁Band ai ▁ ¥ 4 2 . 8 ▁billion ▁in ▁ 2 0 0 4 . ▁Many ▁real ▁robot ▁series ▁and ▁other ▁media ▁were ▁later ▁created , ▁such ▁as ▁Full ▁Metal ▁Pan ic ! ▁and ▁the ▁video ▁game ▁series ▁Arm ored ▁Core . ▁▁ 1 9 9 0 ▁saw ▁the ▁release ▁of ▁Pat l abor , ▁a ▁break through ▁animated ▁movie ▁directed ▁by ▁Mam oru ▁O sh ii ▁that ▁popular ized ▁the ▁me cha ▁genre ▁and ▁a est h etic ▁in ▁the ▁West . ▁Ne on ▁Gen