▁superior ▁when ▁compared ▁to ▁Mario ▁K art ▁ 6 4 s ▁" R ain bow ▁Road ". ▁Game Sp ot ▁stated ▁that ▁the ▁cart oon ish ▁style ▁of ▁previous ▁Son ic ▁games ▁worked ▁well ▁in ▁ 3 D . ▁Game Sp ot , ▁E GM , ▁and ▁Game Pro ▁critic ised ▁the ▁background ' s ▁graph ical ▁" pop - up ", ▁with ▁Game Pro ▁op ining ▁that ▁it ▁ru ined ▁the ▁multi player ▁mode . ▁However , ▁S ega ▁Sat urn ▁Magazine ▁pra ised ▁the ▁two - player ▁mode ▁for ▁maintain ing ▁the ▁same ▁speed ▁and ▁graph ical ▁detail ▁as ▁its ▁single - player ▁counter part . ▁Game ▁Inform er ▁assert ed ▁that ▁" the ▁way ▁they ▁hid ▁the ▁background ▁pop ▁through ▁transl uc ent ▁mel ting ▁is ▁innov ative ", ▁but ▁they ▁p anned ▁the ▁poor ▁quality ▁of ▁the ▁character ▁animation . ▁Finally , ▁S ega ▁Sat urn ▁Magazine ▁compl iment ed ▁the ▁re play ▁mode ' s ▁more ▁dram atic ▁camera ▁angles . ▁ ▁Crit ical ▁reaction ▁to ▁the ▁game ' s ▁level ▁design ▁was ▁also ▁positive . ▁Game ▁Inform er ▁found ▁the ▁tracks ▁imag in ative ▁and ▁filled ▁with ▁secre ts , ▁while ▁E GM ▁and ▁them ▁" some ▁of ▁the ▁most ▁well - des igned ▁tracks ▁ever ". ▁All Game , ▁E GM , ▁and ▁Game ▁Inform er ▁thought ▁similarly . ▁S ega ▁Sat urn ▁Magazine ▁compared ▁the ▁level ▁design ▁to ▁that ▁of ▁the ▁ 1 6 - bit ▁Son ic ▁titles ▁and ▁Son ic ▁Team ' s