its ▁necessary ▁for ▁particip ating ▁within ▁their ▁own ▁soci eties , ▁as ▁a ▁society ▁itself ▁is ▁formed ▁through ▁a ▁pl ur ality ▁of ▁shared ▁experiences ▁forming ▁norm s , ▁custom s , ▁values , ▁trad itions , ▁social ▁roles , ▁symbols ▁and ▁languages . ▁Exper ience ▁plays ▁an ▁important ▁role ▁in ▁exper ient ial ▁groups . ▁ ▁Virtual ▁and ▁simulation ▁▁ ▁Using ▁computer ▁simulations ▁can ▁enable ▁a ▁person ▁or ▁groups ▁of ▁persons ▁to ▁have ▁virtual ▁experiences ▁in ▁virtual ▁reality . ▁Ro le - play ing ▁games ▁treat ▁" ex per ience " ▁( and ▁its ▁ac quisition ) ▁as ▁an ▁important , ▁meas urable , ▁and ▁valuable ▁comm od ity . ▁Many ▁role - play ing ▁video ▁games , ▁for ▁instance , ▁feature ▁units ▁of ▁measurement ▁used ▁to ▁quant ify ▁or ▁assist ▁a ▁player - character ' s ▁pro gression ▁through ▁the ▁game ▁- ▁called ▁experience ▁points ▁or ▁XP . ▁ ▁Sub jective ▁▁ ▁Sub jective ▁experience ▁can ▁involve ▁a ▁state ▁of ▁individual ▁subject ivity , ▁per ception ▁on ▁which ▁one ▁builds ▁one ' s ▁own ▁state ▁of ▁reality ; ▁a ▁reality ▁based ▁on ▁one ' s ▁interaction ▁with ▁one ' s ▁environment . ▁The ▁subject ive ▁experience ▁depends ▁on ▁one ' s ▁individual ▁ability ▁to ▁process ▁data , ▁to ▁store ▁and ▁internal ize ▁it . ▁For ▁example : ▁our ▁sens es ▁collect ▁data , ▁which ▁we ▁then ▁process ▁according ▁to ▁bi ological ▁programming ▁( gen et ics ), ▁ne uro log ical ▁network - rel ations hips ▁and ▁other ▁variables ▁such ▁as