▁to ▁make ▁Bla zing ▁Star ▁the ▁title ▁in ▁all ▁regions . ▁ ▁The ▁team ▁had ▁trouble ▁design ing ▁the ▁attack ▁patterns ▁and ▁enemy ▁pla c ements ▁to ▁establish ▁the ▁right ▁level ▁of ▁difficulty . ▁Interest ing ▁combat ▁patterns ▁made ▁the ▁game ▁more ▁difficult , ▁but ▁the ▁game ▁was ▁b oring ▁otherwise . ▁The ▁director ▁of ▁Pul star ▁thought ▁the ▁original ▁game ▁was ▁too ▁difficult ▁and ▁wanted ▁the ▁new ▁shoot er ▁to ▁have ▁a ▁charge ▁shot ▁for ▁an ▁easier ▁challenge . ▁Although ▁much ▁of ▁the ▁game ▁changed ▁through ▁development , ▁the ▁charge ▁shot ▁was ▁one ▁of ▁the ▁early ▁concepts ▁that ▁was ▁kept ▁along ▁with ▁the ▁goal ▁to ▁create ▁impress ive ▁scen ery . ▁Y um ek ob o ▁staff ▁believed ▁the ▁game ' s ▁best ▁s elling ▁point ▁was ▁its ▁detailed ▁graphics . ▁The ▁artists ▁had ▁to ▁overcome ▁challeng es ▁creating ▁the ▁text ures , ▁animation , ▁and ▁reducing ▁the ▁spr ites ▁to ▁ 1 6 ▁colors ▁each ▁due ▁to ▁Ne o ▁Ge o ▁hardware ▁limitations . ▁The ▁system ' s ▁sprite ▁limit ▁restricted ▁the ▁number ▁of ▁bul lets ▁they ▁could ▁place ▁on - screen . ▁There ▁was ▁still ▁some ▁sprite ▁f lick ering ▁in ▁the ▁final ▁game ▁due ▁to ▁crossing ▁this ▁threshold . ▁ ▁The ▁character ▁Le ef a ▁has ▁a ▁k og al ▁person ality ▁and ▁was ▁mode led ▁after ▁Y uk o ▁As ah ina ▁from ▁Tok ime ki ▁Memorial ▁at ▁the ▁request ▁of ▁the ▁game ▁design ers . ▁J B ▁was ▁mode led ▁after ▁the ▁actor ▁Jean ▁Ren o ,