▁played , ▁may ▁place ▁t iles ▁on ▁spaces ▁along ▁the ▁rim ▁of ▁the ▁wheel . ▁ ▁Each ▁space ▁on ▁the ▁wheel ▁may ▁have ▁one ▁or ▁two ▁spaces ▁on ▁the ▁rim . ▁ ▁In ▁addition , ▁a ▁p ig - sh aped ▁marker ▁begins ▁on ▁the ▁wheel , ▁and ▁is ▁moved ▁whenever ▁a ▁t iles ▁with ▁certain ▁mark ings ▁are ▁drawn . ▁ ▁When ▁these ▁t iles ▁are ▁drawn , ▁the ▁marker ▁is ▁advanced ▁clock wise ▁along ▁the ▁wheel ▁the ▁number ▁of ▁spaces ▁stated ▁on ▁the ▁tile . ▁ ▁The ▁space ▁on ▁the ▁wheel ▁is ▁resolved , ▁and ▁follow ers ▁on ▁the ▁rim ▁of ▁the ▁particular ▁space ▁are ▁scored , ▁before ▁the ▁tile ▁is ▁placed . ▁ ▁W heel ▁effects ▁include ▁scoring ▁by ▁all ▁players ▁for ▁certain ▁types ▁of ▁follow ers ▁( including ▁un play ed ▁follow ers ), ▁scoring ▁by ▁only ▁the ▁player ▁on ▁move , ▁or ▁the ▁removal ▁of ▁a ▁follow er ▁on ▁the ▁board ▁( except ▁on ▁the ▁wheel ) ▁by ▁all ▁players . ▁ ▁Follow ers ▁on ▁the ▁wheel ▁score ▁three ▁points , ▁except ▁when ▁there ▁is ▁only ▁one ▁follow er ▁on ▁a ▁wheel ▁space ▁that ▁has ▁two ▁spaces ▁on ▁the ▁rim , ▁in ▁which ▁the ▁follow er ▁scores ▁six ▁points . ▁ ▁Follow ers ▁on ▁the ▁wheel ▁at ▁the ▁end ▁of ▁the ▁game ▁are ▁not ▁worth ▁any ▁points . ▁ ▁Once ▁scored , ▁follow ers ▁on ▁the ▁wheel ▁are ▁returned ▁to ▁their ▁own ers . ▁ ▁W heel ▁of ▁Fort une ▁is ▁fully ▁compatible ▁with ▁Car c ass onne