ting ▁stam ina ▁gauge , ▁the ▁latter ▁which ▁can ▁be ▁re pl en ished ▁by ▁pick ing ▁up ▁energy ▁drink ▁bott les . ▁ ▁The ▁game ▁features ▁a ▁number ▁of ▁walls ▁to ▁clim b ▁including ▁artificial ▁ind oor ▁clim bing ▁walls ▁and ▁out door ▁clim bing ▁faces ▁that ▁feature ▁natural ▁ha z ards ▁such ▁as ▁loose ▁fo oth olds , ▁water falls ▁and ▁sli pp ery ▁m oss - cover ed ▁rocks . ▁Upon ▁successfully ▁reaching ▁the ▁top ▁of ▁the ▁wall ▁the ▁player ' s ▁av atar ▁either ▁performs ▁an ▁air ▁guitar ▁solo ▁or ▁pick s ▁up ▁and ▁plays ▁an ▁electric ▁guitar ▁in ▁accomplish ment . ▁ ▁Development ▁The ▁game ▁was ▁first ▁revealed ▁at ▁N intendo ' s ▁ 2 0 0 9 ▁Game ▁Develop ers ▁Conference ▁presentation , ▁where ▁it ▁was ▁demonstrated ▁on stage ▁by ▁designer ▁G iles ▁God d ard . ▁ ▁Re ception ▁I GN ▁said ▁the ▁game ▁was ▁a ▁" ref res hing ly ▁cre ative ▁idea " ▁and ▁featured ▁a ▁cool ▁use ▁for ▁the ▁W ii ▁Rem ote ▁and ▁N unch uk , ▁but ▁was ▁also ▁slow ▁and ▁pl od ding ▁in ▁pace ▁- ▁al beit ▁intention ally ▁so . ▁N intendo ▁Life ▁also ▁thought ▁that ▁the ▁prem ise ▁was ▁interesting ▁and ▁its ▁execution ▁of ▁rock ▁clim bing ▁was ▁fairly ▁real istic ▁and ▁grat ifying , ▁but ▁also ▁noted ▁that ▁the ▁game ' s ▁slow ▁pace ▁and ▁learning ▁curve ▁may ▁put ▁off ▁some ▁players . ▁Wi il ove it . com ▁thought ▁the ▁Bal ance ▁Board ▁controls ▁were