▁far ▁appears ▁to ▁be ▁a kin ▁to ▁a ▁slash er / g ory ▁movie ▁that ' s ▁played ▁out ▁through ▁the ▁eyes ▁of ▁the ▁k iller ▁- ▁al beit ▁a ▁stuff ed ▁and ▁c ud d ly ▁one . ▁ ▁N aught y ▁Bear ▁starts ▁each ▁level ▁with ▁a ▁hand ful ▁of ▁weapons , ▁a ▁time ▁limit ▁and ▁the ▁goal ▁of ▁ra ck ing ▁up ▁as ▁many ▁" n aught y ▁points " ▁as ▁possible ▁through ▁the ▁mass ac ring ▁of ▁the ▁local ▁ted dy ▁popul ous . ▁Point s ▁are ▁not ▁only ▁awarded ▁through ▁the ▁volume ▁of ▁k ills ▁but ▁also ▁partially ▁for ▁the ▁cre ativity ▁and ▁elabor acy ▁of ▁the ▁k ills ▁themselves . ▁The ▁real ▁points ▁will ▁be ▁made ▁through ▁tact ical ▁util ization ▁of ▁the ▁game ' s ▁fear - based ▁multip lier ▁system . ▁Mult ip liers ▁are ▁earned ▁through ▁any ▁act ▁of ▁n aught iness , ▁such ▁as ▁a ▁bit ▁of ▁v andal ism ▁or ▁cutting ▁the ▁power ▁to ▁another ▁bear ' s ▁house . ▁However , ▁for ▁the ▁real ▁points ▁N aught y ▁Bear ▁will ▁need ▁to ▁use ▁terror ▁tact ics ▁to ▁really ▁sow ▁the ▁se eds ▁of ▁cha os ▁amongst ▁his ▁unw itting ▁vict ims . ▁This ▁can ▁be ▁achieved ▁through ▁the ▁use ▁of ▁tra ps , ▁the ▁presence ▁of ▁witness es ▁to ▁particularly ▁rid icul ous ▁execution s ▁or ▁eng aging ▁in ▁episodes ▁of ▁extended ▁physical ▁or ▁psych ological ▁tort ure , ▁the ▁latter ▁of ▁which ▁can ▁lead ▁the ▁victim ▁to ▁blow ▁their ▁own