▁players ▁immediate ▁access ▁to ▁three ▁direction al - based ▁weapons ▁that ▁could ▁all ▁be ▁power ed ▁up ▁as ▁they ▁fought ▁strange ▁al ien ▁enemies ▁through ▁eight ▁enorm ous ▁levels . ▁ ▁Game play ▁▁ ▁Rem in is cent ▁of ▁Hell fire , ▁the ▁Ste el ▁Py ron ▁has ▁three ▁firing ▁direction al ▁weapons ▁all ▁ready ▁at ▁the ▁player ' s ▁dispos al : ▁a ▁forward ▁firing ▁bl aster , ▁a ▁rear ▁las er ▁attack ▁and ▁diagonal , ▁four - way ▁firing ▁bomb s . ▁The ▁forward ▁firing ▁attack ▁also ▁has ▁the ▁Super ▁Cr ash ▁Sh ot , ▁a ▁small ▁white ▁straight - f iring ▁ro cket , ▁that ▁with ▁up gr ades ▁changes ▁into ▁a ▁long ▁white ▁las er ▁beam ▁that ▁can ▁fire ▁through ▁for eground ▁objects . ▁Un like ▁Hell fire ▁however , ▁the ▁game ▁has ▁no ▁check point ▁system , ▁though ▁the ▁game ▁makes ▁players ▁restart ▁a ▁level ▁once ▁they ▁lose ▁all ▁of ▁their ▁lives . ▁Ext ends ▁are ▁set ▁at ▁every ▁ 1 0 0 , 0 0 0 ▁points . ▁ ▁The ▁weapons ▁are ▁upgrade able ▁by ▁collect ing ▁Power - Up ▁icons ; ▁obtain ing ▁a ▁certain ▁number ▁of ▁Power - U ps ▁level - ups ▁the ▁size ▁and ▁strength ▁of ▁the ▁player ' s ▁weapons , ▁but ▁the ▁weapons ▁are ▁upgrad able ▁to ▁just ▁three ▁different ▁levels . ▁The ▁only ▁other ▁def enses ▁the ▁players ▁has ▁is ▁a ▁shield ▁pick - up ▁called ▁the ▁Bar rier ▁that ▁protect s ▁the ▁ship ▁for ▁at ▁least ▁two ▁hits .