▁focus ▁on ▁combat ▁in ▁the ▁In fin ity ▁universe . ▁ ▁On ▁October ▁ 2 1 , ▁ 2 0 1 5 , ▁the ▁In fin ity : ▁Batt les cape ▁K ick st arter ▁was ▁launched . ▁ ▁The ▁campaign ▁succeeded ▁and ▁raised ▁a ▁total ▁of ▁. ▁ ▁Le ad ▁developer ▁Keith ▁Newton ▁announced ▁in ▁an ▁update ▁following ▁the ▁successful ▁campaign ▁that ▁he ▁had ▁begun ▁working ▁full - time ▁on ▁the ▁project . ▁ ▁Development ▁In ▁late ▁August ▁ 2 0 0 4 , ▁on ▁video ▁game ▁development ▁website ▁Game Dev . net , ▁F lav ien ▁Bre b ion ▁created ▁a ▁journal ▁describing ▁the ▁progress ▁of ▁developing ▁the ▁' In fin ity ' ▁game ▁engine , ▁not ▁to ▁be ▁mistaken ▁for ▁Bio W are ' s ▁In fin ity ▁Engine . ▁The ▁game ▁engine ' s ▁features ▁creation ▁of ▁real ▁scale ▁planet ▁terrain , ▁star ▁systems ▁and ▁galaxies ▁using ▁proced ural ▁generation . ▁While ▁it ▁would ▁be ▁possible ▁to ▁create ▁other ▁game ▁assets ▁using ▁a ▁similar ▁method . ▁Bre b ion ▁chose ▁not ▁to ▁do ▁so , ▁as ▁the ▁quality ▁of ▁such ▁assets ▁was ▁uns atisf actory . ▁These ▁assets ▁included ▁ 3 D ▁models ▁of ▁ships ▁and ▁structures , ▁text ures , ▁and ▁music . ▁So ▁instead , ▁contrib utors ▁of ▁the ▁forum ▁community ▁offered ▁their ▁free ▁time ▁producing ▁these ▁assets . ▁ ▁In ▁May ▁ 2 0 0 6 , ▁F lav ien ▁released ▁the ▁fre ew are ▁In fin ity ▁Com bat ▁Pro totype ▁meant ▁to ▁test ▁networking