. ▁By ▁having ▁a ▁unit ▁rest ▁or ▁dig ▁in , ▁st rag gl ers ▁return ▁to ▁the ▁ranks ▁and ▁the ▁unit ' s ▁stats ▁will ▁increase . ▁The ▁multi - day ▁batt les ▁have ▁a ▁day / night ▁cycle ; ▁during ▁night time ▁the ▁player ▁may ▁not ▁initi ate ▁attacks ▁and ▁moving ▁units ▁will ▁have ▁a ▁high ▁cost ▁in ▁health / organ ization . ▁Units ▁reg ain ▁more ▁health ▁and ▁organization ▁while ▁rest ing ▁at ▁night ▁than ▁during ▁day time . ▁In ▁addition , ▁there ▁is ▁a ▁dawn ▁and ▁d usk ▁turn ▁in ▁which ▁attacks ▁may ▁be ▁performed , ▁but ▁at ▁a ▁higher ▁cost ▁in ▁health ▁and ▁organization ▁than ▁day time . ▁In ▁addition , ▁units ▁receive ▁a ▁mor ale ▁penalty ▁from ▁being ▁moved ▁too ▁much ▁at ▁night . ▁Rest ing ▁units ▁during ▁dawn / d usk ▁will ▁be ▁more ▁effective ▁than ▁day time , ▁but ▁less ▁than ▁night time . ▁Units ▁which ▁rest ▁on ▁a ▁city ▁tile ▁will ▁reg ain ▁more ▁health ▁and ▁organization ▁than ▁on ▁other ▁terrain ▁types . ▁ ▁Unit ▁leaders ▁may ▁be ▁killed ▁or ▁wounded ▁in ▁combat , ▁in ▁which ▁case ▁the ▁next ▁highest ▁ranking ▁leader ▁under ne ath ▁them ▁assumes ▁command . ▁In ▁campaign ▁mode , ▁a ▁wounded ▁leader ▁may ▁recover ▁for ▁the ▁next ▁battle , ▁be ▁forced ▁to ▁ret ire , ▁or ▁die ▁from ▁the ▁w ound ▁depending ▁on ▁the ▁sever ity ▁of ▁his ▁injury . ▁Light ly - w ounded ▁leaders ▁will ▁remain ▁in ▁command ▁of ▁their ▁units ▁and ▁lose ▁some ▁of ▁their ▁stats . ▁If