▁aer ial ▁forces , ▁and ▁ground ▁forces . ▁For ▁the ▁ground ▁forces , ▁the ▁player ▁may ▁train , ▁custom ize , ▁and ▁command ▁divisions ▁consisting ▁of ▁various ▁types ▁of ▁inf antry , ▁t anks , ▁and ▁other ▁units . ▁These ▁divisions ▁require ▁equipment ▁and ▁man power ▁to ▁fight ▁properly . ▁The ▁n avy ▁and ▁air ▁force ▁also ▁require ▁men ▁and ▁equipment , ▁including ▁the ▁actual ▁war ships ▁and ▁war plan es ▁that ▁are ▁used ▁in ▁combat . ▁Equ ip ment ▁is ▁produced ▁by ▁military ▁fact ories , ▁while ▁ships ▁are ▁built ▁by ▁dock y ards . ▁These ▁military ▁fact ories ▁and ▁dock y ards ▁are , ▁in ▁turn , ▁constructed ▁by ▁civil ian ▁fact ories , ▁which ▁also ▁construct ▁a ▁variety ▁of ▁other ▁buildings , ▁produce ▁consumer ▁goods ▁for ▁the ▁civil ian ▁population , ▁and ▁over see ▁commerce ▁with ▁other ▁nations . ▁Most ▁nations ▁are ▁initially ▁forced ▁to ▁dev ote ▁a ▁significant ▁number ▁of ▁their ▁civil ian ▁fact ories ▁to ▁producing ▁consumer ▁goods , ▁but ▁as ▁the ▁nation ▁becomes ▁increasing ly ▁mobil ized , ▁more ▁fact ories ▁will ▁be ▁fre ed ▁up ▁for ▁other ▁purposes . ▁M obil ization ▁is ▁represented ▁as ▁a ▁" policy " ▁that ▁the ▁player ▁may ▁adjust ▁with ▁the ▁proper ▁amount ▁of ▁political ▁power , ▁an ▁abstract ▁" resource " ▁that ▁is ▁also ▁used ▁to ▁appoint ▁new ▁minister s ▁and ▁change ▁other ▁fac ets ▁of ▁the ▁nation ' s ▁government . ▁In ▁addition ▁to ▁mobil ization , ▁there ▁are ▁other ▁policies , ▁including ▁the ▁nation ' s ▁st ance