▁complex ▁din osa ur ▁artificial ▁intelligence , ▁with ▁the ▁din osa urs ▁each ▁having ▁individual ▁personal ities ▁that ▁could ▁understand ▁the ▁player ' s ▁condition ▁and ▁amb ush ▁them . ▁The ▁din osa ur ▁anim ations ▁and ▁c ries ▁also ▁did ▁not ▁turn ▁out ▁as ▁he ▁originally ▁en vision ed ▁them . ▁The ▁number ▁of ▁din osa urs ▁in ▁the ▁North ▁American ▁version ▁was ▁increased ▁from ▁the ▁Japanese ▁version , ▁although ▁the ▁number ▁of ▁species ▁remained ▁the ▁same . ▁ ▁D ino ▁Cris is ▁was ▁first ▁revealed ▁at ▁the ▁ 1 9 9 9 ▁Spring ▁Tokyo ▁Game ▁Show . ▁The ▁game ▁was ▁initially ▁released ▁in ▁Japan ▁in ▁July ▁ 1 9 9 9 , ▁two ▁months ▁before ▁Res ident ▁Ev il ▁ 3 : ▁Nem esis . ▁Port s ▁were ▁released ▁for ▁the ▁S ega ▁Dream cast ▁console ▁and ▁Microsoft ▁Windows ▁platform ▁in ▁ 2 0 0 0 . ▁A ▁top - down ▁interpretation ▁of ▁D ino ▁Cris is ▁was ▁in ▁development ▁by ▁UK ▁company ▁M 4 ▁for ▁the ▁Game ▁Boy ▁Color , ▁but ▁was ▁cancel led . ▁M 4 ▁would ▁later ▁develop ▁Res ident ▁Ev il ▁Ga iden ▁for ▁the ▁system ▁instead . ▁Another ▁UK ▁firm ▁called ▁Fl uid ▁Studios ▁was ▁also ▁developing ▁a ▁version ▁of ▁the ▁game ▁for ▁the ▁Game ▁Boy ▁Color . ▁It ▁would ▁have ▁contained ▁all ▁four ▁characters ▁from ▁the ▁original ▁version , ▁as ▁well ▁as ▁seven ▁maps , ▁a ▁hundred ▁different ▁rooms , ▁and ▁five ▁types ▁of ▁din osa urs . ▁However , ▁this ▁game ▁was ▁also ▁can