, ▁the ▁player ▁takes ▁all ▁se eds ▁from ▁one ▁of ▁his ▁holes ▁and ▁relay ▁s ows ▁them ▁counter clock wise ; ▁during ▁each ▁individual ▁sow ing , ▁the ▁starting ▁hole ▁is ▁ski pped ▁( i . e ., ▁no ▁se eds ▁are ▁dropped ▁there ▁even ▁if ▁more ▁than ▁ 1 2 ▁se eds ▁are ▁to ▁be ▁s own ). ▁When ▁the ▁last ▁seed ▁is ▁s own ▁in ▁an ▁empty ▁hole , ▁and ▁if ▁this ▁hole ▁belongs ▁to ▁the ▁player ▁in ▁turn , ▁he ▁or ▁she ▁will ▁capture ▁any ▁seed ▁in ▁the ▁oppos ing ▁hole . ▁ ▁When ▁one ▁of ▁the ▁players ▁cannot ▁move ▁anymore , ▁the ▁game ▁is ▁over . ▁The ▁oppon ent ▁capt ures ▁all ▁the ▁se eds ▁that ▁are ▁left ▁on ▁the ▁board ▁and ▁the ▁winner ▁is ▁the ▁player ▁who ▁captured ▁most ▁se eds . ▁ ▁If ▁a ▁player ▁ends ▁his ▁or ▁her ▁turn ▁with ▁no ▁se eds ▁left ▁in ▁his ▁or ▁her ▁row , ▁the ▁oppon ent ▁must ▁( if ▁it ▁is ▁possible ) ▁choose ▁his ▁move ▁in ▁such ▁a ▁way ▁to ▁bring ▁one ▁or ▁more ▁se eds ▁into ▁the ▁other ' s ▁row . ▁This ▁scheme ▁is ▁found ▁in ▁many ▁man cal as ▁and ▁sometimes ▁referred ▁to ▁as ▁" feed ing " ▁the ▁oppon ent ▁( i . e ., ▁save ▁the ▁oppon ent ▁from ▁star ving ). ▁ ▁Foot notes ▁ ▁References ▁ ▁A yo ay o ▁rules ▁collected ▁by ▁John ▁Pr att ▁ ▁Category : Tr ad itional ▁man cala ▁games ▁Category : Y or uba ▁culture