aming ▁expos itions . ▁However , ▁due ▁to ▁attention ▁drawn ▁by ▁several ▁YouTube ▁stream ers ▁that ▁played ▁through ▁the ▁demo , ▁Pap ers , ▁Please ▁was ▁voted ▁through ▁Green light ▁within ▁days . ▁ ▁With ▁new ▁attention ▁to ▁the ▁project , ▁Pope ▁estimated ▁that ▁the ▁game ▁would ▁now ▁take ▁six ▁months ▁to ▁complete , ▁though ▁it ▁ultimately ▁took ▁nine ▁months . ▁One ▁area ▁he ▁expanded ▁on ▁was ▁to ▁create ▁several ▁unique ▁character ▁names ▁for ▁the ▁various ▁citizens ▁that ▁would ▁pass ▁through ▁the ▁game . ▁He ▁opened ▁up ▁to ▁the ▁public ▁to ▁supply ▁names , ▁but ▁ended ▁up ▁with ▁over ▁ 3 0 , 0 0 0 ▁entries , ▁with ▁more ▁than ▁half ▁he ▁considered ▁unus able ▁as ▁they ▁did ▁not ▁figure ▁the ▁types ▁of ▁Eastern ▁European ▁names ▁he ▁wanted ▁or ▁were ▁otherwise ▁" jo ke ▁names ". ▁After ▁the ▁Green light ▁process , ▁Pope ▁started ▁to ▁add ▁other ▁features ▁that ▁required ▁the ▁player , ▁as ▁a ▁low ly ▁check point ▁worker , ▁to ▁make ▁significant ▁moral ▁dec isions ▁within ▁the ▁game . ▁One ▁such ▁design ▁was ▁the ▁inclusion ▁of ▁the ▁body ▁sc anner , ▁where ▁Pope ▁en vision ed ▁that ▁the ▁player ▁would ▁recognize ▁this ▁being ▁an ▁invasion ▁of ▁priv acy ▁but ▁necessary ▁to ▁detect ▁a ▁suic ide ▁bom ber . ▁These ▁also ▁helped ▁to ▁drive ▁the ▁game ' s ▁narr ative ▁as ▁to ▁provide ▁r ationale ▁for ▁why ▁the ▁player ▁as ▁the ▁pass port ▁check er ▁would ▁need ▁to ▁have ▁access ▁to ▁these ▁new ▁tools ▁in ▁response ▁to ▁the ▁larger ▁events ▁in