▁ends . ▁The ▁turns ▁are ▁divided ▁into ▁ 4 ▁phases , ▁the ▁Mov ement ▁Ph ase , ▁Sho oting ▁Ph ase , ▁Or dn ance ▁Ph ase , ▁and ▁End ▁Ph ase . ▁ ▁During ▁the ▁Mov ement ▁Ph ase , ▁the ▁player ▁can ▁move ▁his ▁ships ▁across ▁the ▁table top . ▁D ifferent ▁ships ▁move ▁at ▁different ▁spe eds , ▁and ▁turn ▁at ▁different ▁rates . ▁Sm aller ▁esc ort s ▁( fr ig ates ▁and ▁destroy ers ) ▁are ▁typically ▁the ▁fast est ▁ships ▁in ▁a ▁fleet . ▁Sh ips ▁can ▁also ▁choose ▁to ▁go ▁into ▁" Special ▁Or ders " ▁at ▁the ▁start ▁of ▁the ▁Mov ement ▁Ph ase . ▁Special ▁Or ders ▁allow ▁ships ▁to ▁move / turn ▁faster , ▁reload ▁their ▁ord n ance , ▁or ▁increase ▁the ▁efficiency ▁of ▁their ▁firing , ▁at ▁the ▁cost ▁of ▁being ▁less ▁able ▁to ▁perform ▁other ▁functions ▁later ▁in ▁the ▁turn ▁( or ▁in ▁other ▁turns ); ▁for ▁example , ▁if ▁a ▁ship ▁uses ▁a ▁Special ▁Order ▁to ▁increase ▁power ▁to ▁the ▁engines ▁to ▁turn , ▁the ▁ship ' s ▁fire power ▁is ▁hal ved ▁that ▁turn . ▁ ▁During ▁the ▁Sho oting ▁Ph ase ▁players ▁fire ▁their ▁ships ' ▁weapons . ▁We ap ons ▁are ▁divided ▁into ▁two ▁broad ▁categories : ▁weapon ▁batter ies ▁and ▁l ances . ▁We ap on ▁B atter ies ▁represent ▁mass ed ▁broad s ides ▁of ▁a ▁variety ▁of ▁( rel atively ) ▁smaller ▁weapons ▁that ▁target ▁an ▁area ▁of ▁space ▁to ▁bra cket ▁and