" ▁mode ▁gives ▁players ▁control ▁over ▁custom ▁oppon ents ▁that ▁they ▁can ▁then ▁fight ▁in ▁the ▁Arena . ▁ ▁Game play ▁ ▁Master ▁of ▁Arena , ▁like ▁Project ▁Ph ant asma , ▁retain s ▁a ▁majority ▁of ▁the ▁core ▁Arm ored ▁Core ▁game play ▁with ▁relatively ▁few ▁changes . ▁The ▁Arena ▁mode ▁introduced ▁in ▁Project ▁Ph ant asma ▁returns ▁and ▁is ▁now ▁a ▁required ▁game play ▁feature ▁in ▁the ▁story ▁rather ▁than ▁an ▁optional ▁addition . ▁We ap ons ▁and ▁items ▁from ▁both ▁preceding ▁games ▁appear ▁along ▁with ▁equipment ▁exclusive ▁to ▁Master ▁of ▁Arena . ▁ ▁The ▁import ▁feature , ▁a ▁core ▁component ▁of ▁the ▁Arm ored ▁Core ▁franch ise , ▁continues ▁in ▁Master ▁of ▁Arena , ▁allowing ▁players ▁to ▁bring ▁their ▁character ▁from ▁Project ▁Ph ant asma ▁or ▁the ▁original ▁Arm ored ▁Core ▁with ▁a ▁save ▁file ▁from ▁their ▁memory ▁card . ▁Like ▁Project ▁Ph ant asma , ▁players ▁can ▁opt ▁to ▁create ▁a ▁brand ▁new ▁character , ▁but ▁will ▁be ▁locked ▁out ▁of ▁certain ▁weapons ▁and ▁items ▁from ▁earlier ▁games . ▁▁ ▁Master ▁of ▁Arena ▁has ▁ 1 9 ▁miss ions ▁and ▁ 1 0 ▁aren as ▁that ▁cover ▁over ▁a ▁hundred ▁oppon ents . ▁The ▁Arena ▁mode ▁is ▁split ▁into ▁two ▁versions . ▁On ▁the ▁game ' s ▁first ▁disc , ▁several ▁Arena ▁matches ▁are ▁built ▁into ▁the ▁story , ▁whereas ▁the ▁second ▁disc , ▁titled ▁EX ▁Arena , ▁covers ▁the ▁majority ▁of ▁the ▁Arena ▁game play ▁separate ▁from ▁the ▁core ▁story . ▁A ▁" R ank er ▁M K