izont ally ▁when ▁the ▁player ▁j umps , ▁in ▁J ump ing ▁Flash ! ▁the ▁camera ▁til ts ▁down wards ▁when ▁a ▁double - j ump ▁or ▁triple - j ump ▁is ▁performed ▁to ▁allow ▁the ▁player ▁to ▁see ▁Rob bit ' s ▁shadow ▁and ▁easily ▁plan ▁a ▁landing ▁spot . ▁The ▁player ▁has ▁the ▁ability ▁to ▁shoot ▁a ▁low - power ed ▁las er ▁beam ▁at ▁a ▁target ▁indicator ▁in ▁the ▁middle ▁of ▁the ▁screen . ▁The ▁player ▁can ▁find ▁and ▁use ▁fire works ▁for ▁Rob bit ▁to ▁damage ▁enemies . ▁These ▁include ▁cher ry ▁bomb s , ▁rock ets , ▁Roman ▁cand les ▁and ▁sp inners . ▁ ▁Each ▁level ▁has ▁a ▁time ▁limit ▁of ▁ten ▁minutes , ▁which ▁ends ▁the ▁game ▁if ▁it ▁is ▁exceed ed . ▁A ▁player ▁losing ▁all ▁lives ▁is ▁presented ▁with ▁a ▁choice ▁to ▁continue ▁or ▁return ▁to ▁the ▁title ▁screen . ▁Power - ups ▁scattered ▁across ▁each ▁world , ▁presented ▁as ▁picture ▁frames , ▁include ▁car ro ts ▁that ▁extend ▁Rob bit ' s ▁health , ▁extra ▁lives , ▁time - outs ▁that ▁stop ▁the ▁clock ▁and ▁free ze ▁the ▁level ' s ▁dynamics ▁for ▁a ▁few ▁seconds , ▁hour glass es ▁that ▁extend ▁the ▁player ' s ▁time , ▁and ▁power ▁p ills ▁that ▁make ▁Rob bit ▁inv inci ble ▁for ▁a ▁short ▁period ▁of ▁time . ▁En em ies ▁in ▁the ▁game ▁vary ▁from ▁anth rop omorphic ▁versions ▁of ▁cre atures ▁to ▁rob ots ▁and ▁plants . ▁ ▁The ▁game ▁is ▁composed ▁of