▁light ▁up . ▁T ether ing ▁c ables ▁and ▁short ened ▁cable ▁duration ▁on ▁oppon ents ▁are ▁used , ▁similar ▁to ▁Ro cket ▁Ball . ▁Win ning ▁on ▁a ▁st olen ▁ro cket ▁will ▁un lock ▁it , ▁as ▁in ▁the ▁other ▁two ▁game ▁modes . ▁ ▁Development ▁Origin ally ▁developed ▁for ▁the ▁Sony ▁Play Station , ▁Ro cket ▁J ockey ▁became ▁a ▁PC ▁title ▁because , ▁according ▁to ▁designer / le ad ▁programmer ▁Se an ▁Cal la han , ▁" hard ware ▁limitations ▁and ▁longer ▁lead ▁times ▁forced ▁the ▁switch ▁to ▁PC ▁as ▁the ▁initial ▁platform ." ▁A ▁Play Station ▁version ▁was ▁still ▁sl ated ▁for ▁release ▁in ▁the ▁months ▁after ▁the ▁PC ▁version ▁appeared , ▁but ▁it ▁was ▁eventually ▁cancel led . ▁ ▁The ▁development ▁team ▁included ▁Ron ▁C obb ▁( con cept ▁artist ▁and ▁character ▁designer ), ▁Steve ▁Mer etz ky ▁( writer ▁and ▁director ), ▁and ▁El on ▁Mus k ▁( program mer ). ▁ ▁Rem akes ▁ ▁Several ▁Ro cket ▁J ockey ▁re make ▁attempts ▁have ▁come ▁and ▁gone ▁since ▁the ▁late ▁ 1 9 9 0 s . ▁Most ▁have ▁been ▁grass - ro ots ▁initi atives ▁conce ived ▁as ▁modifications ▁of ▁other ▁commercial ▁games . ▁ ▁The ▁first ▁such ▁project ▁to ▁see ▁any ▁progress ▁used ▁the ▁original ▁Un real ▁Tournament ▁game ▁as ▁a ▁foundation . ▁A ▁partial ▁game play ▁hack ▁and ▁a ▁hand ful ▁of ▁them ed ▁maps ▁were ▁released . ▁ ▁Another ▁ill - f ated ▁project ▁appeared ▁in ▁the ▁Qu ake ▁ 3 ▁community