▁integer ▁( int ) ▁ ▁float ▁ ▁string ▁ ▁struct ▁ ▁N W Script ▁has ▁also ▁introduced ▁some ▁data ▁types ▁for ▁purposes ▁of ▁the ▁Never w inter ▁N ights ▁game : ▁ ▁object ▁( ref ers ▁to ▁game ▁objects , ▁such ▁as ▁N PC s ▁and ▁place able ▁objects ). ▁ ▁location ▁( ref ers ▁to ▁the ▁in - game ▁location ▁of ▁an ▁object , ▁consisting ▁of ▁an ▁area ▁object ▁reference , ▁a ▁vector ▁and ▁a ▁float ▁describing ▁the ▁position ▁and ▁facing ▁within ▁the ▁area ). ▁ ▁talent ▁( ref ers ▁to ▁sp ells ▁and ▁ab ilities ). ▁ ▁vector ▁( ref ers ▁to ▁coordinates ▁of ▁an ▁object , ▁and ▁is ▁a ▁construct ▁of ▁three ▁flo ats ). ▁ ▁item property ▁( ref ers ▁to ▁ab ilities ▁on ▁items ▁such ▁as ▁weapons ▁for ▁use ▁in ▁the ▁game ). ▁ ▁effect ▁( ref ers ▁to ▁game - me chan ics - alter ing ▁effects ▁on ▁objects ; ▁for ▁example ▁effects ▁created ▁by ▁sp ells , ▁dise ases , ▁and ▁displayed ▁visual ▁effects ). ▁ ▁File ▁format ▁When ▁saving ▁a ▁script , ▁the ▁Aur ora ▁Tool set ▁saves ▁the ▁plain ▁text ▁of ▁the ▁script ▁as ▁a ▁file ▁with ▁a ▁. n ss ▁filename ▁extension . ▁When ▁compiling ▁the ▁script , ▁a ▁. n cs ▁containing ▁Byte code ▁to ▁be ▁run ▁on ▁the ▁N W Script ▁Virtual ▁Machine ▁file ▁is ▁created . ▁If ▁turned ▁on , ▁a ▁debug ▁information ▁file ▁with ▁an ▁. nd b ▁extension ▁is ▁also ▁created . ▁The ▁game ▁uses ▁only ▁the ▁.