ats u ▁did ▁not ▁respond ▁for ▁some ▁time . ▁Sak ag uch i ▁wor ried ▁that ▁U em ats u ▁might ▁quit ▁the ▁project ▁altogether . ▁In ▁fact , ▁U em ats u ▁realized ▁Sak ag uch i ' s ▁wishes ▁for ▁the ▁title ▁and ▁had ▁to ▁re th ink ▁his ▁approach ▁entirely . ▁With ▁the ▁second ▁submission , ▁U em ats u ▁stated ▁that ▁he ▁might ▁leave ▁if ▁his ▁music ▁still ▁did ▁not ▁fit , ▁but ▁it ▁did ▁and ▁he ▁remained ▁as ▁composer . ▁In ▁contrast ▁to ▁the ▁majority ▁of ▁his ▁earlier ▁works , ▁which ▁made ▁heavy ▁use ▁of ▁purely ▁mel od ic ▁pieces ▁and ▁" j og ging ▁music ", ▁U em ats u ▁concentr ated ▁on ▁a ▁mixture ▁between ▁video ▁game ▁and ▁film ▁music ▁to ▁emphas ize ▁em otion ▁and ▁ambient ▁sounds . ▁He ▁also ▁worked ▁to ▁avoid ▁creating ▁signature ▁j ing les ▁and ▁fan f ares . ▁The ▁most ▁difficult ▁pieces ▁for ▁him ▁were ▁battle ▁tracks : ▁the ▁main ▁battle ▁theme ▁was ▁seven ▁minutes ▁long , ▁but ▁broken ▁into ▁small ▁pieces ▁that ▁varied ▁depending ▁on ▁situations ▁and ▁could ▁be ▁cu ed ▁in ▁depending ▁on ▁what ▁was ▁happening ▁on ▁the ▁battle field . ▁The ▁game ' s ▁theme ▁song , ▁, ▁was ▁composed ▁by ▁U em ats u ▁with ▁lyr ics ▁by ▁Sak ag uch i . ▁Its ▁lyr ics ▁are ▁about ▁the ▁world ▁someone ▁is ▁in ▁not ▁being ▁where ▁they ▁are ▁meant ▁to ▁be , ▁with ▁the ▁phrase ▁" going ▁home " ▁being ▁used ▁progress ively ▁through ▁the ▁song