▁the ▁game ▁was ▁not ▁completely ▁ful filled , ▁as ▁he ▁wanted ▁to ▁develop ▁more ▁complex ▁din osa ur ▁artificial ▁intelligence . ▁However , ▁he ▁did ▁believe ▁the ▁team ▁was ▁able ▁to ▁create ▁sufficiently ▁detailed ▁environments ▁despite ▁hardware ▁limitations . ▁ ▁D ino ▁Cris is ▁was ▁a ▁critical ▁and ▁commercial ▁success , ▁with ▁the ▁Play Station ▁version ▁s elling ▁over ▁ 2 . 4 ▁million ▁copies . ▁Crit ics ▁drew ▁heavy ▁compar isons ▁to ▁Res ident ▁Ev il , ▁with ▁some ▁describing ▁it ▁as ▁" Res ident ▁Ev il ▁with ▁din osa urs ." ▁They ▁also ▁pra ised ▁the ▁game ' s ▁intensity , ▁graphics , ▁and ▁game play . ▁Some ▁criticism ▁was ▁directed ▁towards ▁the ▁lack ▁of ▁din osa ur ▁variety , ▁repet itive ▁environments , ▁and ▁ted ious ▁puzz les . ▁D ino ▁Cris is ▁was ▁port ed ▁to ▁the ▁S ega ▁Dream cast ▁and ▁Microsoft ▁Windows ▁in ▁ 2 0 0 0 , ▁and ▁was ▁re - re leased ▁for ▁the ▁Play Station ▁Network ▁in ▁ 2 0 0 6 . ▁Two ▁different ▁versions ▁for ▁the ▁Game ▁Boy ▁Color ▁were ▁in ▁development , ▁but ▁both ▁were ▁cancel led . ▁ ▁Game play ▁ ▁D ino ▁Cris is ▁features ▁surv ival ▁horror ▁game play ▁that ▁is ▁very ▁similar ▁to ▁Cap com ' s ▁early ▁Res ident ▁Ev il ▁titles . ▁Regin a ▁can ▁walk , ▁run , ▁turn , ▁back ped al , ▁push ▁and ▁clim b ▁objects , ▁and ▁perform ▁a ▁ 1 8 0 - deg ree ▁turn . ▁A