▁developed ▁and ▁published ▁by ▁Cap com ▁originally ▁for ▁the ▁Play Station ▁console ▁in ▁ 1 9 9 9 . ▁It ▁is ▁the ▁first ▁install ment ▁in ▁the ▁D ino ▁Cris is ▁series ▁and ▁was ▁developed ▁by ▁the ▁same ▁team ▁behind ▁Cap com ' s ▁Res ident ▁Ev il ▁series , ▁including ▁director ▁Shin ji ▁Mik ami , ▁and ▁shares ▁many ▁similar ities ▁with ▁it . ▁The ▁story ▁follows ▁Regin a , ▁a ▁special ▁operations ▁agent ▁sent ▁with ▁a ▁team ▁to ▁investigate ▁a ▁se cluded ▁island ▁research ▁facility . ▁F inding ▁the ▁place ▁over run ▁with ▁din osa urs , ▁Regin a ▁must ▁fight ▁through ▁the ▁facility ▁to ▁discover ▁its ▁secre ts ▁and ▁ultimately ▁escape ▁alive . ▁ ▁Instead ▁of ▁the ▁pre - render ed ▁background s ▁of ▁the ▁Res ident ▁Ev il ▁games ▁that ▁preced ed ▁it , ▁D ino ▁Cris is ▁uses ▁an ▁original ▁real - time ▁engine ▁with ▁ 3 D ▁environments . ▁Game play ▁features ▁traditional ▁surv ival ▁horror ▁mechan ics ▁including ▁action ▁and ▁puzz les , ▁and ▁it ▁was ▁developed ▁to ▁have ▁more ▁consistent ▁vis cer al ▁terror ▁with ▁the ▁din osa urs ▁being ▁quick , ▁intellig ent , ▁and ▁violent . ▁Cap com ▁would ▁later ▁market ▁the ▁game ▁as ▁" pan ic ▁horror " ▁as ▁opposed ▁to ▁" sur v ival ▁horror " ▁due ▁to ▁these ▁design ▁changes . ▁The ▁team ▁used ▁car n iv orous ▁animals ▁as ▁references ▁for ▁anim ating ▁the ▁din osa urs ▁and ▁programming ▁their ▁behav iors . ▁Mik ami ' s ▁vision ▁for