▁compreh ensive ▁controls . ▁He ▁critic ized ▁the ▁game ▁for ▁the ▁impact ▁that ▁the ▁control ▁scheme ▁had ▁on ▁play ability , ▁saying ▁" more ▁precise ▁control ▁over ▁looking ▁about ▁would ▁have ▁helped ▁out ▁consider ably ". ▁ ▁Game Sp ot ' s ▁Joe ▁F iel der ▁wrote ▁that ▁the ▁identical ▁graph ical ▁quality ▁was ▁" un fortun ate ▁because ▁they ' re ▁looking ▁more ▁and ▁more ▁dated ▁as ▁time ▁goes ▁by ." ▁Game Pro ' s ▁The ▁F resh man ▁echo ed ▁the ▁lack ▁of ▁improvement ▁in ▁the ▁visual s , ▁writing ▁that ▁while ▁the ▁game ▁looked ▁" f ine ", ▁he ▁believed ▁" a ▁little ▁work ▁to ▁improve ▁the ▁overall ▁presentation ▁would ▁have ▁been ▁nice ." ▁Game ▁Revolution ' s ▁Rad akov ic ▁reported ▁that ▁a ▁bug ▁in ▁the ▁game ' s ▁split - screen ▁mode ▁caused ▁Player ▁ 1 ▁to ▁not ▁have ▁a ▁working ▁rad ar , ▁which ▁was ▁a ▁major ▁dis adv antage , ▁calling ▁it ▁" ine pt ". ▁The ▁lack ▁of ▁evolution ▁in ▁the ▁game ▁was ▁a ▁particular ▁point ▁of ▁criticism ▁shared ▁by ▁many ▁review ers , ▁with ▁Game ▁Inform er ' s ▁Andrew ▁Re iner ▁writing , ▁" If ▁you ' ve ▁played ▁the ▁other ▁two ▁versions , ▁then ▁you ' ve ▁essentially ▁played ▁a ▁piece ▁of ▁this ▁one ▁as ▁well ." ▁Next ▁Generation ' s ▁Greg ▁Or lando , ▁while ▁comment ing ▁on ▁the ▁ag ing ▁concept ▁of ▁the ▁game , ▁still ▁found ▁there ▁to ▁be ▁enough ▁in ▁the ▁game ▁worth ▁playing , ▁saying ▁" The