▁using ▁SD L . ▁The ▁port ▁was ▁first ▁to ▁Linux , ▁then ▁to ▁C yg win , ▁and ▁finally ▁to ▁a ▁native ▁Windows ▁build ▁using ▁the ▁Wat com ▁C ++ ▁compiler , ▁which ▁was ▁the ▁compiler ▁used ▁for ▁the ▁original ▁D OS ▁build ▁( des p ite ▁being ▁compiled ▁with ▁Wat com ▁C ++, ▁Build ▁is ▁plain ▁C .) ▁There ▁was ▁some ▁talk ▁of ▁Matt ▁Sa ett ler ▁using ▁this ▁to ▁port ▁ED u ke ▁to ▁Windows , ▁but ▁nothing ▁came ▁of ▁it . ▁▁ ▁J ono F ▁port ▁ ▁A ▁second ▁source ▁port ▁was ▁made ▁to ▁Windows , ▁and ▁later ▁to ▁Linux ▁and ▁Mac ▁OS ▁X , ▁by ▁Jon athon ▁F ow ler ▁( J ono F ). ▁This ▁port , ▁J FD u ke 3 D , ▁initially ▁did ▁not ▁have ▁network ▁game ▁support , ▁though ▁this ▁was ▁added ▁later ▁in ▁development . ▁▁ ▁Pol ym ost ▁ ▁The ▁task ▁of ▁updating ▁the ▁Build ▁engine ▁to ▁a ▁true ▁ 3 D ▁render er ▁was ▁taken ▁on ▁by ▁Silver man ▁himself . ▁In ▁the ▁release ▁notes ▁for ▁J FD u ke 3 D , ▁he ▁wrote : ▁" When ▁ 3 D ▁Real ms ▁released ▁the ▁Duke ▁N uk em ▁ 3 D ▁source ▁code , ▁I ▁thought ▁somebody ▁would ▁do ▁a ▁OpenGL ▁or ▁Direct 3 D ▁port . ▁Well , ▁after ▁a ▁few ▁months ▁passed , ▁I ▁saw ▁no ▁sign ▁of ▁somebody ▁working ▁on ▁a ▁true ▁hardware - ac cel er ated ▁port ▁of ▁Build , ▁just ▁people ▁saying ▁it ▁wasn