▁systems ▁despite ▁fault s ▁with ▁their ▁overall ▁implementation , ▁while ▁Robinson ▁found ▁the ▁game play ▁suffered ▁from ▁the ▁design ▁goals ▁that ▁had ▁fue led ▁its ▁creation . ▁Castle ▁was ▁positive ▁about ▁the ▁variety ▁of ▁game play ▁and ▁tact ical ▁elements ▁despite ▁some ▁st iff ▁combat ▁mechan ics , ▁but ▁noted ▁the ▁in ability ▁to ▁alter ▁difficulty ▁being ▁a ▁point ▁against ▁the ▁game . ▁W ish nov ▁pra ised ▁the ▁fast ▁pace ▁and ▁variety ▁of ▁the ▁combat , ▁but ▁found ▁that ▁more ▁cum bers ome ▁R PG ▁elements ▁and ▁a ▁lack ▁of ▁overall ▁control ▁neg atively ▁impact ed ▁the ▁experience . ▁Game Tra ilers ▁generally ▁pra ised ▁about ▁the ▁way ▁game play ▁and ▁combat ▁was ▁handled ▁despite ▁some ▁" cl unk y " ▁moments , ▁but ▁was ▁less ▁positive ▁the ▁multi player ▁option ' s ▁balance ▁and ▁variety . ▁Edge , ▁while ▁not ing ▁multiple ▁core ▁similar ities ▁with ▁other ▁games ▁within ▁the ▁genre , ▁found ▁that ▁other ▁elements ▁came ▁together ▁to ▁make ▁it ▁a ▁more ▁fast - p ac ed ▁cin ematic ▁experience ▁than ▁other ▁traditional ▁R PG s ; ▁Full er ▁enjoyed ▁the ▁battle ▁system , ▁but ▁thought ▁that ▁it ▁lack ed ▁challenge ▁and ▁had ▁difficulties ▁with ▁the ▁camera . ▁Park in ▁was ▁generally ▁positive ▁about ▁combat , ▁particularly ▁about ▁the ▁bl ending ▁and ▁grad ual ▁growth ▁of ▁character ▁ab ilities , ▁while ▁N intendo ▁Power ▁called ▁the ▁battle ▁system ▁" s atisf ying " ▁and ▁the ▁multi player ▁" sur pr ising ly ▁worth while ". ▁Multiple ▁review ers ▁commented ▁on