▁science ▁fiction ▁elements , ▁the ▁team ▁worked ▁to ▁distance ▁the ▁setting ▁from ▁those ▁elements ▁by ▁foc using ▁on ▁bright , ▁natural ▁colors ▁for ▁the ▁environments . ▁The ▁bi ograph ies ▁of ▁the ▁main ▁cast ▁were ▁put ▁together ▁during ▁the ▁story ' s ▁creation . ▁Origin ally , ▁according ▁to ▁Hat ano , ▁the ▁game ' s ▁theme ▁was ▁to ▁have ▁been ▁the ▁" all - important ▁drama ▁that ▁takes ▁place ▁between ▁a ▁man ▁and ▁a ▁woman ", ▁but ▁as ▁development ▁progress ed ▁it ▁was ▁changed ▁to ▁a ▁theme ▁of ▁general ▁companion ship , ▁although ▁the ▁original ▁story ▁remained ▁the ▁same . ▁Hat ano ▁suggested ▁incorpor ating ▁dialog ue ▁into ▁the ▁game play ▁rather ▁than ▁restrict ing ▁it ▁to ▁cut sc enes . ▁This ▁approach ▁was ▁inspired ▁by ▁both ▁Un chart ed ▁and ▁television ▁series ▁The ▁West ▁Wing . ▁The ▁concept ▁was ▁initially ▁put ▁forward ▁as ▁a ▁jo ke ▁about ▁Z ael ' s ▁habit ▁of ▁kick ing ▁doors ▁open , ▁and ▁how ▁his ▁compan ions ▁would ▁comment ▁on ▁how ▁he ▁always ▁did ▁this . ▁After ▁receiving ▁positive ▁feedback , ▁they ▁implemented ▁it ▁and ▁kept ▁in ▁Z ael ' s ▁behavior . ▁Sak ag uch i ▁used ▁this ▁in - game ▁dialog ue ▁to ▁help ▁convey ▁the ▁characters ' ▁personal ities : ▁as ▁part ▁of ▁this , ▁ad libs ▁from ▁the ▁actors ▁were ▁included , ▁and ▁contin ual ▁adjust ments ▁were ▁made ▁to ▁the ▁script . ▁The ▁characters ' ▁art work ▁also ▁prompt ed ▁Sak ag uch i ▁to ▁make ▁changes ▁so ▁the ▁characters