▁accessible ▁at ▁each ▁location . ▁ ▁Min ig ames : ▁on ▁location , ▁a ▁single ▁ant ▁can ▁appear , ▁causing ▁the ▁game ▁to ▁switch ▁to ▁the ▁" sh oot ing ▁min ig ame ". ▁One ▁rare ▁occasions , ▁a ▁character ▁can ▁brand ish ▁a ▁kn ife , ▁and ▁the ▁game ▁switch es ▁to ▁the ▁" kn ife - f ight ▁min ig ame ". ▁A ▁fire ▁can ▁break ▁out , ▁and ▁the ▁" fire - ext ingu ishing ▁min ig ame " ▁starts . ▁Most ▁commonly , ▁the ▁game ▁switch es ▁over ▁to ▁" action " ▁part ▁of ▁the ▁game . ▁As ▁typical ▁for ▁advent ure ▁games , ▁progress ▁is ▁complicated ▁by ▁various ▁smaller ▁story ▁ar cs ▁which ▁Dr . ▁Brad ley ▁can ▁resolve . ▁One ▁of ▁them ▁involves ▁a ▁myster ious ▁" Ne pt une " ▁secret ▁society ▁and ▁a ▁murder ▁case . ▁There ▁is ▁also ▁a ▁rom ance ▁plot . ▁The ▁non linear ▁narr ative ▁comes ▁about ▁as ▁it ▁depends ▁which ▁location ▁Dr . ▁Brad ley ▁vis its ▁at ▁what ▁time , ▁and ▁whether ▁he ▁meets ▁certain ▁characters ▁and ▁whether ▁he ▁adv ances ▁their ▁story ▁in ▁time . ▁The ▁plot ▁also ▁involves ▁making ▁dec isions ▁which ▁characters ▁to ▁meet , ▁and ▁support . ▁ ▁Action ▁At ▁certain ▁places ▁or ▁due ▁to ▁events , ▁the ▁game ▁world ▁switch es ▁into ▁a ▁top - down ▁perspective ▁and ▁the ▁player ▁assumes ▁control ▁of ▁Dr . ▁Brad ley ▁to ▁navigate ▁him ▁around ▁in ▁a ▁fin er ▁detail ▁( in ▁the ▁advent ure ▁mode ▁he ▁can