▁a ▁leader ▁was ▁more ▁sever ely ▁wounded , ▁the ▁game ▁will ▁ask ▁the ▁player ▁if ▁he ▁wants ▁the ▁leader ▁to ▁remain ▁in ▁command . ▁If ▁so , ▁the ▁unit ▁will ▁not ▁be ▁able ▁to ▁move ▁for ▁the ▁rest ▁of ▁the ▁game . ▁Le aders ▁who ▁are ▁killed ▁or ▁sust ain ▁major ▁w ounds ▁will ▁be ▁automatically ▁replaced ▁by ▁their ▁sub ordinate . ▁Units ▁in ▁the ▁same ▁command ▁structure ▁as ▁the ▁leader ▁who ▁was ▁killed ▁or ▁wounded ▁will ▁suffer ▁loss ▁of ▁mor ale . ▁Con vers ely , ▁a ▁unit ▁that ▁k ills ▁or ▁w ounds ▁an ▁enemy ▁leader ▁will ▁get ▁a ▁mor ale ▁boost ▁along ▁with ▁all ▁units ▁in ▁its ▁command ▁structure . ▁Each ▁leader ▁has ▁four ▁rating ▁stats ; ▁the ▁higher ▁these ▁are , ▁the ▁more ▁effectively ▁a ▁unit ▁will ▁perform . ▁Each ▁unit ▁further more ▁has ▁several ▁stats ▁which ▁also ▁influence ▁its ▁combat ▁strength ▁and ▁effect iveness ; ▁the ▁Exper ience ▁rating ▁goes ▁up ▁between ▁batt les ▁if ▁the ▁unit ▁was ▁engaged ▁in ▁the ▁previous ▁battle ▁of ▁a ▁campaign , ▁while ▁the ▁Qu ality ▁stat ▁dro ps ▁as ▁the ▁war ▁progress es ▁( reflect ing ▁a ▁higher ▁number ▁of ▁cons cript s ▁and ▁other ▁lower ▁quality ▁soldiers ▁as ▁time ▁goes ▁on ). ▁ ▁The ▁number ▁of ▁cas ual ties ▁a ▁unit ▁inf lic ts ▁in ▁battle ▁( as ▁well ▁as ▁the ▁lik elihood ▁of ▁a ▁leader ▁being ▁killed / w ounded ) ▁is ▁calculated ▁based ▁on ▁the ▁unit ' s ▁fire power , ▁weapon ▁type , ▁the ▁unit ▁leader ' s