. ▁Block ing ▁and ▁actions ▁such ▁as ▁v ault ing ▁over ▁low ▁obst acles ▁are ▁performed ▁by ▁holding ▁the ▁B ▁button . ▁Z ael ▁can ▁also ▁move ▁to ▁take ▁cover ▁behind ▁objects , ▁which ▁allows ▁them ▁to ▁break ▁an ▁enemy ' s ▁line ▁of ▁sight ▁on ▁them ▁or ▁cre ep ▁along ▁walls . ▁During ▁combat , ▁a ▁character ' s ▁T ension ▁gauge ▁will ▁fill , ▁en abling ▁the ▁performance ▁of ▁special ▁moves : ▁these ▁can ▁vary ▁from ▁dealing ▁damage ▁to ▁enemies ▁across ▁a ▁wide ▁area ▁to ▁rev iving ▁un cons cious ▁al lies . ▁ ▁A ▁skill ▁unique ▁to ▁Z ael ▁is ▁G ather ing : ▁when ▁activ ated , ▁all ▁enemies ▁within ▁an ▁area ▁will ▁focus ▁their ▁attention ▁on ▁him , ▁allowing ▁other ▁team ▁members ▁to ▁act ▁without ▁inter ruption . ▁As ▁the ▁game ▁progress es , ▁Z ael ▁can ▁issue ▁commands ▁to ▁the ▁other ▁team ▁members , ▁with ▁the ▁perspective ▁switching ▁to ▁a ▁top - down ▁view ▁for ▁this ▁action . ▁In ▁addition ▁to ▁standard ▁combat , ▁players ▁can ▁switch ▁to ▁a ▁behind - the - should er ▁perspective ▁for ▁manually ▁firing ▁Z ael ' s ▁cross bow , ▁which ▁can ▁launch ▁a ▁variety ▁of ▁am mun ition ▁at ▁enemies ▁and ▁objects . ▁En em ies ▁in ▁Z ael ' s ▁s ights ▁will ▁have ▁their ▁weak ness es ▁and ▁ab ilities ▁revealed . ▁In ▁battle , ▁destruct ible ▁objects ▁in ▁the ▁environment ▁can ▁be ▁used ▁by ▁the ▁party ▁to ▁defeat ▁enemies ; ▁these ▁objects ▁reg ener ate ▁after ▁a