▁by ▁Sh iges ato ▁I to i ▁( M other ▁series ), ▁T sun ek azu ▁I sh ih ara ▁( P ok ém on ▁series ), ▁Sh iger u ▁Mi y am oto ▁( M ario , ▁Zel da , ▁and ▁more ), ▁and ▁eventually ▁S ator u ▁I w ata . ▁Mi y am oto ▁spoke ▁eager ly ▁about ▁the ▁innov ative ▁development ▁of ▁C abb age ▁across ▁the ▁years ▁until ▁early ▁ 2 0 0 0 . ▁Years ▁later , ▁he ▁reflected ▁that ▁it ▁had ▁dr ift ed ▁sil ently ▁into ▁can cellation ▁but ▁that ▁it ▁has ▁deeply ▁influenced ▁his ▁games ▁such ▁as ▁Animal ▁Cross ing ▁and ▁N int end ogs . ▁ ▁Development ▁C abb age ▁was ▁announced ▁in ▁ 1 9 9 7 ▁as ▁a ▁game ▁in ▁which ▁the ▁player ▁was ▁able ▁to ▁raise , ▁feed , ▁and ▁carry ▁around ▁a ▁" C abb age ". ▁Sh iger u ▁Mi y am oto ▁stated ▁at ▁the ▁time ▁that ▁the ▁game ▁had ▁been ▁in ▁development ▁for ▁five ▁years . ▁C abb age ▁was ▁the ▁working ▁title ▁of ▁the ▁game , ▁though ▁it ▁appeared ▁to ▁be ▁" str ang ely ▁popular " ▁with ▁the ▁staff . ▁It ▁was ▁something ▁I to i ▁" random ly ▁bl urt ed ▁out " ▁at ▁some ▁point ▁during ▁development , ▁but ▁he ▁was ▁fine ▁with ▁stick ing ▁to ▁it , ▁as ▁there ▁wer en ' t ▁any ▁other ▁names ▁on ▁the ▁board . ▁Kot aku ▁noted ▁the ▁odd ▁name , ▁describing ▁it ▁as ▁"