▁R AGE ▁Technology ▁Group ▁as ▁a ▁division ▁of ▁Rock star ▁San ▁Diego . ▁R AGE ▁Technology ▁Group ▁started ▁developing ▁what ▁would ▁later ▁become ▁R AGE , ▁based ▁on ▁Rock star ▁San ▁Diego ' s ▁previous ▁Angel ▁Game ▁Engine ▁( AGE ). ▁The ▁first ▁game ▁to ▁use ▁the ▁engine ▁was ▁Rock star ▁San ▁Diego ' s ▁Rock star ▁Games ▁Pres ents ▁Table ▁Tennis , ▁released ▁for ▁X box ▁ 3 6 0 ▁on ▁May ▁ 2 3 , ▁ 2 0 0 6 ▁and ▁port ed ▁to ▁the ▁W ii ▁more ▁than ▁a ▁year ▁later . ▁Since ▁then , ▁R AGE ▁integr ates ▁the ▁third - party ▁middle ware ▁components ▁Eu ph oria ▁and ▁Bul let , ▁as ▁character ▁animation ▁engine ▁and ▁physics ▁engine , ▁respectively . ▁ ▁On ▁sevent h ▁generation ▁cons oles , ▁Play Station ▁ 3 ▁and ▁X box ▁ 3 6 0 , ▁R AGE ▁often ▁saw ▁a ▁dispar ity ▁in ▁the ▁optimization ▁on ▁the ▁hardware : ▁major ▁titles ▁on ▁Play Station ▁ 3 ▁usually ▁had ▁lower ▁resolution ▁and ▁minor ▁graph ic ▁effects , ▁as ▁in ▁Grand ▁The ft ▁Auto ▁IV ▁( 7 2 0 p ▁vs . ▁ 6 4 0 p ), ▁in ▁Mid night ▁Club : ▁Los ▁Angeles ▁( 1 2 8 0 x 7 2 0 p ▁vs . ▁ 9 6 0 x 7 2 0 p ) ▁and ▁in ▁Red ▁Dead ▁Red em ption ▁( 7 2 0 p ▁vs . ▁ 6 4 0 p ). ▁Despite ▁its ▁problems ▁in ▁optimization ▁equality ,