▁among ▁the ▁players . ▁ ▁Play ers ▁are ▁instruct ed ▁to ▁assume ▁the ▁token / s us pect ▁nearest ▁them . ▁In ▁older ▁versions , ▁play ▁begins ▁with ▁Miss ▁Sc ar lett ▁and ▁proceed s ▁clock wise . ▁In ▁modern ▁versions , ▁all ▁players ▁roll ▁the ▁die / d ice ▁and ▁the ▁highest ▁total ▁starts ▁the ▁game , ▁with ▁play ▁proceed ing ▁clock wise . ▁Play ers ▁roll ▁the ▁die / d ice ▁and ▁move ▁along ▁the ▁board ' s ▁cor rid or ▁spaces , ▁or ▁into ▁the ▁rooms ▁accordingly . ▁ ▁The ▁objective ▁of ▁the ▁game ▁is ▁to ▁dedu ce ▁the ▁details ▁of ▁the ▁murder , ▁i . e . ▁the ▁cards ▁in ▁the ▁en velope . ▁There ▁are ▁six ▁characters , ▁six ▁murder ▁weapons ▁and ▁nine ▁rooms , ▁leaving ▁the ▁players ▁with ▁ 3 2 4 ▁possibilities . ▁As ▁soon ▁as ▁a ▁player ▁enters ▁a ▁room , ▁they ▁may ▁make ▁a ▁suggestion ▁as ▁to ▁the ▁details , ▁naming ▁a ▁suspect , ▁the ▁room ▁they ▁are ▁in , ▁and ▁weapon . ▁For ▁example : ▁" I ▁suggest ▁it ▁was ▁Professor ▁Pl um , ▁in ▁the ▁D ining ▁Room , ▁with ▁the ▁cand l est ick ." ▁The ▁player ' s ▁suggestion ▁must ▁include ▁the ▁room ▁they ▁are ▁currently ▁in ; ▁suggestions ▁may ▁not ▁be ▁made ▁in ▁the ▁cor rid ors . ▁The ▁tokens ▁for ▁the ▁suggested ▁suspect ▁and ▁weapon ▁are ▁immediately ▁moved ▁into ▁that ▁room , ▁if ▁they ▁are ▁not ▁both ▁already ▁present . ▁Sug gest ing ▁an ▁oppon ent ' s