▁similar ▁to ▁those ▁for ▁Un chart ed : ▁Dra ke ' s ▁Fort une ▁and ▁Far ▁Cry ▁ 2 , ▁with ▁one ▁notable ▁exception : ▁the ▁" W ar h awk ▁Sand ▁Table ". ▁It ' s ▁a ▁place ▁to ▁plan ▁in - game ▁strateg ies ▁using ▁" V R " ▁set - pie ces — ve h icles , ▁man eu ver ▁icons , ▁etc . ▁- ▁which ▁can ▁be ▁moved ▁around ▁on ▁ 2 D ▁versions ▁of ▁any ▁of ▁the ▁game ' s ▁maps ▁( and ▁their ▁variants ). ▁ ▁The ▁first ▁person ▁to ▁access ▁the ▁table ▁is ▁in ▁control . ▁Here ' s ▁where ▁one ▁of ▁the ▁problems ▁ar ises : ▁anyone ▁can ▁walk ▁up ▁and ▁watch ▁as ▁a ▁user ▁plans ▁their ▁" secret " ▁strategy . ▁Furthermore , ▁there ' s ▁no ▁way ▁to ▁share ▁or ▁use ▁the ▁finished ▁battle ▁plan ▁within ▁the ▁game . ▁It ' s ▁all ▁up ▁to ▁each ▁player ' s ▁memory ▁( or ▁not ep ad ). ▁ ▁There ▁is ▁also ▁a ▁" L ear ning ▁Terminal " ▁( e ight ▁in ▁all ) ▁that ▁tells ▁the ▁users ▁about ▁General ▁H ints , ▁We ap ons , ▁and ▁F lying . ▁ ▁Out so ▁developed ▁the ▁War h awk ▁game ▁space ▁for ▁Inc ogn ito ▁Entertainment ▁and ▁S CE ▁Studios ▁Santa ▁Mon ica ▁as ▁well ▁as ▁the ▁" W ar h awk ▁Sand ▁Table " ▁in ▁the ▁space . ▁ ▁On ▁February ▁ 1 1 , ▁ 2 0 1 0 , ▁a ▁War