▁the ▁turn . ▁If ▁a ▁team ▁plays ▁a ▁special ▁hand , ▁the ▁play ▁ends ▁immediately ; ▁the ▁team ▁scores ▁only ▁the ▁points ▁for ▁the ▁special ▁hand ▁( there ▁are ▁no ▁pen alt ies ▁for ▁the ▁cards ▁in ▁the ▁other ▁partner ' s ▁hand ). ▁This ▁is ▁also ▁the ▁only ▁time ▁a ▁player ▁is ▁allowed ▁to ▁not ▁disc ard ▁a ▁card ; ▁even ▁when ▁going ▁out , ▁a ▁player ▁must ▁otherwise ▁have ▁something ▁to ▁disc ard . ▁There ▁is ▁considerable ▁variation ▁in ▁what ▁special ▁hands ▁are ▁allowed ▁and ▁how ▁they ▁are ▁scored . ▁Among ▁the ▁most ▁commonly ▁accepted ▁special ▁hands ▁are ▁the ▁following ▁( th ese ▁are ▁the ▁ones ▁that ▁were ▁legal ▁in ▁the ▁tournament ▁version ): ▁Stra ight ▁- ▁one ▁card ▁of ▁every ▁rank , ▁including ▁a ▁three ▁( the ▁reason ▁you ▁are ▁allowed ▁to ▁retain ▁th rees ▁in ▁your ▁hand ), ▁plus ▁a ▁j oker . ▁This ▁is ▁worth ▁ 3 , 0 0 0 . ▁P airs ▁- ▁seven ▁pairs , ▁which ▁either ▁do ▁not ▁include ▁wild ▁cards ▁( worth ▁ 2 , 5 0 0 ), ▁or ▁include ▁tw os , ▁se vens ▁and ▁a ces ▁( all ▁three ▁must ▁be ▁present ▁- ▁this ▁combination ▁is ▁worth ▁ 2 , 0 0 0 ). ▁Gar bage ▁- ▁Two ▁sets ▁of ▁four ▁of ▁a ▁kind ▁and ▁two ▁sets ▁of ▁three ▁of ▁a ▁kind , ▁which ▁do ▁not ▁include ▁any ▁wild ▁cards ▁or ▁th rees . ▁For ▁example , ▁ 4 - 4 - 4 - 4 - 7 - 7 -