▁information ▁such ▁as ▁item ▁men us . ▁On ▁the ▁world ▁map , ▁a ▁day - night ▁cycle ▁al ters ▁the ▁types ▁of ▁enemies ▁present , ▁and ▁after ▁a ▁certain ▁point ▁in ▁the ▁story ▁an ▁air ship ▁can ▁be ▁used ▁to ▁speed ▁up ▁travel ▁and ▁access ▁previously ▁in access ible ▁areas . ▁In ▁towns , ▁players ▁can ▁interact ▁with ▁non - play able ▁characters ▁( N PC s ), ▁purchase ▁items ▁or ▁magic ▁at ▁special ized ▁sh ops , ▁buy ▁or ▁sell ▁weapons ▁and ▁equipment ▁at ▁an ▁arm ory , ▁or ▁rest ▁at ▁an ▁inn ▁to ▁restore ▁health ▁points ▁( HP ) ▁and ▁magic ▁points ▁( MP ). ▁In ▁all ▁environments , ▁the ▁party ▁can ▁find ▁ch ests ▁containing ▁items , ▁weapons ▁or ▁equipment . ▁During ▁certain ▁points , ▁a ▁Party ▁Ch at ▁option ▁appears , ▁giving ▁players ▁the ▁option ▁of ▁initi ating ▁convers ations ▁between ▁the ▁party ▁members . ▁During ▁expl oration , ▁standard ▁enemies ▁appear ▁through ▁random ▁enc oun ters : ▁outside ▁battle , ▁the ▁counter ▁rate ▁can ▁be ▁adjust ed ▁from ▁high ▁to ▁nothing . ▁The ▁game ▁features ▁multiple ▁difficulty ▁levels , ▁which ▁can ▁be ▁adjust ed ▁freely ▁outside ▁battle . ▁ ▁Out side ▁the ▁main ▁campaign , ▁the ▁game ▁uses ▁networking ▁features ▁power ed ▁by ▁the ▁ 3 DS ' ▁Street Pass ▁functionality . ▁A ▁central ▁element ▁is ▁the ▁campaign ▁to ▁re construct ▁the ▁village ▁of ▁Nor ende , ▁destroyed ▁at ▁the ▁beginning ▁of ▁the ▁game . ▁The ▁village ▁is ▁constructed ▁on ▁new ▁ground ▁after ▁obst acles ▁are ▁removed ▁and