' s ▁subsequent ▁passing ▁lead ▁to ▁Thomas ▁creating ▁his ▁own ▁fant asy ▁world . ▁Their ▁son , ▁Jim , ▁had ▁admitted ▁him ▁into ▁a ▁memory ▁ther apy ▁clin ic , ▁where ▁Dr . ▁Edmund s ▁had ▁been ▁working ▁to ▁bring ▁his ▁mem ories ▁back ▁and ▁stop ▁the ▁de ment ia ▁from ▁progress ing . ▁With ▁her ▁help , ▁and ▁his ▁memory ▁of ▁Jean ▁encourag ing ▁him , ▁he ▁travel s ▁through ▁the ▁mem ories ▁of ▁his ▁tra um atic ▁child hood ▁in ▁which ▁his ▁mother ▁left ▁his ▁alco hol ic ▁father ▁( who ▁later ▁dies ▁in ▁an ▁accident ▁at ▁home ), ▁and ▁is ▁able ▁to ▁release ▁himself ▁from ▁his ▁fant asy ▁world , ▁cur ing ▁his ▁de ment ia ▁and ▁making ▁the ▁project ▁a ▁success . ▁After ward , ▁Thomas ▁is ▁released ▁to ▁Jim ' s ▁care , ▁and ▁thanks ▁Dr . ▁Edmund s ▁for ▁all ▁her ▁help . ▁ ▁Development ▁The ▁game ▁was ▁developed ▁by ▁a ▁ 6 - person ▁team ▁at ▁White ▁P aper ▁Games , ▁based ▁in ▁Manchester . ▁E ther ▁One ▁was ▁influenced ▁by ▁the ▁studio ' s ▁desire ▁for ▁" rich , ▁narr ative ▁experiences " ▁and ▁game ▁designer ▁P ete ▁B ottom ley ' s ▁goal ▁to ▁tell ▁a ▁story ▁that ▁he ▁" could ▁invest ▁[ him self ] ▁in ". ▁Regarding ▁the ▁game ' s ▁port ray al ▁of ▁de ment ia , ▁B ottom ley ▁stated ▁that ▁the ▁team ▁did ▁not ▁aim ▁to ▁necessarily ▁raise ▁aw aren ess ▁of ▁the ▁disease , ▁but ▁rather ▁"