. ▁Su it ▁must ▁be ▁followed . ▁For ▁example , ▁if ▁we ▁allow ▁ 1 0 ▁points ▁to ▁each ▁player ▁before ▁the ▁game ▁begins , ▁then ▁the ▁cards ▁of ▁value ▁ 5 , 3 ▁and ▁ 2 ▁of ▁a ▁particular ▁suit ▁is ▁given ▁to ▁each ▁player . ▁The ▁rest ▁of ▁the ▁point ▁cards ▁are ▁generally ▁disc arded ▁or ▁kept ▁aside . ▁ ▁De aling ▁The ▁deal er ▁sh uff les ▁the ▁cards ▁and ▁the ▁player ▁to ▁his ▁left ▁cut s ▁the ▁deck ▁by ▁giving ▁a ▁single ▁sh uffle ▁to ▁the ▁cards . ▁This ▁is ▁done ▁to ▁prevent ▁any ▁che ats ▁by ▁the ▁deal er ▁while ▁sh uff ling . ▁The ▁deal er ▁then ▁de als ▁five ▁cards ▁to ▁each ▁player ▁in ▁counter - clock wise ▁motion , ▁stack ing ▁the ▁rest ▁of ▁the ▁pack ▁face ▁down ▁to ▁the ▁table . ▁The ▁sh uff ling ▁rules ▁as ▁well ▁as ▁whether ▁to ▁deal ▁in ▁clock wise ▁or ▁counter - clock wise ▁can ▁be ▁changed ▁as ▁per ▁the ▁players ▁interests . ▁▁ ▁The ▁deal er ▁first ▁de als ▁five ▁cards ▁to ▁each ▁player . ▁The ▁first ▁player ▁( tr ump ▁caller ) ▁will ▁look ▁at ▁his ▁ 5 ▁cards ▁and ▁place ▁a ▁suit ▁as ▁tr ump . ▁He ▁keeps ▁it ▁aside ▁and ▁hidden ▁from ▁others . ▁The ▁deal er ▁then ▁de als ▁ 5 ▁more ▁to ▁each ▁in ▁batch es ▁of ▁ 3 s ▁and ▁ 2 s . ▁The ▁deal er ▁will ▁have ▁two ▁cards ▁in ▁his ▁hand , ▁called ▁" s and ▁cards ",