▁was ▁the ▁decision ▁to ▁have ▁the ▁characters ▁able ▁to ▁change ▁their ▁cl othing : ▁their ▁original ▁appearances ▁had ▁been ▁designed ▁in ▁relation ▁to ▁their ▁lines , ▁and ▁while ▁design ing ▁extra ▁out f its ▁proved ▁difficult , ▁he ▁ultimately ▁enjoyed ▁the ▁experience . ▁F uj is aka ▁also ▁worked ▁as ▁a ▁world ▁designer , ▁initially ▁feeling ▁restricted ▁by ▁the ▁console ' s ▁limited ▁graphics . ▁According ▁to ▁F uj is aka , ▁the ▁city ▁hub ▁began ▁taking ▁shape ▁in ▁ 2 0 0 9 , ▁relatively ▁early ▁in ▁development . ▁The ▁world ▁design ▁he ▁initially ▁created ▁was ▁fairly ▁ble ak , ▁but ▁after ▁N intendo ▁ins isted ▁on ▁the ▁scenario ▁being ▁changed , ▁he ▁red es igned ▁it ▁around ▁a ▁br ighter ▁fant asy ▁a est h etic . ▁ ▁Develop ing ▁the ▁game play ▁began ▁at ▁the ▁start ▁of ▁development , ▁with ▁a ▁test ▁environment ▁being ▁built ▁to ▁develop ▁and ▁ref ine ▁the ▁bas ics ▁of ▁the ▁battle ▁system . ▁Work ▁within ▁the ▁test ▁build ▁sp anned ▁approximately ▁one ▁and ▁a ▁half ▁years . ▁While ▁creating ▁the ▁battle ▁system , ▁the ▁staff ▁decided ▁that ▁the ▁key ▁words ▁should ▁be ▁" order " ▁and ▁" cha os ": ▁who ever ▁gained ▁order ▁on ▁the ▁battle field ▁would ▁be ▁the ▁vict or . ▁One ▁of ▁the ▁concepts ▁that ▁emer ged ▁from ▁this ▁was ▁G ather ing , ▁Z ael ' s ▁ability ▁to ▁direct ▁all ▁enemies ' ▁attention ▁towards ▁him . ▁At ▁first , ▁G ather ing ▁ended ▁up ▁generating ▁an ▁unw anted ▁amount