sound [ ing ] ▁like ▁something ▁a ▁kid ▁would ▁normally ▁avoid ". ▁ ▁The ▁game ▁would ▁make ▁use ▁of ▁the ▁ 6 4 DD ' s ▁internal ▁real - time ▁clock , ▁a ▁hardware ▁feature ▁then ▁unique ▁to ▁video ▁game ▁cons oles , ▁to ▁keep ▁the ▁C abb age ▁creature ▁and ▁its ▁virtual ▁world ▁seem ing ▁to ▁run ▁while ▁the ▁console ▁is ▁turned ▁off . ▁Furthermore , ▁the ▁game ▁was ▁supposed ▁to ▁allow ▁Game ▁Boy ▁connect ivity , ▁to ▁which ▁the ▁creature ▁could ▁be ▁transferred ▁in ▁an ▁interactive ▁carrying ▁basket ▁game , ▁and ▁then ▁released ▁into ▁the ▁virtual ▁environment ▁of ▁other ▁ 6 4 DD - equ ipped ▁cons oles . ▁Finally , ▁there ▁were ▁plans ▁to ▁release ▁expansion ▁content ▁on ▁cheap ▁ 6 4 DD ▁flo ppy ▁dis ks , ▁which ▁would ▁alter ▁the ▁game ▁and ▁the ▁C abb age ' s ▁development ▁by ▁giving ▁it ▁to ys , ▁" sw ings , ▁sl ides , ▁p onds , ▁and ▁so ▁on ". ▁The ▁team ▁proposed ▁the ▁ability ▁to ▁use ▁re writ able ▁ 6 4 DD ▁flo ppy ▁dis ks ▁to ▁swap ▁the ▁creature ' s ▁to ys ▁between ▁different ▁players . ▁These ▁ideas ▁might ▁have ▁been ▁a ▁response ▁to ▁the ▁" virtual ▁pet ▁cra ze " ▁at ▁the ▁time ▁and ▁have ▁been ▁compared ▁to ▁Tam ag ot chi . ▁Mi y am oto ▁only ▁ever ▁described ▁the ▁game ▁verb ally , ▁with hold ing ▁any ▁real ▁C abb age ▁graphics ▁from ▁the ▁press , ▁v agu ely ▁bl aming ▁the