▁It ▁consists ▁of : ▁Game ▁world ▁map : ▁the ▁player ▁can ▁select ▁discrete ▁locations ▁and ▁can ▁read ▁how ▁long ▁it ▁would ▁take ▁to ▁drive ▁there . ▁Once ▁a ▁location ▁was ▁selected , ▁the ▁time ▁j umps ▁forward ▁to ▁the ▁time ▁of ▁arrival . ▁On ▁occasion ▁the ▁trip ▁is ▁interrupted ▁by ▁a ▁min ig ame ▁where ▁a ▁gang ▁of ▁gre as ers ▁challenge ▁Dr . ▁Brad ley ▁to ▁a ▁game ▁of ▁ch icken . ▁ ▁Loc ations : ▁once ▁arrived ▁at ▁the ▁desired ▁location , ▁the ▁game ▁switch es ▁to ▁a ▁first - person ▁perspective ▁typically ▁showing ▁a ▁static ▁( or ▁scarcely ▁animated ) ▁background . ▁A ▁box ▁comes ▁up ▁narr ating ▁Dr . ▁Brad ley ' s ▁thoughts . ▁ ▁Inter view : ▁depending ▁and ▁location ▁and ▁time ▁of ▁the ▁day , ▁a ▁character ▁pos es ▁in ▁the ▁for eground ▁whom ▁Dr . ▁Brad ley ▁can ▁interview . ▁These ▁dialog ues ▁take ▁into ▁account ▁the ▁evidence ▁Dr . ▁Brad ley ▁has ▁collected ▁so ▁far ▁and ▁advance ▁the ▁plot . ▁Sometimes ▁he ▁has ▁options ▁how ▁to ▁respond , ▁and ▁additional ▁options ... ▁Options : ▁some ▁locations ▁and ▁state ▁of ▁the ▁game ▁give ▁Dr . ▁Brad ley ▁additional ▁options , ▁like ▁exam ining ▁evidence , ▁making ▁phone ▁calls , ▁or ▁going ▁to ▁sleep . ▁For ▁example , ▁Dr . ▁Brad ley ▁can ▁sleep ▁at ▁his ▁res iden cy ▁and ▁set ▁the ▁alarm ▁clock . ▁An ▁invent ory ▁system ▁does ▁not ▁exist . ▁Instead ▁evidence , ▁knowledge ▁and ▁cl ues ▁are ▁handled ▁with ▁the ▁standard ▁options