▁of ▁the ▁ex agger ation , ▁in ▁addition ▁to ▁an ach ron isms ▁in ▁the ▁din osa ur ▁age , ▁BC ▁would ▁have ▁featured ▁din osa urs ▁as ▁being ▁larger ▁than ▁they ▁really ▁were . ▁In ▁one ▁preview , ▁Peter ▁Mol y ne ux ▁was ▁quoted ▁as ▁saying ▁that ▁the ▁R ex ▁seen ▁in ▁screens h ots ▁was ▁a ▁child , ▁a ▁third ▁the ▁size ▁of ▁its ▁parent . ▁The ▁game ▁was ▁also ▁planned ▁to ▁be ▁very ▁blo ody . ▁Game Sp ot ▁quoted ▁Mol y ne ux ▁as ▁saying ▁that ▁the ▁din osa urs ▁will ▁sp ill ▁" sw imming ▁po ols ▁full ▁of ▁blood " ▁when ▁killed . ▁ ▁Game play ▁B . C . ▁is ▁an ▁action - ad vent ure ▁game ▁where ▁the ▁user ▁controls ▁a ▁tribe ▁during ▁the ▁early ▁evolution ▁era . ▁The ▁main ▁goal ▁in ▁B . C . ▁is ▁to ▁raise ▁the ▁tribe ▁to ▁become ▁a ▁threat ▁and ▁over - power ▁the ▁other ▁species . ▁In ▁order ▁to ▁accomplish ▁this , ▁the ▁user ▁must ▁populate ▁six ▁levels ▁with ▁different ▁people ▁from ▁the ▁tribe . ▁Two ▁types ▁of ▁tribe ▁members ▁are ▁hun ters ▁and ▁a ▁chem ist . ▁Once ▁a ▁level ▁is ▁populated ▁enough , ▁the ▁user ▁takes ▁five ▁of ▁their ▁best ▁tribe ▁members ▁to ▁the ▁next ▁level ▁to ▁try ▁to ▁populate ▁that ▁area . ▁After ▁popul ating ▁three ▁levels , ▁the ▁user ▁comes ▁in ▁contact ▁with ▁ap es ▁that ▁are ▁on ▁the ▁same ▁evolution ary ▁stage ▁as ▁the ▁tribe ▁members . ▁These ▁ap es , ▁called