▁a ▁corresponding ▁ver bal ▁acknowled g ement ▁from ▁the ▁crew . ▁ ▁The ▁other ▁key ▁interface ▁feature ▁is ▁the ▁G unn ery ▁Chair . ▁Sim ulating ▁the ▁per is cope - like ▁manual ▁control ▁system ▁seen ▁on ▁K ling on ▁Bird s ▁of ▁Pre y ▁throughout ▁the ▁Star ▁Tre k ▁feature ▁films , ▁this ▁system ▁changes ▁the ▁interface ▁to ▁allow ▁direct ▁control ▁of ▁weapons ▁throughout ▁all ▁of ▁the ▁vessel ' s ▁firing ▁ar cs . ▁Fl ight ▁control ▁can ▁be ▁deleg ated ▁to ▁an ▁A I ▁hel ms man ▁or ▁retained ▁by ▁the ▁player , ▁and ▁the ▁G unn ery ▁Chair ▁may ▁stay ▁locked ▁onto ▁a ▁single ▁enemy ▁vessel ▁or ▁remain ▁free ▁to ▁move ▁through ▁any ▁firing ▁arc . ▁ ▁Sh ip ▁systems , ▁operation , ▁and ▁weapons ▁ ▁There ▁is ▁an ▁array ▁of ▁different ▁weapons ▁from ▁the ▁Star ▁Tre k ▁series . ▁ ▁Play ers ▁also ▁have ▁an ▁array ▁of ▁systems ▁and ▁resources , ▁including ▁some ▁such ▁as ▁mar ines ▁which ▁are ▁concepts ▁more ▁familiar ▁from ▁the ▁game ▁Star ▁Fle et ▁Batt les . ▁Play ers ▁can ▁use ▁tra ctor ▁be ams , ▁and ▁r er oute ▁power ▁to ▁various ▁systems . ▁ ▁As ▁with ▁most ▁Star ▁Tre k ▁games , ▁each ▁ship ▁has ▁shield s ▁divided ▁into ▁various ▁areas ▁of ▁the ▁ship . ▁The ▁player ' s ▁H UD ▁screen ▁displays ▁relative ▁strength ▁of ▁each ▁shield ▁on ▁other ▁ships , ▁en abling ▁target ing ▁of ▁we aker ▁shield s . ▁ ▁Inter active ▁terrain ▁Space ▁is ▁filled ▁with ▁various ▁features ,