▁are ▁otherwise ▁invisible ▁appear ▁when ▁a ▁f ighter ▁is ▁knock ed ▁against ▁the ▁edge . ▁ ▁Char acters ▁models ▁became ▁more ▁real istic . ▁F lesh ▁will ▁move ▁or ▁j ig gle ▁on ▁a ▁character ▁as ▁he ▁or ▁she ▁moves ▁around . ▁Environment al ▁interaction ▁is ▁present , ▁but ▁inf re quent . ▁Several ▁levels ▁include ▁obst acles — such ▁as ▁pill ars ▁or ▁stat ues — that ▁can ▁be ▁sh atter ed ▁to ▁damage ▁an ▁oppon ent ▁standing ▁near ▁one . ▁There ▁is ▁just ▁one ▁F atal ity ▁per ▁character , ▁while ▁the ▁previous ▁games ▁included ▁many ▁ways ▁to ▁finish ▁the ▁oppon ent . ▁Al ong ▁with ▁Mort al ▁K omb at ▁X ▁( until ▁the ▁M K X L ▁patch ▁added ▁them ▁to ▁Mort al ▁K omb at ▁X ), ▁it ▁is ▁the ▁only ▁other ▁Mort al ▁K omb at ▁game ▁that ▁does ▁not ▁include ▁Stage ▁F atal ities , ▁although ▁the ▁Ac id ▁Bath ▁level ▁still ▁poss esses ▁special ▁acid - v om iting ▁stat ues ▁called ▁Ac id ▁Bud d has ▁that ▁do ▁damage ▁directly ▁to ▁f igh ters ▁that ▁st ray ▁too ▁close ▁to ▁them . ▁ ▁Dead ly ▁Alliance ▁introdu ces ▁the ▁Kon quest ▁mode , ▁which ▁exp ands ▁on ▁the ▁story line ▁and ▁acts ▁as ▁a ▁tutorial ▁for ▁each ▁character . ▁The ▁Kon quest ▁mode ▁consists ▁of ▁a ▁series ▁of ▁miss ions ▁to ▁complete ▁with ▁each ▁of ▁the ▁characters . ▁In ▁between ▁each ▁sequence , ▁a ▁video ▁of ▁a ▁mon k ▁moving ▁between ▁various ▁locations ▁on