n ▁the ▁G amer gate ▁attacks ▁for ▁dam aging ▁the ▁video ▁g aming ▁community ▁and ▁the ▁public ▁per ception ▁of ▁the ▁industry . ▁Van ity ▁F airs ▁Laura ▁Parker ▁stated ▁that ▁the ▁G amer gate ▁situation ▁led ▁those ▁outside ▁of ▁the ▁video ▁game ▁industry ▁to ▁be ▁" f lo oded ▁with ▁evidence ▁of ▁the ▁video - game ▁community ▁as ▁a ▁poison ous ▁and ▁unw el coming ▁place ", ▁further ing ▁any ▁negative ▁views ▁they ▁may ▁have ▁had ▁of ▁video ▁games . ▁Independent ▁game ▁developer ▁Andreas ▁Ze cher ▁wrote ▁an ▁open ▁letter ▁calling ▁upon ▁the ▁community ▁to ▁take ▁a ▁stand ▁against ▁the ▁attacks , ▁attract ing ▁the ▁sign atures ▁of ▁more ▁than ▁two ▁thousand ▁profession als ▁within ▁the ▁g aming ▁industry . ▁Many ▁in ▁the ▁industry ▁saw ▁the ▁sign atures ▁" as ▁proof ▁that ▁the ▁people ▁sending ▁v icious ▁attacks ▁at ▁Qu inn ▁and ▁Sar ke esian ▁wer en ' t ▁representative ▁of ▁the ▁video ▁game ▁industry ▁overall ". ▁Writing ▁for ▁The ▁Guardian , ▁Jenn ▁Frank ▁described ▁the ▁tact ics ▁used ▁in ▁the ▁har ass ment ▁campaign ▁and ▁the ▁climate ▁of ▁fear ▁it ▁generated ▁through ▁its ▁attacks ▁on ▁women ▁and ▁their ▁al lies , ▁con cluding ▁that ▁this ▁al ien ating ▁and ▁ab us ive ▁environment ▁would ▁harm ▁not ▁only ▁women ▁but ▁also ▁the ▁industry ▁as ▁a ▁whole . ▁Frank ▁herself ▁received ▁significant ▁har ass ment ▁for ▁writing ▁this ▁article , ▁and ▁announced ▁an ▁intention ▁to ▁quit ▁games ▁journal ism ▁as ▁a ▁result . ▁Games ▁designer ▁Dam ion ▁Sch ub ert ▁wrote ▁that ▁G