▁a ▁sequ el , ▁and ▁the ▁management ▁agreed , ▁then ▁the ▁original ▁N ES ▁version ▁successfully ▁sh ipped ▁ 5 2 0 , 0 0 0 ▁copies ▁in ▁Japan . ▁Following ▁the ▁successful ▁North ▁American ▁local ization ▁of ▁Dragon ▁Qu est , ▁N intendo ▁of ▁America ▁translated ▁Final ▁Fant asy ▁into ▁English ▁and ▁published ▁it ▁in ▁North ▁America ▁in ▁ 1 9 9 0 . ▁The ▁North ▁American ▁version ▁of ▁Final ▁Fant asy ▁met ▁with ▁mod est ▁success , ▁partly ▁due ▁to ▁N intendo ' s ▁then - ag gress ive ▁market ing ▁tact ics . ▁No ▁version ▁of ▁the ▁game ▁was ▁market ed ▁in ▁the ▁P AL ▁region ▁until ▁Final ▁Fant asy ▁Orig ins ▁ ▁in ▁ 2 0 0 3 . ▁ ▁Title ▁Over ▁the ▁years , ▁several ▁theories ▁emer ged ▁as ▁to ▁why ▁the ▁game ▁was ▁called ▁Final ▁Fant asy . ▁In ▁ 2 0 1 5 , ▁Sak ag uch i ▁stated ▁that , ▁from ▁the ▁beginning , ▁the ▁team ▁had ▁wished ▁for ▁a ▁name ▁that ▁could ▁be ▁short ened ▁to ▁; ▁that ▁way , ▁the ▁game ' s ▁title ▁could ▁be ▁abbre vi ated ▁in ▁the ▁Latin ▁script ▁and ▁pron ounced ▁in ▁four ▁sy ll ables ▁in ▁the ▁Japanese ▁language . ▁The ▁original ▁working ▁title ▁for ▁Sak ag uch i ' s ▁R PG ▁concept ▁was ▁Fight ing ▁Fant asy , ▁but ▁it ▁was ▁changed ▁to ▁avoid ▁issues ▁with ▁a ▁table top ▁game ▁of ▁the ▁same ▁name ▁that ▁had ▁already ▁been ▁released . ▁The ▁reason ▁for ▁choosing ▁the