▁brut al ▁execution s ▁must ▁be ▁carried ▁out ▁over ▁the ▁course ▁of ▁each ▁scene ; ▁face - to - face ▁fighting ▁does ▁not ▁award ▁stars . ▁ ▁In ▁order ▁to ▁carry ▁out ▁execution s , ▁players ▁must ▁approach ▁a ▁h unter ▁from ▁behind , ▁und et ected . ▁To ▁facil itate ▁this , ▁each ▁scene ▁is ▁full ▁of ▁" dark ▁sp ots " ▁( sh adows ▁where ▁the ▁player ▁can ▁hide ). ▁En em ies ▁cannot ▁see ▁into ▁the ▁sh adows ▁( unless ▁they ▁see ▁the ▁player ▁actually ▁entering ▁the ▁area ). ▁A ▁standard ▁technique ▁in ▁the ▁game ▁is ▁to ▁hide ▁in ▁the ▁sh adows ▁and ▁tap ▁a ▁wall ▁to ▁attract ▁the ▁attention ▁of ▁a ▁nearby ▁h unter . ▁When ▁the ▁h unter ▁has ▁exam ined ▁the ▁area ▁and ▁is ▁moving ▁away , ▁players ▁can ▁emer ge ▁from ▁the ▁sh adows ▁behind ▁them , ▁and ▁execute ▁them . ▁The ▁game ▁has ▁three ▁levels ▁of ▁execution , ▁with ▁each ▁level ▁progress ively ▁more ▁violent ▁and ▁graph ic ▁than ▁the ▁last : ▁" h ast y " ▁execution s ▁are ▁quick ▁and ▁not ▁very ▁blo ody , ▁" vi ol ent " ▁are ▁consider ably ▁more ▁g ory , ▁and ▁" gru esome " ▁are ▁over - the - top ▁blood - so aked ▁mur ders . ▁Play ers ▁are ▁entirely ▁in ▁control ▁of ▁which ▁level ▁they ▁use ; ▁once ▁players ▁have ▁locked ▁onto ▁an ▁enemy , ▁the ▁lock - on ▁ret ic ule ▁changes ▁color ▁over ▁time ▁to ▁indicate ▁the ▁three ▁levels : ▁white