▁is ▁not ▁documented , ▁although ▁it ▁becomes ▁apparent ▁in ▁play , ▁as ▁the ▁computer ▁w iz ards ▁often ▁cast ▁sp ells ▁that ▁would ▁have ▁required ▁for ek now ledge ▁of ▁the ▁other ▁players ' ▁actions . ▁Once ▁all ▁sp ells ▁have ▁been ▁cast , ▁surv iving ▁w iz ards ▁take ▁it ▁in ▁turns ▁to ▁move ▁themselves ▁and ▁any ▁cre atures ▁under ▁their ▁control ▁( unless ▁they ▁are ▁' eng aged ' ▁in ▁combat ), ▁and ▁attack ▁other ▁w iz ards / cre atures . ▁ ▁Other ▁cre atures ▁or ▁w iz ards ▁are ▁attacked ▁by ▁either ▁moving ▁into ▁them , ▁or ▁flying ▁onto ▁them . ▁Mov ing ▁or ▁flying ▁next ▁to ▁an ▁enemy ▁creature ▁automatically ▁' eng ages ' ▁them , ▁and ▁allows ▁for ▁an ▁immediate ▁attack . ▁If ▁an ▁attack ▁is ▁successful ▁the ▁enemy ▁creature ▁disapp ears / d ies ▁and ▁the ▁attack ing ▁creature ▁moves ▁onto ▁its ▁square . ▁F lying ▁onto ▁a ▁creature ▁allows ▁an ▁attack , ▁but ▁the ▁flying ▁creature ▁remains ▁in ▁place ▁unless ▁it ▁succeed s ▁in ▁killing ▁its ▁target , ▁in ▁which ▁case ▁it ▁takes ▁its ▁place ▁as ▁above . ▁Success ▁depends ▁on ▁the ▁attack ing ▁creature ' s ▁combat ▁rating ▁against ▁the ▁def ending ▁creature ' s ▁defense ▁rating ▁and ▁a ▁certain ▁amount ▁of ▁random ness . ▁Some ▁cre atures ▁have ▁r anged ▁combat , ▁allowing ▁them ▁to ▁attack ▁other ▁cre atures ▁from ▁af ar , ▁so ▁long ▁as ▁there ▁is ▁a ▁clear ▁line ▁of ▁sight . ▁Once ▁all ▁w iz ards ▁have ▁taken ▁it ▁in