▁publish er , ▁Bu ka , ▁was ▁signed . ▁ ▁In ▁June , ▁ 1 9 9 8 , ▁a ▁non - inter active ▁demo ▁of ▁the ▁game ▁was ▁released . ▁Al ong side ▁with ▁descript ive ▁information , ▁it ▁included ▁about ▁ 1 0 ▁animated ▁scenes ▁from ▁Red ▁Com r ades . ▁The ▁game ' s ▁release ▁was ▁scheduled ▁for ▁Q 3 , ▁ 1 9 9 8 . ▁A ▁demo ▁of ▁Red ▁Com r ades ▁was ▁presented ▁prior ▁to ▁the ▁ret ail ▁release . ▁V irt ually , ▁it ▁was ▁just ▁a ▁video ▁showing ▁some ▁characters ▁and ▁locations ▁from ▁the ▁game . ▁ ▁Finally , ▁Red ▁Com r ades ▁Save ▁the ▁Gal axy ▁hit ▁the ▁sh el ves ▁in ▁early ▁November , ▁ 1 9 9 8 . ▁Its ▁development ▁took ▁S B G ▁studio ▁( which ▁changed ▁its ▁name ▁to ▁S . K . I . F .) ▁two ▁years ▁and ▁a ▁half ▁– ▁one ▁year ▁more ▁than ▁it ▁was ▁initially ▁planned . ▁Upon ▁release , ▁Red ▁Com r ades ▁became ▁a ▁real ▁break through ▁in ▁many ▁ways . ▁First ly , ▁it ▁was ▁the ▁first ▁ 3 - CD ▁game ▁ever ▁released ▁in ▁Russia . ▁Second ly , ▁the ▁game ▁was ▁among ▁the ▁first ▁so - called ▁" j ew el - box " ▁releases ▁– ▁such ▁model ▁allowed ▁cutting ▁the ▁production ▁cost ▁of ▁every ▁copy ▁and ▁increasing ▁the ▁total ▁print ▁( although ▁the ▁collect or ' s ▁edition ▁was ▁released ▁as ▁well ). ▁Third ly , ▁Red ▁Com