▁as ▁a ▁base , ▁which ▁is ▁necessary ▁for ▁building ▁ships , ▁a ▁university , ▁which ▁trains ▁ships ▁and ▁teach es ▁the ▁moth ership ▁new ▁technology ▁necessary ▁for ▁building ▁new ▁ships , ▁and ▁a ▁f ighter ▁car rier , ▁which ▁launch es ▁three ▁smaller ▁f ighter ▁ships ▁at ▁enemies ▁within ▁range . ▁Each ▁ship ▁and ▁station ▁has ▁a ▁cost , ▁which ▁consists ▁of ▁various ▁amounts ▁of ▁Sol in ite , ▁time ▁( not ▁time ▁to ▁build , ▁but ▁time ▁a ▁player ▁must ▁wait ▁before ▁building ▁again ), ▁and ▁a ▁resource ▁specific ▁to ▁each ▁race . ▁Dest roy ing ▁a ▁ship ▁or ▁station ▁other ▁than ▁the ▁moth ership ▁will ▁leave ▁behind ▁an ▁" Engine ▁Core ," ▁which ▁is ▁a ▁small ▁amount ▁of ▁Sol in ite , ▁and ▁some ▁of ▁the ▁race - specific ▁resource . ▁ ▁Play ers ▁start ▁with ▁the ▁ability ▁to ▁build ▁only ▁ 1 ▁ship ▁and ▁ 3 ▁stations ▁which ▁are ▁all ▁similar ▁for ▁each ▁race : ▁the ▁base , ▁the ▁university , ▁a ▁guard post ▁( a ▁station ▁that ▁fires ▁at ▁enemies ), ▁and ▁a ▁" sc out " ▁class ▁ship . ▁The ▁sc out ▁is ▁the ▁only ▁type ▁of ▁ship ▁which ▁can ▁break ▁" pack " ▁Sol in ite ▁into ▁smaller ▁pieces ▁that ▁can ▁be ▁collected ▁by ▁the ▁moth ership . ▁ ▁Other ▁than ▁the ▁moth ership , ▁ships ▁have ▁ 7 ▁" level s " ▁of ▁skill , ▁which ▁can ▁be ▁increased ▁through ▁combat , ▁or ▁up ▁to ▁level ▁ 4 ▁by ▁placing ▁the ▁ship ▁next ▁to ▁a ▁university