▁movie ▁or ▁cart oon , ▁exhib ited ▁nearly ▁twice ▁as ▁much ▁ag gress ive ▁behavior ▁as ▁the ▁control ▁group . ▁It ▁was ▁also ▁found ▁that ▁boys ▁exhib ited ▁more ▁overall ▁ag gression ▁than ▁girls . ▁The ▁results ▁of ▁this ▁experiment ▁have ▁contributed ▁to ▁on going ▁deb ates ▁concerning ▁media ▁influ ences . ▁ ▁The ories ▁supporting ▁media ▁effects ▁ ▁Two ▁major ▁theories ▁that ▁add ▁to ▁the ▁on going ▁deb ates ▁concerning ▁media ▁influ ences ▁are ▁the ▁General ▁Ag gression ▁Model ▁( G AM ) ▁and ▁the ▁Cult iv ation ▁theory . ▁ ▁Both ▁of ▁these ▁theories ▁are ▁attempts ▁to ▁explain ▁the ▁development ▁of ▁ag gress ive ▁behavior ▁and ▁knowledge ▁resulting ▁from ▁media ' s ▁effect ▁on ▁children . ▁ ▁G AM ▁emphas izes ▁how ▁we ▁develop ▁ag gress ive ▁att itudes ▁from ▁expos ure ▁to ▁violent ▁media ▁dep ict ions ▁and ▁how ▁it ▁rel ates ▁to ▁ag gress ive ▁behavior . ▁Vi ol ent ▁video ▁games ▁have ▁become ▁w ides p read ▁in ▁modern ▁society , ▁which ▁is ▁another ▁example ▁of ▁how ▁expos ure ▁to ▁violence ▁can ▁affect ▁people ' s ▁thoughts ▁and ▁actions . ▁According ▁to ▁McG lo in , ▁F arr ar ▁and ▁Fish lock ▁( 2 0 1 5 ), ▁" Tri ple ▁wh am my ! ", ▁using ▁a ▁real istic ▁gun ▁controller ▁correl ated ▁with ▁double ▁or ▁nearly ▁double ▁that ▁of ▁most ▁other ▁effect ▁sizes ▁reported ▁in ▁meta - anal yt ic ▁work ▁expl oring ▁the ▁association ▁between ▁violent ▁games ▁and ▁cogn itive ▁ag gression . ▁Over all