ategy ▁elements ▁and ▁puzz les ▁in ▁the ▁form ▁of ▁burg l aries . ▁The ▁game play ▁is ▁composed ▁of ▁two ▁different ▁modes ▁- ▁most ▁of ▁the ▁time , ▁the ▁player ▁is ▁trav elling ▁around ▁the ▁city ▁of ▁London ▁and ▁talking ▁with ▁people ▁using ▁point - and - click ▁interface ▁like ▁in ▁classical ▁advent ure ▁games , ▁while ▁more ▁strategy - like ▁top - down ▁perspective ▁is ▁used ▁for ▁the ▁actual ▁planning ▁of ▁the ▁he ists . ▁ ▁The ▁advent ure ▁mode ▁features ▁static ▁graphics ▁dep ict ing ▁various ▁places ▁with ▁menu ▁interface ▁to ▁control ▁Matt ' s ▁actions . ▁It ▁is ▁in ▁this ▁mode , ▁where ▁the ▁player ▁bu ys ▁and ▁s ells ▁cars , ▁tools ▁and ▁other ▁equipment ▁needed ▁for ▁th ie very , ▁rec ruits ▁accomp lices ▁and ▁sc outs ▁for ▁possible ▁target ▁buildings . ▁Every ▁important ▁information ▁as ▁an ▁amount ▁of ▁money , ▁description ▁of ▁tools , ▁cars , ▁lo ot , ▁etc . ▁can ▁be ▁accessed ▁any time ▁through ▁the ▁Think ▁menu . ▁Before ▁comm itting ▁a ▁burg l ary , ▁the ▁player ▁must ▁collect ▁all ▁the ▁necessary ▁information ▁by ▁investigation ▁of ▁the ▁site . ▁A ▁car ▁and ▁at ▁least ▁one ▁associate ▁with ▁driving ▁skills ▁is ▁also ▁oblig atory . ▁ ▁After ▁these ▁conditions ▁have ▁been ▁ful filled , ▁the ▁player ▁can ▁switch ▁the ▁game ▁into ▁the ▁planning ▁mode ▁by ▁selecting ▁the ▁option ▁Pl anning ▁in ▁the ▁hotel ▁room . ▁There ▁he ▁cho oses ▁the ▁escape ▁car , ▁accomp lices ▁and ▁the ▁driver . ▁In ▁the ▁final ▁stage ▁of