- plan et ▁demonstr ation ▁that ▁would ▁be ▁used ▁for ▁the ▁E 3 ▁event ▁and ▁subsequently ▁used ▁to ▁show case ▁the ▁game ▁for ▁the ▁media ▁while ▁the ▁full ▁version   – ▁nearly ▁always ▁in ▁a ▁constant ▁state ▁of ▁flux ▁due ▁to ▁the ▁proced ural ▁generation ▁approach   – ▁was ▁being ▁developed . ▁The ▁game ▁was ▁announced ▁at ▁E 3 ▁ 2 0 1 4 ▁with ▁plans ▁for ▁a ▁tim ed ▁exclusive ▁release ▁on ▁the ▁Play Station ▁ 4 , ▁and ▁would ▁have ▁later ▁been ▁brought ▁to ▁Microsoft ▁Windows . ▁However , ▁speaking ▁to ▁the ▁media ▁at ▁the ▁E 3 ▁ 2 0 1 5 , ▁Murray ▁stated ▁that ▁they ▁now ▁plan ▁to ▁release ▁the ▁title ▁simultaneously ▁for ▁both ▁platforms , ▁though ▁did ▁not ▁specify ▁a ▁release ▁date . ▁Murray ▁stated ▁that ▁unlike ▁more ▁traditional ▁games , ▁where ▁completion ▁of ▁the ▁fixed ▁number ▁of ▁levels ▁and ▁other ▁assets ▁can ▁be ▁treated ▁as ▁an ▁assembly ▁line ▁and ▁sched ules ▁project ed ▁from ▁that , ▁the ▁inter connect ivity ▁of ▁all ▁the ▁various ▁systems ▁within ▁No ▁Man ' s ▁Sky ▁requires ▁them ▁all ▁to ▁be ▁working ▁together ▁to ▁make ▁the ▁game ▁successful , ▁and ▁would ▁only ▁feel ▁comfortable ▁on ▁assigning ▁a ▁release ▁date ▁once ▁that ▁is ▁completed . ▁ ▁Since ▁its ▁reve al , ▁Hello ▁Games ▁have ▁show c ased ▁the ▁game ▁to ▁numerous ▁members ▁of ▁the ▁press ▁and ▁video ▁game ▁journal ists . ▁Many ▁of ▁these ▁demonstr ations ▁have ▁provided ▁possible ▁ideas ▁for ▁game play ▁add itions ▁as ▁feedback , ▁such ▁as ▁adding ▁land ▁vehicles