▁of ▁an ▁energy ▁resource ▁called ▁" Sol in ite ." ▁The ▁races , ▁previously ▁co ex isting ▁in ▁peace , ▁begin ▁fighting ▁each ▁other ▁for ▁control ▁of ▁the ▁Sol in ite , ▁until ▁several ▁political ▁assass in ations ▁allow ▁the ▁ty ran n ical ▁war l ord ▁Nar vek ▁to ▁take ▁over ▁the ▁galax y . ▁A ▁small ▁group ▁of ▁reb els ▁who ▁call ▁themselves ▁" Star ▁Command " ▁fight ▁back ▁against ▁Nar vek ▁in ▁an ▁effort ▁to ▁d eth r one ▁him ▁and ▁restore ▁peace ▁to ▁the ▁galax y . ▁ ▁Game play ▁The ▁non linear ▁campaign ▁mode ▁places ▁the ▁player ▁in ▁control ▁of ▁a ▁moth ership ▁comm ande ered ▁by ▁Star ▁Command , ▁with ▁the ▁objective ▁of ▁destroy ing ▁Nar vek . ▁This ▁moth ership ▁is ▁the ▁only ▁ship ▁that ▁can ▁collect ▁resources ▁and ▁build ▁other ▁stations ▁and ▁ships . ▁The ▁campaign ▁is ▁lost ▁if ▁the ▁player ▁allows ▁the ▁moth ership ▁to ▁be ▁destroyed . ▁ ▁Each ▁campaign ▁battle ▁occurs ▁in ▁one ▁of ▁ 3 1 ▁separate ▁rect angular ▁se ctors , ▁where ▁the ▁player ▁must ▁build ▁enough ▁ships ▁to ▁conquer ▁the ▁enemies ' ▁batt al ions ▁while ▁man aging ▁long - term ▁resource ▁consumption ; ▁resources ▁are ▁finite , ▁and ▁ships ▁and ▁stations ▁( other ▁than ▁the ▁moth ership ) ▁cannot ▁be ▁brought ▁between ▁se ctors . ▁Most ▁se ctors ▁have ▁an ▁objective , ▁usually ▁involving ▁the ▁destruction ▁of ▁enemy ▁fle ets ▁or ▁stations . ▁Play ers ▁who ▁accomplish ▁these ▁tasks ▁are ▁reward ed ▁with ▁permanent ▁bon uses , ▁such