▁previous ▁work ▁as ▁a ▁map ▁and ▁character ▁designer ▁for ▁the ▁Final ▁Fant asy ▁series . ▁ ▁Visual ▁Works ▁uses ▁motion ▁capture ▁to ▁design ▁the ▁movements ▁of ▁their ▁CG I ▁characters ; ▁I k um ori ▁has ▁described ▁the ▁process ▁as ▁being ▁" re ally ▁about ▁the ▁center ▁of ▁balance ▁and ▁that ▁transition ▁of ▁balance " ▁than ▁about ▁the ▁exact ▁mot ions . ▁Es pecially ▁for ▁more ▁fant asy - orient ed ▁series , ▁they ▁use ▁the ▁motion ▁capture ▁data ▁as ▁a ▁basis ▁to ▁overlay ▁with ▁more ▁ex agger ated , ▁" flash y " ▁movements ▁that ▁still ▁reflect ▁the ▁way ▁the ▁characters ▁normally ▁move . ▁ ▁Works ▁ ▁Fe ature ▁films ▁▁ ▁Final ▁Fant asy ▁VII : ▁Advent ▁Children ▁( 2 0 0 5 ) ▁ ▁Kings g la ive : ▁Final ▁Fant asy ▁XV ▁( 2 0 1 6 ) ▁ ▁Video ▁game ▁cut sc enes ▁▁ ▁Final ▁Fant asy ▁VII ▁( 1 9 9 7 ) ▁ ▁X en og ears ▁( 1 9 9 8 ) ▁ ▁Par as ite ▁E ve ▁( 1 9 9 8 ) ▁ ▁Final ▁Fant asy ▁VIII ▁( 1 9 9 9 ) ▁ ▁Final ▁Fant asy ▁Collection ▁( 1 9 9 9 ) ▁▁ ▁Final ▁Fant asy ▁Anth ology ▁( 1 9 9 9 ) ▁ ▁Chron o ▁Cross ▁( 1 9 9 9 ) ▁▁ ▁Par as ite ▁E ve ▁II ▁( 1 9 9 9 ) ▁▁ ▁V agrant ▁Story ▁( 2 0 0 0 ) ▁ ▁Final ▁Fant asy ▁IX