▁on ▁either ▁side ▁or ▁knock ▁the ▁player ▁into ▁the ▁bow l . ▁As ▁a ▁defence , ▁Charlie ▁the ▁Cook ▁can ▁shoot ▁fl our ▁s acks , ▁which ▁will ▁push ▁the ▁ing red ients ▁further ▁in ▁the ▁direction ▁they ▁are ▁moving ▁in . ▁Bomb s ▁may ▁also ▁spawn ▁in ▁the ▁game , ▁which ▁will ▁allow ▁the ▁player ▁to ▁push ▁the ▁ing red ients ▁further ▁than ▁conventional ▁fl our ▁s acks . ▁The ▁player ▁has ▁to ▁push ▁the ▁right ▁variety ▁of ▁ing red ients ▁into ▁the ▁bow l , ▁which ▁changes ▁for ▁each ▁level . ▁When ▁the ▁right ▁amount ▁of ▁ing red ients ▁has ▁been ▁put ▁in ▁the ▁bow l , ▁a ▁c ake ▁is ▁b aked ▁and ▁a ▁new ▁level ▁begins . ▁ ▁Development ▁A ▁version ▁was ▁also ▁created ▁for ▁the ▁BBC ▁Micro ▁and ▁was ▁scheduled ▁for ▁release ▁in ▁ 1 9 8 4 ; ▁however , ▁it ▁was ▁never ▁commer cially ▁released . ▁ ▁Cook ie ▁was ▁one ▁of ▁the ▁few ▁Spect rum ▁games ▁also ▁available ▁in ▁R OM ▁format ▁for ▁use ▁with ▁the ▁Interface ▁ 2 , ▁allowing ▁" inst ant aneous " ▁loading ▁of ▁the ▁game ▁( the ▁normal ▁method ▁of ▁c ass ette ▁loading ▁could ▁take ▁several ▁minutes ). ▁ ▁Re ception ▁ ▁Matthew ▁U ff ind ell ▁of ▁Cr ash ▁pra ised ▁the ▁game ▁overall , ▁despite ▁thinking ▁it ▁was ▁over shadow ed ▁by ▁Ult imate ' s ▁T ran z ▁Am , ▁which ▁was ▁bund led ▁with ▁Cook ie ▁during ▁its ▁initial ▁release . ▁U ff ind ell