. 2 6 4 ▁/ ▁A VC ▁Hard ware ▁In - Loop ▁Deb lock ing ▁( IL DB ) ▁ ▁H . 2 6 5 / HE VC ▁encode ▁acceleration ▁ ▁H . 2 6 5 / HE VC ▁decode ▁acceleration ▁ ▁V P 9 ▁ 8 - bit ▁encode ▁acceleration ▁ ▁V P 9 ▁ 8 - bit ▁and ▁ 1 0 - bit ▁decode ▁acceleration ▁ ▁Process es ▁that ▁can ▁be ▁acceler ated ▁with ▁V A - API ▁ ▁Video ▁dec oding ▁and ▁post - processing ▁processes ▁that ▁can ▁be ▁off loaded ▁and ▁acceler ated ▁if ▁both ▁the ▁device ▁drivers ▁and ▁GPU ▁hardware ▁supports ▁them : ▁ ▁Mot ion ▁compens ation ▁( mo comp ) ▁ ▁In verse ▁discrete ▁cos ine ▁transform ▁( i D CT ) ▁ ▁In - loop ▁de block ing ▁filter ▁ ▁In tra - frame ▁prediction ▁ ▁Variable - Length ▁Dec oding ▁( V LD ), ▁more ▁commonly ▁known ▁as ▁slice - level ▁acceleration ▁ ▁Bit stream ▁processing ▁( CA V LC / C AB AC ) ▁ ▁Software ▁architecture ▁▁ ▁The ▁current ▁interface ▁is ▁window ▁system ▁independent , ▁so ▁that ▁it ▁can ▁potentially ▁be ▁used ▁with ▁graphics ▁sub - system s ▁other ▁than ▁the ▁D RI ▁( Direct ▁Render ing ▁In frastr ucture ) ▁in ▁X ▁Window ▁System , ▁such ▁as ▁direct ▁with ▁frame buffer , ▁and ▁it ▁can ▁work ▁with ▁third - party ▁DR M ▁( Direct ▁Render ing ▁Manager ) ▁libraries . ▁In ▁a ▁nut shell , ▁it ▁is ▁a ▁scheme ▁to ▁pass