8 3 . ▁ ▁The ▁third - party ▁developers , ▁not ▁having ▁legal ▁access ▁to ▁Exec ▁knowledge , ▁often ▁by pass ed ▁the ▁Exec ▁framework ▁to ▁create ▁smooth ▁ 3 0   Hz ▁and ▁ 6 0   Hz ▁Int ell iv ision ▁games ▁such ▁as ▁The ▁D read n aught ▁F actor . ▁ ▁Che aper ▁R OM ▁prices ▁also ▁allowed ▁for ▁larger ▁games ▁as ▁ 8 K , ▁ 1 2 K , ▁and ▁then ▁ 1 6 K ▁cart rid ges ▁became ▁common . ▁ ▁The ▁first ▁Matt el ▁Electron ics ▁Int ell iv ision ▁game ▁to ▁run ▁at ▁ 6 0   Hz ▁was ▁Masters ▁of ▁the ▁Un iverse ▁in ▁ 1 9 8 3 . ▁ ▁Mark eting ▁dub bed ▁the ▁term ▁" Super ▁Graphics " ▁on ▁the ▁game ' s ▁pack aging ▁and ▁market ing . ▁ ▁Matt el ▁Electron ics ' ▁team ▁of ▁program mers ▁was ▁diverse ▁in ▁experience ▁and ▁talent , ▁which ▁proved ▁to ▁be ▁an ▁advantage . ▁ ▁As ▁compet itors ▁often ▁dep ended ▁on ▁lic ens ing ▁well ▁known ▁tra dem arks ▁to ▁sell ▁video ▁games , ▁Matt el ▁focused ▁on ▁original ▁ideas . ▁Don ▁D ag low ▁was ▁a ▁key ▁early ▁programmer ▁at ▁Matt el ▁and ▁became ▁director ▁of ▁Int ell iv ision ▁game ▁development . ▁ ▁D ag low ▁created ▁U top ia , ▁a ▁prec ursor ▁to ▁the ▁sim ▁genre ▁and , ▁with ▁Edd ie ▁D omb ro wer , ▁the ▁ground ▁breaking ▁sports ▁simulation ▁World ▁Series ▁Major ▁League ▁Baseball