▁the ▁path ▁of ▁Kon quest ▁is ▁shown , ▁but ▁this ▁has ▁no ▁actual ▁bearing ▁on ▁the ▁game play ▁itself ▁other ▁than ▁to ▁simulate ▁the ▁sense ▁of ▁a ▁journey . ▁After ▁comple ting ▁eight ▁initial ▁" k omb at ▁tasks " ▁with ▁Sub - Zero , ▁the ▁player ▁is ▁instruct ed ▁to ▁complete ▁a ▁specific ▁set ▁of ▁tasks ▁with ▁each ▁character , ▁which ▁vary ▁from ▁performing ▁difficult ▁comb os ▁to ▁defe ating ▁oppon ents . ▁Each ▁series ▁comes ▁with ▁text ▁instructions ▁that ▁include ▁a ▁basic ▁story line ▁that ▁del ves ▁further ▁into ▁each ▁character ' s ▁background ▁and ▁mot ives . ▁The ▁characters ▁Bla ze ▁and ▁M ok ap ▁can ▁only ▁be ▁un locked ▁by ▁comple ting ▁all ▁stages ▁of ▁Kon quest . ▁Upon ▁comple ting ▁each ▁mission ▁( of ▁a ▁starting ▁difficulty ▁for ▁each ▁character ▁that ▁increases ▁per ▁mission ), ▁the ▁player ▁is ▁reward ed ▁with ▁a ▁number ▁of ▁" ko ins " ▁that ▁act ▁as ▁the ▁in - game ▁currency ▁to ▁open ▁K off ins ▁in ▁the ▁K rypt ▁and ▁un lock ▁secre ts ▁in ▁the ▁game . ▁ ▁The ▁K rypt ▁is ▁a ▁feature ▁in ▁which ▁the ▁player ▁can ▁buy ▁ex tras ▁with ▁ko ins ▁earned ▁in ▁regular ▁play ▁and ▁in ▁Kon quest ▁mode . ▁The ▁K rypt ▁consists ▁of ▁ 6 7 6 ▁" k off ins " ▁arranged ▁in ▁a ▁square ▁format ▁with ▁each ▁designated ▁alphabet ically ▁by ▁a ▁two - letter ▁design ation ▁( AA – Z Z ). ▁The ▁k off ins ▁are ▁filled ▁with ▁a ▁vast