▁cast . ▁Cre atures ▁have ▁attack ▁and ▁defense ▁ratings ▁which ▁govern ▁how ▁effective ▁they ▁are , ▁move ▁ratings ▁which ▁control ▁how ▁many ▁squares ▁they ▁can ▁move ▁a ▁turn , ▁man eu ver ▁ratings ▁which ▁govern ▁how ▁easily ▁a ▁creature ▁can ▁break ▁off ▁combat ▁and ▁magic ▁resistance ▁for ▁gover ning ▁defense ▁against ▁mag ical ▁assault s . ▁W iz ards ▁also ▁have ▁these ▁ratings , ▁as ▁well ▁as ▁a ▁magic ▁rating ▁gover ning ▁how ▁many ▁sp ells ▁they ▁initially ▁have . ▁Several ▁sp ells ▁create ▁objects ▁on ▁the ▁board . ▁A ▁player ▁may ▁also ▁receive ▁sp ells ▁that ▁improve ▁his ▁w izard , ▁such ▁as ▁" Mag ic ▁S word " ▁or ▁" Sh adow ▁Form ", ▁or ▁sp ells ▁that ▁directly ▁attack ▁other ▁cre atures , ▁such ▁as ▁" Mag ic ▁Bol t " ▁or ▁" V en ge ance ". ▁ ▁Each ▁( human ) ▁w izard ▁takes ▁it ▁in ▁turn ▁to ▁view ▁the ▁board ▁( if ▁desired ), ▁examine ▁their ▁sp ells ▁and ▁select ▁one ▁to ▁cast ▁on ▁the ▁next ▁turn ▁( select ing ▁a ▁spell ▁is ▁not ▁comp uls ory ). ▁Typ ically , ▁the ▁other ▁human ▁players ▁look ▁away ▁during ▁a ▁spell ▁choice ▁to ▁avoid ▁an ▁unf air ▁advantage . ▁Once ▁all ▁players ▁have ▁chosen ▁their ▁spell , ▁they ▁attempt ▁to ▁cast ▁them ▁in ▁order . ▁Where as ▁the ▁human ▁players ▁select ▁their ▁sp ells ▁before ▁each ▁turn ▁begins , ▁the ▁computer ▁w iz ards ▁actually ▁select ▁their ▁sp ells ▁during ▁the ▁play ▁stage ▁of ▁each ▁turn . ▁This