ions ▁resulted ▁in ▁the ▁decision ▁of ▁making ▁their ▁own ▁game ▁in ▁that ▁genre , ▁with ▁the ▁hero es ▁of ▁popular ▁j okes ▁– ▁namely , ▁Vas ily ▁Ivan ov ich ▁Chap ay ev , ▁P ete ▁and ▁An ka ▁– ▁as ▁protagon ists . ▁After ▁a ▁while , ▁in ▁mid - 1 9 9 6 , ▁the ▁development ▁process ▁was ▁well ▁under ▁way . ▁V y aches lav ▁P is men ny ▁became ▁the ▁project ' s ▁lead ▁script ▁writer . ▁O leg ▁Zak har ov ▁took ▁the ▁place ▁of ▁the ▁lead ▁artist . ▁Gener ally ▁speaking , ▁the ▁whole ▁editor ial ▁staff ▁of ▁the ▁e - z ine ▁was ▁involved ▁in ▁the ▁development . ▁In ▁S B G ▁Magazine ▁# 7 ’ 9 7 , ▁issued ▁in ▁December , ▁ 1 9 9 7 , ▁edit ors ▁officially ▁announced ▁Red ▁Com r ades ▁Save ▁the ▁Gal axy . ▁The ▁feature ▁story ▁included ▁syn opsis ▁of ▁the ▁game ▁and ▁a ▁dozen ▁of ▁screens h ots . ▁Also , ▁it ▁partially ▁covered ▁the ▁development ▁process ▁( the ▁article ▁itself ▁was ▁entitled ▁" The ▁B irth ▁of ▁a ▁Block b uster ▁or ▁How ▁to ▁Make ▁an ▁Advent ure ▁Game ▁in ▁ 9 ▁Month s ... "). ▁In ▁addition ▁to ▁that , ▁game ' s ▁script ▁writer , ▁V y aches lav ▁P is men ny , ▁gave ▁inter views ▁to ▁several ▁video ▁game ▁mag az ines , ▁including ▁Game ▁World ▁N avigator . ▁It ▁was ▁much ▁about ▁that ▁time , ▁that ▁the ▁contract ▁with ▁the