▁" artifact s " ▁( s cience ▁fiction ▁g ad get ry ▁such ▁as ▁power ▁arm or , ▁las er ▁p ist ols , ▁and ▁anti - gra v ▁s led s ), ▁or ▁mere ▁surv ival ▁against ▁the ▁mult if ari ous ▁d angers ▁of ▁the ▁future ▁( such ▁as ▁gun - tot ing ▁mut ant ▁rabb its , ▁r amp aging ▁ancient ▁death ▁machines , ▁or ▁other ▁G amma ▁World ers ▁bent ▁on ▁may hem ). ▁ ▁A ▁rec urrent ▁source ▁of ▁conflict ▁on ▁G amma ▁World ▁is ▁the ▁rival ry ▁among ▁the ▁" C rypt ic ▁Al li ances ", ▁semi - secret ▁soci eties ▁whose ▁ide ological ▁ag end as — us ually ▁ver ging ▁on ▁mon oman ia — o ften ▁bring ▁them ▁into ▁conflict ▁with ▁the ▁rest ▁of ▁the ▁G amma ▁World . ▁ ▁For ▁example , ▁the ▁P ure ▁St rain ▁Human ▁" K n ights ▁of ▁Gen etic ▁P urity " ▁seek ▁to ▁ex termin ate ▁all ▁mut ants , ▁while ▁the ▁all - mut ant ▁" I ron ▁Society " ▁wants ▁to ▁eliminate ▁un mut ated ▁humans . ▁ ▁Other ▁rival ries ▁involve ▁att itudes ▁towards ▁An cient ▁technology , ▁with ▁some ▁Al li ances ▁( such ▁as ▁" The ▁Rest oration ists ") ▁seeking ▁to ▁re build ▁An cient ▁society , ▁while ▁others ▁( such ▁as ▁" The ▁Se ek ers ") ▁want ▁to ▁destroy ▁remaining ▁artifact s . ▁ ▁System ▁Through out ▁the ▁game ' s ▁many ▁ed itions , ▁G amma