▁in ▁the ▁g aming ▁industry ▁and ▁its ▁over t ▁host ility ▁toward ▁people ▁involved ▁in ▁social ▁criticism ▁and ▁analysis ▁of ▁video ▁games . ▁The ▁Washington ▁Post s ▁digital ▁culture ▁writer ▁C ait lin ▁De we y ▁said ▁that ▁" Wh atever ▁G amer gate ▁may ▁have ▁started ▁as , ▁it ▁is ▁now ▁an ▁Internet ▁culture ▁war " ▁between ▁pre domin antly ▁female ▁game ▁developers ▁and ▁critics ▁advoc ating ▁for ▁greater ▁inclusion , ▁and ▁" a ▁mot ley ▁al liance ▁of ▁vit ri ol ic ▁n ays ay ers " ▁opposed ▁to ▁such ▁changes . ▁V ox ▁said ▁that ▁G amer gate ▁supp or ters ▁were ▁less ▁interested ▁in ▁critic izing ▁eth ical ▁issues ▁than ▁in ▁opposition ▁to ▁social ▁criticism ▁and ▁analysis ▁of ▁video ▁games ▁and ▁in ▁har ass ment ▁of ▁prominent ▁women . ▁Ar s ▁Techn ica ▁quoted ▁early ▁members ▁as ▁saying ▁that ▁they ▁had ▁no ▁interest ▁in ▁vide og ames ▁and ▁were ▁primarily ▁interested ▁in ▁attack ing ▁Qu inn . ▁ ▁G amer gate ▁has ▁been ▁described ▁as ▁being ▁driven ▁by ▁ant if em in ist ▁ide ologies . ▁Some ▁supp or ters ▁have ▁denied ▁this , ▁but ▁acknow ledge ▁that ▁there ▁are ▁mis og yn istic ▁voices ▁within ▁G amer gate . ▁Ant ons en , ▁Ask , ▁and ▁Karl st rom ▁wrote ▁in ▁Nord ic ▁Journal ▁of ▁Science ▁and ▁Technology ▁Studies ▁" in ▁the ▁case ▁of ▁# g amer gate , ▁it ▁is ▁the ▁explicit ▁goal ▁of ▁many ▁of ▁the ▁participants ▁to ▁exclude ▁groups ▁of ▁people , ▁particularly ▁women ,