▁fear s ▁that ▁even ▁te asing ▁about ▁the ▁title ▁would ▁lead ▁to ▁mis con ception s ▁about ▁the ▁scope ▁and ▁nature ▁of ▁the ▁game . ▁Ult imately , ▁Murray ▁was ▁encourag ed ▁by ▁Geoff ▁Ke igh ley ▁to ▁premi ere ▁the ▁title ▁at ▁the ▁ 2 0 1 3 ▁V G X ▁awards , ▁and ▁in ▁prepar ation , ▁created ▁the ▁short ▁te aser ▁which ▁they ▁shared ▁with ▁the ▁rest ▁of ▁studio ▁days ▁before ▁the ▁awards ▁show . ▁As ▁development ▁continued , ▁more ▁of ▁the ▁team ▁was ▁brought ▁on ▁board ▁to ▁help ▁complete ▁the ▁game , ▁with ▁the ▁final ▁team ▁being ▁composed ▁of ▁th ir teen ▁members . ▁ ▁This ▁V G X ▁te aser ▁brought ▁much ▁attention ▁to ▁the ▁title ▁from ▁the ▁g aming ▁press . ▁Dun can ▁noted ▁that ▁following ▁the ▁reve al , ▁he ▁found ▁it ▁" in cred ible ▁how ▁many ▁developers ▁came ▁up ▁to ▁us ▁afterwards , ▁and ▁they ▁were ▁all ▁saying ▁this ▁is ▁the ▁game ▁I ▁always ▁wanted ▁to ▁be ▁making , ▁or ▁I ▁started ▁working ▁on ▁a ▁game ▁like ▁this ". ▁ ▁A ▁flo od ▁w ip ed ▁out ▁most ▁of ▁their ▁Gu ild ford ▁office ▁and ▁equipment ▁on ▁Christmas ▁E ve ▁ 2 0 1 3 ▁but ▁they ▁were ▁able ▁to ▁recover ▁the ▁work ▁they ▁had ▁done ▁already ▁and ▁res umed ▁development ▁shortly ▁there after . ▁Murray ▁later ▁acknowled ged ▁that ▁he ▁had ▁been ▁tempt ed ▁to ▁cancel ▁No ▁Man ' s ▁Sky ▁at ▁this ▁point , ▁but ▁the ▁flo oding ▁helped ▁re - sol