▁based ▁on ▁a ▁long - time ▁desire ▁by ▁Hello ▁Games ' ▁founder , ▁Se an ▁Murray , ▁to ▁create ▁a ▁space ▁expl oration ▁game ▁that ▁captured ▁the ▁vision ▁and ▁optim ism ▁of ▁science ▁fiction ▁writ ings ▁and ▁art ▁of ▁the ▁ 1 9 7 0 s ▁and ▁ 1 9 8 0 s . ▁See ing ▁the ▁game ▁as ▁a ▁land mark ▁title ▁for ▁the ▁studio , ▁Murray ▁led ▁Hello ▁Games ▁towards ▁financial ▁stability ▁with ▁their ▁Joe ▁D anger ▁titles ▁and ▁then ▁began ▁working ▁on ▁the ▁game ▁with ▁a ▁small ▁team ▁of ▁four . ▁The ▁game ▁was ▁formally ▁revealed ▁during ▁the ▁ 2 0 1 3 ▁V G X ▁Awards , ▁following ▁which ▁Murray ▁brought ▁on ▁more ▁staff ▁to ▁complete ▁the ▁title ▁over ▁the ▁next ▁three ▁years . ▁ ▁Much ▁of ▁the ▁game ▁uses ▁paramet ric ▁mathematical ▁formula ▁that ▁can ▁simulate ▁structures ▁found ▁in ▁nature ▁to ▁craft ▁nearly ▁all ▁aspects ▁of ▁the ▁game ' s ▁universe . ▁Flora ▁and ▁fa una ▁are ▁craft ed ▁from ▁similar ▁rout ines ▁that ▁combine ▁human - supp lied ▁art ▁and ▁pre - defined ▁structures ▁into ▁new ▁life forms . ▁The ▁audio ▁and ▁music ▁in ▁the ▁game ▁is ▁also ▁proced ur ally ▁generated , ▁with ▁rout ines ▁and ▁audio ▁created ▁by ▁Paul ▁We ir ▁and ▁music ▁provided ▁by ▁the ▁band ▁ 6 5 day so f static . ▁ ▁Con cept ▁and ▁insp iration ▁▁ ▁The ▁on set ▁of ▁development ▁for ▁No ▁Man ' s ▁Sky ▁arose ▁from ▁Hello ▁Games ' ▁co - found er ▁Se an ▁Murray