ores ▁tra ve led ▁to ▁New ▁Zealand ▁to ▁spend ▁a ▁week ▁on ▁the ▁set , ▁concentr ating ▁on ▁the ▁work ▁being ▁done ▁for ▁the ▁ 2 0 0 2 ▁film ▁The ▁Two ▁Tow ers . ▁Wh ilst ▁in ▁New ▁Zealand , ▁they ▁also ▁visited ▁W eta ▁Work shop , ▁which ▁were ▁handling ▁all ▁of ▁the ▁special ▁effects ▁and ▁props ▁for ▁the ▁films . ▁Several ▁more ▁vis its ▁to ▁both ▁the ▁sets ▁and ▁W eta ▁followed , ▁and ▁as ▁late ▁as ▁July ▁ 2 0 0 2 , ▁Storm front ▁remained ▁in ▁regular ▁contact ▁with ▁the ▁production ▁team ▁to ▁ensure ▁the ▁game ▁matched ▁the ▁finished ▁film ▁as ▁closely ▁as ▁possible . ▁ ▁In ▁an ▁October ▁ 2 0 0 2 ▁interview ▁with ▁I GN , ▁producer ▁Scott ▁Evans ▁addressed ▁why ▁the ▁development ▁team ▁had ▁decided ▁to ▁make ▁an ▁action ▁game , ▁as ▁opposed ▁to ▁a ▁role - play ing ▁game , ▁arg uing , ▁▁▁▁ ▁Evans ▁also ▁explained ▁that ▁from ▁the ▁earliest ▁stages ▁of ▁development , ▁the ▁team ▁had ▁access ▁to ▁rough ▁cut s ▁of ▁the ▁film , ▁digital ▁models ▁and ▁text ures ▁from ▁the ▁visual ▁effects ▁department , ▁motion ▁capture ▁data , ▁sound ▁effects , ▁sound track ▁material , ▁still ▁phot ography ▁from ▁the ▁set , ▁Alan ▁Lee ▁and ▁John ▁How e ' s ▁pre - production ▁concept ▁art , ▁and ▁material ▁from ▁the ▁props ▁department . ▁In ▁the ▁case ▁of ▁anim ating ▁the ▁character ▁of ▁Arag orn , ▁the ▁developers ▁even ▁had ▁V ig go ▁Mort ensen ▁and ▁the ▁film ' s