▁level ▁of ▁violence ; ▁" there ▁was ▁almost ▁a ▁mut iny ▁at ▁the ▁company ▁over ▁that ▁game ." ▁Williams ▁explained ▁that ▁the ▁game ▁" just ▁made ▁us ▁all ▁feel ▁ icky . ▁It ▁was ▁all ▁about ▁the ▁violence , ▁and ▁it ▁was ▁real istic ▁violence . ▁We ▁all ▁knew ▁there ▁was ▁no ▁way ▁we ▁could ▁explain ▁away ▁that ▁game . ▁There ▁was ▁no ▁way ▁to ▁rational ize ▁it . ▁We ▁were ▁crossing ▁a ▁line ." ▁ ▁The ▁violence ▁in ▁the ▁game ▁drew ▁the ▁attention ▁of ▁U . S . ▁Represent ative ▁Joe ▁B aca , ▁who ▁was ▁the ▁spons or ▁of ▁a ▁legisl ation ▁to ▁fine ▁those ▁who ▁sell ▁adult - th emed ▁games ▁to ▁players ▁younger ▁than ▁ 1 7 . ▁B aca ▁said ▁of ▁Manh unt , ▁" it ' s ▁telling ▁k ids ▁how ▁to ▁kill ▁someone , ▁and ▁it ▁uses ▁v icious , ▁sad istic ▁and ▁cruel ▁methods ▁to ▁kill ". ▁The ▁media ▁was ▁also ▁drawn ▁into ▁the ▁debate . ▁For ▁example , ▁The ▁Glo be ▁and ▁Mail ▁wrote ▁" Man h unt ▁is ▁a ▁ven al ▁dis connect ▁for ▁the ▁genre . ▁There ' s ▁no ▁challenge , ▁just ▁assembly - line , ▁rit ual istic ▁sla ugh ter . ▁It ' s ▁less ▁a ▁video ▁game ▁and ▁more ▁a ▁weapon ▁of ▁personal ▁destruction . ▁This ▁is ▁about ▁stack ing ▁bodies . ▁Perhaps ▁the ▁sc ari est ▁fact ▁of ▁all : ▁Manh unt ▁is ▁so ▁user - friend ly ▁that ▁any ▁sharp ▁ 1 2 - year -