’ ▁re vised ▁inputs ▁back ▁until ▁the ▁current ▁frame . ▁The ▁hope ▁is ▁that ▁the ▁predictions ▁will ▁be ▁correct ▁most ▁of ▁the ▁time , ▁allowing ▁smooth ▁play ▁with ▁minimal ▁sudden ▁changes ▁to ▁the ▁game ▁state . ▁The ▁system ▁in ▁itself ▁is ▁highly ▁similar ▁to ▁client - side ▁prediction , ▁but ▁applied ▁to ▁a ▁peer - to - pe er ▁setup . ▁ ▁The ▁client ▁program ▁can ▁allow ▁players ▁to ▁manually ▁adjust ▁laten cy ▁in ▁high - ping ▁situations , ▁either ▁creating ▁a ▁possibly - jer ky ▁yet ▁accurate ▁representation ▁or ▁a ▁sm o other ▁game ▁with ▁input ▁delay . ▁ ▁G G PO ▁client ▁G G PO ▁was ▁originally ▁bund led ▁with ▁a ▁client ▁which ▁enabled ▁users ▁to ▁play ▁supported ▁games ▁online ▁with ▁other ▁players . ▁A ▁match making ▁system ▁allowed ▁players ▁to ▁request ▁challeng es ▁from ▁other ▁users , ▁while ▁non - part icip ants ▁could ▁spect ate ▁the ▁match ▁and ▁chat . ▁Once ▁a ▁challenge ▁initi ated , ▁the ▁match ▁ran ▁a ▁R OM ▁through ▁its ▁pre pack aged ▁emulator , ▁Final B urn ▁Al pha . ▁This ▁client ▁was ▁dis cont in ued , ▁and ▁su pers eded ▁by ▁other ▁clients ▁which ▁make ▁use ▁of ▁G G PO ' s ▁networking ▁middle ware . ▁ ▁Games ▁using ▁G G PO ▁ ▁Games ▁using ▁Roll back ▁Network ing ▁ ▁See ▁also ▁Fight cade ▁Ka ill era ▁Client - side ▁prediction ▁ ▁Notes ▁ ▁References ▁ ▁External ▁links ▁ ▁Category : Middle ware ▁Category : Play Station ▁ 3 ▁software ▁Category :