▁a ▁post - ap oc aly ptic ▁R PG ▁called ▁The ▁Fif th ▁World ▁( 2 0 0 6 ). ▁ ▁Taylor ▁public ly ▁asked ▁for ▁comments ▁on ▁a ▁number ▁of ▁alternative ▁names ▁including ▁" T win ▁Sou ls ," ▁" Up ▁from ▁the ▁Four th ▁World ," ▁" So ▁That ▁This ▁World ▁Will ▁Not ▁Be ▁Dest roy ed ," ▁" In to ▁the ▁Light ," ▁and ▁" How ▁We ▁C ame ▁to ▁Live ▁Here "; ▁Taylor ▁would ▁eventually ▁sett le ▁on ▁the ▁last , ▁because ▁it ▁ev oked ▁the ▁myth ic ▁feeling ▁of ▁the ▁game . ▁The ▁game ▁that ▁would ▁become ▁How ▁We ▁C ame ▁to ▁Live ▁Here ▁originally ▁used ▁the ▁mechan ics ▁of ▁Cl inton ▁N ixon ' s ▁The ▁Sh adow ▁of ▁Y esterday , ▁but ▁Taylor ▁found ▁this ▁conf ining , ▁and ▁it ▁soon ▁progress ed ▁from ▁being ▁a ▁clone ▁of ▁The ▁Sh adow ▁of ▁Y esterday ▁to ▁being ▁a ▁game ▁influenced ▁by ▁The ▁Sh adow ▁of ▁Y esterday . ▁How ▁We ▁C ame ▁to ▁Live ▁Here ▁was ▁preview ed ▁as ▁an ▁online ▁ash can ▁in ▁July ▁ 2 0 0 8 , ▁and ▁then ▁released ▁in ▁a ▁final ▁edition ▁in ▁March ▁ 2 0 1 0 . ▁ ▁Setting ▁ ▁How ▁We ▁C ame ▁to ▁Live ▁Here ▁has ▁what ▁Sh annon ▁App el cl ine ▁describes ▁as ▁" an ▁ev oc ative ▁south western ▁setting ▁— ▁something ▁that ▁was ▁near ▁to ▁Taylor ' s ▁heart ▁due ▁to ▁his ▁youth ▁spent ▁growing ▁up ▁in ▁T uc son , ▁Arizona