re ats ▁equals ▁a ▁Th re at ▁of ▁ 3 . ▁▁ ▁Tri umph ▁( C rit ical ▁Success ) ▁/ ▁Desp air ▁( C rit ical ▁Fail ure ) ▁trigger ▁good ▁or ▁bad ▁consequences ▁of ▁the ▁action ▁and ▁do ▁not ▁cancel ▁each ▁other ▁out . ▁They ▁also ▁double ▁as ▁Success ▁/ ▁Fail ure ▁results . ▁A ▁result ▁of ▁no ▁Tri umph s ▁and ▁ 1 ▁Desp air ▁is ▁ 1 ▁Crit ical ▁Fail ure ▁/ ▁+ 1 ▁normal ▁Fail ure , ▁which ▁can c els ▁out ▁ 1 ▁Success . ▁▁ ▁The ▁total ▁results ▁mean ▁that ▁the ▁character ▁made ▁the ▁Sk ill ▁roll ▁with ▁a ▁bonus ▁of ▁ 1 ▁Success , ▁but ▁suffered ▁ 3 ▁Th re ats ▁and ▁ 1 ▁Desp air ▁as ▁well . ▁The ▁Game ▁Master ▁would ▁interpret ▁the ▁result ▁to ▁indicate ▁what ▁problems ▁and ▁difficulties ▁would ▁happen ▁next . ▁ ▁Dest iny ▁Tok ens ▁Dest iny ▁Tok ens ▁are ▁granted ▁based ▁on ▁Force ▁D ice ▁roll s ▁at ▁the ▁beginning ▁of ▁the ▁session . ▁Each ▁player ▁in ▁the ▁party ▁roll s ▁a ▁Force ▁Die ▁and ▁the ▁number ▁of ▁White ▁and ▁Black ▁d ots ▁are ▁added ▁up . ▁The ▁Player ▁Char acters ' ▁party ▁gets ▁the ▁tokens ▁of ▁one ▁color ▁and ▁the ▁game ▁master ▁gets ▁the ▁tokens ▁of ▁the ▁oppos ing ▁color . ▁White ▁Tok ens ▁( The ▁Light ▁Side ▁of ▁the ▁Force ) ▁are ▁for ▁the ▁Good ▁Gu ys ▁and ▁Black ▁Tok ens ▁( The ▁Dark ▁Side ▁of ▁the ▁Force ) ▁are ▁for ▁the ▁Bad ▁Gu ys .