5 ▁gives ▁ 1 0 ▁– ▁the ▁number ▁of ▁tr icks ▁expected ▁to ▁be ▁taken . ▁ ▁Some ▁players ▁use ▁Z P ▁for ▁suit ▁b idd ing ▁only . ▁O thers ▁use ▁them ▁for ▁b idd ing ▁no - tr ump ▁as ▁well . ▁Zar ▁recomm ends ▁the ▁following ▁scheme . ▁Notice ▁that ▁not ▁having ▁an ▁ 8 - card ▁fit ▁increases ▁the ▁Z P ▁required ▁for ▁a ▁given ▁level ▁by ▁ 5 . ▁ ▁Grand ▁sl am ▁ 6 7 + ▁Z P ▁with ▁fit ▁or ▁ 7 2 + ▁Z P ▁without ▁fit ▁First ▁round ▁control ▁in ▁all ▁su its ▁Small ▁sl am ▁ 6 2 + ▁Z P ▁with ▁fit ▁or ▁ 6 7 + ▁Z P ▁without ▁fit ▁First ▁round ▁control ▁of ▁at ▁least ▁three ▁su its ▁Second ▁round ▁control ▁for ▁the ▁suit ▁with ▁no ▁first - round ▁control ▁Not ump ▁game ▁All ▁su its ▁stopped ▁ 5 2 + ▁Z P ▁and ▁any ▁ 5 - 3 ▁fit ▁or ▁ 4 - 4 ▁minor ▁fit ▁ 5 7 + ▁Z P ▁without ▁fit ▁Major ▁suit ▁game ▁ 5 2 + ▁Z P ▁and ▁major ▁suit ▁fit ▁Minor ▁suit ▁game ▁ 5 7 + ▁Z P ▁and ▁minor ▁suit ▁fit ▁Does ▁not ▁meet ▁not r ump ▁requirements ▁Not ▁more ▁than ▁two ▁quick ▁tr icks ▁in ▁any ▁suit ▁ ▁Zar ▁Point s ▁conversion ▁The ▁simplest ▁way ▁to ▁use ▁Zar ▁Point s ▁( in ▁respect ▁of ▁opening ▁hands ) ▁is ▁to ▁divide ▁everything ▁by ▁two ▁and ▁open , ▁as ▁Charles ▁G