▁as ▁" sex ▁symbols ▁and ▁d ams els ▁in ▁dist ress " ▁in ▁video ▁games ▁has ▁led ▁to ▁the ▁players ▁taking ▁the ▁same ▁att itudes . ▁Br end an ▁S inc la ir , ▁writing ▁for ▁Games Ind ust ry . b iz , ▁stated ▁that ▁the ▁events ▁of ▁the ▁G amer gate ▁controvers y ▁were ▁" re pre hens ible ▁and ▁sad den ing " ▁and ▁" this ▁industry ▁has ▁some ▁prof ound ▁issues ▁in ▁the ▁way ▁it ▁tre ats ▁women ". ▁ ▁Many ▁comment ators ▁have ▁said ▁that ▁the ▁har ass ment ▁associated ▁with ▁G amer gate ▁spr ings ▁from ▁this ▁existing ▁well ▁of ▁deep - se ated ▁mis og yn y , ▁and ▁that ▁it ▁was ▁merely ▁brought ▁to ▁the ▁fore ▁by ▁the ▁an onym ity ▁of ▁the ▁Internet . ▁Lisa ▁Nak am ura , ▁a ▁professor ▁of ▁digital ▁studies ▁at ▁the ▁University ▁of ▁Michigan , ▁wrote ▁that ▁G amer gate ▁" show ed ▁the ▁world ▁the ▁extent ▁of ▁g aming ' s ▁mis og yn y ". ▁Regarding ▁the ▁false ▁alleg ations ▁against ▁Qu inn , ▁Am anda ▁Marc otte ▁in ▁an ▁article ▁for ▁The ▁Daily ▁Be ast ▁accused ▁the ▁video ▁game ▁world ▁of ▁being ▁" thick ▁with ▁mis og yn ists ▁who ▁are ▁ach ing ▁to ▁sw arm " ▁with ▁hate ▁on ▁any ▁" random ▁woman ▁held ▁up ▁for ▁them ▁to ▁hate , ▁no ▁matter ▁what ▁the ▁pre text ". ▁She ▁related ▁these ▁attacks ▁to ▁har ass ment ▁sent ▁to ▁a ▁woman ▁who ▁critic ized ▁a ▁Te en