▁Qu inn . ▁Jay ▁H ath away ▁wrote ▁at ▁G aw ker ▁that ▁this ▁strategy ▁emer ged ▁once ▁G amer g aters ▁found ▁that ▁har ass ing ▁Qu inn ▁about ▁their ▁sexual ▁history ▁was ▁unlikely ▁to ▁win ▁them ▁support ; ▁according ▁to ▁H ath away , ▁I RC ▁chat ▁logs ▁showed ▁that ▁" the ▁[ G amer gate ] ▁movement ▁was ▁focused ▁on ▁destroy ing ▁Zo ë ▁Qu inn ▁first , ▁reform ing ▁games ▁reporting ▁second ". ▁ ▁Other ▁comment ators ▁argued ▁that ▁G amer gate ▁had ▁the ▁potential ▁to ▁raise ▁significant ▁issues ▁in ▁g aming ▁journal ism , ▁but ▁that ▁the ▁wave ▁of ▁mis og yn istic ▁har ass ment ▁and ▁ab use ▁associated ▁with ▁the ▁has ht ag ▁had ▁poison ed ▁the ▁well , ▁making ▁it ▁impossible ▁to ▁separate ▁honest ▁criticism ▁from ▁sex ist ▁t rolling . ▁Vis ible ▁support ▁for ▁G amer gate ▁in ▁the ▁form ▁of ▁twe ets , ▁online ▁videos , ▁and ▁blog s ▁s eld om ▁involved ▁discussion ▁of ▁eth ics , ▁but ▁often ▁featured ▁mis og yn istic ▁and / or ▁rac ist ▁comment ary . ▁The ▁targets ▁were ▁mainly ▁female ▁game ▁developers , ▁academ ics , ▁and ▁writers . ▁ ▁Research ers ▁at ▁the ▁Ber k man ▁Center ▁for ▁Internet ▁& ▁Society ▁at ▁Harvard ▁University ▁described ▁G amer gate ▁as ▁a ▁" v it ri ol ic ▁campaign ▁against ▁Qu inn ▁that ▁quickly ▁morph [ ed ] ▁into ▁a ▁bro ader ▁cr us ade ▁against ▁alleg ed ▁cor ruption ▁in ▁games ▁journal ism " ▁which