▁of ▁the ▁available ▁roles ▁without ▁menu - inter faces . ▁Trad itional ▁roles ▁include , ▁among ▁others , ▁min ing , ▁trad ing , ▁pir ating , ▁expl oring , ▁b ount y ▁hunting , ▁and ▁military ▁flight . ▁Similarly ▁to ▁earlier ▁E vo chron ▁titles , ▁the ▁game play ▁is ▁considered ▁to ▁be ▁" se am less ". ▁Like ▁in ▁E vo chron ▁Ren eg ades , ▁all ▁environments ▁are ▁interactive . ▁All ▁ne b ula e ▁can ▁be ▁flow n ▁through , ▁with ▁some ▁of ▁the ▁clouds ▁act ively ▁dis abling ▁or ▁h ind ering ▁player ▁and ▁A I ▁ship ▁systems . ▁Plan ets ▁can ▁be ▁desc ended ▁upon ▁in ▁real - time ▁and ▁used ▁to ▁trade ▁upon , ▁a ▁feature ▁often ▁pra ised ▁in ▁the ▁now ▁classic ▁Front ier : ▁El ite ▁II . ▁At mos pher ic ▁flight ▁diff ers ▁significantly ▁from ▁space ▁flight , ▁although ▁the ▁controls ▁remain ▁identical . ▁Ast ero id ▁fields ▁allow ▁the ▁player ▁to ▁mine ▁and ▁use ▁them ▁as ▁temporary ▁cover , ▁in ▁combat , ▁from ▁miss ile ▁and ▁gun fire . ▁Lar ger ▁astero ids ▁sometimes ▁include ▁tunnel ▁systems ▁that ▁can ▁be ▁expl ored ▁and ▁used ▁for ▁combat ▁advantages . ▁Object s ▁like ▁plan ets , ▁stars , ▁and ▁black ▁holes ▁all ▁ex ert ▁a ▁gravit ational ▁pull ▁on ▁the ▁ship . ▁ ▁Fl ight ▁in ▁E vo chron ▁Leg ends ▁is ▁a ▁hy brid ▁between ▁heavy - ▁and ▁low - in ert ia ▁flight . ▁By ▁using ▁a ▁ship - system ▁called