encer ▁logic ▁system ▁for ▁use ▁within ▁A ble ton ▁Live , ▁and ▁program med ▁extensions ▁for ▁Unity ▁and ▁F MO D ▁that ▁approxim ated ▁the ▁proced ural ▁generation ▁approach ▁Hello ▁Games ▁used ▁for ▁the ▁game . ▁They ▁subsequently ▁used ▁these ▁to ▁help ▁craft ▁their ▁songs , ▁at ▁times ▁letting ▁the ▁proced ural ▁generation ▁take ▁over ▁as ▁to ▁create ▁a ▁vast ▁array ▁of ▁sounds . ▁Sub sequently , ▁the ▁band ▁send ▁these ▁songs ▁and ▁sni ppets ▁to ▁We ir , ▁along ▁with ▁documentation ▁on ▁how ▁to ▁apply ▁and ▁alter ▁some ▁of ▁the ▁songs , ▁to ▁allow ▁him ▁to ▁incorpor ate ▁it ▁into ▁the ▁game ' s ▁sound track . ▁We ir ▁provided ▁ 6 5 D OS ▁feedback ▁on ▁some ▁changes ▁and ▁add itions , ▁such ▁as ▁additional ▁ar p eg g ios ▁to ▁use ▁for ▁some ▁segments ▁of ▁the ▁game . ▁According ▁to ▁ 6 5 D OS ▁member ▁Paul ▁Wol in ski , ▁the ▁band ▁plans ▁to ▁explore ▁more ▁of ▁these ▁processes ▁in ▁further ▁albums ▁they ▁will ▁produce . ▁ ▁We ir ▁also ▁developed ▁a ▁similar ▁gener ative ▁audio ▁system ▁for ▁the ▁ambient ▁sounds ▁within ▁the ▁game . ▁We ir ▁developed ▁an ▁audio ▁proced ural ▁generation ▁system ▁called ▁V oc A li en ▁that ▁allowed ▁him ▁to ▁create ▁a ▁system ▁of ▁animal ▁calls ▁that ▁can ▁be ▁readily ▁alter ed ▁by ▁adjust ing ▁a ▁number ▁of ▁parameters . ▁ ▁Ten ▁original ▁works ▁and ▁six ▁sound sc apes ▁composed ▁by ▁ 6 5 D OS ▁for ▁the ▁game ▁was ▁released ▁on ▁its ▁sound track