▁new ▁features ▁and ▁bug / gl itch ▁fixes . ▁ ▁Background ▁Zero ▁H our ▁also ▁contains ▁ 3 ▁new ▁campaign s ▁of ▁five ▁miss ions ▁each , ▁one ▁for ▁each ▁side , ▁with ▁their ▁chron ological ▁order ▁being ▁USA ▁first , ▁Global ▁Liber ation ▁Army ▁( G LA ) ▁second , ▁and ▁China ▁last . ▁Un like ▁the ▁previous ▁campaign s , ▁which ▁were ▁noted ▁by ▁Command ▁and ▁Con quer ▁fans ▁for ▁not ▁having ▁full ▁motion ▁video ▁cin ematic ▁sequences ▁during ▁mission ▁brief ing , ▁the ▁Zero ▁H our ▁campaign s ▁return ▁to ▁that ▁Command ▁and ▁Con quer ▁tradition , ▁each ▁showing ▁a ▁live - action ▁video ▁of ▁a ▁news ▁rep orter ▁of ▁the ▁respective ▁side ▁giving ▁details ▁about ▁the ▁situation ▁and ▁instructions ▁for ▁what ▁to ▁do ▁behind ▁the ▁current ▁mission . ▁The ▁plot ▁behind ▁the ▁Zero ▁H our ▁campaign s ▁pick s ▁up ▁where ▁it ▁left ▁off ▁at ▁the ▁end ▁of ▁the ▁previous ▁campaign s . ▁ ▁Plot ▁ ▁USA ▁The ▁beginning ▁of ▁the ▁US ▁campaign ▁rel ates ▁to ▁the ▁G LA ' s ▁success ▁in ▁the ▁previous ▁game . ▁The ▁G LA ▁uses ▁the ▁Ba ikon ur ▁Cos mod rome ▁to ▁fire ▁a ▁to x in ▁war head ▁at ▁a ▁US ▁naval ▁base ▁in ▁Northern ▁Europe , ▁prompt ing ▁the ▁US ▁to ▁respond ▁before ▁another ▁miss ile ▁can ▁be ▁fired . ▁A ▁Chinese ▁assault ▁on ▁the ▁base ▁had ▁previously ▁failed , ▁so ▁the ▁US ▁uses ▁the ▁powerful ▁Chinese ▁ar sen al ▁to ▁over run ▁and ▁destroy ▁the ▁miss ile ▁sil o