▁r ounds ▁used ▁a ▁pure ▁toss - up / follow - up ▁format . ▁ ▁Before ▁each ▁chat ▁segment , ▁one ▁team ▁played ▁a ▁" F ast ▁Track ," ▁a ▁light ning ▁round ▁consisting ▁of ▁up ▁to ▁ 1 0 ▁short ▁toss - up - style ▁questions ▁in ▁ 6 0 ▁seconds , ▁at ▁ 1 0 ▁points ▁each . ▁Answer ing ▁time ▁was ▁short ened ▁to ▁three ▁seconds ▁( from ▁ 1 0 ), ▁and ▁players ▁had ▁to ▁bu zz ▁in ▁for ▁the ▁question ▁and ▁could ▁not ▁confer . ▁Note ▁that ▁a ▁player ▁needed ▁only ▁bu zz ▁in ▁before ▁the ▁synth es ized ▁" cr ash " ▁sound ▁sign aled ▁the ▁end ▁of ▁the ▁ 6 0 ▁seconds . ▁The ▁first ▁" F ast ▁Track " ▁went ▁to ▁the ▁team ▁trailing ▁after ▁Round ▁ 1 , ▁and ▁the ▁second ▁one ▁went ▁to ▁the ▁team ▁that ▁did ▁not ▁play ▁the ▁first ▁one . ▁ ▁During ▁the ▁second ▁and ▁third ▁r ounds , ▁game ▁play ▁was ▁just ▁like ▁in ▁the ▁first ▁two ▁seasons , ▁except ▁that ▁a ▁wrong ▁answer ▁to ▁an ▁interrupted ▁toss - up ▁would ▁then ▁cost ▁that ▁team ▁ 5 ▁points . ▁A ▁reb ounded ▁question ▁was ▁worth ▁ 1 0 ▁points ▁if ▁a ▁penalty ▁was ▁charged , ▁ 5 ▁if ▁not . ▁ ▁The ▁tournament ▁ ▁In ▁seasons ▁ 1 ▁through ▁ 3 , ▁the ▁tournament ▁used ▁the ▁following ▁format : ▁An ▁opening ▁round ▁was ▁played ▁with ▁all ▁the ▁teams . ▁Then , ▁additional ▁qual ifying ▁matches ▁were ▁played ▁with ▁the