▁of ▁pip es . ▁All ▁four ▁protagon ists ▁have ▁areas ▁only ▁they ▁can ▁access ▁or ▁characters ▁who ▁only ▁they ▁can ▁speak ▁to , ▁though ▁most ▁actions ▁can ▁be ▁performed ▁by ▁any ▁of ▁them . ▁All ▁four ▁will ▁offer ▁slightly ▁different ▁descri ptions ▁of ▁objects ▁or ▁characters ▁when ▁looking ▁at ▁them . ▁ ▁In ▁addition ▁to ▁a ▁traditional ▁invent ory , ▁the ▁player ▁is ▁able ▁to ▁drag ▁objects ▁from ▁the ▁game world ▁into ▁a ▁menu ▁which ▁represents ▁the ▁character ' s ▁memory , ▁which ▁allows ▁them ▁to ▁ask ▁about ▁the ▁object ▁in ▁question ▁when ▁talking ▁to ▁N PC s ▁or ▁one ▁another . ▁The ▁game ▁also ▁consists ▁of ▁several ▁puzz les ▁which ▁the ▁player ▁must ▁solve , ▁including ▁a ▁block - mov ing ▁puzz le ▁box ▁and ▁a ▁hall uc in atory ▁ma ze . ▁ ▁Res on ance ▁features ▁a ▁cre ator ' s ▁comment ary ▁mode . ▁When ▁this ▁is ▁active , ▁hot sp ots ▁are ▁inserted ▁into ▁the ▁game world ▁which , ▁when ▁clicked , ▁will ▁trigger ▁an ▁audio ▁comment ary ▁from ▁either ▁V ince ▁Tw elve ▁or ▁Dave ▁and ▁Jan et ▁Gilbert , ▁describing ▁various ▁elements ▁of ▁the ▁background ▁and ▁making ▁of ▁the ▁game . ▁ ▁Development ▁V ince ▁Tw elve ▁worked ▁on ▁the ▁game ▁in ▁his ▁spare ▁time ▁for ▁five ▁years , ▁writing , ▁design ing , ▁programming , ▁and ▁creating ▁the ▁special ▁effects ▁for ▁the ▁game . ▁Tow ards ▁the ▁end ▁of ▁that ▁period ▁the ▁game ▁was ▁taken ▁on ▁by ▁W ad jet ▁E ye ▁Games , ▁with