ing ▁other ▁spaces hips ▁for ▁the ▁purpose ▁of ▁ste aling ▁their ▁cargo . ▁ ▁Three ▁classes ▁of ▁spaces hip ▁are ▁available ▁for ▁the ▁party ▁to ▁use ▁in ▁the ▁game , ▁including ▁a ▁der el ict , ▁but ▁rep ai rable , ▁vessel ▁constructed ▁by ▁the ▁An ci ents . ▁ ▁Once ▁the ▁party ▁has ▁arrived ▁on ▁another ▁planet , ▁it ▁may ▁dis emb ark ▁and ▁explore ▁that ▁world ' s ▁cities ▁and ▁terrain . ▁ ▁Although ▁all ▁cities ▁feature ▁the ▁same ▁basic ▁layout , ▁the ▁number ▁of ▁accessible ▁buildings ▁var ies ▁from ▁one ▁city ▁to ▁another . ▁ ▁On ▁some ▁plan ets , ▁the ▁party ▁has ▁the ▁opportunity ▁to ▁explore ▁a ▁ru in ▁built ▁by ▁the ▁An ci ents ▁for ▁items ▁that ▁may ▁mit ig ate ▁the ▁crisis ▁on ▁Rh yl an or . ▁ ▁Game play ▁is ▁non linear ; ▁the ▁player ▁has ▁the ▁freedom ▁to ▁purs ue ▁various ▁paths ▁to ▁gather ▁cl ues ▁and ▁obtain ▁the ▁means ▁necessary ▁to ▁resolve ▁the ▁crisis ▁on ▁Rh yl an or . ▁ ▁W oven ▁into ▁this ▁over arch ing ▁theme , ▁the ▁game ▁also ▁includes ▁numerous ▁sub plots ▁which ▁afford ▁the ▁player ▁opportun ities ▁for ▁ear ning ▁money , ▁obtain ing ▁items , ▁and ▁loc ating ▁An cient ▁ru ins ▁and ▁artifact s . ▁ ▁However , ▁the ▁player ▁is ▁const rained ▁by ▁a ▁strict ▁time ▁limit ▁of ▁seven ▁years ▁in ▁which ▁to ▁complete ▁the ▁main ▁plot ▁and ▁thereby ▁th wart ▁the ▁crisis ▁on ▁Rh yl an or ▁before ▁the ▁planet ▁is ▁completely ▁in