▁R PG s ▁and ▁decided ▁to ▁incorpor ate ▁them ▁into ▁Final ▁Fant asy . ▁He ▁also ▁advoc ated ▁the ▁player ' s ▁option ▁to ▁freely ▁choose ▁their ▁own ▁party ▁member ▁classes ▁at ▁the ▁beginning ▁of ▁the ▁game ▁as ▁he ▁feels ▁" the ▁fun ▁in ▁an ▁R PG ▁begins ▁when ▁you ▁create ▁a ▁character ". ▁ ▁The ▁scenario ▁was ▁written ▁by ▁fre el ance ▁writer ▁Ken ji ▁Ter ada , ▁based ▁on ▁a ▁story ▁by ▁Sak ag uch i . ▁I sh ii ▁heavily ▁influenced ▁the ▁game ' s ▁setting ▁with ▁his ▁idea ▁of ▁the ▁cry st als . ▁He ▁also ▁suggested ▁illustr ator ▁Y osh it aka ▁A man o ▁as ▁character ▁designer , ▁but ▁Sak ag uch i ▁decl ined ▁at ▁first ▁as ▁he ▁had ▁never ▁heard ▁the ▁artist ' s ▁name ▁before . ▁When ▁Sak ag uch i ▁showed ▁I sh ii ▁some ▁draw ings ▁on ▁magazine ▁cli ppings ▁and ▁told ▁him ▁that ▁this ▁was ▁the ▁art ▁style ▁he ▁was ▁looking ▁for , ▁I sh ii ▁revealed ▁to ▁him ▁that ▁these ▁were ▁actually ▁created ▁by ▁A man o , ▁hence ▁leading ▁to ▁his ▁invol vement ▁in ▁the ▁game . ▁The ▁music ▁for ▁Final ▁Fant asy ▁was ▁composed ▁by ▁Nob uo ▁U em ats u ▁and ▁marked ▁his ▁ 1 6 th ▁video ▁game ▁music ▁composition . ▁Iran ian - American ▁programmer ▁Nas ir ▁Geb elli ▁was ▁h ired ▁to ▁code ▁the ▁game . ▁He ▁initially ▁tried ▁to ▁understand ▁all ▁aspects ▁of ▁the ▁game play ▁but ▁was ▁soon ▁ad vised ▁by ▁Sak