▁by ▁the ▁cl othing ▁or ▁arm or ▁a ▁character ▁is ▁we aring ▁and / or ▁the ▁character ' s ▁natural ▁t ough ness . ▁ ▁Tem plates ▁After ▁determ ining ▁attributes , ▁the ▁player ▁designs ▁their ▁character ▁using ▁a ▁Ra cial ▁Template . ▁Each ▁race ▁has ▁different ▁ra cial ▁attribute ▁minim ums ▁and ▁maxim ums . ▁Some ▁races ▁also ▁have ▁a ▁free ▁level ▁in ▁a ▁ra cial ▁skill ▁( us ually ▁up ▁to ▁a ▁maximum ▁of ▁Level ▁ 2 ▁at ▁creation ) ▁or ▁have ▁a ▁ra cial ▁talent . ▁As ▁an ▁example , ▁Hum ans ▁have ▁a ▁ra cial ▁template ▁that ▁has ▁a ▁score ▁of ▁ 2 ▁in ▁all ▁Att ributes ▁and ▁can ▁have ▁any ▁two ▁different ▁skills ▁of ▁the ▁player ' s ▁choice ▁at ▁the ▁start ▁of ▁play . ▁Char acters ▁can ▁also ▁pay ▁points ▁to ▁increase ▁starting ▁wealth ▁( a ▁bas eline ▁of ▁ 5 0 0 ▁cred its ▁/ ▁point ) ▁or ▁raise ▁their ▁ra cial ▁advantages . ▁ ▁The ▁player ▁then ▁pick s ▁a ▁Career , ▁which ▁gr ants ▁career ▁skills . ▁Then ▁they ▁pick ▁a ▁Special ization ▁which ▁gr ants ▁more ▁career ▁skills , ▁and ▁a ▁Special ization ▁Tree , ▁which ▁gr ants ▁special ization - based ▁Tal ents . ▁Career ▁Sk ills ▁are ▁granted ▁their ▁first ▁level ▁free ▁during ▁initial ▁character ▁creation . ▁They ▁also ▁cost ▁less ▁than ▁regular ▁Sk ills ▁when ▁bu ying ▁additional ▁levels ▁in ▁them . ▁The ▁character ' s ▁career ▁gr ants ▁four ▁Career ▁Sk ills ▁from ▁the ▁Career ▁template ▁skill ▁list ▁and