▁turn ▁to ▁move ▁and ▁fight , ▁the ▁turn ▁sequence ▁starts ▁over ▁from ▁the ▁beginning . ▁For ▁human ▁players , ▁no ▁actions ▁are ▁comp uls ory , ▁they ▁may ▁simply ▁skip ▁any ▁actions ▁they ▁do ▁not ▁want ▁to ▁take . ▁Computer - control led ▁w iz ards ▁will ▁always ▁move , ▁unless ▁in ▁a ▁Magic ▁Wood , ▁Castle ▁or ▁Cit adel , ▁even ▁when ▁it ▁is ▁not ▁in ▁their ▁best ▁interest ▁to ▁do ▁so . ▁Like wise ▁all ▁computer - control led ▁cre atures ▁always ▁attempt ▁to ▁move ▁each ▁turn . ▁If ▁a ▁w izard ▁is ▁destroyed , ▁all ▁his ▁cre ations ▁immediately ▁van ish ▁too . ▁ ▁Development ▁Cha os ▁was ▁created ▁entirely ▁by ▁Julian ▁Gol lop , ▁based ▁on ▁his ▁ 1 9 8 2 ▁design ▁for ▁a ▁traditional ▁card ▁game , ▁itself ▁inspired ▁by ▁the ▁early ▁Games ▁Work shop ▁board ▁game ▁War lock . ▁He ▁was ▁an ▁av id ▁card ▁game ▁designer ▁and ▁saw ▁computers ▁as ▁a ▁way ▁of ▁hiding ▁game ▁rules ▁too ▁complicated ▁for ▁pen - and - paper ▁scenarios . ▁Thus ▁the ▁board ▁used ▁in ▁the ▁card ▁game ▁became ▁the ▁t iled ▁map ▁in ▁the ▁video ▁game . ▁ ▁Re ception ▁CR ASH ▁awarded ▁Cha os ▁ 8 ▁out ▁of ▁ 1 0 , ▁pra ising ▁the ▁neat ness ▁of ▁the ▁presentation , ▁efficient ▁sound ▁effects , ▁ple asing ▁spr ites ▁and ▁con cluding ▁that ▁it ▁was ▁a ▁very ▁good ▁multi player ▁strategy ▁game . ▁Crit ic isms ▁included ▁the ▁sp ars eness ▁of ▁the ▁initial ▁playing ▁area ,