lists ▁rather ▁than ▁traditional ▁art istic ▁criteria . ▁Chris ▁Su ell ent rop ▁of ▁The ▁New ▁York ▁Times ▁critic ized ▁resistance ▁to ▁innov ative ▁uses ▁of ▁the ▁g aming ▁medium , ▁and ▁the ▁belief ▁that ▁increased ▁coverage ▁and ▁pra ise ▁of ▁art istic ▁games ▁like ▁G one ▁Home ▁would ▁neg atively ▁affect ▁block b uster ▁games ▁such ▁as ▁Grand ▁The ft ▁Auto ▁V . ▁ ▁G amer gate ▁is ▁particularly ▁associated ▁with ▁opposition ▁to ▁the ▁influence ▁of ▁so - called ▁" social ▁justice ▁war riors " ▁in ▁the ▁g aming ▁industry ▁and ▁media , ▁who ▁are ▁perce ived ▁as ▁a ▁threat ▁to ▁traditional ▁g aming ▁culture . ▁As ▁the ▁video - game ▁market ▁grew ▁more ▁diverse , ▁cultural ▁critics ▁became ▁interested ▁in ▁issues ▁of ▁gender ▁representation ▁and ▁identity ▁in ▁games . ▁One ▁prominent ▁femin ist ▁critic ▁of ▁the ▁representation ▁of ▁women ▁in ▁g aming ▁is ▁An ita ▁Sar ke esian , ▁whose ▁Trop es ▁vs . ▁Women ▁in ▁Video ▁Games ▁project ▁is ▁devoted ▁to ▁female ▁s tere ot ypes ▁in ▁games . ▁Her ▁fund - ra ising ▁campaign ▁and ▁videos ▁were ▁met ▁with ▁host ility ▁and ▁har ass ment ▁by ▁some ▁gam ers . ▁Further ▁inc idents ▁raised ▁concerns ▁about ▁sex ism ▁in ▁video ▁g aming . ▁Prior ▁to ▁August ▁ 2 0 1 4 , ▁es cal ating ▁har ass ment ▁prompt ed ▁the ▁International ▁Game ▁Develop ers ▁Association ▁( IG DA ) ▁to ▁provide ▁support ▁groups ▁for ▁har ass ed ▁developers ▁and ▁to ▁begin ▁discuss ions ▁with ▁the ▁F BI ▁to