2 . 0 ▁G ig ate x els ▁per ▁second ▁( 2 4 ▁text ures ▁* ▁ 5 0 0   M Hz ) ▁▁ 3 2 ▁un filter ed ▁texture ▁samples ▁per ▁clock ▁( 8 ▁T A ▁* ▁ 4 ▁texture ▁samples ) ▁▁ 8 ▁render ▁output ▁units ▁( ROP s ) ▁/ ▁pixel ▁rendering ▁pip elines ▁ ▁Pe ak ▁pixel ▁fill rate ▁( the oret ical ): ▁ 4 . 0 ▁G ig ap ixel ▁per ▁second ▁ ▁Max imum ▁Z - buffer ing ▁sample ▁rate : ▁ 8 . 0 ▁G ig as amples ▁per ▁second ▁( 2 ▁Z - samples ▁* ▁ 8 ▁R OP s ▁* ▁ 5 0 0   M Hz ) ▁ ▁Max imum ▁dot ▁product ▁operations : ▁ 5 1 ▁billion ▁per ▁second ▁( comb ined ▁with ▁Cell ▁CPU ) ▁▁ 1 2 8 - bit ▁pixel ▁precision ▁offers ▁High ▁Dynamic ▁Range ▁rendering ▁▁ 2 5 6 ▁MB ▁G DD R 3 ▁RAM ▁at ▁ 6 5 0   M Hz ▁▁ 1 2 8 - bit ▁memory ▁bus ▁width ▁▁ 2 2 . 4 ▁GB / s ▁read ▁and ▁write ▁band width ▁ ▁Cell ▁F lex IO ▁bus ▁interface ▁ ▁R amb us ▁X DR ▁Memory ▁interface ▁bus ▁width : ▁ 5 6 bit ▁out ▁of ▁ 6 4 bit ▁( serial ) ▁▁ 2 0 ▁GB / s ▁read ▁to ▁the ▁Cell ▁and ▁X DR ▁memory ▁▁ 1 5 ▁GB / s ▁write ▁to ▁the ▁Cell ▁and ▁X DR ▁memory ▁▁ 5