▁New ▁Hope ▁and ▁Return ▁of ▁the ▁J edi ) ▁and ▁H oth ▁( seen ▁in ▁The ▁Empire ▁St rik es ▁Back ), ▁as ▁well ▁as ▁the ▁Ran cor ▁creature . ▁To ▁develop ▁the ▁map ▁for ▁H oth , ▁the ▁design ers ▁obtained ▁as ▁much ▁source ▁material ▁from ▁The ▁Empire ▁St rik es ▁Back ▁as ▁possible ▁so ▁to ▁create ▁an ▁authentic ▁reprodu ction . ▁Level ▁Design er ▁Justin ▁Neg re te ▁says ▁that ▁H oth ▁was ▁one ▁of ▁the ▁most ▁challeng ing ▁areas ▁to ▁design . ▁The ▁general ▁level ▁design ▁process ▁started ▁by ▁planning ▁out ▁the ▁level ▁on ▁paper . ▁These ▁ideas ▁were ▁then ▁" f les hed ▁out " ▁to ▁get ▁the ▁size ▁and ▁flow ▁of ▁the ▁level . ▁Once ▁this ▁had ▁been ▁done , ▁features ▁of ▁the ▁Qu ake ▁III ▁engine ▁were ▁used ▁to ▁add ▁more ▁detail ▁such ▁as ▁light ing ▁effects . ▁The ▁final ▁stage ▁of ▁level ▁design ▁was ▁adding ▁aspects ▁that ▁improved ▁the ▁game play ▁and ▁fun ▁of ▁the ▁level . ▁ ▁The ▁mission ▁based ▁format ▁of ▁J edi ▁Academy ▁was ▁used ▁by ▁R aven ▁to ▁reduce ▁the ▁linear ity ▁of ▁the ▁game , ▁allowing ▁the ▁player ▁to ▁progress ▁through ▁levels ▁mostly ▁in ▁the ▁order ▁they ▁desire . ▁The ▁reduction ▁in ▁linear ity ▁was ▁also ▁achieved ▁by ▁requiring ▁ 8 0 % ▁of ▁levels ▁to ▁be ▁completed ▁before ▁the ▁plot ▁can ▁move ▁on . ▁R aven ▁provided ▁mod ding ▁tools ▁with ▁J edi ▁Academy , ▁but ▁the ▁company ▁specified ▁that ▁such ▁tools ▁are ▁un supported ▁by ▁customer ▁support , ▁so