▁level - ch alleng ed ▁DM " ▁and ▁calls ▁the ▁" True ▁D we om ers " ▁section ▁" the ▁oblig atory ▁additional ▁spell ▁list , ▁with ▁more ▁' ear th - sh aking ' ▁magic ", ▁and ▁suggests ▁that ▁the ▁" High - level ▁Char acters " ▁section ▁" s ug gest s ▁extra ▁ab ilities ▁to ▁give ▁powerful ▁people ▁a ▁truly ▁hero ic ▁sw agger ". ▁ ▁Web b ▁con cludes ▁that ▁" The ▁Seven ▁Max ims ▁is ▁the ▁most ▁essential ▁section , ▁though ▁it ▁contains ▁little ▁more ▁than ▁solid , ▁common - s ense ▁rules ▁that ▁focus ▁the ▁minds ▁of ▁DM s ▁and ▁players ", ▁and ▁that ▁" Sim ilar ▁strong - but - simple ▁ideas ▁are ▁cry st all ised ▁in ▁Mag ical ▁Du els ▁[ which ] ▁is ▁a ▁complex ▁but ▁calculated ▁system ▁with ▁unique ▁spell - on - sp ell ▁combat ▁rules ▁that ▁make ▁for ▁inv ig or ating ▁batt les ." ▁ ▁Web b ▁cont ends ▁that ▁" The ▁new ▁powers ▁in ▁High - level ▁Char acters ▁fall ▁into ▁two ▁kinds : ▁style ▁and ▁subst ance . ▁The ▁style ▁side ▁is ▁great , ▁helping ▁PC s ▁to ▁develop ▁nu ances ▁of ▁character , ▁but ▁the ▁ab ilities ▁in ▁the ▁subst ance ▁part ▁are ▁really ▁trivial ▁things ▁that ▁will ▁be ▁over look ed ▁by ▁ref ere es , ▁but ▁that ▁players ▁will ▁attempt ▁to ▁transform ▁into ▁life - s aving ▁skills ." ▁Refer ring ▁to ▁" The ▁Seven ▁Max ims ", ▁" Mag ical ▁Du els ",