8 . ▁C uld cept ▁S aga ▁generally ▁received ▁scores ▁in ▁the ▁" f air " ▁range ▁from ▁the ▁g aming ▁press , ▁with ▁scores ▁from ▁uno fficial ▁player ▁reviews ▁being ▁somewhat ▁higher . ▁ ▁I GN ▁r ated ▁the ▁game ▁" Pass able ", ▁with ▁a ▁score ▁of ▁ 6 . 5 / 1 0 , ▁comment ing ▁that ▁game ▁length ▁can ▁be ▁quite ▁excess ive ▁( 4 + ▁hours ▁for ▁a ▁single ▁match ▁with ▁multiple ▁oppon ents ) ▁and ▁that ▁the ▁game ▁never ▁really ▁moves ▁too ▁far ▁beyond ▁the ▁core ▁" roll ▁dice , ▁play ▁creature " ▁mechan ics . ▁However , ▁they ▁later ▁named ▁the ▁game ▁one ▁of ▁the ▁" hidden ▁g ems " ▁of ▁ 2 0 0 8 . ▁Game S py ▁shared ▁concerns ▁about ▁the ▁length y ▁time ▁required ▁per ▁match , ▁and ▁noted ▁that ▁the ▁game ▁could ▁be ▁quite ▁fr ustr ating ▁when ▁luck ▁wasn ' t ▁on ▁one ' s ▁side , ▁although ▁the ▁review ▁did ▁note ▁that ▁the ▁game ▁included ▁a ▁" cle ver ▁mix ▁of ▁strategy ▁and ▁good ▁old - f ashion ed ▁luck ". ▁ ▁Over all , ▁Game S py ▁awarded ▁the ▁game ▁a ▁" Good " ▁rating ▁of ▁ 3 . 5 / 5 . ▁ ▁Both ▁reviews ▁expressed ▁dis may ▁and ▁confusion ▁over ▁the ▁way ▁the ▁game ▁rout in ely ▁shows ▁what ▁cards ▁are ▁in ▁player ' s ▁hands , ▁obser ving ▁that ▁this ▁limits ▁elements ▁of ▁strateg ic ▁surprise . ▁ 1 UP , ▁however , ▁gave ▁the