▁Category : Ro yal ▁Ant werp ▁F . C . ▁players ▁Category : L igue ▁ 1 ▁players ▁Category : Ex pat ri ate ▁football ers ▁in ▁France ▁Category : S port ing ▁Club ▁Toul on ▁players ▁Category : Standard ▁Li ège ▁players ▁Category : FC ▁La us anne - S port ▁players ▁Category : K . S . K . ▁B ever en ▁players ▁Category : Bel g ian ▁football ▁man agers ▁Category : K . S . K . ▁B ever en ▁man agers ▁Category : Ex pat ri ate ▁football ers ▁in ▁Switzerland ▁Category : K . V . ▁O ost ende ▁man agers ▁Category : K . R . C . ▁Me ch elen ▁man agers ▁Category : S ports people ▁from ▁Gh ent ▁Category : Associ ation ▁football ▁mid field ers ▁Category : AC ▁Al li ans si ▁man agers <0x0A> </s> ▁Tr il ine ar ▁filtering ▁is ▁an ▁extension ▁of ▁the ▁bil ine ar ▁texture ▁filtering ▁method , ▁which ▁also ▁performs ▁linear ▁interpolation ▁between ▁m ip maps . ▁ ▁Bil ine ar ▁filtering ▁has ▁several ▁weak ness es ▁that ▁make ▁it ▁an ▁un att ract ive ▁choice ▁in ▁many ▁cases : ▁using ▁it ▁on ▁a ▁full - detail ▁texture ▁when ▁scaling ▁to ▁a ▁very ▁small ▁size ▁causes ▁accuracy ▁problems ▁from ▁missed ▁tex els , ▁and ▁compens ating ▁for ▁this ▁by ▁using ▁multiple ▁m ip maps ▁throughout ▁the ▁polygon ▁leads ▁to ▁ab rupt ▁changes ▁in ▁bl urr iness , ▁which ▁is ▁most ▁pron ounced ▁in ▁pol yg ons