▁third ▁unit ▁would ▁have ▁to ▁return ▁to ▁base , ▁losing ▁half ▁its ▁hit ▁points . ▁In ▁addition , ▁enemy ▁soldiers ▁which ▁are ▁made ▁to ▁retre at ▁cannot ▁be ▁re deploy ed , ▁but ▁al lied ▁units ▁can ▁be ▁deployed ▁any ▁number ▁of ▁times ▁as ▁long ▁as ▁they ▁still ▁have ▁hit ▁points . ▁ ▁Vill ages ▁may ▁be ▁captured ▁back ▁and ▁forth ▁with ▁imp unity , ▁but ▁when ▁a ▁non - v ill age ▁deployment ▁point ▁is ▁captured ▁by ▁the ▁enemy , ▁it ▁is ▁perman ently ▁destroyed . ▁Vill ages ▁are ▁denoted ▁with ▁small ▁house - sh aped ▁icons , ▁al lied ▁deployment ▁points ▁are ▁shown ▁as ▁small ▁can non - sh aped ▁icons , ▁and ▁def ensive ▁ones ▁are ▁port rayed ▁as ▁f ences . ▁Each ▁side ' s ▁base ▁is ▁shown ▁as ▁a ▁small ▁flag ▁icon . ▁Units ▁that ▁sit ▁on ▁villages ▁and ▁for tr esses ▁slowly ▁recover ▁H P ▁as ▁they ▁do ▁so , ▁which ▁is ▁shown ▁by ▁their ▁out lines ▁flash ing ▁green . ▁ ▁Other ▁map ▁objects ▁include ▁ball istic ▁weapons , ▁which ▁can ▁be ▁captured ▁and ▁used ▁by ▁one ▁side ▁or ▁the ▁other ; ▁tre asure ▁h unt ▁points , ▁dep icted ▁as ▁h ut ▁icons ; ▁card ▁discovery ▁points , ▁which ▁allow ▁the ▁player ▁to ▁see ▁which ▁card ▁is ▁in ▁play ▁and ▁are ▁sh aped ▁like ▁magn ifying ▁glass es ; ▁and ▁event ▁triggers , ▁which ▁are ▁sh aped ▁like ▁question ▁marks . ▁These ▁cannot ▁be ▁used ▁unless ▁touched ▁by ▁an ▁al lied ▁unit . ▁ ▁When