▁' pick ▁up ▁and ▁play ' ▁style ▁of ▁the ▁Tony ▁Haw k ▁games . ▁It ▁is ▁also ▁one ▁of ▁the ▁first ▁games ▁to ▁have ▁rag d oll ▁physics . ▁ ▁The ▁objective ▁of ▁the ▁game ▁is ▁to ▁take ▁one ▁of ▁the ▁six ▁fict ional ▁sk aters ▁and ▁work ▁through ▁a ▁total ▁of ▁ 1 2 ▁levels ▁across ▁the ▁glo be , ▁gain ing ▁spons ors , ▁de cks ▁and ▁cl othing , ▁and ▁eventually ▁appearing ▁on ▁the ▁front ▁of ▁Th r ash er ▁magazine ▁- ▁from ▁which ▁the ▁game ▁takes ▁its ▁name . ▁ ▁Game play ▁Review ers ▁noted ▁the ▁more ▁real istic ▁style ▁and ▁different ▁control ▁layout , ▁compared ▁to ▁Tony ▁Haw k , ▁which ▁added ▁to ▁the ▁overall ▁difficulty ▁of ▁the ▁game . ▁Because ▁it ▁is ▁more ▁of ▁a ▁simulation ▁of ▁sk ate board ing ▁as ▁a ▁whole , ▁the ▁focus ▁of ▁the ▁game ▁is ▁mostly ▁on ▁technical ▁tr icks ▁and ▁to ▁perform ▁tr icks ▁efficiently , ▁a ▁formula ▁that ▁the ▁future ▁sk ate board ing ▁Sk ate ▁series ▁of ▁video ▁games ▁would ▁build ▁on , ▁whereas ▁the ▁Tony ▁Haw k ▁series , ▁even ▁from ▁its ▁out set , ▁had ▁a ▁focus ▁on ▁ar cade ▁style ▁game play ▁and ▁is ▁rather ▁more ▁forg iving . ▁ ▁Like ▁the ▁other ▁Z - Axis ▁developed ▁sports ▁titles , ▁the ▁game ▁features ▁rag d oll ▁physics . ▁In ▁keeping ▁with ▁the ▁real istic ▁nature ▁of ▁the ▁game , ▁players ▁can ▁break ▁their ▁sk ate board ▁and ▁even ▁b ones ▁if ▁they ▁crash ▁hard ▁enough