▁to ▁the ▁series ▁would ▁struggle ▁with ▁some ▁stages . ▁To ▁try ▁to ▁make ▁a ▁title ▁that ▁would ▁be ▁more ▁widely ▁appreciated ▁across ▁play ▁levels ▁and ▁extend ▁the ▁game play ▁time ▁of ▁the ▁title , ▁I gar ashi ▁and ▁others ▁on ▁his ▁team ▁looked ▁toward ▁the ▁ideas ▁used ▁by ▁The ▁Leg end ▁of ▁Zel da ▁series ▁into ▁the ▁development ▁of ▁Cast lev ania : ▁Sym phony ▁of ▁the ▁Night ▁( 1 9 9 7 , ▁Play Station ); ▁such ▁ideas ▁included ▁a ▁large ▁open ▁world ▁to ▁explore , ▁the ▁need ▁to ▁ac quire ▁key ▁items ▁to ▁enter ▁certain ▁areas , ▁and ▁the ▁ability ▁to ▁improve ▁the ▁player - character ▁as ▁one ▁would ▁in ▁console ▁role - play ing ▁games . ▁The ▁change ▁proved ▁popular ▁with ▁players , ▁and ▁subsequent ▁games ▁in ▁the ▁series ▁would ▁follow ▁this ▁formula . ▁With ▁the ▁releases ▁of ▁Super ▁Met roid ▁and ▁Cast lev ania : ▁Sym phony ▁of ▁the ▁Night , ▁the ▁formula ▁these ▁games ▁presented ▁would ▁form ▁the ▁found ations ▁of ▁what ▁are ▁considered ▁Met roid van ias ▁today . ▁Cast lev ania : ▁Sym phony ▁of ▁the ▁Night ▁had ▁also ▁become ▁a ▁critical ▁and ▁financial ▁success ▁over ▁time , ▁establish ing ▁that ▁there ▁was ▁a ▁desire ▁by ▁players ▁for ▁Met roid van ia - style ▁games . ▁ ▁While ▁both ▁series ▁continued ▁to ▁develop ▁titles ▁in ▁this ▁format , ▁the ▁concept ▁of ▁Met roid van ias ▁started ▁to ▁gain ▁more ▁tra ction ▁when ▁other ▁parties ▁began ▁to ▁develop ▁games ▁in ▁the ▁same ▁style . ▁C ave ▁Story