▁Mort al ▁K omb at ▁games , ▁Dead ly ▁Alliance ▁focus es ▁heavily ▁on ▁its ▁fighting ▁modes . ▁The ▁game play ▁is ▁completely ▁different ▁from ▁that ▁of ▁previous ▁entries ▁in ▁the ▁franch ise . ▁Each ▁character ▁now ▁poss esses ▁three ▁individual ▁fighting ▁styles , ▁generally ▁two ▁hand - to - hand ▁styles ▁and ▁one ▁weapon ▁style ▁( except ▁for ▁Bla ze ▁and ▁M ok ap , ▁who ▁received ▁three ▁hand - to - hand ▁styles ▁and ▁no ▁weapon ▁style ) ▁which ▁players ▁can ▁switch ▁between ▁with ▁the ▁push ▁of ▁a ▁button . ▁In ▁previous ▁games , ▁aside ▁from ▁" d ial - a - comb os " ▁all ▁the ▁characters ▁fought ▁virt ually ▁ident ically , ▁with ▁only ▁special ▁moves ▁to ▁differenti ate ▁them . ▁The ▁number ▁of ▁special ▁moves ▁per ▁character ▁( usable ▁in ▁any ▁fighting ▁style ) ▁has ▁also ▁been ▁reduced , ▁varying ▁only ▁from ▁two ▁to ▁four ▁for ▁most , ▁thus ▁forcing ▁the ▁player ▁to ▁make ▁use ▁of ▁the ▁improved ▁fighting ▁system . ▁The ▁characters ▁can ▁no ▁longer ▁run , ▁and ▁there ▁is ▁no ▁run ▁meter . ▁However , ▁while ▁still ▁limited ▁to ▁only ▁moving ▁into ▁the ▁background ▁and ▁for eground , ▁movement ▁in ▁the ▁third ▁dimension ▁is ▁much ▁easier ▁and ▁can ▁be ▁used ▁continu ously ▁( in ▁Mort al ▁K omb at ▁ 4 , ▁sid este pping ▁was ▁mapped ▁to ▁two ▁different ▁buttons ▁and ▁could ▁be ▁performed ▁at ▁a ▁rate ▁of ▁about ▁one ▁second ). ▁To ▁prevent ▁f igh ters ▁from ▁leaving ▁the ▁ar ena , ▁boundaries ▁that