▁a ▁level ▁in ▁it . ▁The ▁character ' s ▁default ▁skill ▁level ▁is ▁equal ▁to ▁the ▁skill ' s ▁gover ning ▁Attribute ▁score . ▁" Default " ▁skill ▁roll s ▁use ▁one ▁green ▁ 8 - s ided ▁Ab ility ▁die ▁per ▁Attribute ▁level . ▁ ▁P urch asing ▁a ▁level ▁in ▁a ▁skill ▁makes ▁the ▁character ▁an ▁expert ▁in ▁it . ▁Sk ills ▁have ▁a ▁maximum ▁level ▁of ▁ 5 . ▁Sk ill ▁levels ▁can ▁be ▁purchased ▁for ▁five ▁points ▁times ▁the ▁level ▁( 5 ▁x ▁L vl ) ▁for ▁Career ▁skills , ▁with ▁the ▁additional ▁cost ▁of ▁five ▁additional ▁points ▁( 5 ▁x ▁L vl ▁[ + 5 ] ▁= ▁Cost ) ▁for ▁non - C are er ▁skills . ▁For ▁instance , ▁bu ying ▁level ▁one ▁in ▁Athletics ▁skill ▁would ▁cost ▁no ▁points ▁if ▁it ▁was ▁a ▁selected ▁career ▁or ▁special ty ▁skill ▁during ▁character ▁creation , ▁ 5 ▁points ▁( 5 ▁x ▁ 1 ▁= ▁ 5 ) ▁if ▁it ▁was ▁a ▁non - selected ▁career ▁skill ▁during ▁or ▁after ▁character ▁creation , ▁and ▁ 1 0 ▁points ▁( 5 ▁x ▁ 1 ▁[ + 5 ] ▁= ▁ 1 0 ) ▁if ▁it ▁was ▁a ▁non - care er ▁skill . ▁Bu ying ▁level ▁two ▁would ▁cost ▁ 1 0 ▁points ▁( 5 ▁x ▁ 2 ▁= ▁ 1 0 ) ▁for ▁a ▁selected ▁or ▁non - selected ▁career ▁skill ▁and ▁ 1 5 ▁points ▁( 5 ▁x ▁ 2 ▁[ + 5 ] ▁= ▁ 1 5