▁to ▁explore ▁plan ets ▁or ▁allowing ▁players ▁to ▁construct ▁buildings ▁on ▁plan ets . ▁However , ▁Hello ▁Games ▁have ▁opt ed ▁to ▁avoid ▁such ▁feature ▁cre ep , ▁with ▁Murray ▁stating ▁that ▁they ▁wanted ▁to ▁be ▁able ▁to ▁deliver ▁on ▁the ▁large , ▁grand ▁vision ▁they ▁had , ▁and ▁to ▁add ▁more ▁features ▁would ▁have ▁required ▁a ▁larger ▁team ▁and ▁more ▁fund ing , ▁something ▁they ▁did ▁not ▁want ▁to ▁do . ▁Murray ▁specifically ▁wanted ▁to ▁avoid ▁base ▁building ▁initially ▁as ▁this ▁would ▁disc ou rage ▁players ▁from ▁expl oring ▁the ▁rest ▁of ▁the ▁universe . ▁Following ▁release , ▁Hello ▁Games ▁does ▁plan ▁to ▁add ▁base ▁building ▁and ▁the ▁ability ▁to ▁buy ▁and ▁custom ize ▁larger ▁fre igh ters ▁in ▁future ▁updates . ▁ ▁Game ▁engine ▁ ▁Most ▁of ▁the ▁universe ▁in ▁No ▁Man ' s ▁Sky ▁is ▁proced ur ally ▁generated , ▁including ▁solar ▁systems , ▁plan ets , ▁weather ▁systems , ▁fl ora ▁and ▁fa una ▁on ▁these ▁plan ets , ▁the ▁behaviour ▁of ▁these ▁cre atures , ▁and ▁artificial ▁structures ▁like ▁buildings ▁and ▁space craft . ▁The ▁generation ▁system ▁is ▁based ▁primarily ▁on ▁providing ▁a ▁single ▁seed ▁number ▁to ▁their ▁determin istic ▁engine ▁which ▁would ▁create ▁all ▁the ▁features ▁of ▁the ▁universe ▁exactly ▁the ▁same ▁way ▁every ▁time ▁this ▁process ▁is ▁run ▁with ▁the ▁same ▁seed ▁using ▁the ▁repeat ability ▁of ▁pseud or andom ▁number ▁gener ators . ▁One ▁generator ▁is ▁used ▁to ▁create ▁the ▁universe , ▁plot ting ▁the ▁position ▁of ▁the ▁stars ▁and ▁their ▁stell ar ▁classification ,