ns ▁opens ▁up ▁the ▁possibility ▁of ▁the ▁players ▁al lying ▁themselves ▁with ▁one ▁of ▁the ▁sides ." ▁He ▁continues : ▁" The ▁major ▁problem ▁of ▁this ▁game ▁is ▁that ▁there ▁are ▁too ▁many ▁mon sters . ▁It ▁seems ▁you ▁can ' t ▁go ▁ten ▁feet ▁without ▁being ▁jump ed ▁by ▁g n oll s , ▁min ota urs , ▁or ▁other ▁nast ies . ▁Another ▁problem ▁is ▁that ▁mon sters ▁which ▁could ▁be ▁surpr ises ▁aren ' t . ▁S ke let ons , ▁dead ▁bodies , ▁stat ues , ▁etc ., ▁are ▁animated ▁nearly ▁every ▁time ." ▁Cook ▁concluded ▁his ▁review ▁by ▁saying , ▁" Over all , ▁the ▁good ▁points ▁greatly ▁out we igh ▁the ▁bad . ▁My ▁player ' s ▁re actions ▁have ▁been ▁very ▁positive ▁toward ▁this ▁d unge on . ▁If ▁you ▁want ▁an ▁exc iting ▁advent ure ▁for ▁D & D , ▁then ▁The ▁Ca ver ns ▁of ▁Th rac ia ▁is ▁for ▁you ." ▁ ▁Since ▁that ▁time , ▁The ▁Ca ver ns ▁of ▁Th rac ia ▁has ▁come ▁to ▁be ▁regarded ▁as ▁one ▁of ▁the ▁class ics ▁of ▁the ▁genre , ▁particularly ▁within ▁the ▁Old ▁School ▁Renaissance ▁community . ▁Within ▁this ▁community , ▁creating ▁a ▁d unge on ▁that ▁matches ▁the ▁amount ▁of ▁flex ibility ▁presented ▁to ▁the ▁players ▁in ▁terms ▁of ▁available ▁expl oration ▁paths ▁and ▁interactive ▁fa ctions ▁has ▁become ▁known ▁as ▁Ja qu ay ing ▁a ▁d unge on ▁( a ▁term ▁co ined ▁by ▁Justin ▁Alexander ▁of ▁The ▁Alexand rian ▁blog