n ▁the ▁has ht ag . ▁They ▁further ▁asked ▁those ▁G amer gate ▁supp or ters ▁who ▁had ▁any ▁earnest ▁discussion ▁about ▁eth ics ▁to ▁move ▁away ▁from ▁the ▁" G amer gate " ▁tag . ▁ ▁G amer ▁identity ▁ ▁G amer gate ▁is ▁often ▁considered ▁to ▁be ▁a ▁reaction ▁to ▁the ▁changing ▁cultural ▁identity ▁of ▁the ▁" g amer ". ▁As ▁video ▁games ▁grew ▁in ▁main stream ▁popular ity ▁during ▁the ▁ 1 9 9 0 s , ▁a ▁" g amer " ▁identity ▁emer ged ▁around ▁games ▁market ed ▁to ▁an ▁audience ▁that ▁was ▁pre domin antly ▁young , ▁male ▁and ▁heter osex ual . ▁Over ▁the ▁years , ▁the ▁growing ▁popular ity ▁of ▁games ▁expanded ▁that ▁audience ▁to ▁include ▁many ▁who ▁did ▁not ▁fit ▁the ▁traditional ▁g amer ▁dem ographic , ▁particularly ▁women . ▁Games ▁with ▁art istic ▁and ▁cultural ▁them es ▁grew ▁in ▁popular ity , ▁and ▁independent ▁video ▁game ▁development ▁made ▁these ▁games ▁more ▁common , ▁while ▁mobile ▁and ▁cas ual ▁games ▁expanded ▁the ▁scope ▁of ▁the ▁industry ▁beyond ▁the ▁traditional ▁g amer ▁identity . ▁The ▁games ▁most ▁popular ▁with ▁typical ▁" g am ers ", ▁often ▁featuring ▁explicit ▁violence ▁along ▁with ▁ex agger ated ▁gender ▁s tere ot ypes , ▁were ▁joined ▁by ▁a ▁more ▁diverse ▁set ▁of ▁games ▁that ▁included ▁gay , ▁les bian , ▁and ▁trans gender ▁them es . ▁" Ind ie " ▁g aming ▁blog s ▁and ▁websites ▁were ▁created ▁to ▁comment ▁on ▁these ▁develop ments , ▁in ▁contrast ▁to ▁the ▁more