▁to ▁be ▁a ▁port ray al ▁of ▁youth ▁for ▁women , ▁foc using ▁on ▁the ▁concepts ▁of ▁interaction ▁between ▁women ▁and ▁personal ▁growth ▁through ▁sharing ▁experiences ▁with ▁people . ▁ ▁Game play ▁ ▁Blue ▁Ref lection ▁is ▁a ▁role - play ing ▁game , ▁which ▁follows ▁a ▁day ▁cycle : ▁in ▁the ▁morning , ▁the ▁player ▁character ▁goes ▁to ▁school , ▁and ▁sometimes ▁meets ▁other ▁students ▁on ▁the ▁way . ▁Sc enes ▁occur ▁during ▁school , ▁some ▁of ▁which ▁involve ▁questions ▁from ▁the ▁player ▁character ' s ▁class m ates , ▁which ▁affect ▁their ▁relationship ▁to ▁the ▁player ▁character ▁depending ▁on ▁the ▁player ' s ▁answers ; ▁close ▁friend ships ▁with ▁characters ▁enables ▁additional ▁support ▁benefits ▁during ▁batt les , ▁and ▁affect s ▁their ▁att itudes ▁towards ▁the ▁player ▁during ▁story ▁sequences . ▁The ▁player ▁can ▁also ▁interact ▁with ▁characters ▁by ▁mess aging ▁them ▁through ▁an ▁in - game ▁mobile ▁app , ▁which ▁also ▁allows ▁the ▁player ▁to ▁view ▁character ▁profiles ▁and ▁play ▁min ig ames . ▁After ▁school , ▁the ▁player ▁is ▁allowed ▁to ▁move ▁around ▁freely ; ▁they ▁can ▁choose ▁between ▁various ▁activities , ▁including ▁sp ending ▁time ▁with ▁the ▁class m ates ▁and ▁creating ▁items . ▁After ▁the ▁player ▁is ▁done ▁for ▁the ▁day , ▁their ▁character ▁returns ▁home , ▁and ▁the ▁day ▁ends ▁with ▁her ▁going ▁to ▁sleep . ▁ ▁The ▁player ▁can ▁also ▁try ▁to ▁solve ▁class m ates ' ▁problems ▁during ▁their ▁free ▁time . ▁The ▁cause ▁for ▁their ▁problems ▁sometimes ▁res ide ▁outside ▁the ▁real ▁world