ing ▁a ▁key hole ▁lock ) ▁to ▁five ▁dice ▁for ▁a ▁Form id able ▁complexity ▁task ▁( c rack ing ▁a ▁complex ▁v ault ▁door ▁lock ▁without ▁knowing ▁the ▁sch emat ics ). ▁If ▁the ▁character ▁is ▁being ▁opposed ▁by ▁an ▁N PC ▁ant agon ist ▁while ▁performing ▁a ▁task , ▁a ▁red ▁ 1 2 - s ided ▁Challenge ▁Die ▁is ▁subst it uted ▁for ▁each ▁yellow ▁ 1 2 - s ided ▁Prof ic iency ▁Die ▁the ▁N PC ▁has ▁in ▁a ▁Reg ular ▁skill . ▁Black ▁ 6 - s ided ▁Set back ▁D ice ▁are ▁added ▁for ▁dis ad vent age ous ▁events ▁or ▁if ▁another ▁N PC ▁is ▁helping ▁the ▁ant agon ist ▁N PC ▁to ▁h inder ▁the ▁player ▁character ' s ▁attempt . ▁ ▁Tal ents ▁ ▁Tal ents ▁are ▁advantages ▁that ▁add ▁flav or ▁to ▁a ▁character ▁and ▁either ▁grant ▁bon uses , ▁benefit ▁al lies , ▁remove ▁pen alt ies ▁during ▁play , ▁or ▁pen al ize ▁advers aries . ▁They ▁cost ▁experience ▁points ▁to ▁buy , ▁and ▁must ▁be ▁un locked ▁in ▁the ▁order ▁they ▁appear ▁on ▁a ▁diagram ▁called ▁a ▁" Special ization ▁Tree " ▁( similar ▁to ▁those ▁found ▁in ▁video ▁games ▁such ▁as ▁Star ▁Wars : ▁The ▁Old ▁Republic ). ▁The ▁further ▁down ▁the ▁diagram , ▁the ▁more ▁expensive ▁( and ▁powerful ) ▁the ▁Tal ents ▁become . ▁This ▁means ▁that ▁sometimes ▁a ▁player ▁has ▁to ▁buy ▁Tal ents ▁that ▁they ▁do ▁not ▁want ▁or ▁require ▁in ▁order ▁to ▁get