A touchscreen is an input and output device normally layered on the top of an electronic visual display of an information processing system. Touchscreens are common in devices such as game consoles, personal computers, tablet computers, electronic voting machines, point of sale systems, and smartphones. Touchscreens are found in the medical field and in heavy industry, as well as for automated teller machines (ATMs), and kiosks such as museum displays or room automation, where keyboard and mouse systems do not allow a suitably intuitive, rapid, or accurate interaction by the user with the display's content.
Touchscreens are used in electronic dancing machines.
Assess the veracity of the claim based on the provided evidence.

Claim: Touchscreens are used in electronic dancing machines.

Evidence: A touchscreen is an input and output device normally layered on the top of an electronic visual display of an information processing system. Touchscreens are common in devices such as game consoles, personal computers, tablet computers, electronic voting machines, point of sale systems, and smartphones. Touchscreens are found in the medical field and in heavy industry, as well as for automated teller machines (ATMs), and kiosks such as museum displays or room automation, where keyboard and mouse systems do not allow a suitably intuitive, rapid, or accurate interaction by the user with the display's content.

Options: 

 - supported

 - refuted

 - not enough information
not enough information
Assess the veracity of the claim based on the provided evidence.

Claim: Touchscreens are used in electronic dancing machines.

Evidence: A touchscreen is an input and output device normally layered on the top of an electronic visual display of an information processing system. Touchscreens are common in devices such as game consoles, personal computers, tablet computers, electronic voting machines, point of sale systems, and smartphones. Touchscreens are found in the medical field and in heavy industry, as well as for automated teller machines (ATMs), and kiosks such as museum displays or room automation, where keyboard and mouse systems do not allow a suitably intuitive, rapid, or accurate interaction by the user with the display's content.

Options: 

 - supported

 - refuted

 - not enough information
user
not enough information
assistant