/*
 * This file is part of Beads. See http://www.beadsproject.net for all information.
 */
package net.beadsproject.beads.ugens;

import net.beadsproject.beads.core.AudioContext;
import net.beadsproject.beads.core.UGen;

/**
 * TapOut accesses a TapIn object to implement delays. It has three modes:
 * {@link #NO_INTERP} (no interpolation), {@link #LINEAR} (linear
 * interpolation), and {@link #ALLPASS} (all-pass interpolation). Delay time is
 * specified in milliseconds and can be set by either a static float value or a
 * UGen.
 * 
 * @beads.category effect
 * @author ben
 * @author <NAME>
 * @version 0.9
 */
public class TapOut extends UGen {
	private TapIn ti;
	private UGen delayUGen;
	private float delay, sampsPerMS;
	private InterpolationType mode;
	private int sampDelayInt, sampDelayAPInt;
	private float lastY = 0, sampDelayFloat, g;

	/**
	 * The delayed signal will not be interpolated from the memory buffer.
	 */
	public static final InterpolationType NO_INTERP = InterpolationType.NO_INTERP;

	/**
	 * The delayed signal will be derived using linear interpolation.
	 */
	public static final InterpolationType LINEAR = InterpolationType.LINEAR;

	/**
	 * The delayed signal will be derived using all-pass interpolation
	 */
	public static final InterpolationType ALLPASS = InterpolationType.ALLPASS;

	public enum InterpolationType {
		NO_INTERP, LINEAR, ALLPASS
	}
	
	protected TapOut(AudioContext ac, TapIn ti) {
		super(ac, 0, 1);
		sampsPerMS = (float) ac.msToSamples(1);
		this.ti = ti;
		this.addDependent(ti);
		setMode(NO_INTERP);
	}

	/**
	 * Constructor for a given TapIn object with a static float delay. The mode
	 * is set to the default (no interpolation).
	 * 
	 * @param ac
	 *            The audio context.
	 * @param ti
	 *            The TapIn from which to draw the delayed signal.
	 * @param delay
	 *            The delay time in milliseconds.
	 */
	public TapOut(AudioContext ac, TapIn ti, float delay) {
		this(ac, ti);
		setDelay(delay);
	}

	/**
	 * Constructor for a given TapIn object with a delay time specified by a
	 * UGen. The mode is set to the default (no interpolation).
	 * 
	 * @param ac
	 *            The audio context.
	 * @param ti
	 *            The TapIn from which to draw the delayed signal.
	 * @param delayUGen
	 *            The UGen specifying the delay time in milliseconds.
	 */
	public TapOut(AudioContext ac, TapIn ti, UGen delayUGen) {
		this(ac, ti);
		setDelay(delayUGen);
	}

	/**
	 * Constructor for a given TapIn object with a static float delay, using the
	 * specified delay mode.
	 * 
	 * @param ac
	 *            The audio context.
	 * @param ti
	 *            The TapIn from which to draw the delayed signal.
	 * @param mode
	 *            The delay mode; see {@link #setMode(InterpolationType)}.
	 * @param delay
	 *            The delay time in milliseconds.
	 */
	public TapOut(AudioContext ac, TapIn ti, InterpolationType mode, float delay) {
		this(ac, ti);
		setDelay(delay).setMode(mode);
	}

	/**
	 * Constructor for a given TapIn object with a delay time specified by a
	 * UGen, using the specified delay mode.
	 * 
	 * @param ac
	 *            The audio context.
	 * @param ti
	 *            The TapIn from which to draw the delayed signal.
	 * @param mode
	 *            The delay mode; see {@link #setMode(InterpolationType)}.
	 * @param delayUGen
	 *            The UGen specifying the delay time in milliseconds.
	 */
	public TapOut(AudioContext ac, TapIn ti, InterpolationType mode, UGen delayUGen) {
		this(ac, ti);
		setDelay(delay).setMode(mode);
	}

	@Override
	public void calculateBuffer() {

		if (delayUGen == null) {

			switch (mode) {
			case NO_INTERP:
				ti.fillBufferNoInterp(bufOut[0], sampDelayInt);
				lastY = bufOut[0][bufferSize - 1];
				break;
			case LINEAR:
				ti.fillBufferLinear(bufOut[0], sampDelayFloat);
				lastY = bufOut[0][bufferSize - 1];
				break;
			case ALLPASS:
				lastY = ti.fillBufferAllpass(bufOut[0], sampDelayAPInt, g,
						lastY);
				break;
			}

		} else {

			delayUGen.update();
			switch (mode) {
			case NO_INTERP:
				ti.fillBufferNoInterp(bufOut[0], delayUGen);
				lastY = bufOut[0][bufferSize - 1];
				break;
			case LINEAR:
				ti.fillBufferLinear(bufOut[0], delayUGen);
				lastY = bufOut[0][bufferSize - 1];
				break;
			case ALLPASS:
				lastY = ti.fillBufferAllpass(bufOut[0], delayUGen, lastY);
				break;
			}

		}
	}

	/**
	 * Gets the current delay time.
	 * 
	 * @return The delay time in milliseconds.
	 */
	public float getDelay() {
		return delay;
	}

	/**
	 * Sets the delay time to a static value.
	 * 
	 * @param delay
	 *            The delay time in milliseconds.
	 * @return This object instance.
	 */
	public TapOut setDelay(float delay) {
		this.delay = delay;
		sampDelayFloat = sampsPerMS * delay;
		sampDelayInt = (int) (sampDelayFloat + .5);
		sampDelayAPInt = (int) sampDelayFloat;
		float frac = sampDelayFloat % 1;
		g = (1 - frac) / (1 + frac);
		delayUGen = null;
		return this;
	}

	/**
	 * Sets a UGen to specify the delay time in milliseconds.
	 * 
	 * @param delayUGen
	 *            The delay UGen.
	 * @return This object instance.
	 */
	public TapOut setDelay(UGen delayUGen) {
		if (delayUGen == null) {
			setDelay(delay);
		} else {
			this.delayUGen = delayUGen;
			delayUGen.update();
			delay = delayUGen.getValue();
		}
		return this;
	}

	/**
	 * Gets the delay UGen, if there is one. Returns <code>null</code> if delay
	 * time is set to a static float.
	 * 
	 * @return This object instance.
	 */
	public UGen getDelayUGen() {
		return delayUGen;
	}

	/**
	 * Sets the delay mode. Use the following values:
	 * <p>
	 * <ul>
	 * <li>{@value #NO_INTERP} for no interpolation.</li>
	 * <li>{@value #LINEAR} for linear interpolation.</li>
	 * <li>{@value #ALLPASS} for all-pass interpolation.</li>
	 * </ul>
	 * 
	 * @param mode
	 *            The delay mode.
	 * @return This object instance.
	 */
	public TapOut setMode(InterpolationType mode) {
		switch (mode) {
		case NO_INTERP:
			this.mode = mode;
			break;
		case LINEAR:
			this.mode = mode;
			break;
		case ALLPASS:
			this.mode = mode;
			break;
		}
		return this;
	}

	/**
	 * Gets the delay mode.
	 * 
	 * @return The delay mode.
	 */
	public InterpolationType getMode() {
		return mode;
	}

};