Help your 12-year-old cousin* Zona in Ashdale gather information for a report for school. Only everything isn't going as planned... Discover some things about your own family as you chase after a force that will shake up the 6th age.
I well that a lot of people don't want the player to have a family because it would break the immersion, however there are a lot of players that do want the player to have a canon backstory. I'm hoping to reach a compromise here by introducing the player's extended family.
there could be a confirmation that would let the player choose whether these people were indeed the player's relatives. If the player said 'No', it would change the dialog slightly.
If you decide to use this quest, many of the plot points and requirements are flexible. The main purpose for this quest is to introduce Xeric in a way that is personal for the player, and compatible with the 6th age.
in your aunt's house and go through all of the options: learn about Zona's report and what she intends to do.
by ship. Note that you cannot teleport with Zona following you.
First stop is outside the Hero's guild.
, and Zona will start to talk to her: if you haven't completed Hero's Quest, Achietties will be rather cold and tell you to go away as she is busy. If you have, Achietties will be a bit warmer and mention that she doesn't know much about history, but that Camorra went to the continent to the west. Either way, this is not enough information, so your character will suggest that you go the Varrock Library.
. Allow Zona to talk to Reldo. This is much more successful: read the books as Zona copies the information down: and when you're done, Zona will ask Reldo about what happened to Camorra later in life, and get told that she founded a kingdom on the continent to the west. Reldo then sends you two to the Varrock Museum.
beneath the stairs: you and Zona get a little more information about Camorra, specifically her fight with Garak, but nothing about the continent to the west.
At this point, the man stands up and screams to "stop the voices", then begs the player to kill him. Gypsy Aris appears and casts a binding spell on the man, which causes him to pass out. Gypsy Aris then invites you back to her tent.
about the incident. You find out that the incident was not isolated, and that similar incidents have been popping up across the continent. Your character remembers what happened in the tutorial with Morwenna the Cruel, so Gypsy Aris sends you to talk to Gudrik.
The footprints will lead you past Nails Newton, who identifies the target as one of the pompous merchants. Keep tracking the footprints to the Taverly God Statue where you get a cutscene of the merchant, mumbling incoherently, preparing to attack Copernicus Glyph. Intercept him and defeat him (he is level 15), and then question him. If you have the Ring of Charos(a), you can try to charm him, but it doesn't work, and either way, this man falls dead. There will be a cutscene of the Burthorpe Guard moving in to section off the area, and your character will prompt you to go back to Gypsy Aris.
, and this time Gypsy Aris tells you that she has foreseen something similar at the Wizards' tower, and asks you to see if you can capture him alive. Before you leave, she also gives you a list of things to make talismans to locate whomever is controlling these people.
Each control talisman requires the following.
everything will be calm. But as you walk into the tower, someone will run past you flailing and going crazy and start breaking things. He'll have a 'tackle' option on him, but you won't be able to catch him until you have bound him (use the "Bind" spell), and then talk to the man who is acting schizophrenic. Wizard Selidor will come down and hold the man down with magic, leaving you to go report back to Gypsy Aris.
(13) Now that you have all of the data, go back to Gypsy Aris and Zona.
. Gypsy Aris will be confused by the results as they point to members-only lands and you're on a free-to-play quest. Your character will ask about a free-to-play land in the south-west and Zona explains that's Ashdale! Gypsy Aris will offer to teleport both of you to Taverly.
, and return to the start point of the quest. Both your aunt and uncle will be lying on the ground dead, and Zona will start shaking, and run out into the street. Get a weapon and armor before following Zona.
Zona will start to get nervous and back away from her teacher.
[Continent to the West] now appears, and upon asking about it, Zona's teacher realizes that you know too much, and tries to grab Zona, but at your character's call, Zona's throws herself out of her teacher's grasp. Now fight your cousin's teacher, he is level 40.
, and your character will tell Zona not to get close (saying that something seems off). Zona's teacher will then get up, saying it's a smart call. Zona's teacher is dead, but someone is controlling his body, who says that his minion made a mistake in challenging you. Talk to the person controlling Zona's teacher's corpse, and go through all of the options.
The person controlling Zona's teacher's corpse will dodge all of your questions, and then claim to have grown weary and try to attack you. Zona's teacher's corpse is level 60. Once you kill him again, pick up the orb he drops. Then take Zona and return to Varrock via the ship to Taverly.
. (She can use any equipment level 30 or below). Higher level equipment will make Zona more useful in the upcoming fight.
she will become possessed and attack you.
Possessed Gypsy Aris is Level 80, and her life points scale to the player's combat level up to level 80 (if the player is above level 80, at level 80 she has 10K life points), but all of her other stats are constant. Zona will help with this fight, but being a 12-year-old girl she isn't that strong (she hits low but extremely consistently).
As Gypsy Aris reaches low health, Zona will break the orb controlling her.
(19) Gypsy Aris may be free of the control, but she's injured.
Zona will stay with her until you bring food to heal Gypsy Aris. You need to bring enough food to heal Gypsy Aris to half health, the amount varies depending on how many life points she had initially.
, and Gypsy Aris will put the whole adventure together, identifying the mysterious person as Xeric, the banished emperor of Kourend on Zeah. Zona will stay with Gypsy Aris to train as a Gypsy.