Archive for the 'Official Nintendo Channel data' Category
Animal Crossing: City Folk, how much has it been played? Official Nintendo Channel data report
Tom Nook should be used in Super Smash Bros. 3DS/Wii U, he could rob
you of your health as he does of bells in the Animal Crossing games.
The Animal Crossing games seem to follow the Mario Kart games formula, that formula being where only one game from the series is released per console. Animal Crossing: New Leaf just released for the Nintendo 3DS in the U.S. this week, and is the first 3DS Animal Crossing game. Before jumping to the trailer for the new 3DS game, we're looking at Tom Nook's Wii outing.
Animal Crossing: City Folk released for Wii on November 16, 2008. The game was developed by Nintendo's EAD studio, and it received an ESRB rating of "EVERYONE" with "Comic Mischief" listed as content for parents and gamers to be aware of.
If you own a Wii, or even a Wii U because of its backwards compatibility with Wii games, you can now get Animal Crossing: City Folk for under $20 as a Nintendo Selects title. How many hours might you expect from the game if you have never played it though? Brew yourself some coffee, and let's take a look at the official U.S. Wii Nintendo Channel data to get an idea!
Animal Crossing: City Folk now has approximately 456,147 U.S. Wii owners who have 38,477,386 Total Hours of game-play reported, with about 1,667 days possibly reported. The number of U.S. Wii owners with reported data has increased by just over 150,000 since July 2010, and over 80,000 since May 2011. The Total Hours reported have increased by over 15 million since July 2010, and over 9 million since the 2011.
City Folk players have averaged a total 84 Hours 22 Minutes "Per person" of play time with the game, which averages out to be 1 Hour 59 Minutes played per time reported. Its average reported "Per person" has seen an increase of 6 Hours 9 Minutes, from what was reported in May 2011.
Wouldn't K.K. Slider be good in Super Smash Bros. 3DS/Wii U?
He could have a guitar "smash" special move.
How does Animal Crossing: City Folk's total hours "Per person" compare to other popular Nintendo Wii games? The 84 Hours 22 Minutes "Per person" actually makes Animal Crossing: City Folk one of the Wii's most played games in that category. It has a higher reported average "Per person" than games like Super Mario Galaxy, Mario Kart Wii, The Legend of Zelda: Twilight Princess, and even Super Smash Bros. Brawl!
How was the game received by critics and customers though? The game has a "professional" critic review score average of 73.54%, based on 48 reviews on GameRankings.com. Its customer review score average is currently an 82.70%, based on 288 reviews from Amazon.com for both the regular and Nintendo Selects listings of the game.
I have said before that I purchased Animal Crossing: City Folk because the bundle that included the Wii Speak microphone was discounted when I did, and I wanted the Wii Speak peripheral to use for The Conduit's online multiplayer. I didn't think I would really enjoy Animal Crossing very much, but was really surprised by it.
If Animal Crossing: New Leaf is anything like Animal Crossing: City Folk on the Wii, then it should provide you with many, many hours of game-play fun. You have the option to buy the 3DS game either in a digital format, or you can purchase a physical copy of it. There was even a recent post and discussion about this, Animal Crossing – the Digital Push, by a guy that doesn't complete very many games.
If you haven't seen anything on Animal Crossing: New Leaf, here's the launch trailer for the game:
While the digital version might make sense for some, if you base your expected average play time with the new 3DS game, off of the Wii version's reported data, getting a physical copy might make more sense. Why? Looking again at the average time City Folk has been played per session, it's nearly 2 hours per session. I doubt I would care about having another game in my 3DS, if I'm dedicating so much time on one like Animal Crossing. This is the type of game, from my experience with it, that can take over your system and not leave the disc drive/cartridge slot for weeks at a time.
We haven't played Animal Crossing on the Wii in a while, and as of now it's in retirement on our game shelf, but Mrs. Coffee does get interested in it randomly, so I never know when it's coming back out of retirement. Also, if you saw the image captions above, it's because Nintendo revealed a new Super Smash Bros. 3DS/Wii U character from the Animal Crossing games today in their E3 Nintendo Direct. I think K.K. Slider, Tom Nook, and even Brewster could be very interesting and fun characters for Super Smash Bros., and knowing how Nintendo is doing DLC in some games now, perhaps Super Smash Bros. will get DLC characters after it releases?
The Nintendo DS game released in 2005, and while the Wii released in 2006, City Folk wasn't released on it until 2008. So, if you're only a Wii/Wii U owner interested in the series, buying City Folk now might make sense when looking at the series' release history. Seeing how much Animal Crossing: City Folk has been played and enjoyed by Wii owners though, makes me wonder if Nintendo will release an Animal Crossing Wii U title, sooner than later.
If you're interested in winning The Humble Bundle 8 games, as mentioned in the data image above, simply like this post on Facebook, HERE, to get an entry!
Are you a Nintendo 3DS owner that has perhaps recently purchased Animal Crossing: New Leaf for the system? If you had never played the series before, what do you think about it?
If you own Animal Crossing: City Folk are you still playing it, or has it been retired to your video game shelf?
You can see Animal Crossing related games and products to buy from Amazon.com linked below:
Posted in 3DS, Animal Crossing, Animal Crossing: City Folk, Brewster, data report, hours report, K.K. Slider, Nintendo, Official Nintendo Channel data, Tom Nook, Wii | 13 Comments »
Sonic and the Secret Rings, how much has it been played? Official Nintendo Channel data report
On May 17th, Nintendo announced they had made a deal with SEGA securing the release of the next Sonic the Hedgehog title, known as Sonic Lost World, as an exclusive title for the Nintendo Wii U and Nintendo 3DS systems. Sonic Lost World is said to be an "action platforming" game, which makes it the first Wii U Sonic game in that genre. Before looking forward at the Wii U's first Sonic action platforming game though, let's take a look at the Wii's first action platforming Sonic game that was released over 6 years ago now.
Sonic and the Secret Rings was Sonic's first retail outing on the Wii in the "action platforming" genre, the first of many though. The game was developed by SEGA of America, and released for the Wii on February 20, 2007. It received an ESRB rating of "EVERYONE" with "Cartoon Violence" listed as content for parents and gamers to be aware of.
If you own a Wii, or even a Wii U, you can find Sonic and the Secret Rings for under $20 now if you're interested in the game. How many hours can you expect from Sonic's first action platforming Wii game though? Brew yourself some coffee, and let's take a look at the official U.S. Wii Nintendo Channel data to get an idea!
Sonic and the Secret Rings has approximately 707,727 U.S. Wii owners who have 9,108,257 Total Hours of game-play reported, with about 2,295 days reported. U.S. Wii owners have averaged a total of 12 Hours 52 Minutes "Per person" of play time with the game, which averages out to be about 1 Hour 25 Minutes played per time reported. So on average, Wii owners spend about an hour-and-a-half with the game each time they sit down to play it.
How many hours have you played?
How does Sonic and the Secret Rings' hours "Per person" compare to the other Sonic Wii games? Well, its average reported is actually the lowest out of all the retail Wii Sonic games in the "action" genre. It's lower than Sonic and the Black Knight, Sonic Colors, and Sonic Unleashed.
What about critic and customer reviews for the game? Its "professional" critic review score average is 70.71%, based on 51 reviews on GameRankings.com. The customer review score average is currently a 62.72%, based on 125 reviews from Amazon.com.
The last Sonic game I purchased in the action platforming genre was Sonic Adventure, and I did purchase Sonic and All-Stars Racing Transformed for our Wii U this last December, and I have enjoyed my time with that game. I was a fan of Sonic Adventure on the Dreamcast and really liked the game (could be nostalgia, but I enjoyed it for a number of reasons, one being the VMU usage).
While we have looked at the reported Wii data for several Sonic games over the last few years (here, here, here, here, and here), this is the first report on Sonic and the Secret Rings, partly because of the recent Sonic Lost World Wii U news. If you haven't seen anything on Sonic Lost World since it was announced, here is the reveal trailer for the game:
I am definitely interested to see how this game turns out, especially with Nintendo getting behind it enough to make it an exclusive for the Wii U and 3DS when it releases. I like the brightness and colors of the game seen in the trailer, as it somewhat reminds me of Sonic Adventures. Also, seeing what looks to be 2D/3D gameplay elements mixed together, has me interested to see how it all fits together.
Now, will Sonic Lost World remain as an exclusive for the Wii U and 3DS at least until a Wii U successor releases from Nintendo, or will it just be an "exclusive" for a limited time like other games have been in the past? I think that remains to be seen, but either way, I hope it turns out to be a great Sonic game. Also, for the sake of the game, hopefully it has a release date that is sooner than expected (June or July would be nice), and releases at least 2 months before the first 3D Mario Wii U title, so that it's not competing against it for sales right away.
Are you interested in winning The Humble Bundle 8 games, as mentioned in the image above (the basic games, seen below)? If so, simply like this post on CoffeeWithGames' Facebook page, HERE, to get one entry!
These games and soundtracks, Steam key(s) included!
If you played Sonic and the Secret Rings, what did you think about the game? Would you recommend it to Wii or even Wii U owners who might be interested in picking up a cheap Sonic game until Sonic Lost World releases?
If you consider yourself a Sonic fan (or, even perhaps not), are you excited about Sonic Lost World from what you have seen and looking forward to learning more about the game?
You can buy Sonic and the Secret Rings from Amazon.com below, as well as pre-order Sonic Lost World for the Wii U and 3DS:
Posted in data report, hours report, Nintendo, Official Nintendo Channel data, Sega, SEGA of America, Sonic and the Secret Rings, Sonic Lost World trailer, Wii, Wii U | 9 Comments »
Fortune Street, how much has it been played? Official U.S. Wii Nintendo Channel data report
About 2 weeks ago, Matt from DigitallyDownloaded.net and I were exchanging some emails, and he inquired about the game-play hours for Fortune Street. It had been almost a year since I had last covered the game, and you can read the first Nintendo Channel data report on it, HERE. It has now been more than a year since I covered the game, so let's take another look!
Fortune Street released in the U.S. for the Wii on December 5, 2011, with a MSRP of $49.99. The game was developed by Square Enix, and published by Nintendo for its U.S. release. It received an ESRB rating of "EVERYONE" with "Comic Mischief" listed as content for parents and gamers to be aware of.
A description for the game on the Nintendo Channel says, "Players race around the board trying to accumulate wealth and hit a target value while buying, selling and trading property with friends and family to see who can be the first to cash out. What appears at first to be a simple property-buying board game offers multiple levels of money-maximizing opportunity."
The game has been out almost a year-and-a-half now, but how much has it actually been played? If you own a Wii or even now a Wii U, and skipped over Fortune Street when it released, how many hours might you expect from the game if you decide to buy it now? Brew yourself some coffee, and let's take a look at the official U.S. Wii Nintendo Channel data to see how many hours Wii owners have reported playing the game, and what the average hours "Per person" are reported so far!
Fortune Street now has approximately 22,186 U.S. Wii owners who have just over 450,000 Total Hours of game-play reported, with about 539 days reported. This is an increase of over 10,000 more U.S. Wii owners with game-play data reported for the game, and just over 300,000 more Total Hours of game-play reported, compared to when we looked at it last May.
U.S. Wii owners have averaged a total playing time of 20 Hours 25 Minutes "Per person", which averages out to be about 2 Hours 36 Minutes played per time reported; at least according to the data from the Nintendo Channel. This means each session U.S. Wii owners are playing Fortune Street, they are putting over 2 1/2 hours into the game.
Are those supposed to be wheels of fortune in the top portion?
How does Fortune Street compare to other board game Wii games, in the reported average hours "Per person" section? Compared to the popular Mario Party games, Fortune Street's reported average hours "Per person" is lower than both Mario Party 8's and Mario Party 9's, by about 5 hours. Compared to the Wii's Monopoly games though, MONOPOLY and Monopoly Collection, Fortune Street has a slightly higher reported average "Per person".
What about the critic and customer review averages for the game, have they changed much in the last year? Fortune Street's "professional" critic review score average has increased slightly, now sitting at a 70.07% critic review score average, based on 28 reviews on GameRankings.com.
Its customer review score average has increased pretty significantly since last year though, and is now sitting at an 80.43%, based on 138 reviews on Amazon.com. The customer review score average has increased by nearly 15 percentage points and more than doubled the number of customer reviews in its average, compared to the last year.
If you have never seen any footage from the game, the trailer below might give you a decent idea of what to expect if you are familiar with board game video games:
Like last year, I still haven't played Fortune Street, and with how much Bean 1 enjoys games with the word "Mario" in their titles, I don't know if I would grab Fortune Street first, or one of the Mario Party games instead. I know they offer different game-play experiences, but from some of the customer reviews it seems that the Mario Party games are more suited for younger children, than Fortune Street is due to its learning curve.
I do find it interesting that Fortune Street has a higher reported average "Per person" than the Monopoly Wii games though, as those games should definitely have more name recognition here in the U.S. market, but perhaps the online multiplayer aspect in Fortune Street has really benefited the game.
If you are interested in a chance to win Psychonauts, Costume Quest, and Stacking, simply make sure you're following me on Twitter, HERE; and tweet this post out using the Twitter button beneath the post (seen in the image below). Also, include the hashtag #FortuneStreetCoffee and tweet it to @NintendoAmerica as well. The winner has been announced, HERE.
Have any of you been playing Fortune Street consistently over the last year, and if so, do you know how your hours played compare to the average reported? If you play the game pretty consistently, how is the online community now? Is it easy to find an online game against other players, or is it better if you know people to play the game with?
Also, if you own a Wii U and Fortune Street for the Wii, do you think the game could benefit any in game-play because of the GamePad, if Square Enix was to port it over to the Wii U?
You can buy Fortune Street, and other board game Wii and Wii U (sort of) games from Amazon.com below:
Posted in data report, Fortune Street, hours report, Nintendo, Official Nintendo Channel data, Square Enix, Wii, Wii U | 13 Comments »
Super Mario Galaxy 2, how much has it been played? U.S. Wii Nintendo Channel data report
E3 is right around the corner and while Nintendo won't be holding their typical E3 press conference, they will be doing a Nintendo Direct for the Wii U on June 11th, and smaller conferences at E3 as well. The Wii U's first 3D Mario game is supposed to be shown this year, and even be at E3 in playable form (maybe even at the Best Buy E3 Wii U demo stations?).
Before looking forward at the Wii U's first 3D Mario title, with whatever trailer and news Nintendo shares at E3, let's take a look at one of the Wii's 3D Mario action/platforming games: Super Mario Galaxy 2.
Super Mario Galaxy 2 released for the Wii on May 23, 2010 with a MSRP of $49.99, and received an ESRB rating of "EVERYONE" with "Mild Cartoon Violence" listed as content for parents and gamers to be aware of. The game was developed by Nintendo's EAD studio, like the original Super Mario Galaxy was as well.
If you own a Wii or Wii U and haven't played Super Mario Galaxy 2, but are interested in it, how many hours can you expect from it? Brew yourself some coffee, and let's take a look at the official U.S. Wii Nintendo Channel data to see how many hours Wii owners have reported playing the game, and the average hours reported so far!
Super Mario Galaxy 2 now has approximately 660,796 U.S. Wii owners with over 23,000,000 Total Hours of game-play reported, with about 1,100 days reported. This is an increase of nearly 650,000 more U.S. Wii owners with game-play data reported for SMG2, than were reported when its data first debuted in May 2010.
The 23+ million Total Hours of reported game-play is more than half the time span of the world's recorded history. If you're not sure what that is, it means Super Mario Galaxy 2 has been played for more than 2,500 years worth of time.
From the Nintendo Channel data reported, U.S. Wii owners have averaged playing the game 35 Hours 28 Minutes, which averages out to about 2 Hours 2 Minutes played per time reported.
For some comparison, Super Mario Galaxy 2's reported average hours "Per person" are now higher than the original Super Mario Galaxy's, but lower than its 2D competitor's, that being New Super Mario Bros. Wii. In short, based on the averages reported "Per person", you can expect more replay value from Super Mario Galaxy 2, than the original Super Mario Galaxy.
How have the critic and customer reviews changed for the game since we looked at the game in May 2011? Well, Super Mario Galaxy 2 still ranks in the Wii's "Top 10" games according to critics' reviews averages on GameRankings.com, and its review score average is slightly higher now at a 97.35%, based on 56 reviews on GameRankings.com.
The game's Amazon.com customer review score average has increased slightly as well, and is now sitting at a 92.85%, based on 400 customer reviews; compared with having 284 customer reviews in 2011.
Super Mario Galaxy 2 is not a game in our Wii/Wii U collection, and it's one I still haven't played. If we did end up getting it now, I would play it on our Wii U in the system's Wii mode though, due to me trying to limit the disc drive use in our Wii.
If you have never seen any footage from the game, here's a trailer for it that might get you interested, especially if you're a fan of Luigi and are happy about the "Year of Luigi":
Nintendo made the original Super Mario Galaxy, which released in 2007, a "Nintendo Selects" title in 2011. Surprisingly, or perhaps not knowing Nintendo recently, Super Mario Galaxy 2 has still not made it in the Nintendo Selects lineup of Wii games, and finding the game online for under $50 new, is a bit challenging on the world's largest online retailer. Even GameStop doesn't have the game available to be purchased new online. Which, makes me wonder if Nintendo is about to expand the Wii's Nintendo Selects lineup of games, and add Super Mario Galaxy 2 to it? I don't know, but I do find it interesting Amazon.com and GameStop.com don't currently have the game in stock to sell directly.
If you are a Wii U owner and didn't own a Wii, you probably know by now that the Wii U is backwards compatible with Wii games (unlike the Xbox One and PlayStation 4?). So, if you haven't played Super Mario Galaxy 2, you can play it on your Wii U if you have the proper Wii Remote and Nunchuk controllers.
I know many consider the Super Mario Galaxy Wii games to be the best looking games for the system. I think it will be interesting to see if the Wii U's 3D Mario keeps the same graphical art style as those, and really shows what the system can do (I hope), or if Nintendo will change it up like what has been done with the Zelda games over the years.
I'm thinking the Wii U's first 3D Mario game might even be titled Super Mario Universe, continuing off the "Galaxy" theme; but Nintendo could just throw a "U" on the end like they did with New Super Mario Bros. U, and call it Super Mario U. No matter what they call it though, I am interested to see the art style of the game and what direction they have gone with it.
While I'm thinking the setting will be more like the Super Mario Galaxy games, I kind of hope they do a throwback to Super Mario 64's setting with Princess Peach's Castle being where you run around and select levels from.
Now, if you want a chance to win Psychonauts, Costume Quest, and Stacking as the image above mentions, here's what to do. Make sure you are following me on Twitter, HERE. Then, tweet out this post using the Twitter button beneath the post (seen in the image below if you're not sure), and include the hashtag #SuperMarioGalaxyCoffee and tweet it to @NintendoAmerica. The winner has been announced, HERE.
Have any of you perhaps recently played and beaten Super Mario Galaxy 2, if so, what'd you think about the game? If you played the original SMG and SMG2, which one did you enjoy more?
Also, with Nintendo revealing the Wii U's first 3D Mario action title in just a few weeks (12 days really!), is there anything you're hoping to see from the game?
You can buy Super Mario Galaxy and Super Mario Galaxy 2, and a few other Mario related items from Amazon.com below!
If you're interested in reading/seeing older data reports on Super Mario Galaxy 2, you can find them linked here, here, here, here, here, here, and also here.
Posted in data report, hours report, Luigi, Mario, Nintendo, Official Nintendo Channel data, Super Mario Galaxy 2, Super Mario Universe, Wii, Wii U, Yoshi | 13 Comments »
Donkey Kong Country Returns! How much have U.S. Wii owners reported playing? Official U.S. Nintendo Channel data report.
Donkey Kong and Diddy Kong have been platforming buddies since the 90s. Sometimes they work together, other times they work to help the other out. It just depends which adventure you play.
Donkey Kong Country Returns was one of Nintendo's surprise Wii games at E3 2010, and the game released on November 21, 2010 that same year with a MSRP of $49.99. It was developed by Retro Games (known for developing the Metroid Prime games), and of course published by Nintendo.
Donkey Kong Country Returns is now available for the Nintendo 3DS system with a MSRP of $34.99, and like the Wii version, it also received an ESRB rating of "EVERYONE" with "Mild Cartoon Violence" listed as content for parents and gamers to be aware of.
If you own a Wii or Wii U, or now even a Nintendo 3DS, and are interested in Donkey Kong Country Returns (3D), how many hours can you expect from it? Brew yourself some coffee, and let's take a look at the official U.S. Wii Nintendo Channel data and the average hours reported!
Donkey Kong Country Returns now has approximately 406,053 U.S. Wii owners with nearly 10 million Total Hours of game-play data reported, with about 911 days reported. This is an increase of almost 400,000 more U.S. Wii owners that have had game-play data for the game reported, than when it first debuted in December 2010.
The game's average reported play time of 22 Hours 54 Minutes "Per person", seen in the image below, averages out to be about 1 Hours 47 Minutes played per time reported.
For comparison to other Nintendo Wii platforming games, Donkey Kong's reported hours "Per person" are lower than New Super Mario Bros. Wii's, but slightly higher than Kirby's Epic Yarn's.
What about critic and customer reviews for the game? The last time we looked at the reported data, DKCR had a "professional" critic review score average of 87.79%, based on 53 reviews on GameRankings. Now, the game has a critic review score average of 87.87%, based on 55 reviews on GameRankings.com.
Its customer review score average was 89.86%, based on 306 reviews from Amazon.com. Donkey Kong Country Returns now has a customer review score average of 89.69%, now based on 427 reviews on Amazon.com.
It's been a while since I last played Donkey Kong's platforming Wii adventure, but as I have stated before, I really did enjoy my time with the game. I have done several Nintendo Channel data reports on the game over the last few years, and you can take a look at the different times reported for the game over the years: HERE, HERE, HERE, HERE, and HERE.
While I haven't played through the game just by myself, Mrs. Coffee and I play through the entire game together, just like we did with New Super Mario Bros. Wii. If you haven't seen anything on Donkey Kong Country Returns, here's a video of Mrs. Coffee and I playing through one of the levels in the Wii version:
I believe that Monster Games (probably best known for Excite Truck, ExciteBots, and PilotWings Resort to Nintendo fans) is the company Nintendo hired to port Donkey Kong Country Returns from the Wii to the 3DS. While I'm really glad to see Monster Games continuing to work with Nintendo, I do hope that they have been working on another, newer, game for either the Wii U or 3DS.
I think it would be interesting to see what Donkey Kong Country Returns 3D's average hours "Per person" end up being, and specifically what the average hours reported per time would be. Unfortunately though the 3DS, like the Wii U, doesn't have a Nintendo Channel where all the game-play data is reported. I think it would be interesting because of the portability of the game on the 3DS now, if it would end up having a higher or lower average overall.
Do you want a chance to win Psychonauts, Costume Quest, and Stacking? Simply make sure you're following me on Twitter, HERE, and tweet out this post using the Twitter button beneath this post (it's in the image below if you're not sure). Include the hashtag #DonkeyKongCoffee in it, and tweet it to @NintendoAmerica. The winner has been announced, HERE.
Have any of you played through Donkey Kong Country Returns on the Wii in the last year, and if so, what did you think about the game? If you own a Nintendo 3DS, have you already purchased Donkey Kong Country Returns 3D for the system, and if you have had a chance to play it, what do you think about it?
If you have played both the Wii and 3DS versions, do you prefer one more than the other; assuming you have had the chance to play the 3DS version a decent amount already?
You can see Donkey Kong related games and items below!
Posted in 3DS, data report, Donkey Kong Country Returns, hours report, Nintendo, Official Nintendo Channel data, Rare, Retro, Wii, Wii U | 15 Comments »
SMB: The Lost Levels – better lost, than never? Official U.S. Nintendo Channel Data Report
Are you planning on buying Donkey Kong Country Returns 3D for your Nintendo 3DS? If so, you might want to check out Best Buy's current pre-order bonus with the game. What might that be? If you pre-order the game from Best Buy right now, you will receive a download code for SMB: The Lost Levels for your Nintendo 3DS' Virtual Console, when Donkey Kong's new 3DS adventure releases later this week! You can see the details, HERE.
SMB: The Lost Levels was originally released for the Nintendo Entertainment System (NES) in 1986, but only in Japan. It was the true sequel to Super Mario Bros. in Japan, being called Super Mario Bros. 2 there. It never released for the NES in the United States, but thanks to digital distribution the original NES version finally did reach our shores in a more accessible way.
Nintendo made SMB: The Lost Levels available on the Wii's Virtual Console service on October 1, 2007 and it is available to download for just $6 (600 Wii Points). The game is also now available to download from the 3DS eShop for just $4.99. The game received an ESRB rating of "EVERYONE", on both systems, with no content listed for parents and gamers to be aware of.
If you have never played the real sequel (depending who you ask, I know) to the original Super Mario Bros., how many hours can you expect out of the game? How many U.S. Wii owners have game-play data reported for SMB: The Lost Levels, since it released in 2007? Brew yourself some coffee, and let's take a look!
Better than the original?
Super Mario Bros.: The Lost Levels has approximately 116,065 U.S. Wii owners, who have the 481,632 Total Hours of game-play reported (seen above) through the Wii's Nintendo Channel with about 2,058 days reported. The game's average reported play time shown of 4 Hours 9 Minutes "Per person", averages out to about 24 Minutes played per time reported.
For some comparison to the other NES Virtual Console Super Mario games, SMB: The Lost Levels' reported average play time "Per person" is actually the lowest of them. Those other games being Super Mario Bros., Super Mario Bros. 2 (titled in America), and Super Mario Bros. 3.
How much has SMB: The Lost Levels' Wii Virtual Console release has made Nintendo, just off its U.S. release? The game's U.S. digital release has made Nintendo over $600,000 since it release in 2007, based on the information from the Nintendo Channel data and its $6 price.
If you haven't seen any footage of SMB: The Lost Levels, the video below is the video for the game on the Wii's Nintendo Channel, and I find it a bit odd for an info video. Take a look:
I don't know if they were recording somebody playing the game for the first time ever, but I think it's funny the player skips over the mushroom (Bean 1 does that quite often), and is just running and jumping around quickly, without much planning.
As for the data, while I find it interesting this game has the lowest reported average out of all the Super Mario Bros. NES games, that it is actually a dollar more than the standard price of NES Virtual Console titles on the Wii, is surprising. Maybe Nintendo of America had to do more work in getting the original version localized for the Virtual Console, since it was only originally in Super Mario All Stars on the SNES?
Have I ever played Super Mario Bros.: The Lost Levels? No, I haven't! After reading up more on the game in the last week though, I'm interested in it. Not only because it has the words "Super" and "Mario" in its title, but also because the game said to be pretty challenging, and that's supposedly one big reason why Nintendo of America didn't originally localize it. I guess the the subtitle, "The Lost Levels", is appropriate. But hey, it's a Mario title, so better late lost, than never…right?
Being that we don't have this one in our collection, I will probably just wait until Nintendo releases the game for the Wii U's Virtual Console to get the added GamePad play; well, if they release it for the Wii U's Virtual Console. I haven't see any information on it, but I would imagine they will at some point, considering it has "Mario" in its title, even if abbreviated!
There have been three previous chances to enter for a chance to win Psychonauts, Costume Quest, and Stacking. You can still use do those things to gain extra entries, and here's a fourth opportunity! Make sure you're following me on Twitter, HERE; and tweet out this post using the Twitter button below the post (it's pointed out in the image above, if you're not sure). Include the hashtag #SuperMarioCoffee in it, and tweet it to @NintendoAmerica. The winner has been announced, HERE.
If you have played every NES Super Mario game, even if only in digital form, where would you rank SMB: The Lost Levels? Better than the original, but not as good as Super Mario Bros. 3? Perhaps it's your favorite one?
Also, if you have played The Lost Levels, do you know how many hours of game-play you have gotten out of the game, whether its the Wii Virtual Console version, and/or even the 3DS Virtual Console version?
You can see a few Mario related items below, including the SNES Super Mario All Stars which includes a version of SMB: The Lost Levels in it:
Posted in 3DS, data report, hours report, Official Nintendo Channel data, SMB: The Lost Levels, Super Mario Bros. 2, Virtual Console, Wii, Wii U | 16 Comments »
LEGO Batman 2: DC Super Heroes! How much have U.S. Wii owners reported playing? Official Nintendo Channel data report.
LEGO Batman 2: DC Super Heroes (LB2) was developed by TT Games and published by Warner Bros. Interactive Entertainment. The game released last June for the Wii, (and the 3DS, DS, PC, PlayStation 3, PS Vita, and Xbox 360) with a MSRP of $39.99. The game just released for the Wii U, and has a MSRP of $49.99. Both Wii and Wii U versions of the game received an ESRB rating of "EVERYONE 10+" with "Cartoon Violence" listed as content for gamers and parents to be aware of.
How many U.S. Wii owners have data reported for the game, since it released last year? Also, with the Wii U version of LEGO Batman 2: DC Super Heroes now out, how many hours can you expect from the game if you have never played it? Brew yourself some coffee, and let's take a look at the official U.S. Wii Nintendo Channel data!
LEGO Batman 2: DC Super Heroes now has approximately 36,975 U.S. Wii owners with the 1,108,297 Total Hours of game-play data reported, with about 335 days reported. This is an increase of just over 33,000 U.S. Wii owners that have had game-play data for the game reported, since its debut hours report last July. Also, the reported Total Hours have increased by over 1,000,000 Total Hours just since last report, which is excellent for a Wii title less than a year old.
The game's average reported play time of 29 Hours 59 Minutes "Per person", averages to be about 2 Hours 35 Minutes played per time reported through the Nintendo Channel. This means that if you play LEGO Batman 2 like the average U.S. Wii owner has, you should be able to expect at least around 30 hours of game-play from it.
How does LEGO Batman 2's average hours "Per person" compare to other Wii LEGO games though? Compared to the original LEGO Batman's, LB2's reported average is about 7 hours lower right now. Compared to LEGO Harry Potter: Years 5-7's reported average, LB2's average is about 9 hours higher than it is right now. What about compared to Captain Jack's LEGO adventure? LEGO Batman 2's average is higher than it is by almost 6 hours right now.
Last July, the Wii version had just two "professional" critic reviews in its overall average on GameRankings. Surprisingly, the game still only has those two critics' reviews averaged, and its critic review score average is still 81.50% on GameRankings.com.
The customer review score average numbers is a very different story. Last year the game had 24 customer reviews on Amazon.com, and its review score average was 85.83%. Now, LEGO Batman 2 on the Wii has a customer review score average of 87.66%, based on 180 customer reviews!
The description for the Wii U version says, "Batman and Robin return in LEGO Batman 2: DC Super Heroes for Wii U. Experience one of the best-selling games of 2012 with new and enhanced gameplay utilizing the Wii U GamePad. With help from other famous DC Super Heroes including Superman, Wonder Woman, and Green Lantern, the Dynamic Duo are in for a fight to put the notorious villains Lex Luther and The Joker behind bars and save Gotham City."
I still haven't played either of the LEGO Batman games, but just tonight I watched the Wii U trailer for LEGO Batman 2 about 20 times in a row (seriously), with Bean 1 and Bean 2. Bean 1 was then repeating one of the lines from it, after watching it so much! If you haven't seen the trailer for the Wii U version, it shows off some of the "enhanced gameplay" Wii U features with the GamePad. Take a look:
I personally think the two player mode, with player one using the GamePad and player two having the TV is an awesome setup. We have LEGO Pirates of the Caribbean, and Bean 1 and I have played it together. The way the screen starts attempting to split up in it, can be a bit confusing to him, but with the Wii U's GamePad element he could concentrate on one screen and myself (or, the Mrs. or even Bean 2 one day) on the other.
While LEGO Batman 2's Wii U price is currently more than double that of the other console versions, I think for some LEGO game fans the local co-op using the Wii U GamePad might be enough for them to justify picking it up. If you don't own a Wii U (yet), you can get LEGO Batman 2: DC Super Heroes for under $20 on most of the other consoles now. Which with how many hours the game has reported averaged on the Wii, I think it's a great price.
Have you missed the first two opportunities to get entered for a chance to win Psychonauts, Costume Quest, and Stacking? If so, here's a third opportunity! Make sure you're following me on Twitter, HERE; and tweet out this post using the Twitter button below the post (pointed out in the image above if you're unsure which button), AND include the hashtag #LEGOBatmanCoffee and tweet it to @TTGames. The winner has been announced, HERE.
Have any of you played and beaten LEGO Batman 2 since it released last year? If so, what do you think about the game?
If you own a Wii U, are you interested in picking up that version, perhaps just because of the way the local multiplayer is done, with each player having their own dedicated screen?
You can see LEGO Batman 2 for the Wii and Wii U, and a few other Batman related items, below!
Posted in average hours, data report, hours report, LEGO Batman, LEGO Batman 2 DC Super Heroes, Official Nintendo Channel data, trailer, Wii, Wii U | 25 Comments »
Super Mario Bros. 2, how much have U.S. Wii owners reported playing? Official Nintendo Channel data report.
Super Mario Bros. 2 (SMB2) was originally released in the U.S. for the Nintendo Entertainment System (NES) in 1988. Nintendo re-released SMB2 for the Wii's Virtual Console Service on July 2, 2007, and it is available to download for 500 Wii Points, which is $5. The game was just released for the Wii U's Virtual Console service this week, on Thursday. You can purchase it through the Wii U's eShop now for only $4.99, or you can currently get it 50% off if you buy Super Mario World at the same time.
Both the Wii and Wii U versions of SMB2 have an ESRB rating of "EVERYONE" with no content listed for parents and gamers to be aware of.
SMB2's description on the Wii U eShop says, "Mario, Luigi, Princess Toadstool, and Toad embark on a quest together to save the day against the villainous Wart. Pick up items and throw them at your adversaries to clear levels in seven fantastical worlds. Even enemies can be picked up and tossed across the screen.
Each character has a unique set of abilities: Luigi can jump higher and farther than any of the other characters, Toad can dig extremely fast and pull items out of the ground quicker than anyone, and the princess is the only one who can jump and hover temporarily.
This unique installment in the Mario series will keep you coming back for more!"
If you own a Wii or Wii U, how many hours of game-play can you expect from Super Mario Bros. 2? How many U.S. Wii owners have game-play data reported for the game, since it released back in 2007? Brew yourself a nice, full, pot of coffee this fine day, and let's take a look at the official U.S. Nintendo Channel data for Super Mario Bros. 2!
Super Mario Bros. 2 has approximately 256,673 U.S. Wii owners that have reported the 1,269,953 Total Hours of game-play data shown above, with about 2,142 days possibly reported.
SMB2's average reported play time is 4 Hours 57 Minutes "Per person", which averages out to be about 32 Minutes played per time that is reported through the Nintendo Channel. So basically, if you play Super Mario Bros. 2 like the average amount that just over 250,000 U.S. Wii owners have, you should expect about 5 hours of game-play from it.
For some comparison to other NES Virtual Console Mario games, SMB2's reported average play time "Per person" is about half the reported average of Super Mario Bros., and only about a third of what the reported average for Super Mario Bros. 3 is. When compared to SMB: The Lost Levels' (the real Super Mario Bros. 2, at least in Japan?) reported average though, Super Mario Bros. 2's average is slightly higher.
There is not a "professional" critic review score average on Metacritic.com or GameRanking.com for the game, but SMB2 does already have some ratings on the Wii U. The game is at a 92.63% rating based on the Wii U eShop Star ratings for the game (19 so far), when the customer Star ratings are converted to a percentage. The game has an 87.03% review score average on Amazon.com, based on 54 customer reviews there.
How much has Super Mario Bros. 2 made Nintendo off its U.S. Wii Virtual Console release? So far, the game has made Nintendo just over $1,280,000, according to the approximate number of U.S. players with data reported and the game's $5 price point.
Have I played SMB2? I have, but only on the original NES! It had been a while since I had seen any footage of the game, at least before I watched the eShop trailer for it earlier today. The theme music, though toned differently from the other Mario games, was immediately recognizable to me, and I remember enjoying this game on the NES when I was little. I don't know if I would still enjoy it as much now, but from what I remember of my time with SMB2 (probably more than 20 years ago now), it was a fun game and I liked how I could play as different characters in it.
If you haven't seen any footage from Super Mario Bros. 2, here's the trailer for the Wii U version of the game:
I never purchased the Wii Virtual Console version, but I'll probably end up buying SMB2 for our Wii U, like I did for Kirby's Adventure. I still haven't done the Wii to Wii U system transfer yet, so the 50% discount on the game does give me another reason to consider doing the transfer soon, because we already own Super Mario World.
If you have heard about the sale on Super Mario Bros. 2 on the Wii U eShop, it is a limited time offer, and you can see how Nintendo is promoting the deal on the Wii U's eShop front page in the image below:
Now, how can you enter to win Psychonauts, Costume Quest, and Stacking as the data image above mentions? If you want to be entered in a drawing for those games make sure you're following me on Twitter, HERE; and make sure to tweet out this post using the Twitter button below (pointed out for you in the image below, if you're unsure), AND include the hashtag #SuperMarioCoffee and also tweet it to @NintendoAmerica. This will run for a few weeks, so there will be a few chances to enter the drawing multiple times (there has already been one). The winner has been announced, HERE.
Have any of you taken advantage of the Wii U sale on Super Mario Bros. 2 yet, or planning on doing so? If you have played the Wii U version already, but never played the game before, what do you think about it?
If you played the Wii Virtual Console version, do you know how many hours you have played the game? Also, if you're a fan of the Super Mario Bros. games in general, do you enjoy Super Mario Bros. 2, even though it is slightly different from the others (at least, from what I remember)?
If you're interested in an original copy of Super Mario Bros. 2, you can see it on Amazon.com below for a cool $350, as well as other Nintendo items:
Posted in data report, hours report, Official Nintendo Channel data, Super Mario Bros. 2, Virtual Console, Wii, Wii U | 12 Comments »
Super Metroid! How much has it been played? Official U.S. Nintendo Channel data report.
Super Metroid originally released for the Super Nintendo Entertainment System (SNES) in 1994. The game was re-released for the Wii's Virtual Console service on August 20, 2007, and is available to download for 800 Wii Points, which is $8.
Nintendo just released Super Metroid for the Wii U's Virtual Console service, and you can currently purchase the Wii U version for only 30 cents until June 13th, and then the game should be available for $7.99. Both the Wii and Wii U versions received an ESRB rating of "EVERYONE" with "Mild Violence" listed as content for parents and gamers to be aware of.
The software description for the game on the Wii U eShop says, "The Space Pirates, merciless agents of the evil Mother Brain, have stolen the last Metroid from a research station, and once again Mother Brain threatens the safety of the galaxy! Samus Aran must don her awesome array of high-tech weaponry to retrieve the deadly Metroid hidden deep within the cave-riddled planet Zebes. Super Metroid features excellent graphics, with a huge variety of enemies and worlds to explore. The side-view action will be familiar to many players, only now there are new weapons and items, including the Grappling Beam, which allows Samus to swing across large chasms, and the X-Ray Scope, which reveals secret passages."
If you own a Wii or Wii U, how many hours can you expect from Super Metroid? Also, how many U.S. Wii owners have game-play data reported for the game through the Nintendo Channel, since it released in 2007? Brew yourself some coffee, and let's take a look at the official U.S. Nintendo Channel data for Super Metroid!
How quickly have you beaten it?
Super Metroid now has approximately 125,793 U.S. Wii owners with game-play data reported, with about 2,093 days possibly reported. This is an increase of about 23,000 more players with game-play data reported, than when we first looked at the game a few years back.
The game now has 1,329,906 Total Hours of game-play reported, an increase of 381,538 Total Hours since its August 2010 data report. Its average reported now of 10 Hours 34 Minutes "Per person", seen in the image above, is a 1 Hour 20 Minutes increase from its August 2010 average. Wii owners are spending a little over an hour each time they play the game, according to this reported data.
For some comparison to other Wii Metroid games, Super Metroid's reported average "Per person" is about 6 hours lower than Metroid: Other M's and almost 12 hours lower than the reported average for Metroid Prime 3.
Super Metroid has a "professional" critic review score average of 95.50%, based on 11 reviews on GameRankings.com. Its Amazon.com customer review score average is a 90.00%, based on just 6 reviews of the Virtual Console version. BUT, the reviews average for the Super Metroid SNES cartridge Amazon page is at a 97.05%, based on 95 customer reviews.
How much has Super Metroid's Wii Virtual Console release in the United States made for Nintendo? The game has made Nintendo just over $1,000,000, at least according to the approximate number of players with data reported and the game's $8 price point.
I played the SNES version many years ago, but I never purchased it on the Wii's Virtual Console service. I have already purchased Super Metroid from the Wii U's eShop though, for the awesome price of only 30 cents. If you own a Wii U or a Wii and haven't seen anything on the game, here's a trailer for the Wii U version:
It's probably been 15+ years since I last played Super Metroid, and while I haven't given the Wii U version a try just yet, I am looking forward at seeing how it has held up over the years. I know in the last Super Metroid post, there was one person that thought the Wii Virtual Console version was not very good at all, but they had never played it on the SNES. While I think I remember watching my brother play the last boss battle multiple times in the game, I'm not sure if I ever played through and beat the game completely by myself. I hope the game lives up to what I remember about it, at the very least.
While I mentioned in "The Brew" section that Super Metroid's reported average "Per person" is lower than Metroid: Other M's and Metroid Prime 3's, I think it should be noted that those two games were full retail releases, not available through (just) the Wii's Shop Channel. But, I think it shows how lower priced digital titles, even if older in this case, can really be a great value.
Now, you may be wondering how can you enter to win the games mentioned in the data image above, right? If you want to be entered in a drawing for those games make sure you're following me on Twitter, HERE; and make sure to tweet this post out using the Twitter button below (pointed out in the image below if you're unsure) AND include the hashtags #SuperMetroidCoffee and #WiiU and also @coffeewithgames in it (should be enough room for all!). This will run for a few weeks, so there should be multiple opportunities to get entered in the giveaway. The winner has been announced, HERE.
Have any of you already downloaded and played the Wii U version? If so, what do you think about it if you had never played it before?
If you played and beat the Wii Virtual Console version of Super Metroid, do you know how many hours you have played the game? Also, if you were a fan of the game back on the SNES, do you think it has held up well over the years?
You can buy (or, look at) a few Metroid related items from Amazon.com below:
Posted in Contest, data report, eShop, hours report, Nintendo, Official Nintendo Channel data, Samus Aran, SNES, Super Metroid, Super Nintendo, Virtual Console, Wii, Wii U | 9 Comments »
Movie Magic Monday! Iron Man's average hours, total hours, & review scores averages. Official Nintendo Channel data report.
Iron Man 3 released last Friday, and is doing a nice job of wracking up hundreds of millions of dollars. With Iron Man 3 having just released last week, for this Movie Magic Monday feature we're taking a look at the first Iron Man video game on the Nintendo Wii.
Iron Man was developed by Artificial Mind and Movement, and published by Sega. The game was released on May 2, 2008 and received an ESRB rating of "TEEN" with "Alcohol Reference, Mild Language, Violence" listed as content for parents and gamers to be aware of.
A description for the game on Amazon.com says, "Iron Man, one of Marvel's most indestructible Super Heroes, is blasting onto video game platforms and the big screen next year (2008). The epic, action-packed Marvel Studios production will be directed by John Favreau and stars Robert Downey Jr., Jeff Bridges, Terrence Howard and Gwyneth Paltrow. This third-person action game will immerse players in explosive militaristic combat from the film with loads of additional content created exclusively for the game."
The original Iron Man movie has a runtime of 2 Hours 6 Minutes, but how many hours can you expect from the Iron Man video game? Did the "additional content created exclusively for the game" as the game's description says, add more hours of "explosive militaristic combat" to the game than what the movie provided viewers? Brew yourself some coffee, and let's take a look at the official Nintendo Channel data for Iron Man!
How many hours have you contributed to its overall data?
Iron Man has approximately 114,111 U.S. Wii owners that have reported nearly one million "Total Hours" of game-play, as seen in the image above, with just over 5 years of data possibly being reported.
The game's average reported play time of 8 Hours 11 Minutes "Per person", averages out to be about 1 Hour 33 Minutes played per time reported on the Nintendo Channel. So, Wii owners have played the game in shorter sessions each time they play it, than it would take them to watch the movie.
While the Iron Man movie this game was based off of did extremely well at the box office, and has a 93% "CERTIFIED FRESH" on RottenTomatoes' Tomatometer, how was the game received by critics and customers?
Well, the game's "professional" review score average is 42.64%, based on 14 reviews on GameRankings.com. Its customer review score average though is 80.00%, nearly double the critic average, based on 18 reviews from Amazon.com.
If you never saw any promotional videos for Iron Man when it was releasing, below is one of the first trailers released for the game:
I have not played Iron Man, but I did see the original movie and its sequel, though I have not seen Iron Man 3 yet. I was a bit surprised to see Iron Man's average hours "Per person" sitting above 8 hours, but from what we saw in two March Movie Magic Monday posts, I probably shouldn't be anymore. It appears movie tie-in games are enjoyed a good deal by people that buy them, even if not by the critics that review them. (You can see the Alice in Wonderland and How to Train Your Dragon movie based Wii games data reports, HERE and HERE.)
Surprisingly, there has not been an Iron Man 3 movie-based video game released for the Wii, Xbox 360, and PlayStation 3 like the two previous movies had (unless I'm not looking at the right places). The Wii U and mobile platforms, 3DS and Vita, aren't getting an Iron Man 3 video game either, from what I can tell.
Sega was the publisher of both the Iron Man and Iron Man 2 console video games, and I'm wondering if perhaps some of Sega's latest ventures (like funding Aliens: Colonial Marines for a few years), is a result of them not licensing/publishing an Iron Man 3 home console game for this movie?
Even without an Iron Man 3 home console game, if you are perhaps in a store this week and see Iron Man for cheap, I would say based on the reported average hours "Per person" and some of the user reviews for the game that it might be worth grabbing if you're a fan of Iron Man. Also, if you're a Wii U owner, without a Wii, remember you can play Wii games on your Wii U system as well. So, even without an Iron Man Wii U game right now, you can grab this one for your Wii U (assuming you have the proper controllers!).
First, have any of you seen Iron Man 3 yet, and if so, what did you think about? Good? Bad? Indifferent?
If you played the first Iron Man game, or perhaps even Iron Man 2, did you enjoy it enough that you would recommend it to other gamers that might stumble upon it now for relatively cheap?
You can see Iron Game games and movie related products on Amazon.com below:
Posted in Artificial Mind and Movement, data report, hours report, Iron Man, Movie Magic Monday, Nintendo, Official Nintendo Channel data, reviews, Sega, Wii, Wii U | 15 Comments »
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