
#ifndef JAWOLF_BLOCK_H
#define JAWOLF_BLOCK_H

#include "texture.h"

typedef struct Block
{
    int wall;
    Texture* BlockTexture;
    Texture* CeilingTexture;

} Block;

Block* block_create(int wall, Texture* blockTexture, Texture* ceilingTexture);
void block_destroy(Block* block);

#endif //JAWOLF_BLOCK_H
