I'm having the same kind of troubles when building to Windows Store as well.
Am I missing something here with the correct flow of doing this all?
edit: I also removed network related folders.
You should NOT import the addon into 1.7.8.3 in Unity 5.
However, with a clean install, and building to Windows Store, i'm getting the same errors. Am I doing something wrong here? Do I have to replace the playmaker.dll file to another location or something?
Maybe you need to fiddle with the Unity publish settings? Like using .NET 2.0 as opposed to a .NET 2.0 subset for example.
Thank you Jean, but unfortunatly, changing to .NET Framework 2.0 is still ginving the same errors.
I tried to build for android, and everything went perfectly.
Yep, I just test now and published without any trouble at all.
-- remove PlayMaker Folder ( and the one in the plugins folder) and reinstall, then try again.
what error to do you get exactly?
Can you create a new empty project and test in there? make sure you do have the latest playmaker ( just double checking everything).
Could it be a problem with a anti virus or something? cause here it's totally fine.
If you import another package, what happens? do you have some free packages, some that use scripting. Or even if you import standard assets from Unity itself, is it compiling ok?
I'm experiencing the exact same issue.
when i start a clean project and install playmaker i get 999+ errors. then close unity. open it again and the errors are gone.
And converting my project has no such luck. the errors remain.
i apologies for the confusion.