Last week, I went to an excellent one-day workshop for an introduction to Processing, led by Jer Thorpe.
Processing is a fascinating little open-source program for creating images, animation, and interactions.
I finally started tinkering with it more tonight. The Circles one is derived from an example code in the help files; the Scribbles and the Squares sketches are derived from codes that Jer showed us.
Note: Only runs in Java-enabled browsers.
I'm testing some ways to rig macromolecules (such as protein and DNA). I used this great script that allows me to import protein structure into Maya. The protein I eventually would like to animate is talin. The above is just a piece of talin (available from PubMed). Because the X-ray or NMR structure of full-length talin has not been achieved, I will have to get creative and use the available truncated versions.
Using Maya particle dynamics, I made this (very simplified) animation of a polymerizing actin filament. Sorry… no 'treadmilling' here! To learn more about actin, click here.
This is Oliver London, my friend's cat. The most challenging part, I found, was combing the fur in the right directions. Modeled and surfaced in Maya. Textured in Photoshop.