Undergrads Kelsey Coffman and Mitch Mastroni created Séance, one of four games created by UC Santa Cruz students that are up for awards at the IndieCade Festival.
Shackle, another official IndieCade nominee, was created for the Oculus Rift virtual reality system by a team of nine UCSC undergrads.
Ulama: Arena of the Gods was created by a team of graduate students in the Games and Playable Media master's program.
Four games developed by UC Santa Cruz students have been announced as official nominees for IndieCade awards, and UCSC students will also take part in a panel on "Games as Protest" during IndieXchange, a series of workshops and sessions for developers that precedes the festival.
"We appear to have the strongest IndieCade presence of any university this year," said Noah Wardrip-Fruin, professor of computational media at UC Santa Cruz.
For the "Games as Protest" panel, Mark Biundo, Jason Brisson, and possibly other members of their team will discuss their work on a game called Project Perfect Citizen, which won the Grand Prize at the 2016 Sammy Awards, the annual awards ceremony hosted by the UCSC Center for Games and Playable Media for students enrolled in the game design program. Project Perfect Citizen is an interactive narrative experience that explores issues of privacy, security, and government surveillance in the modern digital age. The game puts the player in the shoes of a government surveillance officer who is responsible for hunting down cybercriminals and has access to the digital lives of citizens, creating ethical quandaries that force the player to grapple with difficult issues.
"We tried to create realistic characters that the player can empathize with, and scenarios where it's not black and white whether this person is doing something the government should be concerned with. The feedback has been overwhelmingly positive," said Biundo, one of seven undergraduates in the game design program who worked on the game, along with two art students and lead writer Brisson, a legal studies student.
Although computation underlies the experience in all of these games, in several of them the players interact not with computer screens but with objects and people in the physical world. According to Jim Whitehead, professor of computational media, this is part of a growing trend known as "alternate controller" (alt.ctrl) games.
"As screens become ever more pervasive in our lives, designers and players are resonating more with games that are more embedded in the physical world," Whitehead said. "In the case of Séance, the intent is to completely hide the fact that computation underlies the experience. Then using a live actor contributes tremendously to the sense of immersion created by the alternate controller devices used in the game."
Beyond IndieCade, student games from UC Santa Cruz are being recognized in other settings as well. Ulama: Arena of the Gods, created by a team of graduate students in the Games and Playable Media master's program (Pedro Cori, Alexander Formoso, and Cong Liu), was "greenlit" by the Steam community in just 15 days. Steam Greenlight, part of Valve's Steam digital distribution platform, is a way for users to help choose which games are added to the service. Earlier this year, the same team (Trainwreck Games) won a game design competition at the Electronics Entertainment Expo (E3).