You are a sentient virus, extremely adaptable and resistant to mutations, which has somehow gotten established on this particular Nanotrasen brand space station.
Survive and infect as many people as possible.
Ensure that at least one infected host escapes on the shuttle or an escape pod.
The Sentient Disease spawns with 0 evolution points, gaining more as it infects more hosts. A good portion of the symptoms listed here can be evolved, but not all of them. (imagine how terrifying a sentient disease with brain rot would be) One trait which differentiates a sentient disease from a normal, virology disease is that the sentient disease can evolve more than 6 symptoms.
Cough: This ability forces the host that the virus is following to cough, transmitting the virus two tiles away from the host. Costs no evolution points, and is the only symptom you receive upon spawn. Your main source of transmission in the first few minutes of your existence. There is a 10 second cooldown before this ability can be used again.
Sneeze: This ability forces the host that the virus is following to sneeze, transmitting the virus four tiles away in a cone to the front of your host. Costs 3 evolution points, and is therefore relatively easy to unlock. 20 seconds cooldown between uses.
4 Cause victims to cough intermittently, spreading your infection if your transmitability is high.
4 Cause victims to sneeze intermittently, spreading your infection and also increasing transmitability and resistance, at the cost of stealth.
8 Cause all victims to grow a luscious beard. Decreases stats slightly. Ineffective against Santa Claus.
8 Cause victims to hallucinate. Decreases stats, especially resistance.
8 Cause victims to choke, threatening asphyxiation. Decreases stats, especially transmittability.
8 Cause victims to become confused intermittently.
8 Cause victims to become eternally young. Provides boosts to all stats except transmittability.
8 Cause victims to vomit. Slightly increases transmittability. Vomiting also also causes the victims to lose nutrition and removes some toxin damage.
8 Change the voice of victims, causing confusion in communications.
8 Damage the eyes of victims, eventually causing blindness. Decreases all stats.
8 Cause your infection to mimic the function of normal body cells, becoming much harder to spot and to eradicate, but reducing its speed.
8 Cause victims to become pale. Decreases all stats.
8 Regenerate eye and ear damage of victims.
8 Cause victims to itch, increasing all stats except stealth.
8 Cause victims to lose weight, and make it almost impossible for them to gain nutrition from food. Reduced nutrition allows your infection to spread more easily from hosts, especially by sneezing.
16 Increase the metabolism of victims, causing them to process chemicals twice as fast and grow hungry more quickly.
16 Cause victims to fall into a healing coma when hurt.
Each evolved symptom affects 4 stats; stealth, transmission, resistance, and stage speed, which all can change how your disease interacts. For more information, see Infections#Understanding stats. A list of how the various symptoms positively or negatively change these stats can be found in the symptoms table below.
Of worth noting is that viruses can, and often will go become beneficial to the crew, but it almost always requires purchasing various negative symptoms to increase the transmissibility enough so you can actually evolve Regenerative Coma or Sensory Restoration/whatever. Spaceallin can also be useful if you are already infected by the disease.
This page was last modified on 8 March 2018, at 05:45.