\hypertarget{classbt_dispatcher}{
\section{btDispatcher Class Reference}
\label{classbt_dispatcher}\index{btDispatcher@{btDispatcher}}
}
{\tt \#include $<$btDispatcher.h$>$}

Inheritance diagram for btDispatcher:

\subsection{Detailed Description}
The \hyperlink{classbt_dispatcher}{btDispatcher} interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs. For example for pairwise collision detection, calculating contact points stored in btPersistentManifold or user callbacks (game logic). 

Definition at line 75 of file btDispatcher.h.

The documentation for this class was generated from the following files:\begin{CompactItemize}
\item 
C:/Users/New/Documents/Games\_\-Technology/Year4\_\-Semester1/ICT397/$\sim$My Work/Assignment2/ICT397Carre/CarreGameEngine/Dependencies/BulletPhysicsEngine/include/BulletCollision/BroadphaseCollision/btDispatcher.h\item 
C:/Users/New/Documents/Games\_\-Technology/Year4\_\-Semester1/ICT397/$\sim$My Work/Assignment2/ICT397Carre/CarreGameEngine/Dependencies/BulletPhysicsEngine/include/BulletCollision/BroadphaseCollision/btDispatcher.cpp\end{CompactItemize}
