/*
 * Copyright (c) 2010 WiYun Inc.
 * Author: luma(<EMAIL>)
 *
 * For all entities this program is free software; you can redistribute
 * it and/or modify it under the terms of the 'WiEngine' license with
 * the additional provision that 'WiEngine' must be credited in a manner
 * that can be be observed by end users, for example, in the credits or during
 * start up. (please find WiEngine logo in sdk's logo folder)
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
#include "wySprite.h"
#include <stdlib.h>
#include "wyLog.h"

wySprite::~wySprite() {
}

wySprite::wySprite(wyTexture2D* tex) :
		wyTextureNode(tex) {
}

wySprite* wySprite::make(wyTexture2D* tex) {
	return (wySprite*)(WYNEW wySprite(tex))->autoRelease();
}

wySprite* wySprite::make(wyTexture2D* tex, wyZwoptexFrame* f) {
	return (wySprite*)(WYNEW wySprite(tex, f))->autoRelease();
}

wySprite* wySprite::make(wyTexture2D* tex, wyRect texRect) {
	return (wySprite*)(WYNEW wySprite(tex, texRect))->autoRelease();
}

wySprite::wySprite(wyTexture2D* tex, wyRect texRect) :
		wyTextureNode(tex) {
	setTextureRect(texRect);
}

wySprite::wySprite(wyTexture2D* tex, wyZwoptexFrame* f) :
		wyTextureNode(tex) {
	setTextureRect(f->rect);
	setContentSize(f->sourceSize.width, f->sourceSize.height);
	setRotatedZwoptex(f->rotated);
	m_pointLeftBottom.x = f->sourceSize.width / 2 + f->offset.x - (f->rotated ? f->rect.height : f->rect.width) / 2;
	m_pointLeftBottom.y = f->sourceSize.height / 2 + f->offset.y - (f->rotated ? f->rect.width : f->rect.height) / 2;
}
