<filename>src/graphics/glfw/pch.hpp
#pragma once

// C library

#include <csignal>
#include <cassert>
#include <cstdint>
#include <cstring>
#include <cstddef>

// C++ library

#include <array>
#include <vector>
#include <map>
#include <set>
#include <unordered_map>
#include <unordered_set>
#include <stack>
#include <queue>
#include <deque>
#include <list>
#include <forward_list>

#include <span>
// #include <ranges>

#include <string>
#include <string_view>

#include <optional>
#include <algorithm>
#include <functional>
#include <numbers>

#include <atomic>
#include <condition_variable>
#include <future>
#include <mutex>
#include <thread>

#include <ios>
#include <iosfwd>
#include <iomanip>
#include <istream>
#include <ostream>
#include <iostream>
#include <sstream>
#include <fstream>
#include <filesystem>

// External library

#include <vulkan/vulkan.h>

#include "GLFW/glfw3.h"
#include "spdlog/spdlog.h"
#include "gsl/gsl"

#include "range/v3/all.hpp"
