<reponame>Robertk92/blitwave<gh_stars>0
#include <blitwave/framework/world_object.h>
using namespace Blitwave;

const Blitwave::WorldObject* Blitwave::WorldObject::parent() {
	return _parent;
}

Blitwave::ArrayList<WorldObject*>& Blitwave::WorldObject::children() {
	return _children;
}

void Blitwave::WorldObject::set_parent(WorldObject* worldObject) {
	not_implemented();
}
