#pragma once

// This file is generated from the Game's Reflection data

#include <cstdint>
#include <RED4ext/Common.hpp>
#include <RED4ext/REDhash.hpp>
#include <RED4ext/Types/SimpleTypes.hpp>
#include <RED4ext/Types/generated/world/TrafficSpotDefinition.hpp>

namespace RED4ext
{
namespace work { struct WorkspotResource; }

namespace AI { 
struct TrafficWorkspotDefinition : world::TrafficSpotDefinition
{
    static constexpr const char* NAME = "AITrafficWorkspotDefinition";
    static constexpr const char* ALIAS = NAME;

    Ref<work::WorkspotResource> workspotResource; // 48
};
RED4EXT_ASSERT_SIZE(TrafficWorkspotDefinition, 0x60);
} // namespace AI
} // namespace RED4ext
