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#include "SampleLargeWorld.h"

#include "KinematicPlatform.h"
#include "SampleCCTActor.h"
#include "SampleCCTCameraController.h"
extern const char* gDynamic;

void SampleLargeWorld::onShapeHit(const PxControllerShapeHit& hit)
{
	defaultCCTInteraction(hit);
}

PxControllerBehaviorFlags SampleLargeWorld::getBehaviorFlags(const PxShape& shape, const PxActor& actor)
{
	return PxControllerBehaviorFlags(0);
}

PxControllerBehaviorFlags SampleLargeWorld::getBehaviorFlags(const PxController&)
{
	return PxControllerBehaviorFlags(0);
}

PxControllerBehaviorFlags SampleLargeWorld::getBehaviorFlags(const PxObstacle&)
{
	return PxControllerBehaviorFlag::eCCT_CAN_RIDE_ON_OBJECT|PxControllerBehaviorFlag::eCCT_SLIDE;
}

PxSceneQueryHitType::Enum SampleLargeWorld::preFilter(const PxFilterData& filterData, const PxShape* shape, const PxRigidActor* actor, PxSceneQueryFlags& queryFlags)
{
	PX_UNUSED(actor);
	const char* actorName = shape->getActor()->getName();
	if(actorName==gDynamic)
		return PxSceneQueryHitType::eNONE;

	return PxSceneQueryHitType::eBLOCK;
}

PxSceneQueryHitType::Enum SampleLargeWorld::postFilter(const PxFilterData& filterData, const PxQueryHit& hit)
{
	return PxSceneQueryHitType::eBLOCK;
}