<gh_stars>10-100
{
  "name": "Armaments of Nature",
  "type": "feature",
  "img": "icons/svg/item-bag.svg",
  "data": {
    "ability": "",
    "actionOptions": [],
    "activation": {
      "cost": 1,
      "type": "action",
      "reactionTrigger": ""
    },
    "attack": {
      "bonus": "",
      "critThreshold": 20,
      "type": ""
    },
    "area": {
      "shape": "",
      "size": ""
    },
    "check": {
      "ability": "str"
    },
    "damage": [],
    "description": "<p>Starting at 15th level, you are able to call upon the wilderness to supply you with armor and weaponry. You can use an action and expend one use of Channel Divinity to cover yourself in bark, rock, soil, and vines for 1 hour. </p><p>For the duration, your Armor Class equals 10 + your proficiency bonus + your Dexterity modifier + your Charisma modifier, and when a creature starts its turn and is grappling you, it takes 2d6 piercing damage. </p><p>In addition, you can use a bonus action to grow a melee weapon into your hands. You are proficient with the weapon and it deals 1d12 bludgeoning, piercing, or slashing damage (determined by the weapon’s shape). While wielding the weapon, your reach increases by 5 feet. The weapon cannot be disarmed, but it can be damaged (AC equal to your herald spell save DC and hit points equal to your herald level).</p>",
    "duration": {
      "unit": "hour",
      "value": 1
    },
    "healing": [],
    "proficient": true,
    "range": [],
    "save": {
      "dc": "",
      "onSave": "",
      "targetAbility": ""
    },
    "source": "",
    "target": {
      "quantity": "",
      "type": ""
    },
    "uses": {
      "value": null,
      "max": "",
      "per": null
    },
    "featureType": "class"
  },
  "effects": [],
  "flags": {
    "exportSource": {
      "world": "a-story-of-beginnings-again",
      "system": "a5e",
      "coreVersion": "9.255",
      "systemVersion": "0.5.5"
    }
  }
}