query: industry namco
supports: The premise of each game in the main series documents the events of the King of Iron Fist Tournament, hosted by the Mishima Zaibatsu corporation. The prize is typically control of the company, which then allows the winner to host the following tournament. After beating the game with each character, an ending cutscene is unlocked and usually one of the endings from each game becomes the continuation of the story into the following installment. The story has largely revolved around the Mishima clan curse, which began narratively with Heihachi Mishima throwing his son Kazuya Mishima from a cliff when he was 5 years old. Kazuya was nearly killed from the fall, but through the influence of the "Devil Gene" he survived and swore revenge to his father by the time of the King of Iron Fist Tournament. It was one of the forerunners of modern video gaming and helped expand the video game industry from a novelty to a global industry (see golden age of video arcade games). When first released, "Space Invaders" was very successful. Most games of the series take place in the same fictionalized world populated with fictional countries with details loosely based on real-life location, events, and wars. One of the main selling points of the series is the ability to pilot a range of aircraft that include accurate or slightly modified representations of present-day military aircraft, prototypes that never saw actual battle, and completely fictional boss-type superweapons. Longtime fans of the series are rewarded with small hints of the continuity between the games, as some characters and events are referenced from one game to another. A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, breaking up the gameplay. Such scenes could be used to show conversations between characters, bring exposition to the player, set the mood, reward the player, introduce new gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. Mainstream is current thought that is widespread. It includes all popular culture and media culture, typically disseminated by mass media. It is to be distinguished from subcultures and countercultures, and at the opposite extreme are cult followings and fringe theories. Western culture, sometimes equated with Western civilization, Occidental culture, the Western world, Western society or European civilization is a term used very broadly to refer to a heritage of social norms, ethical values, traditional customs, belief systems, political systems, and specific artifacts and technologies that have some origin or association with Europe. The term also applies beyond Europe, to countries and cultures whose histories are strongly connected to Europe by immigration, colonization, or influence. For example, "Western Culture" includes countries in the Americas and Australasia, whose language and demographic ethnicity majorities are currently European. In philosophy, ideas are usually construed as mental representational images of some object. Ideas can also be abstract concepts that do not present as mental images. Many philosophers have considered ideas to be a fundamental ontological category of being. The capacity to create and understand the meaning of ideas is considered to be an essential and defining feature of human beings. In a popular sense, an idea arises in a reflexive, spontaneous manner, even without thinking or serious reflection, for example, when we talk about the "idea" of a person or a place. A new or original idea can often lead to innovation. , stylized as PAC-MAN, is an arcade game developed by Namco and first released in Japan in May 1980. It was created by Japanese video game designer Toru Iwatani. It was licensed for distribution in the United States by Midway and released in October 1980. Immensely popular from its original release to the present day, "Pac-Man" is considered one of the classics of the medium, and an icon of 1980s popular culture. Upon its release, the gameand, subsequently, "Pac-Man" derivativesbecame a social phenomenon that yielded high sales of merchandise and inspired a legacy in other media, such as the "Pac-Man" animated television series and the top-ten hit single "Pac-Man Fever". Pac-Man was popular in the 1980s and 1990s and is still played in the 2010s. The mass media is a diversified collection of media technologies that reach a large audience via mass communication. The technologies through which this communication takes place include a variety of outlets. The son of the CEO of worldwide conglomerate Mishima Zaibatsu, Heihachi Mishima, Kazuya sought to take revenge against his father for having thrown him down a cliff years prior. However, his victory over Heihachi quickly revealed him to be no different from his father, as he engaged in multiple corrupt practices that established him as one of the series' antagonists. In particular, Kazuya's relationship with Jun Kazama conceived their son, Jin Kazama, who opposed his father and for the most part became the series' protagonist. Kazuya possesses the Devil Gene, a strange mutation that could transform him into a demonic form known as (or simply Devil, prior to Devil Jin's playable appearance). The character has received positive reception. Early life.
  Iwatani was born in the Meguro ward of Tokyo, Japan. He joined the computer software company Namco in 1977. This is where he started his career in the video game business. There, he came up with the idea for a game called "Pakku-Man" and in 1980, he, along with programmer Shigeo Funaki ( ), a hardware engineer, a cabinet designer and Toshio Kai ( ) for sound and music, finished the game. It was released to the Japanese public on May 22 of that year, where it became a huge success. It caught the attention of arcade-game manufacturer Midway, who bought the United States rights for the game and released the game in the U.S. as "Pac-Man". Due to its innovative concept and continuing international popularity, it is regarded as one of the all-time classic video games. Iwatani returned to his "Pac-Man" roots in 2007 when he developed "Pac-Man Championship Edition" for the Xbox 360, which he states is the final game he will develop. The golden age of arcade video games was the era of greatest popularity and technological innovation for arcade video games. The exact time period is a matter of debate, but key moments include the release of "Space Invaders" in 1978 and the introduction of vector display technology in 1979. The golden age lasted until the late 1980s, when home video game consoles like the NES were introduced. Namco Limited (  Kabushiki Gaisha Namuko ) ( commonly referred to as Namco ) is a Japanese corporation best known as a former video game developer and publisher . Following a merger with Bandai in September 2005 , the two companies ' game production assets were spun off into Bandai Namco Games on March 31 , 2006 , now known as Bandai Namco Entertainment . Namco was re-established to continue domestic operation of video arcades and amusement parks . Its headquarters are located in ta , Tokyo . The company 's English name is often officially written as NAMCO ( in all capital letters ) . Namco was a front - runner during the golden age of arcade video games . Pac - Man , arguably their most famous title , went on to become the best - selling arcade game in history and an international popular culture icon . They are also known for creating successful franchises such as Galaxian , Ridge Racer , Ace Combat , Tekken , as well as the Soul and Tales series . Television or TV is a telecommunication medium used for transmitting moving images in monochrome (black-and-white), or in color, and in two or three dimensions and sound. It can refer to a television set, a television program ("TV show"), or the medium of television transmission. Television is a mass medium, for entertainment, education, news, and advertising. Popular culture or pop culture is the entirety of ideas, perspectives, attitudes, images, and other phenomena that are within the mainstream of a given culture, especially Western culture of the early to mid 20th century and the emerging global mainstream of the late 20th and early 21st century. Heavily influenced by mass media, this collection of ideas permeates the everyday lives of the society. The most common pop culture categories are: entertainment (movies, music, television, games), sports, news (as in people/places in news), politics, fashion/clothes, technology, and slang. Popular culture has a way of influencing an individual's attitudes towards certain topics. An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing home-based video game consoles such as Playstation and Xbox increased in their graphics and game-play capability and decreased in cost. Conception and creation.
  "Tekken" series director Katsuhiro Harada has stated that Heihachi is his favorite character in the overall series and the character he most frequently selects when playing. He further described Heihachi as a "very human character", stating that while focus had been placed on his appearance he found the character's philosophy more interesting, and that in the series he was a "perfect portrayal of the evil that lurks in men's hearts", an evil "far more hideous than any made-up monster or demon."
candidates: aircraft colonization computer conglomerate education fashion human mass media music technology television television program video game video game industry
answer: video game industry