query: publisher song of the saurials
supports: Ed Greenwood (born July 21, 1959) is a Canadian-born fantasy writer and the original creator of the "Forgotten Realms" game world. He began writing articles about the Forgotten Realms for "Dragon" magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the "Dungeons & Dragons" roleplaying game, in 1986. He has written many Forgotten Realms novels, as well as numerous articles and "D&D" game supplement books. Guild Wars Nightfall is a fantasy action role-playing game and the third stand-alone campaign in the "Guild Wars" series developed by ArenaNet, a subsidiary of NCSOFT corporation. "Nightfall" was released worldwide on October 27, 2006 after beginning in development in November 2005. Icewind Dale is a role-playing video game developed by Black Isle Studios and originally published by Interplay Entertainment for Windows in 2000 and by MacPlay for OS X in 2002. It takes place in the "Dungeons & Dragons" Forgotten Realms campaign setting, and is based on the 2nd edition ruleset. The player begins the game by creating an adventuring party, which becomes enlisted as a caravan guard in the wake of strange events. As the story progresses, the player learns of a demonic feud that threatens the Ten Towns of Icewind Dale. Jeff Grubb (born August 27, 1957) is an author of novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the "Dragonlance" campaign setting under Tracy Hickman, and the "Forgotten Realms" setting with Ed Greenwood. His written works include "The Finder's Stone Trilogy", the "Spelljammer" and "Jakandor" campaign settings and contributions to "Dragonlance" and the computer game "Guild Wars Nightfall" (2006). Dragonlance is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived "Dragonlance" while driving in their car on the way to TSR for a job interview. At TSR Tracy Hickman met Margaret Weis, his future writing partner, and they gathered a group of associates to play the "Dungeons & Dragons" role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures. Neverwinter Nights is a third-person role-playing video game developed by BioWare. Interplay Entertainment was originally set to publish the game, but financial difficulties led to it being taken over by Atari. It was released on Microsoft Windows on June 18, 2002. BioWare later released a free Linux client in June 2003, requiring a purchased copy of the game to play. MacSoft released a Mac OS X port in August 2003. Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's "Advanced Dungeons & Dragons" ("AD&D") fantasy role-playing game for home computers, becoming the first episode in a four-part series of "D&D" computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in "Pool of Radiance", as did later "D&D" titles such as the "Neverwinter Nights" online game. "Pool of Radiance" takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan. Baldur's Gate is a fantasy role-playing video game developed by BioWare and published in 1998 by Interplay Entertainment. It is the first game in the "Baldur's Gate" series and takes place in the Forgotten Realms, a high fantasy campaign setting, using a modified version of the "Advanced Dungeons & Dragons" ("AD&D") 2nd edition rules. The game received critical acclaim and was credited for revitalizing the computer role-playing game genre. The game allows development of the player character through choice of companions, dialogue choices, exploration, and battle. "Baldur's Gate" uses a reputation system and rewards the player depending on the choices made in the game. Curse of the Azure Bonds is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1989. It is the second in a four-part series of Forgotten Realms "Advanced Dungeons & Dragons" Gold Box adventure computer games, continuing the events after the first part, "Pool of Radiance". Tracy Raye Hickman (born November 26, 1955) is a best-selling fantasy author who has written, or co-written dozens of novels. He is best known for his work as a writer on the "Dragonlance" novels. He is also known for authoring role playing games while working for TSR. Guild Wars is a competitive online role-playing game series developed by ArenaNet and published by NCSOFT. Because it deviated from traditional MMORPG norms in a number of areas, like instancing all the gameplay areas, and that it focused more on player vs. player (PvP) than most online RPGs, it was marketed as competitive online role-playing game. It provides two main modes of gameplaya cooperative role-playing component and a competitive PvP componentboth of which are hosted on ArenaNet's servers. Three stand-alone episodes, one major expansion pack, and several "mini"-expansions were released in the series from April 2005 to April 2013.
  The games depict the history of the fictional fantasy world of "Tyria"; each campaign focuses on events in disjointed sections of the world at roughly the same time. A player creates an avatar to play through the cooperative storyline of a campaign, taking on the role of a hero who must save Tyria from episode-specific antagonists. Players can group with other players and non-player characters, known as "henchmen" and "heroes", to perform "missions" and "quests" found throughout the game-world. PvP combat is consensual, team based, and limited to areas designed for such combat. Players are allowed to create characters at maximum level and with the best equipment specifically for PvP play, which is unusual for MMORPGs. ArenaNet hosts official "Guild Wars" tournaments where the most successful players and guilds may compete for the chance to play live at gaming conventions and win prizes up to US$100,000. Fantasy is a fiction genre set in an imaginary universe, often but not always without any locations, events, or people from the real world. Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic and magical creatures are common in many of these imaginary worlds. Fantasy is generally distinguished from the genres of science fiction and horror by the expectation that it steers clear of scientific and macabre themes, respectively, though there is a great deal of overlap between the three, all of which are subgenres of speculative fiction. Forgotten Realms is a campaign setting for the "Dungeons & Dragons" ("D&D") fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to the "D&D" game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including sword and sorcery novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), and comic books. The Forgotten Realms is one of the most popular "D&D" settings, largely due to the success of novels by authors such as R. A. Salvatore and numerous role-playing video games, including "Pool of Radiance" (1988), "Eye of the Beholder" (1991), "Baldur's Gate" (1998), "Icewind Dale" (2000) and "Neverwinter Nights" (2002). Song of the Saurials is a fantasy novel by Kate Novak and Jeff Grubb set in the Forgotten Realms . A role-playing video game (commonly referred to as role-playing game or RPG, and in the past was also known as computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world. Many role-playing video games have origins in pen-and-paper role-playing games (Including "Dungeons & Dragons") and use much of the same , settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Since the 1980s, Role-playing is the most commercially viable video game genre in Japan, and has more market share of any other genre in the japanese gaming industry, although in the 2010s first-person shooters and western iOS and Android games were becoming rapidly and increasingly popular in that country. Kate Novak grew up in Pittsburgh, where she graduated from the University of Pittsburgh with a BS in Chemistry. She is a fantasy author primarily published in the "Forgotten Realms" and "Ravenloft" shared worlds.
  She is married to writer and game designer Jeff Grubb. Novak and Grubb are co-authors of the best-selling "Finder's Stone Trilogy", and collaborated on the book "Azure Bonds". The success of the book resulted in the creation of the computer game, "Curse of the Azure Bonds". Ravenloft is a campaign setting for the "Dungeons & Dragons" roleplaying game. It is an alternate time-space existence known as a "pocket dimension" called the Demiplane of Dread, which consists of a collection of land pieces called "domains" brought together by a mysterious force known only as "The Dark Powers". Each domain is mystically ruled by a being called a "Darklord".
candidates: android atari black isle studios box creatures interplay entertainment japan macplay microsoft windows ncsoft pocket success tsr university of pittsburgh
answer: tsr