query: publisher the jungles of chult
supports: A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A "campaign" is a series of individual adventures, and a "campaign setting" is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the "Forgotten Realms" setting for "Dungeons & Dragons") or a specific genre of game (such as Medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's "Advanced Dungeons & Dragons" ("AD&D") fantasy role-playing game for home computers, becoming the first episode in a four-part series of "D&D" computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in "Pool of Radiance", as did later "D&D" titles such as the "Neverwinter Nights" online game. "Pool of Radiance" takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan. A role-playing video game (commonly referred to as role-playing game or RPG, and in the past was also known as computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world. Many role-playing video games have origins in pen-and-paper role-playing games (Including "Dungeons & Dragons") and use much of the same , settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Since the 1980s, Role-playing is the most commercially viable video game genre in Japan, and has more market share of any other genre in the japanese gaming industry, although in the 2010s first-person shooters and western iOS and Android games were becoming rapidly and increasingly popular in that country. The Jungles of Chult ( product code FRM1 ) is an accessory for the Dungeons & Dragons campaign setting Forgotten Realms released in 1993 . Neverwinter Nights is a third-person role-playing video game developed by BioWare. Interplay Entertainment was originally set to publish the game, but financial difficulties led to it being taken over by Atari. It was released on Microsoft Windows on June 18, 2002. BioWare later released a free Linux client in June 2003, requiring a purchased copy of the game to play. MacSoft released a Mac OS X port in August 2003. Fantasy is a fiction genre set in an imaginary universe, often but not always without any locations, events, or people from the real world. Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic and magical creatures are common in many of these imaginary worlds. Fantasy is generally distinguished from the genres of science fiction and horror by the expectation that it steers clear of scientific and macabre themes, respectively, though there is a great deal of overlap between the three, all of which are subgenres of speculative fiction. Baldur's Gate is a fantasy role-playing video game developed by BioWare and published in 1998 by Interplay Entertainment. It is the first game in the "Baldur's Gate" series and takes place in the Forgotten Realms, a high fantasy campaign setting, using a modified version of the "Advanced Dungeons & Dragons" ("AD&D") 2nd edition rules. The game received critical acclaim and was credited for revitalizing the computer role-playing game genre. The game allows development of the player character through choice of companions, dialogue choices, exploration, and battle. "Baldur's Gate" uses a reputation system and rewards the player depending on the choices made in the game. Forgotten Realms is a campaign setting for the "Dungeons & Dragons" ("D&D") fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to the "D&D" game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including sword and sorcery novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), and comic books. The Forgotten Realms is one of the most popular "D&D" settings, largely due to the success of novels by authors such as R. A. Salvatore and numerous role-playing video games, including "Pool of Radiance" (1988), "Eye of the Beholder" (1991), "Baldur's Gate" (1998), "Icewind Dale" (2000) and "Neverwinter Nights" (2002). Icewind Dale is a role-playing video game developed by Black Isle Studios and originally published by Interplay Entertainment for Windows in 2000 and by MacPlay for OS X in 2002. It takes place in the "Dungeons & Dragons" Forgotten Realms campaign setting, and is based on the 2nd edition ruleset. The player begins the game by creating an adventuring party, which becomes enlisted as a caravan guard in the wake of strange events. As the story progresses, the player learns of a demonic feud that threatens the Ten Towns of Icewind Dale. Ed Greenwood (born July 21, 1959) is a Canadian-born fantasy writer and the original creator of the "Forgotten Realms" game world. He began writing articles about the Forgotten Realms for "Dragon" magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the "Dungeons & Dragons" roleplaying game, in 1986. He has written many Forgotten Realms novels, as well as numerous articles and "D&D" game supplement books. Science fiction (often shortened to SF, sci-fi or scifi) is a genre of speculative fiction, typically dealing with imaginative concepts such as futuristic science and technology, space travel, time travel, faster than light travel, parallel universes, and extraterrestrial life. Science fiction often explores the potential consequences of scientific and other innovations, and has been called a "literature of ideas." It usually avoids the supernatural, and unlike the related genre of fantasy, historically science fiction stories were intended to have a grounding in science-based fact or theory at the time the story was created, but this connection is now limited to hard science fiction.
candidates: android atari black isle studios creatures faster than light interplay entertainment japan macplay microsoft windows success tsr
answer: tsr