fun ArrayIntCompressed(size: Int, leadingClearBits: Int, trailingClearBits: Int) {init(size, BIT_LENGTH - leadingClearBits  trailingClearBits, trailingClearBits) }
Create < code > IntArrayCompressed < /code > from number of ints to be stored , the number of leading and trailing clear bits . Everything else is stored in the internal data structure .