Function to find Angle
void distance ( float a1 , float b1 , float c1 , float a2 , float b2 , float c2 ) { float d = ( a1 * a2 + b1 * b2 + c1 * c2 ) ; float e1 = sqrt ( a1 * a1 + b1 * b1 + c1 * c1 ) ; float e2 = sqrt ( a2 * a2 + b2 * b2 + c2 * c2 ) ; d = d / ( e1 * e2 ) ; float pi = 3.14159 ; float A = ( 180 / pi ) * ( acos ( d ) ) ; cout << " Angle ▁ is ▁ " << A << " ▁ degree " ; }