whole_func_string: function readUint64(buffer, offset) {
    var hi = (buffer[offset] << 24 |
              buffer[offset + 1] << 16 |
              buffer[offset + 2] << 8 |
              buffer[offset + 3] << 0) >>> 0;
    var lo = (buffer[offset + 4] << 24 |
              buffer[offset + 5] << 16 |
              buffer[offset + 6] << 8 |
              buffer[offset + 7] << 0) >>> 0;
    return hi * 0x100000000 + lo;
  }
func_code_string: function readUint64(buffer, offset) {
    var hi = (buffer[offset] << 24 |
              buffer[offset + 1] << 16 |
              buffer[offset + 2] << 8 |
              buffer[offset + 3] << 0) >>> 0;
    var lo = (buffer[offset + 4] << 24 |
              buffer[offset + 5] << 16 |
              buffer[offset + 6] << 8 |
              buffer[offset + 7] << 0) >>> 0;
    return hi * 0x100000000 + lo;
  }
func_documentation_string: Yes this will lose precision over 2^53, but that can't be helped when returning a single integer. We simply won't support packfiles over 8 petabytes. I'm ok with that.