whole_func_string: function(p){
            var isRollLeft = roll==null || roll.getDepth()>=1
  
            if(roll){
              roll.up()
            }
  
            if(isRollLeft){
              next()
            }else{
              callback(null, null, resultStatus)//could not be found
              //fail()
            }
          }
func_code_string: function(p){
            var isRollLeft = roll==null || roll.getDepth()>=1
  
            if(roll){
              roll.up()
            }
  
            if(isRollLeft){
              next()
            }else{
              callback(null, null, resultStatus)//could not be found
              //fail()
            }
          }
func_documentation_string: could not be found logic