whole_func_string: function(newFaces) {
        if (this.unassigned.isEmpty() === false) {
          var vertex = this.unassigned.first();
  
          do {
            // buffer 'next' reference, see .deleteFaceVertices()
  
            var nextVertex = vertex.next;
  
            var maxDistance = this.tolerance;
  
            var maxFace = null;
  
            for (var i = 0; i < newFaces.length; i++) {
              var face = newFaces[i];
  
              if (face.mark === Visible) {
                var distance = face.distanceToPoint(vertex.point);
  
                if (distance > maxDistance) {
                  maxDistance = distance;
                  maxFace = face;
                }
  
                if (maxDistance > 1000 * this.tolerance) break;
              }
            }
  
            // 'maxFace' can be null e.g. if there are identical vertices
  
            if (maxFace !== null) {
              this.addVertexToFace(vertex, maxFace);
            }
  
            vertex = nextVertex;
          } while (vertex !== null);
        }
  
        return this;
      }
func_code_string: function(newFaces) {
        if (this.unassigned.isEmpty() === false) {
          var vertex = this.unassigned.first();
  
          do {
            // buffer 'next' reference, see .deleteFaceVertices()
  
            var nextVertex = vertex.next;
  
            var maxDistance = this.tolerance;
  
            var maxFace = null;
  
            for (var i = 0; i < newFaces.length; i++) {
              var face = newFaces[i];
  
              if (face.mark === Visible) {
                var distance = face.distanceToPoint(vertex.point);
  
                if (distance > maxDistance) {
                  maxDistance = distance;
                  maxFace = face;
                }
  
                if (maxDistance > 1000 * this.tolerance) break;
              }
            }
  
            // 'maxFace' can be null e.g. if there are identical vertices
  
            if (maxFace !== null) {
              this.addVertexToFace(vertex, maxFace);
            }
  
            vertex = nextVertex;
          } while (vertex !== null);
        }
  
        return this;
      }
func_documentation_string: Reassigns as many vertices as possible from the unassigned list to the new faces