whole_func_string: function _goToSequence(viewSequence, next, noAnimation) {
          if (noAnimation) {
              this._viewSequence = viewSequence;
              this._scroll.springPosition = undefined;
              _updateSpring.call(this);
              this.halt();
              this._scroll.scrollDelta = 0;
              _setParticle.call(this, 0, 0, '_goToSequence');
              this._scroll.scrollDirty = true;
          }
          else {
              this._scroll.scrollToSequence = viewSequence;
              this._scroll.scrollToRenderNode = viewSequence.get();
              this._scroll.ensureVisibleRenderNode = undefined;
              this._scroll.scrollToDirection = next;
              this._scroll.scrollDirty = true;
          }
      }
func_code_string: function _goToSequence(viewSequence, next, noAnimation) {
          if (noAnimation) {
              this._viewSequence = viewSequence;
              this._scroll.springPosition = undefined;
              _updateSpring.call(this);
              this.halt();
              this._scroll.scrollDelta = 0;
              _setParticle.call(this, 0, 0, '_goToSequence');
              this._scroll.scrollDirty = true;
          }
          else {
              this._scroll.scrollToSequence = viewSequence;
              this._scroll.scrollToRenderNode = viewSequence.get();
              this._scroll.ensureVisibleRenderNode = undefined;
              this._scroll.scrollToDirection = next;
              this._scroll.scrollDirty = true;
          }
      }
func_documentation_string: Helper function that goes to a view-sequence either by scrolling
  or immediately without any scrolling animation.