Alex Lee (artist)

Alex M. Lee (artist) is an American and South Korean artist who works between Potsdam, NY and New York City, NY. He is currently Associate Professor of Communication and Media at the Digital Arts & Sciences Program at Clarkson University. His work uses 3D animation, game engines and virtual reality to explore temporality, language, perception and human interpretation in our technological society. His work has been presented at the Goethe Institut, SIGGRAPH, Toronto Digifest, anti-utopias amongst other international venues.
Background.
Lee was born in Seoul, Korea in 1982 and grew up in America. He did his undergraduate and graduate degrees at The School of the Art Institute of Chicago, pursuing photography in the former and then Art & Technology in the latter.
Career.
Machinic Vision, Selected Works: 2008-2010.
Lee's series, Machinic Vision, was featured in the anthology and textbook, "Reframing Photography: theory and practice". 
In a documentary video for the release of the textbook, Lee was invited to provide an overview of his series of his early works, which "...emancipates the image from real-world capture by rendering digital images exclusively with computer technology." according to Routledge.
The Sands (2017).
In 2017, Lee was part of a VR group show called The Sands at Essex Flowers, a storefront gallery on the Lower East Side of Manhattan. Reviewed critically by HyperAllergic and Smithsonian magazine, the virtual reality works were curated around the myth of an abandoned casino lying destitute from the bygone era of Fifties Vegas glory, and showcased a 1:1 replica of Essex Flowers venue with embedded digital artworks.
Everything from Here To Infinity (2017).
“Everything from Here to Infinity” is an immersive virtual reality piece viewed on the Oculus headset, where Lee processes data of celestial objects from the Sloan Digital Sky Survey (SDSS) and re-renders them in a complex spatial universe of abstract expressionist paint strokes. It was most recently debuted at Digifest Toronto
Project H.E.A.R.T. (2018).
In 2018 Lee collaborated with new media artist Erin_Gee_(artist) to produce an artistic video game, Project H.E.A.R.T. ("Holographic Empathy Attack Robots Team"). It is presented as an installation on a desktop computer with an oculus headset and a biosensor on the user's hand. The sensor would measure changes in their skin conductance and heart rate as they played the video game. Users are challenged to use their focus and empathy to support in-game soldiers' morale in order to win, as opposed to enacting the typical violence in first-person shooter video games.