List of Elfquest characters

This is a list of characters in "Elfquest" , the science fiction/fantasy comic book series created in 1978 by Wendy and Richard Pini.
"The initial list is derived from the original series, which Warp Graphics published in 1978–1984. Later series introduced numerous additional characters; about 650 have been mentioned by name at least once."
Glider Elves.
Unless otherwise noted, all Gliders have the inherent ability to float/fly. Gliders are immortal and are considered First-, Second-, and Thirdborns of the original High Ones. They resided in Blue Mountain and are considered an extinct tribe.
Go-Back Elves.
While the Go-Backs are technically immortal (with the possible exception of Kahvi and her descendants), they have lifespans no longer than—and often shorter than—those of the mortal Wolfriders, thanks to their warlike and reckless lifestyle; thus, in their attitudes toward life and death, they are more like the Wolfriders than like the other immortal elves.
Original WaveDancers elves.
This series, published in 1993-94, was produced by artist Jozef Szekeres and co-writers Julie Ditrich and Bruce Love of Black Mermaid Productions in Australia. Because of a legal dispute between that studio and Warp Graphics over the ownership of the characters, the series was stripped of its place as a canonical Elfquest story. A court settlement between Black Mermaid and Warp prevents either company from republishing the six-issue series in whole, with Black Mermaid having the rights to the characters of OWD and Warp Graphics the WaveDancers title/name.
High Ones.
At least eight High Ones survived the primitive humans' slaughter after their Palace crashed on the World of Two Moons:
In addition, the names of several of the slain High Ones are known:
Even more elves, such as Rellah, Enlet, Almeck, Nefahrin, Menolan, Seeree, Oraynah, Marreck, and Jennah are mentioned in the non-canonical "Blood Of Ten Chiefs" collaboration novels, edited by Richard Pini.
Preserver.
Preservers are mentioned by the original High Ones to be the descendants of some sort of goodnatured insect or bug-like creature, that evolved for the better with their influence. They are immortal and cannot reproduce, but seem to be entirely indestructible except for their colorful wings. They are famed for their inherent ability to produce "wrapstuff", a weblike material that renders those completely cocooned into a timeless sleep state until the webbing is torn.
Trolls.
Trolls are immortal, brought by the original High Ones as 'pets'. Their evolution was not a pleasant one, and they became ape-like, childish creature with a penchant for cruelty. It is the fault of Trolls that the Palace crashed. Their descendants are much larger and more intelligent, the latter by barely.
Humans.
Stone Age.
This list includes the original series, "Blood of Ten Chiefs", "Wolfrider", and some short stories.
Forevergreen.
The stories told in New Blood 11ff and Fire Eye in Elfquest II
Middle ages.
Humans in the 'New Land' (known to humans as Junsland), mostly in the storyline "Shards", but also in some short stories.
Wild Hunt.
The tales of Ember's tribe up to and including "Recognition".
Rogue's Curse.
These stories take place some hundred years after Shards.
FutureQuest.
Includes the series "The Rebels "and "Jink", which take place about 900 years after the restoration of the Palace, and their continuation in the second "Elfquest "magazine ("Elfquest II") between 1996 and 1999.