New Super Mario Bros. 2

 is a 2D side-scrolling platform video game in the "New Super Mario Bros." series developed by Nintendo for its Nintendo 3DS handheld video game console and was released on July 28, 2012. It is the third game in the series, as a direct sequel to the 2006 Nintendo DS game "New Super Mario Bros.", which is a follow-up to the 2009 game "New Super Mario Bros. Wii". It is the first Nintendo-published game to be released simultaneously in both downloadable and physical forms.
The game's plot is similar to its predecessors, focusing on Mario and Luigi's efforts to rescue Princess Peach from Bowser and the Koopalings. It has a heavier emphasis on coin-collecting than other "Super Mario" games, with multiple unique items dedicated to producing large numbers of coins. The game features a specialized mode called "Coin Rush" that focuses exclusively on quickly completing a series of stages while collecting as many coins as possible. Additional Coin Rush stages were made available for purchase as downloadable content shortly after the game's release.
"New Super Mario Bros. 2" spans nine worlds consisting of six main worlds and three special worlds. Those worlds total 85 complete levels, many of which have multiple exits to unlock more areas of the game to play and explore.
"New Super Mario Bros. 2" received generally positive reviews. Critics generally praised its level design, gameplay, and graphics, but criticized its low difficulty and similarity to the earlier "New Super Mario Bros." games. "New Super Mario Bros. 2" is the fifth best-selling game for the Nintendo 3DS, with 13.34 million copies sold worldwide .
A follow-up to the game and a sequel to "New Super Mario Bros. Wii", titled "New Super Mario Bros. U", was released for the Wii U on November 18, 2012.
Gameplay.
Like its previous installments in the "New Super Mario Bros." series, it is a 2D platformer, and some of the characters and objects are 3D polygonal renderings on 2D backgrounds. This results in a 2.5D effect (also seen in "New Super Mario Bros.") that visually simulates 3D computer graphics. "New Super Mario Bros. 2" continues the style of gameplay from "New Super Mario Bros.", featuring side-scrolling platform action as Mario or Luigi attempt to rescue Princess Peach from Bowser and his Koopalings. Power-ups include the Mini Mushroom and Mega Mushroom returning from the first game, and the Super Leaf from "Super Mario Bros. 3" which allows the player to tail-whip enemies or to fly. Similarly to "Super Mario 3D Land", an Invincibility Leaf will appear if the player loses at least five lives during any non-cannon levels. The Invincibility Leaf grants both raccoon abilities and invincibility until the end of the stage. The story has both single-player and multiplayer options: two players, each with their own Nintendo 3DS and copy of the game, play together simultaneously as Mario and Luigi. Like the previous games, players can collect Star Coins hidden throughout each level, which can be spent to unlock new areas on the overworld map.
The game has a strong emphasis on collecting gold coins, with various new items dedicated to producing large numbers of coins. These include Gold Flowers that turn blocks into coins, rings that temporarily turn enemies gold, and a block mask that produces coins as Mario runs. All coins collected are totaled on the title screen and on the overworld map. If the player has SpotPass enabled in the game, this total can be uploaded to Nintendo Network and the player will be updated with the grand total of all coins collected by all players worldwide.
In addition to the main game, "New Super Mario Bros. 2" features a Coin Rush mode, made accessible after the player completes the first world. In Coin Rush, the player plays through three randomly chosen levels collecting as many coins as possible. Star and Moon Coins add several coins to the player's running total in this mode. However, the player is given only one life and each level gives a time limit of 50 or 100 seconds. The 1-up Mushrooms are replaced by Gold Mushrooms in this mode. If checkpoint flags are passed or timers are collected, the time limit will be extended. Getting to the top of the ending flag causes the number of coins gained in a level to double. If the player completes the run, the accumulated total of coins collected can be saved as the player's high score, which can be transmitted to and challenged by other players via StreetPass. Additional course packs can be purchased as downloadable content.
Release.
In 2010, Shigeru Miyamoto stated that both sidescrolling and 3D "Mario" games were in development for the Nintendo 3DS. Following the release of "Super Mario 3D Land", the untitled 2D "Super Mario" game was announced during a meeting of investors by the president of Nintendo, Satoru Iwata, in late January 2012. He described it as a "totally new side-scrolling action "Super Mario" in 2D as a key title for the Nintendo 3DS". Nintendo planned to release the game "in the next fiscal year", which started in April 2012 and ended in March 2013. It was subsequently announced to be released on August 17, 2012 in Europe, and August 19, 2012 in North America.
The game was announced as "New Super Mario Bros. 2", a direct sequel to 2006's "New Super Mario Bros.", during a Nintendo Direct conference on April 21, 2012, with tentative release dates in Japan, North America, Europe, and Australia in August 2012. Nintendo stated "New Super Mario Bros. 2" was created "specifically as a pick-up-and-play experience", accommodating players of all skill levels. It is the first retail 3DS game to also be released as a download on the Nintendo eShop on the day of its release. The first three packs of courses for Coin Rush mode was released as downloadable content in Japan and Europe on October 2, 2012, followed by North America on October 4, 2012. Six more packs were released. The second and third set of two packs was released worldwide on October 25, 2012 and December 5, 2012 respectively and the last set of two was released on December 20, 2012 in North America and Europe and on December 21, 2012 in Japan. The final "Gold Classics Pack" was released on November 27, 2012 to celebrate the 300 billion coins milestone and was available to download for free until the end of January 2013. In 2014, an updated version featuring all the DLC pre-installed was released, the "New Super Mario Bros. 2: Gold Edition". This version was available exclusively at Wal-Mart for Black Friday 2014 as part of a limited edition Nintendo 3DS XL bundle.
The game's soundtrack was composed by "Mario Kart" veteran Kenta Nagata, though most is based on "New Super Mario Bros. Wii", composed by Shiho Fujii, Ryo Nagamatsu, and Kenta Nagata.
Reception.
"New Super Mario Bros. 2" has received generally positive reviews. It holds an aggregated score of 78.40% on GameRankings and 78/100 on Metacritic. The game was given a 36/40 by "Famitsu" with a 9 from each of the four reviewers. "Electronic Gaming Monthly" gave the game a 9/10, stating "This platforming perfection is what makes "Mario" games so fun, and in that regard, "New Super Mario Bros. 2" definitely succeeds with its own share of secrets, collectibles, and branching pathways that can be unlocked depending on how you should advance through the game." "NintendoLife" gave the game 9 out of 10 stars, saying "It's immense fun, boasts brilliant level design and offers enough repeat play appeal to keep you glued to your 3DS system for weeks."
"Official Nintendo Magazine" gave the game 90% out of 100, heavily criticizing the game for its 3D effects and lack of progression in the "Super Mario" series, summarizing that ""New Super Mario Bros. 2" is the very definition of bitter-sweet, giving with one hand and then taking away with the other. By default it's the best side-scrolling platformer on the 3DS and yes, it's even better than the original "New Super Mario Bros." But that came out six years ago now, and in that time we'd really expected the series to have progressed a little further than just a 3D effect and Coin Rush mode."
Tom Sykes of "Nintendo Gamer" gave the game 80 out of 100, praising the new features, but criticizing it for being too similar to its predecessors. "This is a great 2D platformer, but it's lacking the vital creative spark that turns a great 2D platformer into a classic one. We've come to expect more than straight sequels from mainline "Mario" games, and until this generation we hadn't truly been offered one. That's a definite disappointment, but on the upside, more "NSMB" is hardly a bad thing. With its obsessive focus on coin collecting, "NSMB2" does a few things differently to its predecessor, but not enough to stand tall as its own game. It's a fine companion piece to the original DS game, however, and one that's likely to reside in your 3DS for quite some time."
, 13.34 million copies of "New Super Mario Bros. 2" have been sold worldwide.
"New Super Mario Bros. 2" was nominated for "Best Handheld Game" at Spike's 10th Annual Video Game Awards.
Legacy.
A stage based on "New Super Mario Bros. 2" appears in "Super Smash Bros. for Nintendo 3DS" and "Super Smash Bros. Ultimate", titled "Golden Plains". If a player collects 100 coins, the character will turn golden and gain both increased attack power and flinch resistance.
Mario's transformation when he touches a Gold Flower, Gold Mario, appears in "Mario Kart 8 Deluxe" and "Mario Kart Tour" as an unlockable character. An Amiibo figure was released based on this transformation.