
Cassandra Pentaghast

Cassandra Pentaghast is a fictional character in BioWare's "Dragon Age" franchise. She is the "Right Hand" of the Divine, the leader of the dominant religion in the "Dragon Age" setting, and a Seeker of Truth, an order of said religious organization. The character made her debut in 2011's "Dragon Age II", where she appeared as part of the game's framing device. An anime film prequel, ', was released in 2012, covering the character's backstory. She appeared again in 2014's ', where she serves as a party member.
A forceful character was needed to "carry" "Dragon Age II"s story. The character was designed to be "severe and dramatic", and has a heavily angular face representing her "hard edge". The developers wanted the Seeker armor to be easily recognisable, and it has a "strong and graphic" silhouette. Longer hair proved difficult to animate in the game, leading to her current short hair. It was intended that Cassandra visually display her authority and power. Miranda Raison provides Cassandra's voice in the games, though she does not voice the character in "Dawn of the Seeker".
Cassandra received a positive reception in "Inquisition", with attention being drawn to her layered personality, as well as her place as one of "Inquisition"s diverse cast of women. For her earlier appearance in "Dawn of the Seeker", she received a more mixed response, with some credit going to her design but her characterization being criticised.
Character overview.
The character is presented as a member of the Seekers of Truth, a "quiet" order dedicated to protecting and policing the Chantry, described as "the best of the best" with unique training and access to powerful magic. The order are "granted ultimate authority in its investigations", and answer directly to the Divine. Robert Purchese of Eurogamer roughly equated the Chantry and the Divine to the Christian Church and the Pope, respectively. Originally a noble, the Pentaghasts being the ruling family of Neverra as well as famed dragon hunters, Cassandra joined the Seekers after her brother died. In addition to being a Seeker, she is the Right Hand of the Divine, serving as the physical side in extending the Divine's reach.
Cassandra is "strong, militant, with a very hard line" concerning the Chantry, someone who "won't take no for an answer". 
Creative director Mike Laidlaw described Cassandra as being "brash, impulsive" and having "anger management issues", but also being "incredibly dedicated" and in the third "Dragon Age" game doing "whatever it takes to set the world right". Cassandra's writer in "", David Gaider, attributed to her "a sense of propriety and duty", though felt she did what she felt was "right and just" over following "law or duty". He described her as "very practical in battle", and primarily focused on protecting the helpless or innocent over style or "showing off". Gaider also drew a distinction between how the character views herself and how others see her, with her appearing "very stern and rigid, perhaps even humorless" despite the occasional "surprise" of a "wry comment" or some small sarcasm.
Her voice actor in the games, Miranda Raison, called the character a "toughie", yet noted her vulnerable side. Raison described her as "not just masculine, she's just a girl who's not a girly girl". Both Raison and Gaider noted her hidden sense of romanticism, with Gaider saying that she hides the things she holds passion for due to placing them "on display" feeling very unseemly.
Conception and creation.
BioWare needed a strong character in order to "carry" the story of "Dragon Age II", where she acts as an interrogator. This meant she had to be "powerful", "forceful", and "a little bit angry". "Dragon Age II" itself was a sequel to 2009 game "". For the games, British actress Miranda Raison was chosen to voice Cassandra. Raison uses a made-up accent to voice the character, reflective of her Nevarran origins.
Cassandra was originally written by Jennifer Hepler, though then-lead writer David Gaider took up the character after Hepler left the company during the development of "Inquisition". Her hidden romanticism proved an aspect which Gaider felt made her "quite fun" to write, and he commented he had yet to make a character quite like her. BioWare built upon the characters before deciding who the romance options would be, and felt it important to try to make each romantic arc unique and not a retread of past plots. Mike Laidlaw said, "In a lot of ways, I think she represents the opportunity to grow by understanding [and not] getting increasingly lost in the noise of "Dragon Age"s rising chaos."
Visual design.
The character was intended to be "severe and dramatic", with associate art director Matt Rhodes likening her appearance to being "queen of the vampires". The in-universe country Cassandra came from influenced her appearance, Nevarra being closer to the equator and Nevarrans generally having darker-tone skin and black hair as a result. Art director Matthew Goldman attributed her with an "austere" beauty, reflective of her intelligence and devotion to good. Creative director Mike Laidlaw commented that the team "wanted to make sure she was hot. To dial her to eleven, to make her absolutely gorgeous, really enticing—yet at the same time, she's powerful, she's strong, she's wearing platemail."
In the series, Cassandra has "hair as short as her temper". The character was originally designed with long hair. However, the long-hair proved difficult to manage, especially in "Dragon Age II" where the character was in dark lighting for almost the entirety of the game. The shorter hair tried to remain "severe" while working better in the game engine and not causing bugs with her armor. Improving the lighting on characters was one of the "main goals" of the second game.
Cassandra's face has various elements to keep her unique, such as "narrow eyebrows, heart-shaped face, strong jaw, darker lips, and walnut hazel eyes". The choice of walnut hazel eye colour served to further her authoritative look, appearing a bit warmer than blue eyes and giving her a harder edge. Similarly, her portraiture is heavily angular, to reflect her "hard" demeanor. For her appearance in "Inquisition", concept artist Casper Konefal decided to ignore the subjective criteria of "beauty", and try to focus her design on presenting her "power and authority", trying to give her "a strong aggressive forward visual flow".
The character is depicted in heavy armor, fitting in with her "tough" character. Cassandra's "uniformed, practical attire" also acts to show her lack of love for "comfort or convenience". BioWare wanted the Seeker armor to be "instantly recognisable" or "iconic". The Seeker symbol, emblazoned on the armor, is an altered version of the Chantry symbol (a sun) with an eye in the middle, representative of the Chantry "seeking the truth". Her armor lets her cast a "strong and graphic" silhouette, again illustrating her "hard" demeanor.
"Dragon Age II" uses an updated version of "Origins" Eclipse engine, internally called the "Lycium engine", with some graphical improvements. The artstyle was intended to be more distinct and "stylized yet still realistic". "Dragon Age II" has improved "facial topology" in order to make emoting more expressive, improved facial texture density, and a more realistic eye shader. The compression settings for textures were also altered, allowing for "higher visual quality per asset". ZBrush was used for characters in both "Dragon Age II" and "Inquisition", and proved useful in creating head variations. Every head in "Dragon Age II", Cassandra's included, is based from a single mesh with a morph applied, which allowed the mesh to be "stretched and pulled" in different ways to create a unique character. 
The change to the Frostbite engine for "Inquisition" allowed for increased visual fidelity, and enhanced model details with more sophisticated shaders and a "realistic surface response". Unlike the second game, in "Inquisition" party members may equip any armor barring class and other restrictions; however, each armor looks different on characters, with each having their own "themes". Cassandra and the other followers are divided into two bases and two bitpacks that can be interchanged, with each part of the bitpacks having three separate "progressions", and colors and material may be varied. BioWare wished to retain the feel of a character while still giving a sense of advancement.
In the lead-up to "Inquisition"s release, BioWare released character kits of Cassandra and Varric in order to assist cosplayers.
Appearances.
"Dragon Age II".
Cassandra first appeared in "Dragon Age II", in 2011, as part of the game's frame narrative. The game opens with her interrogation of Varric Tethras, a party member in the game, who then recounts the story of Hawke, the refugee-turned-"Champion of Kirkwall" and player character. As the story plays out, Cassandra occasionally interrupts to either call Varric out on lying at certain parts or to offer commentary on the events. At the end of the game, it is revealed that the Circle of Magi and the Templar Order, a Chantry group dedicated to watching over or "imprisoning" mages, have both gone rogue and are warring in the streets, and Cassandra seeks Hawke to help resolve the conflict, no longer blaming them for starting the conflict. Laidlaw commented that, in his view, Cassandra has in some ways the "biggest transformative arc" of all the characters in the game.
"Dawn of the Seeker".
Cassandra next appeared in "", a CGI-anime film by Funimation released in 2012, which explores her backstory. The choice to center the film on Cassandra as it tied into the themes the series had been building, giving "a new take" on the events and groups of the franchise. Mike McFarland, voice director of the film, felt the character had been well received in the second game, so seeing her again would be good for fans. The choice to use a female protagonist was to Laidlaw a "non-issue", calling the "Dragon Age" setting largely gender-blind and placing her gender secondary to being a "badass". Unlike the games, Cassandra is voiced by Chiaki Kuriyama in the Japanese film and Colleen Clinkenbeard in the English dub.
The character's design and personality differs in the film. "Dawn" takes place after Cassandra has become a Seeker, but before she has become Right Hand of the Divine. Being younger, Funimation lengthened the character's hair and lightened her make-up in order to give her a "more innocent" appearance. A ponytail was chosen for its practicality, as it wouldn't obstruct vision during a fight. In addition to her heavy armor, the need for stealth led to the creation of light armor for the character. Early sketches explored the possible designs for these armors. Laidlaw called the Cassandra of "Dawn of the Seeker" "a little more emotionally tempestuous", someone more "vulnerable" physically and emotionally than in "Dragon Age II".
The film begins just before the Seekers launch an attack against a group of mages who have kidnapped a young girl for an unknown ritual, with Cassandra being warned to watch her fury by Byron, a fellow Seeker and a mentor/paternal figure to her. The Seekers successfully rescue the girl and Cassandra fells the mage's dragon, though the leader of the rogue mages escapes. Later, Cassandra finds Byron taking the girl from the other Seekers, and accompanies him as he warns of a possible conspiracy. The rogue mages ambush them, kill Byron, and re-kidnap the girl, with Byron's last words telling Cassandra "Hate can only breed more hate".
Cassandra discovers another mage in the woods, named Regalyan (nicknamed "Galyan"), who claims to be unaffiliated with the other mages and is instead a contact of Byron, intending to take the girl to safe place. Cassandra is initially suspicious of him for being a mage, but after they escape from the other Seekers and he heals her wounds with magic, she becomes less hostile. Eventually, they discover a templar to be conspiring with the rogue mages' help. They try to tell the High Seeker of the plot, but the templar kills him and frames them from it, capturing them and slating them for execution.
Galyan's fellowist loyalist mages rescue them, and reveal that the templar is part of a conspiracy to assassinate the current Divine, which would transfer power to the current Right Hand, also in on the plot. Cassandra confronts the templar, but spares him to be taken into custody, citing Byron's last words. However, she kills him when he suddenly gets up and tries to attack her by surprise. The rogue mages then complete their ritual and send dragons to attack the Divine and other high-ranking Chantry members in the middle of a festival, and a massive fight breaks out, with Cassandra saving the Divine and taking out the dragon killing her. At the end, Cassandra is named the "Hero of Orlais", and the Divine's new Right Hand.
"Inquisition".
Cassandra is one of two returning characters from "Dragon Age II" in 2014's "Inquisition", the third main game in the series, along with Varric. BioWare wanted returning characters to make sense, and had to ask questions like "How did they grow? How did they change in the intervening years?" Laidlaw noted how, after the events of "Dragon Age II" Cassandra's opinions could change, while Gaider commented that "what we find in "Inquisition" is a Cassandra who's realizing the world doesn't work like she believed it does", saying that she is walking a path of doubt. In contrast to "II", Raison commented that the Cassandra in "Inquisition" has a more human, if "not exactly softer", side to her, and called her "angrier" in the second game.
Cassandra is a party member and a possible love interest if the player chooses to play a male . The character is of the Warrior class, designed around close-range combat, and by default uses a sword and shield combination though this can be changed if the player wishes. Unlike other party members, she has access to the "Templar" skill tree, which is based around nullifying magical effects and fighting demons, one type of enemy found in the game, as well as providing support and buffs for other party members.
The character is introduced interrogating the Inquisitor at the start of the game, who is the sole survivor of a large explosion that has ripped open the sky, causing demons to fall out, and killed the Divine, many mages, and many templars during their peace talks. She immediately joins the party and, after the Inquisitor temporarily seals the "Breach" in the sky, protests the player's innocence and forms the Inquisition, breaking away from the Chantry. Depending on the player's choices throughout the game, she may at its end be crowned Divine. If so, she ushers in an age of reform.
Her personal quest, which each party member has, concerns her discovery that the other Seekers are all going missing. If the player chooses to complete it, they discover that Lord-Seeker Lucius has been luring the Seekers away to be killed, intending to wipe out the order due to their duplicity, attributing the ongoing mage/templar war to them. Lucis hands Cassandra a book full of Seeker secrets, and after Lucius is defeated and the Inquisitor and Cassandra return to base, Cassandra reads it and discovers the Seekers had knowledge vital to stopping the war. The player may choose to encourage her to rebuild the Seekers reformed, leave them, or let her make her own decision.
Reception.
"Dawn of the Seeker" received mixed to negative reviews, as did Cassandra's character. Zac Bertschy, of Anime News Network, called its characters uninteresting, saying there was no given reason to care about Cassandra other than her being "so brash, serious and in need of an ass to kick". Japanator.com's Pedro Cortes similarly criticized her character, saying she was only differentiated from other characters by her "hate of anything magic" from her "tragic past", though called her design "visually appealing". Both criticised the animation in the film. In a positive review of the film, Holly Ellingwood for activeAnime compared her appearance to that Bo from "Lost Girl" and praised "the expression in her eyes", saying the character "looked fierce and every bit the dangerous and elite knight she is supposed to be".
Prior to the release of "Inquisition", Kimberly Wallace of "Game Informer" considered the potential of her return to the series, and thought she could be interesting due to the mystery surrounding her, what she could bring to the group, and how she could develop. After "Inquisition"s release, Cassandra received a positive reception. Ray Ivey of Just Adventure noted how, while she seemed "cold and unappealing at first", she grew on him. Joe Juba, also from "Game Informer", called the character his new "Garrus", a popular party member in the "Mass Effect" series. He appreciated her "detailed and believable character", as well as how she took a more measured approach instead of dealing in extremities. Wallace also included the character in their list of "the 10 best sidekicks" in 2014, commenting "she battles with you, but she's also an amazing adviser."
"Inquisition" got attention for its female characters. Danielle Riendeau, writing for "Polygon", praised the female characters, stating that they all were "written with care, attention to detail, and enormous respect". Susan Arendt noted how the majority of the Inquisition's leaders were female, and how this was not made a point in "Inquisition". Arendt commented that had Cassandra been a man, little would change, "but that's exactly why it's so encouraging for her to be a woman". GamesRadar's Ashley Reed and Andy Hartup listed her as one of the "most inspirational female characters in games", writing "Cassandra's an unstoppable storm, but one with a calm and quiet eye, too."