Daniel Franco

Daniel Franco (born November 11, 1971 in Los Angeles, California) is an American fashion designer. He achieved notability for appearing in three seasons of "Project Runway". He is also known for achieving the same place (12th) 3 times.
Biography.
His father, Alejandro Franco was born in Lima, Peru. His mother, Maria Franco was born in El Salvador. Daniel Franco is fluent in English and Spanish.
Between 1977-1984 Franco was cast as the principal lead in 16 different television commercial campaigns promoting brands such as McDonald's, Tang & Raisin Bran Cereal. He starred in the PBS program "Villa Alegre", a Spanish version of Sesame Street for 2 seasons between 1977-1979. In 1980, Daniel Franco was cast as a recurring character on CBS soap opera "The Young & The Restless" for 1 season, as an illegitimate child of a regular cast member.
Franco holds both a Bachelor of Fine Arts degree from Otis College of Art and Design and an Associate Arts degree in fashion design from the Fashion Institute of Design and Merchandising in Los Angeles.
In 1995, Franco received critical acclaim when he was voted Best Designer in a nationwide contest for fashion students by The Fashion Group International. He received top honors in both the career and the leisure categories. By 1999 he had broadened his design experience by working in New York City as a fashion forecaster for a company called Here & There Int., assisting Richard Tyler and designing for BCBG twice. He worked for BCBG in 1997 and again in 2007.
Also in 1999, Franco designed his first clothing line, which was sold exclusively through Saks Fifth Avenue. He took a five-year hiatus from the fashion industry to run his family's business, The Albertson Wedding Chapel on Miracle Mile, Los Angeles, CA, when his father had 2 debilitating strokes and took ill. Not only did Franco deal with his father's illness but Franco also suffered Ménière's disease during this time. Shortly after his recovery he returned to the fashion world as a contestant on the first season of "Project Runway". His experience on the show inspired him to relaunch the Daniel Franco collection with his first fashion show. His debut was well received by buyers, media and critics alike, which motivated him to return to television for another chance at "Project Runway" season two. Daniel Franco also created a collection for LA Fashion week in the fall of 2005 as well as New York fashion week in 2007.
Franco auditioned for FOX's American Idol in Season 9, but did not make the age cutoff. He was featured during the Adam Lambert lookalike montage.
Project Runway.
Franco appeared on seasons 1 and 2. During Season 1, he was out on the first episode (the challenge for that episode was to create a sexy, glamorous outfit for a night on the town made only from materials bought at a Manhattan supermarket).
However, he returned on the second season. He had one of the lowest scores during the first episode (The designers were given six yards of plain white muslin, $20 and 1 week to create an outfit that best represents who they are as a fashion designer). He had one of the highest scores for the second episode's challenge (create an outfit using the clothes the designers are wearing at the time the challenge is announced), but he was out by the fourth episode (that episode's challenge was to create a lingerie line of 3 looks in groups of 3.) Franco famously stated, "I love you, Heidi," to host Heidi Klum on the Season 2 reunion episode. He has recently been announced as a contestant on the fifth season of .


Davis Doi

Davis Doi (born 1957) is a director, animator director, and producer known for numerous American animated series and television films, as well as various "Scooby-Doo" and "Care Bears" video productions. He has been a part of many Hanna-Barbera and Cartoon Network original productions.
Career.
He did assistant animation to Ralph Bakshi films, "The Lord of the Rings" and "American Pop". He produced the Hanna-Barbera animated series "". He co-produced with Larry Houston the second season of "The Real Adventures of Jonny Quest". His work also includes "Scooby-Doo on Zombie Island", "The Smurfs" and several other Hanna-Barbera animated cartoons.
Doi has received three Emmy Award nominations, one in 1994 for "The Town Santa Forgot" and two in 1998 for "Cow and Chicken" and "Dexter's Laboratory". He was also nominated for a CableACE Award in 1996 for "The Chicken from Outer Space", an animated short with the main characters from the eventual series "Courage the Cowardly Dog".
Doi went on to work at SD Entertainment where he directed films and television.


Elif Naci

Elif Naci Kalpakçıoğlu (1898 – 8 May 1987), best known as Elif Naci, was a Turkish painter, curator, journalist and writer.
Early life.
Elif Naci was born in Gelibolu, Çanakkale, Ottoman Empire in 1898. He completed his primary education in Edirne, where his father Miralay Hüsnü, an Ottoman Army officer in the rank of Colonel, was stationed. Later, he studied at Ayadofya Middle School and Vefa High School, both in Istanbul. In 1913, he entered "Higher School of Fine Arts" (), today Mimar Sinan Fine Arts University to study painting.. As the Ottoman Empire entered World War I, he was conscripted at the age of 17. During World War I, he served four years in the military. Following his discharge, he returned to his school, and attended the workshop of İbrahim Çallı (1882–1960). In 1928, he graduated from the Academy. He noted that "he learned the impressionist painting because Çallı and his colleagues studied in Paris, France, and they were the first painters, who brought this art movement to Turkey".
Career.
During his student years, he worked as an archive clerk at a newspaper to earn a living. Starting with "İleri", he worked later for the dailies "İkdam", "İfham", "Milliyet", "Tan", "Son Telgraf" and "Cumhuriyet", writing articles on arts forty years long. He is considered as a good polemicist.
After graduation from the Academy, he was appointed assistant manager at the Turkish and Islamic Arts Museum. Later, he became the director of the museum. During this period, he inserted Arabic letters —his name "Elif" is the first letter of the Arabic alphabet, which was in use in the Ottoman Empire and Turkey until 1928, represents "A"— and Turkish motifs into his paintings. He countered to those, who tcritized his art with letters, with "painters like Braque, Juan Gris, Picasso, Chagall, Dufy and Klee also placed Latin letters in their works".
He painted in the art movement of Impressionism. In 1930, he held his first exhibition at the Procession Kiosk. He then took part in exhibitions at exhibitions of the "Independent Painters and Sculptors Association". In 1933, he cofounded the art movement Group D with four other artists. By October that year, the first exhibition of the Group D painters took place, and it made waves. The group held later 15 exhibitions in the premises of the Halkevi, Academy of Fine Arts and Consulate-General of France, Istanbul until the group's broke up in 1947.
In 1939, he took part in the first state exhibition with his portrait of Mustafa Kemal Atatürk (1881–1938). He served as government commissioner during the archaeological excavations at Aslantepe Tumulus in Malatya. In 1940, he went to Samsun —where Atatürk had set foot in 1919 to start the Turkish War of Independence, and participated at the second state exhibition with paintings he created there. At a time when the World War II intensified, he was conscripted for reserve service in Balıkesir. Commissioned by the Republican People's Party as a painter, he worked in Balıkesir in 1940. He wrote articles in the daily "Balıkesir Postası" and the magazine "Kaynak" of the Balıkesir Halkevi. There, he held his second personal exhibition.
His participation at mixed exhibitions abroad were in
Budapest, Athens, Bucharest, Moscow, Brussels, London and Paris. Elif Naci held his personal exhibitions followed in 1944, at Eminönü Halkevi in 1947, in 1949 and in the entrance of Galatasaray High School in 1951.
He was appointed curator of Fatih Museum in 1953 —the 500th anniversary of Conquest of Istanbul by Mehmed the Conqueror ("Fatih Sultan Mehmed"). One year later, he was assigned to the Topkapı Palace Museum. He held a private exhibition and gave a conference on the Turkish arts in [[Baghdad]], Iraq , where he went as per the cultural agreement. In 1963, he ritered from his post as the assistant manager of the Topkapı Palace Museum. In adetailed exhibition held in 1965, he put his works covering all this periods on display. In the years following 1970, he intensified the exhibition works. After his retirement as a curator, he worked as an archive officer at the newspaper "'Cumhuriyet" until his death.
Elif Naci authored the books, "On Yılda Resim 1923-1933" (1933) ("Painting in Ten Years 1923-1933"), "Şarkta Resim" (1943) ("Painting in the Orient"), "Elif’in 60 Yılı - Resimde ve Basında" (1976) ("60 Years of Elif - In Painting and Press") and "Anılardan Damlalar" (1981) ("Drops from Memories").
Private life.
After the enacting of the Surname Law in Turkey in 1934, he adopted the family name "Kalpakçıoğlu".
Elif Naci was married with one child. He died in Istanbul on 8 May 1987. AcHis last will was fulfilled with a memorial ceremony held at the Turkish Journalists' Association.< He had wished that no ceremony to take place at the Academy.
Awards.
In 1982, he was awarded with the "State Plaquette of Honor". In 1984, he was honored with the "Lifetime Journalist" ward by the Turkish Journalists' Association, the "Gratitude for Labor" award by the Union of Turkish Journalists and the "Certificate of Service" by the Directorate General of Press and Information.


Nandita Mahtani

Nandita Mahtani is an Indian fashion designer based in Mumbai. Mahtani along with Dino Morea run a company called Playground. For the past few years Mahtani has been designing and styling Virat Kohli.


Marrie Bot

Marrie Bot (born June 24, 1946) is a Dutch photographer and graphic designer.
Biography.
Born in Bergambacht, Bot started her career in 1963 as graphic designer. She received some formal art education at the Vrije Academie in The Hague in the 1973/74 academic year.
Since 1976 she more and more started focussing on photography, and settled as independent artist in Rotterdam. She experimented with several forms of photography from portrait photography, street photography, documentary photography, and nude photography to photojournalism.
In her work Bot has often chosen those socio-political themes which are a taboo. She researched and studied her subjects at length before she presented her work. Subjects she pictured have been massive pilgrimages in Europe in 1984, mentally handicapped in 1988, and multicultural funeral and mourning rituals in the Netherlands in 1998.
Bot was awarded the Maria Austria Photography Prize in 1989 for her photobook 'Bezwaard bestaan' on mentally handicapped people and the Dr A.H. Heineken Prize for Art in 1990 for her complete oeuvre.


Hum Award for Best Onscreen Couple Popular

Best On-screen Couple of the Year Selected by Viewers is one of the Hum Awards presented annually by the Hum Television Network and Entertainment Channel (HTNEC) to best onscreen couple who has delivered an outstanding chemistry performance while working within the Television industry. Since its inception, however, the award has commonly been referred to as the hum for Best Onscreen Couple Viewers Choice. This is one of the viewers choice and voted category in Hum Awards.
History.
Hum Television Network and Entertainment Channel presented this award to one of the acclaimed and famous onscreen couple of Hum Television. As of Second ceremony Fawad Khan & Sanam Saeed were honored at 2nd Hum Awards ceremony 2013 for his performance in "Zindagi Gulzar Hai".
Winners and nominees.
In the list below, winners are listed first in the colored row, followed by the other nominees. In the list below, winners are listed first in the colored row, followed by the other nominees. Following the hum's practice, the dramas below are listed by year of their Pakistan qualifying run, which is usually (but not always) the drama's year of release.
As of the Second ceremony, three Couples were nominated for the award. All were set open for public voting, highest vote couple was awarded the title by Hum.
For the first ceremony, the eligibility period spanned full calendar years. For example, the 1st Hum Awards presented on April 28, 2013, to acknowledged Best Couple of dramas that were released between January, 2012, and December, 2012, the period of eligibility is the full previous calendar year from January 1 to December 31.
Date and the award ceremony shows that the 2010 is the period from 2010-2020 (10 years-decade), while the year above winners and nominees shows that the dramas year in which they were telecast, and the figure in bracket shows the ceremony number, for example; an award ceremony is held for the dramas of its previous year.


Ruth Ansel

Ruth Ansel is an American graphic designer. She became a co-art director of "Harper's Bazaar" in the 1960s alongside Bea Feitler. In the 1970s she was art director of "The New York Times Magazine" and in the 1980s "House & Garden", "Vanity Fair", and "Vogue". She was the first female to hold these positions.
Biography.
After graduating with a Fine Arts degree from Alfred University in 1957, Ansel started working under Bob Cato at Columbia Records. She married designer Bob Gill who introduced her to the "New York Design Mafia" - George Lois, Robert Brownjohn, Saul Bass, and Ivan Chermayeff - but the couple later split.
In 1961, Ansel started working at "Harper's Bazaar" in the Art Department, which at the time was under the directorship of Marvin Israel. Under Israel, she developed a critical eye and to create tension on the page. In 1963, Israel was fired after a falling out with editor-in-chief, Nancy White, Ruth Ansel and Bea Feitler became co-art directors of "Harper's Bazaar". It was in collaboration with Bea Feitler and Richard Avedon that Ruth Ansel produced the now iconic April 1965 cover of Jean Shrimpton with a winking eye and a bright pink "helmet" that was cut and pasted from day-glo paper. In 1974, she left "Harper's" to become the first female art director of "The New York Times Magazine." In 1983, she revamped "House & Garden" and in the 1984 joined "Vanity Fair" as art director. Ansel has collaborated for over four decades with photographers, illustrators and artists such as Richard Avedon, Andy Warhol, Peter Beard, Bruce Weber and Annie Leibovitz.
In 1992, Ansel opened her own design studio where she continues to produce groundbreaking content today. In the past she designed the "Dark Odyssey" by Phillip Jones Griffiths, "The Sixties" by Richard Avedon, "Women" and "The White Oak Dance Project" by Annie Leibovitz. She has also produced ad campaigns for Versace, Club Monaco, and Karl Lagerfeld. Current projects include a book for photographer Jerry Schatzberg and a book on the life and work of jewelry designer Elsa Peretti.
In 2008, the Wolfsonian-FIU organized an exhibition titled, "The Thoughts on Democracy: Reinterpreting Norman Rockwell’s Four Freedoms." Ansel was one of 55 leading designers invited to contribute a poster based on the "Four Freedoms" posters created in 1943 by American illustrator Norman Rockwell. In 2009 she was invited to present her work at Moderna Museet in Stockholm, Sweden. In 2010 "Hall of Femmes: Ruth Ansel" was published, a book designed by Hjarta Smarta, highlighting her forty-year career and taking a look at what it was like to be the first female in these positions. In 2011, Ansel was the recipient of the Art Director's Club prestigious Hall of Fame Award.


Anya Hindmarch

Anya Susannah Hindmarch, (born 1968) is an English fashion accessories designer who founded an eponymous company.
Career.
Hindmarch was born into an entrepreneurial family and attended New Hall School, an independent school in Chelmsford, Essex. At 16 Hindmarch was given an old Gucci handbag by her mother and at 18, in around 1986, she went to Florence to study Italian for a year.
While she was in Italy, she noticed a drawstring leather duffel bag was all the rage among fashionable women. Even though the UK economy was in a recession, she was inspired by Margaret Thatcher's entrepreneurial ideas, Hindmarch borrowed some money to import some bags to England, and after sending a bag to the fashion magazine "Harpers and Queen" she sold 500 through the magazine. She initially had bags manufactured in Italy, but when the factory started selling bags of her design directly to retailers, she started having her own bags made in Hackney. By 1992 her bags were sold at luxury stores in London, New York, Japan, France and Italy. In 1993 she opened a small retail shop in Walton Street. Her early products were influenced by Italian design, and she describes her products as having high-quality of workmanship, and as representing a design philosophy which is "British, humorous and personalised."
In 1996 she married James Seymour, a widower with three children, and he joined the company soon after as its finance director.
In 2001 Hindmarch launched her "Be A Bag" line, a service by which a bag is personalised with a customer's photograph, initially to support a breast cancer awareness group, but subsequently to benefit other charitable causes.
In 2006 the company took on outside investors, and was valued at $38 million.
In 2007 Hindmarch launched a limited-edition tote bag with the words "I'm NOT A Plastic bag", using her influence to make it fashionable not to use plastic bags. The canvas totes sold for £5, launching in four limited edition colours around the world, and were selected by "Vanity Fair" to be included in their "Oscars" goodie bags.
In 2008, Hindmarch launched a limited edition handbag for US retailer Target. In the same year, Hindmarch collaborated with Selfridges to design a collection of Christmas hampers.
In 2009, her company opened a bespoke workshop at its Pont Street store in London. By that time, the company was headquartered in Battersea, in the converted stable block of a former brewery. By 2009, she had 51 stores worldwide with an estimated sales of £20 million.
In 2013, Anya Hindmarch opened its New York flagship store on Madison Avenue that sold both manufactured and bespoke bags.
In 2019, Anya Hindmarch became a Greenpeace Ambassador.
Awards.
In 2006, 2007, and 2015 Hindmarch won Designer of the Year by "Glamour" magazine, and became the first winner of the Designer brand of the Year at the 2007 British Fashion Awards, having been named Accessories Designer of the Year at the same awards in 2001. She won the British Fashion Award for Accessory Designer again in 2014 and the Elle Awards in 2016.
She was appointed Member of the Order of the British Empire (MBE) in 2009 for services to the British fashion industry and Commander of the Order of the British Empire (CBE) in the 2017 New Year Honours for services to fashion.
Hindmarch was made a UK trade ambassador in 2011, is a Birthday Honours Committee member and is on the Advisory Board for the Mayor of London.
In April 2012, Hindmarch was named Veuve Cliquot businesswoman of the year.
As of 2013 Hindmarch was a trustee of both the Royal Academy and the Design Museum


Peter Corless

Peter Corless is a game designer who has worked primarily on role-playing games.
Early life.
Peter Corless was born in New York City in 1964.
Career.
Peter Corless has been part of the gaming industry since the 1980s, first employed at West End Games, where he worked on various projects, from "Paranoia" to the "" and "Star Warriors" board game. Corless gained the rights to "Pendragon" - including the fiction line - from Chaosium in 1998 as the result of a loan he had made to Chaosium that was defaulted upon. Using money he made from his regular job at Cisco, Corless created the company Green Knight Publishing to publish the "Pendragon" fiction and RPG lines. Corless received three roleplaying products and two books of fiction that had been in progress; the book of fiction "Arthur, the Bear of Britain" (1998) was ready to go to press and had only been delayed because of cashflow problems at Chaosium, and thus Green Knight was able to get it to print almost immediately, while "To the Chapel Perilous" (1999), the other fiction book, followed the next year. By 1999, Corless had Green Knight fully running and he was able to publish the three RPG supplements originally intended for publication by Chaosium: two adventure books by Shannon Appelcline, "Tales of Chivalry and Romance" (1999) and "Tales of Magic and Miracles" (1999), and one background book, Roderick Robertson's "Saxons" (2000) . While a few different editors held the position of line editor at various times, Corless eventually became the line editor for "Pendragon" as a result of financial problems. In 1999, Corless brought James Lowder in to oversee the "Pendragon" fiction line for Green Knight. Printers, artists, and authors were owed money by Chaosium for "Pendragon" work, and although Green Knight was under no actual obligation to resolve these old debts, in many cases Corless chose to. After a series of events caused financial problems for the company Green Knight was unable to continue publishing, so Corless first made sure his freelancers were taken care of, and then sold the rights and remaining stock of the "Pendragon" RPG to White Wolf Publishing in 2004, and remaindered the "Pendragon" fiction stock to Paizo Publishing in 2005.
Corless lives in Mountain View, California.


Meero

Meero is an on-demand photography company headquartered in Paris. The company was founded in 2014 by Thomas Rebaud and Guillaume Lestrade. Meero uses AI and ML algorithms to streamline photo editing, while also acting as a marketplace of photographers around the world. In June 2019, Meero reported 31,000 clients in 100 countries, with 58,000 photographers on the platform. The company aims to build a community of professional photographers and serves as a platform to manage their photo shoots from the beginning to post-production.
Technology.
Artificial Intelligence (AI): Meero has invested in an AI capable of processing photo shoots in a few seconds, when currently a 60-minute photo shoot would require several hours of editing.
Funding.
By September 2017, Meero had raised $15 million in Series A funding. This round of funding was led by Alven Capital with participation from WhiteStar Capital and existing investors GFC and Aglae.
In July 2018, Meero closed a $45 million Series B round of funding led by Alven Capital, which renewed its investment, and Idinvest.
The company announced its Series C round of funding on the 19th of June, 2019. The capital infusion of US$230 million was led by venture capital firms Eurazeo Growth and Prime Ventures, with participation by Avenir Growth, GR Capital, Global Founders Capital, Alven, Aglae Ventures, White Star Capital and Idinvest Partners. This round of funding marked France's largest Series C round of funding, a claim that was backed up by Crunchbase.


Space Quest II

Space Quest II: Chapter II – Vohaul's Revenge, commonly known as Space Quest II: Vohaul's Revenge, is a graphic adventure game released on November 14, 1987 by Sierra On-Line. It was the sequel to "", again using Sierra's AGI game engine.
Plot.
A comic is included in the manual to explain to the player what events have occurred since "Space Quest I", when Roger became Hero of Xenon. The player also learns of the villain Sludge Vohaul, who was behind the original Sarien attack of the "Arcada", and how he was driven mad.
Despite his newfound status as hero, Roger is transferred to the Xenon Orbital Station 4 and promoted to Head (and only) Janitor. After some time he is abducted by Sludge Vohaul.
As Roger is being transported to the Labion labour mines as punishment for thwarting Sludge's original plan, the prison ship crash-lands in a nearby jungle upon the planet. He manages to escape his pursuers and the dangers of the Labion jungle and soon reaches Sludge's asteroid base, where he must stop Vohaul's evil plan to eradicate sentient life from Xenon by launching millions of cloned insurance salesmen at the planet.
Upon reaching Vohaul's control room, Roger is captured, miniaturized and kept in a glass jar. After escaping his glass prison, he manages to shut down Vohaul's life support system by getting inside the machine, thereby killing his enemy and restoring himself to full size.
At the end of the game, before blowing up Vohaul's asteroid and saving the world, Roger is left in cryo sleep inside a capsule floating in space, setting up the sequel, "".
Reception.
"Space Quest II" was well received by both critics and consumers. As "Computer Gaming World" noted, "Though the game is similar to the original "Space Quest", the addition of more detailed animation, more difficult puzzles, an improved parser (hurrah!), and greater scope makes a good game even better." Some criticisms leveled at the game included some objects' unclear descriptions, and some puzzles which are hidden from the player. "Antic" warned of the difficulty, stating that the ST version "is trickier than the original and graphically superior". "Macworld" wrote that "as in the original game, Space Quest II succeeds with the humor of its animation and scripting".
"Space Quest II" was listed number four in Sierra's Top 5 Bestsellers. Therefore, it can be assumed Space Quest II sold over 100,000 copies, thus earning the SPA (Software Publishers Association) Gold Medal. According to Sierra On-Line, combined sales of the "Space Quest" series surpassed 1.2 million units by the end of March 1996.
Remake.
Infamous Adventures announced on 1 April 2007 that they were remaking "Space Quest II" in the style of past VGA remakes, releasing screenshots and a demo along with the announcement. Infamous Adventures released their remake on New Year's Eve 2011, featuring a full-voice pack and extended content.


Unlockable (gaming)


Ted Haworth

Edward S. "Ted" Haworth (September 26, 1917 – February 18, 1993) was an American production designer and art director. Active from 1950 to 1992, he was the production designer or art director on more than 50 feature films. He won an Academy Award for Best Art Direction for "Sayonara" (1957) and was nominated for the same award for five other films: "Marty" (1955), "Some Like It Hot" (1959), "Pepe" (1960), "The Longest Day" (1962), and 'What a Way to Go!" (1964).
Early years.
Haworth was born in Cleveland in 1917 and grew up in the suburb of Willoughby, Ohio. His father, William, was a playwright and theatrical producer. He attended the University of Southern California.
Art direction.
Haworth began working in the motion picture business as an illustrator, set designer, and assistant art director at Warner Brothers. His first screen credit as art director was in 1951 on Alfred Hitchcock's "Strangers on a Train".
He earned his first Academy Award nomination for art direction on "Marty" (1955). His work on "Marty" has been described as "an extraordinary example of the monochrome world". He won the Oscar for art direction two year later for his work on "Sayonara" (1957). Writing in "The New York Times", Bosley Crowther touted Haworth's work on "Sayonara" as "handsome Japanese surroundings—outdoor gardens, graceful, sliding-paneled homes and delicate teahouses, shown in colors of exceptional taste and blend."
He was also nominated for the same award for his work on "Some Like It Hot" (1959), "Pepe" (1960), "The Longest Day" (1962), and "What a Way to Go!" (1964). His other notable works include "Friendly Persuasion" (1956), "Invasion of the Body Snatchers" (1956), "Ride the Wild Surf" (1964), "The Beguiled" (1971), "Jeremiah Johnson" (1972), and "The Sailor Who Fell From Grace With the Sea" (1976).
Personal life and later years.
Haworth had three marriages, to Miriam Severy, Hallie Stagner, and Anna Wackevitch. All three marriages ended in divorce. He had four children: production designer Sean Haworth, pop artist Jann Haworth, and daughters Maria and Holly.
From 1973 until his death in 1993, Haworth lived in Sundance, Utah. He was in an automobile accident in December 1992 and developed a blood clot in his brain. He died three months later in February 1993, at age 75.
He was posthumously inducted into the Art Directors Guild Hall of Fame in 2009.


Roger Squires

Roger Squires (born 22 February 1932 in Tettenhall, Wolverhampton, England) is a retired British crossword compiler/setter, living in Ironbridge, Shropshire, who is best known for being the world's most prolific compiler. He compiled under the pseudonym Rufus in "The Guardian", Dante in "The Financial Times" and was the Monday setter for the "Daily Telegraph".
Early life.
Squires was educated at Wolverhampton Grammar School where he gained his School Certificate before joining the Royal Navy at age 15 as a Boy Seaman.
His first published puzzle appeared in 1963, the year that he left the Navy, in the Wolverhampton "Express & Star". The first national was the "Radio Times", and in the same year he became a regular compiler with the "Birmingham Post".
He then started compiling for syndicates that supplied puzzles for newspapers in the UK and abroad.
Career.
In 1981 he joined "The Guardian", the "Times Educational Supplement","The Glasgow Herald" and "Financial Times" and became the "Birmingham Post" crossword editor for 22 years. In 1986 he joined the "Daily Telegraph" and "The Independent". He compiled for "The Sun" (1992–1998), "The Times" (1993–2005) and the "Times Educational Supplement" (1981–2006). He has set crosswords under pseudonyms including Rufus, Dante, Icarus, Hodge and Bower.
In 1990 he captained the Great Britain crossword team in the 12 nation International Crossword Marathon in Bjelovar, Yugoslavia.
He registered his company name of "Cryptic Crosswords" in the early 1970s.
He has now published over 70,000 crosswords in total, and on 14 May 2007 what was estimated to be his two millionth clue was published in the "Daily Telegraph". The clue was 'Two girls, one on each knee (7)'.
Squires is recognised by Guinness World Records as "The World's Most Prolific Crossword Compiler". He appeared in the "Guinness Book of Records" from 1978 until all crossword records were dropped in 2002. An update to December 2005 was included in the 2008 print edition.
His puzzles have appeared in 32 countries outside the UK. In 2013, he celebrated his 50th year as a professional setter, on the same day as the Crossword's First Centenary. By 30 June 2013 he had compiled 74,634 crosswords, equivalent to 2.25 million clues. He holds the record for the longest word used in a published puzzle, the Welsh place name: Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch, which he clued as an anagram: "Giggling troll follows Clancy, Larry, Billy and Peggy who howl, wrongly disturbing a place in Wales (58)". He is one of only four setters to have been on the regular teams of all five quality newspapers ("The Times", "Daily Telegraph", "The Guardian", "The Independent" and "Financial Times"). He holds the Guinness Record for the Longest Published Crossword – at 8 feet long, because Onsworld Ltd were unable to publish the whole 24 ft puzzle. He has also produced a 3D crossword that fits on a Rubik's Cube.
Publications.
Many crossword anthologies, including "The Times", "Guardian", "Telegraph", "Financial Times", and the "Herald" include cryptic puzzles by Squires, including one book devoted solely to 100 of his "Guardian" cryptics. In collaboration with Ken Guy he produced three general knowledge books on "The 1950s", "The 1960s" and "The 1970s".
He has been featured in a number of crossword books about Squires' inclusion in "A Display of Lights (9)".
In 2000 the "Times Educational Supplement" published an article titled "Clued up" in which he was interviewed.
Other various appearances.
Apart from crosswords, he is qualified for membership of Mensa and The Magic Circle, and he was a Fleet Air Arm observer in his twenties, during which time he qualified for the Goldfish Club (for survivors of aircraft ditchings) by escaping from his Gannet AEW aircraft 60 feet below the surface off Ceylon (now Sri Lanka) in March 1961.
From 1964 to 1977 he made over 250 appearances on TV as a comedy magician.
He was featured talking about crosswords in the TV programme "How To Solve Cryptic Crosswords" (BBC4) in 2009, and in the BBC One Show (BBC1) in 2011.
Personal life.
In 1977 his first marriage foundered and he gave up professional acting and magic to work from home so that he could look after his two pre-teenage sons.
Squires later married Anna.
A keen sportsman, Squires represented the Royal Navy and Fleet Air Arm at football and cricket and is a qualified Football Association Coach and Referee.


Eugenio Gignous

Eugenio Gignous (4 August 1850 – 30 August 1906) was an Italian painter born in Milan.
Biography.
The son of a silk merchant from Lyon, Gignous displayed a precocious talent for painting and enrolled at the Brera Academy of Fine Arts in 1864, attending the courses on landscape taught by Luigi Riccardi and then Gaetano Fasanotti. He came into contact with the Milanese Scapigliatura movement when still very young and formed a close friendship with Tranquillo Cremona. He began to focus exclusively on landscape in the 1870s, experimenting with painting en plein air and producing views of the Lombard and Piedmontese countryside that he showed at all the major national exhibitions. The late 1870s saw a more naturalistic approach to landscape painting under the influence of Francesco Filippini and Filippo Carcano, with whom Gignous went to paint on Lake Maggiore in 1879, thus inaugurating a thematic repertoire devoted primarily to views of the Verbano, Mottarone and Val d’Ossola. Some biographical notes written by the artist’s wife Matilde would appear to bear out the hypothesis of a trip to Paris in the company of Carcano in 1878 and attest to friendship with Vincenzo Vela, who was apparently his host on numerous occasions in Ligornetto. A recognised leader of the Lombard school of painting, he lived in Stresa (Verbania) and on the coast of Liguria from 1887 to 1906, with long stays in Venice. He died in 1906 in Stresa. The Venice Biennale held a retrospective exhibition of his work in 1907.


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James Basevi

James Basevi (born 21 September 1890, Plymouth, Devon, England – d. 27 March 1962, Bellflower, California) was a British-born art director and special effects expert.
After his military service during World War I Basevi emigrated to Canada and later on to the United States. He began his career in 1924 with MGM, designing sets for silent films. After the advent of talkies, Basevi became the head of MGM's special effects department, helping to create the earthquake scene in "San Francisco" (1936). He also worked on the storm sequence in John Ford's "The Hurricane" for 20th Century Fox.
In 1943, he shared an Oscar for art direction with William S. Darling for "The Song of Bernadette". He was nominated for Oscars for "Wuthering Heights" (1939), "The Westerner" (1940), "The Gang's All Here" (1943) and "The Keys of the Kingdom" (1944).


Margo Chase

Margo Chase (February 20, 1958 – July 22, 2017) was an American graphic designer known for her eclectic and experimental design style. Chase was prolific – with a career bridging the graphic design field's transition from the analog to the digital era, working with clients ranging from Selena and Prince to Mattel and Procter & Gamble.
Early life and education.
Margo Chase was born on February 20, 1958 in San Gabriel, CA. Chase grew up surrounded by the arts — both parents were musically-inclined, and Chase's mother was an accomplished calligrapher: "I grew up watching her make beautiful forms with strange pens and brushes." Chase attended California Polytechnic, San Luis Obispo where she studied Biology with the intention of becoming a veterinarian. Wishing to bolster her GPA with an eye towards graduate school Chase began taking a variety of art classes, soon exhausting her options in CalPoly's arts department, leaving only an illustration class. What began as a quest for an easy 'A' lead her to abandon her veterinary aspirations for a career in medical illustration.
Upon graduating with her B.S., Chase attended the University of California, San Francisco's medical illustration program though she dropped out after a year, citing boredom.
Work and career.
With a portfolio of medical illustrations, Chase found work at a small advertising firm in Long Beach, designing packaging for the Ralph's grocery store chain. She was soon hired away by Rosebud Books to design a series of tourist guidebooks. During this time, Chase met Laura LaPuma, who would go on to give her her first album cover design job at Warner Brothers Records. As she accumulated more design work, Chase set up an office in her Silverlake home, hiring Nancy Ogami and studio manager Robert Short to assist in servicing clients such as Geffen Records, Virgin Records, and others.
Chase designed logos for Prince's "Lovesexy", as well as his Paisley Park production company. Attracting enough positive attention, she was asked to design the logo – and eventually the packaging – for Madonna's 1989 album "Like a Prayer". This opened the door for other high-profile projects such as Cher's "Love Hurts", the poster campaign for 1992's "Bram Stoker's Dracula", and others.
Chase's work from this period of her career was quite distinct, taking inspiration from a wide variety of sources – calligraphy, illuminated manuscripts, and medieval architecture – leading publications to refer to her as the "Queen of Goth." Wary of being aesthetically pigeonholed, she took on work for linen manufacturer Matteo. What initially began as a logo and stationary design project morphed into full-blown textile and product design. During this time, Chase expanded her studio – hiring designer Terry Stone to help her launch into motion picture titles, as well as market her typographic work as a separate venture called "Gravy Fonts." After working with clients across the entertainment industry, Chase decided that she was a print designer at heart and turned her attention to packaging design, stating, "What I like about designing print or packaging is that when the job is finished there is something physical to show for it – it's timeless. With the broadcast work, once it's been seen, it's already old."
Moving into the 2000s Chase, under the auspices of the Chase Design Group (formed 1997), previously known as Margo Chase Design (formed 1986), tackled branding and packaging for such varied clients as CVS, Procter & Gamble, Califia Farms, and others.
Personal life.
Chase had a keen interest in piloting and aerobatics. Introduced to the sport through her father, she likened it to drawing in the sky. In 2008, Chase married Patrick Dugan, her flight instructor. An active member of the International Aerobatics Club, she participated in many club competitions. She died in a plane crash on July 22, 2017.
Awards and accolades.
Chase received numerous awards and accolades throughout her career. "Graphic Design USA" named her as one of the "most influential graphic designers of the era," placing her in the company of Saul Bass, Massimo Vignelli, and Paula Scher. The magazine also listed her eponymous studio among the "most influential design firm[s] of the era."


Mia Fonssagrives-Solow

Mia Fonssagrives-Solow (born Mia Fonssagrives; 1941), is an American sculptor and philanthropist. In the 1960s she was a fashion and costume designer based in Paris.
Early life.
Fonssagrives was born in 1941, the daughter of French photographer Fernand Fonssagrives and Swedish supermodel Lisa Fonssagrives (née Lisa Birgitta Bernstone).
Fonssagrives-Solow grew up between Huntington, New York and Manhattan, where she studied at the private Dalton School, and later at an all-girls boarding school. At eight years old, after her parents divorced, she moved in with her mother and Irving Penn. As a teenager, Fonssagrives began to make clothes which her mother would sell to her friends. After finishing school, Fonssagrives was accepted into Parsons School of Design on a part-time scholarship.
Career.
In 1962 Fonssagrives met fashion designer Vicky Tiel at Parsons, and the two quickly became friends and business partners. They moved to Paris in 1964 and met designer Louis Féraud. In Féraud's couture show in July 1964, the Mia-Vicky mini dress was introduced, and after seeing the Mia-Vicky minis at the Féraud show, "The International Herald Tribune" writer, Eugenia Sheppard, wrote an article headlined, "Anyone in Fashion Over 25 Might as Well Be Dead". "Life" magazine wrote a five-page story on the young designers titled, "Two American Girls Show Paris," and in December 1964, Johnny Carson invited Tiel and Fonssagrives in their mini dresses on his "Tonight Show". Fonssagrives and Féraud became engaged in 1967 and were married the same year.
Fonssagrives and Tiel were hired as costume designers for a Woody Allen film, "What's New Pussycat?", shot in Paris. While shooting at the studio, the pair met Elizabeth Taylor, and in 1968, after four years of dressing her, Taylor became a partner in the Mia-Vicky couture house. In May 1968, the Mia-Vicky shop opened on 21 Rue Bonaparte Paris, and the boutique was in business until 2011. As costume designers, Fonssagrives and Tiel introduced a satin wrap dress in 1967 for the movie "Candy" worn by actress Ewa Aulin.
In 1970, Fonssagrives divorced Féraud and left Paris, and Tiel renamed their label and boutique "Vicky Tiel." Fonssagrives returned to the United States to study woodworking in California. In 1972 she married New York real estate developer Sheldon Solow and the couple had two sons, Stefan and Nikolai. The family's Solow Art and Architecture Foundation exhibits a small part of the art collection to the public at its building at 9 West 57th Street in Manhattan.
Fonssagrives-Solow continues to work and exhibit as a sculptor and jewellery designer in New York.
Personal life.
Fonssagrives married New York real estate developer Sheldon Solow in 1972, and the couple went on to have two sons, Stefan Soloviev and Nikolai Solow. The family has amassed a fortune of several billion dollars through its real estate portfolio and art collection.


Gro Pedersen Claussen

Gro Pedersen Claussen (born 1 October 1941) is a Norwegian graphic designer at the earthenware factory Stavangerflint AS in Stavanger, Norway, (1963–1967) and textile designer at Sandvika Veveri, Bærum, Norway (1977–2004). Her many designs on ceramic objects like "Per Spelemann", "Ut etter øl" and "Venner" are sought after by collectors of industrial ceramic objects from Norway.
Biography.
Gro Pedersen Claussen was born in Stavanger, Norway . She was educated as a graphic designer at the Stavanger Technical College (1958–1961). Previously she had taken courses in drawing at The Stavanger Drawing School. Later on she also took lessons at an art school in ceramics.
From 1963 to 1967 she was employed as a designer at the earthenware factory Stavangerflint AS, Hillevåg, Norway. She moved to the eastern part of Norway in 1967 but continued to create designs for Stavangerflint on a freelance basis to 1975. From 1977 Gro Pedersen Claussen worked as a textile designer for Sandvika Veveri in Bærum, Norway. She resigned in 2006 after 29 years of duty for the company.
The designer.
Her most famous designs for Stavangerflint AS are those for the gift and collector items “Per Spelemann” and “Ut etter øl”, based on traditional Norwegian songs. She also created the design for the children’s sets ”Bæ, bæ, lille lam” and ”Venner”. She created the design for the tea, dinner and breakfast tableware on forms made by the company's design director, Kåre Berven Fjeldsaa. In addition, she created a large number of souvenir objects with motifs from Norway and abroad.
At Sandvika Veveri she made designs that were printed on fabrics such as jute, linen and cotton. The source material for patterns constituted the largest part of the production. The fabrics were usually not credited the artists, but many of Gro Pedersen Claussens designs are known through printed promotional material and coverage in periodicals and newspapers. In 1992, in close cooperation with the Directorate for Cultural Heritage in Norway, she designed the carpet for the reception hall at the Eidsvoll Building in Eidsvoll where the Norwegian Constitution was agreed on in 1814.
The artist.
Gro Pedersen Clausen also expressed herself as a painter and ceramist. She has had several exhibitions of her work and also joined group exhibitions in Stavanger and the Oslo area.
Sources.
Stavangerflints archives at Figgjo AS,
Various media coverage,
Jan Gjerde: Gro Pedersen Claussen, http://gratisnettside.no/stavangerflinthistorie/?&mid=572 ,
”Fra Kvaleberg til cyberspace”, ,
Gro Pederesen Claussen’s private archive.


Bodycount (video game)

Bodycount is a first-person shooter video game for the PlayStation 3 and Xbox 360 video game consoles. It was developed and published by Codemasters. It is considered a spiritual successor to the 2006 video game "Black".
Plot.
"Bodycount" revolves around Jackson, a former American soldier recruited by the enigmatic "Network", who has resolved conflicts between countries where even the UN could not. Over time, Jackson realises that wars are caused by some mysterious individuals.
Gameplay.
The game is set in first-person. One of the main features is environment destructibility; nearly everything in the game is expected to be destructible. Environments and most of everything in them is destroyed realistically, creating a dynamically-changing playing environment. By scoring kills, the player can unlock deadly power-ups such as air strikes that further decimate the environment. There is a unique cover system where the player has near complete freedom while in cover.
Multiplayer is available in competitive and cooperative modes. The former offers traditional deathmatch style sessions (individual or team-based) and the latter challenges two players to survive increasingly difficult waves of enemies.
Reception.
"Bodycount" received "mixed" reviews on both platforms according to video game review aggregator Metacritic. As a result of very mixed reception Codemasters closed down their Guildford studio, laying off 70 employees and cutting down Codemasters' studio base by a third.
"The Guardian" gave the Xbox 360 version a score of three stars out of five, saying that the game "isn't the future of first-person shooters. But it is great fun". "The Daily Telegraph" gave the same version two-and-a-half stars out of five, saying that it "professes to be a reaction to overblown, scripted rollercoaster FPSes, but never manages to bring a whole lot to the table for itself. Bodycount even makes a fuss over destructible cover, which was done better by "Battlefield Bad Company". "Bodycount" is not a poor game, just a confused and unremarkable one, even if those instant restarts really are wonderful". However, "The Digital Fix" gave the same version four out of ten, calling it "an ill conceived, poorly constructed, seemingly rushed mess which isn't fun and in no way warrants its full price tag. It's all been done before and a hell of a lot better, many times - keep your cash in your wallet (or purse)". 411Mania gave the PlayStation 3 version a score of three out of ten, saying that it "had a ton of potential. There are a few moments in the campaign that are quite fun and enjoyable but that isn't enough to make this a great game by any means. Overall, it lacks in almost every area. It should have taken a note from Bulletstorm and focused on fun, over the top kills and details maps instead of trying to do everything perfect. The game lacked in almost all areas and I cannot say this was an overall enjoyable experience".


Anu Parthasarathy

Anu Parthasarathy is an Indian fashion costume designer, who has worked on Hindi, Tamil and Telugu language films.
Career.
After graduating in interior designing in 1993, Anu Parthasarathy joined cinematographer P. C. Sreeram and film maker Jayendra Panchapakesan's company, JS, which made commercials for corporate companies. Anu worked there for three years, becoming acquainted with the entire production process of film-making. She later joined art director Sabu Cyril’s unit and was involved in the artwork for the Miss World 1996 beauty pageant that took place in Bangalore. She also worked with Cyril for artwork on films such as "Virasat" (1997), "Saat Rang Ke Sapne" (1998) and "Pukar" (2000).
Anu opted to specialise in a particular field within art direction, and in 1997, she started working as a costume designer, teaming up with Aneez, the wife of cinematographer Jeeva. The duo took on assignments for actresses including Simran, Jyothika and Ramya Krishnan during the period, and notably also did the costumes for Prashanth for the song "Poovukkul" in Shankar’s "Jeans" (1998). Her close association with Jeeva, led her to opportunities to work on "Vaalee" (1999) and "Kushi" (2000). In the 2000s, her notable projects included work on creating Ramya Krishnan's look in "Panchathanthiram" (2002) and Madhavan and Vidya Balan's looks in "Guru" (2007), where she had to recreate the year 1978. She also worked on Hindi-language films such as "Phir Milenge" (2004) and "Bhool Bhulaiyaa" (2007).
In the late 2010s, Anu has regularly collaborated with Sivakarthikeyan, notably styling his dual looks in both "Remo" (2016) and "Seemaraja" (2018).
Personal life.
Anu Parthasarathy is the daughter of film writer Vietnam Veedu Sundaram and Chella. Her husband, Parthasarathy, is an ad film maker and entrepreneur. She is a close friend of actress Khusbhu.


Mathias Feist

Mathias Feist (born 1961 in Germany) is a ChessBase and Fritz programmer. He led the team that programmed Deep Fritz, which has been compared to Deep Blue. He was hired at the end of the 1980s to port the ChessBase program from Atari ST to DOS. He soon became an expert in the area of chess engines and connecting them with the ChessBase and Fritz interfaces.


Hand web piercing

A hand web piercing is a piercing through the web of the hand (Interdigital Fold) between two digits, such as between the fore-finger and middle-finger or fore-finger and thumb. This piercing has a high rate of rejection because of the nature of the tissue and how dynamic or mobile the area is. This piercing is not commonly performed by reputable professionals because of its low success rate. Typical body jewelry used is a barbell or a captive bead ring.
Another type of hand piercing is across the top of the finger.
The healing can take anywhere from 6 weeks to 1 year.


Africa Movie Academy Award for Best Costume Design

The Africa Movie Academy Award for Best Costume Design is an annual merit by the Africa Film Academy to reward films with the best costume for the year. It was introduced in 2005 as Best Costume


Masao Maeda

 was a woodblock print artist, born in Hakodate on the island of Hokkaidō, Japan.
In 1923 Maeda met Hiratsuka Un'ichi, a leader of the sosaku-hanga "creative prints" movement. In 1925 he relocated to Tokyo and joined the Kawabata Painting School. He studied Western-style painting ("Yōga") with Umehara Ryuzauro and started work in oils. He learned woodblock techniques via his association with the Yoyogi Group of print artists who met at Hiratsuka's house in the 1930s, and by 1940 Maeda was solely working as a printmaker.
Maeda joined the Ichimoku-kai1 (First Thursday Society), a "sosaku-hanga" group led by Onchi Koshiro. He contributed to "One Hundred New Views of Japan" in 1940, "the two Kitsutsuki Hanga-shu collections (1942-3) and nos 3-6 of the Ichimokushu collections (1947-50), as well as "Tokyo Kaiko Zue" (Scenes of Lost Tokyo) (1945) and "Nihon Minzoku Zufu" (1946)."
Maeda was mentioned and quoted in Oliver Statler's 1956 book "Modern Japanese Woodblock Prints: An Art Reborn".
Lawrence Smith's "Modern Japanese Prints 1912-1989" describes him as "A typical sosaku hanga group artist in many ways, Maeda nevertheless showed untypically the influence of Nihonga native-style painting. He also produced fine mountain scenes a little in the vein of Umetaro Azechi."


TAFIM

Technical Architecture Framework for Information Management (TAFIM) was a 1990s reference model for enterprise architecture by and for the United States Department of Defense (DoD).
TAFIM provided enterprise-level guidance for the evolution of the DoD Technical infrastructure. It identifies the services, standards, concepts, components, and configurations that can be used to guide the development of technical architectures that meet specific mission requirements.
TAFIM has been developed by the United States Department of Defense from 1986 until 1999. Parallel in 1994 they started the development of the C4ISR Architecture Framework, which evolved into the Department of Defense Architecture Framework (DoDAF) in the new millennium. TAFIM concepts are further developed in TOGAF, which first version in 1995 was based on the TAFIM framework.
Overview.
The "Technical Architecture Framework for Information Management" (TAFIM) was described in 1995 as:
This architecture, and associated model, is not a specific system design. Rather, it establishes a common vocabulary and defines a set of services and interfaces common to information systems. It identifies standards and guidelines in terms of the architecture services and interfaces.
The architecture serves to facilitate the development of plans that will lead to interoperability between mission area applications, portability across mission areas and cost reductions through the use of common services.
TAFIM subsumes the widely accepted Open-system environment reference model within the network services and communications area.
History.
The development of TAFIM started around 1986 at the US Defense Information Systems Agency/Center for Information Management. The first concept of TAFIM was derived from the NIST Application Portability Profile and the POSIX (or IEEE P1003.00SE) model.
The first draft of TAFIM was completed in 1991 with the TAFIM Technical Reference Model (TAFIM TRM). Developed by a team led by Burnes St. Patrick Hollyman, James M. Kerr and John Keane, this technical reference model wanted to use open systems and new technologies available in the commercial market, to develop a DoD-wide application. The TAFIM project has resulted in an eight-volume Information Technology Architecture "how-to" manual, see image. Before being officially published in 1996 by the Department of Defense, the approach was successfully piloted at both the U.S. Marine Corps and the DoD Health Affairs by teams led by Hollyman, Kerr, Keane.
The original development of TOGAF Version 1 in 1995 was based on the Technical Architecture Framework for Information Management. The US Department of Defense gave The Open Group explicit permission and encouragement to create TOGAF by building on the TAFIM, which itself was the result of many years of development effort and many millions of dollars of US Government investment.
The 1996 US DoD publication on TAFIM was the latest version published. TAFIM has been cancelled as a stand-alone document in 1999. In 2000 the whole TAFIM concept and its regulations have been re-evaluated and found inconsistent with the newly developed DoDAF architecture direction. For this reason all references to TAFIM have been removed from DoD documentation since then.
TAFIM was abruptly cancelled due to the following flaws:
TAFIM topics.
DoD technical and data standards.
Defense’s technical and data standards are designed to enable systems to easily interoperate and transfer information. Its standard definitions for data elements are intended to ensure that users of all Defense systems define the same data in the same way and have a common understanding of their meaning. Defense has developed or is in the process of defining technical standards in the 1990s with the Technical Architecture Framework for Information Management (TAFIM), the Joint Technical Architecture (JTA), and the Defense Information Infrastructure Common Operating Environment (DII COE).
The Defense Information Systems Agency (DISA) is responsible for developing, obtaining from commercial sources, and maintaining the compilation of Defense Information Infrastructure technical standards, and it is responsible for maintaining a Defense data dictionary system as a repository of data requirements and for facilitating the cross-functional coordination and approval of standard formats, definitions, etc. PSAs, the military services, Defense agencies, and Joint Chiefs of Staff are responsible for reaching agreement on the standards and approving them as DOD standard data elements. DISA is then responsible for disseminating the approved standard data elements for use throughout the Department.
DoD Standards-Based Architecture Planning Process.
The Standards-Based Architecture (SBA) planning process. defined by the TAFIM, consists of seven distinct, but interdependent, phases. Each phase of the SBA process is intended to create specific deliverable products and or documents, that guide the subsequent phase. The seven phases are briefly outlined below.
Integrated Model of Architectural Views.
The "Integrated Model of Four Architectural Views" is part of the target architecture, defined in the TAFIM. It gives a vision on the organization in all of its architectural views, especially the work architecture. The model, see figure, depicts an overall framework to develop the target architecture deliverable. Each view of the target architecture has some overlap with aspects of the other views. This overlap supports the argument that the model depicts the developing of a single, integrated architecture.
The entire enterprise, as defined, includes Work organization, Information, Application, and Technology. This leads to the four different views:
This gallery with the four views shows the interrelationship between the four views as mentioned earlier. In the view models of later Enterprise Architecture frameworks, such as the DoDAF the views are presented in layers and no longer interconnected.


Amnios

Amnios is a 1991 video game for the Amiga platform. It is a top-down multi-directional-scrolling shoot 'em up, set on ten planets across ten levels.


Rebelstar

The Rebelstar games are a series of turn-based tactics video games designed by Julian Gollop. Rebelstar Raiders was published in 1984 by Red Shift for the ZX Spectrum. It was reworked in machine code as Rebelstar, published by Firebird in 1986. A sequel, Rebelstar II, was published in 1988 by Silverbird. "Rebelstar", but not its sequel, was also adapted for the Amstrad CPC home computer.
Each title in the "Rebelstar" series is a science fiction-themed turn-based tactics game, in which each player controls an opposing squad of soldiers, using their individual action points for movement, attacking, and other activities. The playing area is top-down plan view, with units shown in profile. The games achieved critical acclaim, and formed the beginning of a development history that led to the "Laser Squad" and "X-COM" series.
A spiritual successor titled "" was developed by Gollop's Codo Technologies and released for the Game Boy Advance by Namco in 2005. Two more Namco projects, "Rebelstar: Psionic Rebellion" and "Rebelstar 2: The Meklon Conspiracy", were cancelled.
"Rebelstar Raiders".
"Rebelstar Raiders" was originally released for the 48k ZX Spectrum in 1984 by Red Shift Ltd, a war games publisher who had also released Julian Gollop's space strategy game "Nebula". It was written in BASIC.
"Rebelstar Raiders" does not feature a computer-controlled opponent, so is strictly a two-player game. It includes three different scenarios, the maps for which are loaded in as a screen datum; thus the playing area is limited to the size of the screen. In each scenario, each player's units are deployed manually before play commences.
Combat can either be melee or ranged, which takes into account limited ammunition and line of sight. Damage is taken from a unit's 'endurance' statistic. If this is reduced below one fifth of its initial value, the unit is seriously wounded. If reduced to zero, the unit is destroyed. Units also have 'skill' and 'armour' values.
Reception.
"CRASH" noted the detailed blueprint-style maps and their flexible layout and the strategic mix of different weapon types and unit deployment. However, the sound effects were deemed irritating, and the packaging amateurish.
"Rebelstar".
"Rebelstar" was originally published in 1986 by Telecomsoft's budget label, Firebird. Unlike its predecessor it was written in machine code, and featured a larger, scrolling playfield. The game supports single player and two player variants, and had overhauled game mechanics. Only one map is available.
Morale, stamina and encumbrance are new statistics for units, and ranged fire has the option of fast snapshots or more action-point consuming aimed shots. In addition, an "opportunity fire" system allows a player to interrupt their opponents turn with pre-targeted shots. Objects are more interactive than in "Rebelstar Raiders", with units able to drop or collect weapons, ammunition, dead bodies, and other items. Some types of terrain may provide cover and slow units down. Wreckage of droids and dead bodies also cause partial obstructions.
The objective for the Raiders in "Rebelstar" is to destroy ISAAC, the computer responsible for breaking the Raiders' secret codes. The game can be won either by destroying ISAAC's central core, or by eliminating all enemy forces in the base. The player can gain reinforcements by destroying three Laser Defence Computers located around the base; this allows reinforcements to arrive a few turns later.
In the single player version, the difficulty level can be set from one to eight, each level increasing the number and power of the droid forces. The game has a built-in time limit, and the Raiders automatically lose if they fail to achieve either of their objectives within the time limit.
Reception.
"CRASH" gave "Rebelstar" 93%, making it a Crash Smash. The magazine was impressed with the fast pace, challenging difficulty level, and clear graphics. The character graphics and individual morale and skills were felt to contribute towards the game's atmosphere. The reviewer pointed out some similarities with "Snapshot", a module for the 1977 Game Designers' Workshop role playing game "Traveller".
"Rebelstar" was also ranked as the second greatest Spectrum game of all time by "Your Sinclair", which held "Rebelstar" as an example of how the wargaming genre could be "an experience unrivalled for thrills by all but the most adrenalin-pumping blaster". Both "Your Sinclair" and "CRASH" praised the decision to release the game at the budget price of £1.99.
"Rebelstar II".
"Rebelstar II" (also known as Rebelstar II: Alien Encounter) was developed by Target Games and published in 1988 on Telecomsoft's Silverbird label (their rebranded budget range). Again, it was programmed by Julian Gollop, with Ian Terry providing graphical assistance.
The scenario takes place on the planet of Thray 6, on which an alien race is threatening Rebelstar. The Raiders' objective is to kill aliens, kill the alien queen, and capture alien eggs. The Raiders have a set escape window, with their shuttle landing on turn 15 and taking off on 26. At that point, the game ends and victory points compared. The left half of the map is an outdoor environment, with bushes, trees, rivers and marshes. The alien queen herself can fire a short-ranged but deadly acidic spit.
Reception.
"CRASH" gave "Rebelstar II" an overall 90%, highlighting the excellent graphics and engrossing gameplay: "it can all get very exhilarating to see laser bolts flying back and forth, occasionally missing by pixels." Similarities with the film "Aliens" were pointed out, with the visual appearance of the antagonists, the storyline, and the names of some of the Raiders: "This is a game to appeal not only to strategists, but also fans of the "Alien" movies and in fact anyone who enjoys a really good - and very tense - game."
"Rebelstar: Tactical Command".
"Rebelstar: Tactical Command", a Game Boy Advance game released in 2005, was developed by Gollop's new studio Codo Technologies and released by Namco. It shares the "Rebelstar" name as well as many gameplay similarities, but is neither a remake of nor a sequel to the original. It was supposed to be followed by the cancelled sequel "Rebelstar 2: The Meklon Conspiracy".
"Rebelstar: Psionic Rebellion" (unreleased).
"Rebelstar: Psionic Rebellion" was a cancelled "high production value AAA title due to be released at the end of 2008, early 2009 on Xbox 360 and PS3" which was being developed by Kuju Entertainment for Namco. Its look would be "mature, detailed, gritty and very stylish, similar to that of a western graphic novel".
Legacy.
Two other related games made by the same designer and sharing the same mechanics but in a fantasy setting are "Chaos" and "Lords of Chaos". All three games in the series were re-released as part of "The Rebelstar Collection", a compilation of Gollop's games published in 1991 by Mythos Games. This compilation also included "Chaos" and "Nebula". Many of the features and ideas in this series would go on to be used by Gollop in the "Laser Squad" and "X-COM" series of games.


The Whole Family

The Whole Family: a Novel by Twelve Authors (1908) is a collaborative novel told in twelve chapters, each by a different author. This unusual project was conceived by novelist William Dean Howells and carried out under the direction of "Harper's Bazaar" editor Elizabeth Jordan, who (like Howells) would write one of the chapters herself. Howells' idea for the novel was to show how an engagement or marriage would affect and be affected by an entire family. The project became somewhat curious for the way the authors' contentious interrelationships mirrored the sometimes dysfunctional family they described in their chapters. Howells had hoped Mark Twain would be one of the authors, but Twain did not participate. Other than Howells himself, Henry James was probably the best-known author to contribute. The novel was serialized in "Harper's Bazaar" in 1907-08 and published as a book by Harpers in late 1908.
Chapters and authors.
The highest paid of the contributors was Ward, who asked for $750. Van Dyke was paid $600, Brown $500, James $400, Cutting $350, Freeman $250, and Howells contributed without additional payment.
Plot summary.
In the opening chapter Howells introduces the Talbert family, middle-class New England proprietors of a silverplate works that turns out ice-pitchers and other mundane household items. Daughter Peggy Talbert has just returned from her coeducational college engaged to a harmless but rather weak young man named Harry Goward.
Eventually, after many twists and turns introduced by the subsequent contributors, Harry Goward is dismissed as a suitor, Aunt Elizabeth is sent off to New York City, and a more suitable mate for Peggy is found in a college professor named Stillman Dane. Peggy marries Dane and the couple sails off to Europe with Peggy's brother Charles and his wife Lorraine for a honeymoon tour.
Composition and publication history.
William Dean Howells conceived of the project in the spring of 1906 as a showpiece of his brand of literary realism. He enlisted the help of Elizabeth Jordan, then editor of "Harper's Bazar", and pitched the book as an opportunity to create "a showplace for Harper's family of authors". Jordan was excited and hoped "to bring together the greatest, grandest, most gorgeous group of authors ever collaborating on a literary production". Mark Twain may have inspired the collaboration after previously suggesting a similar project involving himself, Thomas Bailey Aldrich, Bret Harte, and others, though the idea was dismissed. For "The Whole Family", Twain was offered the light-hearted school-boy chapter but declined.
Howells was concerned about which writers would contribute, especially if he intended to contribute a chapter himself. As he wrote to Jordan, "If you find the scheme does not commend itself to the more judicious and able among the writers to whom you propose it, you had better drop it. I should not like to appear in co-operation with young or unimportant writers." Jordan set about finding contributors, though only half of those approached agreed to the project. Howells had predicted that neither Edith Wharton nor Henry James would be willing, though James ultimately did contribute. James, in fact, was immediately impressed with the idea and wrote to Jordan he was interested in writing any of several characters' chapters. Hamlin Garland declined to take part and Kate Douglas Wiggin withdrew after initially agreeing.
It was Howells's intention that each of the authors would examine the impact of Peggy's engagement on a different member of the Talbert family. The second chapter, by Mary E. Wilkins Freeman, immediately disrupted Howells's intended trajectory. Freeman apparently took issue with Howells's reference to the old maid aunt as a quiet old spinster and transforms her from a minor character to be pitied into a major one to be envied. Her character, Aunt Elizabeth or "Lily", was instead a vibrant and sexually attractive woman who doesn't mind getting noticed by Peggy's fiancé.
Jordan, herself unmarried, was impressed by Freeman's character and, as she called it, the "explosion of a bombshell on our literary hearthstone", but she dealt with considerable negative response from some of the other collaborators, particularly Howells and van Dyke. Howells, never particularly comfortable with frank sexuality, recoiled from Freeman's spicy conception of a character he had intended as a harmless old lady. Contributor Henry Van Dyke, who would eventually write the concluding chapter, reacted in a half-humorous, half-worried letter to Jordan:
Freeman, who had been single until her marriage at age 49, defended herself to Jordan by noting the changing role of single women:
As subsequent critics have pointed out, the rest of the novel became an effort by the later writers to cope somehow with this introduction of Aunt Elizabeth as a sexual competitor with Peggy for her fiancee's affections.
The book was first serialized in "Harper's Bazar" from 1907 to 1908. In serial form, the chapters were published anonymously, though there was an accompanying list of contributors and a teasing note that an "intelligent reader" would "experience no difficulty in determining which author wrote each chapter—perhaps. Elizabeth Jordan later utilized the collaborative authorship approach in the book "The Sturdy Oak" (1917), in which several authors wrote on behalf of woman's suffrage.
Key themes.
Critics, both contemporary and modern, have concentrated on the interactions of the various writers more than the actual substance of the book. As several commentators have pointed out, each writer seemed to want to bend the novel to his or her own particular vision of the plot and characters.
Freeman's reinvention of the maiden aunt as an independent, sexually alluring woman has come in for much comment, favorable and not. Feminist critics have applauded Freeman's imagining of Aunt Elizabeth as a lively woman of spirit and intelligence. Others, such as contributor Alice Brown, thought Aunt Elizabeth was a gauche projection of Freeman's own personal issues. Brown believed that in creating Aunt Elizabeth, Freeman was reacting subconsciously to growing older. (In 1902 at age 49 Freeman had married a man seven years younger than herself, and the marriage proved unhappy.) Whatever the truth of this conjecture, Brown's penultimate chapter tied up the loose ends of the plot and helped resolve many of the difficulties of the collaboration.
The book's treatment of the issues of family, marriage and women's roles in society has generated some comment, often colored by the personal ideology of the commentator. Critics of all persuasions have admired editor Elizabeth Jordan's firm control over what sometimes threatened to be a hopelessly contentious project. Contributor Edith Wyatt, for instance, originally produced an unpublishable chapter, a series of letters that were out of harmony with the rest of the book. Jordan finally coaxed a rewritten and acceptable chapter from her. Then there were the inevitable disputes over payments. Many authors were insistent on generous compensation; Elizabeth Stuart Phelps demanded no less than $750, for example, easily equivalent to $15,000 in today's pre-tax money. And simply assembling the cast of authors was no easy task, as some writers—particularly Mark Twain—declined to participate in what some regarded as a literary stunt.
Critical response.
The novel's contemporary reception was favorable, with decent sales and mostly positive reviews. Its contemporary popularity was spurred by the literary novelty of the project, as well as the guesswork required from its initial anonymous publication, in addition to rumors of in-fighting between contributors.
Many years after the book was published, Elizabeth Jordan exclaimed in her autobiography: ""The Whole Family" was a mess!" Critic Alfred Bendixen sympathized when he wrote: "As "The Whole Family" developed, the plot increasingly focused on family misunderstandings and family rivalries, which were mirrored by the artistic rivalries of the authors. The writing of the novel became a contest as much as it was a collaboration, with each author trying hard to impose his vision on the entire work."
In his long, dense but insightful chapter, and with charged rhetoric reminiscent of his late novels, Henry James has the aesthetic son Charles Talbert rail against the frustrations that he and his equally artistic wife Lorraine experience due to the claustrophobic realities of family life in his small New England town:
James might as well have been talking about the frustrations that many of the authors felt with the "family" of their collaborators.


The Shore (video game)

The Shore is a Lovecraftian horror exploration and adventure video game developed by Greek indie developer Ares Dragonis. The game takes place on a remote, mysterious island, where the protagonist is searching for his missing daughter.
A playable demo of the game was released in July 2020. The full version of the game was released for Microsoft Windows on February 19, 2021.
Gameplay.
"The Shore" borrows elements from walking simulators and survival horror genres, with a large portion of the game's earlier levels being focused on navigating and interacting with the environment in search of clues and items that develop the story, while later sections involve combat and monster chase sequences. Certain abilities (e.g., the ability to jump) are gradually unlocked as the player progresses in the game, including 'The Artifact', a projectile weapon that can be used to stun and kill monsters. As part of the exploration component, "The Shore" features a variety of puzzles, many of which involve the player finding and using items scattered throughout the environment to unlock access to the next area of the game.
Plot.
Based on the works of H. P. Lovecraft, "The Shore" tells the story of Andrew, a fisherman in search of his daughter on a mysterious island overrun with nightmarish Lovecraftian entities.
Development.
"The Shore" was mostly designed and developed by indie game developer and 3d character artist Ares Dragonis, who began working on the game in early 2019, mainly as a skills exercise. Working solo on the project for 11 months, Dragonis eventually joined forces with programmer Adonis Brosteanu and composer Thanos Zampoukas, with voice-over work for the main protagonist being provided by Brandon Fague. A playable demo of "The Shore" was released in July 2020, along with a crowdfunding campaign on Ulule to support a full commercial release. The campaign successfully ended in August, raising the necessary funds for Dragonis and Brosteanu to flesh out the game's Story mode.
Reception.
The original free-to-play demo of "The Shore" released in the summer of 2020 received widespread praise for its graphics and atmosphere, going on to gain financial support from Epic games via its Epic MegaGrants program.
After its release in February 2021, reception for "The Shore" has been mixed. The game currently has a "mixed" rating on Steam, with approximately half of the users giving the game a positive review. On review aggregator site Metacritic, "The Shore" currently has an average score of 61/100 based on 6 reviews. Critics generally praised the game's visuals, atmosphere and sound design, but criticized the gameplay, particularly "The Shore"'s puzzles and combat mechanics.


Derek Paxton

Derek Paxton, sometimes known as "Kael", is a professional game designer and producer with Stardock, having previously been successful with his mod "Fall from Heaven" for "Civilization 4".
"Fall from Heaven".
Paxton was the lead designer of the popular mods "Fall from Heaven" and "Fall from Heaven II" for "Civilization 4", with the latter becoming the most successful of its kind, amassing over 500 000 downloads. The original was released in December 2005, and, over the next five years, the mod expanded and attracted a large fanbase. As of June 2011, over a quarter of a million posts have been made in its dedicated forum on CivFanatics. In 2010, the final version of "Fall from Heaven 2" was released.
Paxton announced in 2010 that he was leading a new version of "Fall from Heaven" as a stand-alone game, but later that year he revealed that funding for this project had fallen through, and it was abandoned, although he has expressed an interest in coming back to it at a later date.
Stardock and "Elemental".
In 2010, following Stardock's unsuccessful launch of "", Paxton was approached by Stardock's Brad Wardell, and in October that year, it was announced that he would be joining the development team for "Elemental: War of Magic".
In October 2012 the game "" was released, crediting Derek Paxton as lead designer.


Akihiko Matsui

 is a Japanese video game developer and battle designer working for Square Enix. He was one of the directors for "Chrono Trigger" and worked on several battle systems for the "Final Fantasy" series.
Career.
After finishing his work on "Romancing SaGa 2", Matsui joined the development of "Chrono Trigger" midway through. He was responsible for planning and the movements of monsters in battles. Since 2000, Matsui has been a member of the production staff for the MMORPG "Final Fantasy XI", where he was in charge of the battle system. He became the director of the game's ongoing development in September 2010 but was succeeded by Mizuki Ito two months later. Matsui was switched to the "Final Fantasy XIV" team as lead combat system designer following the game's unsuccessful launch. When "Final Fantasy XI" producer Hiromichi Tanaka left the company in August 2012, Matsui was chosen to fill the position in his place.


Monk shoe

A monk shoe or monk strap is a style of dress shoe with no lacing, instead secured on the feet by one or multiple buckles and straps. It is a moderately formal shoe: less formal than a full Oxford (American: Balmoral); but more so than an open Derby (American: Blücher). In between these, it is one of the main categories of men's shoes.
It often has a cap toe, is occasionally brogued, and is popular in suede.


Monica Valentinelli

Monica Valentinelli is an Italian-American game designer, author, essayist, editor, and game developer. She studied at University of Wisconsin–Madison, and holds a B.A. in English with a Creative Writing Emphasis. She started working in the hobby games industry in 2005. She is the author of several roleplaying games and supplements, as well as short stories and essays, and is an anthologist as well. Since 2016 she has been an industry speaker and Guest of Honor at several game conventions.
Career.
Monica Valentinelli contributed to All Flesh Must Be Eaten and the Ninja Burger RPG, and also served as Marketing Director for Steve Jackson Games. She rose to prominence as a game designer when Margaret Weis Productions hired her as lead writer and line manager of the Firefly RPG, which was released in 2014. After leaving MWP, Valentinelli was announced by Onyx Path Publishing as the lead designer for the second edition of .
Aside from her contributions to roleplaying games, Valentinelli co-edited the anthology, "Upside Down: Inverted Tropes in Storytelling" with Jaym Gates. "Publishers Weekly" described as "both enjoyable to read and an incisive work of commentary on the genre" of speculative fiction. Charles de Lint wrote that he loved the anthology, "Upside Down." Valentinelli has also authored reference works in the Firefly franchise for Titan Books, including the "Firefly Encyclopedia" and "Firefly: The Gorramn Shiniest Language Guide and Dictionary in the 'Verse".
Valentinelli was one of the selected Industry Insider speakers for Gen Con 2016, the first time that the convention had majority of women speakers, and she wrote on her blog that she had seen critics falsely describe the list as being composed of indie gaming people, which she felt indicated it was "meant as a slight as it is inconsequential to the opiners. Much like small press or self-published to some, in fiction." She cancelled her Guest of Honor invitation to OdysseyCon in 2017, citing a previous experience of sexual harassment by OdysseyCon volunteer Jim Frenkel, leading to a discussion of sexual harassment at gaming conventions and more generally in the RPG industry. In 2017 she was Guest of Honor at Ropecon in Finland
Bibliography.
Short Fiction.
2015
2012
2011
2010


Paul Denham Austerberry

Paul Austerberry is a Canadian production designer of English/Filipino descent. Best known for his work on the 2017 film, "The Shape of Water", for which he won an Academy Award and a BAFTA Award for Best Production Design, with set decorators, Shane Vieau and Jeff Melvin.
Education.
Austerberry graduated from Carleton University in 1989 with a Bachelor of Architecture.


Academy Award for Best Production Design

The Academy Award for Best Production Design recognizes achievement for art direction in film. The category's original name was Best Art Direction, but was changed to its current name in 2012 for the 85th Academy Awards. This change resulted from the Art Director's branch of the Academy of Motion Picture Arts and Sciences (AMPAS) being renamed the Designer's branch. Since 1947, the award is shared with the set decorator(s). It is awarded to the best interior design in a film.
The films below are listed with their production year (for example, the 2000 Academy Award for Best Art Direction is given to a film from 1999). In the lists below, the winner of the award for each year is shown first, followed by the other nominees in alphabetical order.


Maginel Wright Enright

Maginel Wright Enright Barney (June 19, 1881 – April 18, 1966) was an American children's book illustrator and graphic artist. She was the younger sister of Frank Lloyd Wright, architect, and the mother of Elizabeth Enright, children's book writer and illustrator.
Life.
Wright Enright was born Margaret Ellen Wright in Weymouth, Massachusetts, the third child of William and Anna Wright. The name "Maginel" was a later creation of her mother's, a contraction of "Maggie Nell". At age two the family moved to Madison, Wisconsin. Ten years later they moved to Chicago, to be closer to Frank's architectural work, where she eventually attended the Chicago Art Institute. Her first job as a commercial artist was with the Barnes, Crosby Co. of Chicago, where her main task was catalog illustration. There she met Walter J. "Pat" Enright, another young artist, whom she married.
Wright Enright gave birth to her daughter Elizabeth on September 17, 1907, in Oak Park, Illinois.
The Enrights moved to New York City for their careers and enjoyed an active social life there. After their divorce, Wright Enright married Hiram Barney, a lawyer who died in 1925.
Wright Enright's autobiography, "The Valley of the God-Almighty Joneses," was published in 1965, one year before her death in East Hampton, New York.
Book illustration.
It was under the name of Maginel Wright Enright that she conducted her professional career. She illustrated 63 children's books during her lifetime, sometimes working alone and sometimes with other artists. Her first job as a book illustrator was on "The Twinkle Tales", a set of six booklets for young children published by Reilly & Britton in 1906, and written by L. Frank Baum under the pseudonym "Laura Bancroft." The books were successful, selling 40,000 copies the first year. Wright Enright also illustrated Baum's "Policeman Bluejay" (1907) and "L. Frank Baum's Juvenile Speaker" (1910, with John R. Neill). (Her husband also worked on the Baum canon: Walter Enright illustrated Baum's "Father Goose's Year Book" in 1907.)
She also illustrated editions of Johanna Spyri's "Heidi" (1921) and Mary Mapes Dodge's "Hans Brinker or the Silver Skates" (with Edna Cooke, 1918). She was acclaimed as one of "the very best artists" for children.
She wrote and illustrated "The Baby's Record Through the First Year in Song and Story" (1928), and compiled and illustrated "Weather Signs and Rhymes" (1931). She also illustrated textbooks for children, mainly readers for younger children. Her daughter Elizabeth Enright credits Wright Enright with "the revolutionizing of textbook illustration" with lively, graceful, and imaginative pictures that appealed to young readers.
Other work.
In addition to book illustration, Wright Enright was a magazine illustrator and cover artist, working mostly for women's magazines like "McClure's" and the "Ladies' Home Journal". She also designed Christmas cards and did various and miscellaneous sorts of artwork. In the memoir "Tales of Taliesin," Cornelia Brierley recalls Maginel, "full of fun and very sophisticated", spending summers with her daughter Elizabeth ("Bitsy") at her brother's establishment Taliesin, designing and making "yarn paintings" that she later sold in New York. In the 1940s, she distinguished herself as a shoe designer, creating high-fashion jeweled and sequined shoes, which were manufactured by Capezio.


Mile High Pinball

Mile High Pinball is a late 2005 pinball video game developed by Ideaworks3D and published by Nokia for the Nokia N-Gage.
Gameplay.
Unlike most pinball games, the object of Mile High Pinball is not to score points. Instead, players must keep bouncing their ball higher and higher, into different pinball tables. Players also cannot "lose" balls by missing them with the paddles and letting them fall - instead, if a player fails to successfully hit the ball, they drop down one level. There are also positive and negative powerups on the tables that players may pick up to boost or reduce their abilities. In addition, players collect a form of currency that they can use to buy items in the store.
Multiplayer, however, does use a points system. In ranked matches, finishing a round with the most points gives you one ranking point, which is tracked and published to a leader board, showing the highest ranked players.
Reception.
"Mile High Pinball" received "favorable" reviews according to the review aggregation website Metacritic.


Jeremy Howard-Williams

Jeremy Napier Howard-Williams D.F.C. (13 March 1922 – 8 September 1995) was a Second World War fighter pilot who later wrote several books including what became the "classic account of the sail-maker's art".
Family and education.
Howard-Williams was the son of Air Commodore Ernest Leslie Howard-Williams, an officer in the Royal Air Force, and Norah Christabel Gibson. He was educated at Hordle House School at Milford on Sea, Hampshire and then at Felsted in Essex and the Institut de Touraine at Tours, France.
On 29 September 1951, he married Diana Gillian "Jill" Inglis (born 15 June 1931), the daughter of Air Vice-Marshal Frank Inglis (1899–1969) who was the Head of RAF Intelligence Staff reporting to Churchill during the War. They had three children:
Military career.
In 1940, he joined the Local Defence Volunteers, fore-runners of the Home Guard, before volunteering for the RAF. In September 1941, he became a Pilot Officer, serving in No. 604 Squadron, known as the night fighter squadron, based at Middle Wallop, under the command of Group Captain John "Cat's Eyes" Cunningham, flying Bristol Beaufighters.
After a tour of operations with the squadron, he joined the Fighter Interception Unit, which made use of the RAF's early experiments with radar, testing the products of the electronic laboratories in combat. In the development unit, he flew in British (Mosquito and Tempest), American (Black Widow), and captured German (Messerschmitt Me 410) aircraft and used all types of airborne radar.
He achieved the rank of Flight Lieutenant, although he acted as Squadron Leader. At the end of the war he was awarded the Distinguished Flying Cross for gallantry. The citation read:This officer has completed a very large number of sorties and throughout has set a fine example of keenness and devotion to duty. He has shot down at least two enemy aircraft, whilst in attacks on targets on the ground he has most effectively attacked numerous locomotives and mechanical vehicles. His resolute work has won great praise.
After the war he served in Singapore, Germany and finally as Assistant Air Attaché to the British Embassy in Paris.
Sail maker.
Howard-Williams was a keen sailor and sailed for the R.A.F. On leaving the R.A.F., he went to work for sail-makers Ratsey & Lapthorn, based at Cowes on the Isle of Wight. During his time with Ratsey, he gained the material for his first book, "Teach Your Child about Sailing" which was published in 1963.
He was a regular sailor, racing in dragons in the Solent, but was a poor swimmer. He invented the first all-in-one sailing jacket which included many features now accepted as standard including whistle, harness etc. He also invented the Solent tide calculator, which gives the currents at any time of day.
In 1967, he published "Sails"; illustrated by drawings and photographs, the book detailed not only how sails and spars work but also how to extract the most speed from them, and has been described as the "classic account of the sail-maker's art". The book became a best seller and has been reprinted several times and translated into at least six languages.
Publisher.
After publishing several other books, in 1974 he was appointed managing editor of his publishing house, Adlard Coles, based at St. Albans. He remained with Adlard Coles for eight years, during which time his "efficiency, relentless insistence on other people doing their jobs, perspicacity and concern for people" transformed the company.
In 1976, he published "Night Intruder: A Personal Account of the Radar War between the RAF and Luftwaffe Nightfighter Forces", in which he details his time with the Fighter Interception Unit describing how to fly and navigate a Mosquito, and his missions against the German night fighter airfields. The book also explains how radar altered the air combat environment in the Second World War.
He retired in 1982 to live at Warsash, near Southampton, where he wrote "The Complete Crossword Companion", which remains in print and was his biggest earner.
He died at Warsash on 8 September 1995. In his obituary he was described as Warmhearted, energetic, and fiercely loyal to the causes in life that he admired, punctiliously good-mannered . . . he will be remembered with affection and respect in the many circles into which his life took him.
His ashes were scattered on the Solent.
Works.
Amongst the works written or edited by Jeremy Howard-Williams are:


Sleeping Gods Lie

Sleeping Gods Lie was a first-person adventure game released on the Commodore Amiga, DOS and Atari ST, published by Empire Interactive in 1989.
Gameplay.
It was set in the world of Tessera, a land created by the Gods, which had fallen into the control of an evil Archmage who terrorised the populace with the aid of evil demons. The player took the role of an adventurer, with a quest through eight kingdoms. The goal was to find N'Gnir, one of the sleeping Gods who created the world, and to wake him up so he could rid the world of the demons.
Reception.
Tom Malcom for "Info" said ""Sleeping Gods Lie" could have used some more polish, but it's one of the most unusual and playable adventures I've ben on in a long time."
Tony Dillon for "ACE" said "with a little more planning and a bias away from arcade toward RPG, "Sleeping Gods Lie" could have been a real corker. As it is, it falls uneasily between two stools."
"Zzap!" said "if you've the time and patience for such a big challenge "Sleeping Gods Lie" could just be the off-beat kind of hit you want. Less committed adventurers however, are probably best advised to try before buying."
"ST Action" said "As a first release, "Sleeping Gods Lie" is excellent. It's by no means easy but nevertheless it does keep you coming back for more."
"The Games Machine" said "Though most suited to RPGers (and adventurers), the arcade elements of combat and exploration open up the involving fantasy world of Tessara to action freaks also."
"The One" said "It's difficult to imagine who Sleeping Gods Lie could appeal to – it's far too slow-moving for most of us, and any serious RPG fan will no doubt dismiss it as lightweight piffle. Personally, it bored me to tears."
Gordon Houghton for "Computer and Video Games" said "A great attempt at a world simulator, combining RPG and arcade adventure; unfortunately, the scenario isn't compelling enough or the gameplay addictive enough to back it up."
Steve Cooke for "The One" said "If [...] you're of the broad-minded category of gamesplayer and enjoy exploration with a bit of action on the way, then SGL offers a pretty enormous challenge."
Peter Olafson for "Amiga World" said "If you're tired of waiting for the sequel to Drakkhen, or of waiting for any good new RPG, you'll love Sleeping Gods Lie. I recommend it wholeheartedly."
Michael Spiteri for "The Australian Commodore and Amiga Review" said "If you are looking for something different but still perplexing and challenging, then take a look at "Sleeping Gods Lie"."


Ranch Romance (band)

Ranch Romance was a western swing, alternative country and bluegrass band from Seattle, Washington consisting of vocalist and rhythm guitarist Jo Miller, upright bassist Nancy Katz, fiddler Barbara Lamb, mandolinist Lisa Theo, accordionist Nova Karina Devonie and guitarist, mandolinist and banjo player David Keenan.
The band's name was taken from a Western pulp fiction magazine published in the US in the 1930s called "Ranch Romances".
"[i]n 1989, they issued their debut LP, Western Dream. After touring in support of k.d. lang, Theo left the band in 1991 and was replaced by accordionist Nova Karina Devonie and David Keenen on guitar, mandolin, and banjo. Lamb departed to attempt a solo career prior to the release of the second Ranch Romance effort, Blue Blazes; Flip City followed in 1993."