Tetsujin 28-go (2004 TV series)

 is a 2004 Japanese anime series based on the manga of the same name by Mitsuteru Yokoyama. It was animated by Genco and Palm Studio and written and directed by Yasuhiro Imagawa. The series has been released in the United States under its original name by Geneon and in the United Kingdom by Manga Entertainment, the first time a "Tetsujin-28" property has not been localized to Gigantor in America or other English speaking nations. It was then rescued by Discotek Media for a SD Blu-ray release on September 25, 2018, with the movie (being released as "Morning Moon of Midday") released on sub-only Blu-ray + DVD Combo Pack on January 29, 2019. While not fully based on the original manga, it followed an extremely different storyline than in the 1960s series.
Plot.
The story takes place ten years after World War II, approximately the same time as the manga debuted, focused mainly on Shotaro's pursuit to control and fully understand Tetsujin's capabilities, all the while encountering previous creations and scientists from the Tetsujin Project.
Video game.
On July 1, 2004, a video game was released for the PlayStation 2 developed by Sandlot and published by Bandai. In it you control Tetsujin 28 from the point of view of Shotaro Kaneda—able to control both Shotaru and Tetsujin 28. The control method is slightly simplified compared to Sandlot's other giant robot games such as "Robot Alchemic Drive", in that you are not asked to control each leg separately. But you gain the ability to fly Tetsujin 28, and well as have him pick up buildings, enemies, and even Shotaru. The game uses the same voice actors as the animation, though it takes presentation cues from the anime, the manga, as well as the "kaiju" film genre.


Julie Haus

Julie Haus-Alkire (born 1973 as Julie Ann Hoeinghaus) is a fashion designer from USA. She has designed for her line Julie Haus, and the women's designer collection Haus Alkire. In 2018, she was inducted into the Council of Fashion Designers of America (CFDA).
Biography.
She was born and raised in Texas. Julie Haus, as she is known in the fashion industry, was taught to sew by her grandmother around the age of thirteen. Haus is married to Jason Alkire, also a fashion designer and former advertising executive, photographer and graphic designer. They met while attending the University of Houston and were married in 1998. The couple now live in New York City.
Fashion labels.
Haus and Akire are the designers behind Haus Alkire. Haus Alkire is an award winning designer ready-to-wear womenswear collection that has presented at New York Fashion Week since 2012.
Additionally, the Alkires were the creative figures behind the "Julie Haus" collection as well as the "J/J by Julie Haus" diffusion line. The Julie Haus ready-to-wear collection was first presented to the public in New York in 2006. Since inception, the collection exuded Haus' signature forward and feminine aesthetic. The line attracted retailers such as Saks Fifth Avenue, Barneys New York, Neiman Marcus, Harvey Nichols Dubai and Hong Kong, Saks Fifth Avenue Mexico, Plum in Lebanon, Blubird/Boboli in Canada, Via Bus Stop in Japan, Bloomingdale's in New York and Dubai, The Upper East in Jakarta, and Vakko and Beymen in Istanbul. The J/J by Julie Haus diffusion label is known for developing private label product for Barneys New York and product for Anthropologie.
The Julie Haus label has been covered in the press by "Women's Wear Daily", "Harper's Bazaar", "Vogue", "Elle", "Marie Claire", "Nylon", "Lucky", "InStyle", "Teen Vogue", "Seventeen", "People", "The New York Times", "New York Post", "Daily News (New York)", "New York", "Gotham" and others. Japanese press has also covered the label, as the designer has a small cult following in the country. A few of those press outlets are "Glitter", "Pinky (magazine)", "Glamorous", "Boao", "Sweet", "Elle Japan", "Bijin Hyakka", "The Cover", Non-no, Popteen, "ar", and "CREA". The designer has a celebrity following as well. Celebrities such as Jessica Alba, Leighton Meester, Eva Mendes, and many others have worn the designer label.
The Julie Haus collection was shown at New York Fashion Week. In 2009 and 2010, the runway collections were styled by Kate Lanphear, then style director of "Elle (magazine)". Previous season collections can be seen at Elle.com.
In September 2010, Haus and Alkire opened their first retail flagship on Broome Street in the SoHo shopping section of New York City, near other well known designers. The Julie Haus flagship retailed one-of-a-kind items as well as collaborations with up-and-coming fashion accessory designers.


Triangle piercing

A triangle piercing is one of several forms of female genital piercing. The piercing passes from side to side, beneath the base of the clitoral hood tissue where it meets the inner labia and under the clitoris. The name is derived from the tissue where the labia meets the clitoral hood, which looks like a triangle when pinched. This is the only genital piercing that can stimulate the clitoris from behind it, although it does not pass through the clitoris or the clitoral shaft. It is said to be one of the more painful genital piercings because it passes through so much tissue and so many nerves. It is not possible for many women, as it requires the clitoral hood to protrude outwards from the body for sufficient distance to be pierced, which is uncommon.
History.
The first triangle piercing is credited to Lou Duff of Gauntlet, and was performed in 1991 by Elayne Angel.


Pam Hogg

Pam Hogg (4 January) is a Scottish fashion designer who launched her first fashion collection in 1981.
Early career.
Hogg had a meteoric rise to fame. After her studies of Fine Art and Printed Textiles at the Glasgow School of Art, she won the Newbury Medal of Distinction, the Frank Warner Memorial Medal, the Leverhulme Scholarship and the Royal Society of Arts Bursary, she subsequently went on to further study at the Royal College of Art in London, where she gained her Master of Arts degree.
Interested in music she joined her first band 'Rubbish' at the end of the seventies regularly supporting The Pogues in their infancy.
1980s.
Pam Hogg launched her first fashion collection in 1981 while still just in her 20s. She was, along with Bodymap, one of the new wave of designers who emerged at the beginning of the 1980s in London. Hogg first sold her designs at Hyper Hyper in London's Kensington and later from her own shop in Newburgh Street, always refusing to 'sell out' to the mainstream fashion industry. Her collections bore names such as "Psychedelic Jungle" (1981), "Warrior Queen" (1989), "Best Dressed Chicken in Town", "And God Created Woman" and "Wild Wild Women of the West".
She has created clothes for the likes of Ian Astbury of The Cult, Paula Yates, Marie Helvin, Siouxsie Sioux and Debbie Harry of Blondie.
She had a minor hit with Britain's first acid house band, The Garden of Eden, with Kiss FM DJ Steve Jackson, vocalist Angela McCluskey and record producer Mark Tinley.
Her solo show at the Kelvingrove Art Galleries in 1990, was the first fashion design exhibition to be held there and was well attended.
1990s.
In 1991, Terry Wogan introduced her onto his TV show as "one of the most original, inventive, creative designers in Britain" adding, "She has reached what is called Cult Status".
In the same year a brief appearance on stage in Nashville with industrial noise band Pigface reaffirmed her love of performing, resulting in her shifting focus back to writing music full-time.
Unexpectedly landing the support act with Debbie Harry in 1993, she formed new band 'Doll' in five days, and in 1994 with the band firmly established, opened for the post punk band The Raincoats
2000s.
Between 1999 and 2001, her continued love of designing and making clothes resulted in two catwalk collections and her first Fashion Film "Accelerator" starring Anita Pallenberg, Bobby Gillespie and Patti Palladin. She also clinched cameo roles from Daryl Hannah, David Soul and Primal Scream towards the end of 2002, having discovered a latent talent for script writing and directing.
In 2003 Hogg was approached by Jarvis Cocker collaborator Jason Buckle to form a "Cramps like band" which would become known as Hoggdoll. Using his swamp like Rockabilly sounds as a backdrop she wrote and recorded 6 tracks in as many weeks and built up an underground following across the globe Her unexpectedly tender song 'Honeyland' touched a nerve and eventually surfaced on The Berlin Based Art Riot band Chicks on Speed 'Girlmonster' compilation in 2006.
Inspired by Siouxsie Sioux's Japanese concept, she designed the costumes for her 2004 world tour "Dreamshow".
In 2006, the Spanish curator Xavier Arakistain invited Pam to exhibit in the traveling Art exhibition "Switch on the Power" alongside Yoko Ono, Leigh Bowery, Warhol and Kraftwerk.
This allowed her to return to the video medium, producing and directing two promos incorporating her clothes and music. She cast a host of friends including Siouxsie Sioux and Alison Mosshart from the Kills to appear alongside her in the new twin collections inspired by shiny metals and reflective surfaces. The resulting videos 'Opal Eyes' and 'Electricman' were viewed by a whole new unexpected audience via YouTube and Myspace as well as the exhibition itself. This direct access and exposure regenerated a newfound interest in Pam's work and pushed the cat suit back into the spotlight resulting in media attention from magazines including
In 2007, Kylie Minogue appeared in Pam's black mesh metal studded cat suit in her 2 Hearts Video, and Siouxsie Sioux wore numerous distinctive Pam Hogg signature cat suits throughout her 2008 tour and appearance on Later with Jools Holland. During the show, Pam was interviewed and announced her imminent return to fashion.
In October 2008, the prestigious Fashion store Browns of South Molton St London, was the first to stock the new Hogg-Couture collection. She was further asked to dress their windows for Halloween, an honour rarely given to one designer,
2010s.
In April 2013 Hogg was honoured during "Britweek", for her achievements. In Los Angeles. Pam was given a Fashion Show, the models included Lady Victoria Hervey. The show called "Opfashart" was part of an art installation, consisting of British Artists from Los Angeles and London. This included artists Duggie Fields and The Head of BAFTA, in Los Angeles, Nigel Daly, hosted by the artist and writer Amanda Eliasch. With Lisa Zane singing opera with Charles Eliasch. Los Angeles Times
In October the same year she won The Creative Excellence prize from The Scottish Council.
2014 Victoria and Albert Museum, London in the exhibition of "Wedding Dresses" Hogg's dress she designed for Lady Mary Charteris was shown.
Pam Hogg's collections have since been worn by an entire new generation of celebrities including Lady Gaga, Jessie J, Kelly Rowland, Tyra Banks, Alice Dellal, Jamie Winstone, Björk, Rihanna, Daisy Lowe, Lily Allen, Peaches Geldof, Naomi Campbell and Claudia Schiffer. In February 2011 Kate Moss, the day after London Fashion Week wore a Hogg black leather dress to the NME Awards on the same night as Alison Mosshart, wearing a Pam Hogg fur coat, picked up the prize for Hottest Woman, "Toni and Guy".
Hogg designed the trophies for the 2016 Brit Awards.


Jeff Barber

Jeffrey Barber is a game designer who has worked primarily on role-playing games.
Career.
Jeff Barber was a gamer from Columbia, Missouri, who joined the volunteer staff of Pagan Publishing and collaborated with John Scott Tynes on early adventures and other games. He co-wrote "Grace under pressure" with Pagan publishing's staff, the book is currently out of print. When Pagan moved to Seattle, Barber and others left Pagan as a result, and went on to found Biohazard Games, publishers of "Blue Planet" (1997). Fantasy Flight Games spent 2000 pushing out a new line of RPG products: a new edition of Barber's and Greg Benage's "Blue Planet". He is one of the author of the Midnight campaign setting.


Fire Pro Wrestling World

Fire Pro Wrestling World is a professional wrestling video game published by Spike Chunsoft. The game was released on Steam Early Access on July 11, 2017, with a full release for PC on December 18, 2017 and released for PlayStation 4 on August 28, 2018 in the United States. The game is part of the "Fire Pro Wrestling" series.
Gameplay.
"Fire Pro Wrestling World" sees a return to the timing and strategy based gameplay the series has become famous for, which was dropped in the series' last game, "Fire Pro Wrestling" for the Xbox 360 in 2012, in favor of a button-mashing mini-game. Game modes include the traditional death matches, including steel cages, barbed wire and landmines, MMA rules matches, and more. "Fire Pro Wrestling World" is the first game in the series to incorporate online multiplayer, holding up to four players in a match.
At Wrestle Kingdom Fan Fest 2018, Spike Chunsoft announced that New Japan Pro-Wrestling would be officially licensed and would come complete with a Story Mode, dubbed Fighting Road, and at least the IWGP Heavyweight Championship. They also featured a Demo match for the Fire Pro World Championship, won by Kushida. A Jr. Heavyweight Fighting Road story, as well as a Promoter mode, dubbed Fire Promoter, were made available later as DLC shortly after release. On August 8, 2019, a DLC featuring wrestlers from the women's professional wrestling promotion World Wonder Ring Stardom was announced, with the DLC being released on August 21.
Reception.
The PlayStation 4 version of "Fire Pro Wrestling World" received "generally favorable reviews" according to review aggregator website Metacritic.
Sam Brooke of "Push Square" called the game a fun return to form for the series, but criticized it for not being accessible to all gamers.


Mike Pohjola

Mikko "Mike" Pohjola (born 15 October 1978) is a Finnish poet, playwright, author, and roleplaying game designer. He is the author of "Myrskyn aika", "Star Wreck Roleplaying Game", "Tähti", "Kadonneet kyyneleet", "Ihmisen poika", and "Age of the Tempest".
In Nordic live action role-playing (LARP) circles, he's known as the author of "the Manifesto of the Turku School" (2000), advocating immersive gaming, as the designer of several experimental LARPs, and as the author of several published roleplaying books. Several of Pohjola's artistic and theoretical articles have been published in journals and magazines in Europe and the United States.
Pohjola's first novel, "Kadonneet kyyneleet" was published in the summer of 2008. Also in 2008, he released the nonfiction book "Sanaleikkikirja", a collection of Finnish puns and wordplay.
Roleplaying bibliography.
As author
As contributor


World of Warships

World of Warships is a free-to-play naval warfare-themed massively multiplayer online game produced and published by Wargaming, following the earlier games "World of Tanks" and "World of Warplanes". Players can battle others at random or play cooperative battle types against bots or an advanced player versus environment (PvE) battle mode. For the most skilled players, two seasonal competitive modes are also available.
"World of Warships" was originally released for Microsoft Windows in 2015. The computer version was followed by the iOS and Android mobile game titled World of Warships Blitz in 2018. The PlayStation 4 and Xbox One console versions, titled World of Warships: Legends, followed in 2019 and released on the PlayStation 5 and Xbox Series X/S in April 2021.
Gameplay.
"World of Warships" is a tactical, slow-paced shooter with three basic types of armament: ship artillery, torpedoes, and aircraft. The gameplay is team-based, and allows players to work as a team. Within a team divisions can be established to allow a group of up to three players to join and fight battles together. The player's team can fight against other players (PvP) or against the AI (PvE) in several battle types.
Co-op battles, where a team of players face off against a team of AI-controlled bots. Credit and experience rewards earned in co-operative play are notably lower than those earned in Random Battles, which are the most popular battle type in World of Warships. Captains are dropped into a game full of other players, according to the matchmaking system, with a majority of Random Battles being 12v12 battles. Scenarios pit a team of players against increasingly difficult waves of AI-controlled opponents in operations with unique objectives. Players are allowed to queue solo, but are encouraged to gather their friends into a division to attempt scenarios; assembling a full division of 7 players will greatly increase the chances of success.
Ranked Battles are a seasonal battle type and have restrictions to certain tiers of ships. A season of Ranked Battles is divided into sprints with the duration of 1-3 weeks each and comprises three Leagues - Bronze, Silver and Gold. Ranked battles involve players progressing up a ladder-style ranking system in each League from a high rank (such as "Rank 10") towards a low rank, with Rank 1 being the pinnacle of the ladder. Clan Battles are a special battle type, only available at specific times and restricted to certain tiers of ships. A team is formed from within a single Clan by at least one officer.
Brawls are a specific battle type that have a shorter duration of several days, but long availability during the day. Brawls are held in small formats such as 1 vs 1 or 3 vs 3, and support participating either solo or in a division. The Training Room allows players to generate fully custom scenarios on a map of their choice, choosing the duration of the game, the team configurations, and even the exact number of ships on each team. Unbalanced teams are allowed.
The game also has three basic game modes. Standard battles, a classical battle type involving teams, each with their own base, Domination, which features several key areas on the map that grant points when captured and Epicenter which includes a gigantic area at the center of the map as well as two or three other key areas where the objective is to capture and hold the central area.
The warships presented in the game cover periods from the early 20th century, at the dawn of dreadnought battleships, up to warships from the 1950s, including ships that were planned but never put into production. The game has four different types of ships that each off their own style of play: destroyers, cruisers, battleships, and aircraft carriers. Submarines have been added to the game as part of testing as of update 0.9.4
The game features navies of major naval power nations including the United States Navy, the Imperial Japanese Navy, the Royal Navy, the French Marine Nationale, the Imperial German Navy (later Kriegsmarine), the Italian Regia Marina and the Imperial Russian Navy (later Red Fleet). Commonwealth, Pan-European (mainly Swedish), and other smaller European navies are also represented, along with a Pan-Asian tree featuring ships from various East and Southeast Asian navies and Pan-American nation featuring ships from the navies of the South America countries.
Players can progress through the game through research and purchase of each ship from each tier. Each specific ship has a number of modules that can be accessed through experience. This experience is used to unlock modules and they can be purchased with credits and mounted after that. Once a ship's modules are completely researched, the player can continue to the next ship. The previous ship, if fully upgraded, gains "Elite" status. Warship elements such as commanders with skill trees and unique perks can be further customized, as well as modification kits and mounting consumables like signals and ship camouflage.
The game features combat missions, challenges, campaigns and collections for the sake of creating extra goals, rewards and a meaningful progression for players during their time with the game. These systems also give an opportunity of creating a storytelling inside or outside of the military or historical genres. Some special Halloween, April Fools, or other holiday battle modes appear in the game. The secondary goal of the "holiday modes" is to test new game mechanics.
Battles take place on a limited number of specific maps, each depicting a certain location with different geographical layouts mostly based on locations of historical naval battles. Most part of maps have a static or dynamic weather system to make battles more diverse. Moreover, some maps are unique for a certain game mode, e.g. PvE scenario battles based on historical events such as the Dunkirk evacuation.
Scenarios is a PvE game mode where players cooperate and complete tasks. They include a number of operations, each with separate stories, objectives, secondary objectives and rewards. To finish the scenario, players need to team up and complete the primary objective. On completion of the secondary objectives, they receive an additional star.
In addition to Ranked Battles, Clan battles were introduced as another competitive mode that is played in the season format. Players can only participate in Clan Battles as a team, as opposed to Ranked battles where individual players compete against each other.
Clans are a group or "teamed" players who either apply or are invited. Also, a bonus resource, oil, can be awarded and contributed to the clan. The commanders (owners) of the group can use this to build fleet buildings, upgrade them, which gives bonuses to "every" player in the clan.
Release.
On August 16, 2011, the company website of Wargaming, developer and publisher of "World of Tanks" and "World of Warplanes", announced "World of Battleships", a free-to-play naval action MMO, intended to complete the "World of" war trilogy developed by the company. On August 2, 2012, the game was renamed "World of Warships". After a petition opened by South Korean players was signed 40,000 times, Wargaming removed the Rising Sun Flag from Imperial Japanese warships in July 2013. After that, more than 12,000 signatures were gathered requesting reimplementation of the Rising Sun Flag, but the decision was not overturned. On November 14, 2013, the game entered closed alpha testing.
Closed beta testing for "World of Warships" started on March 12, 2015, shortly after closed alpha ended, with the non-disclosure agreement covering the alpha being lifted at the same time. On April 9, 2015, pre-order packages consisting of premium warships and access to the closed beta test became available for purchase by players. Open beta testing for "World of Warships" started on July 2, 2015, as the final step prior to the game's formal launch. As of the open beta test, approximately 85% of the core game development have been completed and there were future plans to introduce weather effects and night battle after the game's official release.
On September 3, 2015, Wargaming announced that the game had exited open beta. The game was officially launched on September 17, 2015, and later released through Steam and Microsoft Store on November 15, 2017.
An iOS and Android version titled "World of Warships Blitz" was released by Wargaming Mobile on January 18, 2018., A console version of the computer game, "World of Warships: Legends", was announced on June 20, 2018, and was released in Early Access and Game Preview for the PlayStation 4 and Xbox One on April 16, 2019. "World of Warships: Legends" fully released on August 12, 2019.
"World of Warships: Legends" was rebuilt to support console gameplay, sharing the same core gameplay loop of the computer version. However, it was designed to have faster paced battles, faster progression, and had several systems revamped to fit console players.
According to Malik Khatazhaev, the general manager of Lesta Studio, in May 2019, World of Warships MAU exceeded 1,000,000 worldwide actively playing audiences.
Reception.
"World of Warships" has a score of 81/100 on Metacritic. "IGN" awarded it a score of 8.3 out of 10, stating that the combat feels good and that the game's teamwork is satisfying. "GameSpot" awarded it a score of 8.0 out of 10, saying "The thrills that await, along with the promise of unlocking advanced ships down the road, make "World of Warships" an enticing expedition into the sometimes turbulent waters of free-to-play games." "The Escapist" awarded it four out of five, saying "With its tense naval battles and huge array of historical vessels, "World of Warships" is the free-to-play MMO that can make a wargamer out of anyone."


Behind the Iron Gate

Behind the Iron Gate (known in Poland as Za Żelazną Bramą) is a first-person shooter computer game for Amiga computers, released in 1995 by Polish developer Ego. The game is coded by Witold Gantzke. Music is composed by Adam Skorupa, who also created soundtrack for The Witcher.


Ben King (designer)

Ben King was an American fashion designer active from the 1940s to the 1970s. In 1944 he was awarded a Neiman Marcus Fashion Award for Distinguished Service in the Field of Fashion. Although he produced some clothing, including a vibrant India-print pajamas ensemble in 1954, King was known particularly for accessories, being listed as a leading designer of belts in 1953. Ben King handbags were still available from stores such as Bonwit Teller in the mid-1970s, being featured in "Vogue" and "Harper's Bazaar".


Dual Box

Dual Box or DualBox is the name for the tubular sidewall inline skating frame, which employs the mechanical properties of the tubular to optimize the performance of a frame or chassis that secures the wheels on an inline skate (a critical component of high performance skates).
Designed in 1999 by Dutch Design Engineer Diederik Hol at Mogema, the Dual Box design was devised to optimize the elastic properties of inline skate frames (which the skater interprets as stiffness and feel, and contribute greatly to ride quality and power transmission) via the properties of the tubular sidewalls to enhance rigidity.
The Dual Box design successfully eliminates the need for horizontal cross-bracing in inline skate frames, and provided progressive flexural feel for the skater rather than the isolated areas of varying stiffness which were inherent to many, more traditional double-void extrusion frames.
Through a product partnership with the Mogema company, the Rollerblade professional racing team debuted the Dual Box frame to the world in 2001 after which time team athletes rode Dual Box frames across the finish line first in numerous Swiss Inline Cup, World Inline Cup and World Championship events. During this time the Dual Box became one of the most recognized and successful frame designs in speed skating, with 45 athletes winning their Gold, Silver and Bronze medals at the 2001 World Speed Skating Championship on the frames.
Since 2003, the Rollerblade company has produced Dual Box frames under licence from Mogema and has specified Dual Box technology in their high-performance skate product lines. Today, following the dissolution of Mogema in 2006, Dual Box designer Diederik Hol's own company CadoMotus produces its own skating frames based on an evolution of the Dual Box tubular sidewall.


Shimul Yousuf

Shimul Yousuf (born 24 March 1957) is a Bangladeshi actress, director and singer.
Early life.
Yousuf was born in Dhaka on 24 March 1957 and is the youngest of seven siblings. Odissi dancer Minu Haque is her sister. Her father Mehter Billah from Bikrampur was a singer in Kamlapur. Shimul started singing at the age of five. She performed on radio and television and went on to sing in a children show named "Kochi Kanchar Mela". She trained in classical and traditional songs from Ustad Helaluddin, P C Gomez, Altaf Mahmud, and Abdul Latif . Shimul completed her Honours in Social Science. She was admitted to the Institute of Fine Arts and also went to Baroda School of Fine Arts for schooling.
Career.
Yousuf first appeared in theater in one of the Abdullah Al Mamun's plays to raise funds for the freedom fighters in 1972. In 1974 she incorporated her in Dhaka Theatre after her siblings asked to be a proxy for another actress. Shimul began to take acting seriously after her 1975 drama "Muntasir Fantasy". She worked on Kasai (1976), Char Khakra (1977), Shakuntala (1978), Phani Monosa (1980), Kitton Khola (1981), Keramot Mongol (1985), Hat Hadai (1989), and Chaka (1990). During the 1990s she performed in Joiboti Kannyar Mon (1995) and Bono Pangshul (1998).
"Binodini".
One of her works in theater is the drama "Binodini", based on a 19th-century actress Binodini Dasi. It is a one-person show where Yousuf portrayed the character of Binodini and also delivered the speeches of the remaining characters. The play was written by script writer Saymon Zakaria and directed by Shimul's husband, Nasiruddin Yousuff. The play mainly perpetuated the life of Binodini Dasi as she struggled to prolong her career in theater. Shimul said that "[the drama] shows the reality, the conflicts and contradiction an actress faces today, has not changed much since Binodini's time. Obviously I am affected by such realities."


Ni no Kuni mobile games

There are three mobile games in the "Ni no Kuni" series, all published only in Japan by Level-5. The first two were developed by Level-5 in partnership with mobile distribution companies, and were released around the original games in the main series, "Dominion of the Dark Djinn" and "Wrath of the White Witch". The first, "Ni no Kuni: Hotroit Stories", is a role-playing game set before the events of the main entries. It follows the story of Oliver and his friend Mark, and their attempts to construct a car. The first chapter was released in December 2010 through Level-5's Roid service. The second, "Ni no Kuni: Daibouken Monsters", is a social card role-playing game in which players collect cards and use them in battles, and use the abilities of characters who have been trapped in the cards. It was released in a partnership with the GREE mobile service in May 2012. The third game, "Ni no Kuni: Cross Worlds", is a role-playing game in development by Netmarble. It follows a beta tester in a fictional virtual reality game.
"Ni no Kuni: Hotroit Stories".
Ni no Kuni: Hotroit Stories is an episodic role-playing video game developed and published by Level-5. The first chapter was released for mobile devices through the Roid service on December 9, 2010.
A prequel to "Dominion of the Dark Djinn" and "Wrath of the White Witch", "Hotroit Stories" follows Oliver and his friend Mark, who create a custom car by finding parts around the town of Hotroit, eventually making their way to an abandoned factory in their search. They are accompanied by a cat. Throughout their search, Oliver and Mark encounter creatures similar to the imajinn/familiars of the main game, which they must fight to proceed. Unlike the main games, "Hotroit Stories" does not feature magic; characters instead attack using items such as dry ice for similar effects. Anne Lee of "Chic Pixel" noted that the game features a similar art style to "EarthBound" (1994).
The game was first teased at a press conference in June 2010, as well as at the Tokyo Game Show in September 2010, before its formal reveal at the Level-5 Vision conference in October 2010. The first and only chapter, titled "Oliver and Mark", was released in December 2010.
"Ni no Kuni: Daibouken Monsters".
Ni no Kuni: Daibouken Monsters is a social card role-playing video game developed and published by Level-5. It was released for mobile devices through the GREE service on May 11, 2012.
In the game, players travel to a different world and collect cards featuring creatures known as "Imajinn", of which there are over 200. An occupant of the other world is trapped in every card; by flipping the card, players can use the occupant's abilities during battles. Rare cards are also available, granting players powers such as improved recovery and special attacks. The game also features a cooperative multiplayer mode, in which two players defend against a boss encounter in a "Raid" battle; there are over 40 bosses in the game. All of the cards were redesigned in June 2012.
The team at GREE initially contacted Level-5 to create individual games for the platform; this eventually developed into a comprehensive partnership between the two companies, resulting in Level-5 developing three titles for GREE. Early registrations for the game began on March 21, 2012. The game was available for Android and iOS devices, through a membership with the GREE service. The game's servers were terminated on September 28, 2012.
"Ni no Kuni: Cross Worlds".
Ni no Kuni: Cross Worlds is an upcoming role-playing video game developed by Netmarble and published by Level-5 for Android and iOS. The game was revealed at G-Star in November 2019 with a release originally set for late 2020. It will be released in Japan, South Korea, and Taiwan on June 10, 2021. "Cross Worlds" was created using the Unreal Engine 4 game engine.
The game's story follows a beta tester for a fictional virtual reality game called "Soul Diver", which transports them to the world of Ni no Kuni. Within "Soul Diver", they meet an AI character named Rania before the a glitch crashes the game. The character awakens in a burning city where they save the Queen, who is revealed to be the parallel version of Rania. The world is based on the one from "Dominion of the Dark Djinn" and "Wrath of the White Witch". The game features five character classes: Destroyer, Engineer, Rogue, Swordsman, and Witch. It also has two gameplay modes: Kingdom Mode is a cooperative multiplayer mode wherein players can explore the world with their Imajinn; and Team Arena is a competitive multiplayer mode where six players compete in two teams to collect the most Higgledies.


X Division

The X Division is a high-flying, high-risk, fast-paced style of professional wrestling seen in Impact Wrestling (formerly Total Nonstop Action Wrestling) and since then in various NWA member promotions. Its tagline is that "It's not about weight limits, it's about no limits!"
History.
The high-flying, high risk style of wrestling had become one of the features of World Championship Wrestling and Extreme Championship Wrestling in the late 1990s. Rather than emphasizing the fact that most wrestlers who perform this style are under 220 lb (100 kg) by calling it a cruiserweight division, TNA decided to emphasize the high-risk nature of the stunt like moves that the wrestlers performed only in TNA where no restraints were placed on them. As such, according to Bob Ryder in "The History of TNA: Year 1", they named the division after the X Games.
Until 2011, there was no upper weight limit on the X Division or its title, though in practice, most of the wrestlers in this division were cruiserweights, with Sonny Siaki, Samoa Joe, Kurt Angle, and Abyss being notable exceptions. To further emphasize this point, the slogan "It's not about weight limits, it's about no limits" was used to describe the division. On the August 11, 2011, edition of "Impact Wrestling", TNA authority figure Eric Bischoff announced that X Division would have a weight limit of . However, when Hulk Hogan became the new on screen GM in March 2012, the weight limit was quietly repealed, as heavier wrestlers like former champion Samoa Joe and eventual champion Rob Van Dam were able to compete for the title.
On the March 21, 2013, episode of "Impact Wrestling", new rules were implemented for the X Division:
On the April 18, 2013, episode of "Impact Wrestling", a new feature called the X Cam was introduced, giving viewers a first-person look at every X Division match.
On the August 22, 2013, episode of "Impact Wrestling", it was announced that the triple threat match rule had been revoked and that X Division matches may also be contested under one on one matches again.
On October 20, 2013, at Bound for Glory, 280 lb. Samoa Joe took part in a five-man Ultimate X match for the X Division Championship. This indicated that the 230 lb. weight limit was also quietly revoked.
Reception.
The X Division was generally regarded as one of the key attractions of TNA. Due to TNA focusing more on the heavyweight and main event picture, the X Division has been placed on the back-burner in recent memory.
A 2005 three-way match between Christopher Daniels, Samoa Joe and A.J. Styles was given the rare rating of 5 stars by the Wrestling Observer.
One of the most intense feuds in the X Division was between A.J. Styles, Christopher Daniels, and Samoa Joe. The feud started when Joe won the 2005 Super X Cup, becoming one of the best wrestlers in the division. Both Daniels and Styles disliked Joe, despite having had a feud of their own.
Tournaments.
TNA maintains three different styles of tournament referred to as "X Cup" tournaments. The Super X Cup tournament is a standard single-elimination tournament featuring one-on-one matches. The Americas X Cup tournament was a team-format points-based tournament featuring two teams of four wrestlers each, with each team representing a respective country that most or all of the wrestlers are from. Members of the team competed in a variety of matches, including singles matches and tag team matches, which accrued points for their side. The World X Cup tournament was an expansion on the Americas X Cup, in which four teams of four wrestlers competed. In the World X Cup, TNA always hosts a home team for the United States, with other countries such as Japan, Mexico, and Canada being represented by either TNA-contracted wrestlers or wrestlers from a promotion that TNA has a partnership agreement with.
X Division wrestlers are generally the only TNA wrestlers that compete in the TNA X Cup Tournaments. The first such tournament was the TNA 2003 Super X Cup Tournament, which was won by Chris Sabin.
Ultimate X Match.
The Ultimate X match is the signature gimmick match of the X Division. It is similar to a ladder match except that two cables attached to truss towers adjacent to the ring posts cross above the center of the ring and the item of value is hung at the intersection of the cables. The winner is the competitor who can retrieve the item of value from the cables.
It was originally created in August 2003 and pitted Michael Shane, Frankie Kazarian, and Chris Sabin. Since then, twenty-four Ultimate X matches have taken place, some for the X Division championship, some for the TNA World Tag Team Championship, and some with a giant red X suspended above the ring symbolizing something such as number one contender status, and even the X Division title itself.


Torquemada (crossword compiler)


Vera Myhre

Vera Myhre née Eliasen (1920–2000) was a Danish painter and graphic artist. Her works can be seen in a number of museums and galleries, both in Denmark and abroad. She was the first woman to become president of the Royal Danish Academy of Fine Arts in 1975.
Early life and education.
Born on 25 July 1920 in Copenhagen, Vera Eliasen was the daughter of the wine merchant Oskar Eliasen (1892–1969) and Eva Barham (1891–1980). She began to draw as a child and from an early age hoped to become an artist. After completing her school education on Amager, she took private drawing lessons to prepare for the Royal Danish Academy of Fine Arts, where she studied from 1941 to 1944 under Aksel Jørgensen and Vilhelm Lundstrøm. On 11 July 1943, she married the architect Gert Peter Roseler Myhre (1919–1994).
Career.
She first exhibited as a painter at the Charlottenborg autumn exhibition in 1947 but became increasingly interested in the graphic arts. In collaboration with the "Grafisk Kunstnersamfund" (Graphic Arts Assiation), she exhibited at the Charlottenborg autumn exhibition in 1949. From 1951 to 1955, she studied graphic arts at the Royal Academy under Holger J. Jensen. Thereafter, she exhibited frequently in Denmark and abroad, including several solo exhibitions .
Myhre strove to improve conditions for Danish artists, becoming the first women to chair the Danish Painters Association ("Malende Kunstneres Sammenslutning") from 1966 to 1968. From 1974 to 1990, she served on the board of the Danish Academy and in 1975, she became the first woman to serve as president of the Royal Danish Academy of Fine Arts. Thereafter she served as chair of the Academy's painters department and served on various other committees on art and culture.
As a graphic arts specialist, she taught at KADK, the Design and Conservation School, from 1981 to 1986, and at the Royal Academy's Graphic Arts School from 1986. She also wrote books and articles on the graphic arts, addressing various printing techniques including lithography, woodcarving and screen printing. Much of her own creative work was devoted to designing book covers and illustrations for magazines and pamphlets. Her graphic publications include "Græsk suite" (1959), her prize-winning "Byen her og nu" (1980) and "Jernbanehjul" (1984). Myhre's decorative work can be seen in Frederiksberg Town Hall and in DSB high-speed trains as well as in many museums and galleries.
Vera Myhre died on 22 June 2000 in Frederiksberg and is buried in Solbjerg Park Cemetery.
Awards.
Vera Myhre was honoured with many awards including the Eckersberg Medal and the Order of the Dannebrog, both in 1981, and the Tagea Brandt Award in 1983.
External links.
Malene Myhre's website on Vera Myhre includes a biography in Danish, photographs and examples of her work.


Federico Maria Sardelli

Federico Maria Sardelli (born 1963) is an Italian conductor, historicist, composer, musicologist, comic artist, and flautist. He founded the medieval ensemble Modo Antiquo in 1984. In 1987, Modo Antiquo also became a baroque orchestra, debuting with the performance of Jean-Baptiste Lully's "Ballet des Saisons" in front of an audience of about five thousand.
Life and career.
He is the main conductor of the Accademia Barocca di S. Cecilia (Rome) and guest conductor of the Orchestra Filarmonica di Torino, Maggio Musicale Fiorentino, Orquestra de la Comunitat Valenciana, Gewandhaus Leipzig, Staatskapelle Halle, Kammerakademie Potsdam, Moscow State Chamber Orchestra, etc.
He has recorded more than forty Albums as soloist and conductor, published by the labels Naïve, Deutsche Grammophon, Sony, Brilliant, Tactus. A notable protagonist in the Vivaldi renaissance, he performed, recorded and edited a large number of Vivaldi compositions, often in world premiere ("Arsilda, regina di Ponto", "Orlando Furioso", "Tito Manlio", "Motezuma", "L'Atenaide", etc.). He has been nominated twice for the Grammy Award (1997 and 2000) and on 28 November 2009 the Government of Tuscany awarded Sardelli with the Gonfalone d'Argento, the highest medal of honour of the Regione Toscana.
He is a member of the Scientific Board of the Istituto Italiano Antonio Vivaldi, at the Fondazione Giorgio Cini in Venice, for which he has published several essays and monographs, among them "Vivaldi's Music for Flute and Recorder", Ashgate Publishing, 2007, in the translation of Michael Talbot.
In July 2007 Peter Ryom appointed him as his heir to continue his monumental work of cataloging the music of Antonio Vivaldi, and since then Federico Maria has been responsible for the Ryom-Verzeichnis (RV). In December 2014 he and Francisco Javier Lupiáñez Ruiz independently identified the earliest known work of Vivaldi, which he has catalogued as RV 820.
In 2015 he published his first novel "L'affare Vivaldi", (Sellerio), a historical investigation into the disappearance of Vivaldi's manuscripts.
In addition to his musical activities, Sardelli is also a painter, engraver and satirical writer. He is married to the violist and musicologist Bettina Hoffmann.
Comic works.
Sardelli is a longtime collaborator on the satirical magazine Il Vernacoliere and contributes through his satire of Italian mainstream culture, religion and religious kitsch. His nonsensical style resembles that of Monty Python and Luis Buñuel, but he has a recognizable style of his own rooted in Tuscan popular humor. Sardelli, as a comic author, constructs elaborate parodies of Padre Pio or of Italian "sagre" (popular festivals that Italian farming communities once often organized); the so-called "Proesie" ("Proetries") that are ineffable nonsense works. His "Le Più Belle Cartoline Del Mondo" ("Most Beautiful Postcards Of The World") are elaborate stories built around 60s and 70's kitsch postcards, often representing children or couples, written in an absurdly baroque and archaic style and lexicon. A recurring character in these stories is that of the fictional dwarf Gargilli Gargiulo.
Characters and comic-strips by Sardelli include:
Clem Momigliano: an improbable detective whose character blatantly lampoons mainstream "heroic" characters of adventure comics. Like Mandrake he has a coloured sidekick, Negro Balongo, which he unashamedly exploits as a slave. Most of Clem's adventures begin with a classic "opener" mocking adventure comics and have an improbable mission issued by a mysterious "Chief", only to collapse miserably because of some trivial impediment such as the neighbour using Clem's rocket to anchor her laundry line.
Il Bibliotecario ("The Librarian"): a peculiar comic strip made always of two-frames variations on the same theme: in the first the librarian greets an unnamed elderly woman with a flowery and archaic sentence and the woman will ask for an impossibly difficult to find ancient book, such as the "Gabinetto Armonico" of Filippo Bonanni. In the second frame the librarian will reply with totally unconnected and, more often than not, heavily offensive behaviour.
Merda ("Shit"): a mute strip where various characters are nonsensically obsessed by their relationship with excrement.
Circo ("Circus"): about the adventures of a circus whose animals indulge in embarrassing activities just when the show is to start.


Mini Ladd

Craig Joseph Thompson (born 7 January 1995), known by the online community as Mini Ladd, is a British entertainer, comedian, vlogger, gamer and YouTuber. As of August 2019, he has accumulated over 10 million followers across all social platforms (YouTube, Twitter and Instagram), over 1.4 billion views, and averages roughly 50,000 concurrent viewers during his live-streams. In September 2019, Thompson was named No. 3 out of the Top 100 Influencers in the UK by the "Sunday Times".
Career and donations.
Thompson launched his first YouTube channel, "Mini Ladd", in May 2011, posting mainly gaming-related content and compilation videos. In 2018, he launched his second channel, "Craig Thompson", wherein the content was mainly off of vlogs. In 2019, he launched his third YouTube channel, "Mini Ladd Vault", wherein he uploads old videos off his Mini Ladd channel which were previously demonetized or taken down.
In 2018, Thompson partnered with the Thirst Project and raised over $150,000 for relief. In 2019, the Thirst Project named him as one of their Board Members.
In 2019 City of Derry R.F.C. renamed their stadium to the "Craig Thompson Stadium". City of Derry ended their relationship with Thompson in July 2020 following sexual misconduct allegations made against him.
In June 2019, Thompson and fellow YouTuber Anthony "BigJigglyPanda" Brown announced a tour named "The Demonetized Tour", which took place across North America (mainly the United States and Canada) from September until December.
In September 2019 Thompson was named by the Sunday Times as one of Britain's top 100 influencers, behind KSI and PewDiePie.
In November 2019, Thompson won the eSports Content Creator of the Year award.


Chuck Wendig

Charles David Wendig (born April 22, 1976) is an American author, comic book writer, screenwriter, and blogger. He is best known for his online blog Terribleminds, for his 2015 "Star Wars" novel trilogy "", the first book of which debuted at #4 on "The New York Times" Best Seller list and #4 on "USA Today" best seller list, for which series he created the character of marshal Cobb Vanth. Wendig has additionally written comics for Dark Circle Comics, Dynamite Entertainment, Marvel Comics, and VS Comics.
He was a finalist for the John W. Campbell Award for Best New Writer in 2013.
Early life.
Wendig grew up in New Hope, Pennsylvania. He studied English and religion at Queens University of Charlotte and graduated in 1998. After working various odd jobs and publishing early works under the name C.D. Wendig and C. David Wendig, he became a full-time freelance author writing under the name Chuck Wendig.
Career.
Game writing.
Before writing fiction professionally, Wendig worked as a freelance RPG writer for over a decade. Wendig has contributed over two million words to the pen-and-paper roleplaying game industry. He has worked as a writer and developer for roleplaying games, contributing to many White Wolf projects from 2002 to 2011, including "Hunter: The Vigil" (2008).
Wendig is part of the advisory board of Storium, an online storytelling game by Protagonist Labs that launched a successful Kickstarter campaign and raised over $250,000.
Screenwriting.
Wendig co-wrote the Emmy-nominated interactive transmedia project "Collapsus" with Lance Weiler.
Along with writing partner Weiler, Wendig was selected for the 2010 Sundance Screenwriter's Lab for their feature film "HiM". "HiM" is being produced by Ted Hope, Christine Vachon, and Anne Carey. His short film, "Pandemic 41.410806, -75.654259," co-written and directed by Weiler, was selected for the 2011 Sundance Short Film Program. At one point, Wendig and Weiler were also developing television pilot for TNT with Marshall Herskovitz and Edward Zwick, but the network decided to pass.
He also contributed to David Cronenberg's transmedia production "Body/Mind/Change", in which Weiler served as Creative Director.
Early novels.
Wendig's first short story collection, "Irregular Creatures", was published in January 2011.
In November 2011 followed Wendig's debut novel, "Double Dead", published by Abaddon Books as part of its shared-world series "Tomes of the Dead." "Bad Blood", a sequel novella, was published in May 2012. The books were later collected as "The Complete Double Dead", released in February 2016.
Wendig participated in the Evil Hat Productions Kickstarter, which raised money for a trilogy of novels penned by Wendig based on the Spirit of the Century RPG game. After a successful campaign, he went on to release "Dinocalypse Now" in 2012 and "Beyond Dinocalypse" in 2013. Though slated to write the third (and final) volume of the "Dinocalypse" trilogy, "Dinocalypse Forever", Wendig was unable finish the novel due to other commitments and was replaced by novelist Carrie Harris.
For Abaddon, he also penned "Unclean Spirits", out in May 2013, the first installment of the "Gods and Monster" series.
"Miriam Black" and "Mookie Pearl".
The first novel in Wendig's "Miriam Black" series, "Blackbirds", features a girl who can see the death of anyone she touches. It was published in April 2012 by Angry Robot Books. It was followed by a sequel, "Mockingbird", in August 2012. Also from Angry Robot, Wendig released "The Blue Blazes" in May 2013, the first novel in a new urban fantasy series following Mookie Pearl. The third book in the "Miriam Black" series, "The Cormorant", was published in December 2013.
The "Miriam Black" books were optioned as a television series by Starz in 2014, to be developed by John Shiban, writer and producer of "Breaking Bad" and "The X-Files," with a writers' room already set up. Wendig announced on his blog in November 2015 that Starz was no longer developing the adaptation.
In October 2014, Saga Press bought six books in Wendig's "Miriam Black" series, including the first three novels, previously published by Angry Robot Books. The first three books, "Blackbirds, Mockingbird," and "The Cormorant" were re-published with new covers in 2015. "Thunderbird," book four, followed in 2017, with "The Raptor & The Wren" and "Vultures," books five and six, published in 2018 and 2019 respectively.
In October 2015, Wendig re-released "The Blue Blazes", as well as self-publishing a sequel, "The Hellsblood Bride", after contract disputes with previous publisher Angry Robot. He has stated that a third book, possibly titled "A Sky Born Black" or "The Skyborn Bane" might someday be published, should the first two books do well or be picked up by a publisher. However, Wendig said the first two books stand alone and a third book is not necessary to conclude the story.
"Atlanta Burns" and "The Heartland" trilogy.
"Shotgun Gravy", a young adult novella following Atlanta Burns, described as ""Veronica Mars" on Adderall," was self-published by Wendig in 2011. Wendig ran a successful Kickstarter campaign during February 2012 to publish "Bait Dog", a follow-up novel to "Shotgun Gravy", raising $6,800, more than twice the goal. "Bait Dog" was self-published in 2012, and was later acquired along with "Shotgun Gravy" by Amazon Skyscape, and republished as "Atlanta Burns" in January 2015. The second book in the "Atlanta Burns" series, "The Hunt", was published in February 2016.
In July 2013, Skyscape launched Wendig's new young adult dystopian "cornpunk" trilogy, starting with "Under the Empyrean Sky". It was followed by a sequel in July 2014, called "Blightborn." The "Heartland" trilogy concluded in July 2015 with "The Harvest".
"Star Wars".
It was announced in March 2015 that Wendig would write the flagship "Journey to Star Wars: The Force Awakens" novel, titled ', to be published in September 2015. The book was the first in a trilogy of new canonical "Star Wars" novels published by Del Rey, bridging the gap between "Return of the Jedi" and the new "Star Wars" movie, "." It was followed by ' (2016) and "" (2017). Wendig's involvement with the books came after asking to write a "Star Wars" licensed novel on Twitter on September 4, 2014. He was approached by LucasBooks in New York Comic Con later that year, after seeing his tweet and reading his novel "Under the Empyrean Sky". "Aftermath" was published exactly a year later, on September 4, 2015, and debuted at #4 on both "The New York Times" Best Seller list and the "USA Today" best seller list. "Aftermath" was subject to controversy for its inclusion of a gay man as a lead character.
During the 2018 New York Comic Convention in early October 2018, Wendig announced that he would be writing a five-issue story arc with Marvel Comics entitled "Shadow of Vader", which was set to begin in November 2018. The series would have explored the legacy of Darth Vader on the galaxy. Wendig was also slated to write an unannounced "Star Wars" book. On October 12, it was reported that Marvel had fired Wendig for unknown reasons. It was presumed the firing was the result of Wendig's social media posts. His firing resulted in the "Shadow of Vader" story arc being pulled from Marvel Comics' schedule.
"Zer0es".
August 2015 saw the publication of "Zer0es", a cyber-thriller from HarperVoyager. "Invasive", a novel set in the same world as "Zer0es" that takes place after the events of the book"," was published in 2016.
Comics.
In 2015, Archie Comics announced a new comic series written by Wendig and Adam Christopher, featuring a new version of their superhero The Shield.
Wendig was chosen in October 2015 as the writer of new Marvel ongoing comic book series "Hyperion", based on the version of the character that appeared in Jonathan Hickman's run on "Avengers", alongside artist Nik Virella.
During the ComicsPRO 2016 annual meeting, Marvel Comics announced a five-issue comic book adaptation of "," written by Wendig and illustrated by Luke Ross, launching in June 2016.
Blog and writing advice.
Wendig has run his blog Terribleminds since 2000, where he dispenses regular writing advice. Much of his writing advice has been collected in his self-published e-books or his book "The Kickass Writer", published in 2013 by Writer's Digest Books.
Personal life.
He currently lives in Pennsylvania with his wife, son, and two dogs.
Bibliography.
Young adult fiction.
"Atlanta Burns" series.
"Atlanta Burns" was previously self-published in two volumes, the novella "Shotgun Gravy" (2011), and the follow-up novel "Bait Dog" (2012).
"The Heartland" trilogy.
A short story titled "The Wind Has Teeth Tonight" was released in 2014 and takes place between the first and second book.
Fiction.
"Miriam Black" series.
A bridging novelette titled "Interlude: Swallow" was released in 2015 in the anthology "Three Slices", featuring work by Wendig, Delilah S. Dawson, and Kevin Hearne. It takes place between the third and fourth book.
Tie-in fiction.
"Star Wars: Aftermath" trilogy.
The "Aftermath" trilogy explores the events between the films "Return of the Jedi" and "", introducing the character of Cobb Vanth.
"Tomes of the Dead" series.
Collected as "The Complete Double Dead" in February 2016 by Abaddon Books.
Reception.
"Aftermath" debuted at #4 on "The New York Times" Best Seller list, and #4 on "USA Today" best seller list.
Wendig was a finalist for the John W. Campbell Award for Best New Writer in 2013.


Kazuko Shibuya

 is a Japanese video game artist. She is best known for her work with Square (now Square Enix), in particular with the "Final Fantasy" series.
Biography.
Shibuya was born in 1965. While in middle school, she began creating illustrations and animations inspired by anime series including "Space Battleship Yamato" and "Galaxy Express 999". As a high schooler she enrolled in a technical school to study animation and worked part-time for animation studios on popular anime including "Transformers", "Area 88", and "Obake no Q-taro". In 1986, as she was losing interest in animation work, she was recruited by video game company Square.
Shibuya's first work for Square was providing illustrations for "Alpha" game manual and graphics for several games in development. In 1987, prompted by the success of Enix's "Dragon Quest" the previous year, Square released "Final Fantasy". Shibuya created graphics including characters, spells, monsters, fonts, menus, and the game's opening bridge scene. By "Final Fantasy II", she was one of two designers creating all the pixel art for the game.
Shibuya went on to design graphics for other Final Fantasy games, most notably the iconic chibi versions of characters, monsters, fonts, and menus. She was the primary pixel artist for many well-known games including entries in the "SaGa" series and "Mana" series (of which she created all the graphics for the first game).
In 2019, during a lecture at Japan Expo Paris, Shibuya was invited by Women in Games to be a member of honour.


Edward Carfagno

Edward Carfagno (November 28, 1907 – December 28, 1996) was an art director who established himself in the 1950s with his Oscar-winning work on such films as Vincente Minnelli's "The Bad and the Beautiful" (1952), Joseph Mankiewicz's "Julius Caesar" (1953) and William Wyler's "Ben-Hur" (1959)
. Carfagno went on to work consistently on a variety of films, including five collaborations with Clint Eastwood including "Tightrope" (1984) and "Heartbreak Ridge" (1987).
Carfagno began working at MGM in 1933, and was also a member of the US's 1940 Olympic fencing team.


Majid Jordan (album)

Majid Jordan is the debut studio album by Canadian R&B duo Majid Jordan, it was released on February 5, 2016, by OVO Sound and Warner Bros. Records. The album serves as a follow-up to their debut EP "A Place Like This" (2014). The album's sole guest appearance comes from Drake, who they have previously worked with on his single "Hold On, We're Going Home" in 2013.
Singles.
On July 10, 2015, the first single "My Love", which features Drake was premiered on Beats 1 radio station, it was released after on the iTunes Store and Apple Music. On September 1, 2015, the music video was released for "My Love".
On November 30, 2015, the second single "Something About You" was premiered on Power 106 radio station, it was released digitally four days later along with the pre-order of the album on the iTunes Store and Apple Music. The music video was released later that month on December 22, 2015.


Cemal Tollu

Cemal Tollu (19 April 1899 – 26 July 1968) was a Turkish painter. He served in the Turkish war of independence as a cavalry lieutenant. and witnessed the Fire of Manisa. In 1933 he founded the "D Group" with several other painters who were devoted to Cubism and Constructivism. In his later life he was to teach at the Fine Arts Academy of Istanbul until 1965.


Mega Man 3

Mega Man 3 (stylized as Mega Man III on title screen) is an action-platform video game developed and published by Capcom for the Nintendo Entertainment System. It is the third game of the original "Mega Man" series and was originally released in Japan on September 28, 1990. The game localized in North America later in 1990 and in European regions in 1992. Taking place after the events of "Mega Man 2", the plot follows the titular hero as he helps his creator, Dr. Light, and a former villain, Dr. Wily, collect parts for a peace-keeping robot by defeating several Robot Masters that have gone haywire.
A platform-action game, "Mega Man 3" follows the same format set forth by its two predecessors. The player, as Mega Man, must complete a series of stages in any order. Defeating a stage's boss will earn the player its special weapon, which can be selected and used at will throughout the rest of the game. "Mega Man 3" introduces new gameplay elements such as Mega Man's canine sidekick Rush and the ability to slide along the ground. Unlike with the first two installments of the series, artist and designer Keiji Inafune has considered the creation of "Mega Man 3" to be very stressful due to time constraints and his own increased responsibilities during its development.
Following the success of "Mega Man 2" released two years earlier, "Mega Man 3" has sold 1.17 million copies and has been positively received in critical reviews. Its presentation and gameplay has been especially praised, although many sources found the game to be too difficult. Like other titles in the series, "Mega Man 3" has been re-released several times on other gaming platforms, on mobile phones, and as part of various "Mega Man" franchise compilations.
Plot.
After his initial defeat Dr. Wily, the series' main antagonist, creates his own set of Robot Masters in an attempt to counter Mega Man: Metal Man, Air Man, Bubble Man, Quick Man, Crash Man, Flash Man, Heat Man, and Wood Man. He also constructs a new fortress and army of robotic henchmen. Mega Man is then sent by his creator, Dr. Light, to defeat Dr. Wily and his Robot Masters.[7] Mega Man defeats the eight new Robot Masters and then challenges Wily himself.[8] During the final fight, Dr. Wily flees into the caves beneath his fortress and when Mega Man follows, attempts to trick Mega Man into thinking he is a space alien, but Mega Man defeats the alien revealing it to be a holographic projection device which malfunctions showing Dr. Wily at the controls. After the scientist begs for mercy, Mega Man spares Wily and returns home.
Gameplay.
"Mega Man 3" retains the platforming and action game elements established by the two "Mega Man" games released before it. The player controls the protagonist Mega Man as he traverses eight selectable stages. The player's primary blaster weapon is used to fend off the game's numerous enemies. Several power-ups can be picked up in each stage, including life energy, special weapon ammunition, extra lives, and "E-Tanks", which are stored and can be selected to completely refill the player's life energy. At the end of every stage the player must defeat a Robot Master boss: Magnet Man, Hard Man, Top Man, Shadow Man, Spark Man, Snake Man, Gemini Man, or Needle Man. Each Robot Master features a unique weapon and stage related to the weapon's power. After defeating a boss, their signature weapon is added to Mega Man's arsenal. The Robot Masters are weak to the weapons of certain other Robot Masters, allowing the player to ease the boss battles by clearing some stages before others.
"Mega Man 3" is the first "Mega Man" game to feature the slide maneuver, which lets the player slip under enemy attacks and low-level barriers. After completing certain stages, Mega Man can access new abilities in his robot dog companion Rush. Rush's transformations include the "Rush Coil" for jumping higher, the "Rush Jet" for flying around the screen, and the "Rush Marine" for traveling underwater. Throughout the various stages the player encounters Proto Man (as Break Man), a mini-boss who, once defeated, will open passageways for the player to advance. "Mega Man 3" also expands upon the two preceding games by having additional stages set between the initial eight Robot Masters and the linear stages of Dr. Wily's fortress. A password system can be used to return to the game with most of the stages completed. The "Doc Robots" are fought after defeating all 8 Robot Masters. You face the Doc Robots in the Spark Man stage, Needle Man stage, Gemini Man stage, and Shadow Man stage.
Development.
Development on "Mega Man 3" began at Capcom over a year after the release of "Mega Man 2". Akira Kitamura, the lead supervisor for the first two games quit his job at the company during that gap of time. Artist Keiji Inafune, credited as "Inafking", considered "Mega Man 3" as one of his least favorite entries in the series due to "[...] what went into the game and what was behind the release of the game." He had "preset notions" about successful development because of the team's good experience with "Mega Man 2" and found that his new superior "didn't really understand "Mega Man" the way his predecessor did". During the game's production, the developers lost the main planner, so Inafune had to take over that job for its completion. Inafune recalled the final two months of development as particularly turbulent, when he had to take responsibility for assessing and dividing up tasks among the team members who were not meeting deadlines. The team was forced to put "Mega Man 3" on the market before they thought it was ready. Inafune concluded, "I knew that if we had more time to polish it, we could do a lot of things better, make it a better game, but the company said that we needed to release it. The whole environment behind what went into the production of the game is what I least favored. Numbers one and two – I really wanted to make the games; I was so excited about them. Number three – it just turned very different."
"Mega Man 3" brought new characters and gameplay mechanics to the franchise. Though Inafune considers the gameplay to have lost some of its simplicity, he felt Mega Man's slide ability was successfully implemented to enhance the player's control while battling enemies. Mega Man's sidekick dog Rush was designed by combining the functionality of three support tools from "Mega Man 2", which would ease the player's navigation of stages. In addition to the Marine and Coil modes, Rush was originally intended to have a "drill" mode that would allow Mega Man to tunnel underground. Another new character, Proto Man, was introduced in a way that the player would be unable to tell if he was an ally or an enemy to Mega Man. His design was influenced by anime, and he was given both a scarf and shield to make him appear "tougher" than Mega Man. The design team wanted Proto Man to sport uncovered hair, but they instead opted for an open-faced helmet illustration for both the television commercials and instruction manual. Proto Man's original Japanese name, Blues, was changed by Capcom's North American division despite Inafune's protests. Capcom did this not only to be consistent with Rockman's English name, but because they thought that the name Blues made no sense. Inafune attempted to defend it due to the name's musical connotation to character names in the series. Though Rush and Proto Man were created solely by the developer, Capcom sought ideas from fans for the creation of the game's Robot Masters as they had done with "Mega Man 2". The team received around 50,000 design submissions for "Mega Man 3", only eight of which were used in the game. Harumi Fujita, credited as "Mrs. Tarumi", was the initial composer of the game, but she only completed a few songs before giving birth and having to drop off the project. She composed the songs ‘Needle Man’, ‘Gemini Man’ and ‘Staff Roll’. Capcom composer Yasuaki Fujita, also known as "Bun Bun" was then assigned to complete the soundtrack and created the majority of the score.
Reception.
"Mega Man 3" has enjoyed a positive reception from print and online sources. Lucas M. Thomas of IGN, Christian Nutt and Justin Speer of GameSpot, Hartley, Patricia, and Kirk Lesser ("The Lessers") of "Dragon", Dan Whitehead of Eurogamer, Edward J. Semrad of "The Milwaukee Journal" and "Electronic Gaming Monthly" ("EGM"), and the staff of "Nintendo Power" all mutually found the game to have impressive graphics, enjoyable music, and challenging gameplay. Nutt and Speer summarized "Mega Man 3" as a "top-notch game" and Capcom's "pinnacle of NES effort". IGN's Colin Moriarty argued the game as a major improvement over the original "Mega Man" and that it even surpasses the critically acclaimed "Mega Man 2" in quality. Moriarty justified this claim with the third installment's attempt at better storytelling, its longer length than any other classic "Mega Man" game, and its inclusion of all eight "Mega Man 2" Robot Masters in addition to its own. Brett Alan Weiss (AllGame) described it as doing what "a great sequel is supposed to do by recapturing the fun, spirit and excitement of its predecessors while adding new levels, characters and challenges."
Some critics have judged "Mega Man 3" to be excessively difficult. "GamePro" contributor McKinley Noble comically stated that actions such as "pulling teeth, lifting a car over your head or performing open-heart surgery" are all significantly easier than beating "Mega Man 3". Whitehead noted, "Leaps must be precise, enemies must be dispatched rapidly and accurately, and there's a constant state of delicious near-panic as you wait to see what vicious demands the next room will place on your platforming skills." The Lessers additionally saw considerable flicker when too many sprites appear onscreen at once. The writers mentioned that it detracted from the normally crisp graphics the few times it was noticed.
Since its 1990 release, "Mega Man 3" has sold over one million copies worldwide, making it the 48th best-selling Capcom game. "EGM" listed "Mega Man 3" as "The Best Sequel to an Existing Game" in its 1991 Video Game Buyer's Guide. The readers of "Nintendo Power" voted it the third-best game of 1990 in the magazine's "Nintendo Power Awards" for that year. The publication listed "Mega Man 3" as the 11th best NES video game in their 20th anniversary issue in 2008. IGN included it at number 16 on its "Top 100 NES Games of All Time". Finally, "GamePro" ranked "Mega Man 3" as the third-greatest 8-bit video game of all time.
Legacy.
"Mega Man 3" has seen releases on many consoles and other devices since its 1990 debut on the NES. In the United States, it was made into a stripped-down, handheld LCD game by Tiger Electronics. It is the only "Mega Man" game in Nintendo's PlayChoice-10 arcade library. "Mega Man 3" was remade in 1994 for the Sega Genesis game "", featuring updated graphics and sound. "Mega Man 3" was released on the Sony PlayStation in the "Rockman Complete Works" line in Japan in 1999. This version has arranged music, artwork galleries, and a "navi" mode for beginner players. The NES edition of the game was also part of a North American compilation of ten titles in the series called "Mega Man Anniversary Collection", which was released for the PlayStation 2 and Nintendo GameCube in 2004, and the Xbox in 2005. Also in 2005, "Mega Man 3" was bundled alongside other Capcom games as part of a Plug It In & Play TV Games peripheral by Jakks Pacific. "Mega Man 3" was released by Capcom on mobile phones in Japan in 2005 and in North America in 2008. The NES version made its way to the Nintendo Wii's Virtual Console service worldwide in 2008. The "Complete Works" version was released on the PlayStation Network (downloadable on PlayStation 3 and PlayStation Portable) in Japan in 2010 and in North America in 2011. "Mega Man 3" was made available for download on the Nintendo 3DS Virtual Console in Japan on September 26, 2012. Finally, "Mega Man 3" and its prequel "Mega Man 2" are included on the Super Retro-Cade collection, a dedicated console released in 2018 that comes with 90 arcade, NES and Super NES video games.
Many of the features introduced in "Mega Man 3" have been carried on by the series. These include the characters Proto Man and Rush, the player's ability to slide, and extra stages set between the initial eight Robot Masters and Dr. Wily's fortress. With the release of "Mega Man 9" in 2008, however, some of these elements and others implemented in the third through eighth installments were forgone in favor of the more basic aspects of "Mega Man" and "Mega Man 2". The producers of "Mega Man 9" have referred to the ninth game as "the new "Mega Man 3"" because they wanted to surpass what they accomplished in "Mega Man 2".
The game was adapted into the Archie Comics Mega Man series over an extended period, with Gamma being introduced and having its power source stolen in the "Redemption" arc while the full adaptation takes place in "Legends of the Blue Bomber" and "The Ultimate Betrayal". One of the biggest differences was that "Super Adventure Rockman" was adapted into the continuity prior to this game; as such, the "Mega Man 3" Robot Masters debut in that adaptation. This also results in Shadow Man's ruins of origin being made the Lanfront Ruins of "Super Adventure Rockman" and connecting his history to that of Ra Moon; a flashback featured in the "Legends of the Blue Bomber" arc reveals that his history is also connected with the mysterious robot who fights Duo in the beginning of "Mega Man 8". Additionally, there is but a single "DOC Robot" featured in the game, equipped with the weapons and personality data of the "Mega Man 2" Robot Masters.


Guardian Egyptian

Guardian Egyptian is a slab-serif typeface commissioned by Mark Porter for the UK newspaper "The Guardian" and designed by Paul Barnes and Christian Schwartz between 2004 and 2005 and published by their company Commercial Type.
It was an essential element in The Guardian's move to the Berliner format and was the typeface used in the masthead until 2018. It is part of the "Guardian" font family, which also includes Guardian Sans, Guardian Text Egyptian, Guardian Text Sans and Guardian Agate all of which are also used by "The Guardian".


Michael Kiesling

Michael Kiesling (born 1957) is a German board game designer. Many of his games have been nominated for or have won the Spiel des Jahres, a German games award.
He is best known for the 2018 Spiel des Jahres winner Azul and for co-authoring the board game trilogy Tikal, Java and Mexica, and Torres with Wolfgang Kramer.


Richard Maltby Jr.

Richard Eldridge Maltby Jr. (born October 6, 1937) is an American theatre director and producer, lyricist, and screenwriter. He conceived and directed the only two musical revues to win the Tony Award for Best Musical: "Ain't Misbehavin"' (1978: Tony, N.Y. Drama Critics, Outer Critics, Drama Desk Awards, also Tony Award for Best Director) and "Fosse" (1999: Tony, Outer Critics, Drama Desk Awards).
Life and career.
Maltby was born in Ripon, Wisconsin, the son of Virginia (née Hosegood) and Richard Maltby, Sr., a well-known orchestra leader.
Maltby and David Shire started working together as students at Yale University (where he was a member of Manuscript Society); their first Broadway credit was in 1968, when their song "The Girl of the Minute" was used in the revue "New Faces of 1968". In 1977 the Manhattan Theatre Club produced a revue of their earlier songs, written for other works, finally titled "Starting Here, Starting Now". With composer Shire, Maltby was the director and lyricist for "Baby", (1983, book by Sybille Pearson) and the lyricist for "Big" (1996, book by John Weidman). Also with Shire, he conceived and wrote the lyrics for "Take Flight" (book by John Weidman), which had its world premiere in July 2007 at the Menier Chocolate Factory in London.
He was director/co-lyricist for the American version of Andrew Lloyd Webber's "Song and Dance", (1986) starring Bernadette Peters. He was co-lyricist for "Miss Saigon" (Evening Standard Award 1990; Tony nomination: Best Score, 1991).
He also conceived and directed "Ring of Fire", a musical about Johnny Cash, which ran on Broadway in 2006. He is co-bookwriter/lyricist for "The Pirate Queen" (2007). He was most recently represented on Broadway as the director of the new, original musical "The Story of My Life" by composer/lyricist Neil Bartram and book writer Brian Hill. That musical had a brief run at the Booth Theatre in February 2009. and received a 2009 Drama Desk Award nomination for outstanding production of a musical.
He has also constructed cryptic crossword puzzles for "Harper's Magazine", sometimes in collaboration with E. R. Galli (before 1995), since the January 1976 issue, and in "New York Magazine" in the early 1970s.
Personal life.
Maltby married twice: first to Barbara Black Sudler on June 5, 1965 (they had two children, Nicholas and David), and second, in 1987, to Janet Brenner (they had three children, Jordan Maltby, Emily and Charlotte).
He now has seven grandchildren, Aidan, Emma, Liam, Owen, Matt, Lionel and Jesse Maltby.


Machiavelli (crossword compiler)


Greg Novak

Greg Novak (September 4, 1950 – March 7, 2012) was a wargame designer, author of dozens of games, rules supplements and scenario books, his most notable contributions including the Volley & Bayonet series and several works about the American War of Independence.
Biography.
Born on September 4, 1950 in Chicago, son of George and Sylvia (Stepnowski) Novak, and married to Donna Oakes Gerbino on July 19, 1997, Greg Novak worked as a librarian at Edison and Jefferson middle schools for 31 years, and for the Champaign Office of Education. He was active in the Champaign Teachers Federation, serving as a building steward, member of the collective bargaining unit, vice president and president. Upon his retirement he was elected to the Champaign Board of Education. After his death Champaign Unit 4 Schools named their Alternative High School facility in his honor.
Wargaming.
Greg Novak was a key figure in the wargaming hobby, leaving a lasting and internationally recognized legacy both as an author and as a promoter of wargaming events. Among his main contributions as an author should be listed :
Boardgames
Rules
Rules supplements and Scenario books
Greg Novak was also Editor of the "Command Post Quarterly" magazine (published by the GDW and Emperor’s Headquarters)-
Awards.
Member of the Legion of Honour, Historical Miniatures Gaming Society - East


TNA Gut Check

In professional wrestling, the TNA Gut Check was a tryout program by the American professional wrestling promotion Total Nonstop Action Wrestling (TNA) as a means of recruiting new talent. The TNA Gut Check featured as a segment on occasional episodes of "Impact Wrestling", the flagship television program of TNA.
Seminars.
TNA staged its first "Gut Check" on October 16, 2004 in Atlanta, Georgia. The event saw entrants rated on the basis of their performance in five categories: "back bump", "mat techniques", "ring interviews", "running the ropes" and "squat challenge". The female and male events were won by Jaime Dauncey and Jon Bolen respectively, with Dauncey and Bolen rewarded with a $4,000 USD cash prize and a subsequent appearance on TNA programming. In 2005, Dauncey was signed to a developmental deal by TNA.
TNA holds seminars at venues around the United States and Canada, hosted by TNA backstage employees such as D'Lo Brown, Pat Kenney, Brian Hebner and Jeremy Borash. The seminars, which last two hours, cover "promos, drills, simulated matches and in-ring work". The seminars are aimed at "prospective professional wrestlers, announcers, managers, valets and referees". Participation in the seminars costs $250 USD.
A number of wrestlers have been awarded contracts with TNA after participating in Gut Check Seminars, including Crimson and Jesse Sorensen. From April 2012 onwards, TNA began inviting a small number of participants in the seminars to wrestle a tryout match on "Impact Wrestling".
Television segment (April 2012- July 2013).
In April 2012, Gut Check began being featured as a regular segment on "Impact Wrestling" as part of each month's "Open Fight Night" episode. Contestants wrestled a match against a TNA wrestler, after which their performance was evaluated by three judges. Contestants who received a "yes" from at least two of the judges were awarded a contract with TNA and sent to Ohio Valley Wrestling, TNA's developmental territory, for further training.
On January 9, 2013 it was announced by TNA that the Gut Check segment would be overhauled with two contestants competing against each other instead of one contestant competing against a TNA wrestler.
The original judges for the TNA Gut Check were Ric Flair, the road agent Al Snow and TNA's Senior Vice President of Programming and Talent Relations, Bruce Prichard. On May 31, 2012, Flair, who would leave the company shortly thereafter, was replaced by the color commentator and retired wrestler Taz. On the November 29, 2012 episode of "Impact Wrestling", Al Snow was replaced by D'Lo Brown for the night. On the March 7, 2013 episode of "Impact Wrestling", Taz was replaced by Danny Davis.
TNA Gut Check contestants have featured in a number of angles:
Gut Check was cancelled when Bruce Pritchard was fired from TNA. At the same time, TNA launched a new online contest called Online Gut Check with hundreds of wrestlers where the fans voted for the winner. However, due to poor design it was possible for fans to post multiple votes for the same wrestler. The winner was German wrestler Bad Bones. On January 2014, Bad Bones was confirmed to appear in TNA Maximun Impact tour.
One Night Only.
TNA Gut check.
TNA held a series of matches featuring ten Gut Check participants competing in singles matches and tag matches against ten members of the active roster: if they would win, they would move on to compete in the main event match where the winner of that match earns an appearance on the next live Impact Wrestling. It took place on February 16, 2015, from Universal Studios in Orlando, Florida; it was a part of TNA One Night Only's pay-per view events.


Afshin Feiz

Afshin Feiz is an Iranian born, British photographer and ex fashion designer based in London. His collections have been featured at the Olympus Fashion Week and have appeared at London Fashion Week at least three times. He debuted his 2009 Spring/Summer collection at the Royal Academy.
Background.
British designer Afshin Feiz moved to Paris originally to attend the avant-garde fashion school, Studio Berçot. He grew up all over the world, mostly in England where he attended Cranleigh School in Surrey, and then in Vancouver BC, Canada. He studied French Literature at Reed College in Portland, Oregon in the United States before moving to Paris.
Feiz interned at Thierry Mugler and John Galliano after school before moving on to Christian Lacroix Haute Couture. Next came a year as Director of The Design Studio at Gilles Rosier before ending up three years at Nina Ricci as the First Assistant Designer for the main line and Coordinator of all of the Licences.
Feiz started showing immediately at New York fashion week for a few seasons before showing at London Fashion Week starting with his Spring 2008 Collection. His first season at Paris Couture Week was Spring 2010.
Collaborations have come in the form of his Spring/Summer 2005 Catalogue being shot by his friend, rockstar/photographer Bryan Adams, his Autumn/Winter 2005 Show Invitation being illustrated by Psychedelic Furs frontman Richard Butler, and a song being written and recorded for that same show by LA Music Producer (for Alanis Morissette, Elvis Costelloe and The Red Hot Chili Peppers), Jimmy Boyle. The Brand New Heavies performed at his Spring 2007 show in New York.
Very well received by the Press, Feiz’s clothes are featured in Cosmopolitan, Harper’s Bazaar, British Vogue, Teen Vogue and Paris Match among other magazines and have been worn by celebrities such as Katie Holmes, Elizabeth Hurley, Beyoncé, Julia Stiles, Paris Hilton and Girls Aloud.


Esther Berlin-Joel

Esther Berlin-Joel (also known as Esther Berli-Joel, Esther Barli-Joel, in Hebrew: אסתר ברלי-יואל, (May 2, 1895 – March 7, 1972) was a German-born Israeli painter and graphic designer. She designed the coats of arms for the Israeli cities of Haifa and Holon.
Biography.
Esther Else Joel was born on March 2, 1895 in Hamburg, Germany. Joel was greatly interested in the arts and between 1915 and 1920 she went to study at the University of Fine Arts of Hamburg. After completion of her studies she moved to Berlin in 1920.
While in Berlin she studied arts with Alexander Archipenko and Ludwig Meidner at the Berlin University of the Arts. Berlin-Joel had her first personal exhibition in 1925, in Hamburg.
In 1922 Esther married Dr. Haim Berlin, and their son Dan was born in 1923. At the end of 1925, the family immigrated to Mandatory Palestine and settled in Tel Aviv. In 1930, Haim Berlin and Esther divorced, and she continued to publish under the name E. Berlin-Joel. Following the movement for Hebraization of surnames, Esther changed her last name to Berli-Joel.
Berli-Joel was a prolific graphic designer and artist, she had many exhibitions, including 12 solo exhibitions. She designed many posters, coat of arms and emblems. Berli-Joel also published several books showing her collective works.
In 1936, she received first prize for her book of paintings about Haifa.
Esther Berlin-Joel died on March 7, 1972 and is buried in Haifa, Israel.
Coats of arms.
Berlin-Joel designed the coats of arms of many organizations. She was also approached to design the coat of arms for Holon and Haifa and suggested options for the Jerusalem coat of arms.
Haifa coat of arms.
In early 1934, Hassan Bey Shukri, mayor of Haifa, started the process of selecting a coat of arms for the city. In July 1935, an external committee decided on a competition with a prize of 15 Palestine pounds. By 1936, the committee, comprising with additional judges including an artist, architect and an engineer, couldn't find a winner, but was impressed with the designs suggested by Esther Berlin-Joel. The committee decided to ask Berlin-Joel to finish the design, with specific guidelines provided. Berlin-Joel designed several swatches, combining Mount Carmel and the sea. On April 22, 1936 the committee convened for the final time to select the design and approve. The Haifa coat of arms was approved by June 1936.
Jerusalem coat of arms.
In 1943, Berli-Joel approached Mustafa al-Khalidi, mayor of Jerusalem and provided several suggestions for the City of Jerusalem's coat of arms. The city hall adopted one of Berli-Joel's suggestions on May 20, 1943, but required the approval of the College of Arms. Due to the conditions during World War II, this approval was delayed. Following the death of al-Khalidi in 1944, and disagreements within city fractions for a rotation of Arab-Jewish mayors, the British High Commissioner disbanded the council and appointed an all-British council starting on July 11, 1945. The discussion on the coat of arms was archived.
Publications.
Posters.
Posters designed by E. Berlin Joel:
Selected exhibitions.
Solo exhibitions
Group exhibitions
Among the group exhibitions Berli-Joel participated in:
External links.
Posters designed by E. Berlin Joel:


Bianca Majolie

Bianca Majolie (born Bianca Maggioli, 13 September 1900 6 September 1997) was an Italian-born American story artist, concept artist, and writer. In 1935, she was the first woman to become a storyboard artist for Walt Disney Productions.
Life and career.
Born in Rome in 1900, Italy, Majolie was born Bianca Maggioli. She attended art classes in School of the Art Institute of Chicago and McKinley High School. While studying at McKinley, her French teacher, Josephine Mack, changed her name to Blanche Majolie. Meanwhile,
Walt Disney served his freshman year at McKinley, but dropped out to volunteer in the Red Cross in 1918. Majolie claimed she "did not know him or his friends personally, and saw him only once on the day after he came back to school dressed in his G.I. uniform to say good-bye [at the end of World War I]. I was graduating mid-term, handed him my girl grad-book, and he drew pictures in it."
After graduating, Majolie studied figure painting and design at the Grand Central School of Art, clay sculpturing at Art Students League, and "drawing for line continuity" at Leonardo da Vinci Art School in New York. In 1929, she worked as a freelance artist on fashion assignments for Earnshaw Publications, and served for five years at J.C. Penney as an art director and brochure designer until 1934. At the same time, she submitted a comic strip about a girl named Stella who was trying to find a job during the Great Depression for a contest held by King Features Syndicate.
In 1934, Majolie submitted a letter to Disney expressing interest in working for his animation department. The two held lunch at the Tam O'Shanter Inn where based on the strength of her samples of "Stella", he hired her to serve in the story department. In 1935, the story department was predominantly male with at least fifteen men where story conferences were mostly held for slapstick-driven ideas. That same year, Majolie submitted a thirteen-page outline entitled "The Romance of Baby Elephant", which went into production as the Silly Symphony cartoon, "Elmer Elephant". Her affectionate story would later be praised by animators Frank Thomas and Ollie Johnston where they wrote the following about her contributions: "We could not have made any of the feature films without learning this important lesson: Pathos gives comedy the heart and warmth that keeps it from becoming brittle."
In 1937, she was commissioned by Disney to provide a new English translation of the Carlo Collodi novel, "The Adventures of Pinocchio", for his animated film adaptation. In 1938, she wrote several outlines and provided visual development artwork for early versions of "Cinderella" and "Peter Pan". That same year, she partnered with artist Al Heath to provide conceptual artwork on the "Nutcracker Suite" segment in "Fantasia". Following her work on "The Ugly Duckling", Majolie took a sabbatical leave from Disney claiming she had "lost interest". She returned in June 1940 where she was informed that she was fired.
After her career at Disney, Majolie married American artist Carl Heilborn in 1942. She later worked on private commissions for glass panels and ceramic art sculptures, and briefly returned to Chicago to illustrate her book "The Children's Treasury". In 1953, they opened the Heilborn Studio Gallery in Los Angeles where they featured their work and that of other artists. Heilborn later died of a heart attack on April 26, 1954. She died on September 6, 1997 Exactly a week before her 97th birthday.


Nidhi Yasha

Nidhi Yasha (born 26 April 1983) is an Indian costume designer. Nidhi designs costumes for "Zee TV"'s "Buddha and Star Plus TV" series Mahabharat (2013 TV series)(2013) with Bhanu Athaiya as her consulting faculty for the show. Yasha said they studied over 450 books related to period textiles, costume and jewellery to arrive at the look for the show.
Early life and education.
Nidhi Yasha was born in Patna in 1983. She studied at St.Joseph's Convent High School, Patna. She graduated from NIFT, Delhi in the year 2005.
Career.
Nidhi Yasha came to Mumbai in 2008, and handled the menswear division for a retail brand, Wadhawan lifestyle- India from November 2008 to March 2009. She started designing costumes in 2009. Nidhi created the costumes and styled the look for shows like "Ramleela – Ajay Devgn Ke Saath", "Devon Ka Dev Mahadev", "Chandragupta Maurya", "Shobha Somnath Ki", "Navya", "Anhoniyon Ka Andhera", "Durga", "Buddha", "Savitri", "Jodha-Akbar", "Mahabharat" and films like "Haunted", "Jal", "1920 Evil Returns", "Dangerous Ishhq", "Maximum" and "Zilla Ghaziabad", "Policegiri"
Recognition.
She won an Indian Television Academy Award and Indian Telly award for her work in "Shobha Somnath Ki", on Zee TV.
Nidhi had worked as a costume designer for Swastik Pictures from 2009 to 2011. She was invited by the East West Center Gallery to exhibit her works and to give guest lectures on Indian costume design at the University of Hawaii in September–October 2013.


Jonathan Leistiko

Jonathan Leistiko is a prolific board game designer from Pflugerville, Texas, who grew up in Pennsylvania and Rhode Island. Leistiko is credited as the designer of over 100 board games or game items since the year 2000 and is credited with more board game and card game designs than just about any living American-born game designer outside of the wargaming field other than fellow Texan Steve Jackson and James Ernest, owner and lead designer of Cheapass Games.
Leistiko moved to Austin, Texas in 1999. He attended Texas State University in San Marcos, Texas. Leistiko worked at Steve Jackson Games as a game developer for about half a year and was a playtester for them for versions of games such as Zombie Dice, Cthulhu Dice, and Munchkin. He has also been working as the webmaster for a website which provides information for veterans in Texas. Leistiko co-owned and co-ran a retail game store in State College, Pennsylvania, for about 5 years. He is credited with co-designing and co-publishing Inevitable, the first successful board game on Kickstarter. His favorite game designers include Matt Leacock and Andrew Looney.


Elspeth Gibson

Elspeth Gibson (born 4 March 1963 in Nottingham) is a British fashion designer, known for her feminine style of design. Her designs are often characterised by lace, beading and embroidery. Gibson was the British Fashion Council's New Generation Designer of the Year in 1998, and examples of her work are held in the design archive at the Victoria and Albert Museum. Her clients have included Madonna, Zara Phillips, Cate Blanchett, Uma Thurman and Queen Rania of Jordan, for whom she has undertaken private commissions.
Career.
During her teenage years Gibson attended Tuxford Comprehensive School. After graduating from Mansfield College of Art and Design in 1984, Gibson began her career with a work experience placement at Zandra Rhodes. She worked as a designer for various high street stores over the next 10 years, including Topshop, Miss Selfridge and Monix, where she was head designer.
Gibson left Monix to become a freelance designer in 1994, and launched her own label in 1995. She pitched her designs to high-end stores, securing an early order from Liberty & Co. Gibson attracted attention from "Vogue" when she showed an early collection at the London Designers' Exhibition accompanying London Fashion Week. In 1997, editor Alexandra Shulman wrote: "the most commonly bought item in the "Vogue" offices this season is an Elspeth Gibson skirt ... they seem to strike the right balance, looking modern and different without being too extreme".
In 1998, Gibson opened a boutique in Pont Street, Knightsbridge, and made her debut at London Fashion Week. She won the British Fashion Council's New Generation Designer of the Year Award in 1998, and Best British Designer at the Elle Style Awards in 1999.
Gibson has focused on couture since 2001, but has also entered into collaborations with high-street brands. These include a womenswear collection for Littlewoods, a childrenswear collection for Debenhams and lingerie for Gossard, and girlswear and homewares for Tesco.
Personal life.
Gibson lives in London with her husband Dominic Lawler, a dentist, and their two daughters, Evie and Amelie.
References


Black Powder Cartridge Rifle

Black Powder Cartridge Rifle (BPCR) refers to modern shooting sports which employ black powder cartridge rifles. These firearms, often of the type referred to as "buffalo rifles", are single-shot firearms using a fixed metallic cartridge containing black powder, which launches heavy projectiles at relatively low velocity.
History.
The sport was first formalized in 1985, in an NRA "Black Powder Cartridge Rifle Silhouette" match at the NRA Whittington Center in New Mexico. In 1987, a National Championship was held, and also local clubs began to arrange matches.
Equipment.
The sport requires single-shot breech-loading cartridge rifles, such as were used in the United States in the late 1800s (NRA rules stipulate a type invented prior to 1896); replicas of the Sharps Rifle and Remington Rolling Block are widely popular. While cartridges as light at .38-55 Winchester are occasionally used, gunwriter Mike Venturino notes that "three black powder rounds have come to dominate the sport. In order of popularity they are .45-70, .40-65 and .45-90." The first being an "everyman's" round, the next for those who are averse to recoil, and the last for those willing to tolerate greater recoil to achieve more power.
These firearms are usually used to compete at relatively long-range (up to 1000 metres), and generally with iron sights rather than telescopic sights (scopes). The challenge of the sport lies in the slow loading of the individual cartridge, and the low velocity resulting in a very arched trajectory.
Frequently, the targets at a BPCR match are silhouette targets: large steel cutouts in the shape of animals which often must be knocked to the ground for the hit to count.