Goichi Suda

, known by his alias SUDA51, is a Japanese video game designer, writer and director. He is the founder and CEO of Grasshopper Manufacture which has produced his best known works such as "The Silver Case", "Flower, Sun, and Rain", "killer7", "", and the "No More Heroes" series. Suda is from Nagano Prefecture in Japan, moving to Tokyo at the age of 18 and eventually being hired as a designer at Human Entertainment after having a number of other jobs including as an undertaker. At Human, he helped develop games in the "Fire Pro Wrestling" and "Twilight Syndrome" series, most notably "Moonlight Syndrome". After leaving Human Entertainment, he founded Grasshopper Manufacture and worked on their debut title "The Silver Case" as writer and director. "The Silver Case" helped establish both Suda and his company in Japan, but Suda and Grasshopper gained international attention with the release of "killer7", Suda's first title to be released outside Japan. Eventually, "No More Heroes" would become his most well known series.
Alongside his more recognizable work, both he and his studio have developed other video game projects in collaboration with outside studios, including original titles such as ' and "Guild01"; and licensed projects related to anime series such as "Samurai Champloo", "Blood+" and the "Short Peace" project. Since "No More Heroes", Suda has taken a more managerial role within his company, although he continues contributing to several projects including "Lollipop Chainsaw" and "Killer Is Dead". He later returned as director for ' and the upcoming "No More Heroes III". Suda's own work is characterized by a focus on themes of crime and the clash of people with different ideals. While his early works adopted a serious tone, his later projects incorporated elements of humor — Suda has stated that he enjoys alternating between dark and comedic projects. Aspects of his work have been influenced by film and literature, with one of his favorite authors being Franz Kafka.
Biography.
Goichi Suda was born in the city of Ueda in Japan's Nagano Prefecture on January 2, 1968, and lived in the region until moving to Tokyo when he was eighteen. Suda has spoken little of his early life, but he did not have a good relationship with his family, and disliked living in Nagano despite its natural beauty. He wished to design video games from an early age. Among his early jobs were working at Sega as a graphics designer for their brochures. One of his more unusual jobs was as an undertaker. Although he was more involved with flower arrangements, he still had his sights on a career in video games. Seeing an advert from Human Entertainment, then famous for the "Fire Pro Wrestling" series, and feeling his knowledge of wrestling would aid him he applied for a job as game designer. While distant from his family in Nagano, Suda is married and has his own family in Tokyo. In later years, Suda would come to be known by the nickname "Suda51". The nickname stems from the two parts of his given name—"go" translates to "5" and "ichi" to "1".
Career.
Suda's first job at Human was as scenario writer for "Super Fire Pro Wrestling III", which earned him praise from the company due to the quality of his work. Due to this, he was appointed as both writer and director for "Super Fire Pro Wrestling Special", which gained long-term notoriety for the bleak tone of its story and ending. Following "Super Fire Pro Wrestling III", Suda worked on the "Twilight Syndrome" series; he initially had to step in as producer and director for "Twilight Syndrome", but he was able to have greater creative input in "Moonlight Syndrome": one of his decisions was to shift "Moonlight Syndrome" away from supernatural into psychological horror. Suda, who had gathered a fan base from his work at Human, generated controversy by killing off the main character in "Moonlight Syndrome". "Moonlight Syndrome" would be the last game worked on by Suda for Human Entertainment, as he left due to being unsatisfied with available money bonuses. He also sensed that Human Entertainment, which would declare bankruptcy the following year, was not a secure position.
After leaving Human Entertainment, Suda founded Grasshopper Manufacture to fulfill his wish to create original video game projects. Its debut title was "The Silver Case" for the PlayStation. He was initially approached by ASCII Entertainment, who acted as the game's publishers and provided funding. Suda acted as director, co-writer and designer for the game. Alongside this, Suda had the responsibility of acting as the studio's CEO, so he felt responsible for ensuring everyone got paid. The initial staff of Grasshopper Manufacture was fairly small, which meant that the game's assets and style needed to be adjusted to fit limited resources and a tight budget. The title was a success in Japan and helped establish Grasshopper Manufacture, although had limited critical success due to the proliferation of its visual novel style at the time. While Suda wanted an overseas release, the large amount of text and difficulties localizing puzzle elements kept "The Silver Case" exclusive to Japan for a long time. Suda attempted to port the game to the Nintendo DS, but he was unsatisfied with the result and cancelled the project despite it being close to completion. Suda later acted as producer for a high-definition remaster of "The Silver Case" for Microsoft Windows, which was the title's Western debut. He also co-wrote new content that connected to its mobile sequel "Ward 25".
Suda's next game at Grasshopper Manufacture was "Flower, Sun, and Rain", developed for the PlayStation 2. As with "The Silver Case", Suda directed, wrote and designed for the game. Due to having a larger staff, the gameplay shifted away from the text-drive style of "The Silver Case", beginning the company's and Suda's shift towards more action-based gameplay. "Flower, Sun, and Rain" was almost cancelled when ASCII Entertainment changed its policies and withdrew funding. Suda pitched to other publishers, eventually gaining the support of Victor Interactive Software. This would begin a trend for Grasshopper Manufacture of picking new publishers for each projects so as to remain an independent company. "The Silver Case" and "Flower, Sun, and Rain" form an unofficial trilogy together with "Moonlight Syndrome", featuring recurring characters. Suda next acted as producer and designer for "". Suda also created the initial concept around the idea of mist, but then created the camera-based and monstrous aspects to evoke terror. "Michigan: Report from Hell" was one of Suda's few games to incorporate elements of horror, a genre Suda generally dislikes.
His next title, "killer7", was his breakout title in the West and garnered mainstream public attention for both Suda and his studio. Suda acted as scenario writer, designer and director. Development began in 2002 as part of a pentalogy of video games dubbed the Capcom Five, a set of games overseen by Shinji Mikami and intended to be exclusive to the GameCube. Suda was given high creative freedom by Mikami, allowing Suda to create an experimental game for an international audience. His next major title was "No More Heroes" for the Wii, which further established Suda's international reputation. Suda developed the title for the Wii as he had been one of the first to see the hardware first-hand, and saw the possibilities of the Wii controls for sword-based action. While sharing elements with "killer7", Suda adopted a lighter tone and style to suit his vision for the characters and story. Following "No More Heroes", Suda took on a supervisory role for the majority of future Grasshopper projects including the "No More Heroes" sequel '. He continued to be involved with writing and planning for "Shadows of the Damned", "Lollipop Chainsaw", "Black Knight Sword" and "Killer is Dead". His guidance in the studio is credited with helping the company balance its original work with licensed collaborations, and prominent staff from other companies joining Grasshopper. His latest project as director was ', a game within the "No More Heroes" series. In 2019, it was announced he would continue his work as director with "No More Heroes III", returning to a more hands-on approach to a mainline entry in the series.
Personal life.
Suda has been married since 1991.
Suda is big fan of the Smiths. When asked what five albums would he bring to a desert island if he were being sent there, he listed all four of the Smiths' studio albums including a compilation.He even pays tribute to the band in his games. For example, wrestler Morio Smith in his first game "Super Fire Pro Wrestling 3 Final Bout" was named after lead singer Morrissey, the Smith Syndicate in "Killer7" was inspired by the band name, and the duotone art style in "No More Heroes" (especially the loading screens) derived from the Smiths' album covers.
Influences and style.
Suda has stated in numerous interviews that his work is inspired by "punk." However, he is not referring to the music genre nor has he cited influences from punk bands like the Ramones, the Sex Pistols or the Offspring. Suda's use of the word was meant to signify how his and his company's games broke the mold of traditional games. In explaining this concept, Suda said that the greater majority of games were basically "copycats", mimicking other successful titles in their gameplay and themes rather than striving for something groundbreaking or unconventional. His game design philosophy was generally influenced by innovative games from his childhood developed by North America and Europe, as the Japanese market at the time seemed lacking in variety. While the term "punk" is generally associated with Punk rock music in Japan, Suda used the word in its ideological sense, breaking the mold on accepted conventions and deliberately making games ahead of current trends. Following this philosophy, Suda himself dislikes making games based on other people's concepts, instead preferring his own concepts and designs.
Suda's style of writing and direction has been compared to the works of Quentin Tarantino. A defining part of Suda's original work has been its balance of humor, dark or mature themes, violence and sexuality. His focus on death is because he feels it needs a rationale behind it, and so he focuses on those closely tied with death such as assassins. In his action titles, he considered the reasons behind each character's wish to fight and the reason for their deaths. His portrayal of death in his games was influenced by his time as an undertaker. Sexuality, while a big part of many of Suda's works, is not an important element from his perspective, and when used he is attempting to express a core part of the overall story and theme. Another recurring theme in his work from "The Silver Case" onwards is the focus on the criminal elements in society, in addition to people with equally valid views coming into conflict with each other. Following the serious tone of "The Silver Case", "Flower, Sun, and Rain" saw a stylistic shift to a more light and casual tone. This approach of switching styles for each successive original project would be repeated by Suda throughout his career: when talking about the contrast between "Lollipop Chainsaw" and "Killer is Dead" he described it as a yin-yang effect.
Multiple sources have influenced Suda, from literature to games to foreign and domestic films and television. His favorite author is Franz Kafka, a German language author who focused on a combination of mundane and surreal scenarios. Suda's liking of Kafka was originally expressed in "Kurayami", an in-development title based on "The Castle", with a focus on nighttime combat and survival. The concept changed drastically at the insistence of Electronic Arts as they wanted it tailored for Western audiences, and the project evolved into "Shadows of the Damned". Suda and Mikami both disliked the end product due to the publisher's creative interference, with Mikami in particular saying that "Shadows of the Damned"s final form broke Suda's heart. Numerous films have inspired elements of Suda's work on "The Silver Case", "killer7" and the "No More Heroes" games. When creating "Lollipop Chainsaw", Suda used the series "Buffy the Vampire Slayer" to flesh out his initial concept. Popular culture have also played a part in Suda's work, with several characters in his games being named after or being homages to sports people or pop singers.
Collaborative work.
Alongside his original work, Suda and Grasshopper Manufacture have collaborated with other companies and video game creators on a variety of original and licensed projects. He directed and wrote the video games "Blood+: One Night Kiss" and ' for Bandai Namco. According to him, depending on the type of project an exterior studio wants, elements unique to Suda and Grasshopper may be present or toned down in their licensed projects. Suda collaborated with Mikami on both "killer7" and "Shadows of the Damned", with the former proving the better experience. He collaborated on "Lollipop Chainsaw" with America writer-director James Gunn, who co-wrote the script with Suda and helped extensively with the English version. Suda was one of four major Japanese developers to contribute to the compilation video game "Guild01" alongside Yoot Saito, Yasumi Matsuno and Yoshiyuki Hirai: Suda's contribution, "Liberation Maiden", later released as a standalone title and spawning a visual novel sequel written by Suda. Suda worked as a designer, co-director and co-writer on ', the fourth entry in the "Fatal Frame" series. The project was a collaboration between Tecmo Koei, Grasshopper Manufacture and Nintendo SPD, and stood out from Suda's earlier work due to its focus on and his dislike for horror gameplay. Suda and Grasshopper also collaborated on "Short Peace", a media project involving four anime shorts and a video game titled "Ranko Tsukigime's Longest Day": all properties within "Short Peace" shared a common theme of representing different periods of Japanese history and culture. Suda created the initial concept, then gave the project to "Tokyo Jungle" producer Yohei Kataoka, having been impressed by "Tokyo Jungle" and wanting someone who could do "crazy" work. Outside gaming, Suda collaborated with Hideo Kojima as scenario writer for "Sdatcher", a radio drama based on Kojima's early video game "Snatcher".


The Elev3n

THE ELEV3N is an American producer, songwriter, and multi-instrumentalist team currently based in New York City. with members James G. Morales, Matt Morales, & Dave Rodriguez. Since forming in 2011, the trio has achieved success in production and songwriting for pop, hip hop and R&B acts such as Meghan Trainor, Karmin, Sean Kingston, Cher Lloyd, Jesse McCartney, Bea Miller and The Wanted.
Career.
With all three members born and raised into the New York City music scene they each gained experience as multi instrumentalists Dave (guitar, bass, keyboards) Matt (trumpet, keyboards) James (drums keyboards, alto saxophone) at church and for various local bands. After graduating from Glen Cove High school where brothers James and Matt took up music playing for the school band they attended Berklee College of Music on scholarship to study Music Production & Engineering and Music Business. Dave attended Seton Hall and pursued a career as a live musician supporting various artists domestically and overseas and as a guitarist for Estelle.
While at Berklee James caught the attention of producer Rodney “Darkchild” Jerkins and went on to work at his studio compound in Atlantic City, NJ after graduating in 2006. A few years later Matt returned to New York after graduating from Berklee in 2009 to engineer sessions for various record labels and artists such as Melanie Fiona, Tinashe, Jack Antonoff from the band FUN. In 2011 the trio collectively decided to join forces to work on songwriting and music production as THE ELEV3N.
After reconnecting with former Berklee classmate and friend Nils Gums of The Complex Group in 2012 the team entered into a management agreement with the Complex Group and landed a production deal with Antonio L.A. Reid CEO of Epic Records in addition to a publishing agreement with the world's leading music publisher, Sony/ATV.
THE ELEV3N have had several media and publication features by Billboard Magazine, MTV, CNN, CBS, and work actively between their studio in Manhattan NY, and Los Angeles, CA.


Giovanni Battista Palumba

Giovanni Battista Palumba, also known as the Master I.B. with a Bird (or the Bird etc.), was an Italian printmaker active in the early 16th century, making both engravings and woodcuts; he is generally attributed with respectively 14 and 11 of these. He appears to have come from northern Italy, but later worked in Rome. He specialized in subjects from classical mythology, as well as the inevitable religious subjects. Despite his relatively small output, he was a sophisticated artist, whose style shows a number of influences and changes, reflecting awareness of the currents in artistic style at the start of the High Renaissance. The signed prints are usually dated to around 1500–1511.
His earlier name comes from the monogram with which most of his prints are signed, the initials "IB" followed by a small image of a pigeon-like bird. The Italian word "palumbo" means 'pigeon' (the Latin name of the common wood pigeon is "Columba palumbus"), and in Latin the initial for "Giovanni" ('John' in English) is "I", for "Iohannes". He is not to be confused with the Master I.B., a German printmaker active in Nuremberg c. 1523–1530.
He is also attributed with various woodcuts for book illustrations from both before and after the 1500s, though all of these are rejected by some, and he is generally accepted as the author of a drawing in the British Museum related to his print of "Leda and the Swan, with their Children".
Identification and known biographical facts.
Master I.B. with a Bird had long been known, and is catalogued by Bartsch. In the 18th century the famous print collector Pierre-Jean Mariette had already proposed that the monogram hid a name with an avian meaning such as "Joannes Baptista Palumbus", and in 1923 Arthur Mayger Hind speculated: "One thinks of Passeri [sparrow] or Uccello [bird] as possible surnames". In the 19th century an artist from Modena called Giovanni Battista del Porto was believed by many to be Master I.B. with a Bird. In the 1930s James Byam Shaw, who published on the prints, thought he might be Jacopo Ripanda, known as a painter and designer of antiquarian prints from Bologna, who mixed in the Roman humanist milieu that the prints reflect; "ripanda" is an Italian term for a water-bird.
The question was settled in 1936 when Augusto Campana published a gloss in a manuscript of poetry by Evangelista Maddeleni dei Cappodiferro in the Vatican Library which identified Palumba by referring to his print of "Leda and the Swan", and this identification is now universally accepted. Campana dated the epigram on the "Leda" to 1503, based on the sequence in the manuscript, but Konrad Oberhuber argues for a date around 1508–10, based on the style of the print itself, and its closeness to datable prints of that period by Marcantonio Raimondi.
Identifying Master I.B. with a Bird with Palumba brought almost no extra biographical information, as there are no other documentary records with the name. The same Vatican manuscript credits Palumba with a painted portrait of a Sicilian servant, perhaps of Cardinal Giovanni Colonna (1456–1508). A Pietro Paolo Palumba, who published prints in Rome dated between 1559 and 1584, describes himself as "Palumbus successor Palumbi".
Extrapolating from the stylistic influences visible in the prints, he is believed to have had a background in or close to Milan or Bologna, with some claiming unsigned woodcut book illustrations published there or in Saluzzo between 1490 and 1503 are by him. Hind thought that one early engraving "with its niello-like background, suggests a goldsmith's education," and that "it seems rash to dogmatize on the locality of so eclectic a spirit" Goldsmithing was a common background for engravers as the technique was first used on metalwork, and formed part of their normal training. This early period was followed by a move to Rome by about 1503; one print shows some "freaks of nature" that were news there in 1503. The dates estimated for his independent prints finish around 1510, though the portraits in "Illustrium Imagines" would have been from some years later, if they are his.
Palumba has also been suggested as the author of the long series of imagined profile head portraits of famous people in Andrea Fulvio's "Illustrium Imagines" (1517), though this idea has been rejected by other writers. He was proposed by Campana as the author of other woodcut book illustrations published in Venice and Siena between 1521 and 1524, though A.M. Hind disagreed. Oberhuber concludes that "It seems to be clear, at least, that after about 1510–11 Palumba's production of single woodcuts and engravings ceases".
A drawing in the British Museum of "Leda and the Swan, with their Children" had been attributed to Giorgione, Sodoma, and "Anonymous: Milanese School", before Hind's attribution to Palumba was generally accepted. The composition is very similar to the engraving of the same subject (in reverse), as are the style and mood, though the background and minor details in the poses of the figures are different.
Prints and style.
Engravers generally worked the plates for their designs at this period, and it is assumed Palumba did the same. Conversely, like many or most designers of woodcuts, he probably did not cut the blocks himself; some of his woodcuts have other initials, presumably those of specialist block-cutters. He seems to have practised both techniques throughout the period of the prints with monograms. There is a single late chiaroscuro woodcut of Saint Sebastian, with one line and one tone block; this is very early for Italy, and a "truly pictorial" print.
Many of the prints taken to be relatively early show clear debts, especially in the landscape backgrounds, to the prints of Albrecht Dürer, especially those from the last five years of the 15th century; these were widely circulated in north Italy and had a strong and immediate influence on many printmakers. The religious subjects are mostly regarded as early, a woodcut of the "Crucifixion" having many similarities to Andrea Solari's painting (now Louvre) made in Milan in 1503.
Apart from Dürer, who is invariably the first named, many other artists are mentioned as influences: Andrea Mantegna, Nicoletto da Modena, the Bolognese school in general, Sodoma, Baldassare Peruzzi, Francesco Francia, Marcantonio Raimondi, Andrea Solario, Venetian sculpture, Cesare da Sesto, Pollaiuolo, Cristofano Robetta, Filippino Lippi, Pinturicchio, Jacopo Ripanda, and Luca Signorelli. Oberhuber echoes Hind in calling him "extremely eclectic, but he always appropriates his motifs in such a way that the sources are not easy to identify". His borrowings from Leonardo are discussed below. In turn Leo Steinberg gives the "Family of Fauns" as the earliest appearance of the "slung leg" motif "in its canonic form"; he traces this motif, representing sexual intimacy, to the later works of Raphael and Michelangelo.
A number of the prints follow the fashion for imagining the varieties of humanoids of classical mythology in their family lives, already set by Dürer, Jacopo de' Barbari and others. Palumba's prints include families of tritons, fauns, and satyrs, though in most the females and children appear anatomically human. These and other prints "reflect the taste for the antique, mixed with a feeling for the bizarre and delicately beautiful" of Filippino Lippi, Pinturicchio, Peruzzi and Ripanda. He is also interested in Ovidian transformations, with two prints of Leda, and others of Europa being carried off, and Actaeon half-transformed.
The approximate chronology proposed by Friedrich Lippmann in a paper of 1894 on the woodcuts has remained largely accepted, and Oberhuber is content to add the engravings to it. The prints are divided into chronological stages or groups, A to E.
His woodcuts have been described, by Mark McDonald, as "amongst the most important produced in Italy (Rome) during the early years of the sixteenth century", but most Italian makers of independent prints (as opposed to book illustrations) preferred to use engraving. Exceptions include Titian, who experimented with woodcuts (executed by others, but with his encouragement) in these years. One link between the two artists is the unusual size of their woodcuts. At 270 x 445 mm and carved on a single block, "Atalanta and Meleager hunting the Calydonian boar" takes the woodcut near the edge of what is technically feasible; most woodcuts this size use multiple blocks. There was a fashion, mostly in Germany, for even larger woodcuts that were conceived as murals, either pasted to walls or mounted on textiles like Chinese paintings.
Leda and Leonardo.
"Leda and the Swan" was a subject that fitted Palumba's taste in subjects, and he engraved it twice; it was fashionable in the period, and a number of artists made depictions. The first is grouped in Lippmann's stage D, perhaps from around 1508, and shows the couple making love enthusiastically in a landscape. The second is from stage E, perhaps around 1510, and is one of his last and most highly praised prints. The British Museum drawing clearly relates to the print, and is "tentatively attributable to Master I.B.'s own hand".
Leda had also been a preoccupation of Leonardo da Vinci, who also worked on "a series of themes and variations on the subject of Leda and her children", centering on two compositions, in the approximate period 1503–1510; these both featured the children in some versions. Neither survive as paintings by Leonardo, but there are a number of drawings for both by him, and copies in oils, especially of the second composition, where Leda stands. Neither of Palumba's compositions borrow directly from Leonardo, but the second "appropriates the stylistic ideals created by Leonardo", and "in its final form, represents a harmonious fusion of Leonardo and Dürer". According to Vasari, Leonardo's disciple Cesare da Sesto was in Rome, probably around 1508–09, which is one possible route for Palumba's apparent awareness of Leonardo's designs.
In the drawing the background is a Dürer-esque clump of trees and rocks, but in the print this is replaced by the famous Roman ruin known as the Temple of Minerva Medica, in fact a nymphaeum, given an invented coastal setting. In the print "the classically inspired female nude and accompanying putti [the children] arrange themselves into the sort of tightly knit pyramidal configuration universally associated with principles of Italian High Renaissance design".


Dynatron (music producer)

Jeppe Hasseriis (born December 26, 1980), known under the alias Dynatron, is an electronic and synthwave music producer from Denmark. He started making his own music in 2012. His works are heavily inspired by movies such as Alien and Blade Runner, composer Jean Michel-Jarre, 80s rock music genre and science fiction.
History.
In 2012, Dynatron released his first ever tracks on online audio distribution platform SoundCloud in the autumn. "Fireburner" was the first EP he ever released on September 8. Then later on November 22nd, he released his first studio album entitled "Escape Velocity" under the label Aphasia Records. Second EP with the title "Flashbacks" was released on May 5 in the year of 2013. In 2014 the movie "Cold in July" started screening in USA cinemas and featured his track "Cosmo Black" from the first EP. "Throttle Up" was released by Rad Rush Records on September 25.
Dynatron released his second studio album "Aeternus" on September 4, 2015 for the second time under Aphasia Records. The album was very well received and highly rated among critics and fandom alike. The YouTube network and record label NewRetroWave, which is dedicated to promoting the best artists in the emerging synthwave genre, described it with labels such as "meticulous", "masterpiece" and "cinematic".
In 2016, he signed a record contract with the Finnish label Blood Music, which also releases works from major artists like Perturbator, Dan Terminus, and GosT. He first performed live in France, Finland and Hungary the same year. The fourth EP with the title "The Rigel Axiom" was released under the Blood Music label on November 4. Two compilation albums entitled "The Legacy Collection, Vol. I" and "The Legacy Collection, Vol. II" was released on December 20 again under the label Blood Music. Since then, Dynatron has been working on his third studio album while having live concerts across Europe with artists like College, Christine and Daniel Deluxe.


Mary Ann DeWeese

Mary Ann DeWeese (1913–1993) was an American sportswear designer. Appliquéd swimsuits and matching his-and-hers swimwear and sportswear are among the fashion firsts credited to DeWeese.
The Kansas-born designer worked for Los Angeles Knitting Mills beginning in the 1930s and created sportswear for Sandeze before joining Catalina Knitting Mills (see Catalina Sportswear), where she became a highly acclaimed designer known for her playful, well-constructed fashions. One of her many successful endeavors, the matching "Sweethearts in Swimsuits" line for men and women in the 1940s, she was loved for making her cobalt blue glass tiles. helped establish her reputation for innovation at Catalina. In 1951 she founded her own company in Los Angeles, DeWeese Designs, which produced sportswear and swimwear offering exceptional fit and construction. Her sundresses and loungewear were particularly successful, and she continued to use texture in unique ways and to introduce useful innovations such as the stretch strap for clothing and swimwear. DeWeese Designs remained in operation into the 1980s.


AACTA Award for Best Production Design

The AACTA Award for Best Production Design is an award presented by the Australian Academy of Cinema and Television Arts (AACTA), a non-profit organisation whose aim is to "identify, award, promote and celebrate Australia's greatest achievements in film and television." The award is presented at the annual AACTA Awards, which hand out accolades for achievements in feature film, television, documentaries and short films. From 1976 to 2010, the category was presented by the Australian Film Institute (AFI), the Academy's parent organisation, at the annual Australian Film Institute Awards (known as the AFI Awards). When the AFI launched the Academy in 2011, it changed the annual ceremony to the AACTA Awards, with the current award being a continuum of the AFI Award for Best Production Design.
Best Production Design was first presented as Best Art Direction in 1977. The name changed to its current one in 1983. The award is presented to the production designer of a film that is Australian-made, or with a significant amount of Australian content.


Robert Scot

Robert Scot (October 2, 1745 – November 3, 1823) was Chief Engraver of the United States Mint from 1793 until his death in 1823. He was succeeded by William Kneass. Scot designed the popular and rare Flowing Hair dollar coinage along with the Liberty Cap half cent. Scot is perhaps best known for his design, the Draped Bust, which was used on many silver and copper coins. Robert Scot was the most prolific engraver of early American patriotic iconography, with symbols and images depicting rebellion, unity, victory, and liberty throughout his career in America.
Early life.
Robert Scott was born on October 2, 1745 in Canongate, Scotland, and was baptized on October 8, 1745. He learned watchmaking, and also was trained as a line engraver by Richard Cooper, Sr. at the Trustees Academy, with classes at the University of Edinburgh.
Virginia.
Robert Scott changed his name to Scot (with only one 't'), when he moved to Fredericksburg, Virginia in 1775. He began engraving plates for Virginia currency in 1775, first using the Arms of Britain. After the landmark Fifth Virginia Convention of May 1776, Scot engraved Virginia currency with the radical Virginia Seal design, which depicted the overthrow of tyranny. In 1778 Scot engraved Virginia currency with the motto "Sic Semper Tyrannis" meaning "Thus Always to Tyrants." Scot moved from Fredericksburg to the new Virginia Capitol of Richmond in 1780, as Engraver to the Commonwealth of Virginia. Under the direction of Virginia Governor Thomas Jefferson in 1780, Robert Scot engraved the "Virginia Happy While United" medals as gifts to Native American Indian chiefs. The medals utilized Benjamin Franklin's motto "Rebellion to Tyrants is Obedience to God," along with Scot's 1778 revised Virginia Seal design. On January 4, 1781, Richmond was burned and destroyed by British troops under the command of General Benedict Arnold, who betrayed the patriot cause and went over to the British Army in 1780. After the burning of Richmond, Scot planned his move to Philadelphia in the spring of 1781.
Philadelphia.
Scot announced his arrival in Philadelphia with newspaper advertisements in May of 1781, listing his engraving shop at the corner of Vine and Front Streets. He began engraving for Robert Morris, then Superintendent of the Office of Finance of the United States, in July 1781. The paper money that Scot engraved for Morris helped to finance the Siege of Yorktown, the decisive battle of the American Revolution. Shortly after that battle, Major Sebastian Bauman commissioned Robert Scot to engrave a map that illustrated the American victory, titled "Investment of York and Gloucester," a magnificent work with elaborate artistry and a factual description of the battle. Scot would continue to engrave for American officers, for the Society of the Cincinnati, and for an accurate 1784 map of United States for Captain William McMurray, based on the 1783 Treaty of Paris. As a Freemason, Robert Scot engraved the frontispiece for "Ahiman Rezon", dedicated to General George Washington, for the Grand Lodge of Philadelphia. Scot also reproduced Charles Willson Peale's 1772 portrait of Washington as an authorized drawing and line engraving, while visiting at Mount Vernon.
While in Philadelphia, Robert Scot and his family were members of the Religious Society of Free Quakers, a radical sect of ardent patriots who were disowned by the pacifist Philadelphia Quakers for their constant support of the American Revolution. Other members included Timothy Matlack, the probable scribe of the Declaration of Independence, and seamstress Elizabeth Claypoole, better known as Betsy Ross.
The Great Seal of the United States.
The Declaration of Independence of the United States initiated a requirement for a national seal that would represent the sovereignty of the United States of America. After three design committees had not yet completed the design work for the Great Seal, Secretary of Congress Charles Thomson was given the assignment to complete the design in June of 1782. Thomson's design utilized many of the features of the committees' work, and was approved by Congress on June 20, 1782. The engraver for the original Great Seal die was attributed as Robert Scot by Richardson Dougall and Richard Patterson in their book, "The" "Eagle and the Shield". The primary source of their attribution was a note by Thomson for payment of a seal to Robert Scot. The only seal that Thomson is known to have been involved with is the Great Seal. Other evidence includes exact stylistic and technical attributes of Robert Scot's engravings to the Great Seal die, including a star constellation for the Commissioner of Revenue seal, the eagle for 1782 frontispiece engraving of "Ahiman Rezon", and borders on a 1783 seal for the College of William and Mary.
Book illustrations.
Robert Scot engraved 25 copperplates of scientific illustrations for Thomas Dobson's 1788 American reprint of William Nicholson's "Natural Philosophy". These engravings were the largest number of scientific illustrations for a book printed in America at that time, and were considered to be "superior in elegance to those executed in London." Thomas Dobson then proceeded with a fourteen year endeavor to publish an American Edition of the "Encyclopædia Britannica" beginning in 1790, protected under the American Copyright Act of 1790. Robert Scot engraved the largest number of engravings for Dobson's "Encyclopædia", and subsequently hired four apprentice engravers, Samuel Allardice, Francis Shallus, Benjamin Jones, and John Draper. The engraving of quality scientific illustrations by Robert Scot and his apprentices helped to rapidly expand the publication of illustrated books within the United States during the 1790s.
Chief Engraver of the United States Mint.
Robert Scot was commissioned Chief Engraver of the United States Mint on November 23, 1793, after the tragic death of non-commissioned engraver Joseph Wright from the yellow fever epidemic of 1793. To continue his obligations for Dobson's "Encyclopædia", Samuel Allardice was made partner with Scot, and the engraving firm of Scot & Allardice would utilize apprentices to finish a large number of book illustrations until their partnership ended in 1796.
The Coinage Act of 1792 mandated design requirements for United States coins, including an obverse "emblematic of liberty" and a reverse with "the figure or representation of an eagle." Scot's initial coinage designs included the Liberty Cap half cent and the Flowing Hair silver coins. In 1795, Scot engraved designs for the first gold coins of the U.S. Mint that included a drapery for Miss Liberty. The drapery was continued with silver coins starting in 1795, with the famous Draped Bust design. After several reverse issues for silver and gold coins with small eagle designs, Scot introduced the Heraldic Eagle reverse in 1796, a modification of the Great Seal of the United States. Upon request, Robert Scot penned a four page letter to Congress in 1795 outlining his responsibilities as Chief Engraver. Robert Scot received a salary of $1200 for each year that he was employed by the United States Mint. During the years 1807-1817, Assistant Engraver John Reich was employed by the United States Mint, and engraved the coin designs of those years. Robert Scot did all of the coinage die engraving at the United States Mint from Reich's resignation until his death in 1823.
Federal stamps and seals.
In 1798, Robert Scot engraved rate stamp dies for each state, for use on documentary paper in an effort to raise money for support of the undeclared Quasi-War with France. Under President John Adams, the United States Navy was quickly expanded, which required considerable funding. In 1800, Scot engraved the second series of stamps, known as the Second Federal Issue, to support the Quasi-War, and also the First Barbary War. Scot also engraved the seal for the U.S. Navy Department in 1798, and seal dies for the U.S. Department of State in 1802 and 1817. The current Federal seals for the Navy and State Departments, along with the Great Seal of the United States, retain much of the designs from earlier dies engraved by Robert Scot.
Death.
Robert Scot died in office on November 3, 1823, a month after his 78th birthday. United States Mint Director Robert Patterson wrote a letter to President James Monroe on the day that Scot died, stating "It has now become my painful duty to announce to you the sudden decease of our Ingraver [sic], Robert Scot, which took place this morning. He returned to rest last night, apparently in his ordinary state of health. He was, on opening his door in the morning, discovered to have recently expired." Scot was succeeded by William Kneass on January 29, 1824.
Bibliography.
Arner, Robert D. "Dobson's Encyclopædia: The Publisher, Text, and Publication of America's First Britannica, 1789-1803". Philadelphia: University of Pennsylvania Press, 1991.
Dougall, Richardson and Richard Patterson. "The Eagle and the Shield: A History of the Great Seal of the United States". Washington, D.C: Department of State, 1978.
Newman, Eric P. "The Early Paper Money of America". Fifth Edition. Iola, Wisconsin: Krause Publications, 2008.
Nyberg, William F. "Robert Scot: Engraving Liberty". Staunton, Virginia: American History Press, 2015. Includes bibliography of primary and secondary sources, appendix of documented Robert Scot engravings.
Tompkins, Steve M. "Early United States Half Dollars: Volume 1 1794 -1807": Peculiar, Missouri: Steve M. Tompkins, 2015.


Anrika Rupp

Anrika Rupp (born 1956, New York City) is a visual artist and photographer who lives and works in Caracas, Venezuela and Miami, FL. Her work has received international attention, including solo and group exhibits in various art galleries, art museums and art fairs. She has had two solo exhibits in Caracas; one at the Elvira Neri Alternativa Art Gallery in 2004, and another at the Galería 39 in 2007. In 2014, she had a solo exhibit at All We Art, an art gallery in Washington, D.C. that promotes international cultural exchange. She has also participated in group exhibitions such as the 2005 Megaexposición II: Venezuelan Art of the XXI Century in honor of Jesus Soto which was held in Caracas, the O'Ascanio Gallery "Summer Collectables 2013", and the 2016 Art Basel in Miami, FL.
Early life.
Rupp attended Parsons School of Design where in 1977 she earned a Bachelor of Fine Arts degree, and in 1981, a Bachelor of Science degree from Columbia University School of Engineering. Her education and training qualify her as both an artist and engineer.
In the 1970s, development of UNIX operating systems, later released as C source code, marked a mile stone in the evolution of computer systems. During that time Rupp was studying computer programming at Central University of Venezuela where she designed systems for some of the first computers. In the early 1990s, she received an editorial commission at the Institute of Engineering which involved working with a 200-page book titled, "Image of Venezuela, A View From Space", published by Petróleos de Venezuela, S.A. (PDVSA), 1997. She was also involved in commercial graphic design, photography, satellite digital image processing, and digital communications protocol. It wasn't until later that she developed an interest in cosmic matter and phenomena which eventually led to her focus on the formation of galaxies, much of which reflects in her three-dimensional artwork.
Art.
One of Rupp's notable works is titled "Galaxy In A Box #12 - Fusion Within, Fission Without". The work gives the illusion that there is a brightly colored, complex sphere inside a transparent cube; however, the reality is a sequence of paintings on plastic squares which are geometrically aligned to create the illusion. The work was part of Rupp's PH Random Access exhibit in 2014 at the All We Art gallery in Washington, D.C. The PH symbolizes photography, philosophy, photons and PHAs (potentially hazardous asteroids) which comprise the thought-provoking pieces in Rupp's exhibit.


Varija Bajaj

Varija Bajaj is an Indian fashion designer from Delhi known for her women's workwear. Her "Pagdi" collection at India Runway Week in 2016, saw the models wearing the traditional Indian male headgear 'pagdi'. Her "Vrindavan" collection premiered at India Runway Week in 2017. It was designed to counter the stigmas attached to widows.
Education.
During the summer of 2000, Bajaj completed a Bachelor of Arts Honours in Philosophy from the Miranda House, Delhi. A year later she joined Diploma in Advertising and Marketing at Xaviers Institute of Communication, St. Xavier's College, Mumbai. She then moved to the University of Sheffield, UK for her Masters in Business Administration.


Cavalry Stetson

The Cavalry Stetson is a Cavalry tradition within the United States Army.
History.
The Cavalry stetson was the headgear typical of cavalrymen during the late 18th century into the 19th century, including the Indian Wars and the Civil War. Before John B. Stetson, for whom the hat is named, introduced the Boss of the Plains hat in 1865, troopers wore hats in a similar style, but quickly adopted the Boss of the Plains as an unofficial standard.
Current use.
In the modern United States Army, the Stetson was revived as an unauthorized, unofficial headgear for the sake of esprit de corps in the Cavalry. Because they are not authorized by AR 670-1, the regulation for wear and appearance of the uniform, wear and use of the Stetson and the similar spurs is regulated by the unit commander.
On April Fools' Day, 2011, the U.S. Army released a humorous statement that the official black beret of the Army would be replaced by stetsons. Below is an excerpt from the full announcement:
The statement was supplemented by pictures of soldiers with Cavalry Hats photoshopped over their berets, including a military working dog toting a stetson.


George Broussard

George Broussard is an American video game producer and designer, one of the creators of the "Duke Nukem" series (Todd Replogle, Allen Blum, and Scott Miller being the others).
Broussard released his early games under the name Micro F/X. In 1991, Broussard partnered with Scott Miller as co-owner of Apogee Software. Broussard is perhaps best known for his 12+ year development with many hurdles of "Duke Nukem Forever" as the lead project manager, before he asked Gearbox Software to take over, which ultimately finished the project. The 3D Realms website notes that he is probably the only person in the industry to have misspelled his own name (as "Broussad") on a shareware title he created on his own, "Pharaoh's Tomb".
In 2013, Broussard competed in the indie game competition Ludum Dare with "The Road", a side-scrolling browser game that reflects on the futility of existence.
Broussard suffered a minor stroke in May 2014 and recovered quickly.


Dave Smith (engineer)

David M. Smith is an American engineer and musician and founder of the synthesizer company Sequential. Smith was responsible for the first commercial polyphonic and microprocessor-controlled synthesizer, the Prophet-5, and later the multitimbral synthesizer. He is also referred to as the "Father of MIDI" for his role in the development of MIDI, now a standard interface protocol for electronic instruments and recording/pro audio equipment.
History.
Smith has degrees in both Computer Science and Electronic Engineering from UC Berkeley. He purchased a Minimoog in 1972 and later built his own analog sequencer, founding Sequential Circuits in 1974 and advertising his product for sale in Rolling Stone. By 1977 he was working at Sequential full-time, and later that year he designed the Prophet 5, the world's first microprocessor-based musical instrument and also the first programmable polyphonic synth, an innovation that marked a crucial step forward in synthesizer design and functionality. Sequential went on to become one of the most successful music synthesizer manufacturers of the time.
In 1981 Smith set out to create a standard protocol for communication between electronic musical instruments from different manufacturers worldwide. He presented a paper outlining the idea of a Universal Synthesizer Interface (USI) to the Audio Engineering Society (AES) in 1981 after meetings with Tom Oberheim and Roland founder Ikutaro Kakehashi. After some enhancements and revisions, the new standard was introduced as "Musical Instrument Digital Interface" (MIDI) at the Winter NAMM Show in 1983, when a Sequential Circuits Prophet-600 was successfully connected to a Roland Jupiter-6. In 1987 he was named a Fellow of the AES for his continuing work in the area of music synthesis.
After Sequential, Smith was President of DSD, Inc, a Research and Development Division of Yamaha, where he worked on physical modeling synthesis and software synthesizer concepts. In May 1989 he started the Korg R&D group in California, which went on to produce the innovative and commercially successful Wavestation synthesizer and other technology.
Smith went on to serve as President at Seer Systems and developed the world's first software based synthesizer running on a PC. This synth, commissioned by Intel, was demonstrated by Andy Grove in a Comdex keynote speech in 1994. The second generation of this software synthesizer sold over 10 million copies, as a result of being licensed to Creative Labs in 1996; it was responsible for 32 of the 64 voices in Creative Labs' AWE 64 line of soundcards.
The third generation of Smith's software synthesizer, renamed Reality, was released in 1997. Dave was both the lead engineer on Reality, and wrote all the low-level optimized floating point synthesis code. Reality was the recipient of a 1998 Editors' Choice Award, and earned Electronic Musician Magazine's highest possible rating.
In 2002, Smith launched Dave Smith Instruments, a manufacturer of electronic musical instruments.
In 2005, Smith was inducted into the Mix Foundation TECnology (Technical Excellence and Creativity) Hall of Fame for the MIDI specification, and in 2013, he and Ikutaro Kakehashi received a Technical Grammy for their contributions to the development of MIDI (Musical Instrument Digital Interface) technology.
In 2015, Smith regained the rights to the Sequential name from Yamaha, and released the Prophet-6 under that name. Dave Smith Instruments rebranded as Sequential in 2018.


Tony Warriner

Tony Warriner is a video game designer, programmer and co-founder of Revolution Software. At a young age he started playing adventure games, when they were just text adventures. He wrote his first game, "Obsidian", while he was at school and sent it to Artic Computing for consideration. Artic's director, Charles Cecil, loved the game and convinced him to license it to Artic, and then to join Artic as a programmer. At Artic he wrote, together with Adam Waring, "Ultima Ratio" which was published in 1987 by Firebird. In the same year he got a job at Cecil's Paragon Programming, where games from US publishers were converted to European platforms. When Cecil had left to work for U.S. Gold, Warriner started doing 8-bit programming for games. In 1988 he created "Death Stalker", published by Codemasters. In the same year he joined Cascade Games, where he worked on "", "Arcade Trivia Quiz", and "Arcade Trivia Quiz Question Creator". In 1989 Warriner moved to Bytron Aviation Systems based in Kirmington, Lincolnshire, where he wrote software for the aviation industry, David Sykes was his fellow programmer.
In March 1990 Cecil, Sykes, Noirin Carmody and Warriner founded Revolution Software. For their first game he wrote an innovative engine, called Virtual Theatre, which enabled the gameworld to be more active and dynamic than was previously possible. The game's title became "Lure of the Temptress" and it was published in 1992. It was followed by a string of other critically and commercially successful adventure games, including "Beneath a Steel Sky", the "Broken Sword" series, "In Cold Blood" and "Gold and Glory: The Road to El Dorado". "Beneath a Steel Sky" and ' are often both referred to as one of the best adventures of all time, appearing on numerous "top" adventure game lists and receiving several awards and nominations. Warriner (with others) received a nomination for ' at the Game Developers Choice Awards in 2004 and for at the British Academy Video Games Awards in 2010.
With Steve Ince he began to explore new ideas and in 2006 he founded 720games to publish their own gaming projects. In the same year he presented his game "Blocster", a single player puzzle game.
Besides his work on new editions of Beneath a Steel Sky and the first two Broken Sword Games (2009/2010), he worked on various games that weren't developed by Revolution, including "A Christmas Carol" and "Sticky Blocks". Warriner is currently working at Shifty Eye Games, and writing a Metroidvania game on the side.
Biography.
Early career.
In his youth Tony Warriner started playing adventures when they were just text adventures. Games like the original Unix "Adventure", "Zork" and the "Level 9" games were rich experiences for him and would inspire his future career. Still at school, he learned how to program and he started to write a game in assembly code. He succeeded to complete a game by himself, failed all his exams in the process, but he managed to get a job with the game.
That job was at Artic Computing, a company where Charles Cecil, upcoming co-founder of Revolution, had already been working for a couple of years during his studies. Warriner lived close to where Artic was based (Brandesburton, near Hull) and, about seventeen years old, he had sent in his game for consideration. In the game, "Obsidian," the avatar moves around in a jet-pack to fix power terminals in a space station, while picking up items and avoiding the defenses of the station. Cecil, who considered it to be brilliant, convinced him to have it published by Artic. Warriner then came to work for Artic (1985). The cassette tape game was released for the Amstrad CPC in 1986. His next game, which he wrote together with Adam Waring, was "Ultima Ratio", a vertical scrolling arcade shoot 'em up, set in space above the earth. Like Obsidian it exhibits colorful rooms that were typical for his early designs. Because Artic was already coming to an end, the game was finished for Telecomsoft and published in 1987 by Firebird.
In the same year he got a new job at Paragon Programming, started by Cecil, and at Paragon various games were converted to other platforms. When Cecil went to work for U.S. Gold, Warriner drifted around for some time, doing 8-bit games programming here and there. One of the games he created in this period was "Death Stalker". The arcade adventure is set in a mystical world of ghouls, spells and wizards, in which the player must find the lost key of darkness and descend to the deeper dungeons. Death Stalker, with music by David Whittaker, was published by Codemasters in 1988.
In 1988 Warriner joined Cascade Games, where he worked on "" (1988). Other games he worked on were "Arcade Trivia Quiz" and "Arcade Trivia Quiz Question Creator", published by Zeppelin Games in 1989. In 1989 Warriner moved to Bytron where he wrote aviation software. David Sykes, who would become co-founder of Revolution, was his fellow programmer at Bytron, where they worked on a system to replace the strips of paper that were used in the towers at airports. The system was the first in the world to computerize those and, coming from the 8-bit gaming scene, they had no option but to encode their initials in the messages.
Revolution Software.
Warriner didn't stay long at Bytron, as he was contacted by Cecil in 1989, who wanted to set up his own studio. Together with Sykes and Cecil's then-girlfriend Noirin Carmody they founded Revolution Software (March 1990). Warriner would stay a member (and co-owner) of the company till the present day. He would focus primarily on programming, but he also became involved in design, for which he is credited in various games.
In March 1990, in an office located in Hull, he began to work on what would become Revolution's first game, "Lure of the Temptress" (1992). Warriner designed an innovative engine for the game, called Virtual Theatre, which was in some respects more versatile than the game engines used by LucasArts and Sierra at that time. One of its new features was that it allowed the in-game characters, instead of being static NPCs, to wander around the game world independently of each other, living their own lives and doing their own thing. The game became, critically as well as commercially, one of the many successful games that would follow.
The next games he worked on were "Beneath a Steel Sky" (1994), ' (1996) and ' (1997). The typical Virtual Theatre features shown in Lure of the Temptress were scaled back in Beneath a Steel Sky, as they were hard to design for and more suitable to RPGs. New features were added to Steel Sky though, such as an object-oriented system, a new conversation system and a sophisticated, separate conversation editor. The cinematic Broken Sword games included more scripted events, cutscenes and parallax scrolling, as well as a new user interface and a conversation system with subject icons that didn't reveal what the main character was going to say. Though it was released only a year after the original game, Broken Sword II added more technical advances. The sequel included an Easter egg for the first time in Revolution's games, and a couple of years later Warriner revealed that the port of Broken Sword: The Shadow of the Templars to the Game Boy Advance would include – unlike the PC version - an Easter egg as well. The biggest change in the GBA version is the control interface that replaced the point-and-click method by direct control. The original games used a version of the Virtual Theatre engine, which was updated frequently.
He continued to work on all the games that would be published in the next decade. As "In Cold Blood" (2000) was the first one of the 3D games that would follow, he had to write new functionality to the game engine, and he worked on story design as well. In the same year "Gold and Glory: The Road to El Dorado" was published, a game that was based on the animated film, "The Road to El Dorado". In this period he also worked on "Good Cop Bad Cop", an action adventure for which a new in-house engine was developed, but the game, intended for the PS2, wasn't released.
After these games the Broken Sword series was continued in real-time 3D with ' (2003). Unlike some other companies, they had deliberately waited to bring Broken Sword to 3D until they felt that they got the quality they wanted. And the move to 3D was fairly difficult, as many technical issues had to be dealt with that would never surface in a 2D game. Besides for AI programming, Warriner was credited for story, game and section design. For "Broken Sword: The Sleeping Dragon" he received together with Cecil, Steve Ince and Neil Richards a nomination for Excellence in Writing at the Game Developers Choice Awards 2004. In 2006 the fourth episode of the series, ', was released, for which Warriner was credited for additional design. The game allowed the player to choose between point-and-click and direct control.
In 2009 and 2010 he was credited for his work on "Beneath a Steel Sky - Remastered", , and "Broken Sword: The Smoking Mirror - Remastered". He considered the iPhone version as the best one, as the interface brings the player closer to the game by touching the screen. The Directors Cut of "Broken Sword: Shadow of the Templars" includes another Easter egg, showing a room from Beneath a Steel Sky with one of its characters (the robot Joey) and the spaceman from Warriner's first game ("Obsidian"). For the game he received together with Cecil and Neil Richards a nomination in the category Story at the British Academy Video Games Awards in 2010.
After the "Director's Cut" version of "Broken Sword", Warriner started working on a brand new engine, Virtual Theatre version 7, in order to deal with multiple platforms and screen resolutions. The engine is used in Revolution's fifth "Broken Sword game", entitled "", which was successfully funded in a Kickstarter campaign. The campaign updates included a video in which Warriner and Cecil talked about the game's characters and feedback. In October 2012 he set up a Tumblr blog, called "Tony's Revolution Dev Blog".
Other projects.
With Ince he began to explore new ideas and in 2006 he started 720games to publish their own gaming projects. In the same year he presented his game "Blocster", a single player puzzle game.
Besides working on Revolution's games and "Blocster", Warriner has also been working on various games that were (partially) developed by other companies. He worked on "Disney's Story Studio: Disney's Mulan" (Disney Interactive, Inc., Kids Revolution, 1999). He was also involved in "A Christmas Carol" (Nintendo DS, Sumo Digital, Ltd., 2009). With Jeff Rollason of AI Factory he created a new follow-up to its puzzle game "Move it!". The game, entitled "Sticky Blocks", was released in 2011.
Personal life.
Warriner (Malton, October 19, 1968) is married to artist Tanya Riarey. His daughter, Ella, is credited in "Sticky Blocks" and "The Director's Cut". Professionally, he is highly interested in the latest hardware and software developments. His dream setup (2011) is an iMac with a 2500 x 1600 screen and a massive SSD.
Once asked about which of his games he was most proud of, his answer was that it would probably be "Beneath a Steel Sky", as it was hard to do with very limited resources, and achieved a minor cult status. Warriner is an active member of Revolution's own forum and has accounts on various social media.


Rumen Petkov

Rumen Petkov (; 26 January 1948 – 10 June 2018) was a Bulgarian animator, painter and comic creator. He is best remembered for his animated series "Choko the Stork and Boko the Frog", which he also adapted into a comic strip. His influence spawned a new generation of young Bulgarian comics artists, such as Vladimir Nedialkov, Koko Sarkisian, Ivan Kirjakov, Sten Damyanov, and others.
Career.
Petkov was one of the main artists of the comics magazine " ("Rainbow""), which was the most popular comics magazine for several generations of Bulgarian children. His series "The Adventures of Choko the Stork and Boko the Frog" was popular in Bulgaria during the 1970s and 1980s. Other famous animated films he directed are "Friends of Gosho the Elephant", "Treasure Planet", etc. He won the Grand Prize at the Ottawa Animation Festival and the Palme d'Or for "Best Short" at the 1985 Cannes Film Festival.
In the 1990s, Petkov worked as a writer, storyboard artist, animation director and director on some episodes of "Johnny Bravo", "Dexter's Laboratory", "Cow and Chicken", "I Am Weasel", "The New Woody Woodpecker Show" and other series. He said about animation: "Animation will never die because it's like music, because it's like running with the wind, because it's funny."


Charles E. Gannon

Charles E. Gannon is a novelist, and a game designer who has worked primarily on hard science-fiction and role-playing games.
Career.
Charles Gannon wrote "Hard Times" (1991), a "MegaTraveller" book which pushed the background metaplot up by six years. Gannon wrote many articles in "Challenge" magazine about "The Hinterworlds", a sector of space in the Imperium of the "Traveller" universe.
Gannon has also written novels in the 1632 series, including "" (2012), "1636: Commander Cantrell in the West Indies" (2014), and "1636: The Vatican Sanction" (2015). His novels "Fire with Fire" and "Trial by Fire" were both nominated for the Nebula Award for Best Novel (in 2014 and 2015 respectively). He was nominated again in 2016 for "Raising Caine," and in 2020 for "Marque of Caine."
Bibliography.
The following were co-written in shared settings


JSR 250

JSR 250 is a Java Specification Request with the objective to develop annotations (that is, information about a software program that is not part of the program itself) for common semantic concepts in the Java SE and Java EE platforms that apply across a variety of individual technologies. It was envisioned that various JSRs would use annotations to enable a declarative style of programming. It would be especially valuable to have consistency within the Java EE component JSRs, but it is also valuable to allow consistency between Java EE and Java SE.
Description and purpose.
JSR 250, as a Java Specification Request, has the objective to define a set of annotations that address common semantic concepts and therefore can be used by many Java EE and Java SE components. This is to avoid redundant annotations across those components. JSR 250 was released on 11 May 2006. As Declarative annotation-driven configuration is more and more used in Java frameworks and applications, e.g. Spring makes more components of its framework configurable via annotations, the importance of JSR 250 is likely to increase in the future.
Dependencies to other JSRs.
JSR 250 depends on JSR 175 and therefore also on Java SE 5.0
Implementation.
All non-Java EE JSR 250 annotations were added to the Java SE with version 6 (Generated, PostConstruct, PreDestroy, Resource, Resources).
They are located in the package .


Kazuko Kurosawa

 is a Japanese costume designer. She won the 2008 Genie Award for Best Achievement in Costume Design. She is the daughter of famous filmmaker Akira Kurosawa, and she has one son, actor Takayuki Kato. She provided the costumes for "Zatōichi".


Tom Wham

Tom Wham (born 1944 in Chester, Illinois) is a designer of board games who has also produced artwork, including that for his own games.
Career.
Early life and Guidon Games.
Wham worked a variety of odd jobs during his early adult life. After serving four years in the U.S. Navy, he worked for the Guidon Games hobby shop in Maine where he got his first game, a variant on a Civil War naval miniatures campaign, published. One of Wham's books was published in the same series of books from Guidon Games that began in 1971 with "Chainmail". In 1972, Wham got a job with Don Lowry at Guidon Games, in the shipping/layout department of "Campaign" magazine; there, he co-authored a set of Civil War naval miniature rules, "Ironclad". Afterwards he became a prison guard in his hometown, then held an office job in Denver.
TSR.
In May 1977 he began working for TSR, Inc. at their Lake Geneva, Wisconsin headquarters as a general office worker, the company's 13th employee. After running the Dungeon Hobby Shop for a summer, he was moved upstairs to the company's art department. Wham worked with Dave Sutherland and Dave Trampier on the original "Monster Manual". Wham began doing some creative work for the company, contributing a handful of illustrations for the original AD&D "Monster Manual", including the creature called the beholder. He also made a deal with Tim Kask, editor of "The Dragon", to do a game in the centerfold, called "Snit Smashing"; this led to other games in "Dragon", including "The Awful Green Things from Outer Space". These games, printed on cardstock and included in the centerfold of the magazine, usually featured artwork supplied by Wham.
Notable games published this way include:
After TSR.
After TSR, Wham collaborated on books with Rose Estes, and did his own novelette in Christopher Stasheff's "The Exotic Enchanter". More games followed, including "Kings & Things" (with Rob Kuntz), the "" card game, and "Iron Dragon". Later efforts include a reprint of "Snits" and "Awful Green Things from Outer Space" from Steve Jackson Games, and "Planet Busters" by Troll Lord Games.
Wham designed the board game "King of the Tabletop" with Robert J. Kuntz, which was published in "Dragon" #77 (September 1983); the game was later expanded and rereleased as "Kings & Things" (1986) by West End Games, and was an Origins award-winner.
Since leaving TSR, Wham has designed many more games, including collaborating with James M. Ward on the board game "Dragon Lairds", published in April 2008, and "Feudality" published by Z-man Games Inc. in 2011.


Marc Brickman

Marc Brickman (born June 15, 1953, Philadelphia, Pennsylvania) is an artist, director, producer, lighting designer and production designer. His visuals for Pink Floyd are iconic, and have reached audiences of millions world-wide. Often described as "groundbreaking" , Marc's work includes productions for Paul McCartney, The Barcelona and Nagano Olympics Ceremonies, Cirque du Soleil (Viva Elvis), Blue Man Group, David Gilmour, Nine Inch Nails, John Mayer, Keith Urban, Barbra Streisand, Black Eyed Peas, Roger Waters, Whitney Houston, Slipknot, Bruce Springsteen, Composer Hans Zimmer's Concert Series and Yusuf Islam, among hundreds of others.
Brickman’s artistry is never static and has helped to push the live entertainment industry, developing new technologies to meet the demands of newly-imagined creative design. In 1992, under Brickman’s direction, Jumbotron screens were moved live for the first time in Genesis’ "We Can’t Dance tour" .
In another of his many industry firsts, Marc found and implemented the world’s most powerful (at the time) gold-colored lasers, requiring FAA approval and spotters, for Pink Floyd’s Division Bell tour .
In 2012 Anthony Malkin, chairman, president and CEO of Empire State Realty Trust tapped Brickman to re-imagine the lighting of the Empire State Building.
Over the years, Marc’s work with The Empire State Building has transcended definition, as exemplified by his hybrid lighting art installation for the Whitney Museum of American Art and the Empire State Building in 2015. Brickman’s film of the event "May 1, 2015" is on permanent exhibit at the Empire State Building’s Observatory Experience.
On July 4, 2015, "Billboard" reported that Brickman's lighting of the Empire State Building in New York was designed as a tribute to the Grateful Dead's Fare Thee Well shows at Soldier Field in Chicago and Independence Day, New York's iconic skyscraper turned red, white and blue, with a "swirl of the color spectrum" to approximate the band's tied-dyed aesthetic.
Brickman’s conceptual design for Eminem’s performance of "Venom" on the Empire State Building has garnered nearly 20 million views on the EminemMusic YouTube channel, as well as over 12 million views on Jimmy Kimmel Live’s YouTube channel. The filming of the video created a massive social media buzz.
During the pandemic, Brickman and his team at Tactical Manoeuvre designed and created a light-to-music show around the music of the Beatles. The concept was meant to unite the city of New York and to herald its first responders.
“People need a break, a chance to sing out loud and shake off the stress of the week. We encourage everyone at home, First Responders, and people around the world to look outside and have a moment of fun," said Anthony E. Malkin, Chairman and CEO of Empire State Realty Trust.
“In the United States, India, Australia, and China alone, the Empire State Building’s lights during the battle of the pandemic generated more than 33 billion impressions,” said Malkin. “The Empire State Building is the authentic representation of New York City and New York State to the world”.
Brickman made his Broadway debut in 2007 with Young Frankenstein. Marc co-directed and co-produced, "Once Upon A Dream" starring The Rascals, which completed a sold out Broadway run.
Film projects have included Steven Spielberg's Minority Report, A.I. Artificial Intelligence, Sam Raimi's Spider-Man, Running Man, and Cat in the Hat. Television credits include "Let's Make a Deal", "Live to Dance" and Chris Botti's PBS Specials.
Arts commissions include a large-scale multimedia and digital installation at the Salzburger Festspiele. Marc's artist collective is Tactical Manoeuvre.


Lilly Kilvert

Lilly Kilvert (born 1950) is an American production designer. She has been nominated for two Academy Awards in the category Best Art Direction.


SoundPLAY Productions

SoundPLAY Productions was a Norwegian music songwriting & production team working with pop music, film and TV scoring. The team was based in the Scandinavian city of Trondheim, Norway. Team members were Tom Alexander Trones, Kjetil Skaugen and Aleksander Nohr.
Trones met Skaugen and Nohr when he was teaching Music Technology at the music conservatory in Trondheim (NTNU). Skaugen was studying classical piano there at the time, while Nohr was studying classical singing. Trones was the initiate founder of a government funded project called Hit Factory, and invited Skaugen and Nohr to participate. The trio started the company when the Hit Factory project ended.


Nilland

Nilland is a serif typeface designed by Manfred Klein. It is primarily intended for headers, not body text.
Variants.
There are five main variants of Nilland:
Unicode ranges.
Nilland contains support for characters in 9 different Unicode ranges:


Jawed Siddiqi

Jawed Siddiqi FBCS is a Pakistani British computer scientist and software engineer. He is professor emeritus of software engineering at Sheffield Hallam University, England. He is the president of NCUP National Council of University Professors in the UK.
Education and academic career.
Siddiqi received a BSc degree in mathematics from the University of London, followed by an MSc and PhD in computer science at the University of Aston, Birmingham. During 1991–1993, he was a visiting researcher at the Centre for Requirements and Foundation at the Oxford University Computing Laboratory (now the Oxford University Department of Computer Science), working with Professor Joseph Goguen in the area of requirements engineering. Siddiqi has been involved with the BCS "Formal Aspects of Computing Science" (FACS) Specialist Group for many years. Currently he is chair of the group. Siddiqi is also an executive member of the IEEE "Technical Council on Software Engineering" (TCSE). Siddiqi is a British computer scientist, fellow of the British Computer Society, a member of the IEEE, and a member of the ACM. He is a co-editor of "Formal Methods: State of the Art and New Directions".
Fighting racism.
Siddiqi has for three decades has been involved in countering racism and fighting for social justice. He was a founding member and chair of the North Staffordshire Racial Equality Council, executive member of the West Midlands Regional Board for Commission for Racial Equality, secretary of the Black Justice Project and chair of Sheffield Racial Harassment Project. He has written about and been invited to speak on countering racism particularly structural racism. He is the vice chair of The Monitoring Group (TMG). TMG works with all sections of the black and Asian communities to that are facing hostility, abuse and violence from racists. It has been involved in several high-profile cases: the Stephen Lawrence family, Sarfraz Najeib family and Zahid Mubarek family.
Public service.
Siddiqi was an active member, an elected officer and an experienced case worker for his trade union the University and College Union (UCU). He has been involved in a number of cases acting as a union representative or advocate for individuals against various public and private sector organisations. In April 2006, Siddiqi successfully defended Professor Richard Bornat of Middlesex University in a hearing concerning his suspension due to controversial emails. Siddiqi has a strong interest in mediation, arbitration and conflict resolution and in various fields but particularly higher education and information technology and is a member of Improving Dispute Resolution Advisory Service (IDRAS) for Higher and Further Education, UK. He has completed training with the Chartered Institute of Arbitrators entitling him to be an Associate of the Institute.
See also.
List of British Pakistanis


List of role-playing game designers

This is a list of individuals who have designed one or more role-playing games, including live-action role-playing games but excluding role-playing video games (see List of video game industry people and its children for video game creators). Artists are listed separately on the annotated List of role-playing game artists.
The design of role-playing games may include the creation of game systems, game settings and scenarios for roleplaying; game designers engage in one or more of these activities as they create, revise and develop roleplaying games. For each designer, this list includes a few representative games, game lines or publications that the designer in question has created or co-authored or where they are credited with a significant contribution.


Brixton Artists Collective

The Brixton Artists Collective was a group of artists based in Brixton, London, who ran the Brixton Art Gallery (BAG) from 1983 to 1990.
History.
1983.
The Brixton Artists Collective took a short lease on an empty carpet shop in Atlantic Road, Brixton, London, in June 1983. The three arches were spacious if a little damp. They allowed huge shows to take place which were decided by an open collective of 20 to 50 people. The only membership requirement was that you should simply turn up. Later a voluntary administrator, Andrew Hurman with the help of a committed core of directors, brought some stability to the place for a few more years. Membership cost a concessionary rate of £2 per year. There were open-themed shows such as the "1984 Show" as well as shows made by groups with a shared identity. By October 1983, more than 200 artists had the opportunity to show their work.
The first nationally selected exhibition of "Work by Gay Women & Men" was held as part of the GLC September in the Pink Festival in 1983. Curated by Ian Rogers and Bruce Currie, it was a ground-breaking event. Further shows were held in 1984, 1986, 1991 and 1992, with Eamon Andrews, Guy Burch, Svar Simpson, Mandy McCartin and Christina Berry as co-ordinators.
A women's group, Women's Work, formed as soon as the gallery started in the summer of 1983, putting on its first show at the end of November that year. Key members included Rita Keegan, Kate Hayes, Teri Bullen, Roxanne Permar. The group put on annual shows which included more than a hundred women. By the end of its first four shows, 172 women had exhibited. After the second year they self-published a book recording their work. The group was allocated two shows per year in the gallery.
1984.
In 1984 the group decided one of those exhibitions should be of work by black women artists. A separate Black Women artists group was formed in 1984 and held their first exhibition, "Mirror Reflecting Darkly" in June–July 1985. The featured artists included: Brenda Agard, Zarina Bhimji, Jennifer Comrie, Novette Cummings, Valentina Emenyeoni, Carole Enahoro, Elisabeth Jackson, Lallitha Jawahirilal, Rita Keegan, Christine Luboga, Sue Macfarlane, Olusola Oyeleye, Betty Vaughan Richards, Enoyte Wanagho and Paula Williams.
1985.
By 1985 the membership had increased to nearly 100. By 1986 it had increased to nearly 200 and nearly 1000 artists had shown work in the gallery.
In June 1985 Stefan Szczelkun initiated "Roadworks", which was "ten artists working in public for ten days, documenting the work back in the gallery on a daily basis" (Szczelkun, 1987, p. 9). One of the artists in Roadworks was Mona Hatoum, another was Rasheed Araeen. Both of these, now eminent figures in the art world, had other shows at BAG.
1986.
Whole émigré communities had shows, including the South African artist community's show in January 1986:
Hazel Carey, one of the forces behind the cultural event, expresses amazement at the "magnetic" effect that the Exhibition /performances seemed to have on visitors. "The sound of music - of things happening - drew children and shoppers off the street".
Exhibitions involving immigrant faces challenged the demand that assimilation meant fitting into English mores or accepting ghettoisation: 'Bigos, artists of Polish origin' group and Casa de la Cultura Latino Americana Comite Cultural Chileno, to name but two. And the Campaign Against Apartheid featured prominently through many exhibitions and included exiled South African artists and the Azanian Group and Creation for Liberation.
The South African community had few of the boundaries between art forms that exist in the British contemporary culture. The art show included music, dancing and food - their culture was still integrated with life and this made a strong impression on all those who became involved.
Craft and medium were highlighted in provocative ways, whether the provocative automata of Jan Zalud, Christina Berry's leather cats or Richard Royale's gay-themed banners. Ceramics exhibitors included such diverse names as Kate Mellors, Sarah Radstone, Julian Stair and Pamela Mei Yee Leung many of whom were Lambeth-based and encouraged to exhibit by sculptor Keith King. Painters were diverse from Uzo Egonu and Shati Thomas, to Tony Mo Young and Derek Stockley. Teri Bullen arranged the Soweto Sisters′ "Patchwork of Our Lives" show in May 1986; she raised funding for all the women members of the collective to come over from Africa to attend the opening in person.
1987.
In 1987 the Gallery closed down due to pressure from the landlord British Rail to put up the rent, the demise of the Greater London Council and a lack of will in the funding organisations. The BAG revived for a while in 1988 in "Bon March", Brixton Road, and in 1990 moved to a location in Brixton Station Road.
1990–2005.
After a change in the management, the gallery fell under a new directorship with a renewed relationship with the London Borough of Lambeth Council. Artists included David Emmanuel Noel, Salome Smeaton Russell, Paul Jones and Ajamu X. The collective supported greater inclusion and diversity in the representation of exhibitions, talks and events, also involving members of the local community. Among exhibitions mounted were "From Where I Stand", the first exhibition featuring black male artists. It ceased to be an open collective in the early 1990s but continued as a gallery and craft space until 2005 when it closed.
A comprehensive history of the Collective period can be found in "Brixton Calling! Then & Now: Brixton Artist Gallery & Brixton Artists Collective" and "Women's Work: Two Years in the Life of a Women Artists Group", Brixton Art Gallery, 1986.
The gallery was a place for those unable to access mainstream spaces to show their work. Well known names who exhibited often very early in their careers include Mona Hartoum, Zarina Bhimji, Sutapa Biswas, Sokari Douglas Camp, Cathy de Monchaux, Rotimi Fani-Kayode, Jamie Reid, Tina Keane, Sandra Lahire, Peter Kennard, Julie Umerle, Rasheed Araeen, Gavin Jantjes, Hew Locke, Mary Kelly and David Medalla.


GQ Australia

GQ Australia is an Australian lifestyle publication and the Australian version of men's magazine "GQ".
Published by NewsLifeMedia, a division of News Corp Australia, the print and digital men's title offers advice, news and features across style, grooming, watches, luxury, cars, politics and fitness.
GQ Australia first began as a printed publication in 1998 and now spans across stand-alone issues, mobile apps, social media platforms and the website GQ.com.au. With 8 issues printed every year, GQ also hosts events, the flagship of which is the GQ Men of the Year Awards.
GQ has spent two decades championing Australian creative talent and has interviewed many of the country's leading musicians, and Hollywood stars. Former cover stars include Hugh Jackman, Guy Pearce, George Clooney, Leonardo DiCaprio, Brad Pitt, Chris Pratt, Jake Gyllenhaal, Matt Damon, Liam Hemsworth, James Franco, Kit Harington and many more
GQ has interviewed many leading Australian political figures including prime ministers Kevin Rudd and Malcolm Turnbull, Foreign Minister Julie Bishop and Opposition Leader Bill Shorten alongside many state and federal MPs. In the case of Malcolm Turnbull, he appeared on the cover of GQ in 2015 beneath the headline "Primed Minister"
GQ Men of the Year.
GQ's global forum for celebrating men and woman started in 2000 in Australia. With multiple award categories each year the black tie event showcases the best Australia has to offer when it comes to acting, music, business, culinary and creative talent.
A full list of previous winners includes
Jeff Goldblum, Amber Heard, Travis Fimmel, Flume, Adam Briggs, Jon Kortajarena, Alan Joyce, KJ Apa, Ansel Elgort, A$AP Rocky, Virgil Abloh, Client Liaison, Jeff Horn, Hello Sunday Morning, Hayden Cox and Luke Davis
Chris Hemsworth, Iggy Azalea, Joel Edgerton, Jon Hamm, Peter Greste, western Bulldogs, Kim Jones, Hacksaw Ridge, Kyle Chalmers, Darren Hart, Dylan Alcott, Joel Creasey, Stan Grant, Ken Done, Atlassian, Richard Roxburgh, Justin O’Shea and Keniyan Lonsdale
Cody Simpson, David Gandy, Ruby Rose, David Pocock, Jai Courtney, Mick Fanning, Jordan Barrett, Michael Clarke, Waleed Aly, Ryan Corr, Joel & Benji Madden, Myuran Sukumaran, Daniel Johns, Guillaume Brahimi, Troye Sivan, Justin Hemmes and Patrick Johnson
Ian Thorpe, Nick Boshier & Christiaan Van Vuuren, Daniel Ricciardo, Dave Franco, Neale Whitaker, Nick Palumbo, Fitzy & Wippa, Cheynne Tozzi, Don Hany, Nick Kyrgios, SAbour Bradley, Matt Moran, Vincent Fantauzzo, Jason Clarke, Strateas Carlucci, Brenton Thwaites, Clive Palmer, Jordan & Zac Stenmark, Hugh Evans, INXS, Love Your Sister, Animal Logic, The Preatures and Gough Whitlam (posthumous)
Subscriptions.
GQ Australia offers readers annual and bi-annual subscriptions the magazine through their magazine distribution arm Mags Online offering subscribers special edition and subscriber-only editions of the magazine.
Circulation.
"GQ" is published in Australia, Brazil, Canada, China, France, Germany, India, Italy, Japan, Latin America, Mexico, Portugal, Romania, Russia, South Africa, South Korea, Spain, Taiwan, Thailand, Turkey, United Kingdom, and the United States.


Roger Christian (filmmaker)

Roger Christian (born 25 February 1944) is an English set decorator, production designer and feature film director. He won an Academy Award for his work on the original "Star Wars" and was Oscar-nominated for his work on "Alien". Christian directed the second unit on both "Return of the Jedi" and "" as well as feature films including "The Sender" and "Nostradamus". He also directed the 2000 film "Battlefield Earth" which is regarded as one of the worst films ever made.
Career.
He began his career as an assistant art director on several UK productions including the Hammer Studios film "And Soon the Darkness" (1970). He won an Academy Award for set decoration on the science fiction classic "Star Wars" (1977). (Christian claims to be the third crew member hired for the project.) Two years later, Christian received his second Oscar nomination for his work as the production designer on Ridley Scott's "Alien" (1979). Christian's use of aircraft scrap and other machinery to dress the set interiors of these films and creation of weapons using old working guns adapted by adding junk revolutionised the look of science fiction films. Christian maintained his working relationship with George Lucas over the years, having worked on "Return of the Jedi" (1983) and being the second unit director on ' (1999). He later briefly met with the ' art department and "Star Wars Rebels" crew, although not in an official capacity.
Christian began his directing career with the shorts "Black Angel" (1980) and the Oscar-winning "The Dollar Bottom" (1981). "Black Angel", filmed at locations in Scotland, was mentored by George Lucas who tied the film as a programme with "The Empire Strikes Back" in UK, Australia, and Scandinavia. The 25-minute film is a retelling of the hero's journey in classical mythology, and it influenced several major directors. He made his feature film debut with the horror film "The Sender" (1982). Chosen as the opening film at the Avoriaz Film Festival, the film has become a cult classic. Quentin Tarantino has described "The Sender" as his favourite horror film of 1982. Christian directed the music video "Election Day" by the band Arcadia in Paris, France in 1985. His 1994 feature film "Nostradamus", about the life of the famous French prophet, has received worldwide recognition.
His biggest project to date was the big budget L. Ron Hubbard science fiction adaptation "Battlefield Earth" (2000) starring John Travolta and Barry Pepper, which "The Guardian" considered a commercial and critical disaster, and as one of the "worst films ever made". In 2009, NPR declared the film "the worst science fiction film of the decade". Christian doesn't consider "Battlefield Earth" to be a "Scientology movie" as he intended it as a throwback to regular science fiction. He also won the Golden Raspberry Award for Worst Director.
In 2006, he directed an action/adventure/mystery movie, "Prisoners of the Sun", starring John Rhys-Davies, David Charvet, Carmen Chaplin, and Gulshan Grover. It was unreleased until 2014 when it had geographically limited release in Nordic countries.
Personal life.
Christian is a Buddhist. He is an admirer of filmmaker Peter Jackson.


Tale of Tales (company)

Tale of Tales BVBA is a Belgian developer of art games founded in 2003 by Auriea Harvey and Michaël Samyn, who had been working together in the creation of Web sites and electronic art as Entropy8Zuper! since 1999. In an interview by Nightmare Mode, Michael Samyn explained their motivations to create interactive art and disappointment at the lack of evolution in interaction of games.
They live close to the Saint Bavo Cathedral, which they consider one of their greatest influences. The studio is named after Giambattista Basile's book "The Tale of Tales" ("Lo Cunto de li cunti"), with their main series being retellings of fairy tales in the form of adventure games, each subtitled "a Tale of Tales" and linked together by a common character referred to as the Deaf-Mute Girl in a Pretty White Dress in the "8" Web site and as the Girl in White in "The Path"'s user manual. It was hinted in an interview with ZillionMonkey that their next project, following "The Path", will involve the character of Salome and be developed using the Unity authoring tool, which they had first trailed with "The Graveyard" as a side-project during development of "The Path".
February 2010 saw the release of "Vanitas", described as "a memento mori for your digital hands," their first work for the iPhone OS platform and their first with music by Zoë Keating. On 1 March 2010 it was announced that they were commencing the development of two large projects, alternating between the two of them for the next 18 months (i.e. until September 2011).
Despite a successful Kickstarter campaign, the commercial failure of their game "Sunset" caused Tale of Tales to announce that they would no longer pursue commercial video game projects.


Sophia Martineck

Sophia Martineck (born 1981, Naumburg, Germany ) is a German illustrator, designer and comics artist.
Life.
Martineck studied visual communication and illustration in Berlin, New York City and Liverpool and graduated in 2007. Since then she has worked as a freelance illustrator and comics artist and has received the Hans-Meid-Förderpreis and the Art Directors Club Young Guns Award for her work. Martineck's work has been noted for its "subtle, blocky and gorgeously detailed illustrations" and has been featured in numerous international publications including The New Yorker, The Financial Times and Le Monde. Martineck has received particular attention in the United States for her depictions of city life in New York, which Priscilla Frank has noted, "perfectly capture that overwhelmed posture of a little kid in a big city." In an interview with German television station ZDF, Martineck stressed her preference for the isometric (or 45 degree angle) point of view, which gives her drawings the feeling that the viewer is in the air overlooking an entire city. Her debut work "Hühner, Porno, Schlägerei" [Chickens, Porno, Brawl], published 2012 by Avant Verlag, examines the changing working conditions and lifestyles of rural agricultural communities and is based on true stories, although the names and locations are fictionalized.


Ivan Trnski

Ivan Trnski (1 May 1819 – 30 June 1910) was a Croatian writer, translator and puzzle designer. Glorified by his contemporaries as a great poet and patriot, he is now considered a skillful poet and a prolific author of occasional verse.
Life.
Trnski was born in a family of teachers in the village of Nova Rača near Bjelovar. He completed his primary education in Grubišno Polje in 1830. When his father died, Ivan was sent to the diocesan orphanage in Zagreb, where he went to the Gymnasium. He completed the three-year course for administrative border officer in Graz. After serving for several years on the Military Frontier, he was promoted to Lieutenant Colonel in 1867 and to Colonel in 1869. He was the first prefect of the Bjelovar-Križevci County from July 1871 till February 1872, when he renounced the post. In 1901 Trnski served as the president of Matica hrvatska. He died in Zagreb.
He was the brother-in-law of the Slovene liberal politician Karel Lavrič.
Works.
Trnski wrote patriotic, occasional and popular songs ("Oh The Long Nights of Autumn"), poems (the collections "Pjesme krijesnice" and "Popijevke i milosnice mladenke") and short stories ("Slutljivac" (The Seer), arguably the first work of supernatural fiction in Croatian).
He translated from English, German, Russian and Czech (Shakespeare, Schiller, and Pushkin's "Eugene Onegin").
Trnski also contributed to issues of linguistics and metrics. His essay "On Writing Verses" ("Vijenac", 1874) earned him the popular title of the "Father of Croatian Metrics".
He was glorified by his contemporaries as a great poet and a fighter for the people's rights. The modern literary historians consider him a skilful (but not great) poet and a prolific author of occasional verses. He was the main organizer (1900) and president of the Croatian Writers' Association. He contributed to many magazines, from Gaj's "Danica ilirska" (1835), "Neven" and "Vijenac", to "Savremenik" (1910).
Trnski was an important designer of puzzles, such as anagrams and acrostics, for 50 years. Many of his puzzles were written in verse.
As a puzzle designer, he used the pseudonyms "Skrivnatin" and "Skrevnatin". Both are anagrams of his name.


Michael Butler (computer scientist)

Michael J. Butler is Professor of Computer Science at the University of Southampton, England.
Butler was originally from Ireland and received his bachelor's degree in Computer Science from Trinity College, Dublin in 1988. He then undertook an MSc and DPhil at the Programming Research Group in Oxford (1989 and 1992 respectively), working in the area of Communicating Sequential Processes (CSP). Subsequently, he worked for Broadcom in Dublin and at Åbo Akademi University in Turku, Finland with Ralph-Johan Back on Refinement Calculus. He joined the University of Southampton in 1995 as a lecturer, rising to Reader in 2000 and then Professor in the same year.
He leads the "Dependable Systems & Software Engineering" (DSSE) group at the School of Electronics and Computer Science, University of Southampton. His main research is in the area of the B-Method (originated by J.-R. Abrial), especially tool support such as ProB (advanced model checking for B which allows for state-of-the-art simulation of Event-B machines in the Rodin/Eclipse platform), U2B (UML and B), csp2B (CSP and B), and the RODIN toolset for Event-B.


Alex Fennell

Alexander Fennell is a game designer who has worked primarily on role-playing games.
Career.
Alex Fennell was a Captain in the British army. When he was on his way out of the army in late 2000, and was considering his next career, Fennell met Matthew Sprange in a pub in Swindon, England, who suggested starting a game company. Fennell was unconvinced and instead joined a 3G (third generation) mobile communication company. After six months of working in mobile communications, Fennell was interested in taking on a more creative job, and when Sprange contacted him about forming the game company Mongoose Publishing to publish adventures under Wizards of the Coast's d20 license, Fennell joined him. Thanks to good sales on their first product, "The Slayer's Guide to Hobgoblins" (2001), Fennell gave up his day job and became Mongoose's first employee with Sprange joining him a month later. Fennell used his saved army wages to make sure the company could pay to publish a book a month, even before they started getting payments back from distributors. Fennell left Mongoose in 2009.


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The Super Spy

 is an early Neo Geo game released by SNK in 1990. It is a first-person shooter and beat 'em up game with action RPG elements in which players move through the many floors of an office building shooting terrorists. It is a first-person game where the player character's arms and weapons are visible on screen. In 1991, ADK's "Crossed Swords" had similar gameplay, but with more RPG elements and hack & slash combat instead of shooting and fist-fighting.
Gameplay.
Movement in the game is done by mainly strafing and only moving forwards or backwards in corridors. Additional moves include ducking, sidestepping and blocking. The player can only progress after all enemies in sight are cleared. Occasionally, the player can move forward into rooms to save hostages or ambush a boss or other enemies. Saving hostages will grant the player healing items, chances to repair or upgrade his weaponry, or random moments of exposition. Eliminating enemies grants the player experience points used to raise a level, granting more power in attacks.
Much of the close combat system resembles Mike Tyson's Punch-Out!!. The player's attack variety consists of four types. Punching (which can be upgraded with brass knuckles) includes some special moves: Strong punches and stunning right hook punches. Kicking includes knee smashes. The combat knife is sturdier but loses power and gets rusty the more it is used. The pistol has limited ammo and no recharges but can be used to pistol-whip to conserve shots. Finally from certain hostages the player can gain a submachine gun which has a wider range than the pistol. Firearms can also be used to blow up various explosive materials in the background against enemies.
Enemies consist mainly of palette-swapped ski-masked men, ninjas and gunmen who get stronger as the player progresses through the levels. There are occasional sub-bosses including engineers, scientists and strongmen. To finish the game, both bosses in the first mission must be eliminated and all six in the second mission.
Plot.
The plot revolves around a C.I.A agent, named Roy Heart, who needs to traverse office buildings, and warehouses to stop a group of terrorists, known as the Zolge King terrorist group, led by a man named King (who bears a slight resemblance to Geese Howard in his business suit from the "Fatal Fury" and "The King of Fighters" franchises, both also by SNK). The group is responsible for the horrible murders of thousands caused by destroying the subways with bombs. As Mr. Heart, the player hunts through the terrorists' bomb factory for those responsible.
Reception.
In Japan, "Game Machine" listed "The Super Spy" on their December 15, 1990 issue as being the fifth most-successful table arcade unit of the year, outperforming titles such as "Columns" and its sequel. "RePlay" reported "The Super Spy" to be the seventh most-popular arcade game at the time. The game has been received with an overall mixed reception from critics since its initial release.