Nirmala UI

Nirmala UI is an Indic scripts typeface created by Tiro Typeworks and commissioned by Microsoft. It was first released with Windows 8 in 2012 as a UI font and currently supports languages using Bengali–Assamese, Devanagari, Kannada, Gujarati, Gurmukhi, Malayalam, Meitei, Odia, Ol Chiki, Sinhala, Sora Sompeng, Tamil and Telugu. It also has support for Latin, with glyphs matching Segoe UI. It is also packaged with Microsoft Office 2013 and later versions of Windows. It has 3 weights : Regular, Bold and SemiLight.
The typeface was art-directed by Fiona Ross, produced by John Hudson, hinted by Ross Mills. Fiona Ross and John Hudson also designed the Devanagari and Odia, David Březina designed the Gujarati, Valentin Brustaux the Telugu, Jo De Baerdemaeker the Bengali and Fernando de Mello Vargas the Malayalam and Tamil. The Latin from Segoe UI is by Steve Matteson.


Venetian-style shoe

Venetian-style shoes (venetian-style loafers) are mid-heel slippers with an upper or top part that is slightly open to the kick of the foot and the ankle bone. The venetian-style shoe and its lack of ornamentation contrasts with the loafer which may have slotted straps, vamps and even tassels. The term came from Great Britain.
Loafers are "slip-on shoes with a moccasin toe construction and slotted straps stitched across vamps". A loafer may even be "decorated with metal chains or tassels". A penny-loafer has a "tongue and strap".
By the 20th century, the slip-on loafers were common male footwear. During this period other popular shoes included low, laced oxfords in various leathers, ankle boots, and specialized sport shoes. During the 1950s, the loafer became fashionable.


Yohanna Logan

Yohanna Logan (born January 15, 1975) is an American fashion designer.
She was born in upstate New York. Later, she moved to Manhattan and then Los Angeles to become a successful clothing designer and lead singer of the band Wow! Cougar, an electro-rock band.
Her clothing label is named "Shawn", which is also her nickname. The label is popular with bands such as Green Day, No Doubt, Red Hot Chili Peppers, and P.J. Harvey.
She is the ex-girlfriend of Anthony Kiedis (front-man of Red Hot Chili Peppers); they had an on-off relationship ranging from 1998-2003. In the original printings of Anthony Kiedis's autobiography "Scar Tissue", she is referred to by her real name. However, in reprints she is referred to as "Claire Essex". Kiedis documented their relationship in songs from the Chili Peppers "Californication" era such as "Fat Dance" while their breakup served as a major influence on his writing for 2002's "By the Way".


Jason Isbell

Michael Jason Isbell (; born February 1, 1979) is an American singer-songwriter and guitarist. He is known for his solo career, his work with the band The 400 Unit, and as a former member of Drive-By Truckers for six years, from 2001 to 2007. Isbell has won four Grammy Awards.
Early life.
Isbell was born in Green Hill, Alabama, two miles from the Alabama/Tennessee state line, the son of interior designer mother Angela Hill Barnett and house painter Mike Isbell. Isbell's mother was only 17 years old (and his father 19 years old) when he was born and is the subject of a song, "Children of Children". Isbell's parents divorced, and he has two much younger half-siblings, Chantry Barnett and Emily Isbell.
Isbell grew up in North Alabama. His grandparents lived on a farm down the road, next to the school that Isbell attended; they looked after him while his parents were at work. His grandfather and uncle taught him to play various musical instruments, including the mandolin when he was 6 years old as it was easier for him to grip as a small child. They enjoyed gospel music, bluegrass music, and the Grand Ole Opry. In high school, he played trumpet and French horn. Isbell's family would get together and play music every week, sometimes twice a week, which Isbell said has a lot to do with where he comes from and the family's focus on music. Isbell's paternal grandfather, who came from a musical family, was a Pentecostal preacher and played guitar in church. Isbell spent his childhood attending both the Pentecostal church and the stricter Church of Christ, which permitted only singing (no musical instruments).
Isbell started playing in a garage band and a country cover band when he was 14 or 15 years old with his friend, songwriter Chris Tompkins. They played at the Grand Ole Opry when Isbell was 16.
Isbell attended the University of Memphis, studying English and creative writing. He did not graduate, still requiring one physical education credit.
Career.
When Isbell was a teenager, many musicians took him under their wing. He got to know session bassist David Hood, the father of Drive-By Truckers co-founder Patterson Hood, because Hood was in the Florence, Alabama area and played around town on Friday and Saturday nights in local restaurants and bars. By this time, Patterson Hood and his future Drive-By Truckers co-founder, Mike Cooley, were older and had moved out of town. Isbell would go watch David Hood and others perform. It took a while, but once he finally got up the nerve to tell them he played, they'd have him sit in with them, which resulted in friendship and mentorship.
Isbell submitted demos and eventually got a publishing deal with FAME Studios of Muscle Shoals, Alabama, when he was 21 years old. He worked with FAME for 15 years, through his award-winning "Southeastern" album. Isbell also recorded pieces of those same solo albums at FAME Studios, as well as the Drive-By Truckers' "The Dirty South" album.
Drive-By Truckers.
After working as a songwriter, in 2001 at the age of 22, Isbell joined the rock band Drive-By Truckers while they toured in support of their album "Southern Rock Opera". The band operates out of Athens, Georgia, where Isbell lived while with the band. Patterson Hood recalls that he met Isbell through Dick Cooper, a mutual friend from Muscle Shoals. Hood already knew Shonna Tucker and invited Isbell to join the Drive-By Truckers after he sat in with the group at an acoustic house party when guitarist Rob Malone didn't show up.
Isbell recorded and contributed many songs to the Drive-By Truckers for their next three albums, 2003's "Decoration Day," 2004's "The Dirty South," and 2006's "A Blessing and a Curse." The title track of "Decoration Day" was revealed by Isbell in the 2014 "Live from Lincoln Center" concert to be a true story about his family members.
For most of his time as a band member, Isbell was married to Shonna Tucker, who joined the band after Isbell as a bassist. The two were part of the band's documentary, "The Secret to a Happy Ending." The two later divorced.
On April 5, 2007, Isbell announced that he was no longer a member of the Drive-By Truckers. The following day, Patterson Hood confirmed the break on the band's official site. In his letter to the fans, Hood described the parting of ways as "amicable" and expressed the hope that fans would continue to support the Drive-By Truckers as well as Jason's solo efforts. Isbell had been with the Drive-By Truckers for six years.
On June 15, 2014, Isbell teamed with Hood and Mike Cooley for a benefit at the Shoals Theater in Florence, Alabama. The sold-out acoustic performance was the first time Isbell had performed with his former bandmates since they split in 2007. In August 2015, Hood joined Isbell onstage and played a couple of Drive-By Truckers songs together in Hood's new adopted hometown of Portland, Oregon.
Solo work.
Jason Isbell released his first solo album, "Sirens of the Ditch", on July 10, 2007. In 2012, Isbell supported singer-songwriter Ryan Adams on his tour. Both played solo acoustic sets.
On June 11, 2013, Isbell released his fourth solo album, "Southeastern." Produced by Dave Cobb and featuring accompanying vocals by Kim Richey and Isbell's wife, Amanda Shires, "Southeastern" received overwhelmingly positive critical reviews, earning a score of 87 on Metacritic. "Southeastern" led to Isbell's clean sweep of the 2014 Americana Music Awards. "Southeastern" won Album of the Year, Isbell was named Artist of the Year, and the song "Cover Me Up" was named Song of the Year. NPR rock critic Ken Tucker listed "Southeastern" at No. 1 on his top ten albums of 2013. Isbell's record received praise by artists like Bruce Springsteen and John Prine. Isbell's music video for the song "Traveling Alone" features the Jackson House, a historic home in Moulton, Alabama. In 2014, his song "Cover Me Up" was used as the weather for the "Welcome to Night Vale" episode "Visitor".
Isbell's fifth solo record, "Something More Than Free," was released on July 17, 2015, on Southeastern Records. Dave Cobb produced, continuing the partnership created with Isbell on "Southeastern." They recorded the album at Nashville's Sound Emporium studio with a full band. During the summer of 2015, Isbell was on a North American tour to promote the album, with four consecutive sold-out nights at the Ryman Auditorium in Nashville at the end of October. In April 2016, Isbell appeared on the BBC live-music show "Later With Jools Holland," singing "The Life You Chose", one of the tracks from "Something More Than Free".
Isbell said that compared to "Southeastern," "Something More Than Free" has a feeling of celebration, which reflects his upcoming fatherhood and a forward-facing momentum. One track on the record, "To a Band I Loved", is a love-letter to the band Centro-Matic, a now defunct band from Denton, Texas, Isbell played with back in his Drive-By Truckers days.
"Something More Than Free" debuted at number 1 on Billboard Magazine's rock, folk and country record charts. Although Isbell had had critical success in the Americana genre, this was the first time he received such high ranking across genres. The album was well received, winning two Grammy awards for Best Americana Album and Best American Roots Song ("24 Frames"). On May 11, 2016, Isbell, a four-time winner, was nominated for three more Americana Music Honors & Awards: Album of the Year ("Something More Than Free"), Song of the Year ("24 Frames"), and Artist of the Year. He won the first two, while Chris Stapleton won Artist of the Year.
Emergence of The 400 Unit.
Isbell's band, Jason Isbell and The 400 Unit, is primarily made up of musicians from the Muscle Shoals, Alabama, area. The lineup is:
The band's name comes from the 400 Unit, a colloquial name for the psychiatric ward of Eliza Coffee Memorial Hospital in Florence, Alabama. It was originally called the 400 Unit because it was in a separate building from the main three-story hospital. After renovation in the 1980s, the ward was renamed as the Behavioral Health Center, also known as 1st North, and is located on the hospital's first floor.
Jason Isbell and The 400 Unit's eponymous album was released on February 17, 2009, on Lightning Rod Records. "Jason Isbell and The 400 Unit" was Isbell's second solo release and his first release with The 400 Unit. Matt Pence of Centro-Matic co-produced and engineered the record, as well as playing drums on the record.
Isbell and the 400 Unit released their second album, "Here We Rest," on April 12, 2011, on Lightning Rod Records. The album was produced and recorded by the band. The song "Alabama Pines" was named Song of the Year at the 2012 Americana Music Awards.
On March 13, 2017, Isbell announced a new album with the 400 Unit, "The Nashville Sound". The album was released on June 16, 2017. Isbell and the band won the Grammy Award for Best Americana Album and Isbell won Grammy Award for Best American Roots Song at the 60th ceremony.
In October 2017, Isbell was announced to be the official artist-in-residence at the Country Music Hall of Fame and Museum. He made a guest appearance on John Prine's 2018 album "The Tree of Forgiveness". Isbell contributed the ballad "Maybe It's Time" to the soundtrack of the 2018 film "A Star Is Born", where it was performed by actor Bradley Cooper's character, Jackson Maine.
On February 11, 2020, Isbell announced a new album, "Reunions". It was released on May 15, 2020. "Reunions" sees Isbell once again working with producer Dave Cobb and features guest vocals by Jay Buchanan of Rival Sons and David Crosby. The album announcement was made alongside the release of the first song of the album, "Be Afraid", which peaked at a career high number 5 on the Adult Alternative Songs chart. Also, second single, "Dreamsicle" peaked at number 20 on the same chart.
On November 5, 2020, Isbell announced on Twitter that if Joe Biden won the state of Georgia in the 2020 United States presidential election, he would record a charity album featuring covers of songs by Georgia Artists, such as R.E.M. and Gladys Knight. After it was projected that Biden had won the state, he reaffirmed on Twitter that he was being serious and that he would begin work on the album shortly.<ref>


Nicca

The Nicca Camera Co. Ltd. started as the optical workshop Kōgaku Seiki Co. in 1940, founded by former employees of Canon. Its first camera, the Nippon, a close copy of the Leica rangefinder camera, was produced in 1942.
In 1948, the company changed its name to the Nippon Camera Works, and a year later, to the Nicca Camera Works. It continued to build Leica-type rangefinder cameras, adding such features as flash synchronization, lever wind, a hinged film back, and projected viewfinder framing. Nicca also made cameras for Sears under the Tower name.
In 1958, the company was acquired by Yashica, which manufactured and re-labeled the Nicca-33 and III-L as the Yashica YE and YF respectively.


Bill Gold

William Gold (January 3, 1921 – May 20, 2018) was an American graphic designer best known for thousands of film poster designs.
His first film poster was for "Yankee Doodle Dandy" (1942), and his final work was for "J. Edgar" (2011).
During his 70-year career he worked with some of Hollywood's greatest filmmakers, including Laurence Olivier, Clint Eastwood, Alfred Hitchcock, Stanley Kubrick, Elia Kazan, Ridley Scott, and many more. Among his most famous film posters are those for "Casablanca", "The Exorcist" and "The Sting".
Early life.
Bill Gold was born on January 3, 1921, in Brooklyn, New York City, New York, the son of Rose (Sachs) and Paul Gold. After graduating from Samuel J. Tilden High School, he won a scholarship and studied illustration and design at Pratt Institute in New York.
Early career.
Gold began his professional design career in 1941, in the advertising department of Warner Bros. His first poster was for the James Cagney musical feature film "Yankee Doodle Dandy" in 1942, followed soon after by the poster for "Casablanca". He was then drafted into the US Army where he was involved in the production of training films. Following his discharge in 1946, he resumed his career designing posters for Warner Bros. where he became head of poster design in 1947.
In 1959 his brother Charlie joined him in the business, and they formed BG Charles to do the film trailers. Charlie operated BG Charles in Los Angeles, while Bill operated in New York City. In 1987, Charlie left the business and retired to Vermont. Charlie Gold died at age 75 on December 25, 2003.
Bill Gold Advertising.
In 1962, following the dissolution of the Warner Bros. New York advertising unit, Gold created Bill Gold Advertising in New York City. In 1997 Bill moved the company to Stamford, Connecticut, and continued his business, producing posters for every film Clint Eastwood produced, directed, and/or acted in, among others. In 1994 Bill was awarded a Lifetime Achievement Award from "The Hollywood Reporter". Richard Benjamin was the MC for the ceremony at the Directors Guild, and Clint Eastwood presented the award to Bill Gold on behalf of The Hollywood Reporter.
Bill Gold was a member of the Society of Illustrators, the Art Directors Club and the Academy of Motion Picture Arts and Sciences.
Later life.
In his later years, Bill Gold resided in Greenwich, Connecticut. He retired in 2003. A limited-edition, oversized one-volume retrospective was published in January 2011 in coordination with his 90th birthday. The same year, Gold came out of retirement when he agreed to create posters for Clint Eastwood's film, "J. Edgar". Gold died on 20 May 2018, aged 97, at Greenwich Hospital from complications of Alzheimer's disease.
Film posters.
After his first film project, "Yankee Doodle Dandy", Gold collaborated with the American film industry's top film directors and film producers. Especially fruitful was Gold's relationship with the illustrator Bob Peak. Gold's work spanned eight decades and was involved in the creation of over 2,000 posters.


Valkyria Chronicles III

, commonly referred to as Valkyria Chronicles III outside Japan, is a tactical role-playing video game co-developed by Sega and Media.Vision for the PlayStation Portable. Released in January 2011 in Japan, it is the third game in the "Valkyria Chronicles" series. Employing the same fusion of tactical and real-time gameplay as its predecessors, the story runs parallel to the first game and follows the "Nameless", a penal military unit serving the nation of Gallia during the Second Europan War that performs black ops.
The game began development in 2010, carrying over a large portion of the work done on "Valkyria Chronicles II". While it retained the standard features of the series, it also underwent multiple adjustments, such as making the game more forgiving for series newcomers. Character designer Raita Honjou and composer Hitoshi Sakimoto both returned from previous entries, along with "Valkyria Chronicles II" director Takeshi Ozawa. A large team of writers handled the script. The game's opening theme was sung by May'n.
It met with positive sales in Japan, and was praised by both Japanese and western critics. After release, it received downloadable content, along with an expanded edition in November of that year. It was also adapted into manga and an original video animation series. Due to low sales of "Valkyria Chronicles II", "Valkyria Chronicles III" was not localized, but a fan translation compatible with the game's expanded edition was released in 2014. Media.Vision would return to the franchise with the 2016 release of "Valkyria Revolution", and a sequel, "Valkyria Chronicles 4", was released worldwide in 2018.
Gameplay.
As with previous "Valkyria Chronicles" games, "Valkyria Chronicles III" is a tactical role-playing game where players take control of a military unit and take part in missions against enemy forces. Stories are told through comic book-like panels with animated character portraits, with characters speaking partially through voiced speech bubbles and partially through unvoiced text. The player progresses through a series of linear missions, gradually unlocked as maps that can be freely scanned through and replayed as they are unlocked. The route to each story location on the map varies depending on an individual player's approach: when one option is selected, the other is sealed off to the player. Outside missions, the player characters rest in a camp, where units can be customized and character growth occurs. Alongside the main story missions are character-specific sub missions relating to different squad members. After the game's completion, additional episodes are unlocked, some of them having a higher difficulty than those found in the rest of the game. There are also love simulation elements related to the game's two main heroines, although they take a very minor role.
The game's battle system, the BliTZ system, is carried over directly from "Valkyira Chronicles". During missions, players select each unit using a top-down perspective of the battlefield map: once a character is selected, the player moves the character around the battlefield in third-person. A character can only act once per-turn, but characters can be granted multiple turns at the expense of other characters' turns. Each character has a field and distance of movement limited by their Action Gauge. Up to nine characters can be assigned to a single mission. During gameplay, characters will call out if something happens to them, such as their health points (HP) getting low or being knocked out by enemy attacks. Each character has specific "Potentials", skills unique to each character. They are divided into "Personal Potential", which are innate skills that remain unaltered unless otherwise dictated by the story and can either help or impede a character, and "Battle Potentials", which are grown throughout the game and always grant boons to a character. To learn Battle Potentials, each character has a unique "Masters Table", a grid-based skill table that can be used to acquire and link different skills. Characters also have Special Abilities that grant them temporary boosts on the battlefield: Kurt can activate "Direct Command" and move up to two allies around the battlefield with him without depleting their Action Point gauge, Riela can shift into her "Valkyria Form" and become invincible with boosted attack, while Imca can target multiple enemy units with her heavy weapon.
Troops are divided into five classes: Scouts, Shocktroopers, Engineers, Lancers and Armored Soldier. Troopers can switch classes by changing their assigned weapon. Changing class does not greatly affect the stats gained while in a previous class. With victory in battle, experience points are awarded to the squad, which are distributed into five different attributes shared by the entire squad, a feature differing from early games' method of distributing to different unit types.
Plot.
The game takes place during the Second Europan War. Gallian Army Squad 422, also known as "The Nameless", are a penal military unit composed of criminals, foreign deserters, and military offenders whose real names are erased from the records and thereon officially referred to by numbers. Ordered by the Gallian military to perform the most dangerous missions that the Regular Army and Militia will not do, they are nevertheless up to the task, exemplified by their motto, "Altaha Abilia", meaning "Always Ready." The three main characters are No.7 Kurt Irving, an army officer falsely accused of treason who wishes to redeem himself; Ace No.1 Imca, a female Darcsen heavy weapons specialist who seeks revenge against the Valkyria who destroyed her home; and No.13 Riela Marcellis, a seemingly jinxed young woman who is unknowingly a Valkyria herself. Together with their fellow squad members, these three are tasked to fight against a mysterious, primarily Darcsen Imperial unit known as Calamity Raven.
As the Nameless officially do not exist, the upper echelons of the Gallian Army exploit the concept of plausible deniability in order to send them on missions that would otherwise make Gallia lose face in the war. While at times this works to their advantage, such as a successful incursion into Imperial territory, other orders cause certain members of the 422nd great distress. One such member, Gusurg, becomes so enraged that he abandons his post and defects into the ranks of Calamity Raven, attached to the ideal of Darcsen independence proposed by their leader, Dahau. At the same time, elements within Gallian Army Command move to erase the Nameless in order to protect their own interests. Hounded by both allies and enemies, and combined with the presence of a traitor within their ranks, the 422nd desperately move to keep themselves alive while at the same time fight to help the Gallian war effort. This continues until the Nameless's commanding officer, Ramsey Crowe, who had been kept under house arrest, is escorted to the capital city of Randgriz in order to present evidence exonerating the weary soldiers and expose the real traitor, the Gallian general who had accused Kurt of treason.
Partly due to these events, and partly due to the major losses in manpower Gallia suffers towards the end of the war with the Empire, the Nameless are offered a formal position as a squad in the Gallian Army rather than serve as an anonymous shadow force. This is short-lived, however, as following Maximilian's defeat, Dahau and Calamity Raven move to activate an ancient Valkyrian super weapon within the Empire, kept secret by their benefactor. Without the support of Maximilian or the chance to prove themselves in the war with Gallia, it is Dahau's last trump card in creating a new Darcsen nation. As an armed Gallian force invading the Empire just following the two nations' cease-fire would certainly wreck their newfound peace, Kurt decides to once again make his squad the Nameless, asking Crowe to list himself and all under his command as killed-in-action. Now owing allegiance to none other than themselves, the 422nd confronts Dahau and destroys the Valkyrian weapon. Each member then goes their separate ways in order to begin their lives anew, with Kurt deciding to live with either Riela or Imca according to the player's choice.
Development.
Concept work for "Valkyria Chronicles III" began after development finished on "Valkyria Chronicles II" in early 2010, with full development beginning shortly after this. The director of "Valkyria Chronicles II", Takeshi Ozawa, returned to that role for "Valkyria Chronicles III". Development work took approximately one year. After the release of "Valkyria Chronicles II", the staff took a look at both the popular response for the game and what they wanted to do next for the series. Like its predecessor, "Valkyria Chronicles III" was developed for PlayStation Portable: this was due to the team wanting to refine the mechanics created for "Valkyria Chronicles II", and they had not come up with the "revolutionary" idea that would warrant a new entry for the PlayStation 3. Due to the platform's popularity in Japan, the game was specifically created with a Japanese audience in mind, resulting in more fantastical characters than in the original "Valkyria Chronicles". Speaking in an interview, it was stated that the development team considered "Valkyria Chronicles III" to be the series' first true sequel: while "Valkyria Chronicles II" had required a large amount of trial and error during development due to the platform move, the third game gave them a chance to improve upon the best parts of "Valkyria Chronicles II" due to being on the same platform. In addition to Sega staff from the previous games, development work was also handled by Media.Vision. The original scenario was written Kazuki Yamanobe, while the script was written by Hiroyuki Fujii, Koichi Majima, Kishiko Miyagi, Seiki Nagakawa and Takayuki Shouji. Its story was darker and more somber than that of its predecessor.
The majority of material created for previous games, such as the BLiTZ system and the design of maps, was carried over. Alongside this, improvements were made to the game's graphics and some elements were expanded, such as map layouts, mission structure, and the number of playable units per mission. A part of this upgrade involved creating unique polygon models for each character's body. In order to achieve this, the cooperative elements incorporated into the second game were removed, as they took up a large portion of memory space needed for the improvements. They also adjusted the difficulty settings and ease of play so they could appeal to new players while retaining the essential components of the series' gameplay. The newer systems were decided upon early in development. The character designs were done by Raita Honjou, who had worked on the previous "Valkyria Chronicles" games. When creating the Nameless Squad, Honjou was faced with the same problem he had had during the first game: the military uniforms essentially destroyed character individuality, despite him needing to create unique characters the player could identify while maintaining a sense of reality within the "Valkyria Chronicles" world. The main color of the Nameless was black. As with the previous "Valkyria" games, "Valkyria Chronicles III" used the CANVAS graphics engine. The anime opening was produced by Production I.G.
Music.
The music was composed by Hitoshi Sakimoto, who had also worked on the previous "Valkyria Chronicles" games. When he originally heard about the project, he thought it would be a light tone similar to other "Valkyria Chronicles" games, but found the themes much darker than expected. An early theme he designed around his original vision of the project was rejected. He redid the main theme about seven times through the music production due to this need to reassess the game. The main theme was initially recorded using orchestra, then Sakimoto removed elements such as the guitar and bass, then adjusted the theme using a synthesizer before redoing segments such as the guitar piece on their own before incorporating them into the theme. The rejected main theme was used as a hopeful tune that played during the game's ending. The battle themes were designed around the concept of a "modern battle" divorced from a fantasy scenario by using modern musical instruments, constructed to create a sense of atonality. While Sakimoto was most used to working with synthesized music, he felt that he needed to incorporate live instruments such as orchestra and guitar. The guitar was played by Mitsuhiro Ohta, who also arranged several of the later tracks. The game's opening theme song, , was sung by Japanese singer May'n. Its theme was the reason soldiers fought, in particular their wish to protect what was precious to them rather than a sense of responsibility or duty. Its lyrics were written by Seiko Fujibayashi, who had worked on May'n on previous singles.
Release.
In September 2010, a teaser website was revealed by Sega, hinting at a new "Valkyria Chronicles" game. In its September issue, "Famitsu" listed that "Senjō no Valkyria 3" would be arriving on the PlayStation Portable. Its first public appearance was at the 2010 Tokyo Game Show (TGS), where a demo was made available for journalists and attendees. During the publicity, story details were kept scant so as not to spoil too much for potential players, along with some of its content still being in flux at the time of its reveal. To promote the game and detail the story leading into the game's events, an episodic Flash visual novel written by Fujii began release in January 2011. The game was released January 27, 2011. During an interview, the development team said that the game had the capacity for downloadable content (DLC), but that no plans were finalized. Multiple DLC maps, featuring additional missions and recruitable characters, were released between February and April 2011. An expanded edition of the game, "Valkyria Chronicles III Extra Edition", released on November 23, 2011. Packaged and sold at a lower price than the original, "Extra Edition" came with seven additional episodes: three new, three chosen by staff from the game's DLC, and one made available as a pre-order bonus. People who also owned the original game could transfer their save data between versions.
Unlike its two predecessors, "Valkyria Chronicles III" was not released in the west. According to Sega, this was due to poor sales of "Valkyria Chronicles II" and the general unpopularity of the PSP in the west. An unofficial fan translation patch began development in February 2012: players with a copy of "Valkyria Chronicles III" could download and apply the patch, which translated the game's text into English. Compatible with the "Extra Edition", the patch was released in January 2014.
Reception.
On its day of release in Japan, "Valkyria Chronicles III" topped both platform-exclusive and multi-platform sales charts. By early February, the game sold 102,779 units, coming in second overall to "The Last Story" for the Wii. By the end of the year, the game had sold just over 152,500 units.
"Famitsu" enjoyed the story, and were particularly pleased with the improvements to gameplay. Japanese gaming site Game Watch Impress, despite negatively noting its pacing and elements recycled from previous games, was generally positive about its story and characters, and found its gameplay entertaining despite off-putting difficulty spikes. 4Gamer.net writer Naohiko Misuosame, in a "Play Test" article based on the game's PSN demo, felt that "Valkyria Chronicles III" provided a "profound feeling of closure" for the "Valkyria Chronicles" series. He praised its gameplay despite annoying limitations to aspects such as special abilities, and positively noted its shift in story to a tone similar to the first game.
"PlayStation Official Magazine - UK" praised the story's blurring of Gallia's moral standing, art style, and most points about its gameplay, positively noting the latter for both its continued quality and the tweaks to balance and content. Its one major criticism were multiple difficulty spikes, something that had affected the previous games. Heath Hindman of gaming website PlayStation Lifestyle praised the addition of non-linear elements and improvements or removal of mechanics from "Valkyria Chronicles II" in addition to praising the returning gameplay style of previous games. He also positively noted the story's serious tone. Points criticized in the review were recycled elements, awkward cutscenes that seemed to include all characters in a scene for no good reason, pacing issues, and occasional problems with the game's AI.
In a preview of the TGS demo, Ryan Geddes of IGN was left excited as to where the game would go after completing the demo, along with enjoying the improved visuals over "Valkyria Chronicles II". Kotaku's Richard Eisenbeis was highly positive about the game, citing is story as a return to form after "Valkyria Chronicles II" and its gameplay being the best in the series. His main criticisms were its length and gameplay repetition, along with expressing regret that it would not be localized.
Legacy.
Kurt, Riela and Imca were featured in the Nintendo 3DS crossover "Project X Zone", representing the "Valkyria" series. Media.Vision would return to the series to develop "Valkyria Revolution", with Ozawa returning as director. "Revolution" is a role-playing video game for the PlayStation 4 and Xbox One that forms the beginning of a new series within the "Valkyria" franchise.
Adaptations.
Like its predecessors, "Valkyria Chronicles 3" received several medial adaptations and spin-offs. A two-episode original video animation series titled "Senjō no Valkyria 3: Taga Tame no Jūsō" was developed by A-1 Pictures and released the same year as the game. Two manga adaptations were produced, following each of the game's main female protagonists Imca and Riela, one illustrated by Naoyuki Fujisawa and released in two volumes by Kadokawa Shoten in 2012, the other illustrated by Mizuki Tsuge and released in a single volume, also by Kadokawa Shoten in 2012.


Gob Squad

Gob Squad is a British-German collective based in Nottingham and Berlin. They have worked collaboratively since 1994 in the fields of performance, video installation and theatre.
History.
Gob Squad was founded in 1994. At the time, its members were students at Nottingham Trent University and the University of Giessen.
They have made approximately 28 projects to date. They create mid-scale work that combines audience interaction with real-time video editing. The company often use popular culture to explore the complexities of everyday life. Gob Squad create and present work in urban spaces, theatres and galleries
Core members of Gob Squad are Johanna Freiburg, Sean Patten, Sharon Smith, Berit Stumpf, Sarah Thom, Bastian Trost, and Simon Will; Eva Hartmann manages the group.


Jon Pickens

Jon Pickens is an American game designer and editor who has worked on numerous products for the "Dungeons & Dragons" fantasy role-playing game from TSR and later Wizards of the Coast.
Early life and education.
Jon Pickens was born in Mishawaka, Indiana on August 12, 1954. In 1968, he was introduced to miniatures wargaming, and his parents bought him the "Blitzkrieg" wargame for Christmas that year. A couple of months later, Pickens responded to an ad in "Popular Mechanics" for a magazine titled "Strategy & Tactics". He wrote in for a sample copy, and “spent the rest of the summer mowing lawns to get enough money to buy some wargames advertised in the magazine, and to get all the back issues.” The publishers did not carry back issues, “So I wrote a letter to this collector, whose name was Gary Gygax, and arranged to buy the back issues from him. Gary invited me to attend a gaming convention in Madison. By a coincidence, my father had a speaking engagement in Delavan, which is near Lake Geneva, on the same weekend, so he took me up.” Pickens and Gary Gygax drove up to Madison, and Gygax later invited him to the Gen Con convention; Pickens attended beginning with Gen Con 3 and for many years after that.
Pickens attended Valparaiso University, and in 1976 he earned a B.A. degree in English and Economics. He continued to attend conventions while in college, and discovered TSR's new "Chainmail" miniatures game at the 1973 Gen Con; the following year, TSR debuted the "Dungeons & Dragons" fantasy role-playing game. After college, Pickens began writing occasional articles for "Dragon" magazine, and was active in the "Alarums & Excursions" publication.
Career.
Pickens eventually applied for a job at TSR, taking both the designer and editor tests, and was hired as an editor. “They didn’t think much of the design work, probably because I wrote it in a few hours late at night, but the editing part was OK,” said Pickens. Pickens later became the Acquisition Editor for TSR, Inc., reviewing modules for possible publication. He was also the Games Editor for "Strategy & Tactics" Magazine for several years while the magazine was published by TSR, and later the Managing Editor as well, commenting “In a way, this completes a circle in my life.”
Jon Pickens has worked on many game products for the "Dungeons & Dragons" game since 1978, as an editor, designer, coordinator, and creative director. Some of his works as a game designer include the original "Arms & Equipment Guide", and design contributions to the third edition "Player's Handbook", "Monster Manual", and "Dungeon Masters Guide". He has edited many "Dungeons & Dragons" books, including notably the "Castle Greyhawk" module, and the "Rules Cyclopedia".
Pickens and David "Zeb" Cook oversaw the development of the book "Night of the Seven Swords" (1986). Pickens was known for often being a "go-to research guy" at TSR. For "Aurora's Whole Realms Catalog" (1992) he assisted J. Robert King's research by providing his own personal library. In preparing the campaign setting book "" (1992), Pickens provided Jeff Grubb with three boxes of reference and research material.
While Pickens left the gaming industry in the early 2000s, his nephew, Robert DeHoff, remains in that field and acts as a playtester and writer for "Catalyst Game Labs"'s "BattleTech", "Cosmic Patrol", and "Leviathans" game lines.


Elisa Jimenez

Elisa Jimenez (born 1963) is an interdisciplinary artist, primarily in fashion design but also including writing, drawing, painting, performance art, and art installation. Her main ongoing project is called "The Hunger World," a world of marionettes ranging from 2 inches to 30 feet in height.
Childhood and education.
Born in El Paso, Texas, Jimenez is the daughter of sculptor Luis Jiménez and graphic designer Vicky Balcou. By the age of five, she was sewing doll clothes and fixing her own hems.
She attended the University of Texas at Austin where she earned a Bachelor of Fine Arts degree with a minor in anthropology. She went on to earn a Master of Fine Arts degree from the University of Arizona.
Career.
After her father's sudden death in 2006, Jimenez moved to Santa Fe, NM from New York City.
"Vogue" discovered Jimenez as "the scoop" and consistently has acknowledged her as being at the forefront of the new avant-garde as well as one of the top 10 American Designers in the independent realm. Her designs have appeared in the pages of "Harper's Bazaar", "Elle", "Dutch", "Black Book", "Paper Mag", "Jane", and "Trace".
She has worked for a number of actors, musicians, films and television programs, including: Melissa Auf der Maur, Cher for her "Believe" album, Jennifer Connelly for her character in "Requiem for a Dream", Marisa Tomei, Courtney Love, Sarah Jessica Parker, "Sex and the City", Pink, Cameron Diaz, and art photographer Cindy Sherman. Jimenez was invited to be in the Barbican Gallery's exhibit and book "Rapture: Art and Fashion Since the 1970s", curated by Chris Townsend of London.
In 2007 Jimenez was a contestant on the fourth season of "Project Runway", a reality show on Bravo in which designers compete against each other in various fashion challenges to win $100,000 to create their own fashion line, among other prizes. Jimenez had been picked to appear on the first season of the show but opted out to avoid separating from her young daughter and because of a scheduling conflict.
Jimenez was eliminated in the show's sixth episode.
In a Project Runway testimonial, Jimenez disclosed that she was the victim of a motor-vehicle impact as a pedestrian. She ran into the path of a Peugeot 205 and cracked her skull open "3, almost four inches". She made a significant recovery.
In 2012 Jimenez participated in the first season of "" but was eliminated in the first episode.


Blur (video game)

Blur (stylized as blur) is an arcade racing video game released in May 2010 for Microsoft Windows, PlayStation 3 and Xbox 360. It was developed by Bizarre Creations and published by Activision in North America and Europe. The game features a racing style that incorporates real world cars and locales with arcade style handling and vehicular combat. "Blur" was the penultimate game developed by Bizarre Creations before they were shut down by Activision on February 18, 2011.
Gameplay.
In "Blur"s career mode, the player will encounter numerous characters and many licensed cars ranging from Dodge Vipers to Lotus Exiges to Ford Transit and vans fitted with F1 engines, all of which have full damage modeling and separate traits such as Acceleration, Speed, Drift, Grip and Stability. Some special car models have been designed by Bizarre Creations themselves. Albeit simplified, the tracks are also based on real-world environments, such as the Los Angeles river canals and several parts of London. Depending on the character(s) the player races against or tags along with in team races, they will have their own racing styles, power-up setups, match types, locales and cars. As the player reaches the podium in races, performs stunts and uses power-ups in certain ways, they will gain 'fan points'. These points help the player progress through the career, purchase more cars and parts and earn more fans for the user base. Also, during the career, players will encounter fan icons along the tracks. Driving through these will trigger short challenges (e.g. shooting another car with a certain weapon, or performing a long drift), which will reward the player with a fan points boost.
During the career mode, each challenge features a final boss, which, once defeated will yield access to their specific mods (mods being upgrades that provide enhanced functionality to a standard powerup e.g. Khan's titanium shield), and customized cars. At the final boss challenge, all the bosses meet together for a final race.
A trailer and tips video for the game on Xbox Live mentioned a feature that never made it to the final game. The feature, called "double tap", was meant to allow a player to combine several powerups of the same type for a more powerful effect, by double tapping the special power use button. The video was removed near the release of the game and little, if any, mention of the feature, seems to have been made again. The "double tap" feature was not present in the free multiplayer demo of the game offered on Xbox Live.
Multiplayer.
The game can be played with up to four players in split screen, and the game can be taken online for a maximum of 20 players over the internet, or over LAN in the PC, Xbox 360, and PlayStation 3 versions. In a custom game, options can be set before each match that determine the layout of power-ups, car classes, number of laps, and the car to race. A match type called "World Tour" is essentially a quick play option for players who want to jump into a match. Here, every player is given a random car and thrown into a random series of courses with a standard ruleset. Multiplayer also offers "Team Racing" mode. Two teams (Alpha & Omega) can put themselves head to head either publicly or private. During races, each player accumulates points for their finishing position. While in team racing, powerups will not affect the player's own team members with the exception of Shock. Players can send a racing challenge to an online friend. If the second player beats the time, they can send the updated challenge back. These challenges go back and forth until one person concedes. Players can also use the Share button, and post their achievements to Twitter and Facebook.
Reception.
The game was very well received overall by critics, with a Metacritic score of 82/100 on the Xbox 360 and an 81/100 on the PlayStation 3 and PC.
Sales.
In the US, "Blur" sold 31,000 copies in its first five days of release according to the NPD.
Despite disappointing sales, Nick Davies of Bizarre Creations had announced in July 2010 that the studio intended to create more games in the series, and wanted to make it the biggest racing franchise. He attributed the sales performance of "Blur", to the fact that the game was released at "a very busy time for racing games", and that it "came out at the same time as "ModNation Racers" and "Split/Second"." However, he believed "that the strong multiplayer component would give the game staying power", and "it's going to be a slow-burner".
On February 18, 2011, Activision announced that it was closing Bizarre Creations, stating: Over the past three years since our purchase of Bizarre Creations, the fundamentals of the racing genre have changed significantly. Although we made a substantial investment in creating a new IP, "Blur", it did not find a commercial audience. Bizarre is a very talented team of developers, however, because of the broader economic factors impacting the market, we are exploring our options regarding the future of the studio, including a potential sale of the business.
Sequels.
A sequel was planned for "Blur", and work had started on it using an all-new engine, but it was cancelled when Bizarre Creations was shut down by Activision. Work-in-progress videos of the intended sequel were released post-mortem, one of which show a race in "Blur"s Brighton track, adding a rainstorm, another that shows an Audi R8 racing in a track set in Dubai, showcasing the ability to temporarily run sideways on the side of a curved building, and another of an Ultima GTR racing down a snow-capped mountain during an avalanche.
On October 25, 2013 a free-to-play spin-off mobile game called "Blur Overdrive" was released on Android, developed by Nottingham based App Crowd, and distributed by Marmalade, who licensed the "Blur" brand from Activision. An iOS version was released on November 1, 2013. "Blur: Overdrive" uses a top-down perspective and features eight different power-ups and six cars, which can be upgraded individually in ten steps. Touchscreen controls allow to choose from a floating steering wheel, a slide bar or a virtual pad. Player mods and Power Up mods are not connected to the car upgrading system and change how power-ups influence the combat.


ERP modeling

ERP modeling, is the process of reverse engineering an Enterprise Resource Planning software package in order to align it to an organizational structure.
Usage.
Although ERP modeling could possibly be performed by several methodologies, this entry deals with ERP modeling using Object Process Methodology, or OPM.
OPM appears to be a usable methodology for modeling ERP systems, as the methodology focuses on optionality within objects and processes of an ERP system.
ERP modeling is done by analyzing the optionality within an ERP system to identify the different functions of the system that the end-using company needs, regarding its organizational structure. Reverse engineering both ERP system and organizational structure to the same level of granularity makes both layers compatible for aligning the package in the organization.
ERP breaks down traditional functional barriers by facilitating data sharing, information flows, and the introduction of common business practices among all organizational users.
Theory.
A Global Business Process Model is created which represents the whole ERP software product. This model is layered in 3 deeper levels.
The meta model below depicts the optionality levels of ERP modeling.
The optionality leveling is used to reverse engineer the ERP system and the organizational structure to its full extent. Once properly mapped, both aspects are fully alignable or at least compatible to be matched.
The correct way to align both ERP and organizational models is as follows:
process occurrences. Because this level elaborates on object parameters, the optionality is very "dynamic", meaning that options can easily be altered.
The meta model below depicts the optionality levels of ERP modeling.
The optionality leveling is used to reverse engineer the ERP system and the organizational structure to its full extent. Once properly mapped, both aspects are fully alignable or at least compatible to be matched.
The correct way to align both ERP and organizational models is as follows:


Barbara G. Young

Barbara G. Young is an editor who has worked on several game products and articles for the "Dungeons & Dragons" fantasy role-playing game from TSR. She was an assistant editor on "Dragon" and "Dungeon" magazines from 1987 to 1995.
Early life and education.
Barbara Young was born in Chicago on July 3. She attended Northeastern Illinois University. Young had a double major in English and linguistics, reflecting her interests in turning thought into language and the possibilities of communication with other life forms (either on Earth or elsewhere), as well as science-fiction and fantasy literature, and creative writing.
Career.
Young took several secretarial positions in sequence before working at IBM on one of the first word processors. Her interest in science fiction and fantasy led to her involvement in the role-playing game industry, specifically TSR, Inc.: "By way of fandom, I was introduced to the "Dungeons & Dragons" game, and I kibbitzed quite a few games before getting involved myself." Young answered an advertisement in the Chicago Tribune for a game editor at TSR. Young worked for TSR in that capacity from September 1984 to 1985, then worked on a local newspaper while editing game modules for TSR as a freelancer. In January 1987, Young began working in TSR's magazine department as the assistant editor for "Dungeon Adventures". "Dragon" magazine won the 1989 Origins Award for "Best Professional Adventure Gaming Magazine of 1989" while she was the editor.


Lech Pijanowski

Lech Andrzej Pijanowski (; 26 July 1928 – 6 January 1974) was a Polish film critic, broadcaster, director, screenwriter and populiser of games.
Personal life.
Pijanowski was born on 26 July 1928 in Warsaw and died 6 January 1974 aged 47 in Warsaw. He is buried in Powazki Cemetery.
Games.
Pijanowski contributed the game "Lap", a development of "Battleship", to "A Gamut of Games", edited by Sid Sackson. In this game each player secretly divides an 8×8 grid of cells into four sectors of exactly 16 contiguous squares. Each player in turn gathers clues by asking their opponent how many cells in a particular 2×2 square belong to each sector. The first player who correctly deduces the opponent's setup wins the game.
Films.
Directed:
Screenplays:


Flag of Thuringia

Both the civil and state flag of the German state of Thuringia feature a bicolour of white over red.
Introduced with the formation of the state of Thuringia within the Weimar Republic in 1920, it is the reverse of the flag of Hesse, both flags ultimately reflecting the heraldic colours of the Ludovingian rulers of the medieval Duchy of Thuringia. The flag's similarity to that of Poland is coincidental.
Like many German state's flags, the most commonly used size commercially is 3:5, although in law it is stated as being 'at least 1:2'.
The civil bicolour flag of white over red was used in the Weimar Republic, and formally abolished in 1935, under the reforms of the Third Reich. It was re-adopted 1946 when Thuringia became a state again, and again abolished 1952 under governing reforms of the German Democratic Republic.
When Germany was reunited, Thuringia became a state yet again, and so the flag was finally re-adopted in 1991, having been a much used symbol during the demonstrations in the German Democratic Republic in 1989/90.
It was immediately accepted as "Landesflagge" after the reunification and the re-establishment of Thuringia as a state on 3 October 1990. The first legal regulation was the "Gesetz über die Hoheitszeichen" of 30 January 1991.
The new arms of Thuringia are the old arms of the Ludovingian Landgraves of Thuringia, with a couple of alterations. Because of the similarities between Hesse and Thuringia Coats of Arms, the flags appear similar too.


Sachtler

Sachtler is a manufacturer of film and video camera support products and reporter lighting equipment. The company was founded in 1958 and was bought by Great Britain’s Vitec Group plc. in 1995.
History.
Wendelin Sachtler was a cinematographer, actor and inventor, living in South-Germany. In 1958 he designed the first tripod head. This so-called gyroscopic head provided not only pans and tilt motion, but also added gyroscopic damping to smooth out camera moves. The new tripod head proved so popular with fellow camera operators that it led to the foundation of a new company, Sachtler, to meet demand. He worked out of a small workshop in Munich-Schwabing, Germany. After a pair of moves, since 2004 Sachtler GmbH has been located in Eching near Munich. Sachtler has 150 employees worldwide and is represented by retailers in more than 140 countries. The company has production facilities in Germany, Costa Rica and Great Britain.
In 1992 the company was awarded the "Scientific and Engineering Award", an award set up by the Academy of Motion Picture Arts and Sciences.
In 1995 Sachtler was acquired by the Vitec Group PLC.
In 2001 Sachtler and Curt O. Schaller launched the artemis camera stabilizer system at the NAB Show in Las Vegas. The artemis systems were the first modular camera stabilizer systems in the world. In addition, the artemis HD systems were the first Full HD camera stabilizer systems worldwide.
The artemis Trinity system, developed by Curt O. Schaller together with Roman Foltyn in 2015, is the first camera stabilizer system in the world that combines a mechanical stabilization system with an electronic one.
In April 2016, ARRI acquired the artemis camera stabilizer systems developed by Curt O. Schaller from Sachtler / Vitec Videocom.
Products.
The company's portfolio can be divided into:
The camera support division includes the production of Sachtler fluid heads, tripods and pedestals and professional bags for cameramen and sound operators.


John Nephew

John A. Nephew is a game designer who has worked primarily on role-playing games.
Career.
John Nephew began freelancing for TSR as a "Dungeons & Dragons" author in 1986 while he was still in high school, first writing material for "Dragon" and "Dungeon" magazines. As Nephew continued to write for the magazines, he was invited to contribute to projects such as "" (1988), "Castle Greyhawk" (1988), and his first solo book, "Tall Tales of the Wee Folk" (1989). Nephew went to Carleton College in Minnesota, where he met the Lion Rampant crew. Jonathan Tweet and Mark Rein Hagen founded Lion Rampant in 1987 while they were attending St. Olaf College, and Nephew was one of the Minnesota locals who joined the company later; Carleton College was the traditional rival of St. Olaf. Nephew joined the company in 1988, and variously acted as acquisitions director, editor, and briefly president during his tenure.
Nephew left Lion Rampant in 1990 when the company moved to Georgia as he did not want to leave Minnesota. He had purchased a photocopier for Lion Rampant to use, and struck a deal with the company that allowed them to keep the photocopier, while they gave Nephew a license which allowed him to publish supplements for "Ars Magica"; using this license, Nephew founded Atlas Games with help from friends from Lion Rampant such as Nicole Lindroos and Darin Eblom. In addition to supplements for "Ars Magica", "Underground", and "Cyberpunk", Nephew published Tweet's "Over the Edge" and supplements, including "Wildest Dreams" which first brought together Robin Laws, Greg Stolze, and John Tynes near the beginnings of their careers in the RPG industry.
Nephew and Jonathan Tweet designed "On the Edge" (1994), a collectible card game based on Tweet's "Over the Edge" RPG. When the CCG industry crashed in 1996, Atlas was forced to lay off all the staff other than Nephew and Jeff Tidball to pay the final printing bills for "On the Edge". After Wizards of the Coast shut down its RPG lines in 1995, they put their existing games lines up for bid, so Atlas Games made an offer for "Everway" and "Ars Magica"; on February 12, 1996, Nephew withdrew the bid for "Everway" and on March 6, Wizards announced that Atlas Games had acquired "Ars Magica". In addition to his major roles, managing Atlas Games and editing its publications, Nephew wrote supplements for "Ars Magica", "Over the Edge", and "d20" over the next few years.
Personal life.
Nephew won a seat on the Maplewood, Minnesota City Council in 2007. His wife Michelle Nephew gave birth to twins in 2009.


Internal Supervision Regulation

The "Internal Supervision Regulation" (ISR) () was promulgated in 2004 to institutionalize the Communist Party of China's (CPC) inner-party supervision system, which is enforced by the Central Commission for Discipline Inspection.
History.
The inner-party supervision system was not formalized during Mao Zedong's rule. The leadership emphasized subjective responsibility, and mobilized members on moralistic campaigns to combat corruption. This changed with Mao's death and Deng Xiaoping's ascension to power. The Dengist approach differed from Mao's in that it sought to establish a supervision system based on formal procedures and party regulations. This was a thoroughgoing change, since the CPC had been accustomed (and still is to some degree) the "rule of man" rather than the "rule of law" (law in the sense of party by-laws). The main problem under Mao could be argued was democratic centralism and how it was interpreted. Democratic centralism was defined as "centralism on the basis of democracy and democracy under centralized guidance". In an environment in which formal definitions, institutional design and procedures were relegated to lesser importance, and those of subjective responsibility and personal ethics were emphasized, men dominated institutions. Ting Gong argues that democratic centralism under Mao "was used to justify the extraordinary authority of its leading officials over ordinary members without subjecting the former to any institutionalized supervision." These problems, the strength of individual politicians and the weaknesses of internal party institutions, may have led to the Cultural Revolution and what the CPC considers as excessive leftism of the 1960s and 1970s.
The "modern" idea of inner-party supervision came with the reestablishment of the CCDI in 1978. Deng was in the forefront already in 1980 to institutionalise the discipline inspection system;"it is most important to get supervision and inspection institutionalized within the Party". Despite this, the work on this never took off during Deng's own tenure. While several party documents were published on the issue, such as the "Provisional Stipulations of Enhancing the Intra-Party Discipline Inspection by the Central Discipline Inspection Commission" in 1987, "Opinion on Establishing a System of Democratic Assessment of Party Members by the Organizational Department of the CCP" in 1988 and "Several Stipulations on the System of Democratic Life Meetings for the Leading Party Officials at or above the County Level by the CCP Central Committee" in 1990, actual publication of regulation were few and far between. Efforts on institutionalizing the system blew of steam early on, and did not regain steam until the 1990s. This is partly to blame on the Tiananmen Square protests of 1989. Seeing how the party public image was in decline due to its poor anti-corruption efforts the CPC responded by attacking "official speculation", the dominant form of corruption at the time. The 6th Plenary Session of the 13th Central Committee (held in 1990) established a taskforce on drafting what would become the "Internal Supervision Regulation". The first draft was published in 1991, but work on it was abandoned. The idea resurfaced in "The CPC Central Committee's Decision on Several Important Issues Concerning the Party's Construction" in 1994, and a taskforce responsible for drafting the document was established. The new taskforce was empowered full investigative and consultative powers, and worked until 2000 when the second draft was issued. Work stopped yet again from 2000 until the 16th National Congress (held in 2002). The 16th Central Committee established a third taskforce, which published three drafts in April 2003. A period of consultation ensued, in which the taskforce sent the draft to leading cadres, provincial committees and lower-level committees. Several revisions were made, and in December 2003 the 16th Politburo, on behalf of the 16th Central Committee, approved the draft and issued it under the name "Internal Supervision Regulation". It was promulgated in 2004.


Tadashige Ono

 was a Japanese woodblock print artist prominent in the "sōsaku hanga" movement in twentieth century Japan.
Style and technique.
Ono's early prints (prior to World War II), were deeply rooted in the social-critical movement of German expressionism and the art trend dominating in Russia and among critical, intellectual circles in China Lu Xun.
Later prints saw a lessened proletarian engagement, but the artist's interest in cityscapes, and the newly industrialised face of Japan remained constant throughout his career.


Cold as the Clay

Cold as the Clay is the second solo album by Bad Religion's vocalist Greg Graffin. It was released on July 10, 2006 in Europe, and the following day in the United States. It follows on from Graffin's 1997 release of "American Lesion".
Graffin has described the album as "honor[ing] the legacy of American music. [...] Traditional songs that helped form the 18th and 19th century American cultural landscape. The modern songs are inspired by my love of country rock in vein of Gram Parsons, The Band, Neil Young". It was produced by fellow Bad Religion member, Brett Gurewitz ("Mr. Brett"), and features appearances by Jolie Holland, and members of The Weakerthans, in contrast to "American Lesion", where Graffin recorded the entire album by himself. A special Vinyl edition was released to celebrate Record Store Day 2017.
Track listing.
The Epitaph records website gives the track listing as:
Tracks #1, 3, 5, 6, 10 written by Greg Graffin, tracks #2, 4, 7, 8, 11 are traditional songs with many versions and unknown writers, track #9 by Dallas Frazier & Earl Montgomery.
Another track, Footprints in the Snow, was originally announced as the 12th track of the album, but was removed during production.


ThefucKINGFUCKS

thefucKINGFUCKS is an underground Belgian industrial rock performance art group that began as a musical side-project for controversial visual artist Kendell Geers, Patrick Codenys of Front 242. From 2007 they collaborated with Choreographer / Performer Ilse Ghekiere from Charleroi Danses. but Ghekiere left in 2009 to pursue her solo career. The group was launched in April 2003 at the Pompidou Centre in Paris with a concert called "Prototype" under the name "Red Sniper". Since then, the group have performed in music festivals like Elektra Festival Electronic Festival in Montreal Canada, a concert called "10 Guests" curated by Revolting Cocks founding member Luc van Acker, "Guided by Heroes" curated by Fashion Designer Raf Simons for Z33 in Hasselt and the Techno Music Festival 10DAYSOFF in Gent. Bootleg recordings of this concert are available for download on pirate torrent sites.
Background.
thefucKINGFUCKS are an Open source Artist collective strongly influenced by the ideas and theories of the Acéphale group of Georges Bataille from the 1930s. The collective functions within a more experimental based esoteric research group and an exoteric Performance Art and music group. Secretive research into the history and nature of rituals, rites, initiation, sacred sexuality and Magick is then translated into the public, more popular languages of performance, art, music, dance or installation. Following the Acéphale model, there is a complete rejection of any form of social and political hierarchy and the group opposes any authoritarian form of leadership in terms of both their structure and their production. The operative members change even though the core has remained fixed since its inception in 2003. The group rejects the divisions that exist today between the different art forms and instead insist on working simultaneously in the worlds of dance, music and the visual arts. Frequently the collective presents their Performances or actions alongside their official more famous productions. For instance
"PostPunkPaganPop" was the title of a solo exhibition by Kendell Geers at the Depuryluxemburg Gallery in Zurich in June 2008. At the opening he presented a performance with the same name as "thefucKINFUCKS" It was also the title for a performance by thefucKINGFUCKS presented at the Cimatics V.J. Festival in Brussels in 2007 and the S.M.A.K. Museum in Gent
Name.
The group decided on the name thefucKINGFUCKS since the word FUCK remains forbidden on most television channels and especially on MTV, to which the group is generally opposed. They selected the name "thefucKINGFUCKS" (a line in the David Lynch film Blue Velvet ) in order to preclude assimilation into mainstream media.
PostPunkPaganPop.
The term "PostPunkPaganPop" has been used by Geers to describe both his own work and that of thefucKINGFUCKS. Post-punk defines an attitude as a musical genre, whereas pagan defines the groups interest in rites, rituals and the question of faith. The public face of the group maintains the Pop centred style of music that Codenys became famous for in the 1980s.
LostLustLast.
On the 26 June 2008 Kendell Geers and Ilse Ghekiere presented their collaborative work in an installation at the Royal Monceau "Demolition Party" in Paris. The installation called "LostLustLast" was "an orgy of ink that resembled the scene of a crime of passion" The pair worked in situ for a week, using the body to imprint images upon the walls, floor and bed.
Body Sound Image.
The performances are an audio-visual-sensory-experience. In the 1980s Patrick Codenys used the terms Electronic body music to describe the music of Front 242. A generation later Kendell Geers defines his art as a "Panaesthetik", a term that attempts to describe an all-encompassing notion of aesthetics. Together with Ilse Ghekiere, their performances are sensory overload in which the senses of hearing, seeing, smalling, even touching are all pushed to their limits. The razorblade installations of Geers are the backdrop to the grinding electronic body music rhythms and beats of Codenys and the erotic female body in trance of Ghekiere is the key to unlocking the mystery. As a reflection of their interest in the dark arts, the sounds tend to hang in the extreme low sub base area and heard in the pit of your stomach more than the ears.
Multiple Identities.
Since 2004 thefucKINFUCKS have performed under the names "Red Sniper, Head Sniper, Firewire, Akephale, Kissing Kousins, USB2, PostPunkPaganPop, S338 and Suite 338. The number 338 is frequently used by the group as a reference to the group Front 242 because United Nations Resolution 338 is the annex to Resolution 242.
Playlist.
2011

30th Anniversary PARADE GROUND, Magasin 4, Brussels, Belgium

"Rhythm and Chaos" Cafe Central, Brussels

"Body Farm Festival" Belvédère de Namur
2008

POSTPUNKPAGANPOP, DePuryLxuemburg Gallery, Zurich, Switzerland

LostLustLast, Royal Monceau Hotel, Paris, France

A Spy in the House of Love, OPA, Guadalajara, Mexico

Smoking, MARCO, Vigo, Spain
2007

CIMATIC/07AV/FestivalBrussels International Festival for Live Audiovisual Art&VJing, Beursschouwburg,Brussels, Belgium

50 Jaar Vrienden V/H Smak, Ghent, Belgium

10 DAYS OFF, Vooruit, Ghent, Belgium

Biennale Charleroi danse, BPS22, Charleroi, Belgium
2006

Playlist, Palais de Tokyo, Paris, France
2005

Cultuurcentrum Evergem, Belgium

Les Grands Spectacles - 120 Jahre Kunst und Massenkultur, Museum der Moderne Salzburg, Mönchsberg, Austria

Elektra Festival, Montréal, Canada

Strange, Familiar and Unforgotten, Galerie Erna Hécey, Brussels, Belgium

Dans le Collimateur, Dieppe Scene Nationale, Dieppe, France
2004

Criminal Brides, Buda, Kortijk, Belgium

Videozone, Center for Contemporary Art, Tel Aviv, Israel

Playlist, Palais de Tokyo, Paris, France

Opera Video, Galleria Continua, San Gimignano, Italy

2003

Rhythm and Chaos,Transart 03, Bolzano, Italy

Rhythm and Chaos, Beaulieu Art Gallery, Oudenaarde, Belgium

10 Guests, curated by Luk van Acker, Handelsbeursgebouw,Ghent, Belgium

Guided by Heroes, curated by Raf Simons, Z33, Hasselt, Belgium

Prototype, Centre Pompidou, Paris


AACTA Award for Best Costume Design

The AACTA Award for Best Costume Design is an accolade given by the Australian Academy of Cinema and Television Arts (AACTA), a non-profit organisation whose aim is to "identify, award, promote and celebrate Australia's greatest achievements in film and television." The award is handed out at the annual AACTA Awards, which rewards achievements in feature film, television, documentaries and short films. From 1977 to 2010, the category was presented by the Australian Film Institute (AFI), the Academy's parent organisation, at the annual Australian Film Institute Awards (known as the AFI Awards). When the AFI launched the Academy in 2011, it changed the annual ceremony to the AACTA Awards, with the current prize being a continuum of the AFI Award for Best Costume Design. Terry Ryan has received the most awards in this category with five.
Winners and nominees.
In the following table, the years listed correspond to the year of film release; the ceremonies are usually held the same year. The costume designer whose name is in yellow background have won the award. Those that are neither highlighted nor in bold are the nominees. When sorted chronologically, the table always lists the winning costume designer first and then the other nominees.


Brumaria

Brumaria is a Spanish artists and thinkers group founded in 2002 dedicated to publishing printed books, to disseminating essays and documents online, and to a collective art practice, in a multiple-and-intertwined methodology.
Often its projects are related to the construction of truth by means of the violence that lays inevitably at the very foundation of power structures. Such is the case of the work "Expanded Violences", which was made on commission for Manifesta 8. It consisted of a video installation that occupied two cells of the former jail of San Antón, Cartagena, Spain. Both cells were flooded with all sorts of video footage of war and police violence, one of the cells was set to very cold temperatures and the other was very hot.
In 2007, there was criticism when Brumaria was invited to be part of the documenta 12 Magazine Project. The course of events during the two years prior to the celebration of the show in Kassel led to the group to publish the book "Documenta 12: Modernity? Life!"  which included texts by Art & Language, Roger M. Bruegel (Chief Curator of documenta 12), Leo Bersani, Judith Butler, Andreas Huyssen, Maurizio Lazzarato, Pamela M. Lee, Jacques Rancière, and Slavoj Žižek.


Katharine Kerr

Katharine Kerr (born 1944) is an American science fiction and fantasy novelist, best known for her series of Celtic-influenced high fantasy novels set in the fictional land of Deverry.
Biography.
Katharine Kerr was born in Cleveland, Ohio; her maiden name is Katharine Nancy Brahtin. She describes her family feeling more like "British-in-exile" than American. She describes her inability to spell properly using either the British or American systems as a result of having been taught to read solely with British books. While still a schoolgirl, her family moved to Santa Barbara, California. In 1969, she moved to the San Francisco Bay Area, eventually moving to San Francisco itself. She spent time studying at Stanford University but dropped out in the mid-1960s. She then worked in some low-paying jobs, including work at a post office.
In 1973, she met up with Howard Kerr, an old friend of hers from secondary school; they were married that same year. In 1979, a friend gave Katharine her first fantasy-role playing game. This gift led her to a fascination with the gaming and fantasy field, which in turn led her to write articles for gaming magazines. She spent time as a contributing editor to Dragon magazine and contributed to gaming modules for both TSR, Inc. and Chaosium. She co-authored the adventure "Legacy of Blood" for "Dungeons & Dragons", as well as adventures for the "Pendragon" role-playing game.
Katharine Kerr now dedicates herself exclusively to fiction.
Bibliography.
Deverry novels.
"See Deverry cycle for a synopsis of Deverry."
The novels of Deverry are perhaps Kerr's best-known works. Originally envisioned as a short story or novella, the project grew into a series of fifteen full novels.
The series is written in a non-linear style: the principal narrative is frequently interrupted by flashbacks to events that occurred decades, or even centuries, before. These flashbacks concern the prior incarnations of characters in the principal narrative, and provide insight into the relationships of the characters in their current incarnations.
Kerr has likened the series to a play, breaking the story into several acts:
"Sword of Fire", the first book in a new trilogy (The Justice War) set in Deverry, was released in February 2020.
Nola O'Grady series.
All published by DAW books.


Zandra Rhodes

Dame Zandra Lindsey Rhodes, (born 19 September 1940), is an English fashion and textile designer. Her early education in fashion set the foundation for a career in the industry creating textile prints. Rhodes designed garments for Diana, Princess of Wales and numerous celebrities such as rock stars Freddie Mercury and Marc Bolan. In addition to designing garments, she designed textiles for interiors, featuring her prints on furniture and homewares. In 2003 Rhodes founded the Fashion and Textile Museum in London.
Over her fifty year career Rhodes has won numerous awards recognizing contribution within the fashion industry, including Daytime Emmy Award for Outstanding Individual Achievement in the Performing Arts - Costume Design 1979, Designer of The Year in 1972 and the Walpole British Luxury Legend Award 2019.
Early life and education.
Rhodes was born 19 September 1940, in Chatham, Kent, England. Her mother was a fitter at the House of Worth in Paris and later became a professor at Medway College of Art, now the University for the Creative Arts. Her father was in the air force in Egypt and later became a lorry driver. Three years after Rhodes was born, her mother gave birth to her sister Beverley Rhodes. Rhodes mother having an occupational background in fashion, the industry was instilled in her as an adolescent. Rhodes first studied at Medway College of Art, her major area of study was printed textile design, in England, Pop artist Roy Lichtenstien, Andy Warhol, and textile designer Emilio Pucci were a few of Zandra Rhodes early influences. Textile design instructor Barbara Brown inspired her interest into textile designs during the course of her studies. Rhodes later furthered her education under a scholarship at Royal College of Art. She strayed away from the traditional patterns many designers were producing to create furniture Rhodes utilised her skill towards designing patterns to create garments. In 1964, Zandra Rhodes graduated with a degree in home furnishing textile design.
Career.
Rhodes' early textile fashion designs were considered outrageous by the traditional British manufacturers ,which made it hard to find work. In 1968 Rhodes started a business with fashion designer Sylvia Ayton. The two designers opened a boutique called Fulham Road Clothes Shop. The business allowed Rhodes to create her textile designs onto garments designed by Sylvia Ayton. She produced her first collection showing loose, romantic garments.
In 1969, Rhodes and Ayton went their separate ways, with Rhodes establishing her own studio in Paddington in West London. As a freelancer she released her first solo collection. The collection of garments received recognition from both the British and American market. Marit Allen, editor of American Vogue at the time featured pieces of Rhode’s collection an issue. Receiving recognition by Marit Allen persuaded high end retailers like Henri Bendel , Fortnum and Mason, Neiman Marcus, and Saks to purchase her collection. Rhodes' own lifestyle has proved to be as dramatic, glamorous and extrovert as her designs. With her hair a vivid shade of bright green (later changed to a pink and sometimes red or other colours), her face painted with theatrical makeup and audacious art jewellery swinging from her neck, ears and arms, she stamped her identity on the international world of fashion.
Rhodes was one of the new wave of British designers who put London at the forefront of the international fashion scene in the 1970s. Her designs are considered clear, creative statements; dramatic but graceful; audacious but feminine. Rhodes' inspiration has been from organic material and nature. Her unconventional and colourful prints were often inspired by travel; chevron stripes from the Ukraine and the symbols of the North American Indian, Japanese flowers, calligraphy and shells. Her approach to the construction of garments can be seen in her use of reversed exposed seams and in her use of jewelled safety pins and tears during the punk era.
Within Zandra Rhodes career she created handmade evening wear using her unique feminine textiles. Each garment created incorporates different types of feminine style into place. She made her biggest splash in 1977 with the establishment take on punk which she called "Conceptual Chic". She created dresses with holes and beaded safety pins – 10 years before Versace – to form a sort of embroidery, mixed with loosely drawn figures screen-printed on silk jersey, or on the newly developed Ultra suede fabric. When she creates her garments a lot of thought goes into the construction. Simplistic shapes help mould the foundation of Rhodes garments. The foundation of the shapes, functions as an enhancer that maximizes the effects of her prints. She achieves this look by using techniques like layering, smocking, and shirring. All of Zandra Rhodes garments are constructed around the design of her distinct prints, despite being structured around the formation of the dress.
Rhodes designed for Diana, Princess of Wales, and continues to design for royalty and celebrities. She has notably designed costumes for rock musicians, glam rock pioneer Marc Bolan of T. Rex, and Freddie Mercury and Brian May of Queen.
Multidisciplinary design.
Rhodes has branched out from fashion, bringing her textiles into other design disciplines. In 1976 Rhodes designed her first interior home décor collection, licensed under Wamsutta. The collection featured household linens, glassware, cushions, throws, and rugs. Zandra Rhodes also used her signature prints to create, ties, lingerie, and her very own fragrance. In 1995 she established a studio in California to develop an interior design business.
The San Diego Opera commissioned her to design the costumes for her first opera, "The Magic Flute", in 2001. Rhodes continued her association with the San Diego Opera in 2004 when she designed the set and costumes for Bizet's "Les pêcheurs de perles". She designed for Verdi's "Aida" at the Houston Grand Opera and English National Opera. In 2002 Rhodes designed a poster for Transport for London showing the River Thames as a woman wearing London landmarks as jewelry.
Rhodes is the founder of the Fashion and Textile Museum in London, which was opened in May 2003 by Princess Michael of Kent. The four-million-dollar project took approximately seven years for architect Ricardo Legorreta to build. The museum provides exhibitions and educational programs for fashion students. Contained in the museum is a library and lecture room that will help immerse people into the ways fashion has impacted society throughout the years. In the first exhibit titled “My Favourite Dress” there are dress from over seventy fashion designer’s in the industry. Ranging from designers like Oscar de la Renta, Donna Karan, Valentino, and Giorgio Armani. Zandra Rhodes personally asked each designer to choose one of their favourite dress from any of their collections to add to the exhibit. It was important for Rhodes to incorporate other designers into the exhibit so the museum provided a nuance of design besides from her own, although the museum withholds a variety of designers garments. Rhodes also included three thousand of her own original garments within the museum along with her sketch books and silk screens. At the Fashion and Textile Museum they have three shows a year and the exhibits consistently change. On 22 September 2006, she appeared as herself on the long-running BBC Radio 4 soap opera "The Archers". Rhodes also received an Honorary Doctorate from Heriot-Watt University in 2007. She appeared, as herself, in an episode of "Absolutely Fabulous" during the BBC show's second season. Rhodes was a Guest Judge for the first episode of the third season of "Project Catwalk".
In November 2010, Rhodes was appointed Chancellor of the University for the Creative Arts, one of the UK's newest universities, and only the second to focus specifically on art and design. An official installation ceremony took place in June 2010 in the Banquet House, Whitehall, accompanied by a fashion show highlighting the best designs from the BA (Hons) Fashion Design and BA (Hons) Fashion Innovation Management courses at the Rochester campus in Medway, Kent – where Rhodes studied, under its former title of the Medway College of Art and BA (Hons) Fashion at Epsom in Surrey.
Marks and Spencers introduced the upmarket Zandra Rhodes collection, modelled and made by Rhodes, into the bigger stores by late 2009. She has her own collection of jewelry. The Zandra Rhodes jewelry includes five separate collections, which are Oriental Whisper collection, Punk Chic Collection, Lovely Lilies collection, Signature collection and Manhattan Lady Collection.
A more recent jewellery collection created in collaboration with Adele Marie London, called Zandra Rhodes for Adele Marie, launched in August 2011. This collection features iconic pieces of Rhodes' early textiles work remade as jewellery. Rhodes launched a handbag range made under licence by Blueprint in 2010 and has also collaborated to produce a bed linen range and a new improved outdoor clothing range.
On 26 March 2013, Rhodes launched a Digital Study Collection of 500 of her iconic garments from her private archive, as well as drawings and behind-the-scenes interviews and tutorials in her studio. The Zandra Rhodes Digital Study Collection was developed through a project led by the University for the Creative Arts and funded by Jisc. Making key garments she designed available for student study worldwide.
Personal life.
Rhodes was linked with former president of Warner Brothers Salah Hassanein (1921-2019) since 1975.
On 30 June 2009, Rhodes was involved in an accident when her vehicle crashed through the window of an Ace Hardware store in La Jolla community of San Diego, injuring a 42-year-old woman.


Ali Kay

Alison von Fürstenberg (née Alison Parker Kay) is an American model and fashion designer. She is the second wife of Prince Alexander von Fürstenberg.
Biography.
Kay graduated from Columbia University in 2006. In 2009 she modeled for a line of DVF sunglasses and was one of the faces of the brand's 2010 Fall/Winter campaign.
In 2009 she became engaged to Prince Alexander von Fürstenberg, the son of fashion designers Prince Egon von Fürstenberg and Diane von Fürstenberg.
In September 2010 Kay debuted her loungewear line, "Keep Me" at New York Fashion Week.
In December 2010 she was involved in a sexting scandal with basketball player Reggie Miller, whom she met at a market earlier that year. The affair received national media attention.
In July 2012 she gave birth to a son, Leon von Fürstenberg. She is the stepmother of Talita von Fürstenberg. In June 2020, Kay gave birth to her second son, Vito von Fürstenberg. On September 19, 2020, Kay's 36th birthday, she and von Furstenberg married.


Brian Savegar

Brian Savegar (24 August 1932 – 31 March 2007) was a production designer in the film and TV industry. He won an Academy Award in 1986 in the category Best Art Direction for the film "A Room with a View".
Early years.
Born and raised in Abergavenny with his younger sister Pat, he was encouraged to be musical by his parents, Gwen and Archie, who both loved jazz. Despite Archie being an amateur drummer, Brian took up the trumpet and learned to play at an early age. While studying Fine Art at the Cardiff College of Art, he was good enough to play trumpet semi-professionally, performing with local jazz bands in and around Cardiff and Bristol, including a brief membership of the fledgling Acker Bilk Bristol Paramount Jazz Band.
His skills as a graphic artist were developed when he worked as an Art Editor and Designer before joining the film industry in 1962, when it became apparent that he had to decide whether to earn a living in an artistic occupation or as a musician playing jazz. He moved to Cookham, near Maidenhead, in the early '60s while working in various UK film production and design roles at Shepperton and Pinewood Studios. During this time he was a member of Thames Valley Rugby Club playing for the first XV. He also developed a keen interest in vintage cars and at one time owned an Invicta among other vehicles.
In the early seventies he decamped to Ferney Voltaire on the French-Swiss border, after his wife Sarah had been offered a job with a UN agency in Geneva. After some anticipated corporate film projects failed to materialize, he spent most of his time renovating an old property in the Pays de Gex commune and propping up various bars in Ferney.
Film success.
After his marriage failed in the late 1970s, he reactivated his network of film contacts and this led to a job offer on a film that was being made in London. From there he moved back into the mainstream film and TV industry where he enjoyed considerable success over the next 20 years. He split his time principally between the UK and New Orleans where he worked on both TV and film projects. The pinnacle of his success was achieved in 1986 when he jointly won the Oscar with Elio Altramura for Set Design & Art Direction on the Merchant Ivory production of "A Room with a View". The Oscar was presented to him by Isabella Rossellini and Christopher Reeve at the 59th Academy Awards ceremony on 30 March 1987 and he publicly thanked James Ivory from the podium. The competing nominations in that year were "Aliens", "The Mission", "The Color of Money" and "Hannah and her Sisters". He also won an Emmy Award for Outstanding Art Direction for a Series on Dinosaurs for the episode "The Mating Dance". He was also a member of the Art Directors Branch of the Academy of Motion Picture Arts and Sciences.
Final years.
Following his new-found success in films and TV, he bought himself a home in the southern French village of Roumoules in Provence. He was diagnosed with diabetes in 1989 and this led him to gradually reduce his workload during the late 1990s and to spend more time at his home in France. He took up his trumpet playing again and would perform with local and visiting jazz musicians. He succumbed to the condition on 31 March 2007, aged 74.


Paul Sheriff

Paul Sheriff (13 November 1903 – 25 September 1960) was a Russian-born British art director. In early life he used the names Paul Schouvaloff, or Paul Shouvalov. He won an Academy Award and was nominated for another in the category Best Art Direction.
Awards and nominations.
Sheriff won an Academy Award for Best Art Direction and was nominated for another:


Dan Ouellette

Dan Ouellette is an American artist, illustrator, director, author and production designer. He began drawing as a child inspired by Escher, Dalí and Moebius. His drawings usually begin with very rough sketches and are intended to capture a moment of tension or eroticism. His art pushes his audience into areas where people feel less than comfortable, stating that the "US which is so puritanical, our bodies are usually a great source of anxiety and fear". As a production designer, he has designed over fifteen independent feature films in the past decade as well as numerous commercials and music videos. He is best known as the director for the music videos "Blue" and "Looking Glass" by The Birthday Massacre, receiving over 4 million combined views on YouTube, and has directed music videos for the industrial band Android Lust. He has done production design for many films over the years including "Chasing Sleep" starring Jeff Daniels. Dan's artwork is strongly themed around surrealism and mostly done in pencil. As an artist he has exhibited widely. He has been published in numerous anthology art books including "Bio-Mannerism" which also features work by H.R. Giger and Beksinski, and he has been featured in magazines internationally. David Bowie commented while looking at Dan's art that he has noticed a strong influence of science fiction on contemporary art. Giger saw a different aspect, saying simply "Very bony." He grew to adore the cinema of Fellini and later to marvel at Lynch's "Eraserhead". Rather than pursue a formal education in the fine arts he chose to study the craft of film making and after college he became a production designer working on feature films in New York City starting with his work as a production designer for Hal Hartley in 1990 with Trust and then, in 1992, with Simple Men.
Filmography.
Music Videos
Short Film


Ashley Qualls

Ashley Qualls (born June 4, 1990) is an entrepreneur from Detroit, Michigan. Originally as a hobby, at age 14, she started a website called "whateverlife.com", designed to provide free Myspace layouts and HTML tutorials for people in her age demographic, and supported entirely by advertising revenue. She used the basement of her home as her office, employing her mother and friends from school. She made 70 thousand dollars in the first months. She had earned over a million dollars by age 17.
Qualls turned down numerous offers to acquire her company including an offer for 1.5 million dollars and her choice of any car. In September 2006 she paid cash for a $250,000 home in a fenced-off subdivision in the community of Southgate, Michigan. At the age of 17, she obtained legal emancipation, giving her the same legal status as an adult.
In 2007 her website had over 7 million unique visitors a month and generated over a million dollars in ad revenue.
In 2016, Qualls founded SickNotDead.com, providing resources for the chronically ill. She is the editor-in-chief of Lucky Soul; which helps to fund charitable causes.


Hershey fonts

The Hershey fonts are a collection of vector fonts developed c. 1967 by Dr. Allen Vincent Hershey at the Naval Weapons Laboratory, originally designed to be rendered using vectors on early cathode ray tube displays. Decomposing curves to connected straight lines allowed Hershey to produce complex typographic designs. In their original form the font data consists simply of a series of coordinates, meant to be connected by straight lines on the screen. The fonts are publicly available and have few usage restrictions. Vector fonts are easily scaled and rotated in two or three dimensions; consequently the Hershey fonts have been widely used in computer graphics, computer-aided design programs, and more recently also in computer-aided manufacturing applications like laser engraving.
Styles.
Some glyphs were developed in four different versions, dubbed Simplex, Duplex, Complex and Triplex, which used different numbers of strokes to compose their contours.
Coverage.
The fonts include Latin, Greek, Cyrillic, Japanese (kanji, hiragana and katakana). Symbolic glyphs support mathematics, musical notation, map markers, as well as meteorological symbols. The fonts also exist in Scalable Vector Graphics (SVG) format to support HTML 5. Over 2,000 original plottings are defined. The font data for 1,377 (Occidental) characters was published by NIST in 1976.
Legacy.
The Hershey fonts were a major influence on the design of Minotaur, a typeface produced by the Parisian type foundry Production Type in 2014.