Michelle Laine

Michelle Laine is an American fashion designer and costume designer based in Los Angeles, California.
Laine designed the costume's for the 2020 feature film Archenemy (film), as well as music videos for Floria Sigismondi, John Mayer, Phoenix, A-Trak The Chainsmokers, and Yves Tumor. Her jewelry and fashion designs have been worn by Tilda Swinton, Elle Fanning, Marion Cotillard, Katy Perry, Alessandra Ambrosio, Kristen Stewart, Jared Leto, and Brandy.
She is the daughter of extreme water-sports athlete Randy Laine.


Jakarta Transactions

The Jakarta Transactions (JTA; formerly Java Transaction API), one of the Jakarta EE APIs, enables distributed transactions to be done across multiple X/Open XA resources in a Java environment. JTA was a specification developed under the Java Community Process as JSR 907. JTA provides for:
X/Open XA architecture.
In the X/Open XA architecture, a transaction manager or transaction processing monitor (TP monitor) coordinates the transactions across multiple resources such as databases and message queues. Each resource has its own resource manager. The resource manager typically has its own API for manipulating the resource, for example the JDBC API to work with relational databases. In addition, the resource manager allows a TP monitor to coordinate a distributed transaction between its own and other resource managers. Finally, there is the application which communicates with the TP monitor to begin, commit or roll back the transactions. The application also communicates with the individual resources using their own API to modify the resource.
JTA implementation of the X/Open XA architecture.
The JTA API consists of classes in two Java packages:
The JTA is modelled on the X/Open XA architecture, but it defines two different APIs for demarcating transaction boundaries. It distinguishes between an application server such as an EJB server and an application component. It provides an interface, , that is used by the application server itself to begin, commit and roll back the transactions. It provides a different interface, the , that is used by general client code such as a servlet or an EJB to manage the transactions.
The JTA architecture requires that each resource manager must implement the interface in order to be managed by the TP monitor. As stated previously, each resource will have its own specific API, for instance:
Application Programming Interface.
The Jakarta Transactions API consists of three elements: a high-level application transaction demarcation interface, a high-level transaction manager interface intended for an application server, and a standard Java mapping of the X/Open XA protocol intended for a transactional resource manager.
UserTransaction interface.
The interface provides the application the
ability to control transaction boundaries programmatically. This interface may be used
by Java client programs or EJB beans.
The method starts a global transaction and associates the
transaction with the calling thread. The transaction-to-thread association is managed
transparently by the Transaction Manager.
Support for nested transactions is not required. The UserTransaction.begin method
throws the NotSupportedException when the calling thread is already associated
with a transaction and the transaction manager implementation does not support nested
transactions.
Transaction context propagation between application programs is provided by the
underlying transaction manager implementations on the client and server machines.
The transaction context format used for propagation is protocol dependent and must be
negotiated between the client and server hosts. For example, if the transaction manager
is an implementation of the JTS specification, it will use the transaction context
propagation format as specified in the CORBA OTS 1.1 specification. Transaction
propagation is transparent to application programs.
@Transactional annotation.
The annotation provides the application the
ability to control transaction boundaries declaratively. This annotation can be applied to any class that the Jakarta EE specification
defines as a managed bean (which includes CDI managed beans).
The code sample below illustrates the usage of @Transactional in a request scoped CDI managed bean:
@RequestScoped
public class ExampleBean {
 @Transactional
 public void foo() { // A transaction is active here
 // Do work
 } // After the method returns transaction is committed or rolled back
Transactional behavior can be configured via an attribute on the annotation. The available options closely mirror those of the EJB specification.
@TransactionScoped annotation.
The annotation provides the application the
ability to declare that the scope during which a bean lives is tied to the time a given transaction is active.
The code sample below illustrates the usage of @TransactionScoped in a request scoped CDI managed bean:
@TransactionScoped
public class TxScopedBean {
 public int number;
@RequestScoped
public class ExampleBean {
 @Inject
 private TxScopedBean txScopedBean;
 @Transactional
 public void foo() {
 txScopedBean.setNumber(1);
 @Transactional
 public void bar() {
 System.out.print(tXscopedBean.getNumber());
If method "foo()" is first called on a managed instance of ExampleBean and then subsequently method "bar()" is called, the number printed will be 0 and not 1. This is because each method had its own transaction and therefore its own instance of TxScopedBean. The number 1 that was set during the call to "foo()" will therefore not be seen during the call to "bar()".
UserTransaction support in EJB server.
EJB servers are required to support the UserTransaction interface for use by EJB
beans with the BEAN value in the annotation (this is called bean-managed transactions or BMT). The UserTransaction
interface is exposed to EJB components through either the EJBContext interface using the
getUserTransaction method, or directly via injection using the general codice_1 annotation. Thus, an EJB application does not interface with the
Transaction Manager directly for transaction demarcation; instead, the EJB bean relies
on the EJB server to provide support for all of its transaction work as defined in the
Jakarta Enterprise Beans Specification. (The underlying interaction between the EJB
Server and the TM is transparent to the application; the burden of implementing transaction management is on the EJB container and server provider.)
The code sample below illustrates the usage of UserTransaction via bean-managed transactions in an EJB session bean:
@Stateless
@TransactionManagement(BEAN)
public class ExampleBean {
 @Resource
 private UserTransaction utx;
 public void foo() {
 // start a transaction
 utx.begin();
 // Do work
 // Commit it
 utx.commit();
Alternatively, the UserTransaction can be obtained from the SessionContext:
@Stateless
@TransactionManagement(BEAN)
public class ExampleBean {
 @Resource
 private SessionContext ctx;
 public void foo() {
 UserTransaction utx = ctx.getUserTransaction();
 // start a transaction
 utx.begin();
 // Do work
 // Commit it
 utx.commit();
Note though that in the example above if the codice_2 annotation is omitted, a JTA transaction is automatically started whenever codice_3 is called and is automatically committed or rolled back when codice_3 is exited. Making use of a UserTransaction is thus not necessary in EJB programming, but might be needed for very specialized code.
UserTransaction support in JNDI.
The UserTransaction should be available under codice_5 (if a JTA implementation is installed in the environment).


International Fashion Academy Pakistan

International Fashion Academy Pakistan (, abbreviated as IFAP) is a private fashion industry school based in Lahore, Pakistan.
History.
The school's chairperson is fashion model Mehreen Syed, who founded the institution in 2011. Its launching ceremony was held at Royal Palm Golf and Country Club.
Faculty.
Ather Shahzad is the Head of Faculty and Hassan Sheheryar Yasin is the Head of Visiting Faculty.


Trinny and Susannah

Trinny Woodall and Susannah Constantine are two British fashion advisors, presenters and authors. They originally joined to write a weekly style column in "The Daily Telegraph" which lasted for seven years, but they are best known for presenting the BBC television series "What Not to Wear" for five series and then "Trinny & Susannah Undress..." on ITV. They have written several fashion advice books which have become bestsellers in Britain and America, and released their own clothing and underwear ranges. Trinny and Susannah have also appeared on "The Oprah Winfrey Show" as makeover experts. Over the course of their career, Woodall and Constantine have dressed over 5,000 women.
Career.
Early years.
Trinny Woodall and Susannah Constantine teamed up in 1994 to write "Ready to Wear", a weekly style guide for the "Daily Telegraph" which ran for seven years. They had previously met at a dinner party hosted by David, Viscount Linley but did not actually like each other at first. They both perceived each other in negative ways: Woodall looked upon Constantine as if she was a stuck-up English aristocrat and Constantine saw Woodall as 'Eurotrash'.
They later became the co-founders of Ready2shop.com, a dot-com fashion advice business which ceased trading after running out of funding in November 2000, losing investors a reputed £10 million. They later gained their first chance at working on television when Granada Sky Broadcasting signed them up to host a daytime shopping show, also called "Ready to Wear". They published their first fashion advice book called "Ready 2 Dress" but it was an unsuccessful venture and ended in 13,000 copies of the book being destroyed. After a makeover slot on "Richard & Judy", Jane Root, the controller of BBC Two, signed them up even after their book "Ready to Dress" and their internet business Ready2shop.com had failed.
2001–2005: "What Not to Wear" era.
After they were signed to BBC Two, they became the hosts and fashion advisors for five series of the BBC style series "What Not to Wear" in 2001, where they used their knowledge on fashion and harsh comments to reform the appearances and style of the participants on the show. The duo became instantly renowned for their poking and prodding of the contestants, their straight-talking advice, and frequently referring to breasts as tits. The editor of "ELLE", Sarah Bailey, has stated "You just don't expect posh girls to grab your tits, call your trousers 'too clitty' and use words like 'pussy pelmet' but they do. You are so shocked by what they are saying that by the time you have recovered and thought of something to say they have whipped you out of your jeans and eased you into a Lycra cat suit." They have stated that their relationship is more like a marriage and that being total opposites, they balance each other out. They cannot imagine working without each other. Woodall and Constantine have been accused of being patronising, but reject these claims.
They gained recognition for their work on the show and won a Royal Television Society Award in 2002 in the category of best factual presenter. They have also given different celebrities makeovers which include Jeremy Clarkson, Lesley Joseph, Jo Brand, Sophie Raworth and Ingrid Tarrant. Woodall and Constantine became the faces of Nescafé in 2003. After success with the ratings on BBC Two, their programme was promoted to the more mainstream BBC One in 2004.
Together, they have written several successful fashion books, starting with the book "What Not to Wear" in 2001, which made sales worth £8.7 million. The book which stemmed from their fashion show of the same name, won them a notable British Book Award in 2003 for "The TV & Film Book of the Year" and outsold Jamie Oliver and Nigella Lawson when sale figures reached a total of 670,000 copies. The book sold 300,000 copies in just fifteen weeks and was also selling 45,000 copies a week at one point. They then secured a £1 million book deal to produce three more of their fashion books, compared to the £10,000 advance they received for "What Not to Wear". Their books have since become number one bestsellers in Britain and the United States and have been translated throughout the world, selling over 2.5 million copies. The books have also appeared on The Sunday Times bestseller list and The New York Times bestseller list.
Woodall and Constantine appeared frequently as makeover experts on "The Oprah Winfrey Show" in America where they gave fashion advice and guidelines on how to improve an overall appearance through clothing, often using themselves to illustrate the correct clothing to wear and what not to wear. In 2005, Trinny and Susannah were the contemporary social commentators on the live BBC coverage of The Royal Wedding of Charles and Camilla. They also voiced a robot version of themselves in the science fiction series "Doctor Who" in the episode "Bad Wolf" in 2005, which saw the gynoids Trine-e and Zu-Zana presenting a deadly futuristic version of "What Not to Wear". The robots were prepared to give Captain Jack Harkness a particularly gruesome makeover. Woodall and Constantine have appeared on "Parkinson" a total of three times, as well as numerous other chat shows.
2006: "Undress..." era.
Trinny Woodall and Susannah Constantine both defected from the BBC to ITV and started their new show, "Trinny & Susannah Undress...", on 3 October 2006 which was followed by a second series in June 2007. The first two series saw the pair helping couples with marital problems, where they gave them advice and fashion makeovers to try build confidence and ultimately aim to revive the relationships. Critics questioned Woodall and Constantine's capability of dealing with the serious issues they faced on the programme, but they strongly rejected these claims. Since the transfer to ITV, "What Not to Wear" on BBC One has been hosted by Lisa Butcher and Mica Paris.
When the internet-shopping company, Littlewoods, saw orders rise by thirty per cent during its sponsorship of "Trinny & Susannah Undress...", Woodall and Constantine were made the faces of Littlewoods Direct in 2006. The duo have since provided twelve pages of fashion advice within the Littlewoods catalogue, compiled a booklet called "The Golden Rules" which was distributed to all Littlewoods customers with fashion advice to suit all body shapes. They also compiled online guidelines where customers are able to type-in their body measurements and get instant advice on which Littlewoods clothing is suitable for their figure,
and have been featured in television advertisements for Littlewoods Direct. The television advertisements featured them both trying to rob a Littlewoods designer warehouse, but their mission is ruined when Constantine becomes stuck in between the protective bars, prompting Woodall to utter "You and your curves", before they are taken away by security. The 2007 Christmas series of adverts saw them trying to hijack a motored sleigh carrying Littlewoods designer gifts. The £12m television and print campaign featuring Woodall and Constantine is one of largest ever seen for a home shopping and internet-based company. Since the advertisements aired, brand awareness has grown by 13 per cent, whilst total sales have escalated by 18 per cent. The number of visitors to the website has also risen by 56 per cent.
Also in 2006, they launched their own underwear range; "Trinny and Susannah Magic Knickers" which are made of nylon, designed to flatten the tummy and buttocks and thighs so they appear slimmer and compact. On 16 October 2006, they appeared on NBC's "The Today Show", giving makeovers to three women and promoted their book, "Trinny & Susannah Take on America". In a poll of 3,000 people conducted by "Radio Times", they were ranked as the ninth most terrifying celebrities on television, largely due to their use of direct and frank advice.
2007–present: "Undress the Nation" era.
Their latest book to date, "The Body Shape Bible", was published on 18 September 2007. Prior to writing "The Body Shape Bible", Trinny and Susannah conducted a survey on women that helped them to identify the twelve most common body shapes which they would then feature in their fashion advice book. They gave the shapes different names that include 'apple', 'brick', 'pencil' and 'lollipop'. The new book is aimed to help women decipher what particular shape they are, and then proceeds to give fashion guidelines according to each individual shape. An 'apple' for instance, is classed as a woman who is round but has breasts that are smaller than her stomach as the weight is carried around the middle. They have also donated a few pages to highlight their own fashion faux-pas from the past.
On 20 September 2007, they launched their own exclusive Littlewoods Direct Autumn/Winter women's range which consists of trousers, coats and tops and, like their underwear range, are designed to shrink the buttocks, reduce thighs, flatten tummies or emphasize the waist. Woodall and Constantine designed independently the clothing items, with Littlewoods advising them on pricing and selling. Constantine stated "If you want to create a waist, there's a dress that's going to do that for you too. We've designed it very much around the female body."
Their newly formatted series, "Trinny and Susannah Undress the Nation", began to air on ITV in November 2007 and explored the major fashion problems in Britain. The pair returned to America on 5 November and 28 December 2007, where their makeovers on six different shaped women were featured on "Good Morning America". The duo also reported on the 80th Academy Awards' red carpet fashion especially for "Good Morning America" in 2008.
They announced a tour to New Zealand and Australia in 2007, where they made a series of public appearances at shopping malls owned by the Westfield Group in February and March 2008. During the tour, which included visits to Melbourne and Sydney, they performed live styling sessions and gave fashion advice to customers at the Westfield centres. Their appearances at the malls attracted crowds of thousands and the tour finished on 8 March 2008. Woodall and Constantine also appeared on "The Morning Show" hosted by Kylie Gillies and Larry Emdur, to give one of the viewers a complete makeover. They currently write a weekly column for "The Sun" in Britain.
In a filmed stunt for their new show, "The Great British Body", which was broadcast in June 2008 on ITV, Woodall and Constantine stripped naked with 300 others on a Sussex hillside to create a giant living sculpture.
On 31 January 2009, their new show Making over America with Trinny and Susannah, premiered on TLC.
The duo returned again to Australia in March 2009 for a series of appearances at Westfield shopping centres on behalf of the Westfield Group. Similar to their last Australian tour, they gave live styling sessions and gave fashion advise on stages at several Westfield centres from 26 March to 3 April. Their popularity was just as strong as it was in 2007. Before their first appearance on 3 April at Westfield Parramatta in Sydney, Woodall and Constantine returned to appear on Australia's most popular morning variety show "The Morning Show" giving hosts Kylie Gillies and Larry Emdur styling tips. In one segment, the duo made over an old dress Gillies had bought into the show. The duo decided to give the dress a more plunging neckline, and while ripping the dress down the middle from the neck, Gillies began panicking, thinking they were tearing the entire dress off, making for an embarrassing moment for Gillies while on live television.
2009: "Making Over America" on TLC.
Trinny and Susannah have been travelling across the United States to find women who need help getting themselves a fashion makeover. Its first episode aired on TLC on 21 August 2009.
2010: In Belgium.
For Vitaya they are currently taping a show called "Trinny & Susannah: Mission Flanders". The first episode aired on 24 March 2010.
2010: "Trinny and Susannah – What They Did Next".
The Guardian reports Trinny and Susannah are in a new online series – produced by Studios – "What Trinny and Susannah Did Next" is a mockumentary – an elaborately knowing spoof – part Alan Partridge, part The Office, part The Thick of It. There's even a touch of Borat."
"The cast consists of professional actors and standup comics, the dialogue is part-scripted, part-ad-libbed, and the overall effect is weirdly postmodern and surprisingly successful. The biggest surprise of all is Trinny and Susannah's acting ability, which is astonishingly convincing, even though, as they cheerfully point out, they're only playing hyperbolised versions of themselves."
Celebrity cameos are to include Lulu, David Guest, DJ Neil Fox, Vanessa Feltz and The Scissor Sisters.
2011 & 2012: Israel, Poland and Scandinavia.
Trinny and Susannah were touring Israel in March 2011, doing makeover for 100 participants of the show. The programme is airing on Channel 10.
Following the programme's success, its second season is currently airing.
In the end of March and the beginning of April 2011 Trinny and Susannah toured across Poland, doing makeover for women and men in the country's four biggest cities. The eight-episode show started airing on 21 April 2011 on TVN Style.
In the beginning of 2011, the team also toured Sweden, visiting seven cities and did makeovers for both men and women in seven episodes. The show is called 'Trinny och Susannah stylar om Sverige' (meaning 'Trinny & Susannah restyle Sweden') - The Show started airing on channel TV4 Plus on 28 March 2011, and they now have a second series on the same channel (now rebranded 'Sjuan') from the beginning of September 2012.
In 2012, Trinny & Susannah toured Norway, where they visited multiple cities. It was the start of season 1 of the TV show called 'Trinny & Susannah - oppdrag Norge'. The first season started airing on channel FEM in Norway in the beginning of 2012. The show became very popular and the third season premiered October 2013. In the latest series Norwegian celebrities are being restyled.
In 2012 shows were made also in Denmark.
2014: Finland and Germany.
They toured Finland and Germany in 2014.
Popular culture.
Woodall and Constantine have been parodied many times on comedy impression programmes. "Alistair McGowan's Big Impression" took to spoofing their personalities on "What Not to Wear", as did "2DTV" who made cartoon versions of Woodall and Constantine giving Santa Claus a makeover, where they stripped him of his red suit and added a casual shirt and trousers.
In an episode of the last series of "French & Saunders" comedy series, Woodall and Constantine were mentioned as being "bullies" in a Celebrity Grading Report sketch where Dawn French was the headmaster of a celebrity school where she had to write comments on various celebrities. Woodall and Constantine were similarly depicted in the comic "Viz" in a cartoon strip as being bullies that picked on children who wore NHS glasses and second-hand clothing.
In 2006, on Gordon Ramsay's "The F-Word", Ramsay named his two pigs Trinny and Susannah after Woodall and Constantine, which the duo found highly amusing.


Andrea Gabrieli

Andrea Gabrieli (1532/1533 – August 30, 1585) was an Italian composer and organist of the late Renaissance. The uncle of the somewhat more famous Giovanni Gabrieli, he was the first internationally renowned member of the Venetian School of composers, and was extremely influential in spreading the Venetian style in Italy as well as in Germany.
Life.
Details on Gabrieli's early life are uncertain. He was probably a native of Venice, most likely the parish of S. Geremia. He may have been a pupil of Adrian Willaert at St. Mark's in Venice at an early age. There is some evidence that he spent time in Verona in the early 1550s, due to a connection with Vincenzo Ruffo, who worked there as "maestro di cappella" – Ruffo published one of Gabrieli's madrigals in 1554, and Gabrieli also wrote some music for a Veronese academy. Gabrieli is known to have been organist in Cannaregio between 1555 and 1557, at which time he competed unsuccessfully for the post of organist at St. Mark's.
In 1562 he went to Germany, where he visited Frankfurt am Main and Munich; while there he met and became friends with Orlande de Lassus, one of the most wide-ranging composers of the entire Renaissance, who wrote secular songs in French, Italian, and German, as well as abundant Latin sacred music. This musical relationship proved immensely fruitful for both composers: while Lassus certainly learned from the Venetian, Gabrieli took back to Venice numerous ideas he learned while visiting Lassus in Bavaria, and within a short time was composing in most of the current idioms, including one which Lassus entirely avoided: purely instrumental music.
In 1566 Gabrieli was chosen for the post of organist at St. Mark's, one of the most prestigious musical posts in northern Italy; he retained this position for the rest of his life. Around this time he acquired, and maintained, a reputation as one of the finest current composers. Working in the unique acoustical space of St. Mark's, he was able to develop his unique, grand ceremonial style, which was enormously influential in the development of the polychoral style and the concertato idiom, which partially defined the beginning of the Baroque era in music.
His duties at St. Mark's clearly included composition, for he wrote a great deal of music for ceremonial affairs, some of considerable historical interest. He provided the music for the festivities accompanying the celebration of the victory over the Turks in the Battle of Lepanto (1571); he also composed music for the visit of several princes from Japan (1585).
Late in his career he also became famous as a teacher. Prominent among his students were his nephew Giovanni Gabrieli; the music theorist Lodovico Zacconi; Hans Leo Hassler, who carried the concertato style to Germany; and many others.
The date and circumstances of his death were not known until the 1980s, when the register containing his death date was found. Dated August 30, 1585, it includes the notation that he was "about 52 years old"; his approximate birth date has been inferred from this. His position at St. Mark's was not filled until the end of 1586, and a large amount of his music was published posthumously in 1587.
Works.
Gabrieli was a prolific and versatile composer, and wrote a large amount of music, including sacred and secular vocal music, music for mixed groups of voices and instruments, and purely instrumental music, much of it for the huge, resonant space of St. Mark's. His works include over a hundred motets and madrigals, as well as a smaller number of instrumental works.
His early style is indebted to Cipriano de Rore, and his madrigals are representative of mid-century trends. Even in his earliest music, however, he had a liking for homophonic textures at climaxes, foreshadowing the grand style of his later years. After his meeting with Lassus in 1562, his style changed considerably, and the Netherlander became the strongest influence on him.
Once Gabrieli was working at St. Mark's, he began to turn away from the Franco-Flemish contrapuntal style which had dominated the music of the 16th century, instead exploiting the sonorous grandeur of mixed instrumental and vocal groups playing antiphonally in the great basilica. His music of this time uses repetition of phrases with different combinations of voices at different pitch levels; although instrumentation is not "specifically" indicated, it can be inferred; he carefully contrasts texture and sonority to shape sections of music in a way which was unique, and which defined the Venetian style for the next generation.
Not everything Gabrieli wrote was for St. Mark's, though. He provided the music for one of the earliest revivals of an ancient Greek drama in Italian translation: "Oedipus tyrannus", by Sophocles, for which he wrote the music for the choruses, setting separate lines for different groupings of voices. It was produced at Vicenza in 1585.
Evidently Andrea Gabrieli was reluctant to publish much of his own music, and his nephew Giovanni Gabrieli published much of it after his uncle's death.


Kari Mannerla

Kari Mannerla (January 9, 1930, Helsinki, Finland – July 12, 2006, Helsinki, Finland) was a Finnish board and card game designer and advertising agency executive. The most famous game designed by Mannerla is the board game "Afrikan tähti" ("The Star of Africa"), the idea of which he began to develop in 1949. The game was published two years later. Mannerla made up the name of the game when reading an article about the biggest diamond in the world, the Star of Africa, discovered in South Africa.
Apart from the board game, he also designed the "Afrikan tähti" card play version. He also designed the board game "Inkan aarre" ("Treasure of the Inca") that was published in 2005. It is similar to "Afrikan tähti", but takes place in South America. Earlier, Mannerla also designed solitaire card games and adventure party games.
Mannerla made a career in an advertising agency and retired as the chairman of the board of directors. He died of cancer at the age of 76.


The Forest Rangers (band)

The Forest Rangers is a roots rock band known through the TV series "Sons of Anarchy". In 2015, after seven highly successful seasons, the Forest Rangers released their debut album, "Land Ho!". The album is co-produced by Bob Thiele Jr. and Grammy Award winning producer/engineer Dave Way.
The band is led by musician and music supervisor Bob Thiele Jr. The regular band members are Davey Faragher on bass guitar, Phil Shenale on keyboards, Greg Leisz on pedal steel guitar, Matt Chamberlain on drums and Gia Ciambotti on background vocals.
The band also collaborates with guest performers like Alison Mosshart, Amos Lee, Joshua James, The White Buffalo, Billy Valentine, Audra Mae, Justin Warfield, Battleme, Katey Sagal and others.


Costume Designers Guild Awards 2005

8th CDG Awards

February 26, 2006
Contemporary:

 Transamerica
Fantasy:

 The Chronicles of Narnia: The Lion, the Witch and the Wardrobe
Period:

 Memoirs of a Geisha
The 8th Costume Designers Guild Awards, given on February 26, 2006, honored the best costume designs in film and television for 2005. Winners highlighted in bold.
Winners and nominees.
Film.
 Contemporary Film:
 Fantasy Film:
 Period Film:
Television.
 Contemporary Series:
 Fantasy or Period Series:
 Miniseries or Television Film:
External links.
Costume Designers Guild 8th Annual Awards


Lost in Time (video game)

Lost in Time is a computer adventure game developed and published by Coktel Vision in 1993. It was promoted as being "The first Interactive Adventure Film using Full Motion Video Technology" and contained four graphical elements: full motion video, hand painted and digitized backgrounds and 3D decor.
Plot.
In 1992, a woman exploring a shipwreck has mysteriously been transported back in time to 1840 when the ship was still intact, she has no choice but to explore. Her sleuthing leads to revelations about her past.
Release.
The original release in Europe was divided into two parts – that is, two sets of 3.5" Floppy disks sold separately. A CD-ROM version, "Lost in Time: Parts 1 & 2", was released at the same time as the floppy version and contained enough storage space for both parts as well as additional and longer video sequences with a higher frame rate and digitized speech. In North America, the game was released on floppy disk and CD-ROM sets as well, but the floppy disk set was not split into separate parts and was released in a single, complete package.
Reception.
In April 1994 "Computer Gaming World" said of "Lost in Time" on CD that "Though game play is interesting and movement through the 3D world is fluid", the video and music was not as good as in "Inca". The magazine concluded that despite some "obtuse" puzzles,
"there's still enough going on to entice those gamers who missed catching reruns of "Time Tunnel"".


Pato Guzman

Patricio "Pato" Guzmán (1933–1991), a native of Chile, worked in the United States as an art director, production designer, and producer of television and film. He worked on such notable shows as "The Jack Benny Program", "I Love Lucy", "The Lucy Show", "That Girl". He also served as a production designer for the ' pilot "" (uncredited) and in that capacity worked directly with art director Matt Jeffries and creator-producer Gene Roddenberry on the design of the original USS Enterprise NCC-1701 exterior and bridge. In the 1980s, Guzman worked with director Paul Mazursky on the films "Tempest", "Moscow on the Hudson", "Down and Out in Beverly Hills", and '.


List of video games that support cross-platform play

Cross-platform play is the ability to allow different gaming platforms to share the same online servers in a game, allowing players to join together regardless of the platform they own. Since the Dreamcast and PlayStation 2, there have been online video games that support cross-play. Listed here is an incomplete list of games that support cross-play with their consoles, computers, mobile and handheld game consoles note when using.


Robert Yannes

Robert Yannes (born 1957) is an American electronic engineer who designed the SID audio generator chip for the Commodore 64 and co-founded digital synthesizer company Ensoniq. He designed the Ensoniq 5503 Digital Oscillator Chip which was used in both commercial synthesizers and the Apple IIgs home computer.
Biography.
Robert Yannes graduated from Villanova University in 1978. He started out as an electronic music hobbyist before being hired as a chip designer at MOS Technology which had become a part of Commodore. Al Charpentier recruited Yannes partly for his music synthesis knowledge. He has been infatuated by electronic music since the early 1970s. He claims the song "Lucky Man" by Emerson, Lake & Palmer influenced him more than any other single song, and also lists Kraftwerk and Mike Oldfield among his influences.
He designed the "MicroPET" with help from Al Charpentier which became an unintended prototype for the Commodore VIC-20 home computer.
He designed the single-chip sound synthesizer voice chip SID (6581) with enough resolution to produce high-quality music. However, he was unable to refine the signal-to-noise ratio which he desired. He hoped the chip would find its way into polyphonic/polytimbral synthesizers. The SID chip was his first attempt at a phase-accumulating oscillator, the heart of all Wavetable-lookup synthesis.
After he left MOS Technology he co-founded Ensoniq in 1982. The Ensoniq sound chips had multiplexed oscillators designed in such a way that it was possible to produce more voices per chip, typically 32 for Ensoniq's "DOC", "OTIS", and "OTTO" sound chips. Given less time constraints than for the "SID" chip design, a proper MOS op-amp could be implemented to eliminate signal leakage and an improved filter to achieve high resonance. Current designs include waveform interpolation, digital filters, and digital effects.


Primetime Emmy Award for Outstanding Makeup for a Single-Camera Series (Non-Prosthetic)

Tne Primetime Emmy Award for Outstanding Makeup for a Single-Camera Series (Non-Prosthetic) is a retired award that was presented as part of the Primetime Emmy Awards. The awards were reorganized in 2020 to recognize Outstanding Contemporary Makeup (Non-Prosthetic) and Outstanding Period and/or Character Makeup (Non-Prosthetic).
In the following list, the first titles listed in gold are the winners; those not in gold are nominees, which are listed in alphabetical order. The years given are those in which the ceremonies took place:
Winners and nominations.
1960s.
Outstanding Individual Achievement in the Visual Arts (Makeup)
1970s.
Outstanding Achievement in Makeup
1980s.
Outstanding Makeup for a Series
2000s.
Outstanding Makeup for a Series (Non-Prosthetic)

The award was divided to recognize Makeup for a Series (Non-Prosthetic) and Prosthetic Makeup for a Series.
Outstanding Makeup for a Single-Camera Series (Non-Prosthetic)

Beginning in 2008, the award was split to honor Single-Camera Series and Outstanding Makeup for a Multi-Camera Series or Special (Non-Prosthetic).


Warlords Battlecry II

Warlords Battlecry II is a real-time strategy and role-playing game, developed by Strategic Studies Group (SSG) as the sequel to "Warlords Battlecry". It was released on March 12, 2002. The game requires the player to build buildings and create units in order to defeat the enemy, while sending their hero on optional quests.
The game is set within the world of Etheria. The player creates and assumes the role of a "Hero", and must take control of one of the twelve races and capture all 67 regions of the land in a non-linear manner. There are twelve different playable races, each with their own type of Hero, buildings and resource dependencies.
The game was well received by critics and users alike, with an average score of 82/100 on Metacritic. "Warlords Battlecry III", the sequel to the game, was released in 2004.
Gameplay.
Primarily a real-time strategy game, the main objective of "Warlords Battlecry II" is to build up a base and army in order to fight enemies. A game will usually end when all but one of the players has been defeated, although there are some minor differences depending on which victory condition is selected. Most buildings and units are created by spending resources, while some buildings and units can also be summoned by certain units.
There are twelve different playable races, each with its own strengths, weaknesses and resource dependencies. There are roughly a hundred and forty controllable units which will fight and, in some cases, build buildings.
The game also features some basic role-playing video game elements including leveling-up characters and completing optional quests. In addition to these units, the player controls a Hero which they have created before playing. The Hero is a unique unit which, as well as being able to fight and build buildings, can cast spells and receive quests. Depending on the outcome of a battle, the Hero will receive experience points and level up, as is common in many role-playing games.
There are two main game modes: the campaign and skirmish mode. The campaign is non-linear, with a goal of conquering the entire continent of Etheria (the land in which the game is set). Skirmish games can be played against computer-controlled enemies and other human players. All the game modes and victory conditions available in the campaign are playable, as well as some multiplayer-only modes. The game also comes with a level editor.
Development.
On October 4, 2001, SSG announced that a sequel to "Warlords Battlecry" was in development and was at the stages of beta-testing. The game was slated to feature a non-linear campaign (as opposed to the linear, story-driven campaign of the game's predecessor) and feature almost a hundred and forty different unit types (sixty of which would be brand new), twelve races (nine from the previous game, three created specifically for this game), 20 hero classes and more than a hundred spells and special abilities.
Six days later, on October 10, 2001 a new official website was launched, featuring a summary of the game's features as well as screenshots, desktop wallpapers, message boards and information on the armies and races. Over the following months, details concerning the units and races were added to the website. After the game's release the website provided a source of official downloads. Patches, custom AIs, scenarios and tools were made available to download.
On February 5, 2002 SSG released a 100MB demo of the game. It featured two maps, two playable races, and two spell spheres. It was made available for download from the German Ubisoft website. Ubisoft announced on February 21 that the game had gone gold and was on target for its release date of March 12. This target was met and on March 12 the game was released across the U.S., with a retail price of $39.99.
Critical reception.
The game generally received positive reviews, with Metacritic giving an average score of 82 out of 100 ("generally favourable reviews"). "The Armchair Empire" said that "...[playing the] game has been the most fun I’ve had in playing an RTS since Dungeon Keeper 2 and ". The review site rated the game 8.9/10. PC Gamer US described the game as "welcome on my computer for a long time to come", in particular praising the non-linear campaign and the sheer scope of the game, awarding it 90%. IGN stated that "...["Warlords Battlecry II"] may not have a ton of really noticeable new things when it comes down to the real-time strategy aspect of play, but it definitely had enough to draw me through my jaded curtain and get me playing and interested again". It too praised the campaign, giving the game an overall rating of 8.5 out of a possible 10.
"GameSpot" named "Battlecry II" a runner-up for its March 2002 "PC Game of the Month" award. While describing the game as "a solid real-time strategy game" and giving it a rating of 8.2 out of 10, the publication noted that "[the game] doesn't take a big leap forward". According to the game's Metacritic page, this was an opinion held by many reviewers. Another criticism concerned the game's save feature. Despite the positive review the game received from "The Armchair Empire", it criticised the save feature. The review described how "...during battles, saves are unlimited, but there [can be only one saved game (the most recent save)], meaning that a save at an inopportune time is worse than no save at all".
UGO praised the AI, stating, "It seldom uses a tank rush until the very end. Rather, it'll often feint, spy and harass you. It'll often send its hero to convert your mines, to draw your units away from your town to chase him back to his city hall, while other units invade your area. It'll send minor units to hack at your buildings, and it is very good at hiding its numbers using the Fog of War. At the start of a campaign, the computer is pretty much a pushover, but as the game progresses, you'll often find your hands full."
According to the game's official website, the game received three awards: PC Gamer US' Editor's Choice award, Computer Gaming World's Editor's Choice award and Computer Games Magazines' Editor's Choice award.
The editors of "Computer Games Magazine" named "Warlords Battlecry II" the fifth-best computer game of 2002, and wrote that it "manages to take elements of some of the best games out there—"Total Annihilation", "StarCraft"—and create something that works better than most of its influences." It also received the magazine's "Best Interface" award. "Warlords Battlecry II" was nominated for "Computer Gaming World"s 2002 "Strategy Game of the Year" award, which ultimately went to "Freedom Force". The editors called "Battlecry II" "a perfect example of an honest-to-god RPS (role-playing strategy)", but explained that its relative lack of innovation "kept it from grabbing the gold."


Kiichi Okamoto

 was a Japanese painter best known for his illustrations for children.
Early life.
Okamoto was born in Sumoto on Awaji Island in 1888. He and his family moved to Tokyo in 1892 for his father's promotion to the vice-president of Miyako Shimbun. When in elementary school, Okamoto encountered hand fans with beautiful paintings which fascinated him and motivated him to study painting.
In 1906, he was apprenticed to Seiki Kuroda to study yōga at the age of 18. Among his fellow pupils was Ryūsei Kishida, with whom Okamoto formed an artists' group and named it Fusain Society (Fyūzankai) to promote post-impressionism. Enthralled by Vincent van Gogh and Paul Cézanne, they held an exhibition challenging the conservative Bunten in 1912. It angered Kuroda and brought an end to their mentoring relationship, leading to the split of Fusain Society. Nevertheless, Okamoto and Kishida organized a new group together with Shōhachi Kimura and Kōtarō Takamura to give an exhibition of their own paintings in October 1913.
Okamoto was also active in the sōsaku hanga movement. The influence of William Nicholson can be seen in his hanga "Portrait of N.O." He was also influenced by Edmund Dulac and Arthur Rackham.
Career in children's media.
In 1914, upon his marriage, Okamoto moved next door to Kusuyama Masao, a popular theater critic and translator of Western literature. Kusuyama helped Okamoto expand his activities to include stage design, and also asked Okamoto to draw illustrations for a series of juvenile novels "Mohan Katei Bunko", of which he was the editor-in-chief, in 1915.
Okamoto began drawing for "Kin no Fune", a magazine of children's literature and songs, in 1919. Knowing Ujō Noguchi through his jobs, Okamoto drew illustrations for Noguchi's works.
In 1922, Okamoto was named chief illustrator for "Kodomo no Kuni" from its second issue. "Kodomo no Kuni" was sold at a half yen per copy, relatively expensive compared to rival magazines, but was enough competitive due to its high quality of the pictures. Among the ardent readers were Chihiro Iwasaki and Seiichi Horiuchi, who would become leading illustrators for children in the mid-Shōwa period. Horiuchi admired Okamoto's ability to capture facial expressions.
Starting to work for "Shōjo Club" in 1923 and for "Kodomo Asahi" in 1924, Okamoto became the most popular illustrator for children in Japan in the 1920s. In 1927, he participated in forming the Japan Association of Illustrators for Children with Takeo Takei, Tomoyoshi Murayama and other painters.
He had been busy with his work until just a few days before he died of typhoid fever at the age of 42 in Tokyo.
Family.
Okamoto married Kishiko in 1914 and had two sons. His elder son, Hajime, became a professional yacht photographer.


Robert Award for Best Costume Design

The Robert Award for Best Costume Design () is one of the merit awards presented by the Danish Film Academy at the annual Robert Awards ceremony. The award has been handed out since 1984, except in 1988 and 1991.


Georgia Yellow Hammers

The Georgia Yellow Hammers were an old-time string and vocal quartet from Gordon County, Georgia from the 1920s. The group featured Charles Moody, Jr. on guitar; Bud Landress on banjo; Phil Reeve on guitar; and Bill Chitwood on fiddle. All members may have been multi-instrumentalusts. Tony Russell's notes accompanying the 2004 compilation CD "Old Mountain" identify the personnel on "The Picture on the Wall" (Victor 20943, 9 Aug.1927) as Landress, fiddle and lead vocal; Reeve, guitar and vocal; C. Ernest Moody, banjo-ukulele and vocal; and Clyde Evans, guitar and vocal.
Collaboration with the Baxters.
The group often played with Andrew and Jim Baxter from Curryville, GA (also in Gordon County). Curryville was also home to music legend Roland Hayes. Andrew Baxter's unique style of fiddle is heard an early recording of a band favorite entitled "G-Rag". The Baxters were African Americans, which was an unusual collaboration for the time period. The band released one of the top selling records of 1920s southern music with 1927's release "The Picture on the Wall"/"My Carolina Girl". The 1927 recording session with the Baxter's took place in Charlotte, NC, and was a rare integrated session, uncommon even through the mid to late 20th century. Andrew and Jim Baxter were a well known duo for the time in their own right around Northwest Georgia.
Legacy.
The band is nationally recognized as an important 1920s "old-time" band. Their songs can still be heard from early recordings on such sites as YouTube.com and others. The song "Drifting Too Far From The Shore" written by member Charles Moody has been covered by such artists as Jerry Garcia, Emmylou Harris, Phil Lesh & Friends, Hank Williams, and many others, as well as being a standard in many gospel hymnals. The Calhoun High School football stadium in Calhoun, Georgia is also named after the guitar player and founding member Phil Reeve.
Georgia Yellow Hammers recorded songs including:
Mary, Don't You Weep
I'm S-A-V-E-D
Pass around the Bottle
Fourth of July at a County Fair (1927)
Going to Ride That Midnight Train
Tennessee Coon (1927)
My Carolina Girl (1927)
G Rag with Andrew Baxter (1927 Aug. 9)
Peaches down in Georgia
Picture on the Wall (1928)


Les Apaches

Les Apaches (or Société des Apaches) was a group of musicians, writers and artists which formed in Paris, France in 1903. The core was formed by the French composer Maurice Ravel, the Spanish pianist Ricardo Viñes and the writer and critic Michel-Dimitri Calvocoressi. The group was private but never formal, and the wider membership was fluid; over 20 unofficial members would attend meetings of Les Apaches until it came to an end during World War I. During their active years, "Les Apaches" met weekly. The meetings were a chance for the members to perform and show new works or ideas to a small group, discuss contemporary artistic interests and collaborate.
Origins.
In the early 20th century the term "Les Apaches" was used to describe European street gangs who were of intense interest to the French media at the time. Supposedly, the term was adopted by the diverse circle of artists after a newspaper seller mockingly called "attention! Les Apaches" as members of the group were returning from the premiere of Claude Debussy's opera "Pelléas et Mélisande", a work they praised and rallied around. It is possible that this was an ironic insult or a reference to their modernist artistic output. They found the name amusing, especially as they saw art as being at odds with conservative tastes.
The precise beginnings of the group are unclear. Many of the regular members were approximate contemporaries, most had met previously and some had been friends for over a decade; four members had been taught by the French composer Gabriel Fauré and it is likely that some of the other artists had met at the
École des beaux-arts or in Salon exhibitions. Throughout 1901, Émile Vuillermoz hosted regular musical events at his home, and members had gathered at events such as the premiere of Ravel's "Jeux d'eau" - by the time the group was calling itself "Les Apaches" there was already a circle of artists who met regularly.
Active years.
From around 1903, the group met each Saturday. For several years, the meetings usually took place in the city studio of the painter Paul Sordes (dubbed 'Ravel with a palette'), a neighbor of the composer Claude Debussy.They later moved to a property that the French composer Maurice Delage rented. Ravel suggested that they adopt the first melody of Borodin's 2nd Symphony as their theme, an idea with which they all agreed. To enter Sordes' apartment or attract the attention of other Apaches after concerts, the member would have to whistle the first few bars of the music; Rimsky-Korsakov's "Scheherazade" was the initial choice, although it was deemed too difficult to whistle.
Many in the group were amateurs and enthusiasts of the arts from which they did not make a living, and so the members were not limited to one artistic faction within "Les Apaches". The meetings were lively, and would often last until the early hours of the morning; they would discuss art, argue about contemporary issues, perform music for each other (Viñes being the favoured pianist), play duets together, read poetry, drink coffee and smoke. Symbolism, Javanese music, Russian composers, Edgar Allan Poe, Stéphane Mallarmé and Paul Cézanne were all topics that fascinated "Les Apaches". The music of Debussy was a particular passion. Ideas and fragments of larger unfinished works would often be performed or shown at the meetings; this mingling of ideas would influence several "Apaches" and lead to various artistic collaborations. The meetings of the group were vibrant occasions, and when other neighbors complained about the noise so late at night, the group began meeting in a more isolated hut rented by Delage, which they called their 'wigwam'. Outside of the meetings, the members would support each other; Viñes premiered works by the composers, the critics would encourage new music, and the poets would collaborate with the musicians to set words to music.
The wider membership of the group was always shifting. The group (or as they called themselves, 'the band') attracted many members during its existence, some who would meet with the group occasionally, and others whose association with "Les Apaches" was brief. Despite this somewhat fluid nature of "Les Apaches", the group was highly exclusive in other ways; women were strictly forbidden. Due to the nature of the group, many of the members became close. Ravel, who dedicated each movement of "Miroirs" to a member of "Les Apaches", used the French familiar form "tu" with only three friends outside his close family - all of them were part of "Les Apaches". There is speculation that the one romantic relationship in Ravel's life was with the poet and fellow "apache" Léon-Paul Fargue.
In 1910, the Russian composer Igor Stravinsky became a member of "Les Apaches". According to Stravinsky’s letters, he frequently visited Paris, staying at the home of his closest friend in the city, Maurice Delage, who helped him deliver manuscripts and set up interviews with the press. In a letter to the "apache" composer Florent Schmitt, Stravinsky noted that for a time he only listened to the music of Ravel, Schmitt, and Debussy.
Although some of the members remained friends, the meetings petered out during World War I and eventually stopped altogether.
Debussy and Les Apaches.
Contrary to popular belief, Claude Debussy was never part of "Les Apaches". However, the music of Debussy was of particular importance within "Les Apaches", who all greatly admired his compositions, supporting them when they received unfavourable reviews. "Pelléas et Mélisande" was a work they openly admired despite the mixed critical reception. Ravel was a particular fan, attending every one of the opera's performances in its first run - a total of fourteen.
Debussy's music also featured in the meetings held by "Les Apaches". Ravel had made transcriptions of Debussy's "Nocturnes" and his "Prélude à l'après-midi d'un faune" for two pianos and piano duet respectively, compositions praised by fellow "Apaches". Although Debussy was not close with any one of the "Apaches", he was acquainted with several members. The most notable relationship Debussy had with an Apache was Viñes, with whom Debussy had a professional relationship for several years. Viñes (a pianist Debussy admired) regularly premiered Debussy works and, during his regular meetings with Debussy, Viñes would perform works by Ravel for him. Through Viñes, "Les Apaches" were indirectly linked with Debussy.
Ravel was often compared with Debussy, and the followers of the composers began to form rough factions; those who supported the younger Ravel, and those who defended Debussy. Similarities in the music of the two composers, as well as the association through Viñes, lead to accusations of plagiarism by Ravel. "Les Apaches" had always been avid supporters of Debussy, although made a point of defending Ravel when it was claimed that he had imitated Debussy.


Michael Stemmle

Michael J. Stemmle (born 1967) is a computer game writer, designer, and director who cocreated some of LucasArts' adventure games in the 1990s and early 2000s.
He joined LucasArts after graduating from Stanford University, where he honed his comedy skills writing halftime shows for the Stanford Band and skits for the annual stage musical "Big Game Gaieties". After 14 years at LucasArts, he left following the 2004 collapse of "Sam & Max Freelance Police" and after a period of freelancing, joined Perpetual Entertainment, working as Story Lead for Star Trek Online. In February 2008, he joined a number of other ex-LucasArts employees at Telltale Games. He had worked on the first version of The Wolf Among Us before it was redesigned, and contributed to Tales from the Borderlands before he left Telltale Games in May 2014.


Erin Fetherston

Erin Fetherston is an American designer from Piedmont, California. She graduated from UC Berkeley before attending Parson's School of Design.
In January 2005, she first presented her eponymous label during the Paris Haute Couture Shows. From its debut, the collection established Fetherston’s signature feminine, whimsical and romantic sensibility, earning the brand a devoted following of press and celebrities. In 2007, Fetherston moved to New York City, where she has since shown her ready-to-wear collection during New York City Fashion Week.
Fetherston is also known for her multi-media projects, creating short films and photographic works in tandem with photographer Ellen Von Unwerth featuring Kirsten Dunst, Zooey Deschanel and Karen Elson.
Among her honors, Fetherston was a recipient of the 2007 Ecco Domani Fashion Foundation Award, a finalist for the 2007 CFDA/Vogue Fashion Fund, and in 2009 was inducted as a member of the CFDA.
In November 2007, her limited-time discount line debuted at the nationwide retailer Target.
In April 2010, Fetherston was named as guest designer and creative consultant for the irreverent lifestyle brand Juicy Couture.
Fetherston debuted her contemporary offering 'ERIN' in 2011. The collection can be found at Neiman Marcus, Saks Fifth Avenue, Bloomingdale's, Barneys Japan, Harvey Nichols Hong Kong, and United Arrows as well as specialty boutiques worldwide.
In May 2013, Fetherston married musician Gabe Saporta.
In February 2016, Fetherston and her husband had a son.
Fetherston now lives with her family in Los Angeles and the 'Erin Fetherston' brand offering has expanded to include designer apparel, home goods, and accessories.


Weisscam

The Weisscam Company develops digital high-speed cameras. The cameras are mainly used in commercials, imagefilms and in shootings of athletic activities.
The Weisscam Company was founded by Director of Photography (DoP) Stefan Weiss.
History.
Starting the development of the first prototype of WEISSCAM HS-1 and using this camera for international commercials.
After many successful highspeed shootings with the very first prototype, WEISSCAM developed and launched a completely redesigned camera for the international market in cooperation with the camera manufacturer P+S Technik.
With the set experience of the HS-1, WEISSCAM started the development of the next generation with the aim to create a standalone camera, which is able to work in both „worlds“: HD SDI and RAW. This development created a whole product family: WEISSCAM HS-2 Camera, WEISSCAM DM-2 Digimag, WEISSCAM DBB Debayerbox, WEISSCAM HU-2 Handunit.
After more than 2 years of development WEISSCAM launched the new complete product family on the international market with P+S Technik.
WEISSCAM HS-1.
The equipment of the digital high-speed camera WEISSCAM HS-1 includes the camera HS-1, the Hand Unit and the Controlunit.
The Weisscam HS-1 camera body is designed as a combination of the classic form of 2/3“ video camera and the clarity of a film camera body. P+S Technik’s interchangeable mount is integrated to make available the maximum range of lenses designed for 35mm format – motion or still photography You can choose any frame size to fully utilise the camera’s memory. Frame rate up to 1000 frame/s are possible. Maximum resolution of the HS-1 model is 1280 x 1024 pixel.
With the Hand Unit most important recording features of the camera can be remote controlled: START/STOP, frame rate adjustment, frame rate ramp settings, frame rate jumps. The ergonomic design allows comfortable one hand use to start and stop recording. With the well fitted hand wheel the frame rate can be changed smoothly while recording.
The WEISSCAM HS-1 Control Unit is a complete, portable power PC with the newest dual core processor technology. The unit comes with up to 1 TB internal disc space (which can be expanded), a removable S-ATA hard disk drive for easy data exchange, an integrated monitor and a waterproof keyboard. The software offers extensive features for image control, color correction, frame size adjustments and shutter control.
WEISSCAM HS-2.
The equipment of the digital high-speed camera WEISSCAM HS-2 manufactured by P+S Technik includes the camera HS-2, the WEISSCAM Digimag DM-2, the WEISSCAM Debayberbox DBB and the WEISSCAM Hand Unit HU-2.
The WEISSCAM HS-2 is developed as a stand-alone camera aiming especially the needs of cinematographers.
The HS-2 has a full format Super35 CMOS sensor with a global shutter. By using the Interchangeable Mount System (IMS) you can attach nearly every lenses on the camera (PL Mount, Nikon F-Mount, Panavision Mount, etc.).
The output of the WEISSCAM HS-2 offers two streams at the same time and uses the HD SDI interface for both signals. With the WEISSCAM "RAW IN HD SDI" mapping, you are able to transport the RAW files via the worldwide standard and fast HD SDI single and dual link interface.
The HD stream offers YCbCr in 4:2:2. You can choose between linear standard curves like ITU-R 709 or log curve for a higher contrast range within the HD SDI image.
The RAW stream is a 12-bit uncompressed WEISSCAM RAW file and gives you the freedom to debayer in post production.
With the WEISSCAM HS-2 there are 2000 frame/s in full HD possible. To record more speed one needs to reduce the recorded resolution on the sensor. For example, in 720p one can record up to 4000 frame/s with the WEISSCAM HS-2.
The WEISSCAM DIGIMAG DM-2 is an uncompressed and extremely compact HD-SDI single and dual link recorder, which has the uniqueness of recording either YCbCr/ RGB streams or RAW data.
The RAW data are stored by using the WEISSCAM "RAW in HD SDI" mapping, which allows you to map up to two RAW images in one HD SDI frame and therefore download for example 100 RAW file in 1080p 50 mode.
There is the possibility to record other cameras signals like ARRIFLEX D20/21, Sony F35, GrassValley Viper, Phantom HD and Standart HDTV (like Sony F900).
For downloading the files you can either use the HD SDI single and dual link output but also the IT interfaces like Fire wire.
In conjunction with the external WEISSCAM DEBAYERBOX DBB, you are able to do a realtime debayering of the stored RAW data on the DIGIMAG DM-2. You can offer the post house immediately a standard HD YCbC.
The WEISSCAM DEBAYERBOX is a realtime hardware debayerer with newest FPGA technology and sophisticated color algorithm. All WEISSCAM RAW formats can be converted into HD SDI YCbCr 4:2:2 single or dual link by just connecting the RAW Input with the HD SDI Output. For the debayering you can choose between 16 different curves from lin to log.
The WEISSCAM HANDUNIT HU-2 fully controls the camera and image processing of the WEISSCAM HS-2. It can either be connected directly by cable or wireless remote controlled. You can set your frame rates, formats, gamma curves, log curves, black level, RGB values, gain, offset, black gamma etc.


Costume Designers Guild Awards 2004

7th CDG Awards

February 19, 2005
Period/Fantasy:

 Lemony Snicket's A Series of Unfortunate Events
Contemporary:

 The Life Aquatic with Steve Zissou
The 7th Costume Designers Guild Awards, given on 19 February 2005, honored the best costume designs in film and television for 2004. Winners highlighted in bold.
Winners.
Film.
 Fantasy or Period Film:
 Contemporary Film:
 Career Achievement Award:
Television.
 Contemporary Series:
 Fantasy or Period Series:
 Career Achievement Award:


Brent Knowles

Brent Knowles is a writer, programmer, and game designer currently working at Beamdog. He worked at the role-playing game studio BioWare (Baldur's Gate 2, Neverwinter Nights, Jade Empire, Dragon Age) for ten years, during most of which he was a Lead Designer/Creative Director.
As a designer, he feels that party control and tactical combats should be huge factors in a role playing game. "Dragon Age II"'s departure from that made him realize that he would not be satisfied with what it would be.
Brent eventually left BioWare on September 2009, to pursue writing. He has been published in a variety of magazines including Neo-Opsis, Not One of Us, On Spec, Perihelion Science Fiction, Tales of the Talisman and Through Blood and Iron. He has had articles published in Dragon Magazine and Pyramid.


Metal Gear Online

Metal Gear Online was a stealth third-person shooter video game for the PlayStation 3. It was an online multiplayer spin-off of the "Metal Gear" video game series. The starter pack of "Online" was available worldwide bundled with ', with a standalone release for Japan. The name "Metal Gear Online" is common with earlier online components for ' and "". "Metal Gear Online"s North American and European servers were shut down on June 12, 2012.
Gameplay.
"Metal Gear Online" allowed up to 16 players to engage in online tactical warfare. Players create a character by choosing their name, gender (with the GENE Expansion), race and voice. Creating a new character requires the old to be deleted or an additional character slot to be purchased. Characters receive different performance indicators between official tournaments (grade) and regular matches (level). Both ranking systems encourage playing against higher ranked players and disfavor playing against players of equal or lower rank. Grades range from Rookie to SS+, and are influenced by performance in Survival and Tournament rounds. Levels range from 0 to 22 and fluctuate based on results in Statistics enabled battles.
Statistics are recorded for each character, as well as a title, awards and match history. Based on these weekly and long term statistics, characters receive Animal Titles that denote their in-game behavior. For instance, frequently injecting enemies with the Scanning Plug will lead to the Bee rank, while using ENVG (Enhanced Night Vision Goggles) for a specific share of weekly play time grants the Night Owl rank. An inner rank hierarchy determines which of the acquired ranks will be active.
Skills can be equipped, both manually and by registering a skill set, to enhance character abilities. They range from the straightforward, like Assault Rifle+ that decreases reload time and recoil, to more complex, like Mοnomania which effectively turns bullets into short-term tracking devices. Equipped skills level up when the character is involved in an action pertinent to the skill. Depending on their level, skills occupy from 1 to the maximum of 4 available skill slots. Clans, mutually exclusive groups of up to 64 characters, were also supported, uniting members under the clan name, emblem and reputation. The clan's leader chooses its emblem, decides over the inclusion of clan applicants, and needs to be at least level 3, with over 20 hours online play. As of May 27, 2009, 12 players per region are randomly assigned the Patriot rank for a week. Patriots can select the namesake hand rifle, with infinite ammo and no reloading, in all game rules except Stealth Deathmatch and Team Sneaking.
Rules of play.
MGO provides several gameplay rules, fitting to both team based and solitary fighting styles. Every time you enter you must agree to the terms of the game.
Deathmatch pits players against each other, competing for the highest score until the ever-decreasing kill counter or time reach zero. The player with the highest score is visible to others through SOP, and more when you kill.
Stealth Deathmatch also pits players against each other, geared with stealth camo. A three level alarm informs players of enemy proximity. Eventually, the game area begins to constrict, leaving all outside it to suffer damage. There is no respawning, so the battle continues until one player is left alive, or until time runs out. Players receive extra points for surviving another's death.
Team Deathmatch groups players into two teams, with each death decreasing the team's remaining tickets. The team to first deplete the other's tickets, or with more tickets when time runs out is the winner.
Capture Mission has teams racing to capture and hold within their goal area assigned targets, KEROTAN and GA-KO, for a cumulative period of 30 seconds. With both items in one team's goal area, the timer runs twice as fast, whereas if they are divided among goal areas, the timer is reset for both teams. An extra time option can be enabled, which disables winning by time.
Solo Capture Mission leaves each character to fend for themselves, while also trying to keep KEROTAN in their possession for a cumulative period of 60 seconds. The character who has hold of KEROTAN is visible to others through SOP.
Rescue Mission premises the attacking team acquire GA-KO and place it in their goal area or at least hold onto it when time reaches zero, while the other team defends. As there is no respawning in this mode, a team also wins by killing all the enemy team's members.
Base Mission is structured around capturing and defending small areas scattered across the map. A team wins by seizing all bases, or by having captured more bases than the enemy team when time runs out. Bases are captured by remaining within them for a period of time, and become spawn points for the capturing team. Contested bases can not be used as spawn points.
Bomb mission asks of the attacking team to plant a time bomb on a designated area and ensure it detonates within a time limit. A limited cache of time bombs are scattered across the map, and only one can be held at a time. The defending team wins by averting detonation, or by nullifying all bombs. A planted bomb is removed when sprayed with coolant, while a dropped bomb is destroyed if it doesn't get picked up again in a set amount of time.
Race Mission has each of two teams competing to deliver its target to a series of checkpoints. The Red Team's target is GA-KO, while the Blue Team's is KEROTAN. The target's position is reset, and the team's checkpoint changes if a target is dropped and not picked up within the allowed time limit.
Team Sneaking demands from the attacking team, equipped with stealth camo, to bring either KEROTAN or GA-KO to their goal area, while the other team defends the items. Another win condition is to kill, stun, and (only for the attacking team) hold up all enemy team members. Whenever a stealth soldier is discovered, all stealth camo is temporarily rendered non operational. Drebin Points do not apply to this type of mission.
Sneaking Mission features two opposing teams, Snake, and with at least 12 participants, Metal Gear Mk II. Snake wins by collecting, through body searches, three dogtags, with each life lost resetting the count to zero. Teams claim victory by killing Snake a set number of times, or by having scored more opposing team kills when time runs out. Drebin Points do not apply to this type of mission.
Interval allows players to engage in battle with no repercussion to their statistics or skill leveling. A time bomb can be collected and passed around players to liven up the pace. Weapons and attachments do not cost Drebin Points.
Non standard settings, that influence the battle's dynamic, are optional within some gameplay rules. Under the eponymous setting, players gain "Drebin Points" for actions such as kills and headshots, and can redeem them for advanced weapons, attachments and ammunition at their base or at respawn. Biding by "Headshots only", kills that aren't achieved through headshots cost the player their life and a time penalty before respawn, while in "Headshots Disabled" lobbies, a headshot's damage is reduced to that of other body parts.
SOP system.
The SOP system, as within "MGS4", is a fictional, nanomachine based network which ensures linked members share vital information. This data consists of speech, character's location, even behind walls, traps and aiming lines, changes in battle capacity (stun, sleep, death, distracted) and Snake's location when he's discovered. Characters gather information through combat, Scanning Plug injections, which hack into an enemy's SOP data pool, and SOP augmenting skills and weapons. A temporary SOP cease fire is optionally enforced upon injuring a teammate.
Stealth.
A character's presence and movement in the battlefield are accompanied by visual and aural signs. The body and equipment's visual presence, shadows, gunfire, footsteps, frozen breath and upset dust or snow from movement are the sum of these indicators. Suppressing these signs while attacking and diagnosing them while defending are equally contributing factors to success. As such, any surface that obscures the field of vision, be it a wall, car or even cardboard box, can serve as a hiding spot and set up to an ambush. Playing dead suppresses breathing and can trick careless foes, with the downside of vulnerability. As a countermeasure, wary combatants approach corners carefully, inspect unconvincing cardboard boxes and check suspicious bodies.
Stealth camouflage, available in Team Sneaking missions and Stealth Deathmatch, renders only the user's body transparent, leaving equipped gear visible. Snake's Octocamo and Facecamo, on the other hand, render him and his equipment invisible even to ENVG users, when fully capitalized. Neither technology prevents shadows, while both produce a distinct sound upon activation and deactivation. The knife is always visible even when not equipped.
Close Quarters Combat.
Close Quarters Combat is a military technique that consists of throws and holds, used to incapacitate an enemy while bare-handed, or to gain a tactical, rather than lethal, advantage when armed. All characters can wield basic forms of CQC, such as the three-hit combo, the take-down throw, or the CQC push, with a two-handed gun. Weapons that support CQC are marked as such in their item box. As CQC is a close proximity, one versus one technique, lone soldiers tend to avoid it when outnumbered.
CQC enhancing skills increase stamina damage (from bare hand fighting and takedowns) and the speed of CQC actions. They also enable the choke-hold, which opens tactical options. With the target immobilized, the assailant can deplete the target's stamina, resulting in a knock out, force the enemy to the ground, or even release the enemy when fleeing is advised. Further actions become available by equipping weapons or skills, like planting C4 or a Sleeping Gas Satchel on the victim, throwing a grenade, using the foe as a human shield and firing at an impending threat (when armed with a handgun), slitting the enemy's throat (with Blades+3 CQC lvl 1 in use) or injecting a Scanning plug (only with it equipped). At CQC+ Lvl 3 a character can disarm the opponent through the choke-hold or the CQC push, while with the CQC EX skill players automatically counter CQC grabs (unless grabbed during a hold-up, from behind or from a player also with CQC EX).
Non-lethal weapons.
Typical effects of non-lethal weaponry include stamina depletion, target immobilization and information manipulation. Support items are the most diverse in realizing these goals. Stun grenades, for instance, deplete the stamina of nearby opponents, but also cause temporary blindness and deafness to targets up to medium distance. Other examples include proximity and trigger activated sleepgas mines, e-locators that disclose the position of close by targets, chaff grenades to both limit visibility and temporarily obscure the SOP radar, and magazines that occupy a target, rendering them immobile. Non lethal fire-arms consist of the Mosin-Nagant sniper rifle, the Ruger Mk. 2 tranquilizer pistol, the VSS sniper rifle equipped with anesthetic rounds, and any shotgun equipped with Vortex Ring ammo. Headshots from the Mosin-Nagant, VSS, and Ruger Mk. 2 tranquilize instantly, irrespective of target distance.
Stunned characters can be body searched for their primary weapon and support items, killed by the enemy to grant even more Drebin Points, or woken up to return to battle. Stunning offers many advantages to simply killing the enemy. A stunned enemy will typically take significantly longer to awake then he would to respawn after being killed, and he does not gain the advantage of having his health and ammo supply regenerated as would happen upon respawning. In addition, his teammates will often divert manpower to attempt to rescue the knocked out player, giving the other team an advantage.
The most formidable non lethal weapon is the SOP destabilizer, only available in Base missions. By temporarily suppressing the nanomachines regulating enemies' behavior, the SOP destabilizer renders all alive enemy team members immobile. The attacking team can then overtake bases without competition while stunning or killing helpless foes. Its main drawbacks are that it leaves the bearer without a primary weapon, and requires a trip from his team's base to the enemy's.
Reward points and customization.
Players are free to edit their character's appearance. Gaining an Animal Title grants the character its corresponding T-shirt. Additional clothing, camouflage and color customizations are available in the Reward shop via Reward points, a form of in-game currency. Armor and other clothing bought in the Reward Shop will have no effect on how your character takes damage in the game.
Survival matches grant combatants Reward points based on their win streak of matches, not individual rounds. These matches are open to all players, and players who have installed an expansion are granted entrance to the corresponding Survival lobbies.
Tournament matches, only open to players with the DW expansion, SCENE expansion, MEME expansion and GENE expansion, and allot reward points based on each team's final standing, while also granting the ultimate winners gear not available in the Reward shop.
Both Survival and Tournament matches are held at times predefined by Konami, and follow specific rules.
Logging a character in grants 50 reward points per day (100 on Wednesdays). For the Japanese version logging in is 100 reward points per day and 200 on Wednesday. Completing a round (win or lose), in an Automatching lobby grants the player 20 reward points. During prize matches (Random Automatching events) the winners of the match will receive an extra 200 points (In addition to the 40 reward points gained from playing two rounds) while the losers will receive the regular 40 points.
Development.
"Metal Gear Online" was region locked, meaning that players must be in the same video game publication territory to play together. Region restriction reduces lag, yet can be disadvantageous for the Region 1 and Region 3, designated for American and Asian players, respectively.
Konami required the bearer of the PSN account linked to "Metal Gear Online" be at least 18 years old. Sony Customer Services could be contacted to lift this restriction in regions where "MGS4" has lower age requirements.
An online beta test was available in Japan, Europe and North America. 3,000 players were allowed into the Japanese beta test from August 20 to September 3, 2007. The beta test for North America (serial key only) and Europe (no restrictions) lasted from April 25 to May 11, 2008.
On March 14, 2011 Konami shut down "Metal Gear Online"s Japanese servers indefinitely in order to conserve power after the Japanese 2011 earthquake.
Expansion packs.
Beyond the initial content available with the Startup pack, new features, such as characters and maps, are added through expansion packs. These could be purchased via PSN. Some of the maps are remakes of areas of other "Metal Gear" games. MGS3 featured Groznyj Grad while MGS3: Subsistence's MGO featured City Under Siege and Brown Town, reinterpreted as Urban Ultimatum and Coppertown Conflict, respectively. MGS: Portable Ops included Silo entrance, which became Silo Sunset, and locations in MGS4 spurred Midtown Maelstrom, Virtuous Vista and Icebound Inferno. Forest Firefight and Ravaged Riverfront are also loosely based on the forest area in MGS3 and the Eastern Europe area in MGS4.
Startup pack.
The Startup Pack includes 5 maps, namely Ambush Alley, Blood Bath, Groznyj Grad, Midtown Maelstrom, and Urban Ultimatum. It also allows players to assume the role of characters from MGS4's plotline, bearing fixed skill-sets beyond the numerical limitations of ordinary soldiers'. The Startup pack offers two playable special characters, available in Sneaking missions:
Solid Snake, the Legendary Hero, is equipped with CQC EX (Which Knocks out the enemy Instantly) and a diverse armament of lethal and non-lethal weapons. Apart from his FaceCamo and OctoCamo, the Threat Ring indicates the location of nearby characters. Also when you start as Snake he is equipped with the drum can which normally needs to be found on the map. The Solid Eye provides a visualization of the same data through the Baseline Map, identifies items and can switch to Night Vision or Binocular mode. He shouts out Liquids' name when he engages in combat with him. He is the only character in MGO with pro skills. When you have not bought any of the expansion packs, you can only use Snake in sneaking missions.
Metal Gear Mk. II, the Invisible Buddy, can back up Snake on the field. The Mark II is equipped with stealth camo and can display a magazine on its viewscreen to captivate the interest of nearby characters. It communicates with Snake using the character voice of Otacon from MGS4. It can also use its manipulator to electroshock enemies, collect and deliver dogtags to Snake, disarm mechanical traps, and knock on walls. If the Mark II's life gauge is depleted by enemy fire, it will self-repair over time.
GENE expansion.
The GENE expansion pack was released on July 17, 2008. The Plus version, with an additional character slot was discontinued in Japan on November 18, 2008. Players who install the expansion can create female characters and enter the GENE specific Survival lobby. They can also compete in three new maps, Virtuous Vista, Coppertown Conflict, and Tomb of Tubes and enter battle as two special characters:
MEME expansion.
The MEME expansion pack was released on November 25, 2008. The GENE expansion is a prerequisite to installing MEME, and a combo pack is also available. Players who install the expansion can compete in MEME Survival lobbies and purchase MEME specific camouflage gear. They can also experience three more maps, namely Silo Sunset, Forest Firefight, and Winter Warehouse and engage in combat as two special characters:
SCENE expansion.
The SCENE expansion pack was released on March 17, 2009. The MEME expansion is a prerequisite to installing SCENE, and bundle packs with older expansions are available. After purchasing the expansion, players can compete in Tournaments, wear SCENE specific camo gear, fight in Outer Outlet, Hazard House, Ravaged Riverfront and Icebound Inferno. Old Snake can now be used in any game type that has Special Characters enabled, or the player can select from two new special characters:
Cheating and distributed denial of service attacks.
"Metal Gear Online" has been plagued by several methods of cheating, including lag-switching and exploiting glitches. It has also been the target of frequent DDoS attacks, starting from 2011 and lasting until service termination. When the attacks first started, the targets were primarily the players of the opposing team in a competitive match. Attackers disconnected these players either to win the match by default or to gain an advantage. Konami silently addressed this by masking IPs of players in official modes. However, attackers instead targeted the servers themselves. These attacks typically resulted in higher-than-average lag while navigating the in-game menus, and/or the disconnection of players who were online. Because of the nature of these attacks, it is difficult to effectively report the perpetrators. On August 31, Konami issued a statement assuring players that any persons violating the codes of conduct will be banned from service. Although banning perpetrators kept them off the game, the server attacks could still be carried out. Up until its shutdown, these attacks had not ceased.
Termination of service.
On February 14, 2012, Konami announced via their website and in-game client that all "Metal Gear Online" services will be, and has been terminated on June 12, 2012. The announcement detailed cancellations of various services up to June 12 including the closure of the online store and that all expansion packs will be free of charge from April 24, 2012 onward. The game servers originally had a contract for three years, however the service was extended an additional year before termination, for a total of four years of service. As of the 2.00 patch issued on June 8, 2012, the "Metal Gear Online" game data and menu option was permanently removed from the game.
Competitions.
Konami organized regional and worldwide competitions periodically. Notable examples include the MGO World Championship 2008. and the MGO Anniversary Tournament.
2010 European championship.
Entrants were selected on a first come, first served basis. In the first round of the tournament finals, eight preliminary groups of eight teams competed in a knock-out style tournament in which only one team could proceed to the next round. These eight winning teams advanced to a final knock-out stage, held on the March 7, 2010, where a best-of-three format was adopted. To The Max defeated PBO in the grand finals, and Peace Of Mind defeated PotentiaL in the third place play-off. The 1st, 2nd and 3rd placed teams received an MGS4 Edition Astro Audio System, Astro Gamer-Backpack "Scout", and Astro Gamer-Tasche "Mission", respectively.
There was controversy when one of the event players by the name of "REDWINGS" took part in the tournament but cheated in order to win the prize. Many EU players have said he is the reason there hasn't been any tournaments since EC 2010 as he wasn't the only person to play unfairly.
"Metal Gear Arcade".
"Metal Gear Arcade" is a reworked arcade version of "Metal Gear Online" developed by Kojima Productions and released on December 20, 2010 in Japan. It features head controls and stereoscopic 3D rendering.
Legacy.
On June 13, 2013, Hideo Kojima confirmed that a new "Metal Gear Online" would be included with "".


Cowhide

Cowhide is the natural, unbleached skin and hair of a cow. It retains the original coloring of the animal. Cowhides are a product of the food industry from cattle. Cowhide is frequently processed into leather.
Process.
Once a cow has been killed, the skin is removed. It is then selected in the raw state, at the very first moment when it is salted. It is organized by size and color. In the tannery, a traditional hair on hide tanning method is employed to ensure that the hide is soft, and less susceptible to odour and moulting. It ensures that the cowhide will last longer. It is then naturally dried and the best hides are separated from the rest, with the ones that cannot be used in full as decorative items separated to be used as patchwork rugs. These are usually those with damage (for example cuts and other injuries to the skin during the life of the animal) that causes the skin to tear post drying.
Use.
Cowhide can be dyed to resemble skins such as tiger or zebra skins, but dyeing is usually reserved for the lower quality cowhides. The best quality hides are usually presented in their natural colors, which are based on the breed of the bovine.
Nguni culture.
Among the southern African Zulu people, cowhide was employed in various ways, though it has recently been relegated to ceremonial use. Cowhide was used to make Nguni shields and the traditional skirt called the "isidwaba". Men wore a calfskin flap, the "ibeshu", to cover the buttocks, and the "umutsha" loin cloth was tied to the body with a cow hide belt. The "iphovela" was a headdress made of cow skin, and the "ishoba" or "umshokobezi" was a tufted cowtail used as an arm or leg decoration.
External Link.
How Cowhide Rugs are Made


Svend Petersen

Svend Petersen (March 13, 1911 – January 18, 1992) was a Danish–born author, political researcher and analyst, Trans-O-Gram puzzle creator, one of the four founding officers of The Red Circle of Washington D.C. and a member of The Baker Street Irregulars.
Early life and career.
Svend was born on March 13, 1911 in Kolding, Denmark, the son of Karen Elizabeth and Alarius Peter Vilhelm Petersen. At 10 months of age, his parents immigrated with him to the United States, arriving at Ellis Island April 20, 1912 on board the RMS Celtic (1901).
Little is known about his early life until about 1920 where the US Federal Census finds him living in Salem, Kenosha, Wisconsin with his mother, sister, brother and Uncle. His father is believed to have died a year earlier. In 1925 the Iowa State Census finds him living Newell, Buena Vista, Iowa with his sister Helen. The whereabouts of his mother are unknown at this point. The 1930 US Federal Census finds him renting a room in Newell, Buena Vista, Iowa.
From late 1950 through the 1970s Svend worked in a political research capacity for several Republican Congressmen.
Family and death.
On September 4, 1937, Svend married Mary Agnes Ates. Mary is the niece of Roscoe Blevel Ates. Svend and Mary produced 3 children - 2 boys and 1 girl.
Svend died on January 18, 1992 of natural causes in Seminole, Florida.
Historical importance.
While Svend never played a 'front stage' role in American Politics, his dedication to research helped public officials clearly articulate issues affecting the United States. His writings are frequently referenced by political pundits, college students writing papers and researches seeking statistical clarity on our political history. He was a man with merely a high school education but a superior intellect and a strong desire to help his country succeed.


Hum Award for Best Music Video

The Hum Award for Best Music Video is one of the Hum Awards presented annually by the Hum Television Network and Entertainment Channel (HTNEC) to Music video director working within the Music industry. Since its inception, however, the award has commonly been referred to as the hum for Best Music Video. Nominations are made by Hum members who are artists and composers, and the winners are chosen by the Hum membership as a whole.
History.
Hum Television Network and Entertainment Channel presented this award to one of the most promising Music Video artist of Pakistan Music Industry. As of first ceremony Sayed Ali Raza was honored at 1st Hum Awards ceremony 2012 for his video "Baliye".
Winners and nominees.
In the list below, winners are listed first in the colored row, followed by the other nominees. Following the hum's practice, the music videos below are listed by year of their Pakistan qualifying run, which is usually (but not always) the videos year of release.
As of the first ceremony, four directors were nominated for their music videos for this award.
For the first ceremony, the eligibility period spanned full calendar years. For example, the 1st Hum Awards presented on April 28, 2013, to acknowledged Best Music Videos that were released between January, 2012, and December, 2012, the period of eligibility is the full previous calendar year from January 1 to December 31.
Date and the award ceremony shows that the 2010 is the period from 2010 to 2020 (10 years-decade), while the year above winners and nominees shows that the videos year in which they were telecast, and the figure in bracket shows the ceremony number, for example; an award ceremony is held for the dramas of its previous year.


Rick Carter

Rick Carter (born 1950, Los Angeles, California) is an American production designer and art director. He is known for his work in the film "Forrest Gump", which earned him an Oscar nomination, as well as numerous nominations of other awards for his work in "Amistad" and "A.I. Artificial Intelligence". Notable films include "", "Jurassic Park", "Avatar", and "Back to the Future Part II" and "Part III". Other films include "Cast Away", "War of the Worlds", "What Lies Beneath." Many of the films that he has worked on are directed by Steven Spielberg or Robert Zemeckis. For his part in the Art Direction of "Avatar", he was awarded the Academy Award for Best Production Design alongside Robert Stromberg and Kim Sinclair. In 2013, Carter won his second Academy Award, for production design on Steven Spielberg's biopic, "Lincoln".
Early life and education.
Rick is the son of publicist, and later, motion picture producer, Dick Carter. His mother, Ruth, was a one-time Life magazine staffer, and later Realtor in Southern California.
Carter's student days at UCSC were spent painting. Participating in a film panel at 2011's "Bridging the Gap" Arts Division event, the former Art major joined then Arts Dean David Yager in revisiting his alma mater and reliving the unique experience of his UCSC days.
Career.
Beginnings.
A conscientious objector to the Vietnam War, he dropped out of the University of California at Berkeley and eventually entered the art department for the first time as an assistant on Hal Ashby’s "Bound for Glory" (1976) followed by James Bridges’ "The China Syndrome" (1979).
Film
His first credit as art director was with Ashby again on "Second-Hand Hearts" (1981), but art-directing "The Goonies" in 1985 was a pivotal job for the designer, as it led to another key meeting for Carter: with that film’s writer and producer Steven Spielberg. The two hit it off and began a close working relationship that endures to the present day.


John Snead

John Snead is a freelance role-playing writer who lives in Portland, Oregon. He studied math and history (B.A.) and cultural anthropology (MA). He has been gaming since 1980 and became a full-time designer and writer of role-playing games in 1998. Snead has worked for Chaosium, White Wolf, Last Unicorn, and Green Ronin, and Onyx Path.
Early life and education.
His education includes majors in Mathematics and History and minors in Classics and Physics from Washington University in St. Louis as well as a M.A. in Cultural Anthropology from the University of Wisconsin–Madison.
Career.
John Snead did some of the early work on Chaosium's "Nephilim" game line. He has also done work for White Wolf and Last Unicorn Games. Snead came to Green Ronin Publishing with an idea for a romantic fantasy RPG, Steve Kenson teamed up with him to produce it as Green Ronin's second OGL-based game, "Blue Rose" (2005). He came up with the initial idea and setting for and wrote a significant portion of "Blue Rose", and has written large amounts of "Exalted", "Trinity" and "", as well as work on many other games. Snead is the developer for Onyx Path Publishing's science fiction game "Trinity Continuum: Æon". Æon is a revised version of the "Trinity" role-playing game.


Paul Lidberg

Paul Arden Lidberg is a game designer of board games and role-playing games.
Career.
Paul Lidberg of Crunchy Frog Enterprises and Nightshift Games worked for about six months at the Waterloo game store in Phoenix, Arizona that was founded by Scott Bizar of Fantasy Games Unlimited. Lidberg and Douglas Niles designed the board game "A Line in the Sand" (1991) about the first US-Iraq War.
Lidberg approached FASA about the "Battletech" license, but Sam Lewis instead convinced Lidberg to license "Renegade Legion" from FASA. Lidberg found that retailers and distributors would not support "Renegade Legion" because FASA was not actively promoting it, so the rights to the game reverted from Crunchy Frog Enterprises to FASA in 1996 when Crunchy Frog decided not to promote the game aggressively themselves.
On October 12, 2012 Lidberg attempted to use the crowdfunding site "Kickstarter" to fund a new game called "The SuperFogeys". On November 28, 2012 the campaign was successfully funded and he received the funding he requested in the campaign. After his successful funding for "The SuperFogeys" he started a second Kickstarter campaign on January 6, 2013 for a different game called "Zombie Stomp The Game". On January 20, 2013 this campaign was also successfully funded and he received the funding he requested in the campaign.


Turnshoe

A turnshoe is a type of leather shoe that was used during the Middle Ages. It was so named because it was put together inside out, and then was turned right-side-out once finished: this hides the main seam between the sole and vamp—prolonging the life of the shoe and inhibiting moisture leaking in through the seam.
In the beginning, turnshoes consisted of only one piece of leather sewn on only one side (see carbatinae). In the late early and the high medieval ages, turnshoes mostly consisted of one sole (cowhide or bovinae) and one piece of vamp or upper (goat or cowhide or caprinae/bovinae). In the late Middle Ages, additional elements were added, like doubled soles.
Turnshoes were displaced by welted shoes in the beginning of the 16th century. Turnshoes were most often made in the home.


John DeCuir

John DeCuir (June 4, 1918 – October 29, 1991) was a Hollywood art director and production designer known for his elaborate set designs that were illustrated with his own watercolor paintings.
DeCuir studied at the Chouinard Art School, joined Universal in the late 1930s, and by the mid-1940s was designing sets. In 1949, he signed with 20th Century Fox where he worked on productions with elaborate sets. These included dramatic material such as "The House on Telegraph Hill" (1951), musicals including "There's No Business Like Show Business" 1954), and comedy "Ghostbusters" (1984). DeCuir earned eleven Oscar nominations, winning three: "The King and I" (1956), "Cleopatra" (1963), and "Hello, Dolly!" (1969).
His son, John DeCuir Jr. is also a production designer.


NASCAR Heat 4

NASCAR Heat 4 is a racing video game simulating the 2019 NASCAR season. It was developed by Monster Games and was published by 704Games on September 13, 2019 for PlayStation 4, Xbox One and Microsoft Windows via Steam. Kevin Harvick is the cover athlete for the regular release of the game along with Tony Stewart, and Jeff Gordon is on the cover of the Gold Edition.
Gameplay.
The Xtreme Dirt Tour returned to the game, and Tony Stewart is a driver and team owner in the series. Players in career mode for the first time can start in any of the four series (NASCAR Cup, Xfinity, Trucks, and Xtreme Dirt). Additional updates to the game included different tire compounds for different track types and a track map. Also, custom cars now have an open number choice from 0-99 (including 00-09) for both quick race and career mode.
Downloadable content.
Paid downloadable content packages are available. The downloadable content for pre-ordering is the ability to race Martinsville Speedway at night.
Reception.
Accolades.
The game was nominated for "Game, Franchise Racing" at the NAVGTR Awards.


PrimeFaces

PrimeFaces is an open-source user interface (UI) component library for JavaServer Faces-based applications, created by Turkish company PrimeTek Informatics.
History.
The initial development of PrimeFaces was started in late 2008. Predecessor of PrimeFaces is the YUI4JSF library, a set of JSF components based on YUI JavaScript library. YUI4JSF got cancelled in favor of PrimeFaces in early 2009.
Since its release, PrimeFaces has been strongly supported by Oracle, particularly within the NetBeans world.
Books.
Packt Publishing publish books on this technology.