Frank Mentzer

Jacob Franklin "Frank" Mentzer III (born 1950) is an American fantasy author and game designer who worked on early materials for the "Dungeons & Dragons" (D&D) fantasy role-playing game. He was an employee of TSR, Inc. from 1980 to 1986, spending part of that time as Creative Advisor to the Chairman of the Board, Gary Gygax. He also founded the Role-Playing Games Association (RPGA) during his time with TSR.
After Gygax was ousted from TSR at the end of 1985, Mentzer left TSR as well and helped him to start New Infinities Productions Inc. (NIPI). When this venture failed, Mentzer left the gaming industry, eventually becoming the manager of a bakery. In 2008, he closed down this business and, two years later, announced he was returning to the gaming industry as a founding partner of a new publishing company, Eldritch Enterprises.
Early life.
Frank Mentzer was born in the Philadelphia suburb of Springfield, Pennsylvania, the older of two children; his sibling is Susanne Mentzer. While attending Springfield High School, he started to play folk music. He played his first paid folk music concert at the opening of the Visitors' Center for the Liberty Bell and Independence Hall in downtown Philadelphia at age sixteen. Immediately after Mentzer graduated from high school in 1968, his father, who worked for the National Park Service (NPS), moved the family to Maryland in order to work at Catoctin Mountain Park. Mentzer enrolled at West Virginia Wesleyan College, but he was also interested in furthering his folk music career. With his father's advice on who in the NPS to contact, Mentzer was able to arrange to play concerts at various NPS sites. In 1972, he was hired by NPS to play a public concert in the White House gardens for inner-city children. At one point during the concert Pat Nixon, followed by national news crews, came to listen, and a clip of Mentzer singing "If I Had a Hammer" subsequently appeared on national newscasts that evening. Following college graduation, Mentzer enrolled at Northeastern University for further studies in mathematics and physics. However, he subsequently moved back to the Philadelphia area, and for a short time during the 1970s, he worked as the manager of a pinball arcade.
TSR, Inc..
In the mid-1970s, Mentzer and a friend taught themselves how to play the new role-playing game "Dungeons & Dragons", and he became part of a group of eight to twelve players who played several times a week. In 1979, TSR, the company that published D&D, advertised for a designer and an editor. Although Mentzer was initially uninterested since he had no editorial or design experience, fellow player David Axler, who would go on to write an article for the December 1981 issue of "Dragon" magazine about how to determine the weather in the "World of Greyhawk" campaign setting,—urged him to apply. Mentzer finally relented and after a phone interview with TSR, he was hired for the editorial position, Tom Moldvay was hired as the new designer, and in January 1980, Mentzer moved to Lake Geneva, Wisconsin.
Soon after joining TSR, he was invited to participate in TSR's first "DM Invitational", a contest to choose D&D's best overall dungeon master; other contestants included Len Lakofka and Erol Otus. At Gen Con 1980, it was announced that Mentzer was the winner, and he was awarded a silver cup and a gold dragon chain of office. Mike Carr of TSR had been contemplating starting a TSR-sponsored D&D fan club. Shortly after Mentzer won the DM Invitational, Carr approached him about taking on that task. Mentzer agreed to form some sort of group but, rather than a simple fan club, he was interested in promoting better quality role-playing, especially during scored D&D events at conventions. Mentzer felt that the system as it stood rewarded those players that stayed quiet at the table, in effect punishing good role-players. He came up with a scoring system where the dungeon master and the players all voted on who had been the best role-player at the table. With this in place, Mentzer formed the Role Playing Game Association (RPGA), an organization that would promote quality role-playing and allow fans of role-playing games to meet and play games with each other. Mentzer wrote four RPGA tournament adventures set in his home campaign setting of "Aquaria", which he had been running since 1976; these were published by TSR as the first four of the R-series modules: R1 "To the Aid of Falx", R2 "The Investigation of Hydell", R3 "The Egg of the Phoenix", and R4 "Doc's Island". Mentzer envisioned them as becoming a part of Gary Gygax's World of Greyhawk setting, the first part of a new "Aqua-Oeridian" campaign set somewhere on Oerth outside of the Flanaess. (The connection between Aquaria and Greyhawk was never made, but these four modules were later revised by Mentzer and Paul Jaquays and re-published as the "super-module" I12 "Egg of the Phoenix" in 1989.)
In his review of "Egg of the Phoenix", Ken Rolston called Mentzer "a clever and original designer", and said that of all of the better-known adventure designers of the time he: "comes closest to creating scenarios in which the protagonists behave as if the game's rule books were physics texts describing the laws governing the workings of the universe".
Mentzer became involved with the auction of hobby gaming materials at Gen Con in 1983, and has been involved with what is now called the world's largest game auction every year since then.
Mentzer was soon promoted to Creative Director at TSR, and one of the tasks he was given was to collate and revise the various rules sets for Basic D&D in such a way that no rules, monsters, or other material that had been developed specifically for "Advanced Dungeons & Dragons" ("AD&D"), were borrowed. Mentzer's third edition of the "D&D Basic Set" (1983) was used as the launching point for a five-box series, which would eventually take characters from first level to godhood itself. This resulted in the "Expert" (1984), "Companion" (1984), "Master" (1985), and "Immortals" (1986) boxed sets of D&D rules - collectively known as BECMI. These were eventually translated into eleven languages, and millions were sold worldwide.
Mentzer's other work included: IM-1 "The Immortal Storm" (1986), I-11 "Needle" (1987), and an adventure module for TSR's "Star Frontiers" game based on Arthur C. Clarke's novel "". Because of his work with the Gen Con game auction, Mentzer had become interested in the game memorabilia market, and along with James Ward and Jean Black, wrote "The Game Buyers' Price Guide 1986", which summarized current market prices for hobby games. Further annual editions were planned, but when Mentzer left TSR, the project was shelved.
Mentzer expanded Gary Gygax's original "Village of Hommlet" into the long-awaited adventure module T1-4 "The Temple of Elemental Evil" (1985), the first of a new format of 96-page to 128-page squarebound paperback supplements, which provided more space for detailing settings and adventures. Mentzer worked closely with Gygax on that module, as well as the accessory "The Book of Marvelous Magic" (1985).
New Infinities Productions, Inc..
In late 1985, Gary Gygax and Lorraine Williams vied for control of TSR, which eventually resulted in Gygax's ousting. Mentzer, who had worked closely with Gygax for six years, and shared his vision of the direction for D&D, was unwilling to work for Williams, and left TSR in 1986.
Gygax quickly formed New Infinities Productions, Inc. (NIPI) to create new products for the role-playing game market, and Mentzer joined as Design Executive. Mentzer, together with Gygax and Kim Mohan, formed the Creative Committee.
The company's first product was the science fiction-themed "Cyborg Commando", designed primarily by Mentzer based on notes from Gygax, which was published in 1987. New Infinites began working on a third line of products, which began with an adventure written by Mentzer called "The Convert" (1987); Mentzer wrote the adventure as an RPGA tournament for "D&D", but TSR was not interested in publishing it. Mentzer got verbal permission to publish it with New Infinities, but since the permission was not in writing TSR filed an injunction to prevent the adventure's sale, although the injunction was later lifted. The next project was a new fantasy role-playing game spanning multiple genres called "Dangerous Journeys". It was originally to have been called "Dangerous Dimensions", but the name was changed in response to the threat of a lawsuit from TSR, Inc. who claimed that the "DD" abbreviation would be too similar to "D&D." When the product was released by Game Designers' Workshop, TSR immediately sued for copyright infringement. The suit was eventually settled out of court, with TSR buying the complete rights to the "Dangerous Journeys" system from New Infinities and then permanently shelving the entire project. This led to the demise of NIPI, and Mentzer decided to leave the game industry.
Life after game design.
For some years afterwards, Mentzer did a bit of writing, including "Kam's Cooking Without Fire" with Paul Kamikawa (1992), and "Trust at the Gaming Table", part of the Origins Award-winning "Game Master Secrets Vol. II" (Grey Ghost Press, 2003). He also became a collector of hobby games, and an expert on their worth at auction.
In 2000, he and his second wife Debbie moved to Minocqua, Wisconsin and opened a bakery. His wife became the baker while Mentzer acted as manager. This operation eventually expanded to include three bakeries. However, running the bakeries was time-consuming, and by 2008, faced with other demands on their lives, the Mentzers decided to shut down their bakeries and move to Rockford, Illinois.
Re-entering the game design market.
In November 2010, Tim Kask announced at the KC Game Fair that he, Mentzer, Jim Ward and Chris Clark had formed Eldritch Enterprises, in order to publish a variety of general works as well as new creations for roleplaying games written by the partners. Eldritch Enterprises was subsequently incorporated in April 2011, with immediate plans to publish a children's book series, a work by Mentzer's wife Debbie on baking techniques, recipes, and anecdotes, based on their time at The Baker's House, and various hobby game projects focused on "Old School" roleplaying systems such as the original D&D rule set and Jim Ward's seminal science fantasy game "Metamorphosis Alpha".
Frank Mentzer has retained the intellectual property rights to and is launching a Kickstarter for his "Empyrea" on October 2, 2017. As of October 18, 2017, the Kickstarter has been indefinitely suspended.


Susan Holmes

Susan Elizabeth Holmes-McKagan (born May 5, 1972) is an American model, television personality, and fashion designer. She is also known as the public face and founder of her business venture Susan Holmes Swimwear. According to an interview by Elsa Klensch on CNN, Holmes earned the title "The Body" from iconic fashion photographer Steven Meisel. She is married to Guns N' Roses musician Duff McKagan.
Early life.
Holmes was born in Bowling Green, Ohio and is the daughter of Dr. John Holmes and Judith A. Holmes. Her father is thrice a Fulbright Scholar, and part of the International Advertising Association, World Conference of Education and the United Nations. Holmes’ parents divorced in 1979, and Holmes moved out west with her older brother, sister and mother to San Diego, where Judith taught as an English teacher and San Diego County Office of Education Reading Specialist, helping children with learning disabilities to read.
Holmes graduated from the University of San Diego High School, was a cheerleader and on the honor roll. She was voted by her class, in the "senior standouts" as the person most desired as "deserted island companion". Holmes was discovered at the age of 16, while dining in a restaurant in Manhattan and sitting at a table next to Jodie Foster. Fashion photographer Marco Glaviano approached Susan and asked if she was a model. After meeting various top agents, Holmes was accepted by two modeling agencies, Ford and Elite. It was at the age of 17, that Holmes was on her first cover of a magazine ("San Diego" magazine) and also appearing in ads on billboards.
Career.
Holmes' designer accomplishments stem from a career as an international model. Holmes worked for Dior, Dolce & Gabbana, Valentino, Chanel, Versace, John Galliano, Christian Lacroix, Herve Leger, Badgley Mischka, Nicole Miller, Marc Jacobs, and Prada. Holmes also has appeared in ad campaigns for Yves Saint Laurent, Fendi, Escada, Guess, Revlon, Karl Lagerfeld, Louis Vuitton, and Victoria's Secret. Holmes was in television commercials for Peugeot (which actually won an award and was filmed by Madonna videographer Jean-Baptiste Mondino). She then followed with two more commercials, for Triumph and H&M lingerie. Susan then starred as "the runaway bride" alongside fellow models Tyra Banks, Kate Moss, and Helena Christensen in the British film "Inferno!" She has appeared on the covers of "Vogue", "Elle", "Marie Claire", "Playboy" and Australian "Maxim".
Designer/television work.
Susan Holmes Swimwear is a swimwear line that Holmes commenced in 1997. Susan's designs have been worn by celebrities such as Kate Hudson, Venus Williams, Heidi Klum, Stella McCartney, Elle Macpherson and Daryl Hannah. She was featured in "Sports Illustrated" Swimsuit edition and her bikini made entirely of guitar picks donned the calendar and DVD cover. Holmes gives back over 15% after net proceeds to charities. Holmes received an award from supermodel Niki Taylor, in New York City as "The Swimwear Designer of the Year" at the National Children Leukemia Foundation's –"The Michael Awards" in 2008.
Holmes was a creative director, celebrity guest judge and mentor/designer to the aspiring models on "America's Next Top Model" (Cycle 11 - You’re Beautiful, Now Change) alongside Tyra Banks. Her clothing designs have appeared on TvLand's "She's Got The Look", and she appeared on E! Channel's "Married to Rock" which debuted on November 7, 2010. Holmes was a regular correspondent on Fox News with Shepard Smith, reporting about "American Idol". Holmes was given the key to the city of both Detroit, Michigan and Toledo, Ohio from Mayors Kwame Kilpatrick and Jack Ford, respectively, in recognition of her business accomplishments.


Jim Dunnigan

James F. Dunnigan (born 8 August 1943) is an author, military-political analyst, Defense and State Department consultant, and wargame designer currently living in New York City.
Career.
Dunnigan was born in Rockland County, New York. After high school, he volunteered for the military instead of waiting to be drafted. From 1961 to 1964, he worked as a repair technician for the Sergeant ballistic missile; his service included a tour in Korea. Afterwards, he attended Pace University studying accounting, then transferred to Columbia University, graduating with a degree in history in 1970.
While still in college, he became involved in wargaming. He designed "Jutland", which Avalon Hill published in 1967, following it up with "1914" the next year, and "PanzerBlitz" in 1970, which eventually sold more than 300,000 copies. Meanwhile, Dunnigan had founded his own company, initially known as Poultron Press, and which soon became Simulations Publications Inc. (SPI). Dunnigan created SPI in order to save the magazine "Strategy & Tactics", which was published by Chris Wagner. Dunnigan had been a contributor to the magazine since "Strategy & Tactics" #2 (February 1967), and when Wagner was having financial difficulties with the magazine he sold Dunningan the rights for $1. Dunnigan set up shop in a windowless basement in New York City's Lower East Side, and published his first issue from there, "Strategy & Tactics" #18 (September 1969); starting with that issue, every issue included a new wargame. Dunnigan also designed the game "Sniper!" (1973) . Dunnigan later designed "Dallas: The Television Role-Playing Game" (1980), the first ever licensed role-playing game. In 1980, Dunnigan was forced out of SPI due to the company's worsening financial situation. He left SPI to write more books, begin modeling financial markets, and pursue other projects.
Between 1966 and 1992, he designed over 100 wargames and other conflict simulations, ranging from 1969's "Up Against the Wall, Motherfucker" about the student takeover at Columbia (which he witnessed as a bystander), to the gigantic "War in Europe", to the online "Hundred Years' War" with his long time partners Albert Nofi and Daniel Masterson, which has been running since 1992.
In 1979, he wrote "The Complete Wargames Handbook" (first edition), and in 1980 "How to Make War".
Dunnigan contributed to Three-Sixty Pacific's "Victory at Sea" but, he claimed, was not allowed to finish the computer wargame's design, although it was advertised as "James F. Dunnigan's "Victory at Sea"".
With his partners from the Hundred Years War, Daniel Masterson and Albert Nofi, Dunnigan founded the online military news site StrategyPage in 1999, of which he is the editor-in-chief. Podcasts of his commentaries on history, military affairs, and the contemporary world are regularly posted on StrategyPage.Com and as at Instapundit.com
Dunnigan regularly lectures at military and academic institutions, such as the Chief of Naval Operations Strategic Studies Group, in Newport, Rhode Island.
Awards/recognition.
In 1975, Dunnigan was inducted into the Charles Roberts Awards Hall of Fame. In 1999 "Pyramid" magazine named him as one of the millennium's most influential persons "at least in the realm of adventure gaming". He was honored as a "famous game designer" by being featured on the king of diamonds in Flying Buffalo's 2008 Famous Game Designers Playing Card Deck.


Bloodline Champions

Bloodline Champions is a free-to-play action game developed by the Swedish company Stunlock Studios. "Bloodline Champions" won both "Game of the Year" and "Winner XNA" in the Swedish Game Awards 2009. The game officially launched in the United States on January 13, 2011. The spiritual successor to the game, "Battlerite", created by the same developer Stunlock Studios, was released as a free-to-play game on November 7, 2017.
The players in this game are split up into two teams (Warm and Cold) with up to five players per team. The objective is different depending on the game mode, ranging from team deathmatch and capture-the-flag to map point control.
Gameplay.
There are four categories of bloodlines (character archetypes): melee attack, ranged attack, healer, and tank. There are currently 26 bloodlines, with six or seven in each category. Stunlock Studios have announced that they are working on new bloodlines. Each bloodline has seven abilities, two of which have an EX version, an enhanced version of the ability. Each has its own cooldown, as well as triggering short global cooldowns. The seventh ability is an "ultimate" ability that may only be used after gaining sufficient energy through executing other abilities successfully, such as healing allies, damaging enemies, and otherwise helping your team.
Bloodlines also have HP (Health Points) - when the champion runs out of HP, the champion dies, removing it from combat until the end of the round. Each champion also has two items that grant additional abilities. The Bloodline Medallion allows a champion to recover an increasing amount of HP over a period of time and Resurrect revives nearby fallen teammates. Both items require a significant amount of uninterrupted time to prepare, which makes them impractical in immediate combat. In Conquest and Capture The Artifact modes resurrection skill has been replaced with warp skill that allows you to warp a short distance every 20 seconds.
The controls in Bloodline Champions are similar to a first-person shooter, as the bloodline's movement is controlled using the W, A, S, and D keys. The primary two abilities are mapped to the left and right mouse buttons, and the rest of the abilities are used with the Q, E, R, F, and space keys. Almost all the abilities are aimed, where the direction of the ability is determined by the position of the cursor on the screen relative to the champion's position. There are two different camera modes; Free Look and Static. The static camera stays over the characters head at all times regardless of the location of the players cursor. The Free Look camera allows the player to control their camera with the cursor. A few defensive abilities are directed by hovering the cursor on the desired recipient, and some abilities target a specific location on the playing field.
Bloodline Champions also features fog of war which represents the areas of the map which cannot be seen due to visual obstruction or distance. There are obstacles on the map which create fog of war and inhibit movement. Champions have their own collision, which can be used to inhibit movement and protect allies (for example a tank bloodline will have a larger collision size, making it easier to defend teammates by blocking fire, but also being more susceptible to focus fire).
Bloodlines.
Bloodline Champions has 27 characters split into 4 archetypes: tank, ranged damage, melee damage, and healer. Tanks are generally close-quarters fighters and specialize in defense as well as peeling; removing pressure from allies by putting equal pressure on enemies. Ranged damage characters have lower health and deal high damage from a safe distance. They generally have many ways to escape melee combat but are taken down quickly if outmaneuvered. These bloodlines generally deal the most damage but must be in close range and have slightly higher health than ranged damage bloodlines. They tend to have very limited ways to control fights aside from their high damage output. Healers, as the title implies, keep their allies alive through a mix of powerful control and healing abilities. They have the lowest health of all bloodlines and generally lack mobility options other characters enjoy.
Game modes.
Bloodline Champions has several game modes that provide different types of gameplay. The central game mode is Arena, as it is the only one available through matchmaking.
Arenas.
Players can face an engaging challenge in competing in 2v2, 3v3 and 5v5 arenas.
Capture the Artifact.
The objective is to capture both artifacts and bring them back to your own base. Each team begins with one artifact in their base, and the first team to hold both artifacts for a period of time wins the round. The artifacts can be carried and thrown, but lifting one from its starting position takes time and can be interrupted by attacks. The carrier may drop the artifact by using certain abilities as well as receiving attacks by specific enemy abilities. When dropped, the artifact can be instantly picked up after it has sat for a short delay.
Conquest.
In Conquest, the players have an infinite amount of respawns but the delay before respawning can increase with time. The teams battle for a number of capture points, and if one team holds all of them, the other team cannot respawn until they capture one of the capture points. To capture a point, the player must stay at that point for a period of time without taking damage or using abilities. The starting point provides a healing aura to the team that started there, and power rune pickups are distributed across the map, allowing champions to temporarily boost their capabilities. A team wins by either killing all the enemy champions while they cannot respawn, or holding the capture points for a set amount of time.
In-game currencies.
Bloodline Champions is Free-to-Play (F2P). Bloodlines rotate every day, so there are always four available Bloodlines, one of each archetype. Players earn Blood Coins and spend them on additional Bloodlines, titles, avatars and other visual perks. None of the purchasable items give an edge in gameplay since there are no weapons with higher damage, for example, but they create more variety and choices in gameplay and appearance. Players can also choose to buy Funcom Points by using real money. Funcom Points serve the same purpose as Blood Coins, but they are bought using real currency instead of earned through in-game accomplishments. All marketplace items cost significantly less Funcom Points than Blood Coins.
Reception.
"Bloodline Champions" received mainly favorable reviews from critics; on aggregate review website Metacritic the game attains an overall score of 79 out of 100.
Strategy Informer gave "BLC" a score of 85% in their review, while PC Gamer gave 75%. Servers are located in Europe and USA; at this time there are no servers in Australia, South America, Africa, or Asia, but there is no area restriction whatsoever, so players in these regions are also able to play.
At release "Bloodline Champions" announced their participation in DreamHack Summer a LAN tournament with "BLC" having a $10,000 US prize pool. This helped contribute to the games initial success as a competitive arena game. Since release "BLC" has had multiple cash prize tournaments hosted by DreamHack and GLHF.gg for a total of $11,600 prize money as of July 11, 2011.


Saturn Award for Best Costume Design

The following is a list of Saturn Awards nominees and winners for Best Costume Design (formerly simply Best Costume):


Group Kyushu

 was an experimental and rambunctious art group that emerged in Japan in the late 1950s as part of a wave of young artists that would go on to change the look of Japanese modern art in the 1960s and 70s and create the avant-garde movement.
Almost none of the members of Group Kyushu were formally trained as artists, and hailing from the southernmost island of Japan (Kyūshū), they were remote from the center of haute culture, Tokyo. Reacting against what they saw as a stifling exhibition system that relied on personal connections and master-disciple relationships, they put great energy into fighting against the various institutions of the art establishment. The rise of the labor union movement, represented by Mitsui Miike, formed the ideological background for the group. Bringing art to the normal working class was one of their main goals. They tried to capture the coarseness and roughness of daily live, especially after the outbreak of the Korean War. The group worked in paint, sculpture and performance. They ripped and burned canvasses, stapled corrugated cardboard, nails, nuts, springs, metal drill shavings, and burlap to their works, assembled all kinds of unwieldy junk assemblages, and were best known for covering much of their work in tar or asphalt. With the advance of urbanisation asphalt was cheap and easy to obtain. It also dried very quickly, which made it a very practical material. Furthermore, the shiny black colour was associated with Miike's coal and the life of workers, which were the main audience Grroup Kyushu wished to connect with.
They also occasionally covered their work in urine and excrement, and have the dubious honor of being the first group to ever be forbidden from exhibiting at the famously permissive Yomiuri Independent exhibition (1949–63). During the 1958 Yomiuri Independent Exhibition the Group Kyushu tried to submit "Garbage Piece". While packing up for the exhibition, the group members found a pile of garbage in front of their atelier. As a joke they decided to bring the garbage to the exhibition as well, after Kikuhata urinated on it.
Members.
Group Kyushu's membership fluctuated a lot over the years, including approximately 25 members all told. Some of the most important figures are (in alphabetical order): Ishibashi Yasuyuki, Ochi Osamu, Kikuhata Mokuma, Sakurai Takami, Mitsuko Tabe, Terada Kenichiro, and Matano Mamoru.
Group Kyushu required a membership fee, but its organization was non-hierarchical. Members discussed and often fought over the direction of the group, which perhaps contributed to frequent factional splits. The Group often produced and signed work collectively.
Impact.
For art history the group is an essential member of a movement that has come to be called "anti-art." Other groups included in this category are Neo-Dada, Gutai, and Hi-Red-Center. Influenced in various ways by L'Art Informel, these groups and their members worked to foreground material in their work: rather than seeing the art work as representing some remote referent, the material itself and the artists' interaction with it became the main point. The freeing up of gesture was another legacy of L'Art Informel, and the members of Group Kyushu took to it with great verve, throwing, dripping, and breaking material, sometimes destroying the work in the process.
The Group is also one of a large number of avant-garde groups hailing from areas outside Tokyo. They tried to bring art closer to everyday life, by incorporating objects from daily life into their work, and also by exhibiting and performing their work outside on the street for everyone to see. The effort to bring art out into the public and down to street level is a major part of 1960s avant-garde, underground, and anarchist art.


Iteration (album)

Iteration is the second studio album by American electronic musician Seth Haley's project Com Truise, and the last in his series of albums about the story of a fictional astronaut named Com Truise. This part of the story involves Truise escaping with his alien lover from the planet Wave 1 in order to live in space together. "Iteration" was released on June 16, 2017, by Ghostly International and is the project's first studio album since "In Decay" (2012). For "Iteration", Haley went to record in Burbank, California, an area with a very "open space", in order to get excited into the material he was making. The space is reflected in the sound and production of the music, which is less compressed and more simple than Haley's previous Com Truise albums.
Promoted with three singles and a music video for "Propagation" starring Trieste Kelly Dunn, "Iteration" was released on June 16, 2017, by Ghostly International and landed in the top ten of "Billboard"s American Dance/Electronic Albums and Top Heatseekers charts. Reviews of the album from critics were also generally favorable; some reviewers called it Haley's best record to date, and some highlighted the improvement of Haley's compositional techniques.
Concept.
"Iteration" is the last of a series of records by Seth Haley, "Galactic Melt" (2011), "Wave 1" (2014), and "Silicon Tare" (2016), that tell the story of a space traveller named Com Truise. Haley first discussed the last chapter of the story in an April 2016 interview with "Magnetic" magazine: "It'll have some closure within it, but I think it'll be dark and light at the same time. As much as I'm striving to put an end to this story, I think it'll be still open-ended, kind of a to-be-continued sort of thing." Described by Haley as a tale about escaping an oppressed society, "Iteration" involves Truise and his alien lover who try to escape from the planet Wave 1 to enjoy each other's company in space. Haley titled the LP "Iteration" as a "weird smirky smile" to the repetitive nature of most electronic music. Haley's cover artwork for "Iteration" features red lines representing the "iteration" aspect of the record and symbols representing the obstacles Com Truise goes through to escape from Wave 1.
Production and composition.
"Iteration" consists of sounds commonly heard in most Com Truise releases, such as what the press release described as "neon-streaked melodies, big drums, robotic grooves, [and] bleary nostalgia." However, it is less compressed and more simple than Haley's previous releases for the project, a reflection of the increased "space" Haley went into for making the LP. Some of the album's moods derived from Haley suffering from homesickness and burnout while he was living in Los Angeles and doing world touring. It wasn't until Haley had lived in the city for a year and a half that he changed the way he produced his material, focusing on being in an area with more "open space", that being Burbank, and using outboard equipment instead of computer software. These changes got him excited into the material he was making, thus leading Truise to create "Iteration" in a short amount of time. As the album's official press release claimed how this excitement influenced the tone of the record, "By embracing the music's inherent nature and peerless qualities, "Iteration" finds new avenues of expression in its vivid, familiar surroundings."
Tracks.
"Iteration" begins with "...Of Your Fake Dimension", a prelude of the album's story consisting of a Cocteau Twins-style guitar and sounds from the Elektron Analog Keys synthesizer. As Haley described "Ephmeron", "We're thrown right into the action following the last song on Silicon Tare ('du Zirconia') which saw our hero Com Truise in quite a frenzied state. At the end of the song, it feels as if all is disintegrating." The third song on the album is named "Dryswch", Welsh for "confusion", and one of the two songs on the LP along with "Ternary" showcasing Haley's experimentation with wavetable synthesis, which he was hugely into. Haley described it as a "choir of synthesizer voices singing Com Truise back to life." "Isostasy" had been performed live by Haley for a few years before "Iteration" was released and was one of the first tracks made for the LP. The chords on the track are performed by the Oberheim Xpander. "Memory" is the LP's most upbeat cut, a "robot funk" track about accepting that "everything turns into a memory including us", explained Haley. Its instrumentation includes staccato notes performed by Dave Smith Instruments' Prophet-6 synth and Roland Juno-106, as well as sounds from the Eurorack playing near the end of the song.
"Propagation", a slow-tempo ballad about being free from an otherwise oppressed society, consists of an ARP Odyssey bass, chords performed by a Dave Smith OB6, and sounds from a Yamaha DX7. The track is followed by "Vacuume", which, according to Haley deals with "being sucked into the void without regrets or remorse" and "letting go, being in the moment and working through whatever comes your way." "Ternary" a song regarding "the things that make you who you end up becoming", said Haley, and also includes more Juno-106 staccatos and the use of Eurorack for effects. The Eurorack is also used to perform synthesized brass alongside "gliding" Prophet-6 sounds and textures from the Teenage Engineering OP-1 on "Usurper", a song about the weaknesses of leaders of a society and the ability of citizens to end oppression. "Syrthio", its title meaning "to fall", is followed by what serves as the album's "credits roll" cut "When Will You Find the Limit…" "Iteration" ends with the Oberheim Xpander-heavy title track.
Release and promotion.
Three singles were released from "Iteration": "Memory" on April 5, 2017, "Isostasy" on May 9, 2017, and "Propagation" on June 6, 2017. "Propagation" received a video premiered by "The A.V. Club" premiered on September 20, 2017. Written and directed by Will Joines and Karrie Crouse, the video stars Trieste Kelly Dunn as an "idealized wife-bot" who "slowly becomes self-aware" and murders its owner.
Reception.
An "Exclaim!" review stated that with "Iteration", Haley "has demonstrated growth that only a musician with a decade of experience can accomplish." The album garnered significant claims from publications, such as being the "definitive release" of the Com Truise project by AllMusic, "the pinnacle of Haley‘s career" by "Gigsoup"s Shaun Soman, and "the kind of album necessary to help us battle through the rest of 2017" by "The Skinny" critic Megan Wallace. Soman and Wallace particularly complimented the "variety" in the musical structure and production of the LP, Soman noting it to be especially noticeable through headphone listening. As Wallace stated, "[Haley] displays a complete mastery of his craft, buil[d]ing up electronic sounds in an alternate language ample enough to express shifting moods and paint a series of tableaux." AllMusic later put the LP on its list of "Favorite Electronic Albums" of 2017, while Piccadilly Records, ranking the album number 36 on their list of the best albums of 2017, called it "a stunning collection, supremely memorable, and warmly dynamic."
Chris Ingalls of "Popmatters" described the album as "an honest, oddly humanistic new release from an artist with a glorious keyboard arsenal who knows how to use it." He highlighted the record's "moderation" in terms of its use of elements of 1980s synthesizer music, writing that "Haley injects plenty of hooks and sonic layers on "Iteration", but it never seems overstuffed." Writer Saby Kulkarni praised Haley's "higher level of sophistication", writing that while the music of Com Truise usually has a "limited range", "Iteration" was more focused on its compositions rather than its sounds unlike previous records of the projects: "Haley goes for the gold with hooks so big and melodic they cause a kind of auditory sugar rush. The fact that he's able to do so without a single vocal in sight shows what a skilled craftsperson he’s become."
The melodic aspect of "Iteration" was also praised in an otherwise mixed review from "Under the Radar"s Stephen Mayne, who summarized the LP "veers between the futuristic past and a more modern sound that comes with a nice melodic ring and little in the way of impact." A review published in "Loud and Quiet" stated that while the album was well-made, it lacked in "excitement" and was nothing more than "background music." "Mixmag"s Andrew Rafter was positive towards "Iteration" but felt that it should've had more songs with dark moods like "Syrthio" and the LP's title track. "The Line of Best Fit" opined the LP is best to listen to as a "celebration" of 1980s pop music rather than "an emotionally engaging album" as it was marketed by Ghostly, reasoning that "finding the true feeling among towers of 80s pop synths and sequencers feels difficult at times." A review for "The 405" also criticized the marketing of the album as a record with a story, stating it was felt only "on occasion."
Track listing.
Derived from the liner notes of "Iteration".
Personnel.
Derived from the liner notes of "Iteration".


Hollywood Pinball

Hollywood Pinball is a 1999 pinball video game developed by Tarantula Studios, first published by Take-Two Interactive Software in the EU for Game Boy Color in 1999. "Hollywood Pinball" was not released within the United States.
"Hollywood Pinball" is a pinball game with several different themed boards taking inspiration from popular movies of the time.
Gameplay.
"Hollywood Pinball" is a pinball video game designed for single-player where players can play a remake of pinball on various movie and Hollywood themed game boards.


Julia Clancey

Julia Clancey is a London-based fashion designer. Her clothes have been shown at London Fashion Week and featured in magazines including Vogue and ELLE.
Aesthetic.
Clancey primarily designs dresses and tops. Clancey describes her aesthetic as glamorous and fun, and says her clothes are "floaty and very feminine based on silk georgettes, chiffons and satins." Her target market is 25- to 40-year-olds. Representative garments are ballet skirts, baby-doll dresses, and crystal-encrusted accessories.
History.
Clancey has no formal college education in fashion. For her first ten years in the fashion industry, she worked in various capacities, including Editor of ‘Large’ magazine and Fashion Editor of ‘Cream’ magazine in Sydney, Australia and by styling for musicians as well as taking on numerous advertising campaigns and creative projects.
Over time, her work became noticed by celebrity clients, including Victoria Beckham, Dita Von Teese, Mischa Barton and Cameron Diaz. This led her to create the 'Willie Mays' label and eventually to re-launch under her own name for Spring 2003.
A few years ago, Clancey was awarded a £25,000 grant that allowed her to work free out of a small studio at the London College of Fashion in Hackney. At the end of July 2007, Clancey will be moving to a new studio in the Ladbroke Grove area.
Julia Clancey today.
Clancey regularly shows her collection during London Fashion Week. Notable press includes garments featured in the pages of Vogue, Glamour, InStyle, ELLE, GQ, FHM, and Tatler.
Julia Clancey products are sold in boutiques in England, France, Spain, Australia, Saudi Arabia, Lebanon, Kuwait, and Russia. Her primary business is done domestically, in London.
Clancey's Fall 2007 collection was influenced by the clothing of the 1920s.


Dave Szulborski

Dave Szulborski (June 23, 1957 – April 23, 2009) was the first professional independent alternate reality game developer, and an authority on ARGs. His books on the subject are used today in curricula on alternate reality games and transmedia storytelling. His independent games included "ChangeAgents", "Chasing the Wish", and "Urban Hunt". He holds the Guinness World Record for Most Prolific ARG developer.
Biography.
Szulborski started his transmedia career as a beta tester for Majestic, an early attempt at pervasive gaming from Electronic Arts. He spun off his first games, called ChangeAgents, in that universe. One of the first independent ARG developers, Szulborski became well known for his work on indie games Chasing the Wish and Urban Hunt. He wrote "This Is Not a Game", the first book on alternate reality games, and launched a career into professional ARG design with his contributions to Art of the Heist.
Later in his career, he created ARGs, puzzles, and stories for projects as varied as marketing campaigns and military training exercises. He was also a public speaker and contributing author on the topic of interactive storytelling.
Szulborski died in April 2009 of leukemia. Before his death, his battle with the illness prompted friends and fans of his work to create Folding the Wish, a project to send him a thousand origami cranes.
Dave has a son, Tyler David Szulboski.
In 2012, Szulborski was posthumously awarded the Guinness World Record for Most Prolific ARG Developer.


Pachislot


Alison Donalty

Alison Donalty is the cover designer for the renowned black-humored children's books "A Series of Unfortunate Events", and designed series spin-off "The Beatrice Letters". Her name has a cameo appearance in "The Hostile Hospital" as an anagram, "Lisa N. Lootnday", on a list of patients.


Leigh and Leslie Keno

Leigh Ronald Keno and Leslie Bernard Keno (twins born March 14, 1957) are American antiquarians, authors, historic car judges, preservationists and television hosts. They specialize in stoneware, early American furniture and vintage automobiles. They are widely known as appraisers on the PBS series "Antiques Roadshow", for favoring preservation of antiques over restoration and for their high-energy personalities.
Background.
The Kenos were born to Norma and Ronald Keno, who were both antiques dealers, in Herkimer County, New York and grew up in Mohawk, New York. Leigh was born 13 minutes before his brother. Their father collected and restored vintage sports cars and both parents specialized in folk art and country furniture. Their mother would take them out of school on Fridays to regional flea markets and antiques shows. The brothers took interest, were earning $200 or $300 a weekend by the time they were in the fourth grade and by age twelve had entered in their joint diary, "We are Antique Dealers". At age fourteen, the brothers set a world record for American stoneware, paying $3,500 for an American salt-glazed stoneware jug.
Leigh attended Hamilton College, graduating with a bachelor's degree in the History of Art in 1979. While there, his activities included an interest in health and fitness as well as in vintage automobiles. While playing drums in three bands (including drumming for the college jazz band "Hamilton Blues"), he produced a catalog of selections from Hamilton's material culture and art. While a senior at Hamilton College, he was responsible for installing on the campus 19th century class monuments which he installed between Minor Theater and Bristol Center that were dumped in a nearby field decades earlier.
Leslie attended Williams College, graduating "cum laude" in 1979.
While a senior vice president and director of American furniture and decorative arts at Sotheby's, Leslie married Emily Becnel, an administrator in the English furniture department at Sotheby's, in New York in 1995. They have two children, Ashley and Schuyler. Leigh has a son, Brandon.
Leigh, who was an appraiser at Christie's, started his own business as a dealer and advisor in fine art and antiques in New York in 1986.
Leigh and Leslie own a 1938 SS 100 Jaguar 3.5-liter, purchased from their father, which they raced on the track at Lime Rock Park and which they drove on Louis Vuitton Classic China Run, a 1000-mile rally from Dalian to Beijing. They serve as judges in pre-war and post-war preservation classes at the Pebble Beach Concours d'Elegance.
The twins' older brother, Mitchell, is an antiques appraiser who has also appeared on "Antiques Roadshow".
Careers.
The brothers have appeared as furniture appraisers on the PBS series "Antiques Roadshow" since 1997, have hosted the WGBH series "Find!" together starting in 2003 and were hosts of the internet show "Collect This! with the Keno Brothers" on MSN's Tech & Gadgets guide site from 2008-10.
In 2000, they co-authored a book on antique furniture with Joan Barzilay Freund, "Hidden Treasures: Searching for Masterpieces of American Furniture".
Leigh opened his own antique dealership in New York City in 1986 and Leslie heads the American furniture and decorative arts division at Sotheby's.
They were awarded the National Humanities Medal in 2005.
In 2008, they joined then-First Lady Laura Bush on a History Channel televised tour of the White House. It was the first tour of the White House by a first lady since Jackie Kennedy gave hers in 1963.
Leigh founded Keno Auctions in 2009 and continues to advise major clients in the art and antiques world. The company is based in his townhouse on the upper East Side.
In 2010, they created a lifestyle brand called Keno Bros. designed by them and manufactured by Theodore Alexander. The brand, which embodies contemporary design with clean lines, is sold in retail stores throughout the United States and 30 other countries around the world. In addition, the Keno Bros. brand has a growing presences starting in 2015 in Southeast Asia and China in the form of stand-alone stores in major cities.
In 2011, the brothers co-hosted a reality show, "Buried Treasure", on the Fox network in which they visited people's homes searching for valuable art and antiques. Their discoveries and the sale of them brought much needed to cash to the families in need.
In 2014, Leigh was invited to serve on the Board of Directors of the Appraiser's Association of America. Founded in 1949, the Appraisers Association of America, Inc. is the oldest and arguably most respected non-profit professional association of personal property appraisers.
In early 2014, Leigh and Leslie started a private equity fund, the Historic Motor Car Investment Fund, the investment objective of which is to seek capital appreciation exclusively through the acquisition, conservation and/or restoration and eventual sale of classic and historic cars. The fund focuses on acquiring the rarest and most desirable classic cars produced by renowned marques such as Alfa Romeo, Aston Martin, Bugatti, Ferrari, Jaguar, Lamborghini, Maserati and Porsche. The fund's investment manager believes that classic cars with the strongest upside potential are "blue-chip" models with international cachet produced during the 1950s and later. Particular emphasis will be paid to specific models of limited production built during the 1960s through the 1980s that the investment manager believes are undervalued.
Leslie and Leigh co-wrote a chapter with contributors including Fred Simeone, Miles Collier, Ed Gilbertson and Malcolm Collum, "The Stewardship of Historically Important Automobiles," which won the 2013 prestigious International Historic Motoring award "publication of the year". They judge at several Concours events and moderate and/or speak at numerous panels and events, including the inaugural symposium at the 2014 Pebble Beach Concours d'Elegance.


Galactic Melt

Galactic Melt is the debut studio album by American electronic musician Com Truise, released on June 5, 2011 by the independent record label Ghostly International.
Critical reception.
"Galactic Melt" received generally positive reviews from critics, with a score of 71 out of 100 based on 16 reviews on review aggregator website Metacritic. Allmusic journalist Andy Kellman compared it to the works of Ford & Lopatin in that it "can be enjoyed in one-track doses or complete immersion, and it often inspires YouTube users to upload unofficial videos incorporating fuzzy, dreamlike images from early- to mid-‘80s television and film clips."


Fractal component model

Fractal is a modular and extensible component model that can be used with various programming languages to design, implement, deploy and reconfigure various systems and applications, from operating systems to middleware platforms and to graphical user interfaces.
The goal of Fractal is to reduce the development, deployment and maintenance costs of software systems in general, and of OW2 projects in particular. The Fractal model already uses some well known design patterns, such as separation of interface and implementation and, more generally, separation of concerns, in order to achieve this goal. There is also ongoing research work to get even closer to this goal.
Fractal is hosted and developed by the OW2 consortium. It is distributed under the LGPL open-source license.
Sub Projects.
The Fractal Project is made of four sub projects:
Implementations.
Besides Julia , the reference implementation in Java maintained in the ObjectWeb Fractal project, there are several other implementations of the Fractal component model in other projects, including non ObjectWeb projects:
Tools.
The currently available Fractal tools are listed below:


Stefan Feld

Stefan Feld (born 1970 in Karlsruhe, Germany) is a German-style board game designer who lives in Gengenbach, Baden-Württemberg, Germany.
Feld is considered one of the most prominent designers of the Eurogame genre. He is particularly known for the ingenious use of dice in his games, using them to add variety and different options without excessive randomness. Three of the games he has designed, "Strasbourg", "Bruges", and "Carpe Diem" have been nominated for the prestigious award Kennerspiel des Jahres in Germany. Many of his games feature artwork from game artist Harald Lieske.


Hajime Tabata

 is a Japanese game director, the previous Luminous Productions COO and Head of Studio who formerly worked for Square Enix and currently the CEO of JP Games.
He was the Head of Square Enix's Business Division 2 and part of the "Final Fantasy" Committee that is tasked with keeping the franchise's releases and content consistent.
Tabata resigned from Luminous Productions and Square Enix Group on October 31, 2018.
Career.
When Tabata was in Middle school, he played a historical role-playing game made by Koei and first imagined how much fun it would be to make his own game. In his last year of university, he applied for jobs in the video game industry and in other media arts such as documentaries, television and film. He worked at several different video game publishers prior to his being hired at Square Enix, which he said gave him experience making action games, arcade games, and role-playing games. On November 7, 2018 it was announced that he has departed from Square Enix.
Square Enix.
In the aftermath of the 2011 Tohoku earthquake, the international outpouring of support for Japan was paralleled at Square Enix by fan letters about the upcoming release of Type-0, and encouraged Tabata to make something special for the fans and those living through difficult times.
He became the director of "Final Fantasy XV", taking over from Tetsuya Nomura in December 2013, a change that was announced in September 2014. He used to be co-director on the project. During his work on "Final Fantasy XV", Tabata joked about his busy schedule, mentioning he regularly got only three hours sleep. Tabata, whose previous experience was with portable gaming devices, stated he is excited to work on console systems and "help players dive even deeper into their experiences".
Tabata formerly served as producer for "Final Fantasy XV" downloadable content. His work on the downloadable content was planned to continue into 2019. He and staff within Square Enix Business Division 2 were also working on a new intellectual property targeting the next-generation of consoles. Development for this project began in earnest in 2018, after previously only having a small team of 20-30 people assigned to it.
On March 27, 2018, it was revealed that Tabata created a new Tokyo game studio for Square Enix called Luminous Productions, which consists of several key members from the "Final Fantasy XV" team. He was the COO and Head of Studio for Luminous Productions.
On November 7, 2018, Square Enix announced Tabata's resignation from Luminous Productions and Square Enix Group on October 31, 2018. In addition, 3 of the 4 DLCs for Final Fantasy XV were cancelled.
Current projects.
With the announcement of his resignation from Square Enix, Tabata announced that he will be starting his own company, JP Games, Inc. to launch in January 2019, to create a new project.


Indian Institute of Fashion Technology

Indian Institute of Fashion Technology also known as IIFT was established in the year 2001 in Bangalore, Karanataka by BVG Educational Trust. The branches of Indian Institute of Fashion technology are spread across Karnataka. The Fashion Institute provides various courses in the field of Fashion.
Indian Institute Of Fashion Technology entered Limca Book Of Records in 2011 for displaying most designs at Fashionite 2010. The Institute participates in various events including Charity as well as Fashion Weeks. Indian Institute of Fashion Technology was the Educational partner for Bangalore Fashion Week 2020. IIFT College bagged the 1st rank & 8th rank in the year 2012 and the 8th rank in the year 2013 in the Bangalore University for B.Sc Fashion and Apparel Design.
Academics.
The Institute offers following courses.
Affiliations & Collaborations.
Indian Institute of Fashion Technology has collaborated with Karnataka State Women’s University for its PG Diploma and Diploma In Fashion Design & Boutique Management as well as Masters in Fashion Management Courses. The Institute is also affiliated to Bangalore University and Recognized by Government of Karnataka to conduct Bsc Degree course in Fashion & Apparel Design. Apart from these, Indian Institute of Fashion Technology has also been recognized by Department of Handlooms & Textiles.
Fashionite.
Every Year Indian Institute of Fashion Technology organizes a Fashion Show called Fashionite where students get to show their designs in front of proclaimed audience.


Bradman (crossword compiler)


Robin Fraser-Paye

Robin Fraser-Paye is a British costume designer, noted for his designs of historical garb in British television and films and plays. He is probably best known for working on the set of the "Sharpe" series in the 1990s, but has also designed for "King Richard the Second" (TV movie) (1978), "Crime and Punishment" (1979), "The Woman He Loved" (TV movie) (1988) for which he was nominated for an Emmy, "Agatha Christie's Poirot" (1991) and "Born and Bred" (2004). He has also been the principal costume designer of numerous Shakespeare productions and also designed the clothing for "The Misanthrope" at the Stratford Festival.


Games as a service

In the video game industry, games as a service (GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called "living games" or "live games", since they continually change with these updates.
History and forms.
The idea of games as a service began with the introduction of massively multiplayer online games (MMOs) like "World of Warcraft", where the game's subscription model approach assured continued revenues to the developer and publisher to create new content. Over time, new forms of offering continued GaaS revenues have come about. A significant impact on the use of GaaS was the expansion of mobile gaming which often include a social element, such as playing or competing with friends, and with players wanting to buy into GaaS to continue to play with friends. Chinese publisher Tencent was one of the first companies to jump onto this around 2007 and 2008, establishing several different ways to monetize their products as a service to Chinese players, and since has become the world's largest video game publisher in terms of revenue. Another influential game establishing games as a service was "Team Fortress 2". To fight against a shrinking player-base, Valve released the first of several free updates in 2008, the "Gold Rush Update" which featured new weapons and cosmetic skins that could be unlocked through in-game achievements. Further updates added similar weapons which starting include monetization options, such as buying virtual keys to open in-game loot boxes. Valve began earning enough from these revenues to transition "Team Fortress 2" to a free-to-play title. Valve carried this principle over to "" and to "Dota 2", the latter which was in competition with "League of Legends" by Riot Games. "League of Legends" which had already had a microtransaction model in place, established a constant push of new content on a more frequent basis (in this case, the release of a new hero each week for several years straight) to compete, creating the concept of lifestyle games such as "Destiny" and "Tom Clancy's The Division".
Some examples include:
Games may combine one or more of these forms. A common example are lifestyle games, which provide rotating daily content, which frequently reward the player with in-game currency to buy new equipment (otherwise purchasable with real-world funds), and extended by updates to the overall game. Examples of such lifestyle games include "Destiny", "Destiny 2", and many MMORPGs like "World of Warcraft".
Rationale.
The principal reason that many developers and publishers have adopted GaaS is financial, giving them the ability to capture more revenue from the market than with a single release title (otherwise known as "games as a product"). While not all players will be willing to spend additional money to gain new content, there can be enough demand from a smaller population of players to support the service model. GaaS further represents a means by which games can improve their reputation to critics and players by continued improvements over time, using revenues earned from GaaS monetization to support the continued development and to draw in new sales for the product. Titles like "Diablo III" and "Tom Clancy's Rainbow Six Siege" are examples of games offering GaaS which initially launched with lukewarm reception but have been improved with continued service improvements.
While the games as a service model is aimed to extend revenues, the model also aimed to eliminate legal issues related to software licenses, specifically the concept of software ownership versus license. Case law for video games remains unclear whether retail and physical game products qualify as goods or services. If treated as goods, the purchaser gains several rights, in particular those related to the first-sale doctrine which allows them to resell or trade these games, which can subsequently affect sales revenue to publishers. The industry has generally considered that physical games are a service, enforced through End-user license agreements (EULA)s to try to limit post-sale activities, but these have generally not been enforceable since they affect consumers' rights, leading to confusion in the area. Instead, by transitioning to games as a service, where there is a clear service being offered, publishers and developers can clearly establish their works as services rather than goods. This further gives publishers more control over the use of the software and what actions users can do through an enforceable EULA, such as preventing class action lawsuits.
GaaS can reduce unauthorized copying. Also, certain games can be hosted in a cloud server, eliminating the need for installation in players' computers and consoles.
Impact.
Industry analysis firm Digital River estimated that by 2016, 25% of the revenue of games on personal computers results from one form or another of GaaS. The firm argued that this reflects on consumers that want more out of games that are otherwise offered at full price ( at the time of the report) or will look for discounts, thus making the market ripe for post-release monetization. Several major publishers, including Square Enix, Ubisoft, and Electronic Arts have identified GaaS as a significant focus of their product lines in 2017, while others like Activision Blizzard and Take-Two Interactive recognize the importance of post-release support of a game to their financial bottom lines. GaaS is also seen as a developing avenue for indie video games, which frequently have a wider potential install base (across computer, consoles, and mobile devices) that they can draw service revenues from.
A study by DFC Intelligence in 2018 found Electronic Arts' value rose from to $33 billion since 2012, while Activision Blizzard saw its value rise from $20 billion to $60 billion in the same period, with both increases attributed in part to the use of the GaaS model in their games catalog. Electronic Arts had earned $2 billion from GaaS transactions in 2018.


Elle (magazine)

Elle (stylized ELLE) is a worldwide lifestyle magazine of French origin that focuses on fashion, beauty, health and entertainment. It was founded in 1945 by Hélène Gordon-Lazareff and her husband, the writer . The title means "she" or "her" in French.
History.
Elle was founded in Paris as an immediate aftermath of World War II and first sold as a supplement to France-Soir, edited at the time by Pierre Lazareff. Hélène Gordon-Lazareff, "Elle"'s pioneering founder, returned to Paris from New York City to create a unique publication that grappled with the many forces shaping the lives of women in France in 1945. Women won the right to vote in 1944, and Elle dove immediately into long-form "newspaper-like" features on women's role in national politics and the growing feminist movement.
Its 100th issue, published on 14 October 1947, featured the work of Christian Dior just eight months after his debut show. Likewise, Brigitte Bardot graced her first Elle cover at age 17, on 7 January 1952, months before her screen debut in "Manina, the Girl in the Bikini". By the 1960s, "Elle" had a readership of 800,000 across France and was said to "not so much reflect fashion as decree it." This dominance was reflected in the famous slogan: "Si elle lit, elle lit Elle (If she reads, she reads Elle)".
Lagardère Group subsidiary Hachette Filipacchi Médias began pushing "Elle" outside of Europe in 1969, launching its Japanese publication. In 1985, Elle launched in Britain and the United States. The Chinese version of the magazine was first published in 1988. It was the first four-color fashion magazine offered in China. The magazine was used as an informational and educational tool for opening of the Chinese textile market. By 1991, the magazine's sales were in decline in the U.S.
In 1989, Hachette Filipacchi Media U.S. launched the title "Elle Decor", focusing on home decor. Elle.com was launched in 2007.
In 2011, The Hearst Corporation reached a €651M deal with Lagardère to purchase the rights to publish "Elle" Magazine in fifteen countries including the United Kingdom, Italy, Spain, Russia and Ukraine. Lagardère, which struggled in the international market in the 2000s, retained the rights to the French edition and would collect royalties from the international editions.
Elle Brazil was the first commercial magazine in the world to have a transgender model on its cover, with Lea T. in December, 2011. The Brazilian edition had also discovered transgender model Valentina Sampaio and had put her on the cover before French Vogue."Elle" printed special collectors’ covers for their September 2016 issue, and one of them featured Hari Nef, which was the first time an openly transgender woman had been on the cover of a major commercial British magazine.
In 2019, Lagardère sold "Elle" France to Czech Media Invest, parent of Czech News Center. Lagardère continues to own the Elle brand.
Notable editors-in-chief.
"Elle" editors have included Jean-Dominique Bauby, who became known for writing a book after suffering almost total paralysis and Robbie Myers. In September 2017, it was announced that Roberta Myers was stepping down from the role of editor-in-chief, position she held since 2000, stating through a memo to the staff that "I want to spend the next seasons as available to my children as I can be, and so I take my leave of Elle now". A day later of the announcement, it was reported that Nina Garcia, creative director of "Marie Claire" was appointed as the new editor-in-chief effective 18 September. Patricia Wang was the first editor of "Elle" China.
Operations.
"Elle" is the world's largest fashion magazine, with 46 international editions in over 60 countries. This includes region-specific editions such as "Elle" Hong Kong and "Elle" Québec which are published in addition to "Elle" China and "Elle" Canada respectively. In Belgium, "Elle" is published as two magazines for the Flanders and Wallonia regions, while "Elle" Middle East is targeted at several countries in the region. Technologically speaking, the "Elle" brand is a global network encompassing over 33 websites. Subscriptions account for 73 percent of readers. There are 33 "Elle" websites globally, which collectively attract over 25 million unique visitors and 370 million page views per month. The magazine reaches over 69 million readers. The vast majority (82 percent) of "Elle"'s audience are women between the ages of 18 and 49. Its readers have a median age of 34.7 years. Forty percent of the readers are single, and the median household income is $69,973. "Our readers are young enough to think about life as an adventure and old enough to have the means to live it", said Roberta Myers, editor in chief.
The first international edition of "Elle" was launched in Japan in 1969. Its U.S. and UK editions were launched in 1985. Spain followed in 1986 with Italy and Hong Kong editions launching in 1987. In 1988, the magazine was launched in Germany, Brazil, China, Sweden, Greece and Portugal. The next year, the Netherlands and Quebec joined the international "Elle" community. Australia and Taiwan versions were launched in 1990, Argentina in 1994, and a Russian edition, published monthly, launched in 1996.
"Elle" as a brand is owned by the Lagardère Group of France. It is published in France by Czech Media Invest, in the U.S. and the UK by Hearst Magazines, in Canada by KO Média, in Brazil by Grupo Editora Abril, in Mexico by Grupo Expansión, in Argentina by Grupo Clarín, in Singapore by Mediacorp, in Serbia/Croatia by Adria Media, in Turkey by Doğan Burda Magazine, in Germany by Hubert Burda Media, and in Romania by Ringier. In China, the publisher is Shanghai Translation Publishing House. In India it is published by Ogaan Publications Pvt. Ltd. As an international magazine, "Elle" has its headquarters in Paris as well as licensed publishers in New York City, London, Toronto, Mexico City, South Africa, Istanbul, São Paulo, Rio de Janeiro, Brussels, Lisbon, Tokyo, Warsaw, Belgrade, Oslo, Helsinki, Bucharest, Athens, Delhi, Madrid, Milan, Munich, Jakarta, Kiev, Kuala Lumpur, and other cities.
In December 2013, "Elle" hired Randy Minor as design director. In November 2016, "Elle Canada" promoted Vanessa Craft to Editor in Chief, making her the first black woman at the helm of an "Elle" magazine globally.
In mid-July 2020, "Elle" Australian publisher Bauer Media Australia and New Zealand, which had been acquired by Mercury Capital, terminated the magazine's Australian edition, citing declining advertising revenue and travel restrictions associated with the COVID-19 pandemic. As of 2021, "Elle" is being published by Are Media, the successor to Bauer Media Australia.


Hum Award for Best Solo Artist

The Hum Award for Best Solo Artist is one of the Hum Awards presented annually by the Hum Television Network and Entertainment Channel (HTNEC) to best Music Artist who has delivered an outstanding performance while working within the Music industry. Since its inception, however, the award has commonly been referred to as the hum for Best Solo Artist. Nominations are made by Hum members who are artists and composers, and the winners are chosen by the Hum membership as a whole..
History.
Hum Television Network and Entertainment Channel presented this award to one of the most promising Music Video artist of Pakistan Music Industry. As of first ceremony Shehzad Roy was honored at 1st Hum Awards ceremony 2012 for his video Apnay Ullo.
Winners and nominees.
In the list below, winners are listed first in the colored row, followed by the other nominees. Following the hum's practice, the music videos below are listed by year of their Pakistan qualifying run, which is usually (but not always) the videos year of release.
As of the first ceremony, five singers were nominated for their music videos for this award.
For the first ceremony, the eligibility period spanned full calendar years. For example, the 1st Hum Awards presented on April 28, 2013, to acknowledged Best Solo Artist of music album that were released between January, 2012, and December, 2012, the period of eligibility is the full previous calendar year from January 1 to December 31.
Date and the award ceremony shows that the 2010 is the period from 2010 to 2020 (10 years-decade), while the year above winners and nominees shows that the videos year in which they were telecast, and the figure in bracket shows the ceremony number, for example; an award ceremony is held for the dramas of its previous year.


Lindsey Hermer-Bell

Lindsey Hermer-Bell is a Canadian production designer based in Toronto, Ontario.
Career.
Born in Johannesburg, South Africa, Lindsey Hermer-Bell moved to Canada in 1977. She received a bachelor's degree in architecture from the University of Toronto, and began her career as designer on the 1983 HBO drama "Between Friends". Her production design credits include the feature film "Shake Hands with the Devil" (2007), for which she received nominations for both a Genie Award and a Directors Guild of Canada award. Her credits for television include the meticulous construction of the brownstone house of Nero Wolfe for the A&E original film "" (2000) and the subsequent series, "A Nero Wolfe Mystery" (2001–2002).
Her production design for the TV series "Murdoch Mysteries" was nominated for a DGC Craft Award in 2009.


Rev Limit

 is an unreleased sim racing video game that was in development and planned to be published by Seta Corporation in May 1998 for the Nintendo 64. It was also intended to be the first arcade title to use Seta's own Aleck 64 arcade board, and was planned for the 64DD as well. It was one of the earliest original third-party racing titles to be announced for the system. In the game, players compete against either computer-controlled vehicles or other human opponents across several tracks of varying thematic in order to reach first place and advance to the next course.
"Rev Limit" was previewed in 1996 and first showcased running in real-time at the Shoshinkai 1996 to mixed reception from the video game press and attendees of the event. Shown across various video game magazines, its release was constantly postponed as the game underwent numerous redesigns, with Seta facing financial difficulties that diminished their output and eventually lead to the game's cancellation for both the Nintendo 64 and arcades. Although it was never officially released to the public, a prototype cartridge surfaced in 2016.
Gameplay.
"Rev Limit" is a racing game similar to "Ridge Racer" and "Gran Turismo", where the player must maneuver any of the cars to compete against either artificially intelligent opponents or another human opponent on various race tracks set across multiple locations. The game features various modes to choose from at the main menu, such as Arcade, Time Attack, Championship and Versus Battle. Players can also change weather conditions, automatic or manual transmission for the vehicle, number of laps and more. The Option screen allows the player to configure the control settings and other options. In Arcade mode, the courses are grouped into six different classes to choose before racing.
History.
"Rev Limit" was first previewed in the fourth quarther of 1996 in various magazines, before being showcased running in real-time and playable for the first time to attendees at Shoshinkai 1996 where its visuals received praises, but otherwise it had a mixed reception. It was one of the first original racing titles to be announced for the Nintendo 64, and was shown alongside other titles in development from Seta such as "Chopper Attack" and "Eikō no Saint Andrews" at the aforementioned event. Early previews of the game mentioned playable game modes such as sprint, endurance and drag races but no support for multiplayer, and touted it for a 1997 release.
Yasuhiko Kikuchi was one of the designers involved with the project, while Harada Noboru served as the leader of the development team during production. The title continued to be previewed in magazines and was demonstrated once again to the public at Nintendo Space World 1997, now touted for a 1998 release, and planned as the first title for Seta's own Aleck 64 arcade board. Although the game falied to make an appearance at E3 1998, Seta reassured that the title was still on scheduled to be published despite kept being delayed. However, despite being now planned for release on the 64DD, Seta started to face financial constrains in the late 1990s that diminished their output as a result, which would eventually lead to the cancellation of the game for both Nintendo 64 and arcades.
Rediscovery.
In 2016, a prototype cartridge containing a 1999 build of "Rev Limit" was sold off at Yahoo! Auctions in Japan, containing various differences compared to other previously showcased versions of the game, as well as grammatical errors.


Alan Kitching (typographic artist)

Alan Kitching RDI AGI Hon FRCA (born 1940), is a practitioner of letterpress typographic design and printmaking. Kitching exhibits and lectures across the globe, and is known for his expressive use of wood and metal letterforms in commissions and limited-edition prints.
Early life.
Born 1940 in Darlington, Co. Durham, he was an apprentice compositor (1956–61). From 1962–64 he was a technician in hand and line type composition, Department of Printing, Watford College of Technology, Herts. After meeting Anthony Froshaug (the new head of department) Kitching co-established the experimental printing workshop at Watford College of Technology. Kitching later continued to collaborate with Froshaug on student projects at the Central School of Art & Design.
Professional career.
In 1973 Alan began his own design practice in London with Colin Forbes. In 1977 he partnered with Derek Birdsall and Martin Lee at Omnific and started letterpress printing there in 1985. He began letterpress workshops in 1986 at Omnific Studios, Islington, London. He then went on to establish The Typography Workshop in Clerkenwell (1989). From 1994 he worked in partnership with designer/writer Celia Stothard (later his wife). In 1999, in partnership with designer and teacher, Celia Stothard FRSA, Kitching purchased a large collection of theatrical wood types, now named, 'Entertaining Types' and housed in Kennington, Lambeth, South London.
Bibliography.
1970: 'Typography Manual', School of Art, Watford College of Technology
2016. 'A life in Letterpress, Laurence King, London.


Angela Grauerholz

Angela Grauerholz (born January 10, 1952) is a German-born Canadian photographer, graphic designer and educator living in Montreal.
Biography.
Grauerholz was born in Hamburg and completed studies in graphic design at the Kunstschule Alsterdamm there and studied literature and linguistics at the University of Hamburg. She came to Canada in 1976 and, with the help of a grant from the Canada Council, completed a MFA degree in photography at Concordia University. During the 1980s, she operated a graphic design studio, working on magazines, catalogues and books. In 1988, she began teaching graphic design at the Université du Québec à Montréal; in 2008, she became director of the Centre of Design there.
She was one of the founders of the Artexte Information Centre in 1980. She has digitized much of her own work as well as her personal archive of images from newspapers and other sources. She is represented by galleries in Montreal, Toronto, Berlin and Paris and has held solo shows at the Musée du Québec and the Museum of Contemporary Photography in Chicago.
Her photographic work is distinguished by a hazy quality produced using long exposures and overlapping images. Her images of commonplace subjects take on a feeling of timelessness. Grauerholz continued to experiment, later incorporating the use of multiple images and sculpture into her installations. She has exhibited her work at Canadian and international exhibitions such as La Biennale de Montreal in 2002, the Biennale of Sydney in 1990, Documenta 9 in Kassel in 1992 and the Carnegie International in Pittsburgh in 1995. The Canadian Museum of Contemporary Photography presented a retrospective of her work in 2010.
Grauerholz has received numerous awards for her work, including the Award of Excellence from the American Federation of Arts, the Prix Paul-Émile-Borduas and the Governor General's Award in Visual and Media Arts.
Her work is included in the collections of the Stedelijk Museum Amsterdam, the Art Gallery of Ontario, the Montreal Museum of Fine Arts, the National Gallery of Canada, the Musée d'art contemporain de Montréal and the Vancouver Art Gallery.


Bascom Lamar Lunsford

Bascom Lamar Lunsford (March 21, 1882 – September 4, 1973) was a lawyer, folklorist, and performer of traditional (folk and country) music from western North Carolina. He was often known by the nickname "Minstrel of the Appalachians."
Biography.
Bascom Lamar Lunsford was born at Mars Hill, Madison County, North Carolina in 1882, into the world of traditional Appalachian folk music. At an early age, his father, a teacher, gave him a fiddle, and his mother sang religious songs and traditional ballads. Lunsford also learned banjo and began to perform at weddings and square dances.
After qualifying as a teacher at Rutherford College, Lunsford taught at schools in Madison County. In 1913, Lunsford qualified in law at Trinity College, later to become Duke University. He began to travel and collect material at the start of the 20th century, often meeting singers on isolated farms. Lunsford has been quoted as saying he spent "nights in more homes from Harpers Ferry to Iron Mountain than anybody but God".
Appalachian music.
Lunsford gave lectures and performances while dressed in a starched white shirt and black bow tie. This formal dress was part of his campaign against the stereotyping of “hillbillies”.
In 1922 Frank C. Brown, a song collector, recorded 32 items on wax cylinders from Bascom. In 1928, Lunsford recorded "Jesse James" and "I Wish I Was a Mole In the Ground" for the Brunswick record label. Harry Smith included "Mole" on his "Anthology of American Folk Music" in 1952. Smith's anthology also includes Lunsford's performance of the gospel song "Dry Bones", recorded in 1928.
Lunsford played in a style from Western North Carolina, which had a rhythmic up-stroke brushing the strings. It sounds similar to clawhammer banjo playing, which emphasises the downstroke. He also played a "mandoline", an instrument with mandolin body and a five-string banjo neck. He occasionally played fiddle for dance tunes such as "Rye Straw". He censored himself, avoiding obscene songs or omitting verses. His repertoire included Child Ballads, negro spirituals and parlor songs. A CD collection of Lunsford's recordings, from the Brunswick recordings of the 1920s to the recordings for the Archive of American Folk Song at the Library of Congress in 1949, "Ballads, Banjo Tunes and Sacred Songs of Western North Carolina", was released by Smithsonian Folkways Records in 1996.
The Mountain Dance and Folk Festival.
In 1927 the Asheville Chamber of Commerce organized a 'Rhododendron Festival' to encourage tourism. The Chamber asked Lunsford to invite local musicians and dancers. 1928 was the first year of the Mountain Dance and Folk Festival, often claimed as the first event to be described as a "Folk Festival". After a few years the rhododendron element disappeared but the festival continues to this day. He was the organiser and performed there every year until he suffered a stroke in 1965.
Lunsford cofounded the Bascom Lamar Lunsford "Minstrel of Appalachia" Festival that is in its 47th year, taking place at Lunsford's birthplace at Mars Hill University in Mars Hill, North Carolina, just 20 minutes north of Asheville.
Politics and fame.
Bascom was involved in the politics of the Democratic Party. He managed the campaign for Congressman Zebulon Weaver for North Carolina. From 1931 to 1934 he was a reading clerk of the North Carolina House of Representatives. Charles Seeger employed him in the mid-30s to promote singers in "Skyline Farms", as part of the "New Deal". Lunsford was invited to the White House by President Roosevelt in 1939, when he performed his music for King George VI. Lunsford died on 4 September 1973.
Influence.
In 1964, the North Carolina fantasy and horror writer Manly Wade Wellman dedicated his book "Who Fears the Devil?" to Lunsford. Wellman's fictional protagonist, Silver John, was an Appalachian folk singer, like Lunsford.
Bob Dylan, who listened to the "Anthology of American Folk Music", echoed a line from "I Wish I Was a Mole In the Ground." Lunsford sang, "'Cause a railroad man they'll kill you when he can / And drink up your blood like wine," which is echoed by Dylan's line "Mona tried to tell me / To stay away from the train line / She said that all the railroad men / Just drink up your blood like wine" on his song "Stuck Inside of Mobile With the Memphis Blues Again", recorded in 1966 for the album "Blonde on Blonde".
Greil Marcus discussed the meaning of "I Wish I Was a Mole In the Ground" both in his liner notes to Bob Dylan and The Band's album, "The Basement Tapes" (1975), and in his book "".

Kirkburn House

Kirkburn House is a Category B listed building on South Road in Peterhead, Aberdeenshire, Scotland. It was the manse for the adjacent, now-ruined Old St Peter’s Church. Its name refers to the now-culverted burn in the hollow alongside the building.


Church of Saints Peter and Paul, Athlone

The Church of Saints Peter and Paul, Athlone is a Roman Catholic parish church situated in the town of Athlone, County Westmeath.
History.
The church was constructed between 1932–39, and stands on the banks of the River Shannon.
It is notable for its stained glass windows, produced in the Harry Clarke workshop by Richard King.


Engelbrekt Church

Engelbrekt Church () is a protected church located in the Lärkstaden area of Stockholm, Sweden. Its located at Östermalm and belongs to the Church of Sweden and is parish church for Engelbrekt Parish in the Diocese of Stockholm. It was designed by architect Lars Israel Wahlman in the National Romantic style and completed in 1914. It is one of the largest churches in Stockholm, with 1,400 seats.
In the spirit of romantic nationalism, the church was named after Engelbrekt Engelbrektsson – a Swedish 15th century rebel leader and national hero. It was built atop a hill in the years 1910–14, after a design competition held in 1906. The rock on which the church is standing was left mostly intact, in accordance to the urban planning ideals at the time, giving it a naturally elevated position in the city.
The building has some features common to Byzantine architecture and has a cruciform architectural plan with a high nave, making it the highest in Scandinavia. Internationally appreciated in architectural circles, the church has not been subjected to any major changes since its inauguration and is regarded as a paragon of the Swedish Art Nouveau era and the National Romantic style.


Palace of Cerro Castillo

The Palace of Cerro Castillo (Spanish: "Palacio de Cerro Castillo") is the official country retreat and summer residence of the President of Chile. Constructed in 1929 in the Spanish Colonial Revival style, it is located in Viña del Mar and is a national and municipal historic monument.
History.
Constructed in 1929 during the presidency of Carlos Ibáñez del Campo, the Palace of Cerro Castillo was designed by Luis Browne and Manuel Valenzuela in the Spanish Colonial Revival style. The project engineer was Fortunato Castro. The palace was built on a hill whose land was attached to the nearby Callao Military Fort and occupancy of the new building began in 1930. Prior to its construction, the nearby Ex Intendencia served as the Chilean president's country and summer residence.
Traditionally, the incoming president of Chile spends the night before his or her inauguration in the palace and then returns to it afterwards to sit for a photo portrait with the newly installed cabinet.
Though Cerro Castillo was rarely used by dictator Augusto Pinochet, it did serve as the site of the wedding of Pinochet's son, Marco Antonio, and Soledad Olave.
The Palace of Cerro Castillo was declared an historic monument by the Viña del Mar municipal council in 2000 and a national historic monument in 2005.
Design.
The palace, which has of floor space, is constructed in three above-ground stories and a basement, which are connected by an internal elevator. It has eight bedrooms, plus other functional and living spaces.
During the administration of Eduardo Frei Ruiz-Tagle the palace's grounds were expanded and landscaped; they are currently open for public visiting.


Landguard Manor

Landguard Manor (or Languard) is a manor house in Shanklin on the Isle of Wight, England. Mentioned in the Domesday Book, over the centuries it was home to numerous notable gentlemen. It is a Grade II listed building. One of the finest known portraits by Sir Thomas Lawrence, English portrait painter and president of the Royal Academy, is located in its drawing room.
Geography.
The house is located off Landguard Manor Road, about north of the town centre. Nearby is Landguard Camping Park, Lake Common, and well as the Shanklin Cemetery which contains the HMS "Eurydice" memorial honouring the sailors who died in the area in 1878 during one of Britain's worst peace-time naval disasters.
History.
The Landguard estate was recorded in the Domesday Book.
Landguard is an ancient manor house that later became a farmhouse before another manor home was built at the site in the mid to late 19th century.
Landguard is perhaps to be identified with Levegarestun, which was held of the Confessor as an alod by two freemen, and belonged in 1086 to William son of Azor. It was held of the honour of Carisbrooke Castle in the 13th and 14th centuries, but was said in 1582 to be held of the manor of Wolverton. In the latter half of the 13th century it was held with Wolverton by Robert de Glamorgan, but had perhaps previously been held by Geoffrey Tichborne, who had given land in Landguard to the chaplains of Limerstone.
 It appears to have passed with Wolverton until 1431. At the beginning of the 16th century the manors of Landguard and Watchingwell were held by Thomas Baker and his wife Joan, and came to their daughter Joan wife of John Earlisman, on whose death in 1542 the property was divided between her two daughters, Landguard being assigned to Jane, the wife of Edward Hungerford. After her husband's death Jane married Edward Moore, and the two in June 1572 granted 'the site and capital messuage and farm-place of the manor of Langorde' to Richard Cooke of Chale for the term of 100 years. Edward Moore and Jane remained in possession until 1574, but they probably left no issue, as the manor passed to John Cheke, probably son of Jane's sister Joan Cheke.
 John died seised of it, then called the manor of North Landguard, in 1582, leaving a son Edward. This estate afterwards seems to have passed to Sir John Richards, who died seised of it in 1626, leaving a son John.
The English numismatist and antiquarian Charles Roach Smith was born at Landguard Manor in 1807.
The later manor-house was erected by Colonel Francis Henry Atherley (1831–1897) on the site of the older one. His wife, Lady Isabella Julia Elizabeth Howard (c. 1843–1910), was the daughter of Charles Howard, 17th Earl of Suffolk. Their son, Arthur Harry Howard Atherley was born at the manor house in 1865. Landguard Manor was the constant host to Riflemen of the 60th and Riflemen Brigade.
Architecture and fittings.
The south facing building was built in the late 18th century. It was extended in 1878 and remodelled in 1906. The original front of the building has five bays, constructed of brick, and featuring stone quoins. Currently, the main frontage is the former east side of the 1878 extension. The irregular facade is of stone and for the most part is Neo-Jacobean. There is a large balustraded porch, probably part of the 1906 addition, with multiple round arches. Some of the internal features include a two-tiered colonnaded hall, a well staircase, and a wing with an arched loggia. In 1995 the house was designated a Grade II listed building.
Flora and fauna.
Flora around the manor includes Lesser Dodder, Purple Broomrape, Northern Hard Fern, Savi's Club Rush. A Hoopoe was recorded near the manor in 1897.
References.
"This article includes text incorporated from William Page's "A History of the County of Hampshire: Volume 5 (1912)", a publication now in the public domain"


Church of the Transfiguration (Obukhovka)

Church of the Transfiguration () is a Russian Orthodox church in the village of Obukhovka, Azovsky District, Rostov Oblast, Russia. It belongs to the Diocese of Rostov and Novocherkassk. It was built in 1864 in pseudo-Russian style.
History.
Construction of the church began on August 22, 1861 ― the day when construction site was consecrated. Construction works were progressing rather quickly as all local dwellers participated in them, and by August 1864 they had been finished. On July 3, 1866 the church was consecrated by priest Ioann Dikov.
In 1890, in the church at its southern side there was built a chapel, which was consecrated in honour of St. Andrew of Crete. Four years later, in the northern side there was also arranged a second chapel in the name of Sts Constantine and Helena.
Although it was constantly expanding, by 1910 the building could no longer accommodate all the parishioners. Parishioners and priests of the church had to appeal to the Regional Board of the Don Cossacks with the application for extension of the church. In 1912, the parishioners petitioned again, this time on the construction of the bell tower by architect G.N. Vasilyev. Construction work is likely to be completed in 1913, although there is no exact data on this matter.
In 1940 the Soviet authorities planned to close the church. However, the parishioners managed to save it from encroachment: the locals had staged around the clock, not allowing representatives of the authorities to come. One day, after another conflict with the authorities, the elderly and children, along with father Nicholas locked up in the church and announced that it would have to be blow up together with them.
The church still stood during another anti-religious campaign even during the tenure of Nikita Khrushchev: delegation of Communist party representatives were stoned. Thus, the church became one of the few where religious services never ceased and have never been looted.