Kids on Keys

Kids on Keys is a 1983 educational video game by Spinnaker Software, designed by Freeda Lekkerkerker.
Production.
Spinnaker president David Seuss explained that the intention of the program was not to teach typing; rather it was to promote "keyboard familiarity", teaching kids how to reach all the keys and to type faster. Lekkerkerker wanted the game to challenge players who wanted to advance beyond using a joystick while gaming.
Gameplay.
The game contains three minigames to teach young players basic language and typing skills. In the first, players have to type the correct falling letter before it hits the ground. The second sees the player type the full name of household items before the words reach the bottom of the screen. The third sees names of objects appear at the bottom of the screen, while a series of pictoral icons appear in the center, with the players tasked to press the number on their keyboard that corresponds to that object's icon.
Commercial performance.
"Kids on Keys" entered the Billboard charts for Top Educational Computer Software at #8 on February 9, 1985. By this time the game had sold over 150,000 copies, and had been successful during the 1983 and 1984 holiday seasons.
Critical reception.
"Texas Monthly" thought the game was "imaginative", and a decent rote-learning game, adding that along with "Early Games" it offered a great first computing experience for young gamers.