Splatterhouse

 is a beat 'em up arcade game developed and published by Namco. It was the first in a series of games released in home console and personal computer formats. The game was heavily influenced by American slasher films and the works of horror writer H. P. Lovecraft, and is a homage to the violent horror films of the 1980s.
Marketing for the game heavily emphasized its violent nature; for example, the TurboGrafx-16 port of "Splatterhouse" had a faux parental advisory warning printed on the front of the box that read, "The horrifying theme of this game may be inappropriate for young children... and cowards."
Gameplay.
"Splatterhouse" is an arcade-style sidescrolling beat 'em up with platform elements, in which the player controls Rick, a parapsychology student who is trapped inside West Mansion. After his resurrection by the Terror Mask, Rick makes his way through the mansion, fighting off hordes of creatures in a vain attempt to save his girlfriend Jennifer from a grisly fate. Players of this game will also recognize a number of western horror film influences, such as "Friday the 13th" and "Evil Dead II".
Similar to many sidescrolling beat 'em up games, Rick can only move in a two-dimensional environment. He has the ability to jump and can punch and kick. Rick also has a Special Attack, where he will perform a dropkick that sends him skidding along the ground, damaging any enemies he hits. Rick can also perform a low kick, low punch, and jumping attacks, as well as pick up and use various weapons placed in the levels.
All of the levels consist of walking left to right, with occasional auto-scrolling segments. However, alternative pathways through sections of the house are possible by falling down through holes or jumping up onto ladders. In this way, branching gameplay is possible, if only prevalent in the middle levels. Levels culminate in boss fights that take place in a single room. Unlike traditional sidescrolling fighters, boss fights have varying objectives and styles. Unlike most arcade games in the genre, "Splatterhouse" sends players back to checkpoints after losing lives or receiving a game over, discouraging "credit feeding" as a method of overcoming the various challenges.
Plot.
Two students at the local university, Rick Taylor and Jennifer Willis, take refuge from a storm in West Mansion, a local landmark known as "Splatterhouse", for the rumors of hideous experiments purportedly conducted there by Dr. West, a renowned and missing parapsychologist. As they enter the mansion and the door shuts behind them, Jennifer screams.
Rick awakens in a dungeon under the mansion having been resurrected thanks to the influence of the "Terror Mask", or in some versions, the "Hell Mask", a Mayan sacrificial artifact from West's house which is capable of sentient thought. The mask attaches itself to Rick, fusing with his body and transforming him into a monster with superhuman strength. With the mask's encouragement, Rick goes on a rampage through the dungeon and the mansion grounds, killing hordes of monsters. Inside the mansion, Rick finds Jennifer, prone on a couch and surrounded by a throng of creatures that retreat upon his arrival. After their departure, Jennifer transforms into a slightly taller, fanged monster that attempts to kill Rick while begging him for help. Rick is forced to kill Jennifer, who transforms back to normal and thanks him before she dies. Infuriated, Rick tracks the remaining monsters to a giant, bloody hole in the mansion's floor. Upon entering it, Rick discovers that the mansion itself is alive. He follows a bloody hallway to the house's "womb", which produces fetus-like monsters that attack him. Rick destroys the womb, which causes the house to burst into flames as it "dies".
Escaping the burning mansion, Rick comes across a grave marker. The Terror Mask releases energy into the grave, reviving a giant monster named "Hell Chaos" that claws its way up from the earth and attempts to kill Rick. Rick destroys the creature, which unleashes a tormented ghost that dissipates into a series of bright lights. As the lights vanish, the mask shatters, turning Rick back to normal, and he flees as the house burns to the ground and the credits roll. However, after he leaves and the credits end, the Terror Mask reassembles itself and laughs evilly for several seconds as the word "END" appears in the bottom right corner of the screen.
Ports.
Home versions of "Splatterhouse" were released on the TurboGrafx-16, FM Towns and PC. In addition to loss of graphical detail and removal of some sounds (standard for a port to less powerful hardware), the following edits were made to both the Japanese PC-Engine and North American TurboGrafx-16 versions of the game:
The following edits are exclusive to the North American TurboGrafx-16 version:
The TG-16 version was released on the Wii's Virtual Console in Europe on March 16, 2007; in North America on March 19, 2007; in Japan on July 3, 2007; and in Australia on July 20, 2007. The arcade version was released on May 26, 2009 on the Japanese Virtual Console.
The FM Towns version, ported by Ving Co. and released only in Japan in 1992, is a pixel-perfect rendition of the original arcade, with no substantial changes apart from a new menu interface in the title screen. A few sound effects were changed or even removed, such as the intro theme to Stage 4 being cut and the thunder in Stage 3 sounding heavier compared to the original. There was also an LCD handheld version released, titled "Splatter House", but it is not a port of either games. It is considered to be an original "Splatterhouse" game in and of itself, though many elements in it are similar to the original game.
In 2010, the game was ported to J2ME/BREW mobile phones, Windows Mobile and iOS platforms to coincide with the release of the remake. The only change was in the Java-based mobile phone version, where Rick's mask is modeled after the skull-like one present in the remake. This change is not present in iOS version of the game, but it includes a "Splatter Rush" mode instead, where enemies continuously spawn from both ends of a wide screen. The remake also included the uncensored Japanese arcade version as an unlockable extra.
It was also included as a part of the "Namco Museum" compilation for the Nintendo Switch, through the Nintendo eShop.
The title is also playable on the Turbografx-16/PC Engine Mini Console.
Reception.
In Japan, "Game Machine" listed "Splatterhouse" on their December 15, 1988 issue as being the sixth most-popular arcade game at the time. Following its European release at the ATEI show in January 1989, "Computer and Video Games" gave the arcade version a positive review.
Splatterhouse received positive reviews upon release, with praise for its graphics, music and general gameplay. It is also known for its graphic violence, which was inspired by classic ’80s horror movies. The game did receive some criticism for its lack of variety and simplistic nature, but it was otherwise praised for being challenging. The PC-Engine/Turbografx-16 versions also received praise for their faithful recreations of the arcade game but the North-American console version was criticised for its “toned-down gore” due to controversy while the Japanese PC-Engine version saw less changes, the most notable being Rick’s mask being nearly identical to the arcade version, but still sharing the occasional censorship of the American version.
IGN's Lucas M. Thomas gave a mixed review of "Splatterhouse". He stated that "Putting aside the aesthetic design and just looking at the game on the merits of its mechanics, Splatterhouse is lacking." He complained about the limited variety of attacks, one way scrolling, and censorship present in the North American console version. Thomas did, however, compliment the game's horror themes and music, noting that the console graphics, despite being "toned down", are a "good representation of the arcade original". Frank Provo of "GameSpot" had similar complaints: "Ultimately, the problem with Splatterhouse is that there's not much to it. There are only seven levels, and you'll finish each one in just a few minutes," he wrote, going on to explain that the enemies all follow easily memorized patterns, making the game very simple to play. In particular, Provo criticized the fact that the Virtual Console version was the censored console version, noting how he missed the meat cleavers and extra violence of the arcade game.