Sorcerer (video game)

Sorcerer is an interactive fiction video game written by Steve Meretzky and released by Infocom in 1984. It is the second game in the magic-themed "Enchanter trilogy", preceded by "Enchanter" and followed by "Spellbreaker". It is Infocom's eleventh game.
Plot.
Following the unlikely defeat of Krill in "Enchanter", the player's character has progressed from an Apprentice Enchanter to earning a coveted seat in the Circle of Enchanters. Belboz the Necromancer, the leader of the Circle, has become not only a mentor but a close friend as well. Lately, Belboz has seemed different, distracted, even talking to himself at length. Whatever he's dealing with, Belboz doesn't see fit to confide in anyone, then suddenly he disappears.
Gameplay.
Potions are used by drinking them and each can only be used once. "Sorcerer" has 70 ways for the player to die. 
Release.
The "Sorcerer" package includes the following physical items:
Reception.
"St.Game" stated that "The world of the Sorcerer is rich in detail and wonderment. The magical experiences resemble the exotic adventures of Carlos Castaneda", with "several diabolical traps and puzzles", and concluded that "The final solution is like a delicate orchid achieving full bloom. Long after the game is over, the heady fragrance stays with you". "PC Magazine" gave "Sorcerer" 10.5 points out of 12. It noted the dramatic opening and the game's "predisposition against violence", offering the player spells instead of weapons. "Zzap!64" noted the high (£45.30) British price of the game and necessity to own a disk drive, but called it "a tremendous challenge and full of surprises ... lengthy location descriptions, great atmosphere, and highly addictive qualities".