64-bit computing

In computer architecture, 64-bit integers, memory addresses, or other data units are those that are 64 bits (8 octets) wide. Also, 64-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on processor registers, address buses, or data buses of that size. 64-bit microcomputers are computers in which 64-bit microprocessors are the norm. From the software perspective, 64-bit computing means the use of machine code with 64-bit virtual memory addresses. However, not all 64-bit instruction sets support full 64-bit virtual memory addresses; x86-64 and ARMv8, for example, support only 48 bits of virtual address, with the remaining 16 bits of the virtual address required to be all 0's or all 1's, and several 64-bit instruction sets support fewer than 64 bits of physical memory address.
The term "64-bit" describes a generation of computers in which 64-bit processors are the norm. 64 bits is a word size that defines certain classes of computer architecture, buses, memory, and CPUs and, by extension, the software that runs on them. 64-bit CPUs have been used in supercomputers since the 1970s (Cray-1, 1975) and in reduced instruction set computers (RISC) based workstations and servers since the early 1990s, notably the MIPS R4000, R8000, and R10000, the Digital Equipment Corporation (DEC) Alpha, the Sun Microsystems UltraSPARC, and the IBM RS64 and POWER3 and later POWER microprocessors. In 2003, 64-bit CPUs were introduced to the (formerly 32-bit) mainstream personal computer market in the form of x86-64 processors and the PowerPC G5, and were introduced in 2012 into the ARM architecture targeting smartphones and tablet computers, first sold on September 20, 2013, in the iPhone 5S powered by the ARMv8-A Apple A7 system on a chip (SoC).
A 64-bit register can hold any of 264 (over 18 quintillion or 1.8×1019) different values. The range of integer values that can be stored in 64 bits depends on the integer representation used. With the two most common representations, the range is 0 through 18,446,744,073,709,551,615 (264 − 1) for representation as an (unsigned) binary number, and −9,223,372,036,854,775,808 (−263) through 9,223,372,036,854,775,807 (263 − 1) for representation as two's complement. Hence, a processor with 64-bit memory addresses can directly access 264 bytes (=16 exabytes) of byte-addressable memory.
With no further qualification, a "64-bit computer architecture" generally has integer and addressing processor registers that are 64 bits wide, allowing direct support for 64-bit data types and addresses. However, a CPU might have external data buses or address buses with different sizes from the registers, even larger (the 32-bit Pentium had a 64-bit data bus, for instance). 
The term may also refer to the size of low-level data types, such as 64-bit floating-point arithmetic numbers.
Architectural implications.
Processor registers are typically divided into several groups: "integer", "floating-point", "single-instruction-multiple-data" (SIMD), "control", and often special registers for address arithmetic which may have various uses and names such as "address", "index", or "base registers". However, in modern designs, these functions are often performed by more general purpose "integer" registers. In most processors, only integer or address-registers can be used to address data in memory; the other types of registers cannot. The size of these registers therefore normally limits the amount of directly addressable memory, even if there are registers, such as floating-point registers, that are wider.
Most high performance 32-bit and 64-bit processors (some notable exceptions are older or embedded ARM architecture (ARM) and 32-bit MIPS architecture (MIPS) CPUs) have integrated floating point hardware, which is often, but not always, based on 64-bit units of data. For example, although the x86/x87 architecture has instructions able to load and store 64-bit (and 32-bit) floating-point values in memory, the internal floating point data and register format is 80 bits wide, while the general-purpose registers are 32 bits wide. In contrast, the 64-bit Alpha family uses a 64-bit floating-point data and register format, and 64-bit integer registers.
History.
Many computer instruction sets are designed so that a single integer register can store the memory address to any location in the computer's physical or virtual memory. Therefore, the total number of addresses to memory is often determined by the width of these registers. The IBM System/360 of the 1960s was an early 32-bit computer; it had 32-bit integer registers, although it only used the low order 24 bits of a word for addresses, resulting in a 16 MB [] address space. 32-bit superminicomputers, such as the DEC VAX, became common in the 1970s, and 32-bit microprocessors, such as the Motorola 68000 family and the 32-bit members of the x86 family starting with the Intel 80386, appeared in the mid-1980s, making 32 bits something of a "de facto" consensus as a convenient register size.
A 32-bit address register meant that 232 addresses, or 4 GB of random-access memory (RAM), could be referenced. When these architectures were devised, 4 GB of memory was so far beyond the typical amounts (4 MB) in installations, that this was considered to be enough "headroom" for addressing. 4.29 billion addresses were considered an appropriate size to work with for another important reason: 4.29 billion integers are enough to assign unique references to most entities in applications like databases.
Some supercomputer architectures of the 1970s and 1980s, such as the Cray-1, used registers up to 64 bits wide, and supported 64-bit integer arithmetic, although they did not support 64-bit addressing. In the mid-1980s, Intel i860 development began culminating in a (too late for Windows NT) 1989 release; the i860 had 32-bit integer registers and 32-bit addressing, so it was not a fully 64-bit processor, although its graphics unit supported 64-bit integer arithmetic. However, 32 bits remained the norm until the early 1990s, when the continual reductions in the cost of memory led to installations with amounts of RAM approaching 4 GB, and the use of virtual memory spaces exceeding the 4 GB ceiling became desirable for handling certain types of problems. In response, MIPS and DEC developed 64-bit microprocessor architectures, initially for high-end workstation and server machines. By the mid-1990s, HAL Computer Systems, Sun Microsystems, IBM, Silicon Graphics, and Hewlett Packard had developed 64-bit architectures for their workstation and server systems. A notable exception to this trend were mainframes from IBM, which then used 32-bit data and 31-bit address sizes; the IBM mainframes did not include 64-bit processors until 2000. During the 1990s, several low-cost 64-bit microprocessors were used in consumer electronics and embedded applications. Notably, the Nintendo 64 and the PlayStation 2 had 64-bit microprocessors before their introduction in personal computers. High-end printers, network equipment, and industrial computers, also used 64-bit microprocessors, such as the Quantum Effect Devices R5000. 64-bit computing started to trickle down to the personal computer desktop from 2003 onward, when some models in Apple's Macintosh lines switched to PowerPC 970 processors (termed "G5" by Apple), and Advanced Micro Devices (AMD) released its first 64-bit x86-64 processor.
Limits of processors.
In principle, a 64-bit microprocessor can address 16 EBs (, or about 18.4 exabytes) of memory. However, not all instruction sets, and not all processors implementing those instruction sets, support a full 64-bit virtual or physical address space.
The x86-64 architecture () allows 48 bits for virtual memory and, for any given processor, up to 52 bits for physical memory. These limits allow memory sizes of 256 TB () and 4 PB (), respectively. A PC cannot currently contain 4 petabytes of memory (due to the physical size of the memory chips), but AMD envisioned large servers, shared memory clusters, and other uses of physical address space that might approach this in the foreseeable future. Thus the 52-bit physical address provides ample room for expansion while not incurring the cost of implementing full 64-bit physical addresses. Similarly, the 48-bit virtual address space was designed to provide 65,536 (216) times the 32-bit limit of 4 GB (), allowing room for later expansion and incurring no overhead of translating full 64-bit addresses.
The Power ISA v3.0 allows 64 bits for an effective address, mapped to a segmented address with between 65 and 78 bits allowed, for virtual memory, and, for any given processor, up to 60 bits for physical memory.
The Oracle SPARC Architecture 2015 allows 64 bits for virtual memory and, for any given processor, between 40 and 56 bits for physical memory.
The ARM AArch64 Virtual Memory System Architecture allows 48 bits for virtual memory and, for any given processor, from 32 to 48 bits for physical memory.
The DEC Alpha specification requires minimum of 43 bits of virtual memory address space (8 TB) to be supported, and hardware need to check and trap if the remaining unsupported bits are zero (to support compatibility on future processors). Alpha 21064 supported 43 bits of virtual memory address space (8 TB) and 34 bits of physical memory address space (16 GB). Alpha 21164 supported 43 bits of virtual memory address space (8 TB) and 40 bits of physical memory address space (1 TB). Alpha 21264 supported user-configurable 43 or 48 bits of virtual memory address space (8 TB or 256 TB) and 44 bits of physical memory address space (16 TB).
64-bit applications.
32-bit vs 64-bit.
A change from a 32-bit to a 64-bit architecture is a fundamental alteration, as most operating systems must be extensively modified to take advantage of the new architecture, because that software has to manage the actual memory addressing hardware. Other software must also be ported to use the new abilities; older 32-bit software may be supported either by virtue of the 64-bit instruction set being a superset of the 32-bit instruction set, so that processors that support the 64-bit instruction set can also run code for the 32-bit instruction set, or through software emulation, or by the actual implementation of a 32-bit processor core within the 64-bit processor, as with some Itanium processors from Intel, which included an IA-32 processor core to run 32-bit x86 applications. The operating systems for those 64-bit architectures generally support both 32-bit and 64-bit applications.
One significant exception to this is the AS/400, software for which is compiled into a virtual instruction set architecture (ISA) called "Technology Independent Machine Interface" (TIMI); TIMI code is then translated to native machine code by low-level software before being executed. The translation software is all that must be rewritten to move the full OS and all software to a new platform, as when IBM transitioned the native instruction set for AS/400 from the older 32/48-bit "IMPI" to the newer 64-bit "PowerPC-AS", codenamed "Amazon". The IMPI instruction set was quite different from even 32-bit PowerPC, so this transition was even bigger than moving a given instruction set from 32 to 64 bits.
On 64-bit hardware with x86-64 architecture (AMD64), most 32-bit operating systems and applications can run with no compatibility issues. While the larger address space of 64-bit architectures makes working with large data sets in applications such as digital video, scientific computing, and large databases easier, there has been considerable debate on whether they or their 32-bit compatibility modes will be faster than comparably priced 32-bit systems for other tasks.
A compiled Java program can run on a 32- or 64-bit Java virtual machine with no modification. The lengths and precision of all the built-in types, such as codice_1, codice_2, codice_3, codice_4, codice_5, and codice_6, and the types that can be used as array indices, are specified by the standard and are not dependent on the underlying architecture. Java programs that run on a 64-bit Java virtual machine have access to a larger address space.
Speed is not the only factor to consider in comparing 32-bit and 64-bit processors. Applications such as multi-tasking, stress testing, and clustering – for high-performance computing (HPC) – may be more suited to a 64-bit architecture when deployed appropriately. For this reason, 64-bit clusters have been widely deployed in large organizations, such as IBM, HP, and Microsoft.
Summary:
Pros and cons.
A common misconception is that 64-bit architectures are no better than 32-bit architectures unless the computer has more than 4 GB of random-access memory. This is not entirely true:
int a, b, c, d, e;
for (a = 0; a < 100; a++)
 b = a;
 c = b;
 d = c;
 e = d;
The main disadvantage of 64-bit architectures is that, relative to 32-bit architectures, the same data occupies more space in memory (due to longer pointers and possibly other types, and alignment padding). This increases the memory requirements of a given process and can have implications for efficient processor cache use. Maintaining a partial 32-bit model is one way to handle this, and is in general reasonably effective. For example, the z/OS operating system takes this approach, requiring program code to reside in 31-bit address spaces (the high order bit is not used in address calculation on the underlying hardware platform) while data objects can optionally reside in 64-bit regions. Not all such applications require a large address space or manipulate 64-bit data items, so these applications do not benefit from these features.
Software availability.
x86-based 64-bit systems sometimes lack equivalents of software that is written for 32-bit architectures. The most severe problem in Microsoft Windows is incompatible device drivers for obsolete hardware. Most 32-bit application software can run on a 64-bit operating system in a compatibility mode, also termed an emulation mode, e.g., Microsoft WoW64 Technology for IA-64 and AMD64. The 64-bit Windows Native Mode driver environment runs atop 64-bit NTDLL.DLL, which cannot call 32-bit Win32 subsystem code (often devices whose actual hardware function is emulated in user mode software, like Winprinters). Because 64-bit drivers for most devices were unavailable until early 2007 (Vista x64), using a 64-bit version of Windows was considered a challenge. However, the trend has since moved toward 64-bit computing, more so as memory prices dropped and the use of more than 4 GB of RAM increased. Most manufacturers started to provide both 32-bit and 64-bit drivers for new devices, so unavailability of 64-bit drivers ceased to be a problem. 64-bit drivers were not provided for many older devices, which could consequently not be used in 64-bit systems.
Driver compatibility was less of a problem with open-source drivers, as 32-bit ones could be modified for 64-bit use. Support for hardware made before early 2007, was problematic for open-source platforms, due to the relatively small number of users.
64-bit versions of Windows cannot run 16-bit software. However, most 32-bit applications will work well. 64-bit users are forced to install a virtual machine of a 16- or 32-bit operating system to run 16-bit applications.
Mac OS X 10.4 "Tiger" and Mac OS X 10.5 "Leopard" had only a 32-bit kernel, but they can run 64-bit user-mode code on 64-bit processors. Mac OS X 10.6 "Snow Leopard" had both 32- and 64-bit kernels, and, on most Macs, used the 32-bit kernel even on 64-bit processors. This allowed those Macs to support 64-bit processes while still supporting 32-bit device drivers; although not 64-bit drivers and performance advantages that can come with them. Mac OS X 10.7 "Lion" ran with a 64-bit kernel on more Macs, and OS X 10.8 "Mountain Lion" and later macOS releases only have a 64-bit kernel. On systems with 64-bit processors, both the 32- and 64-bit macOS kernels can run 32-bit user-mode code, and all versions of macOS include 32-bit versions of libraries that 32-bit applications would use, so 32-bit user-mode software for macOS will run on those systems.
Linux and most other Unix-like operating systems, and the C and C++ toolchains for them, have supported 64-bit processors for many years. Many applications and libraries for those platforms are open-source software, written in C and C++, so that if they are 64-bit-safe, they can be compiled into 64-bit versions. This source-based distribution model, with an emphasis on frequent releases, makes availability of application software for those operating systems less of an issue.
64-bit data models.
In 32-bit programs, pointers and data types such as integers generally have the same length. This is not necessarily true on 64-bit machines. Mixing data types in programming languages such as C and its descendants such as C++ and Objective-C may thus work on 32-bit implementations but not on 64-bit implementations.
In many programming environments for C and C-derived languages on 64-bit machines, codice_3 variables are still 32 bits wide, but long integers and pointers are 64 bits wide. These are described as having an "LP64" data model, which is an abbreviation of "Long, Pointer, 64". Other models are the "ILP64" data model in which all three data types are 64 bits wide, and even the "SILP64" model where "short" integers are also 64 bits wide. However, in most cases the modifications required are relatively minor and straightforward, and many well-written programs can simply be recompiled for the new environment with no changes. Another alternative is the "LLP64" model, which maintains compatibility with 32-bit code by leaving both codice_3 and codice_4 as 32-bit. "LL" refers to the "long long integer" type, which is at least 64 bits on all platforms, including 32-bit environments.
There are also systems with 64-bit processors using an "ILP32" data model, with the addition of 64-bit long long integers; this is also used on many platforms with 32-bit processors. This model reduces code size and the size of data structures containing pointers, at the cost of a much smaller address space, a good choice for some embedded systems. For instruction sets such as x86 and ARM in which the 64-bit version of the instruction set has more registers than does the 32-bit version, it provides access to the additional registers without the space penalty. It is common in 64-bit RISC machines, explored in x86 as x32 ABI, and has recently been used in the Apple Watch Series 4 and 5.
Many 64-bit platforms today use an "LP64" model (including Solaris, AIX, HP-UX, Linux, macOS, BSD, and IBM z/OS). Microsoft Windows uses an "LLP64" model. The disadvantage of the LP64 model is that storing a codice_4 into an codice_3 may truncate. On the other hand, converting a pointer to a codice_4 will “work” in LP64. In the LLP64 model, the reverse is true. These are not problems which affect fully standard-compliant code, but code is often written with implicit assumptions about the widths of data types. C code should prefer (codice_13)codice_14 instead of codice_4 when casting pointers into integer objects.
A programming model is a choice made to suit a given compiler, and several can coexist on the same OS. However, the programming model chosen as the primary model for the OS application programming interface (API) typically dominates.
Another consideration is the data model used for device drivers. Drivers make up the majority of the operating system code in most modern operating systems (although many may not be loaded when the operating system is running). Many drivers use pointers heavily to manipulate data, and in some cases have to load pointers of a certain size into the hardware they support for direct memory access (DMA). As an example, a driver for a 32-bit PCI device asking the device to DMA data into upper areas of a 64-bit machine's memory could not satisfy requests from the operating system to load data from the device to memory above the 4 gigabyte barrier, because the pointers for those addresses would not fit into the DMA registers of the device. This problem is solved by having the OS take the memory restrictions of the device into account when generating requests to drivers for DMA, or by using an input–output memory management unit (IOMMU).
Current 64-bit architectures.
, 64-bit architectures for which processors are being manufactured include:
Most architectures of 64 bits that are derived from the same architecture of 32 bits can execute code written for the 32-bit versions natively, with no performance penalty. This kind of support is commonly called "bi-arch support" or more generally "multi-arch support".