Yield (multithreading)

In computer science, yield is an action that occurs in a computer program during multithreading, of forcing a processor to relinquish control of the current running thread, and sending it to the end of the running queue, of the same scheduling priority.
Examples.
Different programming languages implement yielding in various ways.
In coroutines.
Coroutines are a fine-grained concurrency primitive, which may be required to yield explicitly. They may enable specifying another function to take control. Coroutines that explicitly yield allow cooperative multitasking.