N-World

N-World is a 3D graphics package developed by Nichimen Graphics in the 1990s, for Silicon Graphics and Windows NT workstations. Intended primarily for video game content creation, it offers polygon modeling tools, 2D and 3D paint, scripting, color reduction, and exporters for several popular game consoles. Once ported to Windows, N-World was released as Mirai and Nendo. Its current incarnation is an open source clone called Wings3D.
History.
N-World's origins can be traced back to Symbolics, a computer manufacturer notable for producing Lisp-based systems in the 1980s. Among the software packages that were produced for Symbolics computers are S-Graphics, a 3D animation suite that includes modules for polygon modeling, dynamics, paint, and rendering — titled S-Geometry, S-Dynamics, S-Paint, and S-Render, respectively. In 1992, Japanese trading company Nichimen Corporation purchased the rights to S-Graphics, ported it to Silicon Graphics IRIX, and marketed it as N-World.
N-World retains the Lisp-based underpinnings of its predecessor, but was targeted at interactive content producers, offering features useful for game developers. Pricing was set at for the full suite of tools, later reduced to when N-World as ported to Windows NT in 1997.
N-World was used to create graphics for many console games in the 1990s, including "Super Mario 64" and "Final Fantasy VII". N-World was superseded by Mirai in 1999.
Features.
The N-World package, like its predecessor S-Graphics, is divided into several components:
Credits.
The following games were created using N-World.