List of AMD graphics processing units

The following is a list that contains general information about GPUs and video cards by Advanced Micro Devices (AMD), including those by ATI Technologies before 2006, based on official specifications in table form.
Field explanations.
The headers in the table listed below describe the following:
Due to conventions changing over time, some numerical definitions such as core config, core clock, performance and memory should not be compared one-to-one across generations. The following tables are for reference use only, and do not reflect actual performance.
Desktop GPUs.
Rage series.
1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units
2 OpenGL 1.0 (Generic 2D) is provided through software implementations.
Radeon 7000 series.
1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units
A First number indicates cards with 32MB of memory. Second number indicates cards with 64MB of memory.
B First number indicates OEM cards. Second number indicates Retail cards.
IGP (3xx series).
1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units
Radeon 8000 & 9000 series.
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
IGP (9000 series).
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
Radeon R300 series.
AGP (9000 series, X1000 series).
1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units
2 The 256-bit version of the 9800 SE when unlocked to 8-pixel pipelines with third party driver modifications should function close to a full 9800 Pro.
PCI-E (X3xx, X5xx, X6xx, X1000 series).
1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units
IGP (X2xx, 11xx series).
1Pixel shaders : Vertex Shaders : Texture mapping units : Render output units
Radeon X700 & X800 series.
AGP (X7xx, X8xx).
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
PCI-E (X5xx, X7xx, X8xx, X1000 series).
1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units
Radeon X1000 series.
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
Radeon HD 3000 series.
IGP (HD 3000).
1 Unified shaders : Texture mapping units : Render output units
2 The clock frequencies may vary in different usage scenarios, as ATI PowerPlay technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications.
3 The sideport is a dedicated memory bus. It is preferably used for a frame buffer.
All-in-Wonder series.
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
2 Unified shaders : Texture mapping units : Render output units
Radeon HD 4000 series.
1 Unified shaders : Texture mapping units : Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
3 The TDP is reference design TDP values from AMD. Different non-reference board designs from vendors may lead to slight variations in actual TDP.
4 All models feature UVD2 & PowerPlay.
IGP (HD 4000).
1 Unified shaders : Texture mapping units : Render output units
2 The clock frequencies may vary in different usage scenarios, as ATI PowerPlay technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications.
3 The sideport is a dedicated memory bus. It preferably used for frame buffer.
Radeon HD 6000 series.
• The Radeon HD 6000 series has a new tesselation engine which is said to double the performance when working with tesselation compared to the previous HD 5000 series.
Mobile GPUs.
Such chips are either soldered to the mainboard or to some Mobile PCI Express Module (MXM).
Rage Mobility series.
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units.
Mobility Radeon series.
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units.
Mobility Radeon X300, X600, X700, X800 series.
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units.
Mobility Radeon X1000 series.
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units.
Mobility Radeon HD 2000 series.
OpenGL 3.3 is possible with latest drivers for all RV6xx.
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units.
2 Unified Shaderss : Texture mapping units : Render output units
Mobility Radeon HD 3000 series.
1 Unified Shaders : Texture mapping units : Render output units
Mobility Radeon HD 4000 series.
1 Unified shaders : Texture mapping units : Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
Mobility Radeon HD 5000 series.
1 Unified shaders : Texture mapping units : Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
Radeon HD 6000M series.
IGP (HD 6000G).
1 Unified shaders : Texture mapping units : Render output units : Compute units
2 TDP specified for AMD reference designs, includes CPU power consumption. Actual TDP of retail products may vary.
Workstation GPUs.
FireGL series.
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units
2 Unified shaders : Texture mapping units : Render output units : Compute Units
FireMV (Multi-View) series.
1 Vertex shaders : Pixel shaders : Texture mapping unit : Render output units
2 Unified shaders : Texture mapping unit : Render output units
FirePro 3D series (V000).
1 Unified shaders : Texture mapping units : Render output units : Compute Units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory
3 Windows 7, 8.1, 10 Support for Fire Pro Cards with Terascale 2 and later by firepro driver 15.301.2601
FirePro series (Vx900).
1 Unified shaders : Texture mapping units : Render output units : Compute Units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
3 Support for Windows 7, 8.1 for OpenGL 4.4 and OpenCL 2.0, when Hardware is prepared with firepro driver 14.502.1045
FirePro Workstation series (Wx000).
1 Unified shaders : Texture mapping units : Render output units : Compute Units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs
FirePro D-Series.
In 2014, AMD released the D-Series specifically for Mac Pro workstations.
1 Unified shaders : Texture mapping units : Render output units : compute units
FirePro Workstation series (Wx100).
1 Unified shaders : Texture mapping units : Render output units : compute units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs
Radeon Pro WX x100.
4th Quarter 2016 Launch by AMD
Server GPUs.
FirePro Remote series.
1 Unified shaders : Texture mapping units : Render output units : compute units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
FirePro Server series (S000x/Sxx 000).
1 Unified shaders : Texture mapping units : Render output units: Compute units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs
Radeon Sky series.
1 Unified shaders : Texture mapping units : Render output units : compute units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
Embedded GPUs.
1 Unified shaders : Texture mapping units : Render output units : compute units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
Console GPUs.
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
2 Unified shaders : Texture mapping units : Render output units 
4 Unified shaders : Texture mapping units : Render output units : RT Cores
3 12.8 GB/s texture bandwidth. 9.6 GB/s framebuffer and Z-buffer bandwidth.