Balking pattern

The balking pattern is a software design pattern that only executes an action on an object when the object is in a particular state. For example, if an object reads ZIP files and a calling method invokes a get method on the object when the ZIP file is not open, the object would "balk" at the request. In the Java programming language, for example, an codice_1 might be thrown under these circumstances.
There are some specialists in this field who consider balking more of an anti-pattern than a design pattern. If an object cannot support its API, it should either limit the API so that the offending call is not available, or so that the call can be made without limitation it should:
Usage.
Objects that use this pattern are generally only in a state that is prone to balking temporarily but for an unknown amount of time. If objects are to remain in a state which is prone to balking for a known, finite period of time, then the guarded suspension pattern may be preferred.
Implementation.
Below is a general, simple example for an implementation of the balking pattern. As demonstrated by the definition above, notice how the "synchronized" line is utilized. If there are multiple calls to the job method, only one will proceed while the other calls will return with nothing. Another thing to note is the codice_2 method. The reason it is synchronized is because the only way to guarantee another thread will see a change to a field is to synchronize all access to it or declare it as volatile.
public class Example {
 private boolean jobInProgress = false;
 public void job() {
 synchronized(this) {
 if (jobInProgress) {
 return;
 jobInProgress = true;
 // Code to execute job goes here
 jobCompleted();
 void jobCompleted() {
 synchronized(this) {
 jobInProgress = false;