Gameplay in these titles consisted of watching an animated video and pressing the correct button every few seconds to avoid losing a life; there were no cut scenes, but the entire game consisted of animated video, effectively making the entire game one continuous QTE.
Gameplay in these titles consisted of watching an animated video and pressing the correct button every few seconds to avoid losing a life. Compared to modern titles, games like "Dragon's Lair" would require the player to memorize the proper sequence and timing of their input, effectively making the entire game one continuous QTE.