Foddy did not intend for "QWOP" to connect with his philosophy work, but he later came to describe his game design aspirations as "literary" and building atop a lineage of predecessors.
Foddy did not intend for "QWOP" to connect with his philosophy work, but he saw similarities between in his use of reward--punishment cycles and the motivations behind addiction. Foddy later came to describe his game design aspirations as "literary", building atop a lineage of predecessors.