The four threads were implemented using a Barrel processor design similar to that used in the CDC 6000 series and the Gouraud-shaded triangles per second and 600,000 short vectors per second.
The four threads were implemented using a Barrel processor design similar to that used in the CDC 6000 series and the Denelcor HEP. The GS2000 graphics subsystem supported interactive 3D rendering at rates of up to 120,000 Gouraud-shaded triangles per second and 600,000 short vectors per second.