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A construction man is holding on to a handrail while there is a crane in the background.
A man is holding on to a handrail.
0
-100
A handrail is something that the man is holding onto.
exists e1 p1 x1 x2 x3 x4.(n_background(x4) & in(e1,x4) & exists p2 x5 x6.((x5 = x6) & n_crane(x6)) & while(e1,p1) & r_on(e1) & to(e1,x3) & n_handrail(x3) & Actor(e1,x1) & v_hold(e1) & n_man(x1) & of(x1,x2) & n_construction(x2))
exists e1 x1 x2.(r_on(e1) & to(e1,x2) & n_handrail(x2) & Actor(e1,x1) & v_hold(e1) & n_man(x1))
4df23e86-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 x1 x2 x3 x4.(while(e1,p1) & v_hold(e1) & to(e1,x3) & r_on(e1) & of(x1,x2) & n_man(x1) & n_handrail(x3) & n_construction(x2) & n_background(x4) & in(e1,x4) & exists x5 x6.(n_crane(x6) & (x5 = x6)) & Actor(e1,x1))
exists e1 x1 x2.(v_hold(e1) & to(e1,x2) & r_on(e1) & n_man(x1) & n_handrail(x2) & Actor(e1,x1))
A construction man is holding on to a handrail while there is a crane in the background.
A woman is walking to the store.
2
-100
There could be either a man or woman.
exists e1 p1 x1 x2 x3 x4.(n_background(x4) & in(e1,x4) & exists p2 x5 x6.((x5 = x6) & n_crane(x6)) & while(e1,p1) & r_on(e1) & to(e1,x3) & n_handrail(x3) & Actor(e1,x1) & v_hold(e1) & n_man(x1) & of(x1,x2) & n_construction(x2))
exists e1 x1 x2.(n_store(x2) & to(e1,x2) & Actor(e1,x1) & v_walk(e1) & n_woman(x1))
4df24a98-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 x1 x2 x3 x4.(while(e1,p1) & v_hold(e1) & to(e1,x3) & r_on(e1) & of(x1,x2) & n_man(x1) & n_handrail(x3) & n_construction(x2) & n_background(x4) & in(e1,x4) & exists x5 x6.(n_crane(x6) & (x5 = x6)) & Actor(e1,x1))
exists e1 x1 x2.(v_walk(e1) & to(e1,x2) & n_woman(x1) & n_store(x2) & Actor(e1,x1))
A construction man is holding on to a handrail while there is a crane in the background.
A man is working at his construction job.
1
-100
The construction man could be on his break instead of working.
exists e1 p1 x1 x2 x3 x4.(n_background(x4) & in(e1,x4) & exists p2 x5 x6.((x5 = x6) & n_crane(x6)) & while(e1,p1) & r_on(e1) & to(e1,x3) & n_handrail(x3) & Actor(e1,x1) & v_hold(e1) & n_man(x1) & of(x1,x2) & n_construction(x2))
exists e1 x1 x2 x3.(at(e1,x2) & n_job(x2) & of(x2,x3) & n_construction(x3) & of(x2,x1) & n_male(x1) & Actor(e1,x1) & v_work(e1) & n_man(x1))
4df25a10-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 x1 x2 x3 x4.(while(e1,p1) & v_hold(e1) & to(e1,x3) & r_on(e1) & of(x1,x2) & n_man(x1) & n_handrail(x3) & n_construction(x2) & n_background(x4) & in(e1,x4) & exists x5 x6.(n_crane(x6) & (x5 = x6)) & Actor(e1,x1))
exists e1 x1 x2 x3.(v_work(e1) & of(x2,x3) & of(x2,x1) & n_man(x1) & n_male(x1) & n_job(x2) & n_construction(x3) & at(e1,x2) & Actor(e1,x1))
A man in a red and black shirt is playing guitar in front of a city.
A man plays the saxophone.
2
-100
A man is either playing guitar or saxophone.
exists e1 s1 s2 x1 x2 x3 x4 x5.(in(e1,x4) & of(x4,x5) & n_city(x5) & n_front(x4) & Theme(e1,x3) & Actor(e1,x1) & v_play(e1) & n_guitar(x3) & in(x1,x2) & n_shirt(x2) & a_black(s2) & Theme(s2,x2) & a_red(s1) & Theme(s1,x2) & n_man(x1))
exists e1 x1 x2.(n_saxophone(x2) & Theme(e1,x2) & Actor(e1,x1) & v_play(e1) & n_man(x1))
4df264ba-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 x1 x2 x3 x4 x5.(v_play(e1) & of(x4,x5) & n_shirt(x2) & n_man(x1) & n_guitar(x3) & n_front(x4) & n_city(x5) & in(x1,x2) & in(e1,x4) & a_red(s1) & a_black(s2) & Theme(s2,x2) & Theme(s1,x2) & Theme(e1,x3) & Actor(e1,x1))
exists e1 x1 x2.(v_play(e1) & n_saxophone(x2) & n_man(x1) & Theme(e1,x2) & Actor(e1,x1))
A man in a red and black shirt is playing guitar in front of a city.
A man performs in front of a city.
0
-100
A guitar is an instrument that a man is playing to make music.
exists e1 s1 s2 x1 x2 x3 x4 x5.(in(e1,x4) & of(x4,x5) & n_city(x5) & n_front(x4) & Theme(e1,x3) & Actor(e1,x1) & v_play(e1) & n_guitar(x3) & in(x1,x2) & n_shirt(x2) & a_black(s2) & Theme(s2,x2) & a_red(s1) & Theme(s1,x2) & n_man(x1))
exists e1 x1 x2 x3.(in(e1,x2) & of(x2,x3) & n_city(x3) & n_front(x2) & Actor(e1,x1) & v_perform(e1) & n_man(x1))
4df27306-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 x1 x2 x3 x4 x5.(v_play(e1) & of(x4,x5) & n_shirt(x2) & n_man(x1) & n_guitar(x3) & n_front(x4) & n_city(x5) & in(x1,x2) & in(e1,x4) & a_red(s1) & a_black(s2) & Theme(s2,x2) & Theme(s1,x2) & Theme(e1,x3) & Actor(e1,x1))
exists e1 x1 x2 x3.(v_perform(e1) & of(x2,x3) & n_man(x1) & n_front(x2) & n_city(x3) & in(e1,x2) & Actor(e1,x1))
A man in a red and black shirt is playing guitar in front of a city.
A man does a concert in the city.
1
-100
A man playing guitar in front of a city is not necessarily a concert.
exists e1 s1 s2 x1 x2 x3 x4 x5.(in(e1,x4) & of(x4,x5) & n_city(x5) & n_front(x4) & Theme(e1,x3) & Actor(e1,x1) & v_play(e1) & n_guitar(x3) & in(x1,x2) & n_shirt(x2) & a_black(s2) & Theme(s2,x2) & a_red(s1) & Theme(s1,x2) & n_man(x1))
exists e1 x1 x2 x3.(n_city(x3) & in(e1,x3) & Theme(e1,x2) & Actor(e1,x1) & v_do(e1) & n_concert(x2) & n_man(x1))
4df28ce2-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 x1 x2 x3 x4 x5.(v_play(e1) & of(x4,x5) & n_shirt(x2) & n_man(x1) & n_guitar(x3) & n_front(x4) & n_city(x5) & in(x1,x2) & in(e1,x4) & a_red(s1) & a_black(s2) & Theme(s2,x2) & Theme(s1,x2) & Theme(e1,x3) & Actor(e1,x1))
exists e1 x1 x2 x3.(v_do(e1) & n_man(x1) & n_concert(x2) & n_city(x3) & in(e1,x3) & Theme(e1,x2) & Actor(e1,x1))
As I overlook the city I pick up my guitar because of the inspiration.
The person is inspired.
0
-100
A guitar is used to make music, people become inspired by many different things.
exists p1 p2 p3 x1 x2 x3 x4.(n_inspiration(x4) & n_guitar(x3) & of(x3,x1) & n_person(x1) & n_person(x1) & n_person(x1) & n_city(x2) & exists e2 s1.(of(e2,x4) & r_because(e2) & a_up(s1) & Manner(e2,s1) & Theme(e2,x3) & Actor(e2,x1) & v_pick(e2)) & exists e1.(Theme(e1,x2) & Actor(e1,x1) & v_overlook(e1)) & as(p2,p3))
exists e1 x1.(n_person(x1) & Theme(e1,x1) & v_inspire(e1))
4df29746-e4c8-11ec-9cdd-0242ac1c0002
exists p2 p3 x1 x2 x3 x4.(of(x3,x1) & n_person(x1) & n_inspiration(x4) & n_guitar(x3) & n_city(x2) & exists e2 s1.(v_pick(e2) & r_because(e2) & of(e2,x4) & a_up(s1) & Theme(e2,x3) & Manner(e2,s1) & Actor(e2,x1)) & exists e1.(v_overlook(e1) & Theme(e1,x2) & Actor(e1,x1)) & as(p2,p3))
exists e1 x1.(v_inspire(e1) & n_person(x1) & Theme(e1,x1))
As I overlook the city I pick up my guitar because of the inspiration.
The person is an artist.
1
-100
Not all person is an artist.
exists p1 p2 p3 x1 x2 x3 x4.(n_inspiration(x4) & n_guitar(x3) & of(x3,x1) & n_person(x1) & n_person(x1) & n_person(x1) & n_city(x2) & exists e2 s1.(of(e2,x4) & r_because(e2) & a_up(s1) & Manner(e2,s1) & Theme(e2,x3) & Actor(e2,x1) & v_pick(e2)) & exists e1.(Theme(e1,x2) & Actor(e1,x1) & v_overlook(e1)) & as(p2,p3))
exists p1 x1.(n_person(x1) & exists x2.((x1 = x2) & n_artist(x2)))
4df2a254-e4c8-11ec-9cdd-0242ac1c0002
exists p2 p3 x1 x2 x3 x4.(of(x3,x1) & n_person(x1) & n_inspiration(x4) & n_guitar(x3) & n_city(x2) & exists e2 s1.(v_pick(e2) & r_because(e2) & of(e2,x4) & a_up(s1) & Theme(e2,x3) & Manner(e2,s1) & Actor(e2,x1)) & exists e1.(v_overlook(e1) & Theme(e1,x2) & Actor(e1,x1)) & as(p2,p3))
exists x1.(n_person(x1) & exists x2.(n_artist(x2) & (x1 = x2)))
A man is sitting, playing a guitar, with the vista of a city as his backdrop.
A man plays overlooking San Francisco.
1
-100
The vista of a city could be another city besides San Francisco.
exists e1 e2 x1 x2 x3 x4 x5.(n_backdrop(x4) & of(x4,x2) & n_male(x2) & n_vista(x2) & for(e1,e2) & Theme(e2,x5) & Actor(e2,x1) & v_play(e2) & n_guitar(x5) & with(e1,x2) & as(x2,x4) & of(x2,x3) & n_city(x3) & Actor(e1,x1) & v_sit(e1) & n_man(x1))
exists e1 e2 x1 x2 x3.(ne_geo_francisco(x2) & (x2 = x3) & ne_geo_san(x3) & for(e1,e2) & Theme(e2,x2) & Actor(e2,x1) & v_overlook(e2) & Actor(e1,x1) & v_play(e1) & n_man(x1))
4df2b92e-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e2 x1 x2 x3 x4 x5.(with(e1,x2) & v_sit(e1) & v_play(e2) & of(x4,x2) & of(x2,x3) & n_vista(x2) & n_man(x1) & n_male(x2) & n_guitar(x5) & n_city(x3) & n_backdrop(x4) & for(e1,e2) & as(x2,x4) & Theme(e2,x5) & Actor(e2,x1) & Actor(e1,x1))
exists e1 e2 x1 x2 x3.(v_play(e1) & v_overlook(e2) & ne_geo_san(x3) & ne_geo_francisco(x2) & n_man(x1) & for(e1,e2) & Theme(e2,x2) & Actor(e2,x1) & Actor(e1,x1) & (x2 = x3))
A man in blue jeans and a red jacket strums his guitar with the city behind him.
The man is eating a hot dog.
2
-100
A man is either eating or playing guitar.
exists e1 s1 s2 x1 x2 x3 x4 x5 x6.(n_city(x6) & with(e1,x6) & behind(x6,x2) & n_male(x2) & n_male(x2) & Theme(e1,x5) & Actor(e1,x1) & v_strum(e1) & n_guitar(x5) & of(x5,x2) & subset_of(x4,x1) & n_jacket(x4) & a_red(s2) & Theme(s2,x4) & subset_of(x2,x1) & in(x2,x3) & n_jeans(x3) & a_blue(s1) & Theme(s1,x3) & n_man(x2))
exists e1 s1 x1 x2.(n_man(x1) & Theme(e1,x2) & Actor(e1,x1) & v_eat(e1) & n_dog(x2) & a_hot(s1) & Theme(s1,x2))
4df2ecb4-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 x1 x2 x3 x4 x5 x6.(with(e1,x6) & v_strum(e1) & subset_of(x4,x1) & subset_of(x2,x1) & of(x5,x2) & n_man(x2) & n_male(x2) & n_jeans(x3) & n_jacket(x4) & n_guitar(x5) & n_city(x6) & in(x2,x3) & behind(x6,x2) & a_red(s2) & a_blue(s1) & Theme(s2,x4) & Theme(s1,x3) & Theme(e1,x5) & Actor(e1,x1))
exists e1 s1 x1 x2.(v_eat(e1) & n_man(x1) & n_dog(x2) & a_hot(s1) & Theme(s1,x2) & Theme(e1,x2) & Actor(e1,x1))
A man in blue jeans and a red jacket strums his guitar with the city behind him.
The man plays for tips.
1
-100
Not all man in blue jeans and a red jacket strums his guitar with the city behind him plays for tips.
exists e1 s1 s2 x1 x2 x3 x4 x5 x6.(n_city(x6) & with(e1,x6) & behind(x6,x2) & n_male(x2) & n_male(x2) & Theme(e1,x5) & Actor(e1,x1) & v_strum(e1) & n_guitar(x5) & of(x5,x2) & subset_of(x4,x1) & n_jacket(x4) & a_red(s2) & Theme(s2,x4) & subset_of(x2,x1) & in(x2,x3) & n_jeans(x3) & a_blue(s1) & Theme(s1,x3) & n_man(x2))
exists e1 x1 x2.(n_man(x1) & for(e1,x2) & n_tip(x2) & Actor(e1,x1) & v_play(e1))
4df3122a-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 x1 x2 x3 x4 x5 x6.(with(e1,x6) & v_strum(e1) & subset_of(x4,x1) & subset_of(x2,x1) & of(x5,x2) & n_man(x2) & n_male(x2) & n_jeans(x3) & n_jacket(x4) & n_guitar(x5) & n_city(x6) & in(x2,x3) & behind(x6,x2) & a_red(s2) & a_blue(s1) & Theme(s2,x4) & Theme(s1,x3) & Theme(e1,x5) & Actor(e1,x1))
exists e1 x1 x2.(v_play(e1) & n_tip(x2) & n_man(x1) & for(e1,x2) & Actor(e1,x1))
A hippie playing his guitar.
A hippie runs a race.
2
-100
A hippie can not play a guitar while he runs a race.
exists e1 x1 x2 x3.(a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & v_play(e1) & n_guitar(x3) & of(x3,x1) & n_male(x1) & (x1 = x2) & n_hippie(x1))
exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_run(e1) & n_race(x2) & n_hippie(x1))
4df33890-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3.(v_play(e1) & of(x3,x1) & n_male(x1) & n_hippie(x1) & n_guitar(x3) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2))
exists e1 x1 x2.(v_run(e1) & n_race(x2) & n_hippie(x1) & Theme(e1,x2) & Actor(e1,x1))
Three people are in an alley with a dumpster, one skateboarding over the dumpster while the other two look on.
The dumpster is overflowing with garbage.
1
0.0298
Not all dumpster is overflowing.
exists p1 s1 x1 x2.(-(x2 = x2) & n_look(x2) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & while(p1,x2) & exists x3 x4 x5.(in(x1,x3) & with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_dumpster(x4) & n_dumpster(x4) & n_skateboarding(x5) & card_eq_1(x5) & n_alley(x3)) & n_people(x1) & card_eq_3(x1))
exists e1 x1 x2.(n_dumpster(x1) & with(e1,x2) & n_garbage(x2) & Actor(e1,x1) & v_overflow(e1))
4df393da-e4c8-11ec-9cdd-0242ac1c0002
exists p1 s1 x1 x2.(while(p1,x2) & n_people(x1) & n_look(x2) & exists x3 x4 x5.(with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_skateboarding(x5) & n_dumpster(x4) & n_alley(x3) & in(x1,x3) & card_eq_1(x5)) & card_eq_3(x1) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & -(x2 = x2))
exists e1 x1 x2.(with(e1,x2) & v_overflow(e1) & n_garbage(x2) & n_dumpster(x1) & Actor(e1,x1))
Three people are in an alley with a dumpster, one skateboarding over the dumpster while the other two look on.
Some of the people are professional skateboarders.
1
0.463689
Not all people are professional skateboarders.
exists p1 s1 x1 x2.(-(x2 = x2) & n_look(x2) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & while(p1,x2) & exists x3 x4 x5.(in(x1,x3) & with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_dumpster(x4) & n_dumpster(x4) & n_skateboarding(x5) & card_eq_1(x5) & n_alley(x3)) & n_people(x1) & card_eq_3(x1))
exists p1 x1 x2.(n_people(x2) & exists s1 x3.((x1 = x3) & n_skateboarder(x3) & a_professional(s1) & Theme(s1,x3)) & of(x1,x2) & n_thing(x1))
4df3986c-e4c8-11ec-9cdd-0242ac1c0002
exists p1 s1 x1 x2.(while(p1,x2) & n_people(x1) & n_look(x2) & exists x3 x4 x5.(with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_skateboarding(x5) & n_dumpster(x4) & n_alley(x3) & in(x1,x3) & card_eq_1(x5)) & card_eq_3(x1) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & -(x2 = x2))
exists x1 x2.(of(x1,x2) & n_thing(x1) & n_people(x2) & exists s1 x3.(n_skateboarder(x3) & a_professional(s1) & Theme(s1,x3) & (x1 = x3)))
Three people are in an alley with a dumpster, one skateboarding over the dumpster while the other two look on.
There are people in a forest.
2
0.000004
An alley is constructed in an area populated by people whereas a forest is natural, without human construction.
exists p1 s1 x1 x2.(-(x2 = x2) & n_look(x2) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & while(p1,x2) & exists x3 x4 x5.(in(x1,x3) & with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_dumpster(x4) & n_dumpster(x4) & n_skateboarding(x5) & card_eq_1(x5) & n_alley(x3)) & n_people(x1) & card_eq_3(x1))
exists p1 x1 x2.(in(p1,x2) & n_forest(x2) & exists x3.((x1 = x3) & n_people(x3)))
4df39d4e-e4c8-11ec-9cdd-0242ac1c0002
exists p1 s1 x1 x2.(while(p1,x2) & n_people(x1) & n_look(x2) & exists x3 x4 x5.(with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_skateboarding(x5) & n_dumpster(x4) & n_alley(x3) & in(x1,x3) & card_eq_1(x5)) & card_eq_3(x1) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & -(x2 = x2))
exists p1 x1 x2.(n_forest(x2) & in(p1,x2) & exists x3.(n_people(x3) & (x1 = x3)))
Three people are in an alley with a dumpster, one skateboarding over the dumpster while the other two look on.
The person is in the air on the skateboard.
1
0.90404
Just because one skateboarder is over the dumpster does not mean he is in the air.
exists p1 s1 x1 x2.(-(x2 = x2) & n_look(x2) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & while(p1,x2) & exists x3 x4 x5.(in(x1,x3) & with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_dumpster(x4) & n_dumpster(x4) & n_skateboarding(x5) & card_eq_1(x5) & n_alley(x3)) & n_people(x1) & card_eq_3(x1))
exists p1 x1 x2 x3.(n_skateboard(x3) & n_air(x2) & n_person(x1) & in(x1,x2) & on(x2,x3))
4df3a1cc-e4c8-11ec-9cdd-0242ac1c0002
exists p1 s1 x1 x2.(while(p1,x2) & n_people(x1) & n_look(x2) & exists x3 x4 x5.(with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_skateboarding(x5) & n_dumpster(x4) & n_alley(x3) & in(x1,x3) & card_eq_1(x5)) & card_eq_3(x1) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & -(x2 = x2))
exists x1 x2 x3.(on(x2,x3) & n_skateboard(x3) & n_person(x1) & n_air(x2) & in(x1,x2))
Three people are in an alley with a dumpster, one skateboarding over the dumpster while the other two look on.
There are people in an alley.
0
0.976435
It is stated that there are three people in an alley with a dumpster.
exists p1 s1 x1 x2.(-(x2 = x2) & n_look(x2) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & while(p1,x2) & exists x3 x4 x5.(in(x1,x3) & with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_dumpster(x4) & n_dumpster(x4) & n_skateboarding(x5) & card_eq_1(x5) & n_alley(x3)) & n_people(x1) & card_eq_3(x1))
exists p1 x1 x2.(in(p1,x2) & n_alley(x2) & exists x3.((x1 = x3) & n_people(x3)))
4df3aab4-e4c8-11ec-9cdd-0242ac1c0002
exists p1 s1 x1 x2.(while(p1,x2) & n_people(x1) & n_look(x2) & exists x3 x4 x5.(with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_skateboarding(x5) & n_dumpster(x4) & n_alley(x3) & in(x1,x3) & card_eq_1(x5)) & card_eq_3(x1) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & -(x2 = x2))
exists p1 x1 x2.(n_alley(x2) & in(p1,x2) & exists x3.(n_people(x3) & (x1 = x3)))
Three people are in an alley with a dumpster, one skateboarding over the dumpster while the other two look on.
Three people are in an alley with a white dumpster.
1
0.092667
Just because there is a dumpster does not mean it is white.
exists p1 s1 x1 x2.(-(x2 = x2) & n_look(x2) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & while(p1,x2) & exists x3 x4 x5.(in(x1,x3) & with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_dumpster(x4) & n_dumpster(x4) & n_skateboarding(x5) & card_eq_1(x5) & n_alley(x3)) & n_people(x1) & card_eq_3(x1))
exists p1 x1.(exists s1 x2 x3.(in(x1,x2) & with(x2,x3) & n_dumpster(x3) & a_white(s1) & Theme(s1,x3) & n_alley(x2)) & n_people(x1) & card_eq_3(x1))
4df3c15c-e4c8-11ec-9cdd-0242ac1c0002
exists p1 s1 x1 x2.(while(p1,x2) & n_people(x1) & n_look(x2) & exists x3 x4 x5.(with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_skateboarding(x5) & n_dumpster(x4) & n_alley(x3) & in(x1,x3) & card_eq_1(x5)) & card_eq_3(x1) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & -(x2 = x2))
exists x1.(n_people(x1) & exists s1 x2 x3.(with(x2,x3) & n_dumpster(x3) & n_alley(x2) & in(x1,x2) & a_white(s1) & Theme(s1,x3)) & card_eq_3(x1))
Three people are in an alley with a dumpster, one skateboarding over the dumpster while the other two look on.
Tall people that are happy
1
0.03981
It is possible to have three people who are not all tall just because they are skateboarding and looking on does not mean they are happy.
exists p1 s1 x1 x2.(-(x2 = x2) & n_look(x2) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & while(p1,x2) & exists x3 x4 x5.(in(x1,x3) & with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_dumpster(x4) & n_dumpster(x4) & n_skateboarding(x5) & card_eq_1(x5) & n_alley(x3)) & n_people(x1) & card_eq_3(x1))
exists s1 x1 x2 x3.(a_topic(x1) & Theme(s1,x3) & a_happy(s1) & (x1 = x3) & n_people(x1) & (x1 = x2) & ne_nam_tall(x2))
4df3cba2-e4c8-11ec-9cdd-0242ac1c0002
exists p1 s1 x1 x2.(while(p1,x2) & n_people(x1) & n_look(x2) & exists x3 x4 x5.(with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_skateboarding(x5) & n_dumpster(x4) & n_alley(x3) & in(x1,x3) & card_eq_1(x5)) & card_eq_3(x1) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & -(x2 = x2))
exists s1 x1 x2 x3.(ne_nam_tall(x2) & n_people(x1) & a_topic(x1) & a_happy(s1) & Theme(s1,x3) & (x1 = x3) & (x1 = x2))
A skateboarder catches air over a dumpster as one friend observes and the other friend jests.
A tall skateboarder
1
0.599477
Just because a skateboarder catches air over a dumpster does not constitute him being tall.
exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(as(e1,x4) & subset_of(x7,x4) & -(x7 = x8) & n_jest(x8) & of(x8,x5) & n_friend(x5) & n_friend(x5) & n_jest(x7) & of(x7,x5) & subset_of(x5,x4) & Actor(e2,x6) & v_observe(e2) & (x5 = x6) & card_eq_1(x5) & Theme(e1,x2) & Actor(e1,x1) & v_catch(e1) & over(x2,x3) & n_dumpster(x3) & n_air(x2) & n_skateboarder(x1))
exists s1 x1.(a_topic(x1) & n_skateboarder(x1) & a_tall(s1) & Theme(s1,x1))
4df3e182-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(v_observe(e2) & v_catch(e1) & subset_of(x7,x4) & subset_of(x5,x4) & over(x2,x3) & of(x8,x5) & of(x7,x5) & n_skateboarder(x1) & n_jest(x8) & n_jest(x7) & n_friend(x5) & n_dumpster(x3) & n_air(x2) & card_eq_1(x5) & as(e1,x4) & Theme(e1,x2) & Actor(e2,x6) & Actor(e1,x1) & -(x7 = x8) & (x5 = x6))
exists s1 x1.(n_skateboarder(x1) & a_topic(x1) & a_tall(s1) & Theme(s1,x1))
A skateboarder catches air over a dumpster as one friend observes and the other friend jests.
A person catching air
0
0.953903
A skateboarder is a person.
exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(as(e1,x4) & subset_of(x7,x4) & -(x7 = x8) & n_jest(x8) & of(x8,x5) & n_friend(x5) & n_friend(x5) & n_jest(x7) & of(x7,x5) & subset_of(x5,x4) & Actor(e2,x6) & v_observe(e2) & (x5 = x6) & card_eq_1(x5) & Theme(e1,x2) & Actor(e1,x1) & v_catch(e1) & over(x2,x3) & n_dumpster(x3) & n_air(x2) & n_skateboarder(x1))
exists e1 x1 x2 x3.(a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & v_catch(e1) & n_air(x3) & (x1 = x2) & n_person(x1))
4df3ecf4-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(v_observe(e2) & v_catch(e1) & subset_of(x7,x4) & subset_of(x5,x4) & over(x2,x3) & of(x8,x5) & of(x7,x5) & n_skateboarder(x1) & n_jest(x8) & n_jest(x7) & n_friend(x5) & n_dumpster(x3) & n_air(x2) & card_eq_1(x5) & as(e1,x4) & Theme(e1,x2) & Actor(e2,x6) & Actor(e1,x1) & -(x7 = x8) & (x5 = x6))
exists e1 x1 x2 x3.(v_catch(e1) & n_person(x1) & n_air(x3) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2))
A skateboarder catches air over a dumpster as one friend observes and the other friend jests.
a skateboarder is about to fall
1
0.076774
A skateboarder catching air doesn't mean he is about to fall.
exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(as(e1,x4) & subset_of(x7,x4) & -(x7 = x8) & n_jest(x8) & of(x8,x5) & n_friend(x5) & n_friend(x5) & n_jest(x7) & of(x7,x5) & subset_of(x5,x4) & Actor(e2,x6) & v_observe(e2) & (x5 = x6) & card_eq_1(x5) & Theme(e1,x2) & Actor(e1,x1) & v_catch(e1) & over(x2,x3) & n_dumpster(x3) & n_air(x2) & n_skateboarder(x1))
exists p1 s1 x1.(Topic(s1,p1) & Actor(s1,x1) & a_about(s1) & exists e1.(Actor(e1,x1) & v_fall(e1)) & n_skateboarder(x1))
4df3fb68-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(v_observe(e2) & v_catch(e1) & subset_of(x7,x4) & subset_of(x5,x4) & over(x2,x3) & of(x8,x5) & of(x7,x5) & n_skateboarder(x1) & n_jest(x8) & n_jest(x7) & n_friend(x5) & n_dumpster(x3) & n_air(x2) & card_eq_1(x5) & as(e1,x4) & Theme(e1,x2) & Actor(e2,x6) & Actor(e1,x1) & -(x7 = x8) & (x5 = x6))
exists p1 s1 x1.(n_skateboarder(x1) & exists e1.(v_fall(e1) & Actor(e1,x1)) & a_about(s1) & Topic(s1,p1) & Actor(s1,x1))
A skateboarder catches air over a dumpster as one friend observes and the other friend jests.
a kid does a cartwheel in a gym
2
0.154139
A cartwheel is not done on by a skateboarder.
exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(as(e1,x4) & subset_of(x7,x4) & -(x7 = x8) & n_jest(x8) & of(x8,x5) & n_friend(x5) & n_friend(x5) & n_jest(x7) & of(x7,x5) & subset_of(x5,x4) & Actor(e2,x6) & v_observe(e2) & (x5 = x6) & card_eq_1(x5) & Theme(e1,x2) & Actor(e1,x1) & v_catch(e1) & over(x2,x3) & n_dumpster(x3) & n_air(x2) & n_skateboarder(x1))
exists e1 x1 x2 x3.(in(e1,x3) & n_gym(x3) & Theme(e1,x2) & Actor(e1,x1) & v_do(e1) & n_cartwheel(x2) & n_kid(x1))
4df40afe-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(v_observe(e2) & v_catch(e1) & subset_of(x7,x4) & subset_of(x5,x4) & over(x2,x3) & of(x8,x5) & of(x7,x5) & n_skateboarder(x1) & n_jest(x8) & n_jest(x7) & n_friend(x5) & n_dumpster(x3) & n_air(x2) & card_eq_1(x5) & as(e1,x4) & Theme(e1,x2) & Actor(e2,x6) & Actor(e1,x1) & -(x7 = x8) & (x5 = x6))
exists e1 x1 x2 x3.(v_do(e1) & n_kid(x1) & n_gym(x3) & n_cartwheel(x2) & in(e1,x3) & Theme(e1,x2) & Actor(e1,x1))
A skateboarder catches air over a dumpster as one friend observes and the other friend jests.
A skater is doing a trick while friends watch.
1
0.898581
Not every time a skateboarder catches air means he is doing a trick.
exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(as(e1,x4) & subset_of(x7,x4) & -(x7 = x8) & n_jest(x8) & of(x8,x5) & n_friend(x5) & n_friend(x5) & n_jest(x7) & of(x7,x5) & subset_of(x5,x4) & Actor(e2,x6) & v_observe(e2) & (x5 = x6) & card_eq_1(x5) & Theme(e1,x2) & Actor(e1,x1) & v_catch(e1) & over(x2,x3) & n_dumpster(x3) & n_air(x2) & n_skateboarder(x1))
exists e1 p1 x1 x2.(exists e2 x3.(Actor(e2,x3) & v_watch(e2) & n_friend(x3)) & while(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_do(e1) & n_trick(x2) & n_skater(x1))
4df40fc2-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(v_observe(e2) & v_catch(e1) & subset_of(x7,x4) & subset_of(x5,x4) & over(x2,x3) & of(x8,x5) & of(x7,x5) & n_skateboarder(x1) & n_jest(x8) & n_jest(x7) & n_friend(x5) & n_dumpster(x3) & n_air(x2) & card_eq_1(x5) & as(e1,x4) & Theme(e1,x2) & Actor(e2,x6) & Actor(e1,x1) & -(x7 = x8) & (x5 = x6))
exists e1 p1 x1 x2.(while(e1,p1) & v_do(e1) & n_trick(x2) & n_skater(x1) & exists e2 x3.(v_watch(e2) & n_friend(x3) & Actor(e2,x3)) & Theme(e1,x2) & Actor(e1,x1))
A skateboarder catches air over a dumpster as one friend observes and the other friend jests.
A skateboarder is trying to impress his friends with a new trick
1
0.498875
Just because a skateboarder catches air over a dumpster doesn't mean he is trying to impress friends with a new trick.
exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(as(e1,x4) & subset_of(x7,x4) & -(x7 = x8) & n_jest(x8) & of(x8,x5) & n_friend(x5) & n_friend(x5) & n_jest(x7) & of(x7,x5) & subset_of(x5,x4) & Actor(e2,x6) & v_observe(e2) & (x5 = x6) & card_eq_1(x5) & Theme(e1,x2) & Actor(e1,x1) & v_catch(e1) & over(x2,x3) & n_dumpster(x3) & n_air(x2) & n_skateboarder(x1))
exists e1 p1 x1 x2.(Topic(e1,p1) & Actor(e1,x1) & v_try(e1) & exists e2 s1 x3.(with(e2,x3) & n_trick(x3) & a_new(s1) & Theme(s1,x3) & Theme(e2,x2) & Actor(e2,x1) & v_impress(e2)) & n_friend(x2) & of(x2,x1) & n_male(x1) & n_skateboarder(x1))
4df4145e-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(v_observe(e2) & v_catch(e1) & subset_of(x7,x4) & subset_of(x5,x4) & over(x2,x3) & of(x8,x5) & of(x7,x5) & n_skateboarder(x1) & n_jest(x8) & n_jest(x7) & n_friend(x5) & n_dumpster(x3) & n_air(x2) & card_eq_1(x5) & as(e1,x4) & Theme(e1,x2) & Actor(e2,x6) & Actor(e1,x1) & -(x7 = x8) & (x5 = x6))
exists e1 p1 x1 x2.(v_try(e1) & of(x2,x1) & n_skateboarder(x1) & n_male(x1) & n_friend(x2) & exists e2 s1 x3.(with(e2,x3) & v_impress(e2) & n_trick(x3) & a_new(s1) & Theme(s1,x3) & Theme(e2,x2) & Actor(e2,x1)) & Topic(e1,p1) & Actor(e1,x1))
A young thin man holds a partially eaten sandwich with his left hand while typing on a computer with his right hand.
A man is eating a sandwich and talking to his friends.
2
-100
A man either talking to his friends or typing on a computer while eating a sandwich.
exists e1 e2 s1 s2 s3 s4 s5 x1 x2 x3 x4.(while(e1,e2) & on(e2,x4) & with(x4,x3) & n_hand(x3) & n_hand(x3) & a_right(s5) & Theme(s5,x3) & of(x3,x1) & n_male(x1) & n_male(x1) & n_computer(x4) & Actor(e2,x1) & v_type(e2) & Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & with(x2,x3) & a_left(s4) & Theme(s4,x3) & n_sandwich(x2) & a_eaten(s3) & Theme(s3,x2) & r_partially(x2) & n_man(x1) & a_thin(s2) & Theme(s2,x1) & a_young(s1) & Theme(s1,x1))
exists e1 e2 x1 x2 x3 x4.(to(e2,x4) & n_friend(x4) & of(x4,x1) & n_male(x1) & Actor(e2,x3) & v_talk(e2) & n_man(x3) & Theme(e1,x2) & Actor(e1,x1) & v_eat(e1) & n_sandwich(x2) & n_man(x1))
4df5fd46-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e2 s1 s2 s3 s4 s5 x1 x2 x3 x4.(with(x4,x3) & with(x2,x3) & while(e1,e2) & v_type(e2) & v_hold(e1) & r_partially(x2) & on(e2,x4) & of(x3,x1) & n_sandwich(x2) & n_man(x1) & n_male(x1) & n_hand(x3) & n_computer(x4) & a_young(s1) & a_thin(s2) & a_right(s5) & a_left(s4) & a_eaten(s3) & Theme(s5,x3) & Theme(s4,x3) & Theme(s3,x2) & Theme(s2,x1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e2,x1) & Actor(e1,x1))
exists e1 e2 x1 x2 x3 x4.(v_talk(e2) & v_eat(e1) & to(e2,x4) & of(x4,x1) & n_sandwich(x2) & n_man(x3) & n_man(x1) & n_male(x1) & n_friend(x4) & Theme(e1,x2) & Actor(e2,x3) & Actor(e1,x1))
A young thin man holds a partially eaten sandwich with his left hand while typing on a computer with his right hand.
A man is eating a half eaten sandwich while typing on a computer.
0
-100
A young thin man is still a man, and partially eaten is a form of half eaten.
exists e2 e1 s1 s2 s3 s4 s5 x1 x2 x3 x4.(while(e1,e2) & on(e2,x4) & with(x4,x3) & n_hand(x3) & n_hand(x3) & a_right(s5) & Theme(s5,x3) & of(x3,x1) & n_male(x1) & n_male(x1) & n_computer(x4) & Actor(e2,x1) & v_type(e2) & Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & with(x2,x3) & a_left(s4) & Theme(s4,x3) & n_sandwich(x2) & a_eaten(s3) & Theme(s3,x2) & r_partially(x2) & n_man(x1) & a_thin(s2) & Theme(s2,x1) & a_young(s1) & Theme(s1,x1))
exists e2 e1 s1 x1 x2 x3 x4.(while(e1,e2) & on(e2,x4) & n_computer(x4) & Actor(e2,x1) & v_type(e2) & Theme(e1,x2) & Actor(e1,x1) & v_eat(e1) & n_sandwich(x2) & a_eaten(s1) & Theme(s1,x2) & of(x2,x3) & n_half(x3) & n_man(x1))
4df6025a-e4c8-11ec-9cdd-0242ac1c0002
exists e2 e1 s1 s2 s3 s4 s5 x1 x2 x3 x4.(with(x4,x3) & with(x2,x3) & while(e1,e2) & v_type(e2) & v_hold(e1) & r_partially(x2) & on(e2,x4) & of(x3,x1) & n_sandwich(x2) & n_man(x1) & n_male(x1) & n_hand(x3) & n_computer(x4) & a_young(s1) & a_thin(s2) & a_right(s5) & a_left(s4) & a_eaten(s3) & Theme(s5,x3) & Theme(s4,x3) & Theme(s3,x2) & Theme(s2,x1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e2,x1) & Actor(e1,x1))
exists e2 e1 s1 x1 x2 x3 x4.(while(e1,e2) & v_type(e2) & v_eat(e1) & on(e2,x4) & of(x2,x3) & n_sandwich(x2) & n_man(x1) & n_half(x3) & n_computer(x4) & a_eaten(s1) & Theme(s1,x2) & Theme(e1,x2) & Actor(e2,x1) & Actor(e1,x1))
Four boys run away up an incline.
People are running.
0
-100
Four boys who are people are running up an incline.
exists e1 s1 x1 x2.(a_away(s1) & Manner(e1,s1) & up(e1,x2) & n_incline(x2) & Actor(e1,x1) & v_run(e1) & n_boy(x1) & card_eq_4(x1))
exists e1 x1.(Actor(e1,x1) & v_run(e1) & n_people(x1))
4df60c64-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2.(v_run(e1) & up(e1,x2) & n_incline(x2) & n_boy(x1) & card_eq_4(x1) & a_away(s1) & Manner(e1,s1) & Actor(e1,x1))
exists e1 x1.(v_run(e1) & n_people(x1) & Actor(e1,x1))
Four boys run away up an incline.
Nobody is running.
2
-100
Four boys is not nobody.
exists e1 s1 x1 x2.(a_away(s1) & Manner(e1,s1) & up(e1,x2) & n_incline(x2) & Actor(e1,x1) & v_run(e1) & n_boy(x1) & card_eq_4(x1))
-exists e1 x1.(Actor(e1,x1) & v_run(e1) & n_person(x1))
4df611b4-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2.(v_run(e1) & up(e1,x2) & n_incline(x2) & n_boy(x1) & card_eq_4(x1) & a_away(s1) & Manner(e1,s1) & Actor(e1,x1))
all e1 x1.(-v_run(e1) | -n_person(x1) | -Actor(e1,x1))
Four boys run away up an incline.
Four teenage boys are running.
1
-100
boys doesn't always mean teenage
exists e1 s1 x1 x2.(a_away(s1) & Manner(e1,s1) & up(e1,x2) & n_incline(x2) & Actor(e1,x1) & v_run(e1) & n_boy(x1) & card_eq_4(x1))
exists e1 x1 x2.(Actor(e1,x1) & v_run(e1) & n_boy(x1) & of(x1,x2) & n_teenage(x2) & card_eq_4(x1))
4df61632-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2.(v_run(e1) & up(e1,x2) & n_incline(x2) & n_boy(x1) & card_eq_4(x1) & a_away(s1) & Manner(e1,s1) & Actor(e1,x1))
exists e1 x1 x2.(v_run(e1) & of(x1,x2) & n_teenage(x2) & n_boy(x1) & card_eq_4(x1) & Actor(e1,x1))
A beagle is climbing through some gray stairs.
The dog is falling down a ladder.
2
-100
A dog is either climbing through some stairs or falling down a ladder.
exists e1 s1 x1 x2.(through(e1,x2) & n_stair(x2) & a_gray(s1) & Theme(s1,x2) & Actor(e1,x1) & v_climb(e1) & n_beagle(x1))
exists e1 s1 x1 x2.(n_dog(x1) & a_down(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_fall(e1) & n_ladder(x2))
4df61c04-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2.(v_climb(e1) & through(e1,x2) & n_stair(x2) & n_beagle(x1) & a_gray(s1) & Theme(s1,x2) & Actor(e1,x1))
exists e1 s1 x1 x2.(v_fall(e1) & n_ladder(x2) & n_dog(x1) & a_down(s1) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1))
A beagle is climbing through some gray stairs.
An animal is traveling upwards.
0
-100
A beagle is a type of animal.
exists e1 s1 x1 x2.(through(e1,x2) & n_stair(x2) & a_gray(s1) & Theme(s1,x2) & Actor(e1,x1) & v_climb(e1) & n_beagle(x1))
exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_travel(e1) & n_upward(x2) & n_animal(x1))
4df62078-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2.(v_climb(e1) & through(e1,x2) & n_stair(x2) & n_beagle(x1) & a_gray(s1) & Theme(s1,x2) & Actor(e1,x1))
exists e1 x1 x2.(v_travel(e1) & n_upward(x2) & n_animal(x1) & Theme(e1,x2) & Actor(e1,x1))
A beagle is climbing through some gray stairs.
A puppy is going upstairs to find food.
1
-100
Not every beagle is a puppy.
exists e1 s1 x1 x2.(through(e1,x2) & n_stair(x2) & a_gray(s1) & Theme(s1,x2) & Actor(e1,x1) & v_climb(e1) & n_beagle(x1))
exists e1 p1 x1 x2 x3.(Topic(e1,p1) & exists e2 x4.(Theme(e2,x4) & Actor(e2,x1) & v_find(e2) & n_food(x4)) & Theme(e1,x3) & Actor(e1,x2) & v_go(e1) & n_upstairs(x3) & n_puppy(x2) & n_puppy(x1))
4df6269a-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2.(v_climb(e1) & through(e1,x2) & n_stair(x2) & n_beagle(x1) & a_gray(s1) & Theme(s1,x2) & Actor(e1,x1))
exists e1 p1 x1 x2 x3.(v_go(e1) & n_upstairs(x3) & n_puppy(x2) & n_puppy(x1) & exists e2 x4.(v_find(e2) & n_food(x4) & Theme(e2,x4) & Actor(e2,x1)) & Topic(e1,p1) & Theme(e1,x3) & Actor(e1,x2))
A woman in a black shirt is holding a picture of another person.
A woman in a black shirt is holding a for sale sign.
2
-100
A woman is holding either a picture of another person or a for sale sign.
exists e1 s1 x1 x2 x3 x4 x5.(n_person(x4) & Theme(e1,x3) & Actor(e1,x1) & v_hold(e1) & of(x3,x5) & n_person(x5) & -(x5 = x4) & n_picture(x3) & in(x1,x2) & n_shirt(x2) & a_black(s1) & Theme(s1,x2) & n_woman(x1))
exists e1 s1 x1 x2 x3 x4 x5.(for(e1,x4) & n_sign(x4) & of(x4,x5) & n_sale(x5) & Theme(e1,x3) & Actor(e1,x1) & v_hold(e1) & n_a(x3) & in(x1,x2) & n_shirt(x2) & a_black(s1) & Theme(s1,x2) & n_woman(x1))
4df62b90-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3 x4 x5.(v_hold(e1) & of(x3,x5) & n_woman(x1) & n_shirt(x2) & n_picture(x3) & n_person(x5) & n_person(x4) & in(x1,x2) & a_black(s1) & Theme(s1,x2) & Theme(e1,x3) & Actor(e1,x1) & -(x5 = x4))
exists e1 s1 x1 x2 x3 x4 x5.(v_hold(e1) & of(x4,x5) & n_woman(x1) & n_sign(x4) & n_shirt(x2) & n_sale(x5) & n_a(x3) & in(x1,x2) & for(e1,x4) & a_black(s1) & Theme(s1,x2) & Theme(e1,x3) & Actor(e1,x1))
A woman in a black shirt is holding a picture of another person.
A woman holds a photo at a memorial.
1
-100
Not everywhere is a memorial.
exists e1 s1 x1 x2 x3 x4 x5.(n_person(x4) & Theme(e1,x3) & Actor(e1,x1) & v_hold(e1) & of(x3,x5) & n_person(x5) & -(x5 = x4) & n_picture(x3) & in(x1,x2) & n_shirt(x2) & a_black(s1) & Theme(s1,x2) & n_woman(x1))
exists e1 x1 x2 x3.(Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & at(x2,x3) & n_memorial(x3) & n_photo(x2) & n_woman(x1))
4df6316c-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3 x4 x5.(v_hold(e1) & of(x3,x5) & n_woman(x1) & n_shirt(x2) & n_picture(x3) & n_person(x5) & n_person(x4) & in(x1,x2) & a_black(s1) & Theme(s1,x2) & Theme(e1,x3) & Actor(e1,x1) & -(x5 = x4))
exists e1 x1 x2 x3.(v_hold(e1) & n_woman(x1) & n_photo(x2) & n_memorial(x3) & at(x2,x3) & Theme(e1,x2) & Actor(e1,x1))
A woman in a black shirt is holding a picture of another person.
A person holds a photo.
0
-100
A woman is a type of person, and a photo is a type of picture.
exists e1 s1 x1 x2 x3 x4 x5.(n_person(x4) & Theme(e1,x3) & Actor(e1,x1) & v_hold(e1) & of(x3,x5) & n_person(x5) & -(x5 = x4) & n_picture(x3) & in(x1,x2) & n_shirt(x2) & a_black(s1) & Theme(s1,x2) & n_woman(x1))
exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & n_photo(x2) & n_person(x1))
4df63716-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3 x4 x5.(v_hold(e1) & of(x3,x5) & n_woman(x1) & n_shirt(x2) & n_picture(x3) & n_person(x5) & n_person(x4) & in(x1,x2) & a_black(s1) & Theme(s1,x2) & Theme(e1,x3) & Actor(e1,x1) & -(x5 = x4))
exists e1 x1 x2.(v_hold(e1) & n_photo(x2) & n_person(x1) & Theme(e1,x2) & Actor(e1,x1))
four children are running up a path towards a red brick building.
A group of friends were heading home to grab camping supplies.
1
-100
The four children may not be friends. Because they are heading home doesn't mean that involves running up a path. Not all homes are red brick buildings. Just because they are running up a path doesn't mean they are doing so to grab camping supplies.
exists e1 s1 s2 x1 x2 x3 x4.(towards(e1,x3) & n_building(x3) & of(x3,x4) & n_brick(x4) & a_red(s2) & Theme(s2,x3) & a_up(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_run(e1) & n_path(x2) & n_child(x1) & card_eq_4(x1))
exists e1 p1 x1 x2 x3 x4 x5.(Topic(e1,p1) & exists e2 x6 x7.(Theme(e2,x6) & Actor(e2,x1) & v_grab(e2) & n_supplies(x6) & of(x6,x7) & n_camping(x7)) & Time(e1,x5) & n_home(x5) & Actor(e1,x3) & v_head(e1) & of(x3,x4) & n_friend(x4) & n_group(x3) & of(x1,x2) & n_friend(x2) & n_group(x1))
4df63c16-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 x1 x2 x3 x4.(v_run(e1) & towards(e1,x3) & of(x3,x4) & n_path(x2) & n_child(x1) & n_building(x3) & n_brick(x4) & card_eq_4(x1) & a_up(s1) & a_red(s2) & Theme(s2,x3) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1))
exists e1 p1 x1 x2 x3 x4 x5.(v_head(e1) & of(x3,x4) & of(x1,x2) & n_home(x5) & n_group(x3) & n_group(x1) & n_friend(x4) & n_friend(x2) & exists e2 x6 x7.(v_grab(e2) & of(x6,x7) & n_supplies(x6) & n_camping(x7) & Theme(e2,x6) & Actor(e2,x1)) & Topic(e1,p1) & Time(e1,x5) & Actor(e1,x3))
four children are running up a path towards a red brick building.
A group of kids are outside.
0
-100
Four children can be rephrased as a group of kids and they are running towards a building and hence they are outside.
exists e1 s1 s2 x1 x2 x3 x4.(towards(e1,x3) & n_building(x3) & of(x3,x4) & n_brick(x4) & a_red(s2) & Theme(s2,x3) & a_up(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_run(e1) & n_path(x2) & n_child(x1) & card_eq_4(x1))
exists s1 x1 x2.(Theme(s1,x1) & a_outside(s1) & of(x1,x2) & n_kid(x2) & n_group(x1))
4df6410c-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 x1 x2 x3 x4.(v_run(e1) & towards(e1,x3) & of(x3,x4) & n_path(x2) & n_child(x1) & n_building(x3) & n_brick(x4) & card_eq_4(x1) & a_up(s1) & a_red(s2) & Theme(s2,x3) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1))
exists s1 x1 x2.(of(x1,x2) & n_kid(x2) & n_group(x1) & a_outside(s1) & Theme(s1,x1))
four children are running up a path towards a red brick building.
Multiple children finger paint during morning class.
2
-100
The children cannot simultaneously be running and finger painting
exists e1 s1 s2 x1 x2 x3 x4.(towards(e1,x3) & n_building(x3) & of(x3,x4) & n_brick(x4) & a_red(s2) & Theme(s2,x3) & a_up(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_run(e1) & n_path(x2) & n_child(x1) & card_eq_4(x1))
exists x1 x2 x3 x4 x5 x6.(a_topic(x1) & during(x1,x5) & n_class(x5) & of(x5,x6) & n_morning(x6) & n_paint(x1) & of(x1,x4) & n_finger(x4) & of(x1,x3) & n_child(x3) & (x1 = x2) & ne_nam_multiple(x2))
4df645ee-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 x1 x2 x3 x4.(v_run(e1) & towards(e1,x3) & of(x3,x4) & n_path(x2) & n_child(x1) & n_building(x3) & n_brick(x4) & card_eq_4(x1) & a_up(s1) & a_red(s2) & Theme(s2,x3) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1))
exists x1 x2 x3 x4 x5 x6.(of(x5,x6) & of(x1,x4) & of(x1,x3) & ne_nam_multiple(x2) & n_paint(x1) & n_morning(x6) & n_finger(x4) & n_class(x5) & n_child(x3) & during(x1,x5) & a_topic(x1) & (x1 = x2))
Boys running up a stone road towards a brick building.
boys are running towards their house
1
-100
The house may not be their home.
exists e1 s1 x1 x2 x3 x4 x5 x6.(a_topic(x1) & towards(e1,x5) & n_building(x5) & of(x5,x6) & n_brick(x6) & a_up(s1) & Manner(e1,s1) & Theme(e1,x3) & Actor(e1,x2) & v_run(e1) & n_road(x3) & of(x3,x4) & n_stone(x4) & (x1 = x2) & n_boy(x1))
exists e1 x1 x2.(towards(e1,x2) & n_house(x2) & of(x2,x1) & n_thing(x1) & Actor(e1,x1) & v_run(e1) & n_boy(x1))
4df64cce-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3 x4 x5 x6.(v_run(e1) & towards(e1,x5) & of(x5,x6) & of(x3,x4) & n_stone(x4) & n_road(x3) & n_building(x5) & n_brick(x6) & n_boy(x1) & a_up(s1) & a_topic(x1) & Theme(e1,x3) & Manner(e1,s1) & Actor(e1,x2) & (x1 = x2))
exists e1 x1 x2.(v_run(e1) & towards(e1,x2) & of(x2,x1) & n_thing(x1) & n_house(x2) & n_boy(x1) & Actor(e1,x1))
Boys running up a stone road towards a brick building.
boys are outside
0
-100
Boys are running up a stone road, or any kind of road, towards a building, the boys must be outside.
exists e1 s1 x1 x2 x3 x4 x5 x6.(a_topic(x1) & towards(e1,x5) & n_building(x5) & of(x5,x6) & n_brick(x6) & a_up(s1) & Manner(e1,s1) & Theme(e1,x3) & Actor(e1,x2) & v_run(e1) & n_road(x3) & of(x3,x4) & n_stone(x4) & (x1 = x2) & n_boy(x1))
exists s1 x1.(Theme(s1,x1) & a_outside(s1) & n_boy(x1))
4df65246-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3 x4 x5 x6.(v_run(e1) & towards(e1,x5) & of(x5,x6) & of(x3,x4) & n_stone(x4) & n_road(x3) & n_building(x5) & n_brick(x6) & n_boy(x1) & a_up(s1) & a_topic(x1) & Theme(e1,x3) & Manner(e1,s1) & Actor(e1,x2) & (x1 = x2))
exists s1 x1.(n_boy(x1) & a_outside(s1) & Theme(s1,x1))
Boys running up a stone road towards a brick building.
boys are sleeping in their bed
2
-100
Boys cannot be sleeping and running simultaneously.
exists e1 s1 x1 x2 x3 x4 x5 x6.(a_topic(x1) & towards(e1,x5) & n_building(x5) & of(x5,x6) & n_brick(x6) & a_up(s1) & Manner(e1,s1) & Theme(e1,x3) & Actor(e1,x2) & v_run(e1) & n_road(x3) & of(x3,x4) & n_stone(x4) & (x1 = x2) & n_boy(x1))
exists e1 x1 x2.(in(e1,x2) & n_bed(x2) & of(x2,x1) & n_thing(x1) & Actor(e1,x1) & v_sleep(e1) & n_boy(x1))
4df657c8-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3 x4 x5 x6.(v_run(e1) & towards(e1,x5) & of(x5,x6) & of(x3,x4) & n_stone(x4) & n_road(x3) & n_building(x5) & n_brick(x6) & n_boy(x1) & a_up(s1) & a_topic(x1) & Theme(e1,x3) & Manner(e1,s1) & Actor(e1,x2) & (x1 = x2))
exists e1 x1 x2.(v_sleep(e1) & of(x2,x1) & n_thing(x1) & n_boy(x1) & n_bed(x2) & in(e1,x2) & Actor(e1,x1))
The four children are running to a brick building.
kids are running
0
-100
Four children also constitute kids; if the kids are running, the children are also running.
exists e1 x1 x2 x3.(n_child(x1) & card_eq_4(x1) & to(e1,x2) & n_building(x2) & of(x2,x3) & n_brick(x3) & Actor(e1,x1) & v_run(e1))
exists e1 x1.(Actor(e1,x1) & v_run(e1) & n_kid(x1))
4df65d2c-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3.(v_run(e1) & to(e1,x2) & of(x2,x3) & n_child(x1) & n_building(x2) & n_brick(x3) & card_eq_4(x1) & Actor(e1,x1))
exists e1 x1.(v_run(e1) & n_kid(x1) & Actor(e1,x1))
The four children are running to a brick building.
the adults are walking at the track
2
-100
There can be either children or adults.
exists e1 x1 x2 x3.(n_child(x1) & card_eq_4(x1) & to(e1,x2) & n_building(x2) & of(x2,x3) & n_brick(x3) & Actor(e1,x1) & v_run(e1))
exists e1 x1 x2.(n_track(x2) & n_adult(x1) & at(e1,x2) & Actor(e1,x1) & v_walk(e1))
4df6620e-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3.(v_run(e1) & to(e1,x2) & of(x2,x3) & n_child(x1) & n_building(x2) & n_brick(x3) & card_eq_4(x1) & Actor(e1,x1))
exists e1 x1 x2.(v_walk(e1) & n_track(x2) & n_adult(x1) & at(e1,x2) & Actor(e1,x1))
The four children are running to a brick building.
the kids are going to school
1
-100
Not every brick building is a school.
exists e1 x1 x2 x3.(n_child(x1) & card_eq_4(x1) & to(e1,x2) & n_building(x2) & of(x2,x3) & n_brick(x3) & Actor(e1,x1) & v_run(e1))
exists e1 x1 x2.(n_kid(x1) & to(e1,x2) & n_school(x2) & Actor(e1,x1) & v_go(e1))
4df666dc-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3.(v_run(e1) & to(e1,x2) & of(x2,x3) & n_child(x1) & n_building(x2) & n_brick(x3) & card_eq_4(x1) & Actor(e1,x1))
exists e1 x1 x2.(v_go(e1) & to(e1,x2) & n_school(x2) & n_kid(x1) & Actor(e1,x1))
Four children run up a small hill.
Boys are trekking up the hills.
0
-100
Four children run up is inferred as Boys are trekking
exists e1 s1 s2 x1 x2.(a_up(s2) & Manner(e1,s2) & Theme(e1,x2) & Actor(e1,x1) & v_run(e1) & n_hill(x2) & a_small(s1) & Theme(s1,x2) & n_child(x1) & card_eq_4(x1))
exists e1 s1 x1 x2.(n_hill(x2) & a_up(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_trek(e1) & n_boy(x1))
4df66bb4-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 x1 x2.(v_run(e1) & n_hill(x2) & n_child(x1) & card_eq_4(x1) & a_up(s2) & a_small(s1) & Theme(s1,x2) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1))
exists e1 s1 x1 x2.(v_trek(e1) & n_hill(x2) & n_boy(x1) & a_up(s1) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1))
Four children run up a small hill.
The kids are sleeping on the hills.
2
-100
One cannot simultaneously run and sleep.
exists e1 s1 s2 x1 x2.(a_up(s2) & Manner(e1,s2) & Theme(e1,x2) & Actor(e1,x1) & v_run(e1) & n_hill(x2) & a_small(s1) & Theme(s1,x2) & n_child(x1) & card_eq_4(x1))
exists e1 x1 x2.(n_hill(x2) & n_kid(x1) & on(e1,x2) & Actor(e1,x1) & v_sleep(e1))
4df67172-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 x1 x2.(v_run(e1) & n_hill(x2) & n_child(x1) & card_eq_4(x1) & a_up(s2) & a_small(s1) & Theme(s1,x2) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1))
exists e1 x1 x2.(v_sleep(e1) & on(e1,x2) & n_kid(x1) & n_hill(x2) & Actor(e1,x1))
Four children run up a small hill.
Children are plucking flowers on the hills.
1
-100
run up doesn't always mean plucking flowers
exists e1 s1 s2 x1 x2.(a_up(s2) & Manner(e1,s2) & Theme(e1,x2) & Actor(e1,x1) & v_run(e1) & n_hill(x2) & a_small(s1) & Theme(s1,x2) & n_child(x1) & card_eq_4(x1))
exists e1 x1 x2 x3.(n_hill(x3) & Theme(e1,x2) & Actor(e1,x1) & v_pluck(e1) & on(x2,x3) & n_flower(x2) & n_child(x1))
4df67686-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 x1 x2.(v_run(e1) & n_hill(x2) & n_child(x1) & card_eq_4(x1) & a_up(s2) & a_small(s1) & Theme(s1,x2) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1))
exists e1 x1 x2 x3.(v_pluck(e1) & on(x2,x3) & n_hill(x3) & n_flower(x2) & n_child(x1) & Theme(e1,x2) & Actor(e1,x1))
A white dog retrieves the stick from the lake for her owner.
A dog is returning a stick to the the little girl who threw it.
1
-100
The stick might have been on the grown and no one may have threw it.
exists e1 s1 x1 x2 x3 x4.(n_owner(x4) & of(x4,x3) & n_female(x3) & n_lake(x3) & n_stick(x2) & Theme(e1,x2) & Actor(e1,x1) & v_retrieve(e1) & from(x2,x3) & for(x3,x4) & n_dog(x1) & a_white(s1) & Theme(s1,x1))
exists e2 e1 s1 x1 x2 x3 x4.(n_thing(x3) & n_girl(x3) & a_little(s1) & Theme(s1,x3) & Theme(e2,x2) & Actor(e2,x1) & v_return(e2) & to(x2,x3) & Theme(e1,x3) & Actor(e1,x4) & v_throw(e1) & (x3 = x4) & n_stick(x2) & n_dog(x1))
4df67b5e-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3 x4.(v_retrieve(e1) & of(x4,x3) & n_stick(x2) & n_owner(x4) & n_lake(x3) & n_female(x3) & n_dog(x1) & from(x2,x3) & for(x3,x4) & a_white(s1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1))
exists e2 e1 s1 x1 x2 x3 x4.(v_throw(e1) & v_return(e2) & to(x2,x3) & n_thing(x3) & n_stick(x2) & n_girl(x3) & n_dog(x1) & a_little(s1) & Theme(s1,x3) & Theme(e2,x2) & Theme(e1,x3) & Actor(e2,x1) & Actor(e1,x4) & (x3 = x4))
A white dog retrieves the stick from the lake for her owner.
A dog is laying in the sun on a beach.
2
-100
A dog cannot retrieve the stick and be laying in the sun simultaneously.
exists e1 s1 x1 x2 x3 x4.(n_owner(x4) & of(x4,x3) & n_female(x3) & n_lake(x3) & n_stick(x2) & Theme(e1,x2) & Actor(e1,x1) & v_retrieve(e1) & from(x2,x3) & for(x3,x4) & n_dog(x1) & a_white(s1) & Theme(s1,x1))
exists e1 x1 x2 x3.(n_sun(x2) & on(e1,x3) & n_beach(x3) & in(e1,x2) & Actor(e1,x1) & v_lay(e1) & n_dog(x1))
4df6809a-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3 x4.(v_retrieve(e1) & of(x4,x3) & n_stick(x2) & n_owner(x4) & n_lake(x3) & n_female(x3) & n_dog(x1) & from(x2,x3) & for(x3,x4) & a_white(s1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1))
exists e1 x1 x2 x3.(v_lay(e1) & on(e1,x3) & n_sun(x2) & n_dog(x1) & n_beach(x3) & in(e1,x2) & Actor(e1,x1))
A white dog retrieves the stick from the lake for her owner.
An animals plays with his owner at the lake.
0
-100
A white dog is a type of animals (animal; there is a typo in the second sentence).
exists e1 s1 x1 x2 x3 x4.(n_owner(x4) & of(x4,x3) & n_female(x3) & n_lake(x3) & n_stick(x2) & Theme(e1,x2) & Actor(e1,x1) & v_retrieve(e1) & from(x2,x3) & for(x3,x4) & n_dog(x1) & a_white(s1) & Theme(s1,x1))
exists e1 x1 x2 x3.(n_lake(x3) & with(e1,x2) & at(x2,x3) & n_owner(x2) & of(x2,x1) & n_male(x1) & Actor(e1,x1) & v_play(e1) & n_animal(x1))
4df6864e-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3 x4.(v_retrieve(e1) & of(x4,x3) & n_stick(x2) & n_owner(x4) & n_lake(x3) & n_female(x3) & n_dog(x1) & from(x2,x3) & for(x3,x4) & a_white(s1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1))
exists e1 x1 x2 x3.(with(e1,x2) & v_play(e1) & of(x2,x1) & n_owner(x2) & n_male(x1) & n_lake(x3) & n_animal(x1) & at(x2,x3) & Actor(e1,x1))
Troops stand ready at attention.
the soldiers are guarding someone
1
-100
standing at attention doesn't always mean guarding someone
exists e1 p1 x1 x2.(at(e1,x2) & n_attention(x2) & exists s1.(Theme(s1,x1) & a_ready(s1)) & Topic(e1,p1) & Actor(e1,x1) & v_stand(e1) & n_troops(x1))
exists e1 x1 x2.(n_soldier(x1) & Theme(e1,x2) & Actor(e1,x1) & v_guard(e1) & n_person(x2))
4df68b62-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 x1 x2.(v_stand(e1) & n_troops(x1) & n_attention(x2) & exists s1.(a_ready(s1) & Theme(s1,x1)) & at(e1,x2) & Topic(e1,p1) & Actor(e1,x1))
exists e1 x1 x2.(v_guard(e1) & n_soldier(x1) & n_person(x2) & Theme(e1,x2) & Actor(e1,x1))
Troops stand ready at attention.
there are soldiers ready to work
0
-100
Troops is inferred as soldiers
exists e1 p1 x1 x2.(at(e1,x2) & n_attention(x2) & exists s1.(Theme(s1,x1) & a_ready(s1)) & Topic(e1,p1) & Actor(e1,x1) & v_stand(e1) & n_troops(x1))
exists p1 x1 p2 s1 x2 x3.((x1 = x2) & Topic(s1,p2) & Actor(s1,x3) & a_ready(s1) & exists e1.(Actor(e1,x3) & v_work(e1)) & (x2 = x3) & n_soldier(x2))
4df68fc2-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 x1 x2.(v_stand(e1) & n_troops(x1) & n_attention(x2) & exists s1.(a_ready(s1) & Theme(s1,x1)) & at(e1,x2) & Topic(e1,p1) & Actor(e1,x1))
exists x1 p2 s1 x2 x3.(n_soldier(x2) & exists e1.(v_work(e1) & Actor(e1,x3)) & a_ready(s1) & Topic(s1,p2) & Actor(s1,x3) & (x2 = x3) & (x1 = x2))
Troops stand ready at attention.
the soldiers are digging a ditch
2
-100
One cannot be digging a ditch while standing ready.
exists e1 p1 x1 x2.(at(e1,x2) & n_attention(x2) & exists s1.(Theme(s1,x1) & a_ready(s1)) & Topic(e1,p1) & Actor(e1,x1) & v_stand(e1) & n_troops(x1))
exists e1 x1 x2.(n_soldier(x1) & Theme(e1,x2) & Actor(e1,x1) & v_dig(e1) & n_ditch(x2))
4df69418-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 x1 x2.(v_stand(e1) & n_troops(x1) & n_attention(x2) & exists s1.(a_ready(s1) & Theme(s1,x1)) & at(e1,x2) & Topic(e1,p1) & Actor(e1,x1))
exists e1 x1 x2.(v_dig(e1) & n_soldier(x1) & n_ditch(x2) & Theme(e1,x2) & Actor(e1,x1))
A lady works on a sewing project at home.
The girl is drawing a picture.
2
-100
There can either be a lady or a girl. One cannot draw and sew simultaneously.
exists e1 x1 x2 x3 x4.(at(e1,x4) & n_home(x4) & on(e1,x2) & n_project(x2) & of(x2,x3) & n_sewing(x3) & Actor(e1,x1) & v_work(e1) & n_lady(x1))
exists e1 x1 x2.(n_girl(x1) & Theme(e1,x2) & Actor(e1,x1) & v_draw(e1) & n_picture(x2))
4df6990e-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3 x4.(v_work(e1) & on(e1,x2) & of(x2,x3) & n_sewing(x3) & n_project(x2) & n_lady(x1) & n_home(x4) & at(e1,x4) & Actor(e1,x1))
exists e1 x1 x2.(v_draw(e1) & n_picture(x2) & n_girl(x1) & Theme(e1,x2) & Actor(e1,x1))
A lady works on a sewing project at home.
A lady is using a sewing machine.
1
-100
works doesn't always mean using
exists e1 x1 x2 x3 x4.(at(e1,x4) & n_home(x4) & on(e1,x2) & n_project(x2) & of(x2,x3) & n_sewing(x3) & Actor(e1,x1) & v_work(e1) & n_lady(x1))
exists e1 x1 x2 x3.(Theme(e1,x2) & Actor(e1,x1) & v_use(e1) & n_machine(x2) & of(x2,x3) & n_sewing(x3) & n_lady(x1))
4df69da0-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3 x4.(v_work(e1) & on(e1,x2) & of(x2,x3) & n_sewing(x3) & n_project(x2) & n_lady(x1) & n_home(x4) & at(e1,x4) & Actor(e1,x1))
exists e1 x1 x2 x3.(v_use(e1) & of(x2,x3) & n_sewing(x3) & n_machine(x2) & n_lady(x1) & Theme(e1,x2) & Actor(e1,x1))
A lady works on a sewing project at home.
The woman is in her house.
0
-100
A lady is inferred as The woman. at home is inferred as in her house.
exists e1 x1 x2 x3 x4.(at(e1,x4) & n_home(x4) & on(e1,x2) & n_project(x2) & of(x2,x3) & n_sewing(x3) & Actor(e1,x1) & v_work(e1) & n_lady(x1))
exists p1 x1 x2.(n_house(x2) & of(x2,x1) & n_female(x1) & n_woman(x1) & in(x1,x2))
4df6a200-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3 x4.(v_work(e1) & on(e1,x2) & of(x2,x3) & n_sewing(x3) & n_project(x2) & n_lady(x1) & n_home(x4) & at(e1,x4) & Actor(e1,x1))
exists x1 x2.(of(x2,x1) & n_woman(x1) & n_house(x2) & n_female(x1) & in(x1,x2))
Seven men in black hats with white gloves and guns held upright.
There are men with guns outside.
0
-100
If there are seven men with guns, then there are men with guns. They could be outside.
exists e1 s1 s2 x1 x2 x3 x4 x5 x6.(Theme(e1,x6) & Actor(e1,x1) & v_hold(e1) & n_upright(x6) & with(x1,x3) & subset_of(x5,x3) & n_gun(x5) & subset_of(x4,x3) & n_glove(x4) & a_white(s2) & Theme(s2,x4) & in(x1,x2) & n_hat(x2) & a_black(s1) & Theme(s1,x2) & n_man(x1) & card_eq_7(x1))
exists p1 s1 x1.(a_outside(s1) & Manner(p1,s1) & exists x2 x3.((x1 = x2) & with(x2,x3) & n_gun(x3) & n_man(x2)))
4df6a660-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 x1 x2 x3 x4 x5 x6.(with(x1,x3) & v_hold(e1) & subset_of(x5,x3) & subset_of(x4,x3) & n_upright(x6) & n_man(x1) & n_hat(x2) & n_gun(x5) & n_glove(x4) & in(x1,x2) & card_eq_7(x1) & a_white(s2) & a_black(s1) & Theme(s2,x4) & Theme(s1,x2) & Theme(e1,x6) & Actor(e1,x1))
exists p1 s1 x1.(exists x2 x3.(with(x2,x3) & n_man(x2) & n_gun(x3) & (x1 = x2)) & a_outside(s1) & Manner(p1,s1))
Seven men in black hats with white gloves and guns held upright.
Seven men are wearing white suits.
2
-100
White suits refer to all the outwear to be white including hats.
exists e1 s1 s2 x1 x2 x3 x4 x5 x6.(Theme(e1,x6) & Actor(e1,x1) & v_hold(e1) & n_upright(x6) & with(x1,x3) & subset_of(x5,x3) & n_gun(x5) & subset_of(x4,x3) & n_glove(x4) & a_white(s2) & Theme(s2,x4) & in(x1,x2) & n_hat(x2) & a_black(s1) & Theme(s1,x2) & n_man(x1) & card_eq_7(x1))
exists e1 s1 x1 x2 x3.(Theme(e1,x3) & Actor(e1,x1) & v_wear(e1) & n_suit(x3) & a_white(s1) & Theme(s1,x3) & n_man(x1) & (x1 = x2) & ne_nam_seven(x2))
4df6ab38-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 x1 x2 x3 x4 x5 x6.(with(x1,x3) & v_hold(e1) & subset_of(x5,x3) & subset_of(x4,x3) & n_upright(x6) & n_man(x1) & n_hat(x2) & n_gun(x5) & n_glove(x4) & in(x1,x2) & card_eq_7(x1) & a_white(s2) & a_black(s1) & Theme(s2,x4) & Theme(s1,x2) & Theme(e1,x6) & Actor(e1,x1))
exists e1 s1 x1 x2 x3.(v_wear(e1) & ne_nam_seven(x2) & n_suit(x3) & n_man(x1) & a_white(s1) & Theme(s1,x3) & Theme(e1,x3) & Actor(e1,x1) & (x1 = x2))
Seven men in black hats with white gloves and guns held upright.
Seven men in black hats with white gloves and guns are at a funeral.
1
-100
Not everyplace with soldiers saluting is a funeral.
exists e1 s1 s2 x1 x2 x3 x4 x5 x6.(Theme(e1,x6) & Actor(e1,x1) & v_hold(e1) & n_upright(x6) & with(x1,x3) & subset_of(x5,x3) & n_gun(x5) & subset_of(x4,x3) & n_glove(x4) & a_white(s2) & Theme(s2,x4) & in(x1,x2) & n_hat(x2) & a_black(s1) & Theme(s1,x2) & n_man(x1) & card_eq_7(x1))
exists p1 s1 s2 x1 x2 x3 x4 x5.(exists x6.(at(x1,x6) & n_funeral(x6)) & with(x1,x3) & subset_of(x5,x3) & n_gun(x5) & subset_of(x4,x3) & n_glove(x4) & a_white(s2) & Theme(s2,x4) & in(x1,x2) & n_hat(x2) & a_black(s1) & Theme(s1,x2) & n_man(x1) & card_eq_7(x1))
4df6afac-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 x1 x2 x3 x4 x5 x6.(with(x1,x3) & v_hold(e1) & subset_of(x5,x3) & subset_of(x4,x3) & n_upright(x6) & n_man(x1) & n_hat(x2) & n_gun(x5) & n_glove(x4) & in(x1,x2) & card_eq_7(x1) & a_white(s2) & a_black(s1) & Theme(s2,x4) & Theme(s1,x2) & Theme(e1,x6) & Actor(e1,x1))
exists s1 s2 x1 x2 x3 x4 x5.(with(x1,x3) & subset_of(x5,x3) & subset_of(x4,x3) & n_man(x1) & n_hat(x2) & n_gun(x5) & n_glove(x4) & in(x1,x2) & exists x6.(n_funeral(x6) & at(x1,x6)) & card_eq_7(x1) & a_white(s2) & a_black(s1) & Theme(s2,x4) & Theme(s1,x2))
A military group stands at attention.
A group sits.
2
-100
A group either sits or stands, not both.
exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1))
exists e1 x1.(Actor(e1,x1) & v_sit(e1) & n_group(x1))
4df6b40c-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1))
exists e1 x1.(v_sit(e1) & n_group(x1) & Actor(e1,x1))
A military group stands at attention.
An army group is marching.
2
-100
A group cannot be standing and marching simultaneously.
exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1))
exists e1 x1 x2.(Actor(e1,x1) & v_march(e1) & n_group(x1) & of(x1,x2) & n_army(x2))
4df6b86c-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1))
exists e1 x1 x2.(v_march(e1) & of(x1,x2) & n_group(x1) & n_army(x2) & Actor(e1,x1))
A military group stands at attention.
Some nurses in white clothing have a picnic.
2
-100
There can be either people having a picnic or people standing at attention.
exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1))
exists e1 s1 x1 x2 x3.(Theme(e1,x3) & Actor(e1,x1) & v_have(e1) & n_picnic(x3) & in(x1,x2) & n_clothing(x2) & a_white(s1) & Theme(s1,x2) & n_nurse(x1))
4df6bd3a-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1))
exists e1 s1 x1 x2 x3.(v_have(e1) & n_picnic(x3) & n_nurse(x1) & n_clothing(x2) & in(x1,x2) & a_white(s1) & Theme(s1,x2) & Theme(e1,x3) & Actor(e1,x1))
A military group stands at attention.
A military group is standing still, waiting for commands.
1
0.754903
Standing at attention does not imply that they are waiting for commands.
exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1))
exists e1 e2 s1 s2 x1 x2.(for(e1,e2) & for(e2,x2) & n_command(x2) & Actor(e2,x1) & v_wait(e2) & a_still(s2) & Manner(e1,s2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1))
4df6c1ea-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1))
exists e1 e2 s1 s2 x1 x2.(v_wait(e2) & v_stand(e1) & n_group(x1) & n_command(x2) & for(e2,x2) & for(e1,e2) & a_still(s2) & a_military(s1) & Theme(s1,x1) & Manner(e1,s2) & Actor(e2,x1) & Actor(e1,x1))
A military group stands at attention.
A group of men chop down trees
2
-100
A military group stands at attention or chop down trees
exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1))
exists e1 s1 x1 x2 x3.(a_down(s1) & Manner(e1,s1) & Theme(e1,x3) & Actor(e1,x1) & v_chop(e1) & n_tree(x3) & of(x1,x2) & n_man(x2) & n_group(x1))
4df6c65e-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1))
exists e1 s1 x1 x2 x3.(v_chop(e1) & of(x1,x2) & n_tree(x3) & n_man(x2) & n_group(x1) & a_down(s1) & Theme(e1,x3) & Manner(e1,s1) & Actor(e1,x1))
A military group stands at attention.
Men standing together
0
-100
They are standing together because the group stands as a group.
exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1))
exists x1 x2.(a_topic(x1) & r_together(x1) & n_standing(x1) & of(x1,x2) & n_man(x2))
4df6cad2-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1))
exists x1 x2.(r_together(x1) & of(x1,x2) & n_standing(x1) & n_man(x2) & a_topic(x1))
A military group stands at attention.
Some soldiers stand waiting for orders.
1
0.753676
Not all military groups are soldiers.
exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1))
exists e1 p1 x1.(exists e2 x2.(for(e2,x2) & n_order(x2) & Actor(e2,x1) & v_wait(e2)) & Topic(e1,p1) & Actor(e1,x1) & v_stand(e1) & n_soldier(x1))
4df6cf96-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1))
exists e1 p1 x1.(v_stand(e1) & n_soldier(x1) & exists e2 x2.(v_wait(e2) & n_order(x2) & for(e2,x2) & Actor(e2,x1)) & Topic(e1,p1) & Actor(e1,x1))
A military group stands at attention.
A group of military people stand ready.
0
0.975345
A group of military people constitutes a military group.
exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1))
exists e1 p1 s1 x1 x2.(exists s2.(Theme(s2,x1) & a_ready(s2)) & Topic(e1,p1) & Actor(e1,x1) & v_stand(e1) & of(x1,x2) & n_people(x2) & a_military(s1) & Theme(s1,x2) & n_group(x1))
4df6d41e-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1))
exists e1 p1 s1 x1 x2.(v_stand(e1) & of(x1,x2) & n_people(x2) & n_group(x1) & exists s2.(a_ready(s2) & Theme(s2,x1)) & a_military(s1) & Topic(e1,p1) & Theme(s1,x2) & Actor(e1,x1))
A military group stands at attention.
A group of soldiers are quiet.
0
-100
A group of soldiers is a military group. Also, if they are at attention, they must be quiet. It's the rules.
exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1))
exists s1 x1 x2.(Theme(s1,x1) & a_quiet(s1) & of(x1,x2) & n_soldier(x2) & n_group(x1))
4df6d87e-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1))
exists s1 x1 x2.(of(x1,x2) & n_soldier(x2) & n_group(x1) & a_quiet(s1) & Theme(s1,x1))
A military group stands at attention.
A group happily stands at attention.
1
0.60323
Soldiers stand stoically, not happily.
exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1))
exists e1 s1 x1 x2.(a_happily(s1) & Manner(e1,s1) & at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1))
4df6dcde-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1))
exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_happily(s1) & Manner(e1,s1) & Actor(e1,x1))
A military group stands at attention.
A group stands at attention.
0
-100
As a whole, the military can be seen as a group. Thus, a group standing at attention can be the military standing at attention.
exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1))
exists e1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1))
4df6e148-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1))
exists e1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & Actor(e1,x1))
A military group stands at attention.
A group of soldiers are wearing camo.
1
0.071624
Not all military groups wear camo.
exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1))
exists e1 x1 x2 x3.(Theme(e1,x3) & Actor(e1,x1) & v_wear(e1) & n_camo(x3) & of(x1,x2) & n_soldier(x2) & n_group(x1))
4df6e77e-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1))
exists e1 x1 x2 x3.(v_wear(e1) & of(x1,x2) & n_soldier(x2) & n_group(x1) & n_camo(x3) & Theme(e1,x3) & Actor(e1,x1))
A military group stands at attention.
A military group stands at a funeral
1
0.01904
Just because a military group stands at attention does not mean they are standing at a funeral.
exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1))
exists e1 s1 x1 x2.(at(e1,x2) & n_funeral(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1))
4df6ecc4-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1))
exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_funeral(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1))
A military group stands at attention.
A military group stands still.
0
-100
Standing at attention means standing still. A military group standing at attention is a military group standing still.
exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1))
exists e1 s1 s2 x1.(a_still(s2) & Manner(e1,s2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1))
4df6f1ec-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1))
exists e1 s1 s2 x1.(v_stand(e1) & n_group(x1) & a_still(s2) & a_military(s1) & Theme(s1,x1) & Manner(e1,s2) & Actor(e1,x1))
A military group stands at attention.
A group of soldiers are sleeping.
2
0.00008
either A military group stands at attention or sleeping
exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1))
exists e1 x1 x2.(Actor(e1,x1) & v_sleep(e1) & of(x1,x2) & n_soldier(x2) & n_group(x1))
4df6f67e-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1))
exists e1 x1 x2.(v_sleep(e1) & of(x1,x2) & n_soldier(x2) & n_group(x1) & Actor(e1,x1))
Several uniformed people carrying firearms and wearing white gloves are lined up in ranks and standing at attention.
Several people are wearing light white gloves.
1
-100
Just because the gloves are white doesn't mean they're light.
exists e4 e2 e1 e6 e7 e5 e3 s1 s2 s3 s4 s5 s6 s7 s8 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11 x12.(for(e6,e7) & at(e7,x12) & n_attention(x12) & Actor(e7,x7) & v_stand(e7) & a_up(s8) & Manner(e6,s8) & Theme(e6,x7) & v_line(e6) & Theme(e5,x11) & Actor(e5,x10) & v_wear(e5) & n_glove(x11) & a_white(s7) & Theme(s7,x11) & (x7 = x10) & Theme(e4,x9) & Actor(e4,x8) & v_carry(e4) & n_firearm(x9) & (x7 = x8) & n_people(x7) & a_uniformed(s6) & Theme(s6,x7) & a_several(s5) & Theme(s5,x7) & in(e3,x6) & n_rank(x6) & a_up(s4) & Manner(e3,s4) & Theme(e3,x1) & v_line(e3) & Theme(e2,x5) & Actor(e2,x4) & v_wear(e2) & n_glove(x5) & a_white(s3) & Theme(s3,x5) & (x1 = x4) & Theme(e1,x3) & Actor(e1,x2) & v_carry(e1) & n_firearm(x3) & (x1 = x2) & n_people(x1) & a_uniformed(s2) & Theme(s2,x1) & a_several(s1) & Theme(s1,x1))
exists e1 s1 s2 s3 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_wear(e1) & n_glove(x2) & a_white(s3) & Theme(s3,x2) & a_light(s2) & Theme(s2,x2) & n_people(x1) & a_several(s1) & Theme(s1,x1))
4df6fae8-e4c8-11ec-9cdd-0242ac1c0002
exists e4 e2 e1 e6 e7 e5 e3 s1 s2 s3 s4 s5 s6 s7 s8 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11 x12.(v_wear(e5) & v_wear(e2) & v_stand(e7) & v_line(e6) & v_line(e3) & v_carry(e4) & v_carry(e1) & n_rank(x6) & n_people(x7) & n_people(x1) & n_glove(x5) & n_glove(x11) & n_firearm(x9) & n_firearm(x3) & n_attention(x12) & in(e3,x6) & for(e6,e7) & at(e7,x12) & a_white(s7) & a_white(s3) & a_up(s8) & a_up(s4) & a_uniformed(s6) & a_uniformed(s2) & a_several(s5) & a_several(s1) & Theme(s7,x11) & Theme(s6,x7) & Theme(s5,x7) & Theme(s3,x5) & Theme(s2,x1) & Theme(s1,x1) & Theme(e6,x7) & Theme(e5,x11) & Theme(e4,x9) & Theme(e3,x1) & Theme(e2,x5) & Theme(e1,x3) & Manner(e6,s8) & Manner(e3,s4) & Actor(e7,x7) & Actor(e5,x10) & Actor(e4,x8) & Actor(e2,x4) & Actor(e1,x2) & (x7 = x8) & (x7 = x10) & (x1 = x4) & (x1 = x2))
exists e1 s1 s2 s3 x1 x2.(v_wear(e1) & n_people(x1) & n_glove(x2) & a_white(s3) & a_several(s1) & a_light(s2) & Theme(s3,x2) & Theme(s2,x2) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1))
Several uniformed people carrying firearms and wearing white gloves are lined up in ranks and standing at attention.
Several people are wearing dark gloves.
2
-100
either the people are wearing white gloves or dark gloves
exists e1 e4 e7 e6 e3 e5 e2 s1 s2 s3 s4 s5 s6 s7 s8 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11 x12.(for(e6,e7) & at(e7,x12) & n_attention(x12) & Actor(e7,x7) & v_stand(e7) & a_up(s8) & Manner(e6,s8) & Theme(e6,x7) & v_line(e6) & Theme(e5,x11) & Actor(e5,x10) & v_wear(e5) & n_glove(x11) & a_white(s7) & Theme(s7,x11) & (x7 = x10) & Theme(e4,x9) & Actor(e4,x8) & v_carry(e4) & n_firearm(x9) & (x7 = x8) & n_people(x7) & a_uniformed(s6) & Theme(s6,x7) & a_several(s5) & Theme(s5,x7) & in(e3,x6) & n_rank(x6) & a_up(s4) & Manner(e3,s4) & Theme(e3,x1) & v_line(e3) & Theme(e2,x5) & Actor(e2,x4) & v_wear(e2) & n_glove(x5) & a_white(s3) & Theme(s3,x5) & (x1 = x4) & Theme(e1,x3) & Actor(e1,x2) & v_carry(e1) & n_firearm(x3) & (x1 = x2) & n_people(x1) & a_uniformed(s2) & Theme(s2,x1) & a_several(s1) & Theme(s1,x1))
exists e1 s1 s2 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_wear(e1) & n_glove(x2) & a_dark(s2) & Theme(s2,x2) & n_people(x1) & a_several(s1) & Theme(s1,x1))
4df6fffc-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e4 e7 e6 e3 e5 e2 s1 s2 s3 s4 s5 s6 s7 s8 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11 x12.(v_wear(e5) & v_wear(e2) & v_stand(e7) & v_line(e6) & v_line(e3) & v_carry(e4) & v_carry(e1) & n_rank(x6) & n_people(x7) & n_people(x1) & n_glove(x5) & n_glove(x11) & n_firearm(x9) & n_firearm(x3) & n_attention(x12) & in(e3,x6) & for(e6,e7) & at(e7,x12) & a_white(s7) & a_white(s3) & a_up(s8) & a_up(s4) & a_uniformed(s6) & a_uniformed(s2) & a_several(s5) & a_several(s1) & Theme(s7,x11) & Theme(s6,x7) & Theme(s5,x7) & Theme(s3,x5) & Theme(s2,x1) & Theme(s1,x1) & Theme(e6,x7) & Theme(e5,x11) & Theme(e4,x9) & Theme(e3,x1) & Theme(e2,x5) & Theme(e1,x3) & Manner(e6,s8) & Manner(e3,s4) & Actor(e7,x7) & Actor(e5,x10) & Actor(e4,x8) & Actor(e2,x4) & Actor(e1,x2) & (x7 = x8) & (x7 = x10) & (x1 = x4) & (x1 = x2))
exists e1 s1 s2 x1 x2.(v_wear(e1) & n_people(x1) & n_glove(x2) & a_several(s1) & a_dark(s2) & Theme(s2,x2) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1))
Several uniformed people carrying firearms and wearing white gloves are lined up in ranks and standing at attention.
Several people are wearing white gloves.
0
-100
Several people wearing white gloves is the same thing as several people wearing white gloves.
exists e6 e5 e3 e4 e7 e2 e1 s1 s2 s3 s4 s5 s6 s7 s8 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11 x12.(for(e6,e7) & at(e7,x12) & n_attention(x12) & Actor(e7,x7) & v_stand(e7) & a_up(s8) & Manner(e6,s8) & Theme(e6,x7) & v_line(e6) & Theme(e5,x11) & Actor(e5,x10) & v_wear(e5) & n_glove(x11) & a_white(s7) & Theme(s7,x11) & (x7 = x10) & Theme(e4,x9) & Actor(e4,x8) & v_carry(e4) & n_firearm(x9) & (x7 = x8) & n_people(x7) & a_uniformed(s6) & Theme(s6,x7) & a_several(s5) & Theme(s5,x7) & in(e3,x6) & n_rank(x6) & a_up(s4) & Manner(e3,s4) & Theme(e3,x1) & v_line(e3) & Theme(e2,x5) & Actor(e2,x4) & v_wear(e2) & n_glove(x5) & a_white(s3) & Theme(s3,x5) & (x1 = x4) & Theme(e1,x3) & Actor(e1,x2) & v_carry(e1) & n_firearm(x3) & (x1 = x2) & n_people(x1) & a_uniformed(s2) & Theme(s2,x1) & a_several(s1) & Theme(s1,x1))
exists e1 s1 s2 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_wear(e1) & n_glove(x2) & a_white(s2) & Theme(s2,x2) & n_people(x1) & a_several(s1) & Theme(s1,x1))
4df70466-e4c8-11ec-9cdd-0242ac1c0002
exists e6 e5 e3 e4 e7 e2 e1 s1 s2 s3 s4 s5 s6 s7 s8 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11 x12.(v_wear(e5) & v_wear(e2) & v_stand(e7) & v_line(e6) & v_line(e3) & v_carry(e4) & v_carry(e1) & n_rank(x6) & n_people(x7) & n_people(x1) & n_glove(x5) & n_glove(x11) & n_firearm(x9) & n_firearm(x3) & n_attention(x12) & in(e3,x6) & for(e6,e7) & at(e7,x12) & a_white(s7) & a_white(s3) & a_up(s8) & a_up(s4) & a_uniformed(s6) & a_uniformed(s2) & a_several(s5) & a_several(s1) & Theme(s7,x11) & Theme(s6,x7) & Theme(s5,x7) & Theme(s3,x5) & Theme(s2,x1) & Theme(s1,x1) & Theme(e6,x7) & Theme(e5,x11) & Theme(e4,x9) & Theme(e3,x1) & Theme(e2,x5) & Theme(e1,x3) & Manner(e6,s8) & Manner(e3,s4) & Actor(e7,x7) & Actor(e5,x10) & Actor(e4,x8) & Actor(e2,x4) & Actor(e1,x2) & (x7 = x8) & (x7 = x10) & (x1 = x4) & (x1 = x2))
exists e1 s1 s2 x1 x2.(v_wear(e1) & n_people(x1) & n_glove(x2) & a_white(s2) & a_several(s1) & Theme(s2,x2) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1))
Soldiers in white, black, and read stand at attention with their guns.
the soldiers have their weapons
0
-100
Guns are weapons. Therefore, soldiers have weapons.
exists e1 s1 s2 x1 x2 x3 x4 x5 x6 x7 x8.(a_topic(x4) & Theme(e1,x6) & Actor(e1,x5) & v_read(e1) & with(x6,x8) & n_gun(x8) & of(x8,x1) & n_thing(x1) & at(x6,x7) & n_attention(x7) & n_stand(x6) & (x4 = x5) & n_soldier(x4) & a_topic(x1) & Theme(s2,x3) & a_black(s2) & (x1 = x3) & Theme(s1,x2) & a_white(s1) & (x1 = x2) & n_soldier(x1))
exists e1 x1 x2.(n_weapon(x2) & of(x2,x1) & n_thing(x1) & n_soldier(x1) & Theme(e1,x2) & Actor(e1,x1) & v_have(e1))
4df708da-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 x1 x2 x3 x4 x5 x6 x7 x8.(with(x6,x8) & v_read(e1) & of(x8,x1) & n_thing(x1) & n_stand(x6) & n_soldier(x4) & n_soldier(x1) & n_gun(x8) & n_attention(x7) & at(x6,x7) & a_white(s1) & a_topic(x4) & a_topic(x1) & a_black(s2) & Theme(s2,x3) & Theme(s1,x2) & Theme(e1,x6) & Actor(e1,x5) & (x4 = x5) & (x1 = x3) & (x1 = x2))
exists e1 x1 x2.(v_have(e1) & of(x2,x1) & n_weapon(x2) & n_thing(x1) & n_soldier(x1) & Theme(e1,x2) & Actor(e1,x1))
Soldiers in white, black, and read stand at attention with their guns.
they are in formation
1
-100
Just because they are standing at attention does not mean they are in formation.
exists e1 s1 s2 x1 x2 x3 x4 x5 x6 x7 x8.(a_topic(x4) & Theme(e1,x6) & Actor(e1,x5) & v_read(e1) & with(x6,x8) & n_gun(x8) & of(x8,x1) & n_thing(x1) & at(x6,x7) & n_attention(x7) & n_stand(x6) & (x4 = x5) & n_soldier(x4) & a_topic(x1) & Theme(s2,x3) & a_black(s2) & (x1 = x3) & Theme(s1,x2) & a_white(s1) & (x1 = x2) & n_soldier(x1))
exists p1 x1.(n_thing(x1) & exists x2.(in(x1,x2) & n_formation(x2)))
4df70e3e-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 x1 x2 x3 x4 x5 x6 x7 x8.(with(x6,x8) & v_read(e1) & of(x8,x1) & n_thing(x1) & n_stand(x6) & n_soldier(x4) & n_soldier(x1) & n_gun(x8) & n_attention(x7) & at(x6,x7) & a_white(s1) & a_topic(x4) & a_topic(x1) & a_black(s2) & Theme(s2,x3) & Theme(s1,x2) & Theme(e1,x6) & Actor(e1,x5) & (x4 = x5) & (x1 = x3) & (x1 = x2))
exists x1.(n_thing(x1) & exists x2.(n_formation(x2) & in(x1,x2)))
Several young Asian guests at a seaside wedding, including two bridesmaids in pink dresses, wait in anticipation as the bride tosses her bouquet.
Guests at a beach wedding.
1
-100
Just because the wedding is a seaside wedding does not mean it is occuring on a beach.
exists e1 s1 s2 s3 s4 x1 x2 x3 x4 x5 x6 x7 x8 x9.(n_bouquet(x9) & of(x9,x8) & n_female(x8) & n_bride(x8) & Theme(e1,x9) & Actor(e1,x1) & v_toss(e1) & include(x1,x4) & rel(x4,x6) & in(x6,x7) & as(x7,x8) & n_anticipation(x7) & n_wait(x6) & in(x4,x5) & n_dress(x5) & a_pink(s4) & Theme(s4,x5) & n_bridesmaid(x4) & card_eq_2(x4) & at(x1,x2) & n_wedding(x2) & of(x2,x3) & n_seaside(x3) & n_guest(x1) & a_asian(s3) & Theme(s3,x1) & a_young(s2) & Theme(s2,x1) & a_several(s1) & Theme(s1,x1))
exists x1 x2 x3.(a_topic(x1) & at(x1,x2) & n_wedding(x2) & of(x2,x3) & n_beach(x3) & n_guest(x1))
4df71762-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 s3 s4 x1 x2 x3 x4 x5 x6 x7 x8 x9.(v_toss(e1) & rel(x4,x6) & of(x9,x8) & of(x2,x3) & n_wedding(x2) & n_wait(x6) & n_seaside(x3) & n_guest(x1) & n_female(x8) & n_dress(x5) & n_bridesmaid(x4) & n_bride(x8) & n_bouquet(x9) & n_anticipation(x7) & include(x1,x4) & in(x6,x7) & in(x4,x5) & card_eq_2(x4) & at(x1,x2) & as(x7,x8) & a_young(s2) & a_several(s1) & a_pink(s4) & a_asian(s3) & Theme(s4,x5) & Theme(s3,x1) & Theme(s2,x1) & Theme(s1,x1) & Theme(e1,x9) & Actor(e1,x1))
exists x1 x2 x3.(of(x2,x3) & n_wedding(x2) & n_guest(x1) & n_beach(x3) & at(x1,x2) & a_topic(x1))
A small boy playing with a wheel.
A small girl playing with a wheel.
2
-100
either it is a small boy playing or it is small girl and cannot be both
exists s1 x1 x2 x3.(a_topic(x1) & with(x1,x3) & n_wheel(x3) & n_playing(x1) & of(x1,x2) & n_boy(x2) & a_small(s1) & Theme(s1,x1))
exists s1 x1 x2 x3.(a_topic(x1) & with(x1,x3) & n_wheel(x3) & n_playing(x1) & of(x1,x2) & n_girl(x2) & a_small(s1) & Theme(s1,x1))
4df724f0-e4c8-11ec-9cdd-0242ac1c0002
exists s1 x1 x2 x3.(with(x1,x3) & of(x1,x2) & n_wheel(x3) & n_playing(x1) & n_boy(x2) & a_topic(x1) & a_small(s1) & Theme(s1,x1))
exists s1 x1 x2 x3.(with(x1,x3) & of(x1,x2) & n_wheel(x3) & n_playing(x1) & n_girl(x2) & a_topic(x1) & a_small(s1) & Theme(s1,x1))
A small boy playing with a wheel.
A small person playing with a wheel.
0
-100
A boy is a person. So, a person playing with a wheel could be a small boy.
exists s1 x1 x2 x3.(a_topic(x1) & with(x1,x3) & n_wheel(x3) & n_playing(x1) & of(x1,x2) & n_boy(x2) & a_small(s1) & Theme(s1,x1))
exists s1 x1 x2 x3.(a_topic(x1) & with(x1,x3) & n_wheel(x3) & n_playing(x1) & of(x1,x2) & n_person(x2) & a_small(s1) & Theme(s1,x1))
4df72dc4-e4c8-11ec-9cdd-0242ac1c0002
exists s1 x1 x2 x3.(with(x1,x3) & of(x1,x2) & n_wheel(x3) & n_playing(x1) & n_boy(x2) & a_topic(x1) & a_small(s1) & Theme(s1,x1))
exists s1 x1 x2 x3.(with(x1,x3) & of(x1,x2) & n_wheel(x3) & n_playing(x1) & n_person(x2) & a_topic(x1) & a_small(s1) & Theme(s1,x1))
Two men working on a scaffold.
The men on the scaffold are cleaning windows.
1
-100
scaffold doesn't always mean cleaning windows
exists e1 x1 x2 x3.(a_topic(x1) & on(e1,x3) & n_scaffold(x3) & Actor(e1,x2) & v_work(e1) & (x1 = x2) & n_man(x1) & card_eq_2(x1))
exists e1 x1 x2 x3.(n_scaffold(x2) & n_man(x1) & Theme(e1,x3) & Actor(e1,x1) & v_clean(e1) & n_window(x3) & on(x1,x2))
4df73ca6-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3.(v_work(e1) & on(e1,x3) & n_scaffold(x3) & n_man(x1) & card_eq_2(x1) & a_topic(x1) & Actor(e1,x2) & (x1 = x2))
exists e1 x1 x2 x3.(v_clean(e1) & on(x1,x2) & n_window(x3) & n_scaffold(x2) & n_man(x1) & Theme(e1,x3) & Actor(e1,x1))
A little redheaded boy plays Whack Em!
A boy is playing whack em.
0
-100
The boy playing whack is redheaded.
exists e1 s1 s2 x1 x2 x3.(ne_org_em(x2) & (x2 = x3) & ne_org_whack(x3) & Theme(e1,x2) & Actor(e1,x1) & v_play(e1) & n_boy(x1) & a_redheaded(s2) & Theme(s2,x1) & a_little(s1) & Theme(s1,x1))
exists e1 x1 x2 x3.(Theme(e1,x2) & Actor(e1,x1) & v_play(e1) & n_em(x2) & of(x2,x3) & n_whack(x3) & n_boy(x1))
4df9d9d4-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 x1 x2 x3.(v_play(e1) & ne_org_whack(x3) & ne_org_em(x2) & n_boy(x1) & a_redheaded(s2) & a_little(s1) & Theme(s2,x1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1) & (x2 = x3))
exists e1 x1 x2 x3.(v_play(e1) & of(x2,x3) & n_whack(x3) & n_em(x2) & n_boy(x1) & Theme(e1,x2) & Actor(e1,x1))
A black dog shakes itself dry on the beach in front of the waves.
a white dog shakes itself dry
2
-100
Black dog and white dog are different colored dogs.
exists e1 p1 s1 x1 x2 x3 x4.(n_wave(x4) & n_beach(x3) & in(e1,x2) & of(x2,x4) & n_front(x2) & on(e1,x3) & exists s2.(Theme(s2,x2) & a_dry(s2)) & Recipient(e1,p1) & Actor(e1,x1) & Topic(e1,x2) & v_shake(e1) & n_thing(x2) & n_dog(x1) & a_black(s1) & Theme(s1,x1))
exists e1 p1 s1 x1 x2.(n_thing(x2) & exists s2.(Theme(s2,x2) & a_dry(s2)) & Recipient(e1,p1) & Actor(e1,x1) & Topic(e1,x2) & v_shake(e1) & n_dog(x1) & a_white(s1) & Theme(s1,x1))
4df9deac-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 x1 x2 x3 x4.(v_shake(e1) & on(e1,x3) & of(x2,x4) & n_wave(x4) & n_thing(x2) & n_front(x2) & n_dog(x1) & n_beach(x3) & in(e1,x2) & exists s2.(a_dry(s2) & Theme(s2,x2)) & a_black(s1) & Topic(e1,x2) & Theme(s1,x1) & Recipient(e1,p1) & Actor(e1,x1))
exists e1 p1 s1 x1 x2.(v_shake(e1) & n_thing(x2) & n_dog(x1) & exists s2.(a_dry(s2) & Theme(s2,x2)) & a_white(s1) & Topic(e1,x2) & Theme(s1,x1) & Recipient(e1,p1) & Actor(e1,x1))
A black dog shakes itself dry on the beach in front of the waves.
a black dog is getting dry
0
-100
A black dog is getting dry by shaking itself.
exists e1 p1 s1 x1 x2 x3 x4.(n_wave(x4) & n_beach(x3) & in(e1,x2) & of(x2,x4) & n_front(x2) & on(e1,x3) & exists s2.(Theme(s2,x2) & a_dry(s2)) & Recipient(e1,p1) & Actor(e1,x1) & Topic(e1,x2) & v_shake(e1) & n_thing(x2) & n_dog(x1) & a_black(s1) & Theme(s1,x1))
exists e1 p1 s1 x1.(exists s2.(Theme(s2,x1) & a_dry(s2)) & Topic(e1,p1) & Actor(e1,x1) & v_get(e1) & n_dog(x1) & a_black(s1) & Theme(s1,x1))
4df9e32a-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 x1 x2 x3 x4.(v_shake(e1) & on(e1,x3) & of(x2,x4) & n_wave(x4) & n_thing(x2) & n_front(x2) & n_dog(x1) & n_beach(x3) & in(e1,x2) & exists s2.(a_dry(s2) & Theme(s2,x2)) & a_black(s1) & Topic(e1,x2) & Theme(s1,x1) & Recipient(e1,p1) & Actor(e1,x1))
exists e1 p1 s1 x1.(v_get(e1) & n_dog(x1) & exists s2.(a_dry(s2) & Theme(s2,x1)) & a_black(s1) & Topic(e1,p1) & Theme(s1,x1) & Actor(e1,x1))
A black dog shakes itself dry on the beach in front of the waves.
the dog was swimming
1
-100
Being at the beach does not imply that the dog is swimming.
exists e1 p1 s1 x1 x2 x3 x4.(n_wave(x4) & n_beach(x3) & in(e1,x2) & of(x2,x4) & n_front(x2) & on(e1,x3) & exists s2.(Theme(s2,x2) & a_dry(s2)) & Recipient(e1,p1) & Actor(e1,x1) & Topic(e1,x2) & v_shake(e1) & n_thing(x2) & n_dog(x1) & a_black(s1) & Theme(s1,x1))
exists p1 x1.(n_dog(x1) & exists x2.((x1 = x2) & n_swimming(x2)))
4df9e7a8-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 x1 x2 x3 x4.(v_shake(e1) & on(e1,x3) & of(x2,x4) & n_wave(x4) & n_thing(x2) & n_front(x2) & n_dog(x1) & n_beach(x3) & in(e1,x2) & exists s2.(a_dry(s2) & Theme(s2,x2)) & a_black(s1) & Topic(e1,x2) & Theme(s1,x1) & Recipient(e1,p1) & Actor(e1,x1))
exists x1.(n_dog(x1) & exists x2.(n_swimming(x2) & (x1 = x2)))
A dog is shaking itself dry on the beach next to the ocean.
A dog sleeps on the beach.
2
-100
Dog cannot be sleeping and shaking itself dry at the same time.
exists e1 p1 x1 x2 x3 x4.(n_ocean(x4) & n_beach(x3) & on(e1,x3) & to(x2,x4) & next(x3,x2) & n_thing(x2) & exists s1.(Theme(s1,x2) & a_dry(s1)) & Recipient(e1,p1) & Actor(e1,x1) & Topic(e1,x2) & v_shake(e1) & n_dog(x1))
exists e1 x1 x2.(n_beach(x2) & on(e1,x2) & Actor(e1,x1) & v_sleep(e1) & n_dog(x1))
4df9ec12-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 x1 x2 x3 x4.(v_shake(e1) & to(x2,x4) & on(e1,x3) & next(x3,x2) & n_thing(x2) & n_ocean(x4) & n_dog(x1) & n_beach(x3) & exists s1.(a_dry(s1) & Theme(s1,x2)) & Topic(e1,x2) & Recipient(e1,p1) & Actor(e1,x1))
exists e1 x1 x2.(v_sleep(e1) & on(e1,x2) & n_dog(x1) & n_beach(x2) & Actor(e1,x1))
A dog is shaking itself dry on the beach next to the ocean.
A dog is wet from swimming in the beach.
1
-100
Being at the beach does not imply that the dog had gone swimming.
exists e1 p1 x1 x2 x3 x4.(n_ocean(x4) & n_beach(x3) & on(e1,x3) & to(x2,x4) & next(x3,x2) & n_thing(x2) & exists s1.(Theme(s1,x2) & a_dry(s1)) & Recipient(e1,p1) & Actor(e1,x1) & Topic(e1,x2) & v_shake(e1) & n_dog(x1))
exists s1 x1 x2 x3.(n_beach(x3) & in(s1,x3) & from(s1,x2) & n_swimming(x2) & Theme(s1,x1) & a_wet(s1) & n_dog(x1))
4df9f07c-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 x1 x2 x3 x4.(v_shake(e1) & to(x2,x4) & on(e1,x3) & next(x3,x2) & n_thing(x2) & n_ocean(x4) & n_dog(x1) & n_beach(x3) & exists s1.(a_dry(s1) & Theme(s1,x2)) & Topic(e1,x2) & Recipient(e1,p1) & Actor(e1,x1))
exists s1 x1 x2 x3.(n_swimming(x2) & n_dog(x1) & n_beach(x3) & in(s1,x3) & from(s1,x2) & a_wet(s1) & Theme(s1,x1))
A dog is shaking itself dry on the beach next to the ocean.
A dog outdoors.
0
-100
A dog shaking itself dry is outdoors.
exists e1 p1 x1 x2 x3 x4.(n_ocean(x4) & n_beach(x3) & on(e1,x3) & to(x2,x4) & next(x3,x2) & n_thing(x2) & exists s1.(Theme(s1,x2) & a_dry(s1)) & Recipient(e1,p1) & Actor(e1,x1) & Topic(e1,x2) & v_shake(e1) & n_dog(x1))
exists x1 x2.(a_topic(x1) & n_outdoors(x1) & of(x1,x2) & n_dog(x2))
4df9f59a-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 x1 x2 x3 x4.(v_shake(e1) & to(x2,x4) & on(e1,x3) & next(x3,x2) & n_thing(x2) & n_ocean(x4) & n_dog(x1) & n_beach(x3) & exists s1.(a_dry(s1) & Theme(s1,x2)) & Topic(e1,x2) & Recipient(e1,p1) & Actor(e1,x1))
exists x1 x2.(of(x1,x2) & n_outdoors(x1) & n_dog(x2) & a_topic(x1))
The dog is shaking off his fur in front of the water.
A dog is outdoors.
0
-100
A dog shaking off his fur is outdoors.
exists e1 s1 x1 x2 x3 x4.(n_water(x4) & n_fur(x2) & of(x2,x1) & n_male(x1) & n_dog(x1) & in(e1,x3) & of(x3,x4) & n_front(x3) & a_off(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_shake(e1))
exists p1 x1.(exists x2.((x1 = x2) & n_outdoors(x2)) & n_dog(x1))
4df9fa18-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3 x4.(v_shake(e1) & of(x3,x4) & of(x2,x1) & n_water(x4) & n_male(x1) & n_fur(x2) & n_front(x3) & n_dog(x1) & in(e1,x3) & a_off(s1) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1))
exists x1.(n_dog(x1) & exists x2.(n_outdoors(x2) & (x1 = x2)))
The dog is shaking off his fur in front of the water.
A dog is on Mars.
2
-100
Dog cannot be on Mars and shaking off fur in the water at the same time. Mars has no water.
exists e1 s1 x1 x2 x3 x4.(n_water(x4) & n_fur(x2) & of(x2,x1) & n_male(x1) & n_dog(x1) & in(e1,x3) & of(x3,x4) & n_front(x3) & a_off(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_shake(e1))
exists p1 x1 x2.(ne_geo_mars(x2) & on(x1,x2) & n_dog(x1))
4df9fe78-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3 x4.(v_shake(e1) & of(x3,x4) & of(x2,x1) & n_water(x4) & n_male(x1) & n_fur(x2) & n_front(x3) & n_dog(x1) & in(e1,x3) & a_off(s1) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1))
exists x1 x2.(on(x1,x2) & ne_geo_mars(x2) & n_dog(x1))
The dog is shaking off his fur in front of the water.
A dog is at the beach.
1
-100
Not all water is located at the beach.
exists e1 s1 x1 x2 x3 x4.(n_water(x4) & n_fur(x2) & of(x2,x1) & n_male(x1) & n_dog(x1) & in(e1,x3) & of(x3,x4) & n_front(x3) & a_off(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_shake(e1))
exists p1 x1 x2.(n_beach(x2) & at(x1,x2) & n_dog(x1))
4dfa033c-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3 x4.(v_shake(e1) & of(x3,x4) & of(x2,x1) & n_water(x4) & n_male(x1) & n_fur(x2) & n_front(x3) & n_dog(x1) & in(e1,x3) & a_off(s1) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1))
exists x1 x2.(n_dog(x1) & n_beach(x2) & at(x1,x2))
A dog shaking off after coming out of the ocean.
the bvoy was dressed as a cowboy
0
-100
Shaking and dressed are same.
exists e1 e2 s1 x1 x2 x3.(n_ocean(x3) & a_topic(x1) & after(e1,e2) & r_out(e2) & of(e2,x3) & Actor(e2,x2) & v_come(e2) & a_off(s1) & Manner(e1,s1) & Actor(e1,x2) & v_shake(e1) & (x1 = x2) & n_dog(x1))
exists e1 x1 x2.(n_bvoy(x1) & as(e1,x2) & n_cowboy(x2) & Theme(e1,x1) & v_dress(e1))
4dfa07d8-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e2 s1 x1 x2 x3.(v_shake(e1) & v_come(e2) & r_out(e2) & of(e2,x3) & n_ocean(x3) & n_dog(x1) & after(e1,e2) & a_topic(x1) & a_off(s1) & Manner(e1,s1) & Actor(e2,x2) & Actor(e1,x2) & (x1 = x2))
exists e1 x1 x2.(v_dress(e1) & n_cowboy(x2) & n_bvoy(x1) & as(e1,x2) & Theme(e1,x1))
A dog shaking off after coming out of the ocean.
the child was happy
1
-100
There could be any number of reasons why the child was happy, not just because of the dog.
exists e2 e1 s1 x1 x2 x3.(n_ocean(x3) & a_topic(x1) & after(e1,e2) & r_out(e2) & of(e2,x3) & Actor(e2,x2) & v_come(e2) & a_off(s1) & Manner(e1,s1) & Actor(e1,x2) & v_shake(e1) & (x1 = x2) & n_dog(x1))
exists s1 x1.(n_child(x1) & Theme(s1,x1) & a_happy(s1))
4dfa0c6a-e4c8-11ec-9cdd-0242ac1c0002
exists e2 e1 s1 x1 x2 x3.(v_shake(e1) & v_come(e2) & r_out(e2) & of(e2,x3) & n_ocean(x3) & n_dog(x1) & after(e1,e2) & a_topic(x1) & a_off(s1) & Manner(e1,s1) & Actor(e2,x2) & Actor(e1,x2) & (x1 = x2))
exists s1 x1.(n_child(x1) & a_happy(s1) & Theme(s1,x1))
A dog shaking off after coming out of the ocean.
the boy was listening to music
2
-100
A dog is an animal, a boy is a human
exists e1 e2 s1 x1 x2 x3.(n_ocean(x3) & a_topic(x1) & after(e1,e2) & r_out(e2) & of(e2,x3) & Actor(e2,x2) & v_come(e2) & a_off(s1) & Manner(e1,s1) & Actor(e1,x2) & v_shake(e1) & (x1 = x2) & n_dog(x1))
exists e1 x1 x2.(n_boy(x1) & to(e1,x2) & n_music(x2) & Actor(e1,x1) & v_listen(e1))
4dfa10d4-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e2 s1 x1 x2 x3.(v_shake(e1) & v_come(e2) & r_out(e2) & of(e2,x3) & n_ocean(x3) & n_dog(x1) & after(e1,e2) & a_topic(x1) & a_off(s1) & Manner(e1,s1) & Actor(e2,x2) & Actor(e1,x2) & (x1 = x2))
exists e1 x1 x2.(v_listen(e1) & to(e1,x2) & n_music(x2) & n_boy(x1) & Actor(e1,x1))
Blond woman in black cycling outfit and bicycle helmet getting on a ten speed bike.
A woman holding a bike.
0
-100
The woman is holding a ten speed bike.
exists e1 s1 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10.(a_topic(x1) & on(e1,x9) & n_bike(x9) & of(x9,x10) & n_speed(x10) & card_eq_10(x9) & Actor(e1,x8) & v_get(e1) & (x1 = x8) & in(x1,x3) & n_helmet(x5) & of(x5,x7) & n_bicycle(x7) & n_outfit(x4) & of(x4,x6) & n_cycling(x6) & a_black(s1) & Theme(s1,x4) & subset_of(x5,x3) & subset_of(x4,x3) & n_woman(x1) & (x1 = x2) & ne_nam_blond(x2))
exists e1 x1 x2 x3.(a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & v_hold(e1) & n_bike(x3) & (x1 = x2) & n_woman(x1))
4dfa6124-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10.(v_get(e1) & subset_of(x5,x3) & subset_of(x4,x3) & on(e1,x9) & of(x9,x10) & of(x5,x7) & of(x4,x6) & ne_nam_blond(x2) & n_woman(x1) & n_speed(x10) & n_outfit(x4) & n_helmet(x5) & n_cycling(x6) & n_bike(x9) & n_bicycle(x7) & in(x1,x3) & card_eq_10(x9) & a_topic(x1) & a_black(s1) & Theme(s1,x4) & Actor(e1,x8) & (x1 = x8) & (x1 = x2))
exists e1 x1 x2 x3.(v_hold(e1) & n_woman(x1) & n_bike(x3) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2))
Blond woman in black cycling outfit and bicycle helmet getting on a ten speed bike.
A woman sleeping on the floor.
2
-100
Getting on a bike can't happen while sleeping on the floor.
exists e1 s1 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10.(a_topic(x1) & on(e1,x9) & n_bike(x9) & of(x9,x10) & n_speed(x10) & card_eq_10(x9) & Actor(e1,x8) & v_get(e1) & (x1 = x8) & in(x1,x3) & n_helmet(x5) & of(x5,x7) & n_bicycle(x7) & n_outfit(x4) & of(x4,x6) & n_cycling(x6) & a_black(s1) & Theme(s1,x4) & subset_of(x5,x3) & subset_of(x4,x3) & n_woman(x1) & (x1 = x2) & ne_nam_blond(x2))
exists e1 x1 x2 x3.(n_floor(x3) & a_topic(x1) & on(e1,x3) & Actor(e1,x2) & v_sleep(e1) & (x1 = x2) & n_woman(x1))
4dfa66c4-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10.(v_get(e1) & subset_of(x5,x3) & subset_of(x4,x3) & on(e1,x9) & of(x9,x10) & of(x5,x7) & of(x4,x6) & ne_nam_blond(x2) & n_woman(x1) & n_speed(x10) & n_outfit(x4) & n_helmet(x5) & n_cycling(x6) & n_bike(x9) & n_bicycle(x7) & in(x1,x3) & card_eq_10(x9) & a_topic(x1) & a_black(s1) & Theme(s1,x4) & Actor(e1,x8) & (x1 = x8) & (x1 = x2))
exists e1 x1 x2 x3.(v_sleep(e1) & on(e1,x3) & n_woman(x1) & n_floor(x3) & a_topic(x1) & Actor(e1,x2) & (x1 = x2))
Blond woman in black cycling outfit and bicycle helmet getting on a ten speed bike.
A woman racing in a event.
1
-100
People ride bikes outside of event, such as going to place or for exercise.
exists e1 s1 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10.(a_topic(x1) & on(e1,x9) & n_bike(x9) & of(x9,x10) & n_speed(x10) & card_eq_10(x9) & Actor(e1,x8) & v_get(e1) & (x1 = x8) & in(x1,x3) & n_helmet(x5) & of(x5,x7) & n_bicycle(x7) & n_outfit(x4) & of(x4,x6) & n_cycling(x6) & a_black(s1) & Theme(s1,x4) & subset_of(x5,x3) & subset_of(x4,x3) & n_woman(x1) & (x1 = x2) & ne_nam_blond(x2))
exists x1 x2 x3.(a_topic(x1) & in(x1,x3) & n_event(x3) & n_racing(x1) & of(x1,x2) & n_woman(x2))
4dfa6c14-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10.(v_get(e1) & subset_of(x5,x3) & subset_of(x4,x3) & on(e1,x9) & of(x9,x10) & of(x5,x7) & of(x4,x6) & ne_nam_blond(x2) & n_woman(x1) & n_speed(x10) & n_outfit(x4) & n_helmet(x5) & n_cycling(x6) & n_bike(x9) & n_bicycle(x7) & in(x1,x3) & card_eq_10(x9) & a_topic(x1) & a_black(s1) & Theme(s1,x4) & Actor(e1,x8) & (x1 = x8) & (x1 = x2))
exists x1 x2 x3.(of(x1,x2) & n_woman(x2) & n_racing(x1) & n_event(x3) & in(x1,x3) & a_topic(x1))