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A construction man is holding on to a handrail while there is a crane in the background. | A man is holding on to a handrail. | 0 | -100 | A handrail is something that the man is holding onto. | exists e1 p1 x1 x2 x3 x4.(n_background(x4) & in(e1,x4) & exists p2 x5 x6.((x5 = x6) & n_crane(x6)) & while(e1,p1) & r_on(e1) & to(e1,x3) & n_handrail(x3) & Actor(e1,x1) & v_hold(e1) & n_man(x1) & of(x1,x2) & n_construction(x2)) | exists e1 x1 x2.(r_on(e1) & to(e1,x2) & n_handrail(x2) & Actor(e1,x1) & v_hold(e1) & n_man(x1)) | 4df23e86-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2 x3 x4.(while(e1,p1) & v_hold(e1) & to(e1,x3) & r_on(e1) & of(x1,x2) & n_man(x1) & n_handrail(x3) & n_construction(x2) & n_background(x4) & in(e1,x4) & exists x5 x6.(n_crane(x6) & (x5 = x6)) & Actor(e1,x1)) | exists e1 x1 x2.(v_hold(e1) & to(e1,x2) & r_on(e1) & n_man(x1) & n_handrail(x2) & Actor(e1,x1)) |
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A construction man is holding on to a handrail while there is a crane in the background. | A woman is walking to the store. | 2 | -100 | There could be either a man or woman. | exists e1 p1 x1 x2 x3 x4.(n_background(x4) & in(e1,x4) & exists p2 x5 x6.((x5 = x6) & n_crane(x6)) & while(e1,p1) & r_on(e1) & to(e1,x3) & n_handrail(x3) & Actor(e1,x1) & v_hold(e1) & n_man(x1) & of(x1,x2) & n_construction(x2)) | exists e1 x1 x2.(n_store(x2) & to(e1,x2) & Actor(e1,x1) & v_walk(e1) & n_woman(x1)) | 4df24a98-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2 x3 x4.(while(e1,p1) & v_hold(e1) & to(e1,x3) & r_on(e1) & of(x1,x2) & n_man(x1) & n_handrail(x3) & n_construction(x2) & n_background(x4) & in(e1,x4) & exists x5 x6.(n_crane(x6) & (x5 = x6)) & Actor(e1,x1)) | exists e1 x1 x2.(v_walk(e1) & to(e1,x2) & n_woman(x1) & n_store(x2) & Actor(e1,x1)) |
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A construction man is holding on to a handrail while there is a crane in the background. | A man is working at his construction job. | 1 | -100 | The construction man could be on his break instead of working. | exists e1 p1 x1 x2 x3 x4.(n_background(x4) & in(e1,x4) & exists p2 x5 x6.((x5 = x6) & n_crane(x6)) & while(e1,p1) & r_on(e1) & to(e1,x3) & n_handrail(x3) & Actor(e1,x1) & v_hold(e1) & n_man(x1) & of(x1,x2) & n_construction(x2)) | exists e1 x1 x2 x3.(at(e1,x2) & n_job(x2) & of(x2,x3) & n_construction(x3) & of(x2,x1) & n_male(x1) & Actor(e1,x1) & v_work(e1) & n_man(x1)) | 4df25a10-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2 x3 x4.(while(e1,p1) & v_hold(e1) & to(e1,x3) & r_on(e1) & of(x1,x2) & n_man(x1) & n_handrail(x3) & n_construction(x2) & n_background(x4) & in(e1,x4) & exists x5 x6.(n_crane(x6) & (x5 = x6)) & Actor(e1,x1)) | exists e1 x1 x2 x3.(v_work(e1) & of(x2,x3) & of(x2,x1) & n_man(x1) & n_male(x1) & n_job(x2) & n_construction(x3) & at(e1,x2) & Actor(e1,x1)) |
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A man in a red and black shirt is playing guitar in front of a city. | A man plays the saxophone. | 2 | -100 | A man is either playing guitar or saxophone. | exists e1 s1 s2 x1 x2 x3 x4 x5.(in(e1,x4) & of(x4,x5) & n_city(x5) & n_front(x4) & Theme(e1,x3) & Actor(e1,x1) & v_play(e1) & n_guitar(x3) & in(x1,x2) & n_shirt(x2) & a_black(s2) & Theme(s2,x2) & a_red(s1) & Theme(s1,x2) & n_man(x1)) | exists e1 x1 x2.(n_saxophone(x2) & Theme(e1,x2) & Actor(e1,x1) & v_play(e1) & n_man(x1)) | 4df264ba-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4 x5.(v_play(e1) & of(x4,x5) & n_shirt(x2) & n_man(x1) & n_guitar(x3) & n_front(x4) & n_city(x5) & in(x1,x2) & in(e1,x4) & a_red(s1) & a_black(s2) & Theme(s2,x2) & Theme(s1,x2) & Theme(e1,x3) & Actor(e1,x1)) | exists e1 x1 x2.(v_play(e1) & n_saxophone(x2) & n_man(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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A man in a red and black shirt is playing guitar in front of a city. | A man performs in front of a city. | 0 | -100 | A guitar is an instrument that a man is playing to make music. | exists e1 s1 s2 x1 x2 x3 x4 x5.(in(e1,x4) & of(x4,x5) & n_city(x5) & n_front(x4) & Theme(e1,x3) & Actor(e1,x1) & v_play(e1) & n_guitar(x3) & in(x1,x2) & n_shirt(x2) & a_black(s2) & Theme(s2,x2) & a_red(s1) & Theme(s1,x2) & n_man(x1)) | exists e1 x1 x2 x3.(in(e1,x2) & of(x2,x3) & n_city(x3) & n_front(x2) & Actor(e1,x1) & v_perform(e1) & n_man(x1)) | 4df27306-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4 x5.(v_play(e1) & of(x4,x5) & n_shirt(x2) & n_man(x1) & n_guitar(x3) & n_front(x4) & n_city(x5) & in(x1,x2) & in(e1,x4) & a_red(s1) & a_black(s2) & Theme(s2,x2) & Theme(s1,x2) & Theme(e1,x3) & Actor(e1,x1)) | exists e1 x1 x2 x3.(v_perform(e1) & of(x2,x3) & n_man(x1) & n_front(x2) & n_city(x3) & in(e1,x2) & Actor(e1,x1)) |
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A man in a red and black shirt is playing guitar in front of a city. | A man does a concert in the city. | 1 | -100 | A man playing guitar in front of a city is not necessarily a concert. | exists e1 s1 s2 x1 x2 x3 x4 x5.(in(e1,x4) & of(x4,x5) & n_city(x5) & n_front(x4) & Theme(e1,x3) & Actor(e1,x1) & v_play(e1) & n_guitar(x3) & in(x1,x2) & n_shirt(x2) & a_black(s2) & Theme(s2,x2) & a_red(s1) & Theme(s1,x2) & n_man(x1)) | exists e1 x1 x2 x3.(n_city(x3) & in(e1,x3) & Theme(e1,x2) & Actor(e1,x1) & v_do(e1) & n_concert(x2) & n_man(x1)) | 4df28ce2-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4 x5.(v_play(e1) & of(x4,x5) & n_shirt(x2) & n_man(x1) & n_guitar(x3) & n_front(x4) & n_city(x5) & in(x1,x2) & in(e1,x4) & a_red(s1) & a_black(s2) & Theme(s2,x2) & Theme(s1,x2) & Theme(e1,x3) & Actor(e1,x1)) | exists e1 x1 x2 x3.(v_do(e1) & n_man(x1) & n_concert(x2) & n_city(x3) & in(e1,x3) & Theme(e1,x2) & Actor(e1,x1)) |
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As I overlook the city I pick up my guitar because of the inspiration. | The person is inspired. | 0 | -100 | A guitar is used to make music, people become inspired by many different things. | exists p1 p2 p3 x1 x2 x3 x4.(n_inspiration(x4) & n_guitar(x3) & of(x3,x1) & n_person(x1) & n_person(x1) & n_person(x1) & n_city(x2) & exists e2 s1.(of(e2,x4) & r_because(e2) & a_up(s1) & Manner(e2,s1) & Theme(e2,x3) & Actor(e2,x1) & v_pick(e2)) & exists e1.(Theme(e1,x2) & Actor(e1,x1) & v_overlook(e1)) & as(p2,p3)) | exists e1 x1.(n_person(x1) & Theme(e1,x1) & v_inspire(e1)) | 4df29746-e4c8-11ec-9cdd-0242ac1c0002 | exists p2 p3 x1 x2 x3 x4.(of(x3,x1) & n_person(x1) & n_inspiration(x4) & n_guitar(x3) & n_city(x2) & exists e2 s1.(v_pick(e2) & r_because(e2) & of(e2,x4) & a_up(s1) & Theme(e2,x3) & Manner(e2,s1) & Actor(e2,x1)) & exists e1.(v_overlook(e1) & Theme(e1,x2) & Actor(e1,x1)) & as(p2,p3)) | exists e1 x1.(v_inspire(e1) & n_person(x1) & Theme(e1,x1)) |
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As I overlook the city I pick up my guitar because of the inspiration. | The person is an artist. | 1 | -100 | Not all person is an artist. | exists p1 p2 p3 x1 x2 x3 x4.(n_inspiration(x4) & n_guitar(x3) & of(x3,x1) & n_person(x1) & n_person(x1) & n_person(x1) & n_city(x2) & exists e2 s1.(of(e2,x4) & r_because(e2) & a_up(s1) & Manner(e2,s1) & Theme(e2,x3) & Actor(e2,x1) & v_pick(e2)) & exists e1.(Theme(e1,x2) & Actor(e1,x1) & v_overlook(e1)) & as(p2,p3)) | exists p1 x1.(n_person(x1) & exists x2.((x1 = x2) & n_artist(x2))) | 4df2a254-e4c8-11ec-9cdd-0242ac1c0002 | exists p2 p3 x1 x2 x3 x4.(of(x3,x1) & n_person(x1) & n_inspiration(x4) & n_guitar(x3) & n_city(x2) & exists e2 s1.(v_pick(e2) & r_because(e2) & of(e2,x4) & a_up(s1) & Theme(e2,x3) & Manner(e2,s1) & Actor(e2,x1)) & exists e1.(v_overlook(e1) & Theme(e1,x2) & Actor(e1,x1)) & as(p2,p3)) | exists x1.(n_person(x1) & exists x2.(n_artist(x2) & (x1 = x2))) |
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A man is sitting, playing a guitar, with the vista of a city as his backdrop. | A man plays overlooking San Francisco. | 1 | -100 | The vista of a city could be another city besides San Francisco. | exists e1 e2 x1 x2 x3 x4 x5.(n_backdrop(x4) & of(x4,x2) & n_male(x2) & n_vista(x2) & for(e1,e2) & Theme(e2,x5) & Actor(e2,x1) & v_play(e2) & n_guitar(x5) & with(e1,x2) & as(x2,x4) & of(x2,x3) & n_city(x3) & Actor(e1,x1) & v_sit(e1) & n_man(x1)) | exists e1 e2 x1 x2 x3.(ne_geo_francisco(x2) & (x2 = x3) & ne_geo_san(x3) & for(e1,e2) & Theme(e2,x2) & Actor(e2,x1) & v_overlook(e2) & Actor(e1,x1) & v_play(e1) & n_man(x1)) | 4df2b92e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 x1 x2 x3 x4 x5.(with(e1,x2) & v_sit(e1) & v_play(e2) & of(x4,x2) & of(x2,x3) & n_vista(x2) & n_man(x1) & n_male(x2) & n_guitar(x5) & n_city(x3) & n_backdrop(x4) & for(e1,e2) & as(x2,x4) & Theme(e2,x5) & Actor(e2,x1) & Actor(e1,x1)) | exists e1 e2 x1 x2 x3.(v_play(e1) & v_overlook(e2) & ne_geo_san(x3) & ne_geo_francisco(x2) & n_man(x1) & for(e1,e2) & Theme(e2,x2) & Actor(e2,x1) & Actor(e1,x1) & (x2 = x3)) |
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A man in blue jeans and a red jacket strums his guitar with the city behind him. | The man is eating a hot dog. | 2 | -100 | A man is either eating or playing guitar. | exists e1 s1 s2 x1 x2 x3 x4 x5 x6.(n_city(x6) & with(e1,x6) & behind(x6,x2) & n_male(x2) & n_male(x2) & Theme(e1,x5) & Actor(e1,x1) & v_strum(e1) & n_guitar(x5) & of(x5,x2) & subset_of(x4,x1) & n_jacket(x4) & a_red(s2) & Theme(s2,x4) & subset_of(x2,x1) & in(x2,x3) & n_jeans(x3) & a_blue(s1) & Theme(s1,x3) & n_man(x2)) | exists e1 s1 x1 x2.(n_man(x1) & Theme(e1,x2) & Actor(e1,x1) & v_eat(e1) & n_dog(x2) & a_hot(s1) & Theme(s1,x2)) | 4df2ecb4-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4 x5 x6.(with(e1,x6) & v_strum(e1) & subset_of(x4,x1) & subset_of(x2,x1) & of(x5,x2) & n_man(x2) & n_male(x2) & n_jeans(x3) & n_jacket(x4) & n_guitar(x5) & n_city(x6) & in(x2,x3) & behind(x6,x2) & a_red(s2) & a_blue(s1) & Theme(s2,x4) & Theme(s1,x3) & Theme(e1,x5) & Actor(e1,x1)) | exists e1 s1 x1 x2.(v_eat(e1) & n_man(x1) & n_dog(x2) & a_hot(s1) & Theme(s1,x2) & Theme(e1,x2) & Actor(e1,x1)) |
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A man in blue jeans and a red jacket strums his guitar with the city behind him. | The man plays for tips. | 1 | -100 | Not all man in blue jeans and a red jacket strums his guitar with the city behind him plays for tips. | exists e1 s1 s2 x1 x2 x3 x4 x5 x6.(n_city(x6) & with(e1,x6) & behind(x6,x2) & n_male(x2) & n_male(x2) & Theme(e1,x5) & Actor(e1,x1) & v_strum(e1) & n_guitar(x5) & of(x5,x2) & subset_of(x4,x1) & n_jacket(x4) & a_red(s2) & Theme(s2,x4) & subset_of(x2,x1) & in(x2,x3) & n_jeans(x3) & a_blue(s1) & Theme(s1,x3) & n_man(x2)) | exists e1 x1 x2.(n_man(x1) & for(e1,x2) & n_tip(x2) & Actor(e1,x1) & v_play(e1)) | 4df3122a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4 x5 x6.(with(e1,x6) & v_strum(e1) & subset_of(x4,x1) & subset_of(x2,x1) & of(x5,x2) & n_man(x2) & n_male(x2) & n_jeans(x3) & n_jacket(x4) & n_guitar(x5) & n_city(x6) & in(x2,x3) & behind(x6,x2) & a_red(s2) & a_blue(s1) & Theme(s2,x4) & Theme(s1,x3) & Theme(e1,x5) & Actor(e1,x1)) | exists e1 x1 x2.(v_play(e1) & n_tip(x2) & n_man(x1) & for(e1,x2) & Actor(e1,x1)) |
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A hippie playing his guitar. | A hippie runs a race. | 2 | -100 | A hippie can not play a guitar while he runs a race. | exists e1 x1 x2 x3.(a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & v_play(e1) & n_guitar(x3) & of(x3,x1) & n_male(x1) & (x1 = x2) & n_hippie(x1)) | exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_run(e1) & n_race(x2) & n_hippie(x1)) | 4df33890-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3.(v_play(e1) & of(x3,x1) & n_male(x1) & n_hippie(x1) & n_guitar(x3) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2)) | exists e1 x1 x2.(v_run(e1) & n_race(x2) & n_hippie(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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Three people are in an alley with a dumpster, one skateboarding over the dumpster while the other two look on. | The dumpster is overflowing with garbage. | 1 | 0.0298 | Not all dumpster is overflowing. | exists p1 s1 x1 x2.(-(x2 = x2) & n_look(x2) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & while(p1,x2) & exists x3 x4 x5.(in(x1,x3) & with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_dumpster(x4) & n_dumpster(x4) & n_skateboarding(x5) & card_eq_1(x5) & n_alley(x3)) & n_people(x1) & card_eq_3(x1)) | exists e1 x1 x2.(n_dumpster(x1) & with(e1,x2) & n_garbage(x2) & Actor(e1,x1) & v_overflow(e1)) | 4df393da-e4c8-11ec-9cdd-0242ac1c0002 | exists p1 s1 x1 x2.(while(p1,x2) & n_people(x1) & n_look(x2) & exists x3 x4 x5.(with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_skateboarding(x5) & n_dumpster(x4) & n_alley(x3) & in(x1,x3) & card_eq_1(x5)) & card_eq_3(x1) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & -(x2 = x2)) | exists e1 x1 x2.(with(e1,x2) & v_overflow(e1) & n_garbage(x2) & n_dumpster(x1) & Actor(e1,x1)) |
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Three people are in an alley with a dumpster, one skateboarding over the dumpster while the other two look on. | Some of the people are professional skateboarders. | 1 | 0.463689 | Not all people are professional skateboarders. | exists p1 s1 x1 x2.(-(x2 = x2) & n_look(x2) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & while(p1,x2) & exists x3 x4 x5.(in(x1,x3) & with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_dumpster(x4) & n_dumpster(x4) & n_skateboarding(x5) & card_eq_1(x5) & n_alley(x3)) & n_people(x1) & card_eq_3(x1)) | exists p1 x1 x2.(n_people(x2) & exists s1 x3.((x1 = x3) & n_skateboarder(x3) & a_professional(s1) & Theme(s1,x3)) & of(x1,x2) & n_thing(x1)) | 4df3986c-e4c8-11ec-9cdd-0242ac1c0002 | exists p1 s1 x1 x2.(while(p1,x2) & n_people(x1) & n_look(x2) & exists x3 x4 x5.(with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_skateboarding(x5) & n_dumpster(x4) & n_alley(x3) & in(x1,x3) & card_eq_1(x5)) & card_eq_3(x1) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & -(x2 = x2)) | exists x1 x2.(of(x1,x2) & n_thing(x1) & n_people(x2) & exists s1 x3.(n_skateboarder(x3) & a_professional(s1) & Theme(s1,x3) & (x1 = x3))) |
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Three people are in an alley with a dumpster, one skateboarding over the dumpster while the other two look on. | There are people in a forest. | 2 | 0.000004 | An alley is constructed in an area populated by people whereas a forest is natural, without human construction. | exists p1 s1 x1 x2.(-(x2 = x2) & n_look(x2) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & while(p1,x2) & exists x3 x4 x5.(in(x1,x3) & with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_dumpster(x4) & n_dumpster(x4) & n_skateboarding(x5) & card_eq_1(x5) & n_alley(x3)) & n_people(x1) & card_eq_3(x1)) | exists p1 x1 x2.(in(p1,x2) & n_forest(x2) & exists x3.((x1 = x3) & n_people(x3))) | 4df39d4e-e4c8-11ec-9cdd-0242ac1c0002 | exists p1 s1 x1 x2.(while(p1,x2) & n_people(x1) & n_look(x2) & exists x3 x4 x5.(with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_skateboarding(x5) & n_dumpster(x4) & n_alley(x3) & in(x1,x3) & card_eq_1(x5)) & card_eq_3(x1) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & -(x2 = x2)) | exists p1 x1 x2.(n_forest(x2) & in(p1,x2) & exists x3.(n_people(x3) & (x1 = x3))) |
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Three people are in an alley with a dumpster, one skateboarding over the dumpster while the other two look on. | The person is in the air on the skateboard. | 1 | 0.90404 | Just because one skateboarder is over the dumpster does not mean he is in the air. | exists p1 s1 x1 x2.(-(x2 = x2) & n_look(x2) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & while(p1,x2) & exists x3 x4 x5.(in(x1,x3) & with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_dumpster(x4) & n_dumpster(x4) & n_skateboarding(x5) & card_eq_1(x5) & n_alley(x3)) & n_people(x1) & card_eq_3(x1)) | exists p1 x1 x2 x3.(n_skateboard(x3) & n_air(x2) & n_person(x1) & in(x1,x2) & on(x2,x3)) | 4df3a1cc-e4c8-11ec-9cdd-0242ac1c0002 | exists p1 s1 x1 x2.(while(p1,x2) & n_people(x1) & n_look(x2) & exists x3 x4 x5.(with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_skateboarding(x5) & n_dumpster(x4) & n_alley(x3) & in(x1,x3) & card_eq_1(x5)) & card_eq_3(x1) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & -(x2 = x2)) | exists x1 x2 x3.(on(x2,x3) & n_skateboard(x3) & n_person(x1) & n_air(x2) & in(x1,x2)) |
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Three people are in an alley with a dumpster, one skateboarding over the dumpster while the other two look on. | There are people in an alley. | 0 | 0.976435 | It is stated that there are three people in an alley with a dumpster. | exists p1 s1 x1 x2.(-(x2 = x2) & n_look(x2) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & while(p1,x2) & exists x3 x4 x5.(in(x1,x3) & with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_dumpster(x4) & n_dumpster(x4) & n_skateboarding(x5) & card_eq_1(x5) & n_alley(x3)) & n_people(x1) & card_eq_3(x1)) | exists p1 x1 x2.(in(p1,x2) & n_alley(x2) & exists x3.((x1 = x3) & n_people(x3))) | 4df3aab4-e4c8-11ec-9cdd-0242ac1c0002 | exists p1 s1 x1 x2.(while(p1,x2) & n_people(x1) & n_look(x2) & exists x3 x4 x5.(with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_skateboarding(x5) & n_dumpster(x4) & n_alley(x3) & in(x1,x3) & card_eq_1(x5)) & card_eq_3(x1) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & -(x2 = x2)) | exists p1 x1 x2.(n_alley(x2) & in(p1,x2) & exists x3.(n_people(x3) & (x1 = x3))) |
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Three people are in an alley with a dumpster, one skateboarding over the dumpster while the other two look on. | Three people are in an alley with a white dumpster. | 1 | 0.092667 | Just because there is a dumpster does not mean it is white. | exists p1 s1 x1 x2.(-(x2 = x2) & n_look(x2) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & while(p1,x2) & exists x3 x4 x5.(in(x1,x3) & with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_dumpster(x4) & n_dumpster(x4) & n_skateboarding(x5) & card_eq_1(x5) & n_alley(x3)) & n_people(x1) & card_eq_3(x1)) | exists p1 x1.(exists s1 x2 x3.(in(x1,x2) & with(x2,x3) & n_dumpster(x3) & a_white(s1) & Theme(s1,x3) & n_alley(x2)) & n_people(x1) & card_eq_3(x1)) | 4df3c15c-e4c8-11ec-9cdd-0242ac1c0002 | exists p1 s1 x1 x2.(while(p1,x2) & n_people(x1) & n_look(x2) & exists x3 x4 x5.(with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_skateboarding(x5) & n_dumpster(x4) & n_alley(x3) & in(x1,x3) & card_eq_1(x5)) & card_eq_3(x1) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & -(x2 = x2)) | exists x1.(n_people(x1) & exists s1 x2 x3.(with(x2,x3) & n_dumpster(x3) & n_alley(x2) & in(x1,x2) & a_white(s1) & Theme(s1,x3)) & card_eq_3(x1)) |
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Three people are in an alley with a dumpster, one skateboarding over the dumpster while the other two look on. | Tall people that are happy | 1 | 0.03981 | It is possible to have three people who are not all tall just because they are skateboarding and looking on does not mean they are happy. | exists p1 s1 x1 x2.(-(x2 = x2) & n_look(x2) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & while(p1,x2) & exists x3 x4 x5.(in(x1,x3) & with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_dumpster(x4) & n_dumpster(x4) & n_skateboarding(x5) & card_eq_1(x5) & n_alley(x3)) & n_people(x1) & card_eq_3(x1)) | exists s1 x1 x2 x3.(a_topic(x1) & Theme(s1,x3) & a_happy(s1) & (x1 = x3) & n_people(x1) & (x1 = x2) & ne_nam_tall(x2)) | 4df3cba2-e4c8-11ec-9cdd-0242ac1c0002 | exists p1 s1 x1 x2.(while(p1,x2) & n_people(x1) & n_look(x2) & exists x3 x4 x5.(with(x3,x4) & rel(x4,x5) & over(x5,x4) & n_skateboarding(x5) & n_dumpster(x4) & n_alley(x3) & in(x1,x3) & card_eq_1(x5)) & card_eq_3(x1) & card_eq_2(x2) & a_on(s1) & Manner(p1,s1) & -(x2 = x2)) | exists s1 x1 x2 x3.(ne_nam_tall(x2) & n_people(x1) & a_topic(x1) & a_happy(s1) & Theme(s1,x3) & (x1 = x3) & (x1 = x2)) |
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A skateboarder catches air over a dumpster as one friend observes and the other friend jests. | A tall skateboarder | 1 | 0.599477 | Just because a skateboarder catches air over a dumpster does not constitute him being tall. | exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(as(e1,x4) & subset_of(x7,x4) & -(x7 = x8) & n_jest(x8) & of(x8,x5) & n_friend(x5) & n_friend(x5) & n_jest(x7) & of(x7,x5) & subset_of(x5,x4) & Actor(e2,x6) & v_observe(e2) & (x5 = x6) & card_eq_1(x5) & Theme(e1,x2) & Actor(e1,x1) & v_catch(e1) & over(x2,x3) & n_dumpster(x3) & n_air(x2) & n_skateboarder(x1)) | exists s1 x1.(a_topic(x1) & n_skateboarder(x1) & a_tall(s1) & Theme(s1,x1)) | 4df3e182-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(v_observe(e2) & v_catch(e1) & subset_of(x7,x4) & subset_of(x5,x4) & over(x2,x3) & of(x8,x5) & of(x7,x5) & n_skateboarder(x1) & n_jest(x8) & n_jest(x7) & n_friend(x5) & n_dumpster(x3) & n_air(x2) & card_eq_1(x5) & as(e1,x4) & Theme(e1,x2) & Actor(e2,x6) & Actor(e1,x1) & -(x7 = x8) & (x5 = x6)) | exists s1 x1.(n_skateboarder(x1) & a_topic(x1) & a_tall(s1) & Theme(s1,x1)) |
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A skateboarder catches air over a dumpster as one friend observes and the other friend jests. | A person catching air | 0 | 0.953903 | A skateboarder is a person. | exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(as(e1,x4) & subset_of(x7,x4) & -(x7 = x8) & n_jest(x8) & of(x8,x5) & n_friend(x5) & n_friend(x5) & n_jest(x7) & of(x7,x5) & subset_of(x5,x4) & Actor(e2,x6) & v_observe(e2) & (x5 = x6) & card_eq_1(x5) & Theme(e1,x2) & Actor(e1,x1) & v_catch(e1) & over(x2,x3) & n_dumpster(x3) & n_air(x2) & n_skateboarder(x1)) | exists e1 x1 x2 x3.(a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & v_catch(e1) & n_air(x3) & (x1 = x2) & n_person(x1)) | 4df3ecf4-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(v_observe(e2) & v_catch(e1) & subset_of(x7,x4) & subset_of(x5,x4) & over(x2,x3) & of(x8,x5) & of(x7,x5) & n_skateboarder(x1) & n_jest(x8) & n_jest(x7) & n_friend(x5) & n_dumpster(x3) & n_air(x2) & card_eq_1(x5) & as(e1,x4) & Theme(e1,x2) & Actor(e2,x6) & Actor(e1,x1) & -(x7 = x8) & (x5 = x6)) | exists e1 x1 x2 x3.(v_catch(e1) & n_person(x1) & n_air(x3) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2)) |
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A skateboarder catches air over a dumpster as one friend observes and the other friend jests. | a skateboarder is about to fall | 1 | 0.076774 | A skateboarder catching air doesn't mean he is about to fall. | exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(as(e1,x4) & subset_of(x7,x4) & -(x7 = x8) & n_jest(x8) & of(x8,x5) & n_friend(x5) & n_friend(x5) & n_jest(x7) & of(x7,x5) & subset_of(x5,x4) & Actor(e2,x6) & v_observe(e2) & (x5 = x6) & card_eq_1(x5) & Theme(e1,x2) & Actor(e1,x1) & v_catch(e1) & over(x2,x3) & n_dumpster(x3) & n_air(x2) & n_skateboarder(x1)) | exists p1 s1 x1.(Topic(s1,p1) & Actor(s1,x1) & a_about(s1) & exists e1.(Actor(e1,x1) & v_fall(e1)) & n_skateboarder(x1)) | 4df3fb68-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(v_observe(e2) & v_catch(e1) & subset_of(x7,x4) & subset_of(x5,x4) & over(x2,x3) & of(x8,x5) & of(x7,x5) & n_skateboarder(x1) & n_jest(x8) & n_jest(x7) & n_friend(x5) & n_dumpster(x3) & n_air(x2) & card_eq_1(x5) & as(e1,x4) & Theme(e1,x2) & Actor(e2,x6) & Actor(e1,x1) & -(x7 = x8) & (x5 = x6)) | exists p1 s1 x1.(n_skateboarder(x1) & exists e1.(v_fall(e1) & Actor(e1,x1)) & a_about(s1) & Topic(s1,p1) & Actor(s1,x1)) |
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A skateboarder catches air over a dumpster as one friend observes and the other friend jests. | a kid does a cartwheel in a gym | 2 | 0.154139 | A cartwheel is not done on by a skateboarder. | exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(as(e1,x4) & subset_of(x7,x4) & -(x7 = x8) & n_jest(x8) & of(x8,x5) & n_friend(x5) & n_friend(x5) & n_jest(x7) & of(x7,x5) & subset_of(x5,x4) & Actor(e2,x6) & v_observe(e2) & (x5 = x6) & card_eq_1(x5) & Theme(e1,x2) & Actor(e1,x1) & v_catch(e1) & over(x2,x3) & n_dumpster(x3) & n_air(x2) & n_skateboarder(x1)) | exists e1 x1 x2 x3.(in(e1,x3) & n_gym(x3) & Theme(e1,x2) & Actor(e1,x1) & v_do(e1) & n_cartwheel(x2) & n_kid(x1)) | 4df40afe-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(v_observe(e2) & v_catch(e1) & subset_of(x7,x4) & subset_of(x5,x4) & over(x2,x3) & of(x8,x5) & of(x7,x5) & n_skateboarder(x1) & n_jest(x8) & n_jest(x7) & n_friend(x5) & n_dumpster(x3) & n_air(x2) & card_eq_1(x5) & as(e1,x4) & Theme(e1,x2) & Actor(e2,x6) & Actor(e1,x1) & -(x7 = x8) & (x5 = x6)) | exists e1 x1 x2 x3.(v_do(e1) & n_kid(x1) & n_gym(x3) & n_cartwheel(x2) & in(e1,x3) & Theme(e1,x2) & Actor(e1,x1)) |
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A skateboarder catches air over a dumpster as one friend observes and the other friend jests. | A skater is doing a trick while friends watch. | 1 | 0.898581 | Not every time a skateboarder catches air means he is doing a trick. | exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(as(e1,x4) & subset_of(x7,x4) & -(x7 = x8) & n_jest(x8) & of(x8,x5) & n_friend(x5) & n_friend(x5) & n_jest(x7) & of(x7,x5) & subset_of(x5,x4) & Actor(e2,x6) & v_observe(e2) & (x5 = x6) & card_eq_1(x5) & Theme(e1,x2) & Actor(e1,x1) & v_catch(e1) & over(x2,x3) & n_dumpster(x3) & n_air(x2) & n_skateboarder(x1)) | exists e1 p1 x1 x2.(exists e2 x3.(Actor(e2,x3) & v_watch(e2) & n_friend(x3)) & while(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_do(e1) & n_trick(x2) & n_skater(x1)) | 4df40fc2-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(v_observe(e2) & v_catch(e1) & subset_of(x7,x4) & subset_of(x5,x4) & over(x2,x3) & of(x8,x5) & of(x7,x5) & n_skateboarder(x1) & n_jest(x8) & n_jest(x7) & n_friend(x5) & n_dumpster(x3) & n_air(x2) & card_eq_1(x5) & as(e1,x4) & Theme(e1,x2) & Actor(e2,x6) & Actor(e1,x1) & -(x7 = x8) & (x5 = x6)) | exists e1 p1 x1 x2.(while(e1,p1) & v_do(e1) & n_trick(x2) & n_skater(x1) & exists e2 x3.(v_watch(e2) & n_friend(x3) & Actor(e2,x3)) & Theme(e1,x2) & Actor(e1,x1)) |
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A skateboarder catches air over a dumpster as one friend observes and the other friend jests. | A skateboarder is trying to impress his friends with a new trick | 1 | 0.498875 | Just because a skateboarder catches air over a dumpster doesn't mean he is trying to impress friends with a new trick. | exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(as(e1,x4) & subset_of(x7,x4) & -(x7 = x8) & n_jest(x8) & of(x8,x5) & n_friend(x5) & n_friend(x5) & n_jest(x7) & of(x7,x5) & subset_of(x5,x4) & Actor(e2,x6) & v_observe(e2) & (x5 = x6) & card_eq_1(x5) & Theme(e1,x2) & Actor(e1,x1) & v_catch(e1) & over(x2,x3) & n_dumpster(x3) & n_air(x2) & n_skateboarder(x1)) | exists e1 p1 x1 x2.(Topic(e1,p1) & Actor(e1,x1) & v_try(e1) & exists e2 s1 x3.(with(e2,x3) & n_trick(x3) & a_new(s1) & Theme(s1,x3) & Theme(e2,x2) & Actor(e2,x1) & v_impress(e2)) & n_friend(x2) & of(x2,x1) & n_male(x1) & n_skateboarder(x1)) | 4df4145e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 x1 x2 x3 x4 x5 x6 x7 x8.(v_observe(e2) & v_catch(e1) & subset_of(x7,x4) & subset_of(x5,x4) & over(x2,x3) & of(x8,x5) & of(x7,x5) & n_skateboarder(x1) & n_jest(x8) & n_jest(x7) & n_friend(x5) & n_dumpster(x3) & n_air(x2) & card_eq_1(x5) & as(e1,x4) & Theme(e1,x2) & Actor(e2,x6) & Actor(e1,x1) & -(x7 = x8) & (x5 = x6)) | exists e1 p1 x1 x2.(v_try(e1) & of(x2,x1) & n_skateboarder(x1) & n_male(x1) & n_friend(x2) & exists e2 s1 x3.(with(e2,x3) & v_impress(e2) & n_trick(x3) & a_new(s1) & Theme(s1,x3) & Theme(e2,x2) & Actor(e2,x1)) & Topic(e1,p1) & Actor(e1,x1)) |
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A young thin man holds a partially eaten sandwich with his left hand while typing on a computer with his right hand. | A man is eating a sandwich and talking to his friends. | 2 | -100 | A man either talking to his friends or typing on a computer while eating a sandwich. | exists e1 e2 s1 s2 s3 s4 s5 x1 x2 x3 x4.(while(e1,e2) & on(e2,x4) & with(x4,x3) & n_hand(x3) & n_hand(x3) & a_right(s5) & Theme(s5,x3) & of(x3,x1) & n_male(x1) & n_male(x1) & n_computer(x4) & Actor(e2,x1) & v_type(e2) & Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & with(x2,x3) & a_left(s4) & Theme(s4,x3) & n_sandwich(x2) & a_eaten(s3) & Theme(s3,x2) & r_partially(x2) & n_man(x1) & a_thin(s2) & Theme(s2,x1) & a_young(s1) & Theme(s1,x1)) | exists e1 e2 x1 x2 x3 x4.(to(e2,x4) & n_friend(x4) & of(x4,x1) & n_male(x1) & Actor(e2,x3) & v_talk(e2) & n_man(x3) & Theme(e1,x2) & Actor(e1,x1) & v_eat(e1) & n_sandwich(x2) & n_man(x1)) | 4df5fd46-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 s1 s2 s3 s4 s5 x1 x2 x3 x4.(with(x4,x3) & with(x2,x3) & while(e1,e2) & v_type(e2) & v_hold(e1) & r_partially(x2) & on(e2,x4) & of(x3,x1) & n_sandwich(x2) & n_man(x1) & n_male(x1) & n_hand(x3) & n_computer(x4) & a_young(s1) & a_thin(s2) & a_right(s5) & a_left(s4) & a_eaten(s3) & Theme(s5,x3) & Theme(s4,x3) & Theme(s3,x2) & Theme(s2,x1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e2,x1) & Actor(e1,x1)) | exists e1 e2 x1 x2 x3 x4.(v_talk(e2) & v_eat(e1) & to(e2,x4) & of(x4,x1) & n_sandwich(x2) & n_man(x3) & n_man(x1) & n_male(x1) & n_friend(x4) & Theme(e1,x2) & Actor(e2,x3) & Actor(e1,x1)) |
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A young thin man holds a partially eaten sandwich with his left hand while typing on a computer with his right hand. | A man is eating a half eaten sandwich while typing on a computer. | 0 | -100 | A young thin man is still a man, and partially eaten is a form of half eaten. | exists e2 e1 s1 s2 s3 s4 s5 x1 x2 x3 x4.(while(e1,e2) & on(e2,x4) & with(x4,x3) & n_hand(x3) & n_hand(x3) & a_right(s5) & Theme(s5,x3) & of(x3,x1) & n_male(x1) & n_male(x1) & n_computer(x4) & Actor(e2,x1) & v_type(e2) & Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & with(x2,x3) & a_left(s4) & Theme(s4,x3) & n_sandwich(x2) & a_eaten(s3) & Theme(s3,x2) & r_partially(x2) & n_man(x1) & a_thin(s2) & Theme(s2,x1) & a_young(s1) & Theme(s1,x1)) | exists e2 e1 s1 x1 x2 x3 x4.(while(e1,e2) & on(e2,x4) & n_computer(x4) & Actor(e2,x1) & v_type(e2) & Theme(e1,x2) & Actor(e1,x1) & v_eat(e1) & n_sandwich(x2) & a_eaten(s1) & Theme(s1,x2) & of(x2,x3) & n_half(x3) & n_man(x1)) | 4df6025a-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 s1 s2 s3 s4 s5 x1 x2 x3 x4.(with(x4,x3) & with(x2,x3) & while(e1,e2) & v_type(e2) & v_hold(e1) & r_partially(x2) & on(e2,x4) & of(x3,x1) & n_sandwich(x2) & n_man(x1) & n_male(x1) & n_hand(x3) & n_computer(x4) & a_young(s1) & a_thin(s2) & a_right(s5) & a_left(s4) & a_eaten(s3) & Theme(s5,x3) & Theme(s4,x3) & Theme(s3,x2) & Theme(s2,x1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e2,x1) & Actor(e1,x1)) | exists e2 e1 s1 x1 x2 x3 x4.(while(e1,e2) & v_type(e2) & v_eat(e1) & on(e2,x4) & of(x2,x3) & n_sandwich(x2) & n_man(x1) & n_half(x3) & n_computer(x4) & a_eaten(s1) & Theme(s1,x2) & Theme(e1,x2) & Actor(e2,x1) & Actor(e1,x1)) |
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Four boys run away up an incline. | People are running. | 0 | -100 | Four boys who are people are running up an incline. | exists e1 s1 x1 x2.(a_away(s1) & Manner(e1,s1) & up(e1,x2) & n_incline(x2) & Actor(e1,x1) & v_run(e1) & n_boy(x1) & card_eq_4(x1)) | exists e1 x1.(Actor(e1,x1) & v_run(e1) & n_people(x1)) | 4df60c64-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2.(v_run(e1) & up(e1,x2) & n_incline(x2) & n_boy(x1) & card_eq_4(x1) & a_away(s1) & Manner(e1,s1) & Actor(e1,x1)) | exists e1 x1.(v_run(e1) & n_people(x1) & Actor(e1,x1)) |
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Four boys run away up an incline. | Nobody is running. | 2 | -100 | Four boys is not nobody. | exists e1 s1 x1 x2.(a_away(s1) & Manner(e1,s1) & up(e1,x2) & n_incline(x2) & Actor(e1,x1) & v_run(e1) & n_boy(x1) & card_eq_4(x1)) | -exists e1 x1.(Actor(e1,x1) & v_run(e1) & n_person(x1)) | 4df611b4-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2.(v_run(e1) & up(e1,x2) & n_incline(x2) & n_boy(x1) & card_eq_4(x1) & a_away(s1) & Manner(e1,s1) & Actor(e1,x1)) | all e1 x1.(-v_run(e1) | -n_person(x1) | -Actor(e1,x1)) |
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Four boys run away up an incline. | Four teenage boys are running. | 1 | -100 | boys doesn't always mean teenage | exists e1 s1 x1 x2.(a_away(s1) & Manner(e1,s1) & up(e1,x2) & n_incline(x2) & Actor(e1,x1) & v_run(e1) & n_boy(x1) & card_eq_4(x1)) | exists e1 x1 x2.(Actor(e1,x1) & v_run(e1) & n_boy(x1) & of(x1,x2) & n_teenage(x2) & card_eq_4(x1)) | 4df61632-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2.(v_run(e1) & up(e1,x2) & n_incline(x2) & n_boy(x1) & card_eq_4(x1) & a_away(s1) & Manner(e1,s1) & Actor(e1,x1)) | exists e1 x1 x2.(v_run(e1) & of(x1,x2) & n_teenage(x2) & n_boy(x1) & card_eq_4(x1) & Actor(e1,x1)) |
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A beagle is climbing through some gray stairs. | The dog is falling down a ladder. | 2 | -100 | A dog is either climbing through some stairs or falling down a ladder. | exists e1 s1 x1 x2.(through(e1,x2) & n_stair(x2) & a_gray(s1) & Theme(s1,x2) & Actor(e1,x1) & v_climb(e1) & n_beagle(x1)) | exists e1 s1 x1 x2.(n_dog(x1) & a_down(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_fall(e1) & n_ladder(x2)) | 4df61c04-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2.(v_climb(e1) & through(e1,x2) & n_stair(x2) & n_beagle(x1) & a_gray(s1) & Theme(s1,x2) & Actor(e1,x1)) | exists e1 s1 x1 x2.(v_fall(e1) & n_ladder(x2) & n_dog(x1) & a_down(s1) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1)) |
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A beagle is climbing through some gray stairs. | An animal is traveling upwards. | 0 | -100 | A beagle is a type of animal. | exists e1 s1 x1 x2.(through(e1,x2) & n_stair(x2) & a_gray(s1) & Theme(s1,x2) & Actor(e1,x1) & v_climb(e1) & n_beagle(x1)) | exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_travel(e1) & n_upward(x2) & n_animal(x1)) | 4df62078-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2.(v_climb(e1) & through(e1,x2) & n_stair(x2) & n_beagle(x1) & a_gray(s1) & Theme(s1,x2) & Actor(e1,x1)) | exists e1 x1 x2.(v_travel(e1) & n_upward(x2) & n_animal(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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A beagle is climbing through some gray stairs. | A puppy is going upstairs to find food. | 1 | -100 | Not every beagle is a puppy. | exists e1 s1 x1 x2.(through(e1,x2) & n_stair(x2) & a_gray(s1) & Theme(s1,x2) & Actor(e1,x1) & v_climb(e1) & n_beagle(x1)) | exists e1 p1 x1 x2 x3.(Topic(e1,p1) & exists e2 x4.(Theme(e2,x4) & Actor(e2,x1) & v_find(e2) & n_food(x4)) & Theme(e1,x3) & Actor(e1,x2) & v_go(e1) & n_upstairs(x3) & n_puppy(x2) & n_puppy(x1)) | 4df6269a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2.(v_climb(e1) & through(e1,x2) & n_stair(x2) & n_beagle(x1) & a_gray(s1) & Theme(s1,x2) & Actor(e1,x1)) | exists e1 p1 x1 x2 x3.(v_go(e1) & n_upstairs(x3) & n_puppy(x2) & n_puppy(x1) & exists e2 x4.(v_find(e2) & n_food(x4) & Theme(e2,x4) & Actor(e2,x1)) & Topic(e1,p1) & Theme(e1,x3) & Actor(e1,x2)) |
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A woman in a black shirt is holding a picture of another person. | A woman in a black shirt is holding a for sale sign. | 2 | -100 | A woman is holding either a picture of another person or a for sale sign. | exists e1 s1 x1 x2 x3 x4 x5.(n_person(x4) & Theme(e1,x3) & Actor(e1,x1) & v_hold(e1) & of(x3,x5) & n_person(x5) & -(x5 = x4) & n_picture(x3) & in(x1,x2) & n_shirt(x2) & a_black(s1) & Theme(s1,x2) & n_woman(x1)) | exists e1 s1 x1 x2 x3 x4 x5.(for(e1,x4) & n_sign(x4) & of(x4,x5) & n_sale(x5) & Theme(e1,x3) & Actor(e1,x1) & v_hold(e1) & n_a(x3) & in(x1,x2) & n_shirt(x2) & a_black(s1) & Theme(s1,x2) & n_woman(x1)) | 4df62b90-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x5.(v_hold(e1) & of(x3,x5) & n_woman(x1) & n_shirt(x2) & n_picture(x3) & n_person(x5) & n_person(x4) & in(x1,x2) & a_black(s1) & Theme(s1,x2) & Theme(e1,x3) & Actor(e1,x1) & -(x5 = x4)) | exists e1 s1 x1 x2 x3 x4 x5.(v_hold(e1) & of(x4,x5) & n_woman(x1) & n_sign(x4) & n_shirt(x2) & n_sale(x5) & n_a(x3) & in(x1,x2) & for(e1,x4) & a_black(s1) & Theme(s1,x2) & Theme(e1,x3) & Actor(e1,x1)) |
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A woman in a black shirt is holding a picture of another person. | A woman holds a photo at a memorial. | 1 | -100 | Not everywhere is a memorial. | exists e1 s1 x1 x2 x3 x4 x5.(n_person(x4) & Theme(e1,x3) & Actor(e1,x1) & v_hold(e1) & of(x3,x5) & n_person(x5) & -(x5 = x4) & n_picture(x3) & in(x1,x2) & n_shirt(x2) & a_black(s1) & Theme(s1,x2) & n_woman(x1)) | exists e1 x1 x2 x3.(Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & at(x2,x3) & n_memorial(x3) & n_photo(x2) & n_woman(x1)) | 4df6316c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x5.(v_hold(e1) & of(x3,x5) & n_woman(x1) & n_shirt(x2) & n_picture(x3) & n_person(x5) & n_person(x4) & in(x1,x2) & a_black(s1) & Theme(s1,x2) & Theme(e1,x3) & Actor(e1,x1) & -(x5 = x4)) | exists e1 x1 x2 x3.(v_hold(e1) & n_woman(x1) & n_photo(x2) & n_memorial(x3) & at(x2,x3) & Theme(e1,x2) & Actor(e1,x1)) |
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A woman in a black shirt is holding a picture of another person. | A person holds a photo. | 0 | -100 | A woman is a type of person, and a photo is a type of picture. | exists e1 s1 x1 x2 x3 x4 x5.(n_person(x4) & Theme(e1,x3) & Actor(e1,x1) & v_hold(e1) & of(x3,x5) & n_person(x5) & -(x5 = x4) & n_picture(x3) & in(x1,x2) & n_shirt(x2) & a_black(s1) & Theme(s1,x2) & n_woman(x1)) | exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & n_photo(x2) & n_person(x1)) | 4df63716-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x5.(v_hold(e1) & of(x3,x5) & n_woman(x1) & n_shirt(x2) & n_picture(x3) & n_person(x5) & n_person(x4) & in(x1,x2) & a_black(s1) & Theme(s1,x2) & Theme(e1,x3) & Actor(e1,x1) & -(x5 = x4)) | exists e1 x1 x2.(v_hold(e1) & n_photo(x2) & n_person(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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four children are running up a path towards a red brick building. | A group of friends were heading home to grab camping supplies. | 1 | -100 | The four children may not be friends. Because they are heading home doesn't mean that involves running up a path. Not all homes are red brick buildings. Just because they are running up a path doesn't mean they are doing so to grab camping supplies. | exists e1 s1 s2 x1 x2 x3 x4.(towards(e1,x3) & n_building(x3) & of(x3,x4) & n_brick(x4) & a_red(s2) & Theme(s2,x3) & a_up(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_run(e1) & n_path(x2) & n_child(x1) & card_eq_4(x1)) | exists e1 p1 x1 x2 x3 x4 x5.(Topic(e1,p1) & exists e2 x6 x7.(Theme(e2,x6) & Actor(e2,x1) & v_grab(e2) & n_supplies(x6) & of(x6,x7) & n_camping(x7)) & Time(e1,x5) & n_home(x5) & Actor(e1,x3) & v_head(e1) & of(x3,x4) & n_friend(x4) & n_group(x3) & of(x1,x2) & n_friend(x2) & n_group(x1)) | 4df63c16-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4.(v_run(e1) & towards(e1,x3) & of(x3,x4) & n_path(x2) & n_child(x1) & n_building(x3) & n_brick(x4) & card_eq_4(x1) & a_up(s1) & a_red(s2) & Theme(s2,x3) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1)) | exists e1 p1 x1 x2 x3 x4 x5.(v_head(e1) & of(x3,x4) & of(x1,x2) & n_home(x5) & n_group(x3) & n_group(x1) & n_friend(x4) & n_friend(x2) & exists e2 x6 x7.(v_grab(e2) & of(x6,x7) & n_supplies(x6) & n_camping(x7) & Theme(e2,x6) & Actor(e2,x1)) & Topic(e1,p1) & Time(e1,x5) & Actor(e1,x3)) |
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four children are running up a path towards a red brick building. | A group of kids are outside. | 0 | -100 | Four children can be rephrased as a group of kids and they are running towards a building and hence they are outside. | exists e1 s1 s2 x1 x2 x3 x4.(towards(e1,x3) & n_building(x3) & of(x3,x4) & n_brick(x4) & a_red(s2) & Theme(s2,x3) & a_up(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_run(e1) & n_path(x2) & n_child(x1) & card_eq_4(x1)) | exists s1 x1 x2.(Theme(s1,x1) & a_outside(s1) & of(x1,x2) & n_kid(x2) & n_group(x1)) | 4df6410c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4.(v_run(e1) & towards(e1,x3) & of(x3,x4) & n_path(x2) & n_child(x1) & n_building(x3) & n_brick(x4) & card_eq_4(x1) & a_up(s1) & a_red(s2) & Theme(s2,x3) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1)) | exists s1 x1 x2.(of(x1,x2) & n_kid(x2) & n_group(x1) & a_outside(s1) & Theme(s1,x1)) |
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four children are running up a path towards a red brick building. | Multiple children finger paint during morning class. | 2 | -100 | The children cannot simultaneously be running and finger painting | exists e1 s1 s2 x1 x2 x3 x4.(towards(e1,x3) & n_building(x3) & of(x3,x4) & n_brick(x4) & a_red(s2) & Theme(s2,x3) & a_up(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_run(e1) & n_path(x2) & n_child(x1) & card_eq_4(x1)) | exists x1 x2 x3 x4 x5 x6.(a_topic(x1) & during(x1,x5) & n_class(x5) & of(x5,x6) & n_morning(x6) & n_paint(x1) & of(x1,x4) & n_finger(x4) & of(x1,x3) & n_child(x3) & (x1 = x2) & ne_nam_multiple(x2)) | 4df645ee-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4.(v_run(e1) & towards(e1,x3) & of(x3,x4) & n_path(x2) & n_child(x1) & n_building(x3) & n_brick(x4) & card_eq_4(x1) & a_up(s1) & a_red(s2) & Theme(s2,x3) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1)) | exists x1 x2 x3 x4 x5 x6.(of(x5,x6) & of(x1,x4) & of(x1,x3) & ne_nam_multiple(x2) & n_paint(x1) & n_morning(x6) & n_finger(x4) & n_class(x5) & n_child(x3) & during(x1,x5) & a_topic(x1) & (x1 = x2)) |
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Boys running up a stone road towards a brick building. | boys are running towards their house | 1 | -100 | The house may not be their home. | exists e1 s1 x1 x2 x3 x4 x5 x6.(a_topic(x1) & towards(e1,x5) & n_building(x5) & of(x5,x6) & n_brick(x6) & a_up(s1) & Manner(e1,s1) & Theme(e1,x3) & Actor(e1,x2) & v_run(e1) & n_road(x3) & of(x3,x4) & n_stone(x4) & (x1 = x2) & n_boy(x1)) | exists e1 x1 x2.(towards(e1,x2) & n_house(x2) & of(x2,x1) & n_thing(x1) & Actor(e1,x1) & v_run(e1) & n_boy(x1)) | 4df64cce-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x5 x6.(v_run(e1) & towards(e1,x5) & of(x5,x6) & of(x3,x4) & n_stone(x4) & n_road(x3) & n_building(x5) & n_brick(x6) & n_boy(x1) & a_up(s1) & a_topic(x1) & Theme(e1,x3) & Manner(e1,s1) & Actor(e1,x2) & (x1 = x2)) | exists e1 x1 x2.(v_run(e1) & towards(e1,x2) & of(x2,x1) & n_thing(x1) & n_house(x2) & n_boy(x1) & Actor(e1,x1)) |
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Boys running up a stone road towards a brick building. | boys are outside | 0 | -100 | Boys are running up a stone road, or any kind of road, towards a building, the boys must be outside. | exists e1 s1 x1 x2 x3 x4 x5 x6.(a_topic(x1) & towards(e1,x5) & n_building(x5) & of(x5,x6) & n_brick(x6) & a_up(s1) & Manner(e1,s1) & Theme(e1,x3) & Actor(e1,x2) & v_run(e1) & n_road(x3) & of(x3,x4) & n_stone(x4) & (x1 = x2) & n_boy(x1)) | exists s1 x1.(Theme(s1,x1) & a_outside(s1) & n_boy(x1)) | 4df65246-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x5 x6.(v_run(e1) & towards(e1,x5) & of(x5,x6) & of(x3,x4) & n_stone(x4) & n_road(x3) & n_building(x5) & n_brick(x6) & n_boy(x1) & a_up(s1) & a_topic(x1) & Theme(e1,x3) & Manner(e1,s1) & Actor(e1,x2) & (x1 = x2)) | exists s1 x1.(n_boy(x1) & a_outside(s1) & Theme(s1,x1)) |
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Boys running up a stone road towards a brick building. | boys are sleeping in their bed | 2 | -100 | Boys cannot be sleeping and running simultaneously. | exists e1 s1 x1 x2 x3 x4 x5 x6.(a_topic(x1) & towards(e1,x5) & n_building(x5) & of(x5,x6) & n_brick(x6) & a_up(s1) & Manner(e1,s1) & Theme(e1,x3) & Actor(e1,x2) & v_run(e1) & n_road(x3) & of(x3,x4) & n_stone(x4) & (x1 = x2) & n_boy(x1)) | exists e1 x1 x2.(in(e1,x2) & n_bed(x2) & of(x2,x1) & n_thing(x1) & Actor(e1,x1) & v_sleep(e1) & n_boy(x1)) | 4df657c8-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x5 x6.(v_run(e1) & towards(e1,x5) & of(x5,x6) & of(x3,x4) & n_stone(x4) & n_road(x3) & n_building(x5) & n_brick(x6) & n_boy(x1) & a_up(s1) & a_topic(x1) & Theme(e1,x3) & Manner(e1,s1) & Actor(e1,x2) & (x1 = x2)) | exists e1 x1 x2.(v_sleep(e1) & of(x2,x1) & n_thing(x1) & n_boy(x1) & n_bed(x2) & in(e1,x2) & Actor(e1,x1)) |
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The four children are running to a brick building. | kids are running | 0 | -100 | Four children also constitute kids; if the kids are running, the children are also running. | exists e1 x1 x2 x3.(n_child(x1) & card_eq_4(x1) & to(e1,x2) & n_building(x2) & of(x2,x3) & n_brick(x3) & Actor(e1,x1) & v_run(e1)) | exists e1 x1.(Actor(e1,x1) & v_run(e1) & n_kid(x1)) | 4df65d2c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3.(v_run(e1) & to(e1,x2) & of(x2,x3) & n_child(x1) & n_building(x2) & n_brick(x3) & card_eq_4(x1) & Actor(e1,x1)) | exists e1 x1.(v_run(e1) & n_kid(x1) & Actor(e1,x1)) |
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The four children are running to a brick building. | the adults are walking at the track | 2 | -100 | There can be either children or adults. | exists e1 x1 x2 x3.(n_child(x1) & card_eq_4(x1) & to(e1,x2) & n_building(x2) & of(x2,x3) & n_brick(x3) & Actor(e1,x1) & v_run(e1)) | exists e1 x1 x2.(n_track(x2) & n_adult(x1) & at(e1,x2) & Actor(e1,x1) & v_walk(e1)) | 4df6620e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3.(v_run(e1) & to(e1,x2) & of(x2,x3) & n_child(x1) & n_building(x2) & n_brick(x3) & card_eq_4(x1) & Actor(e1,x1)) | exists e1 x1 x2.(v_walk(e1) & n_track(x2) & n_adult(x1) & at(e1,x2) & Actor(e1,x1)) |
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The four children are running to a brick building. | the kids are going to school | 1 | -100 | Not every brick building is a school. | exists e1 x1 x2 x3.(n_child(x1) & card_eq_4(x1) & to(e1,x2) & n_building(x2) & of(x2,x3) & n_brick(x3) & Actor(e1,x1) & v_run(e1)) | exists e1 x1 x2.(n_kid(x1) & to(e1,x2) & n_school(x2) & Actor(e1,x1) & v_go(e1)) | 4df666dc-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3.(v_run(e1) & to(e1,x2) & of(x2,x3) & n_child(x1) & n_building(x2) & n_brick(x3) & card_eq_4(x1) & Actor(e1,x1)) | exists e1 x1 x2.(v_go(e1) & to(e1,x2) & n_school(x2) & n_kid(x1) & Actor(e1,x1)) |
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Four children run up a small hill. | Boys are trekking up the hills. | 0 | -100 | Four children run up is inferred as Boys are trekking | exists e1 s1 s2 x1 x2.(a_up(s2) & Manner(e1,s2) & Theme(e1,x2) & Actor(e1,x1) & v_run(e1) & n_hill(x2) & a_small(s1) & Theme(s1,x2) & n_child(x1) & card_eq_4(x1)) | exists e1 s1 x1 x2.(n_hill(x2) & a_up(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_trek(e1) & n_boy(x1)) | 4df66bb4-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2.(v_run(e1) & n_hill(x2) & n_child(x1) & card_eq_4(x1) & a_up(s2) & a_small(s1) & Theme(s1,x2) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1)) | exists e1 s1 x1 x2.(v_trek(e1) & n_hill(x2) & n_boy(x1) & a_up(s1) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1)) |
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Four children run up a small hill. | The kids are sleeping on the hills. | 2 | -100 | One cannot simultaneously run and sleep. | exists e1 s1 s2 x1 x2.(a_up(s2) & Manner(e1,s2) & Theme(e1,x2) & Actor(e1,x1) & v_run(e1) & n_hill(x2) & a_small(s1) & Theme(s1,x2) & n_child(x1) & card_eq_4(x1)) | exists e1 x1 x2.(n_hill(x2) & n_kid(x1) & on(e1,x2) & Actor(e1,x1) & v_sleep(e1)) | 4df67172-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2.(v_run(e1) & n_hill(x2) & n_child(x1) & card_eq_4(x1) & a_up(s2) & a_small(s1) & Theme(s1,x2) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1)) | exists e1 x1 x2.(v_sleep(e1) & on(e1,x2) & n_kid(x1) & n_hill(x2) & Actor(e1,x1)) |
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Four children run up a small hill. | Children are plucking flowers on the hills. | 1 | -100 | run up doesn't always mean plucking flowers | exists e1 s1 s2 x1 x2.(a_up(s2) & Manner(e1,s2) & Theme(e1,x2) & Actor(e1,x1) & v_run(e1) & n_hill(x2) & a_small(s1) & Theme(s1,x2) & n_child(x1) & card_eq_4(x1)) | exists e1 x1 x2 x3.(n_hill(x3) & Theme(e1,x2) & Actor(e1,x1) & v_pluck(e1) & on(x2,x3) & n_flower(x2) & n_child(x1)) | 4df67686-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2.(v_run(e1) & n_hill(x2) & n_child(x1) & card_eq_4(x1) & a_up(s2) & a_small(s1) & Theme(s1,x2) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1)) | exists e1 x1 x2 x3.(v_pluck(e1) & on(x2,x3) & n_hill(x3) & n_flower(x2) & n_child(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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A white dog retrieves the stick from the lake for her owner. | A dog is returning a stick to the the little girl who threw it. | 1 | -100 | The stick might have been on the grown and no one may have threw it. | exists e1 s1 x1 x2 x3 x4.(n_owner(x4) & of(x4,x3) & n_female(x3) & n_lake(x3) & n_stick(x2) & Theme(e1,x2) & Actor(e1,x1) & v_retrieve(e1) & from(x2,x3) & for(x3,x4) & n_dog(x1) & a_white(s1) & Theme(s1,x1)) | exists e2 e1 s1 x1 x2 x3 x4.(n_thing(x3) & n_girl(x3) & a_little(s1) & Theme(s1,x3) & Theme(e2,x2) & Actor(e2,x1) & v_return(e2) & to(x2,x3) & Theme(e1,x3) & Actor(e1,x4) & v_throw(e1) & (x3 = x4) & n_stick(x2) & n_dog(x1)) | 4df67b5e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4.(v_retrieve(e1) & of(x4,x3) & n_stick(x2) & n_owner(x4) & n_lake(x3) & n_female(x3) & n_dog(x1) & from(x2,x3) & for(x3,x4) & a_white(s1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1)) | exists e2 e1 s1 x1 x2 x3 x4.(v_throw(e1) & v_return(e2) & to(x2,x3) & n_thing(x3) & n_stick(x2) & n_girl(x3) & n_dog(x1) & a_little(s1) & Theme(s1,x3) & Theme(e2,x2) & Theme(e1,x3) & Actor(e2,x1) & Actor(e1,x4) & (x3 = x4)) |
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A white dog retrieves the stick from the lake for her owner. | A dog is laying in the sun on a beach. | 2 | -100 | A dog cannot retrieve the stick and be laying in the sun simultaneously. | exists e1 s1 x1 x2 x3 x4.(n_owner(x4) & of(x4,x3) & n_female(x3) & n_lake(x3) & n_stick(x2) & Theme(e1,x2) & Actor(e1,x1) & v_retrieve(e1) & from(x2,x3) & for(x3,x4) & n_dog(x1) & a_white(s1) & Theme(s1,x1)) | exists e1 x1 x2 x3.(n_sun(x2) & on(e1,x3) & n_beach(x3) & in(e1,x2) & Actor(e1,x1) & v_lay(e1) & n_dog(x1)) | 4df6809a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4.(v_retrieve(e1) & of(x4,x3) & n_stick(x2) & n_owner(x4) & n_lake(x3) & n_female(x3) & n_dog(x1) & from(x2,x3) & for(x3,x4) & a_white(s1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1)) | exists e1 x1 x2 x3.(v_lay(e1) & on(e1,x3) & n_sun(x2) & n_dog(x1) & n_beach(x3) & in(e1,x2) & Actor(e1,x1)) |
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A white dog retrieves the stick from the lake for her owner. | An animals plays with his owner at the lake. | 0 | -100 | A white dog is a type of animals (animal; there is a typo in the second sentence). | exists e1 s1 x1 x2 x3 x4.(n_owner(x4) & of(x4,x3) & n_female(x3) & n_lake(x3) & n_stick(x2) & Theme(e1,x2) & Actor(e1,x1) & v_retrieve(e1) & from(x2,x3) & for(x3,x4) & n_dog(x1) & a_white(s1) & Theme(s1,x1)) | exists e1 x1 x2 x3.(n_lake(x3) & with(e1,x2) & at(x2,x3) & n_owner(x2) & of(x2,x1) & n_male(x1) & Actor(e1,x1) & v_play(e1) & n_animal(x1)) | 4df6864e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4.(v_retrieve(e1) & of(x4,x3) & n_stick(x2) & n_owner(x4) & n_lake(x3) & n_female(x3) & n_dog(x1) & from(x2,x3) & for(x3,x4) & a_white(s1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1)) | exists e1 x1 x2 x3.(with(e1,x2) & v_play(e1) & of(x2,x1) & n_owner(x2) & n_male(x1) & n_lake(x3) & n_animal(x1) & at(x2,x3) & Actor(e1,x1)) |
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Troops stand ready at attention. | the soldiers are guarding someone | 1 | -100 | standing at attention doesn't always mean guarding someone | exists e1 p1 x1 x2.(at(e1,x2) & n_attention(x2) & exists s1.(Theme(s1,x1) & a_ready(s1)) & Topic(e1,p1) & Actor(e1,x1) & v_stand(e1) & n_troops(x1)) | exists e1 x1 x2.(n_soldier(x1) & Theme(e1,x2) & Actor(e1,x1) & v_guard(e1) & n_person(x2)) | 4df68b62-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2.(v_stand(e1) & n_troops(x1) & n_attention(x2) & exists s1.(a_ready(s1) & Theme(s1,x1)) & at(e1,x2) & Topic(e1,p1) & Actor(e1,x1)) | exists e1 x1 x2.(v_guard(e1) & n_soldier(x1) & n_person(x2) & Theme(e1,x2) & Actor(e1,x1)) |
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Troops stand ready at attention. | there are soldiers ready to work | 0 | -100 | Troops is inferred as soldiers | exists e1 p1 x1 x2.(at(e1,x2) & n_attention(x2) & exists s1.(Theme(s1,x1) & a_ready(s1)) & Topic(e1,p1) & Actor(e1,x1) & v_stand(e1) & n_troops(x1)) | exists p1 x1 p2 s1 x2 x3.((x1 = x2) & Topic(s1,p2) & Actor(s1,x3) & a_ready(s1) & exists e1.(Actor(e1,x3) & v_work(e1)) & (x2 = x3) & n_soldier(x2)) | 4df68fc2-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2.(v_stand(e1) & n_troops(x1) & n_attention(x2) & exists s1.(a_ready(s1) & Theme(s1,x1)) & at(e1,x2) & Topic(e1,p1) & Actor(e1,x1)) | exists x1 p2 s1 x2 x3.(n_soldier(x2) & exists e1.(v_work(e1) & Actor(e1,x3)) & a_ready(s1) & Topic(s1,p2) & Actor(s1,x3) & (x2 = x3) & (x1 = x2)) |
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Troops stand ready at attention. | the soldiers are digging a ditch | 2 | -100 | One cannot be digging a ditch while standing ready. | exists e1 p1 x1 x2.(at(e1,x2) & n_attention(x2) & exists s1.(Theme(s1,x1) & a_ready(s1)) & Topic(e1,p1) & Actor(e1,x1) & v_stand(e1) & n_troops(x1)) | exists e1 x1 x2.(n_soldier(x1) & Theme(e1,x2) & Actor(e1,x1) & v_dig(e1) & n_ditch(x2)) | 4df69418-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2.(v_stand(e1) & n_troops(x1) & n_attention(x2) & exists s1.(a_ready(s1) & Theme(s1,x1)) & at(e1,x2) & Topic(e1,p1) & Actor(e1,x1)) | exists e1 x1 x2.(v_dig(e1) & n_soldier(x1) & n_ditch(x2) & Theme(e1,x2) & Actor(e1,x1)) |
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A lady works on a sewing project at home. | The girl is drawing a picture. | 2 | -100 | There can either be a lady or a girl. One cannot draw and sew simultaneously. | exists e1 x1 x2 x3 x4.(at(e1,x4) & n_home(x4) & on(e1,x2) & n_project(x2) & of(x2,x3) & n_sewing(x3) & Actor(e1,x1) & v_work(e1) & n_lady(x1)) | exists e1 x1 x2.(n_girl(x1) & Theme(e1,x2) & Actor(e1,x1) & v_draw(e1) & n_picture(x2)) | 4df6990e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3 x4.(v_work(e1) & on(e1,x2) & of(x2,x3) & n_sewing(x3) & n_project(x2) & n_lady(x1) & n_home(x4) & at(e1,x4) & Actor(e1,x1)) | exists e1 x1 x2.(v_draw(e1) & n_picture(x2) & n_girl(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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A lady works on a sewing project at home. | A lady is using a sewing machine. | 1 | -100 | works doesn't always mean using | exists e1 x1 x2 x3 x4.(at(e1,x4) & n_home(x4) & on(e1,x2) & n_project(x2) & of(x2,x3) & n_sewing(x3) & Actor(e1,x1) & v_work(e1) & n_lady(x1)) | exists e1 x1 x2 x3.(Theme(e1,x2) & Actor(e1,x1) & v_use(e1) & n_machine(x2) & of(x2,x3) & n_sewing(x3) & n_lady(x1)) | 4df69da0-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3 x4.(v_work(e1) & on(e1,x2) & of(x2,x3) & n_sewing(x3) & n_project(x2) & n_lady(x1) & n_home(x4) & at(e1,x4) & Actor(e1,x1)) | exists e1 x1 x2 x3.(v_use(e1) & of(x2,x3) & n_sewing(x3) & n_machine(x2) & n_lady(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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A lady works on a sewing project at home. | The woman is in her house. | 0 | -100 | A lady is inferred as The woman. at home is inferred as in her house. | exists e1 x1 x2 x3 x4.(at(e1,x4) & n_home(x4) & on(e1,x2) & n_project(x2) & of(x2,x3) & n_sewing(x3) & Actor(e1,x1) & v_work(e1) & n_lady(x1)) | exists p1 x1 x2.(n_house(x2) & of(x2,x1) & n_female(x1) & n_woman(x1) & in(x1,x2)) | 4df6a200-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3 x4.(v_work(e1) & on(e1,x2) & of(x2,x3) & n_sewing(x3) & n_project(x2) & n_lady(x1) & n_home(x4) & at(e1,x4) & Actor(e1,x1)) | exists x1 x2.(of(x2,x1) & n_woman(x1) & n_house(x2) & n_female(x1) & in(x1,x2)) |
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Seven men in black hats with white gloves and guns held upright. | There are men with guns outside. | 0 | -100 | If there are seven men with guns, then there are men with guns. They could be outside. | exists e1 s1 s2 x1 x2 x3 x4 x5 x6.(Theme(e1,x6) & Actor(e1,x1) & v_hold(e1) & n_upright(x6) & with(x1,x3) & subset_of(x5,x3) & n_gun(x5) & subset_of(x4,x3) & n_glove(x4) & a_white(s2) & Theme(s2,x4) & in(x1,x2) & n_hat(x2) & a_black(s1) & Theme(s1,x2) & n_man(x1) & card_eq_7(x1)) | exists p1 s1 x1.(a_outside(s1) & Manner(p1,s1) & exists x2 x3.((x1 = x2) & with(x2,x3) & n_gun(x3) & n_man(x2))) | 4df6a660-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4 x5 x6.(with(x1,x3) & v_hold(e1) & subset_of(x5,x3) & subset_of(x4,x3) & n_upright(x6) & n_man(x1) & n_hat(x2) & n_gun(x5) & n_glove(x4) & in(x1,x2) & card_eq_7(x1) & a_white(s2) & a_black(s1) & Theme(s2,x4) & Theme(s1,x2) & Theme(e1,x6) & Actor(e1,x1)) | exists p1 s1 x1.(exists x2 x3.(with(x2,x3) & n_man(x2) & n_gun(x3) & (x1 = x2)) & a_outside(s1) & Manner(p1,s1)) |
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Seven men in black hats with white gloves and guns held upright. | Seven men are wearing white suits. | 2 | -100 | White suits refer to all the outwear to be white including hats. | exists e1 s1 s2 x1 x2 x3 x4 x5 x6.(Theme(e1,x6) & Actor(e1,x1) & v_hold(e1) & n_upright(x6) & with(x1,x3) & subset_of(x5,x3) & n_gun(x5) & subset_of(x4,x3) & n_glove(x4) & a_white(s2) & Theme(s2,x4) & in(x1,x2) & n_hat(x2) & a_black(s1) & Theme(s1,x2) & n_man(x1) & card_eq_7(x1)) | exists e1 s1 x1 x2 x3.(Theme(e1,x3) & Actor(e1,x1) & v_wear(e1) & n_suit(x3) & a_white(s1) & Theme(s1,x3) & n_man(x1) & (x1 = x2) & ne_nam_seven(x2)) | 4df6ab38-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4 x5 x6.(with(x1,x3) & v_hold(e1) & subset_of(x5,x3) & subset_of(x4,x3) & n_upright(x6) & n_man(x1) & n_hat(x2) & n_gun(x5) & n_glove(x4) & in(x1,x2) & card_eq_7(x1) & a_white(s2) & a_black(s1) & Theme(s2,x4) & Theme(s1,x2) & Theme(e1,x6) & Actor(e1,x1)) | exists e1 s1 x1 x2 x3.(v_wear(e1) & ne_nam_seven(x2) & n_suit(x3) & n_man(x1) & a_white(s1) & Theme(s1,x3) & Theme(e1,x3) & Actor(e1,x1) & (x1 = x2)) |
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Seven men in black hats with white gloves and guns held upright. | Seven men in black hats with white gloves and guns are at a funeral. | 1 | -100 | Not everyplace with soldiers saluting is a funeral. | exists e1 s1 s2 x1 x2 x3 x4 x5 x6.(Theme(e1,x6) & Actor(e1,x1) & v_hold(e1) & n_upright(x6) & with(x1,x3) & subset_of(x5,x3) & n_gun(x5) & subset_of(x4,x3) & n_glove(x4) & a_white(s2) & Theme(s2,x4) & in(x1,x2) & n_hat(x2) & a_black(s1) & Theme(s1,x2) & n_man(x1) & card_eq_7(x1)) | exists p1 s1 s2 x1 x2 x3 x4 x5.(exists x6.(at(x1,x6) & n_funeral(x6)) & with(x1,x3) & subset_of(x5,x3) & n_gun(x5) & subset_of(x4,x3) & n_glove(x4) & a_white(s2) & Theme(s2,x4) & in(x1,x2) & n_hat(x2) & a_black(s1) & Theme(s1,x2) & n_man(x1) & card_eq_7(x1)) | 4df6afac-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4 x5 x6.(with(x1,x3) & v_hold(e1) & subset_of(x5,x3) & subset_of(x4,x3) & n_upright(x6) & n_man(x1) & n_hat(x2) & n_gun(x5) & n_glove(x4) & in(x1,x2) & card_eq_7(x1) & a_white(s2) & a_black(s1) & Theme(s2,x4) & Theme(s1,x2) & Theme(e1,x6) & Actor(e1,x1)) | exists s1 s2 x1 x2 x3 x4 x5.(with(x1,x3) & subset_of(x5,x3) & subset_of(x4,x3) & n_man(x1) & n_hat(x2) & n_gun(x5) & n_glove(x4) & in(x1,x2) & exists x6.(n_funeral(x6) & at(x1,x6)) & card_eq_7(x1) & a_white(s2) & a_black(s1) & Theme(s2,x4) & Theme(s1,x2)) |
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A military group stands at attention. | A group sits. | 2 | -100 | A group either sits or stands, not both. | exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1)) | exists e1 x1.(Actor(e1,x1) & v_sit(e1) & n_group(x1)) | 4df6b40c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 x1.(v_sit(e1) & n_group(x1) & Actor(e1,x1)) |
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A military group stands at attention. | An army group is marching. | 2 | -100 | A group cannot be standing and marching simultaneously. | exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1)) | exists e1 x1 x2.(Actor(e1,x1) & v_march(e1) & n_group(x1) & of(x1,x2) & n_army(x2)) | 4df6b86c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 x1 x2.(v_march(e1) & of(x1,x2) & n_group(x1) & n_army(x2) & Actor(e1,x1)) |
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A military group stands at attention. | Some nurses in white clothing have a picnic. | 2 | -100 | There can be either people having a picnic or people standing at attention. | exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1)) | exists e1 s1 x1 x2 x3.(Theme(e1,x3) & Actor(e1,x1) & v_have(e1) & n_picnic(x3) & in(x1,x2) & n_clothing(x2) & a_white(s1) & Theme(s1,x2) & n_nurse(x1)) | 4df6bd3a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 s1 x1 x2 x3.(v_have(e1) & n_picnic(x3) & n_nurse(x1) & n_clothing(x2) & in(x1,x2) & a_white(s1) & Theme(s1,x2) & Theme(e1,x3) & Actor(e1,x1)) |
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A military group stands at attention. | A military group is standing still, waiting for commands. | 1 | 0.754903 | Standing at attention does not imply that they are waiting for commands. | exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1)) | exists e1 e2 s1 s2 x1 x2.(for(e1,e2) & for(e2,x2) & n_command(x2) & Actor(e2,x1) & v_wait(e2) & a_still(s2) & Manner(e1,s2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1)) | 4df6c1ea-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 e2 s1 s2 x1 x2.(v_wait(e2) & v_stand(e1) & n_group(x1) & n_command(x2) & for(e2,x2) & for(e1,e2) & a_still(s2) & a_military(s1) & Theme(s1,x1) & Manner(e1,s2) & Actor(e2,x1) & Actor(e1,x1)) |
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A military group stands at attention. | A group of men chop down trees | 2 | -100 | A military group stands at attention or chop down trees | exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1)) | exists e1 s1 x1 x2 x3.(a_down(s1) & Manner(e1,s1) & Theme(e1,x3) & Actor(e1,x1) & v_chop(e1) & n_tree(x3) & of(x1,x2) & n_man(x2) & n_group(x1)) | 4df6c65e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 s1 x1 x2 x3.(v_chop(e1) & of(x1,x2) & n_tree(x3) & n_man(x2) & n_group(x1) & a_down(s1) & Theme(e1,x3) & Manner(e1,s1) & Actor(e1,x1)) |
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A military group stands at attention. | Men standing together | 0 | -100 | They are standing together because the group stands as a group. | exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1)) | exists x1 x2.(a_topic(x1) & r_together(x1) & n_standing(x1) & of(x1,x2) & n_man(x2)) | 4df6cad2-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1)) | exists x1 x2.(r_together(x1) & of(x1,x2) & n_standing(x1) & n_man(x2) & a_topic(x1)) |
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A military group stands at attention. | Some soldiers stand waiting for orders. | 1 | 0.753676 | Not all military groups are soldiers. | exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1)) | exists e1 p1 x1.(exists e2 x2.(for(e2,x2) & n_order(x2) & Actor(e2,x1) & v_wait(e2)) & Topic(e1,p1) & Actor(e1,x1) & v_stand(e1) & n_soldier(x1)) | 4df6cf96-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 p1 x1.(v_stand(e1) & n_soldier(x1) & exists e2 x2.(v_wait(e2) & n_order(x2) & for(e2,x2) & Actor(e2,x1)) & Topic(e1,p1) & Actor(e1,x1)) |
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A military group stands at attention. | A group of military people stand ready. | 0 | 0.975345 | A group of military people constitutes a military group. | exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1)) | exists e1 p1 s1 x1 x2.(exists s2.(Theme(s2,x1) & a_ready(s2)) & Topic(e1,p1) & Actor(e1,x1) & v_stand(e1) & of(x1,x2) & n_people(x2) & a_military(s1) & Theme(s1,x2) & n_group(x1)) | 4df6d41e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 p1 s1 x1 x2.(v_stand(e1) & of(x1,x2) & n_people(x2) & n_group(x1) & exists s2.(a_ready(s2) & Theme(s2,x1)) & a_military(s1) & Topic(e1,p1) & Theme(s1,x2) & Actor(e1,x1)) |
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A military group stands at attention. | A group of soldiers are quiet. | 0 | -100 | A group of soldiers is a military group. Also, if they are at attention, they must be quiet. It's the rules. | exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1)) | exists s1 x1 x2.(Theme(s1,x1) & a_quiet(s1) & of(x1,x2) & n_soldier(x2) & n_group(x1)) | 4df6d87e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1)) | exists s1 x1 x2.(of(x1,x2) & n_soldier(x2) & n_group(x1) & a_quiet(s1) & Theme(s1,x1)) |
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A military group stands at attention. | A group happily stands at attention. | 1 | 0.60323 | Soldiers stand stoically, not happily. | exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1)) | exists e1 s1 x1 x2.(a_happily(s1) & Manner(e1,s1) & at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1)) | 4df6dcde-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_happily(s1) & Manner(e1,s1) & Actor(e1,x1)) |
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A military group stands at attention. | A group stands at attention. | 0 | -100 | As a whole, the military can be seen as a group. Thus, a group standing at attention can be the military standing at attention. | exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1)) | exists e1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1)) | 4df6e148-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & Actor(e1,x1)) |
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A military group stands at attention. | A group of soldiers are wearing camo. | 1 | 0.071624 | Not all military groups wear camo. | exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1)) | exists e1 x1 x2 x3.(Theme(e1,x3) & Actor(e1,x1) & v_wear(e1) & n_camo(x3) & of(x1,x2) & n_soldier(x2) & n_group(x1)) | 4df6e77e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 x1 x2 x3.(v_wear(e1) & of(x1,x2) & n_soldier(x2) & n_group(x1) & n_camo(x3) & Theme(e1,x3) & Actor(e1,x1)) |
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A military group stands at attention. | A military group stands at a funeral | 1 | 0.01904 | Just because a military group stands at attention does not mean they are standing at a funeral. | exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1)) | exists e1 s1 x1 x2.(at(e1,x2) & n_funeral(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1)) | 4df6ecc4-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_funeral(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1)) |
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A military group stands at attention. | A military group stands still. | 0 | -100 | Standing at attention means standing still. A military group standing at attention is a military group standing still. | exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1)) | exists e1 s1 s2 x1.(a_still(s2) & Manner(e1,s2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1)) | 4df6f1ec-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 s1 s2 x1.(v_stand(e1) & n_group(x1) & a_still(s2) & a_military(s1) & Theme(s1,x1) & Manner(e1,s2) & Actor(e1,x1)) |
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A military group stands at attention. | A group of soldiers are sleeping. | 2 | 0.00008 | either A military group stands at attention or sleeping | exists e1 s1 x1 x2.(at(e1,x2) & n_attention(x2) & Actor(e1,x1) & v_stand(e1) & n_group(x1) & a_military(s1) & Theme(s1,x1)) | exists e1 x1 x2.(Actor(e1,x1) & v_sleep(e1) & of(x1,x2) & n_soldier(x2) & n_group(x1)) | 4df6f67e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2.(v_stand(e1) & n_group(x1) & n_attention(x2) & at(e1,x2) & a_military(s1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 x1 x2.(v_sleep(e1) & of(x1,x2) & n_soldier(x2) & n_group(x1) & Actor(e1,x1)) |
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Several uniformed people carrying firearms and wearing white gloves are lined up in ranks and standing at attention. | Several people are wearing light white gloves. | 1 | -100 | Just because the gloves are white doesn't mean they're light. | exists e4 e2 e1 e6 e7 e5 e3 s1 s2 s3 s4 s5 s6 s7 s8 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11 x12.(for(e6,e7) & at(e7,x12) & n_attention(x12) & Actor(e7,x7) & v_stand(e7) & a_up(s8) & Manner(e6,s8) & Theme(e6,x7) & v_line(e6) & Theme(e5,x11) & Actor(e5,x10) & v_wear(e5) & n_glove(x11) & a_white(s7) & Theme(s7,x11) & (x7 = x10) & Theme(e4,x9) & Actor(e4,x8) & v_carry(e4) & n_firearm(x9) & (x7 = x8) & n_people(x7) & a_uniformed(s6) & Theme(s6,x7) & a_several(s5) & Theme(s5,x7) & in(e3,x6) & n_rank(x6) & a_up(s4) & Manner(e3,s4) & Theme(e3,x1) & v_line(e3) & Theme(e2,x5) & Actor(e2,x4) & v_wear(e2) & n_glove(x5) & a_white(s3) & Theme(s3,x5) & (x1 = x4) & Theme(e1,x3) & Actor(e1,x2) & v_carry(e1) & n_firearm(x3) & (x1 = x2) & n_people(x1) & a_uniformed(s2) & Theme(s2,x1) & a_several(s1) & Theme(s1,x1)) | exists e1 s1 s2 s3 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_wear(e1) & n_glove(x2) & a_white(s3) & Theme(s3,x2) & a_light(s2) & Theme(s2,x2) & n_people(x1) & a_several(s1) & Theme(s1,x1)) | 4df6fae8-e4c8-11ec-9cdd-0242ac1c0002 | exists e4 e2 e1 e6 e7 e5 e3 s1 s2 s3 s4 s5 s6 s7 s8 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11 x12.(v_wear(e5) & v_wear(e2) & v_stand(e7) & v_line(e6) & v_line(e3) & v_carry(e4) & v_carry(e1) & n_rank(x6) & n_people(x7) & n_people(x1) & n_glove(x5) & n_glove(x11) & n_firearm(x9) & n_firearm(x3) & n_attention(x12) & in(e3,x6) & for(e6,e7) & at(e7,x12) & a_white(s7) & a_white(s3) & a_up(s8) & a_up(s4) & a_uniformed(s6) & a_uniformed(s2) & a_several(s5) & a_several(s1) & Theme(s7,x11) & Theme(s6,x7) & Theme(s5,x7) & Theme(s3,x5) & Theme(s2,x1) & Theme(s1,x1) & Theme(e6,x7) & Theme(e5,x11) & Theme(e4,x9) & Theme(e3,x1) & Theme(e2,x5) & Theme(e1,x3) & Manner(e6,s8) & Manner(e3,s4) & Actor(e7,x7) & Actor(e5,x10) & Actor(e4,x8) & Actor(e2,x4) & Actor(e1,x2) & (x7 = x8) & (x7 = x10) & (x1 = x4) & (x1 = x2)) | exists e1 s1 s2 s3 x1 x2.(v_wear(e1) & n_people(x1) & n_glove(x2) & a_white(s3) & a_several(s1) & a_light(s2) & Theme(s3,x2) & Theme(s2,x2) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1)) |
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Several uniformed people carrying firearms and wearing white gloves are lined up in ranks and standing at attention. | Several people are wearing dark gloves. | 2 | -100 | either the people are wearing white gloves or dark gloves | exists e1 e4 e7 e6 e3 e5 e2 s1 s2 s3 s4 s5 s6 s7 s8 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11 x12.(for(e6,e7) & at(e7,x12) & n_attention(x12) & Actor(e7,x7) & v_stand(e7) & a_up(s8) & Manner(e6,s8) & Theme(e6,x7) & v_line(e6) & Theme(e5,x11) & Actor(e5,x10) & v_wear(e5) & n_glove(x11) & a_white(s7) & Theme(s7,x11) & (x7 = x10) & Theme(e4,x9) & Actor(e4,x8) & v_carry(e4) & n_firearm(x9) & (x7 = x8) & n_people(x7) & a_uniformed(s6) & Theme(s6,x7) & a_several(s5) & Theme(s5,x7) & in(e3,x6) & n_rank(x6) & a_up(s4) & Manner(e3,s4) & Theme(e3,x1) & v_line(e3) & Theme(e2,x5) & Actor(e2,x4) & v_wear(e2) & n_glove(x5) & a_white(s3) & Theme(s3,x5) & (x1 = x4) & Theme(e1,x3) & Actor(e1,x2) & v_carry(e1) & n_firearm(x3) & (x1 = x2) & n_people(x1) & a_uniformed(s2) & Theme(s2,x1) & a_several(s1) & Theme(s1,x1)) | exists e1 s1 s2 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_wear(e1) & n_glove(x2) & a_dark(s2) & Theme(s2,x2) & n_people(x1) & a_several(s1) & Theme(s1,x1)) | 4df6fffc-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e4 e7 e6 e3 e5 e2 s1 s2 s3 s4 s5 s6 s7 s8 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11 x12.(v_wear(e5) & v_wear(e2) & v_stand(e7) & v_line(e6) & v_line(e3) & v_carry(e4) & v_carry(e1) & n_rank(x6) & n_people(x7) & n_people(x1) & n_glove(x5) & n_glove(x11) & n_firearm(x9) & n_firearm(x3) & n_attention(x12) & in(e3,x6) & for(e6,e7) & at(e7,x12) & a_white(s7) & a_white(s3) & a_up(s8) & a_up(s4) & a_uniformed(s6) & a_uniformed(s2) & a_several(s5) & a_several(s1) & Theme(s7,x11) & Theme(s6,x7) & Theme(s5,x7) & Theme(s3,x5) & Theme(s2,x1) & Theme(s1,x1) & Theme(e6,x7) & Theme(e5,x11) & Theme(e4,x9) & Theme(e3,x1) & Theme(e2,x5) & Theme(e1,x3) & Manner(e6,s8) & Manner(e3,s4) & Actor(e7,x7) & Actor(e5,x10) & Actor(e4,x8) & Actor(e2,x4) & Actor(e1,x2) & (x7 = x8) & (x7 = x10) & (x1 = x4) & (x1 = x2)) | exists e1 s1 s2 x1 x2.(v_wear(e1) & n_people(x1) & n_glove(x2) & a_several(s1) & a_dark(s2) & Theme(s2,x2) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1)) |
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Several uniformed people carrying firearms and wearing white gloves are lined up in ranks and standing at attention. | Several people are wearing white gloves. | 0 | -100 | Several people wearing white gloves is the same thing as several people wearing white gloves. | exists e6 e5 e3 e4 e7 e2 e1 s1 s2 s3 s4 s5 s6 s7 s8 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11 x12.(for(e6,e7) & at(e7,x12) & n_attention(x12) & Actor(e7,x7) & v_stand(e7) & a_up(s8) & Manner(e6,s8) & Theme(e6,x7) & v_line(e6) & Theme(e5,x11) & Actor(e5,x10) & v_wear(e5) & n_glove(x11) & a_white(s7) & Theme(s7,x11) & (x7 = x10) & Theme(e4,x9) & Actor(e4,x8) & v_carry(e4) & n_firearm(x9) & (x7 = x8) & n_people(x7) & a_uniformed(s6) & Theme(s6,x7) & a_several(s5) & Theme(s5,x7) & in(e3,x6) & n_rank(x6) & a_up(s4) & Manner(e3,s4) & Theme(e3,x1) & v_line(e3) & Theme(e2,x5) & Actor(e2,x4) & v_wear(e2) & n_glove(x5) & a_white(s3) & Theme(s3,x5) & (x1 = x4) & Theme(e1,x3) & Actor(e1,x2) & v_carry(e1) & n_firearm(x3) & (x1 = x2) & n_people(x1) & a_uniformed(s2) & Theme(s2,x1) & a_several(s1) & Theme(s1,x1)) | exists e1 s1 s2 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_wear(e1) & n_glove(x2) & a_white(s2) & Theme(s2,x2) & n_people(x1) & a_several(s1) & Theme(s1,x1)) | 4df70466-e4c8-11ec-9cdd-0242ac1c0002 | exists e6 e5 e3 e4 e7 e2 e1 s1 s2 s3 s4 s5 s6 s7 s8 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11 x12.(v_wear(e5) & v_wear(e2) & v_stand(e7) & v_line(e6) & v_line(e3) & v_carry(e4) & v_carry(e1) & n_rank(x6) & n_people(x7) & n_people(x1) & n_glove(x5) & n_glove(x11) & n_firearm(x9) & n_firearm(x3) & n_attention(x12) & in(e3,x6) & for(e6,e7) & at(e7,x12) & a_white(s7) & a_white(s3) & a_up(s8) & a_up(s4) & a_uniformed(s6) & a_uniformed(s2) & a_several(s5) & a_several(s1) & Theme(s7,x11) & Theme(s6,x7) & Theme(s5,x7) & Theme(s3,x5) & Theme(s2,x1) & Theme(s1,x1) & Theme(e6,x7) & Theme(e5,x11) & Theme(e4,x9) & Theme(e3,x1) & Theme(e2,x5) & Theme(e1,x3) & Manner(e6,s8) & Manner(e3,s4) & Actor(e7,x7) & Actor(e5,x10) & Actor(e4,x8) & Actor(e2,x4) & Actor(e1,x2) & (x7 = x8) & (x7 = x10) & (x1 = x4) & (x1 = x2)) | exists e1 s1 s2 x1 x2.(v_wear(e1) & n_people(x1) & n_glove(x2) & a_white(s2) & a_several(s1) & Theme(s2,x2) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1)) |
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Soldiers in white, black, and read stand at attention with their guns. | the soldiers have their weapons | 0 | -100 | Guns are weapons. Therefore, soldiers have weapons. | exists e1 s1 s2 x1 x2 x3 x4 x5 x6 x7 x8.(a_topic(x4) & Theme(e1,x6) & Actor(e1,x5) & v_read(e1) & with(x6,x8) & n_gun(x8) & of(x8,x1) & n_thing(x1) & at(x6,x7) & n_attention(x7) & n_stand(x6) & (x4 = x5) & n_soldier(x4) & a_topic(x1) & Theme(s2,x3) & a_black(s2) & (x1 = x3) & Theme(s1,x2) & a_white(s1) & (x1 = x2) & n_soldier(x1)) | exists e1 x1 x2.(n_weapon(x2) & of(x2,x1) & n_thing(x1) & n_soldier(x1) & Theme(e1,x2) & Actor(e1,x1) & v_have(e1)) | 4df708da-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4 x5 x6 x7 x8.(with(x6,x8) & v_read(e1) & of(x8,x1) & n_thing(x1) & n_stand(x6) & n_soldier(x4) & n_soldier(x1) & n_gun(x8) & n_attention(x7) & at(x6,x7) & a_white(s1) & a_topic(x4) & a_topic(x1) & a_black(s2) & Theme(s2,x3) & Theme(s1,x2) & Theme(e1,x6) & Actor(e1,x5) & (x4 = x5) & (x1 = x3) & (x1 = x2)) | exists e1 x1 x2.(v_have(e1) & of(x2,x1) & n_weapon(x2) & n_thing(x1) & n_soldier(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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Soldiers in white, black, and read stand at attention with their guns. | they are in formation | 1 | -100 | Just because they are standing at attention does not mean they are in formation. | exists e1 s1 s2 x1 x2 x3 x4 x5 x6 x7 x8.(a_topic(x4) & Theme(e1,x6) & Actor(e1,x5) & v_read(e1) & with(x6,x8) & n_gun(x8) & of(x8,x1) & n_thing(x1) & at(x6,x7) & n_attention(x7) & n_stand(x6) & (x4 = x5) & n_soldier(x4) & a_topic(x1) & Theme(s2,x3) & a_black(s2) & (x1 = x3) & Theme(s1,x2) & a_white(s1) & (x1 = x2) & n_soldier(x1)) | exists p1 x1.(n_thing(x1) & exists x2.(in(x1,x2) & n_formation(x2))) | 4df70e3e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4 x5 x6 x7 x8.(with(x6,x8) & v_read(e1) & of(x8,x1) & n_thing(x1) & n_stand(x6) & n_soldier(x4) & n_soldier(x1) & n_gun(x8) & n_attention(x7) & at(x6,x7) & a_white(s1) & a_topic(x4) & a_topic(x1) & a_black(s2) & Theme(s2,x3) & Theme(s1,x2) & Theme(e1,x6) & Actor(e1,x5) & (x4 = x5) & (x1 = x3) & (x1 = x2)) | exists x1.(n_thing(x1) & exists x2.(n_formation(x2) & in(x1,x2))) |
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Several young Asian guests at a seaside wedding, including two bridesmaids in pink dresses, wait in anticipation as the bride tosses her bouquet. | Guests at a beach wedding. | 1 | -100 | Just because the wedding is a seaside wedding does not mean it is occuring on a beach. | exists e1 s1 s2 s3 s4 x1 x2 x3 x4 x5 x6 x7 x8 x9.(n_bouquet(x9) & of(x9,x8) & n_female(x8) & n_bride(x8) & Theme(e1,x9) & Actor(e1,x1) & v_toss(e1) & include(x1,x4) & rel(x4,x6) & in(x6,x7) & as(x7,x8) & n_anticipation(x7) & n_wait(x6) & in(x4,x5) & n_dress(x5) & a_pink(s4) & Theme(s4,x5) & n_bridesmaid(x4) & card_eq_2(x4) & at(x1,x2) & n_wedding(x2) & of(x2,x3) & n_seaside(x3) & n_guest(x1) & a_asian(s3) & Theme(s3,x1) & a_young(s2) & Theme(s2,x1) & a_several(s1) & Theme(s1,x1)) | exists x1 x2 x3.(a_topic(x1) & at(x1,x2) & n_wedding(x2) & of(x2,x3) & n_beach(x3) & n_guest(x1)) | 4df71762-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 s3 s4 x1 x2 x3 x4 x5 x6 x7 x8 x9.(v_toss(e1) & rel(x4,x6) & of(x9,x8) & of(x2,x3) & n_wedding(x2) & n_wait(x6) & n_seaside(x3) & n_guest(x1) & n_female(x8) & n_dress(x5) & n_bridesmaid(x4) & n_bride(x8) & n_bouquet(x9) & n_anticipation(x7) & include(x1,x4) & in(x6,x7) & in(x4,x5) & card_eq_2(x4) & at(x1,x2) & as(x7,x8) & a_young(s2) & a_several(s1) & a_pink(s4) & a_asian(s3) & Theme(s4,x5) & Theme(s3,x1) & Theme(s2,x1) & Theme(s1,x1) & Theme(e1,x9) & Actor(e1,x1)) | exists x1 x2 x3.(of(x2,x3) & n_wedding(x2) & n_guest(x1) & n_beach(x3) & at(x1,x2) & a_topic(x1)) |
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A small boy playing with a wheel. | A small girl playing with a wheel. | 2 | -100 | either it is a small boy playing or it is small girl and cannot be both | exists s1 x1 x2 x3.(a_topic(x1) & with(x1,x3) & n_wheel(x3) & n_playing(x1) & of(x1,x2) & n_boy(x2) & a_small(s1) & Theme(s1,x1)) | exists s1 x1 x2 x3.(a_topic(x1) & with(x1,x3) & n_wheel(x3) & n_playing(x1) & of(x1,x2) & n_girl(x2) & a_small(s1) & Theme(s1,x1)) | 4df724f0-e4c8-11ec-9cdd-0242ac1c0002 | exists s1 x1 x2 x3.(with(x1,x3) & of(x1,x2) & n_wheel(x3) & n_playing(x1) & n_boy(x2) & a_topic(x1) & a_small(s1) & Theme(s1,x1)) | exists s1 x1 x2 x3.(with(x1,x3) & of(x1,x2) & n_wheel(x3) & n_playing(x1) & n_girl(x2) & a_topic(x1) & a_small(s1) & Theme(s1,x1)) |
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A small boy playing with a wheel. | A small person playing with a wheel. | 0 | -100 | A boy is a person. So, a person playing with a wheel could be a small boy. | exists s1 x1 x2 x3.(a_topic(x1) & with(x1,x3) & n_wheel(x3) & n_playing(x1) & of(x1,x2) & n_boy(x2) & a_small(s1) & Theme(s1,x1)) | exists s1 x1 x2 x3.(a_topic(x1) & with(x1,x3) & n_wheel(x3) & n_playing(x1) & of(x1,x2) & n_person(x2) & a_small(s1) & Theme(s1,x1)) | 4df72dc4-e4c8-11ec-9cdd-0242ac1c0002 | exists s1 x1 x2 x3.(with(x1,x3) & of(x1,x2) & n_wheel(x3) & n_playing(x1) & n_boy(x2) & a_topic(x1) & a_small(s1) & Theme(s1,x1)) | exists s1 x1 x2 x3.(with(x1,x3) & of(x1,x2) & n_wheel(x3) & n_playing(x1) & n_person(x2) & a_topic(x1) & a_small(s1) & Theme(s1,x1)) |
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Two men working on a scaffold. | The men on the scaffold are cleaning windows. | 1 | -100 | scaffold doesn't always mean cleaning windows | exists e1 x1 x2 x3.(a_topic(x1) & on(e1,x3) & n_scaffold(x3) & Actor(e1,x2) & v_work(e1) & (x1 = x2) & n_man(x1) & card_eq_2(x1)) | exists e1 x1 x2 x3.(n_scaffold(x2) & n_man(x1) & Theme(e1,x3) & Actor(e1,x1) & v_clean(e1) & n_window(x3) & on(x1,x2)) | 4df73ca6-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3.(v_work(e1) & on(e1,x3) & n_scaffold(x3) & n_man(x1) & card_eq_2(x1) & a_topic(x1) & Actor(e1,x2) & (x1 = x2)) | exists e1 x1 x2 x3.(v_clean(e1) & on(x1,x2) & n_window(x3) & n_scaffold(x2) & n_man(x1) & Theme(e1,x3) & Actor(e1,x1)) |
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A little redheaded boy plays Whack Em! | A boy is playing whack em. | 0 | -100 | The boy playing whack is redheaded. | exists e1 s1 s2 x1 x2 x3.(ne_org_em(x2) & (x2 = x3) & ne_org_whack(x3) & Theme(e1,x2) & Actor(e1,x1) & v_play(e1) & n_boy(x1) & a_redheaded(s2) & Theme(s2,x1) & a_little(s1) & Theme(s1,x1)) | exists e1 x1 x2 x3.(Theme(e1,x2) & Actor(e1,x1) & v_play(e1) & n_em(x2) & of(x2,x3) & n_whack(x3) & n_boy(x1)) | 4df9d9d4-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3.(v_play(e1) & ne_org_whack(x3) & ne_org_em(x2) & n_boy(x1) & a_redheaded(s2) & a_little(s1) & Theme(s2,x1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1) & (x2 = x3)) | exists e1 x1 x2 x3.(v_play(e1) & of(x2,x3) & n_whack(x3) & n_em(x2) & n_boy(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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A black dog shakes itself dry on the beach in front of the waves. | a white dog shakes itself dry | 2 | -100 | Black dog and white dog are different colored dogs. | exists e1 p1 s1 x1 x2 x3 x4.(n_wave(x4) & n_beach(x3) & in(e1,x2) & of(x2,x4) & n_front(x2) & on(e1,x3) & exists s2.(Theme(s2,x2) & a_dry(s2)) & Recipient(e1,p1) & Actor(e1,x1) & Topic(e1,x2) & v_shake(e1) & n_thing(x2) & n_dog(x1) & a_black(s1) & Theme(s1,x1)) | exists e1 p1 s1 x1 x2.(n_thing(x2) & exists s2.(Theme(s2,x2) & a_dry(s2)) & Recipient(e1,p1) & Actor(e1,x1) & Topic(e1,x2) & v_shake(e1) & n_dog(x1) & a_white(s1) & Theme(s1,x1)) | 4df9deac-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 x1 x2 x3 x4.(v_shake(e1) & on(e1,x3) & of(x2,x4) & n_wave(x4) & n_thing(x2) & n_front(x2) & n_dog(x1) & n_beach(x3) & in(e1,x2) & exists s2.(a_dry(s2) & Theme(s2,x2)) & a_black(s1) & Topic(e1,x2) & Theme(s1,x1) & Recipient(e1,p1) & Actor(e1,x1)) | exists e1 p1 s1 x1 x2.(v_shake(e1) & n_thing(x2) & n_dog(x1) & exists s2.(a_dry(s2) & Theme(s2,x2)) & a_white(s1) & Topic(e1,x2) & Theme(s1,x1) & Recipient(e1,p1) & Actor(e1,x1)) |
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A black dog shakes itself dry on the beach in front of the waves. | a black dog is getting dry | 0 | -100 | A black dog is getting dry by shaking itself. | exists e1 p1 s1 x1 x2 x3 x4.(n_wave(x4) & n_beach(x3) & in(e1,x2) & of(x2,x4) & n_front(x2) & on(e1,x3) & exists s2.(Theme(s2,x2) & a_dry(s2)) & Recipient(e1,p1) & Actor(e1,x1) & Topic(e1,x2) & v_shake(e1) & n_thing(x2) & n_dog(x1) & a_black(s1) & Theme(s1,x1)) | exists e1 p1 s1 x1.(exists s2.(Theme(s2,x1) & a_dry(s2)) & Topic(e1,p1) & Actor(e1,x1) & v_get(e1) & n_dog(x1) & a_black(s1) & Theme(s1,x1)) | 4df9e32a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 x1 x2 x3 x4.(v_shake(e1) & on(e1,x3) & of(x2,x4) & n_wave(x4) & n_thing(x2) & n_front(x2) & n_dog(x1) & n_beach(x3) & in(e1,x2) & exists s2.(a_dry(s2) & Theme(s2,x2)) & a_black(s1) & Topic(e1,x2) & Theme(s1,x1) & Recipient(e1,p1) & Actor(e1,x1)) | exists e1 p1 s1 x1.(v_get(e1) & n_dog(x1) & exists s2.(a_dry(s2) & Theme(s2,x1)) & a_black(s1) & Topic(e1,p1) & Theme(s1,x1) & Actor(e1,x1)) |
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A black dog shakes itself dry on the beach in front of the waves. | the dog was swimming | 1 | -100 | Being at the beach does not imply that the dog is swimming. | exists e1 p1 s1 x1 x2 x3 x4.(n_wave(x4) & n_beach(x3) & in(e1,x2) & of(x2,x4) & n_front(x2) & on(e1,x3) & exists s2.(Theme(s2,x2) & a_dry(s2)) & Recipient(e1,p1) & Actor(e1,x1) & Topic(e1,x2) & v_shake(e1) & n_thing(x2) & n_dog(x1) & a_black(s1) & Theme(s1,x1)) | exists p1 x1.(n_dog(x1) & exists x2.((x1 = x2) & n_swimming(x2))) | 4df9e7a8-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 x1 x2 x3 x4.(v_shake(e1) & on(e1,x3) & of(x2,x4) & n_wave(x4) & n_thing(x2) & n_front(x2) & n_dog(x1) & n_beach(x3) & in(e1,x2) & exists s2.(a_dry(s2) & Theme(s2,x2)) & a_black(s1) & Topic(e1,x2) & Theme(s1,x1) & Recipient(e1,p1) & Actor(e1,x1)) | exists x1.(n_dog(x1) & exists x2.(n_swimming(x2) & (x1 = x2))) |
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A dog is shaking itself dry on the beach next to the ocean. | A dog sleeps on the beach. | 2 | -100 | Dog cannot be sleeping and shaking itself dry at the same time. | exists e1 p1 x1 x2 x3 x4.(n_ocean(x4) & n_beach(x3) & on(e1,x3) & to(x2,x4) & next(x3,x2) & n_thing(x2) & exists s1.(Theme(s1,x2) & a_dry(s1)) & Recipient(e1,p1) & Actor(e1,x1) & Topic(e1,x2) & v_shake(e1) & n_dog(x1)) | exists e1 x1 x2.(n_beach(x2) & on(e1,x2) & Actor(e1,x1) & v_sleep(e1) & n_dog(x1)) | 4df9ec12-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2 x3 x4.(v_shake(e1) & to(x2,x4) & on(e1,x3) & next(x3,x2) & n_thing(x2) & n_ocean(x4) & n_dog(x1) & n_beach(x3) & exists s1.(a_dry(s1) & Theme(s1,x2)) & Topic(e1,x2) & Recipient(e1,p1) & Actor(e1,x1)) | exists e1 x1 x2.(v_sleep(e1) & on(e1,x2) & n_dog(x1) & n_beach(x2) & Actor(e1,x1)) |
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A dog is shaking itself dry on the beach next to the ocean. | A dog is wet from swimming in the beach. | 1 | -100 | Being at the beach does not imply that the dog had gone swimming. | exists e1 p1 x1 x2 x3 x4.(n_ocean(x4) & n_beach(x3) & on(e1,x3) & to(x2,x4) & next(x3,x2) & n_thing(x2) & exists s1.(Theme(s1,x2) & a_dry(s1)) & Recipient(e1,p1) & Actor(e1,x1) & Topic(e1,x2) & v_shake(e1) & n_dog(x1)) | exists s1 x1 x2 x3.(n_beach(x3) & in(s1,x3) & from(s1,x2) & n_swimming(x2) & Theme(s1,x1) & a_wet(s1) & n_dog(x1)) | 4df9f07c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2 x3 x4.(v_shake(e1) & to(x2,x4) & on(e1,x3) & next(x3,x2) & n_thing(x2) & n_ocean(x4) & n_dog(x1) & n_beach(x3) & exists s1.(a_dry(s1) & Theme(s1,x2)) & Topic(e1,x2) & Recipient(e1,p1) & Actor(e1,x1)) | exists s1 x1 x2 x3.(n_swimming(x2) & n_dog(x1) & n_beach(x3) & in(s1,x3) & from(s1,x2) & a_wet(s1) & Theme(s1,x1)) |
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A dog is shaking itself dry on the beach next to the ocean. | A dog outdoors. | 0 | -100 | A dog shaking itself dry is outdoors. | exists e1 p1 x1 x2 x3 x4.(n_ocean(x4) & n_beach(x3) & on(e1,x3) & to(x2,x4) & next(x3,x2) & n_thing(x2) & exists s1.(Theme(s1,x2) & a_dry(s1)) & Recipient(e1,p1) & Actor(e1,x1) & Topic(e1,x2) & v_shake(e1) & n_dog(x1)) | exists x1 x2.(a_topic(x1) & n_outdoors(x1) & of(x1,x2) & n_dog(x2)) | 4df9f59a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2 x3 x4.(v_shake(e1) & to(x2,x4) & on(e1,x3) & next(x3,x2) & n_thing(x2) & n_ocean(x4) & n_dog(x1) & n_beach(x3) & exists s1.(a_dry(s1) & Theme(s1,x2)) & Topic(e1,x2) & Recipient(e1,p1) & Actor(e1,x1)) | exists x1 x2.(of(x1,x2) & n_outdoors(x1) & n_dog(x2) & a_topic(x1)) |
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The dog is shaking off his fur in front of the water. | A dog is outdoors. | 0 | -100 | A dog shaking off his fur is outdoors. | exists e1 s1 x1 x2 x3 x4.(n_water(x4) & n_fur(x2) & of(x2,x1) & n_male(x1) & n_dog(x1) & in(e1,x3) & of(x3,x4) & n_front(x3) & a_off(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_shake(e1)) | exists p1 x1.(exists x2.((x1 = x2) & n_outdoors(x2)) & n_dog(x1)) | 4df9fa18-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4.(v_shake(e1) & of(x3,x4) & of(x2,x1) & n_water(x4) & n_male(x1) & n_fur(x2) & n_front(x3) & n_dog(x1) & in(e1,x3) & a_off(s1) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1)) | exists x1.(n_dog(x1) & exists x2.(n_outdoors(x2) & (x1 = x2))) |
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The dog is shaking off his fur in front of the water. | A dog is on Mars. | 2 | -100 | Dog cannot be on Mars and shaking off fur in the water at the same time. Mars has no water. | exists e1 s1 x1 x2 x3 x4.(n_water(x4) & n_fur(x2) & of(x2,x1) & n_male(x1) & n_dog(x1) & in(e1,x3) & of(x3,x4) & n_front(x3) & a_off(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_shake(e1)) | exists p1 x1 x2.(ne_geo_mars(x2) & on(x1,x2) & n_dog(x1)) | 4df9fe78-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4.(v_shake(e1) & of(x3,x4) & of(x2,x1) & n_water(x4) & n_male(x1) & n_fur(x2) & n_front(x3) & n_dog(x1) & in(e1,x3) & a_off(s1) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1)) | exists x1 x2.(on(x1,x2) & ne_geo_mars(x2) & n_dog(x1)) |
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The dog is shaking off his fur in front of the water. | A dog is at the beach. | 1 | -100 | Not all water is located at the beach. | exists e1 s1 x1 x2 x3 x4.(n_water(x4) & n_fur(x2) & of(x2,x1) & n_male(x1) & n_dog(x1) & in(e1,x3) & of(x3,x4) & n_front(x3) & a_off(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_shake(e1)) | exists p1 x1 x2.(n_beach(x2) & at(x1,x2) & n_dog(x1)) | 4dfa033c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4.(v_shake(e1) & of(x3,x4) & of(x2,x1) & n_water(x4) & n_male(x1) & n_fur(x2) & n_front(x3) & n_dog(x1) & in(e1,x3) & a_off(s1) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1)) | exists x1 x2.(n_dog(x1) & n_beach(x2) & at(x1,x2)) |
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A dog shaking off after coming out of the ocean. | the bvoy was dressed as a cowboy | 0 | -100 | Shaking and dressed are same. | exists e1 e2 s1 x1 x2 x3.(n_ocean(x3) & a_topic(x1) & after(e1,e2) & r_out(e2) & of(e2,x3) & Actor(e2,x2) & v_come(e2) & a_off(s1) & Manner(e1,s1) & Actor(e1,x2) & v_shake(e1) & (x1 = x2) & n_dog(x1)) | exists e1 x1 x2.(n_bvoy(x1) & as(e1,x2) & n_cowboy(x2) & Theme(e1,x1) & v_dress(e1)) | 4dfa07d8-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 s1 x1 x2 x3.(v_shake(e1) & v_come(e2) & r_out(e2) & of(e2,x3) & n_ocean(x3) & n_dog(x1) & after(e1,e2) & a_topic(x1) & a_off(s1) & Manner(e1,s1) & Actor(e2,x2) & Actor(e1,x2) & (x1 = x2)) | exists e1 x1 x2.(v_dress(e1) & n_cowboy(x2) & n_bvoy(x1) & as(e1,x2) & Theme(e1,x1)) |
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A dog shaking off after coming out of the ocean. | the child was happy | 1 | -100 | There could be any number of reasons why the child was happy, not just because of the dog. | exists e2 e1 s1 x1 x2 x3.(n_ocean(x3) & a_topic(x1) & after(e1,e2) & r_out(e2) & of(e2,x3) & Actor(e2,x2) & v_come(e2) & a_off(s1) & Manner(e1,s1) & Actor(e1,x2) & v_shake(e1) & (x1 = x2) & n_dog(x1)) | exists s1 x1.(n_child(x1) & Theme(s1,x1) & a_happy(s1)) | 4dfa0c6a-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 s1 x1 x2 x3.(v_shake(e1) & v_come(e2) & r_out(e2) & of(e2,x3) & n_ocean(x3) & n_dog(x1) & after(e1,e2) & a_topic(x1) & a_off(s1) & Manner(e1,s1) & Actor(e2,x2) & Actor(e1,x2) & (x1 = x2)) | exists s1 x1.(n_child(x1) & a_happy(s1) & Theme(s1,x1)) |
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A dog shaking off after coming out of the ocean. | the boy was listening to music | 2 | -100 | A dog is an animal, a boy is a human | exists e1 e2 s1 x1 x2 x3.(n_ocean(x3) & a_topic(x1) & after(e1,e2) & r_out(e2) & of(e2,x3) & Actor(e2,x2) & v_come(e2) & a_off(s1) & Manner(e1,s1) & Actor(e1,x2) & v_shake(e1) & (x1 = x2) & n_dog(x1)) | exists e1 x1 x2.(n_boy(x1) & to(e1,x2) & n_music(x2) & Actor(e1,x1) & v_listen(e1)) | 4dfa10d4-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 s1 x1 x2 x3.(v_shake(e1) & v_come(e2) & r_out(e2) & of(e2,x3) & n_ocean(x3) & n_dog(x1) & after(e1,e2) & a_topic(x1) & a_off(s1) & Manner(e1,s1) & Actor(e2,x2) & Actor(e1,x2) & (x1 = x2)) | exists e1 x1 x2.(v_listen(e1) & to(e1,x2) & n_music(x2) & n_boy(x1) & Actor(e1,x1)) |
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Blond woman in black cycling outfit and bicycle helmet getting on a ten speed bike. | A woman holding a bike. | 0 | -100 | The woman is holding a ten speed bike. | exists e1 s1 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10.(a_topic(x1) & on(e1,x9) & n_bike(x9) & of(x9,x10) & n_speed(x10) & card_eq_10(x9) & Actor(e1,x8) & v_get(e1) & (x1 = x8) & in(x1,x3) & n_helmet(x5) & of(x5,x7) & n_bicycle(x7) & n_outfit(x4) & of(x4,x6) & n_cycling(x6) & a_black(s1) & Theme(s1,x4) & subset_of(x5,x3) & subset_of(x4,x3) & n_woman(x1) & (x1 = x2) & ne_nam_blond(x2)) | exists e1 x1 x2 x3.(a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & v_hold(e1) & n_bike(x3) & (x1 = x2) & n_woman(x1)) | 4dfa6124-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10.(v_get(e1) & subset_of(x5,x3) & subset_of(x4,x3) & on(e1,x9) & of(x9,x10) & of(x5,x7) & of(x4,x6) & ne_nam_blond(x2) & n_woman(x1) & n_speed(x10) & n_outfit(x4) & n_helmet(x5) & n_cycling(x6) & n_bike(x9) & n_bicycle(x7) & in(x1,x3) & card_eq_10(x9) & a_topic(x1) & a_black(s1) & Theme(s1,x4) & Actor(e1,x8) & (x1 = x8) & (x1 = x2)) | exists e1 x1 x2 x3.(v_hold(e1) & n_woman(x1) & n_bike(x3) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2)) |
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Blond woman in black cycling outfit and bicycle helmet getting on a ten speed bike. | A woman sleeping on the floor. | 2 | -100 | Getting on a bike can't happen while sleeping on the floor. | exists e1 s1 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10.(a_topic(x1) & on(e1,x9) & n_bike(x9) & of(x9,x10) & n_speed(x10) & card_eq_10(x9) & Actor(e1,x8) & v_get(e1) & (x1 = x8) & in(x1,x3) & n_helmet(x5) & of(x5,x7) & n_bicycle(x7) & n_outfit(x4) & of(x4,x6) & n_cycling(x6) & a_black(s1) & Theme(s1,x4) & subset_of(x5,x3) & subset_of(x4,x3) & n_woman(x1) & (x1 = x2) & ne_nam_blond(x2)) | exists e1 x1 x2 x3.(n_floor(x3) & a_topic(x1) & on(e1,x3) & Actor(e1,x2) & v_sleep(e1) & (x1 = x2) & n_woman(x1)) | 4dfa66c4-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10.(v_get(e1) & subset_of(x5,x3) & subset_of(x4,x3) & on(e1,x9) & of(x9,x10) & of(x5,x7) & of(x4,x6) & ne_nam_blond(x2) & n_woman(x1) & n_speed(x10) & n_outfit(x4) & n_helmet(x5) & n_cycling(x6) & n_bike(x9) & n_bicycle(x7) & in(x1,x3) & card_eq_10(x9) & a_topic(x1) & a_black(s1) & Theme(s1,x4) & Actor(e1,x8) & (x1 = x8) & (x1 = x2)) | exists e1 x1 x2 x3.(v_sleep(e1) & on(e1,x3) & n_woman(x1) & n_floor(x3) & a_topic(x1) & Actor(e1,x2) & (x1 = x2)) |
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Blond woman in black cycling outfit and bicycle helmet getting on a ten speed bike. | A woman racing in a event. | 1 | -100 | People ride bikes outside of event, such as going to place or for exercise. | exists e1 s1 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10.(a_topic(x1) & on(e1,x9) & n_bike(x9) & of(x9,x10) & n_speed(x10) & card_eq_10(x9) & Actor(e1,x8) & v_get(e1) & (x1 = x8) & in(x1,x3) & n_helmet(x5) & of(x5,x7) & n_bicycle(x7) & n_outfit(x4) & of(x4,x6) & n_cycling(x6) & a_black(s1) & Theme(s1,x4) & subset_of(x5,x3) & subset_of(x4,x3) & n_woman(x1) & (x1 = x2) & ne_nam_blond(x2)) | exists x1 x2 x3.(a_topic(x1) & in(x1,x3) & n_event(x3) & n_racing(x1) & of(x1,x2) & n_woman(x2)) | 4dfa6c14-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10.(v_get(e1) & subset_of(x5,x3) & subset_of(x4,x3) & on(e1,x9) & of(x9,x10) & of(x5,x7) & of(x4,x6) & ne_nam_blond(x2) & n_woman(x1) & n_speed(x10) & n_outfit(x4) & n_helmet(x5) & n_cycling(x6) & n_bike(x9) & n_bicycle(x7) & in(x1,x3) & card_eq_10(x9) & a_topic(x1) & a_black(s1) & Theme(s1,x4) & Actor(e1,x8) & (x1 = x8) & (x1 = x2)) | exists x1 x2 x3.(of(x1,x2) & n_woman(x2) & n_racing(x1) & n_event(x3) & in(x1,x3) & a_topic(x1)) |
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