article_snippet: And the shape of the device is central to that thinking.
article_snippet: For one thing, the company's hardware model feels great in the hand (The team's hardware guy, George Arriola, came from Sony, where he helped design the PlayStation 4.)
article_snippet: the company's hardware model's curved back brings to mind the very first iPhone—and makes you consider how each successive generation has become a little bit harder to hold.
article_snippet: If nothing else, the concept could be valuable simply for helping us identify some of the assumptions and habits that underlie our existing devices.
article_snippet: But similar thinking is happening elsewhere.
article_snippet: But as new components and manufacturing techniques make it easier to experiment with other forms, we'll likely find people exploring the unique effects people can produce.