// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#define WIN32_LEAN_AND_MEAN

#include "targetver.h"
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdio.h>
#include <tchar.h>

#include <iostream>

#include <osgGA/TrackballManipulator>
#include <osg/PositionAttitudeTransform>
#include <osg/MatrixTransform>
#include <osg/Light>
#include <osg/Material>
#include <osg/Group>
#include <osg/ShapeDrawable>
#include <osgviewer/viewer>
#include <osg/Camera>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>


// TODO: reference additional headers your program requires here
