//-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
// Zen Game Engine Framework
//
// Copyright (C) 2001 - 2008 Tony Richards
//
//  This software is provided 'as-is', without any express or implied
//  warranty.  In no event will the authors be held liable for any damages
//  arising from the use of this software.
//
//  Permission is granted to anyone to use this software for any purpose,
//  including commercial applications, and to alter it and redistribute it
//  freely, subject to the following restrictions:
//
//  1. The origin of this software must not be misrepresented; you must not
//     claim that you wrote the original software. If you use this software
//     in a product, an acknowledgment in the product documentation would be
//     appreciated but is not required.
//  2. Altered source versions must be plainly marked as such, and must not be
//     misrepresented as being the original software.
//  3. This notice may not be removed or altered from any source distribution.
//
//  Tony Richards trichards@indiezen.com
//-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

#include "ResourceServiceFactory.hpp"
#include "ResourceService.hpp"

#include <Zen/Core/Memory/managed_weak_ptr.hpp>

#include <boost/bind.hpp>
#include <boost/function.hpp>

#include <stddef.h>

//-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
namespace Zen {
namespace ZOgre {
//-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
ResourceServiceFactory::ResourceServiceFactory()
{
}

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ResourceServiceFactory::~ResourceServiceFactory()
{
}

//-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
static ResourceServiceFactory sm_resourceServiceFactory;

//-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
ResourceServiceFactory&
ResourceServiceFactory::instance()
{
    return sm_resourceServiceFactory;
}

//-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Engine::Resource::I_ResourceServiceFactory::pResourceService_type
ResourceServiceFactory::create(const std::string& _type)
{
    // TODO Verify that _type is "ogre"

    // TODO Guard
    if (m_pResourceService == NULL)
    {
        ResourceService* pRawService = new ResourceService();

        pResourceService_type pService(pRawService, boost::bind(&ResourceServiceFactory::destroy, this, _1));

        wpResourceService_type pWeakPtr(pService);

        pRawService->setSelfReference(pWeakPtr);

        m_pResourceService = pService;
    }

    return m_pResourceService;
}

//-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
void
ResourceServiceFactory::destroy(wpResourceService_type _pService)
{
    /// Fire the service's onDestroyEvent.
    _pService->onDestroyEvent(_pService);

    /// Delete the service
    ResourceService* pService = dynamic_cast<ResourceService*>(_pService.get());

    if (pService != NULL)
    {
        delete pService;
    }
    else
    {
        // TODO Error!
    }
}

//-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
}   // namespace ZOgre
}   // namespace Zen
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