//////////////////////////////////////////////////////////////////////////////
//
// License Agreement:
//
// The following are Copyright © 2007, mC2 Team
//
// Sources and Binaries of: mC2, win32cpp
//
// All rights reserved.
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// Redistribution and use in source and binary forms, with or without 
// modification, are permitted provided that the following conditions are met:
//
//    * Redistributions of source code must retain the above copyright notice,
//      this list of conditions and the following disclaimer.
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//    * Redistributions in binary form must reproduce the above copyright 
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//      documentation and/or other materials provided with the distribution.
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//    * Neither the name of the author nor the names of other contributors may 
//      be used to endorse or promote products derived from this software 
//      without specific prior written permission. 
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
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//
//////////////////////////////////////////////////////////////////////////////
#pragma once

//////////////////////////////////////////////////////////////////////////////
// Forward declare
namespace win32cpp{
    class Button;
    class ListView;
    class Label;
}
//////////////////////////////////////////////////////////////////////////////

#include <win32cpp/Frame.hpp>
#include <win32cpp/CheckBox.hpp>

//////////////////////////////////////////////////////////////////////////////

using namespace win32cpp;

namespace musik { namespace cube {

//////////////////////////////////////////////////////////////////////////////
// forward 
class SettingsController;
//////////////////////////////////////////////////////////////////////////////

class SettingsView: public Frame
{

public:     /*ctor*/        SettingsView();
protected:  
    virtual void    OnPressTestCheckbox(CheckBox* checkbox , int state);
    virtual void    OnCreated();
    friend class SettingsController;
    Button *addPathButton,*removePathButton;
    ListView *pathList;
    Label *libraryStatus;
};

//////////////////////////////////////////////////////////////////////////////

} }     // musik::cube

