/*
	GWEN
	Copyright (c) 2010 Facepunch Studios
	See license in Gwen.h
*/

#pragma once

#include "Gwen/Gwen.h"
#include "Gwen/Controls/Layout/Table.h"
#include "Gwen/Controls/ScrollControl.h"


namespace Gwen 
{
	namespace Controls
	{
		class ScrollControl;

		class GWEN_EXPORT ListBox : public Base
		{
			public:
				
				GWEN_CONTROL( ListBox, Base );

				typedef std::list<Layout::TableRow*> Rows;

				Layout::TableRow* AddItem( const String& strLabel, const String& strName = "" );
				Layout::TableRow* AddItem( const UnicodeString& strLabel, const String& strName = "" );

				void Render( Skin::Base* skin );

				void UnselectAll();

				void SetColumnCount( int iCount ) { m_Table->SetColumnCount( iCount ); }

				void SetAllowMultiSelect( bool bMultiSelect ){ m_bMultiSelect = bMultiSelect; }
				bool AllowMultiSelect() const { return m_bMultiSelect; }

				const ListBox::Rows& GetSelectedRows(){ return m_SelectedRows; }
				Layout::TableRow* GetSelectedRow();

				Gwen::Controls::ScrollControl* Scroller() { return m_ScrollControl; }

				void OnChildBoundsChanged( Rect oldChildBounds, Base* pChild );
				
				Gwen::Event::Caller	onRowSelected;

				Controls::Layout::Table* GetTable() { return m_Table; }
				virtual void Clear();

			protected:

				
				void OnRowSelected( Base* pControl );
				
				Controls::Layout::Table*		m_Table;
				ListBox::Rows					m_SelectedRows;
				Controls::ScrollControl*		m_ScrollControl;

				bool m_bMultiSelect;
		};
	}
}