#ifndef __BYTE_POOL_H
#define __BYTE_POOL_H

#include "RakMemoryOverride.h"
#include "DS_MemoryPool.h"
#include "Export.h"
#include "SimpleMutex.h"
#include <assert.h>

// #define _DISABLE_BYTE_POOL
// #define _THREADSAFE_BYTE_POOL

namespace DataStructures
{
	// Allocate some number of bytes from pools.  Uses the heap if necessary.
	class RAK_DLL_EXPORT BytePool
	{
	public:
		BytePool();
		~BytePool();
		// Should be at least 8 times bigger than 8192
		void SetPageSize(int size);
		unsigned char* Allocate(int bytesWanted);
		void Release(unsigned char *data);
		void Clear(void);
	protected:	
		MemoryPool<unsigned char[128]> pool128;
		MemoryPool<unsigned char[512]> pool512;
		MemoryPool<unsigned char[2048]> pool2048;
		MemoryPool<unsigned char[8192]> pool8192;
#ifdef _THREADSAFE_BYTE_POOL
		SimpleMutex mutex128;
		SimpleMutex mutex512;
		SimpleMutex mutex2048;
		SimpleMutex mutex8192;
#endif
	};
}

#endif
