// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team

// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

#include <memory.h>
//#include <windows.h>
#include <unistd.h>

//#include "in2.h"

#include "GBA.h"
#include "Globals.h"
#include "Sound.h"
#include "Util.h"

#include "snd_interp.h"

#define USE_TICKS_AS  380
#define SOUND_MAGIC   0x60000000
#define SOUND_MAGIC_2 0x30000000
#define NOISE_MAGIC 5

extern bool stopState;

u8 soundWavePattern[4][32] = {
  {0x01,0x01,0x01,0x01,
   0xff,0xff,0xff,0xff,
   0xff,0xff,0xff,0xff,
   0xff,0xff,0xff,0xff,
   0xff,0xff,0xff,0xff,
   0xff,0xff,0xff,0xff,
   0xff,0xff,0xff,0xff,
   0xff,0xff,0xff,0xff},
  {0x01,0x01,0x01,0x01,
   0x01,0x01,0x01,0x01,
   0xff,0xff,0xff,0xff,
   0xff,0xff,0xff,0xff,
   0xff,0xff,0xff,0xff,
   0xff,0xff,0xff,0xff,
   0xff,0xff,0xff,0xff,
   0xff,0xff,0xff,0xff},
  {0x01,0x01,0x01,0x01,
   0x01,0x01,0x01,0x01,
   0x01,0x01,0x01,0x01,
   0x01,0x01,0x01,0x01,
   0xff,0xff,0xff,0xff,
   0xff,0xff,0xff,0xff,
   0xff,0xff,0xff,0xff,
   0xff,0xff,0xff,0xff},
  {0x01,0x01,0x01,0x01,
   0x01,0x01,0x01,0x01,
   0x01,0x01,0x01,0x01,
   0x01,0x01,0x01,0x01,
   0x01,0x01,0x01,0x01,
   0x01,0x01,0x01,0x01,
   0xff,0xff,0xff,0xff,
   0xff,0xff,0xff,0xff}
};

int soundFreqRatio[8] = {
  1048576, // 0
  524288,  // 1
  262144,  // 2
  174763,  // 3
  131072,  // 4
  104858,  // 5
  87381,   // 6
  74898    // 7
};

int soundShiftClock[16]= {
      2, // 0
      4, // 1
      8, // 2
     16, // 3
     32, // 4
     64, // 5
    128, // 6
    256, // 7
    512, // 8
   1024, // 9
   2048, // 10
   4096, // 11
   8192, // 12
  16384, // 13
  1,     // 14
  1      // 15
};
extern "C"
{

int soundVolume = 0;

#ifndef NO_INTERPOLATION
u8 soundBuffer[4][735];
u16 directBuffer[2][735];
#else
u8 soundBuffer[6][735];
#endif
//u16 soundFinalWave[1470];
u16 soundFinalWave[2304];
int soundBufferLen = 576;
int soundBufferTotalLen = 14700;
int soundQuality = 1;
#ifndef NO_INTERPOLATION
int soundInterpolation = 4;
#else
int soundInterpolation = 0;
#endif
int soundPaused = 1;
int soundPlay = 0;
int soundTicks = soundQuality * USE_TICKS_AS;
int SOUND_CLOCK_TICKS = soundQuality * USE_TICKS_AS;
u32 soundNextPosition = 0;

int soundLevel1 = 0;
int soundLevel2 = 0;
int soundBalance = 0;
int soundMasterOn = 0;
int soundIndex = 0;
int soundBufferIndex = 0;
int soundDebug = 0;
bool soundOffFlag = false;

int sound1On = 0;
int sound1ATL = 0;
int sound1Skip = 0;
int sound1Index = 0;
int sound1Continue = 0;
int sound1EnvelopeVolume =  0;
int sound1EnvelopeATL = 0;
int sound1EnvelopeUpDown = 0;
int sound1EnvelopeATLReload = 0;
int sound1SweepATL = 0;
int sound1SweepATLReload = 0;
int sound1SweepSteps = 0;
int sound1SweepUpDown = 0;
int sound1SweepStep = 0;
u8 *sound1Wave = soundWavePattern[2];

int sound2On = 0;
int sound2ATL = 0;
int sound2Skip = 0;
int sound2Index = 0;
int sound2Continue = 0;
int sound2EnvelopeVolume =  0;
int sound2EnvelopeATL = 0;
int sound2EnvelopeUpDown = 0;
int sound2EnvelopeATLReload = 0;
u8 *sound2Wave = soundWavePattern[2];

int sound3On = 0;
int sound3ATL = 0;
int sound3Skip = 0;
int sound3Index = 0;
int sound3Continue = 0;
int sound3OutputLevel = 0;
int sound3Last = 0;
u8 sound3WaveRam[0x20];
int sound3Bank = 0;
int sound3DataSize = 0;
int sound3ForcedOutput = 0;

int sound4On = 0;
int sound4Clock = 0;
int sound4ATL = 0;
int sound4Skip = 0;
int sound4Index = 0;
int sound4ShiftRight = 0x7f;
int sound4ShiftSkip = 0;
int sound4ShiftIndex = 0;
int sound4NSteps = 0;
int sound4CountDown = 0;
int sound4Continue = 0;
int sound4EnvelopeVolume =  0;
int sound4EnvelopeATL = 0;
int sound4EnvelopeUpDown = 0;
int sound4EnvelopeATLReload = 0;

int soundControl = 0;

int soundDSFifoAIndex = 0;
int soundDSFifoACount = 0;
int soundDSFifoAWriteIndex = 0;
bool soundDSAEnabled = false;
int soundDSATimer = 0;
u8  soundDSFifoA[32];
u8 soundDSAValue = 0;

int soundDSFifoBIndex = 0;
int soundDSFifoBCount = 0;
int soundDSFifoBWriteIndex = 0;
bool soundDSBEnabled = false;
int soundDSBTimer = 0;
u8  soundDSFifoB[32];
u8 soundDSBValue = 0;

int soundEnableFlag = 0x3ff;

s16 soundFilter[4000];
s16 soundRight[5] = { 0, 0, 0, 0, 0 };
s16 soundLeft[5] = { 0, 0, 0, 0, 0 };
int soundEchoIndex = 0;
char soundEcho = false;
char soundLowPass = false;
char soundReverse = false;

}

variable_desc soundSaveStruct[] = {
  { &soundPaused, sizeof(int) },
  { &soundPlay, sizeof(int) },
  { &soundTicks, sizeof(int) },
  { &SOUND_CLOCK_TICKS, sizeof(int) },
  { &soundLevel1, sizeof(int) },
  { &soundLevel2, sizeof(int) },
  { &soundBalance, sizeof(int) },
  { &soundMasterOn, sizeof(int) },
  { &soundIndex, sizeof(int) },
  { &sound1On, sizeof(int) },
  { &sound1ATL, sizeof(int) },
  { &sound1Skip, sizeof(int) },
  { &sound1Index, sizeof(int) },
  { &sound1Continue, sizeof(int) },
  { &sound1EnvelopeVolume, sizeof(int) },
  { &sound1EnvelopeATL, sizeof(int) },
  { &sound1EnvelopeATLReload, sizeof(int) },
  { &sound1EnvelopeUpDown, sizeof(int) },
  { &sound1SweepATL, sizeof(int) },
  { &sound1SweepATLReload, sizeof(int) },
  { &sound1SweepSteps, sizeof(int) },
  { &sound1SweepUpDown, sizeof(int) },
  { &sound1SweepStep, sizeof(int) },
  { &sound2On, sizeof(int) },
  { &sound2ATL, sizeof(int) },
  { &sound2Skip, sizeof(int) },
  { &sound2Index, sizeof(int) },
  { &sound2Continue, sizeof(int) },
  { &sound2EnvelopeVolume, sizeof(int) },
  { &sound2EnvelopeATL, sizeof(int) },
  { &sound2EnvelopeATLReload, sizeof(int) },
  { &sound2EnvelopeUpDown, sizeof(int) },
  { &sound3On, sizeof(int) },
  { &sound3ATL, sizeof(int) },
  { &sound3Skip, sizeof(int) },
  { &sound3Index, sizeof(int) },
  { &sound3Continue, sizeof(int) },
  { &sound3OutputLevel, sizeof(int) },
  { &sound4On, sizeof(int) },
  { &sound4ATL, sizeof(int) },
  { &sound4Skip, sizeof(int) },
  { &sound4Index, sizeof(int) },
  { &sound4Clock, sizeof(int) },
  { &sound4ShiftRight, sizeof(int) },
  { &sound4ShiftSkip, sizeof(int) },
  { &sound4ShiftIndex, sizeof(int) },
  { &sound4NSteps, sizeof(int) },
  { &sound4CountDown, sizeof(int) },
  { &sound4Continue, sizeof(int) },
  { &sound4EnvelopeVolume, sizeof(int) },
  { &sound4EnvelopeATL, sizeof(int) },
  { &sound4EnvelopeATLReload, sizeof(int) },
  { &sound4EnvelopeUpDown, sizeof(int) },
  { &soundEnableFlag, sizeof(int) },
  { &soundControl, sizeof(int) },
  { &soundDSFifoAIndex, sizeof(int) },
  { &soundDSFifoACount, sizeof(int) },
  { &soundDSFifoAWriteIndex, sizeof(int) },
  { &soundDSAEnabled, sizeof(bool) },
  { &soundDSATimer, sizeof(int) },
  { &soundDSFifoA[0], 32 },
  { &soundDSAValue, sizeof(u8) },
  { &soundDSFifoBIndex, sizeof(int) },
  { &soundDSFifoBCount, sizeof(int) },
  { &soundDSFifoBWriteIndex, sizeof(int) },
  { &soundDSBEnabled, sizeof(int) },
  { &soundDSBTimer, sizeof(int) },
  { &soundDSFifoB[0], 32 },
  { &soundDSBValue, sizeof(int) },
#ifndef NO_INTERPOLATION
  { &soundBuffer[0][0], 4*735 },
  { &directBuffer[0][0], 2*2*735 },
#else
  { &soundBuffer[0][0], 6*735 },
#endif
  { &soundFinalWave[0], 2*735 },
  { NULL, 0 }
};

variable_desc soundSaveStructV2[] = {
  { &sound3WaveRam[0], 0x20 },
  { &sound3Bank, sizeof(int) },
  { &sound3DataSize, sizeof(int) },
  { &sound3ForcedOutput, sizeof(int) },
  { NULL, 0 }
};

void soundEvent(u32 address, u8 data)
{
  int freq = 0;

  switch(address) {
  case NR10:
    data &= 0x7f;
    sound1SweepATL = sound1SweepATLReload = 344 * ((data >> 4) & 7);
    sound1SweepSteps = data & 7;
    sound1SweepUpDown = data & 0x08;
    sound1SweepStep = 0;
    ioMem[address] = data;    
    break;
  case NR11:
    sound1Wave = soundWavePattern[data >> 6];
    sound1ATL  = 172 * (64 - (data & 0x3f));
    ioMem[address] = data;    
    break;
  case NR12:
    sound1EnvelopeUpDown = data & 0x08;
    sound1EnvelopeATLReload = 689 * (data & 7);
    if((data & 0xF8) == 0)
      sound1EnvelopeVolume = 0;
    ioMem[address] = data;    
    break;
  case NR13:
    freq = (((int)(ioMem[NR14] & 7)) << 8) | data;
    sound1ATL = 172 * (64 - (ioMem[NR11] & 0x3f));
    freq = 2048 - freq;
    if(freq) {
      sound1Skip = SOUND_MAGIC / freq;
    } else
      sound1Skip = 0;
    ioMem[address] = data;    
    break;
  case NR14:
    data &= 0xC7;
    freq = (((int)(data&7) << 8) | ioMem[NR13]);
    freq = 2048 - freq;
    sound1ATL = 172 * (64 - (ioMem[NR11] & 0x3f));
    sound1Continue = data & 0x40;
    if(freq) {
      sound1Skip = SOUND_MAGIC / freq;
    } else
      sound1Skip = 0;
    if(data & 0x80) {
      ioMem[NR52] |= 1;
      sound1EnvelopeVolume = ioMem[NR12] >> 4;
      sound1EnvelopeUpDown = ioMem[NR12] & 0x08;
      sound1ATL = 172 * (64 - (ioMem[NR11] & 0x3f));
      sound1EnvelopeATLReload = sound1EnvelopeATL = 689 * (ioMem[NR12] & 7);
      sound1SweepATL = sound1SweepATLReload = 344 * ((ioMem[NR10] >> 4) & 7);
      sound1SweepSteps = ioMem[NR10] & 7;
      sound1SweepUpDown = ioMem[NR10] & 0x08;
      sound1SweepStep = 0;
          
      sound1Index = 0;
      sound1On = 1;
    }
    ioMem[address] = data;    
    break;
  case NR21:
    sound2Wave = soundWavePattern[data >> 6];
    sound2ATL  = 172 * (64 - (data & 0x3f));
    ioMem[address] = data;    
    break;
  case NR22:
    sound2EnvelopeUpDown = data & 0x08;
    sound2EnvelopeATLReload = 689 * (data & 7);
    if((data & 0xF8) == 0)
      sound2EnvelopeVolume = 0;
    ioMem[address] = data;    
    break;
  case NR23:
    freq = (((int)(ioMem[NR24] & 7)) << 8) | data;
    sound2ATL = 172 * (64 - (ioMem[NR21] & 0x3f));
    freq = 2048 - freq;
    if(freq) {
      sound2Skip = SOUND_MAGIC / freq;
    } else
      sound2Skip = 0;
    ioMem[address] = data;    
    break;
  case NR24:
    data &= 0xC7;
    freq = (((int)(data&7) << 8) | ioMem[NR23]);
    freq = 2048 - freq;
    sound2ATL = 172 * (64 - (ioMem[NR21] & 0x3f));
    sound2Continue = data & 0x40;
    if(freq) {
      sound2Skip = SOUND_MAGIC / freq;
    } else
      sound2Skip = 0;
    if(data & 0x80) {
      ioMem[NR52] |= 2;
      sound2EnvelopeVolume = ioMem[NR22] >> 4;
      sound2EnvelopeUpDown = ioMem[NR22] & 0x08;
      sound2ATL = 172 * (64 - (ioMem[NR21] & 0x3f));
      sound2EnvelopeATLReload = sound2EnvelopeATL = 689 * (ioMem[NR22] & 7);
      
      sound2Index = 0;
      sound2On = 1;
    }
    break;
    ioMem[address] = data;    
  case NR30:
    data &= 0xe0;
    if(!(data & 0x80)) {
      ioMem[NR52] &= 0xfb;
      sound3On = 0;
    }
    if(((data >> 6) & 1) != sound3Bank)
      memcpy(&ioMem[0x90], &sound3WaveRam[(((data >> 6) & 1) * 0x10)^0x10],
             0x10);
    sound3Bank = (data >> 6) & 1;
    sound3DataSize = (data >> 5) & 1;
    ioMem[address] = data;    
    break;
  case NR31:
    sound3ATL = 172 * (256-data);
    ioMem[address] = data;    
    break;
  case NR32:
    data &= 0xe0;
    sound3OutputLevel = (data >> 5) & 3;
    sound3ForcedOutput = (data >> 7) & 1;
    ioMem[address] = data;    
    break;
  case NR33:
    freq = 2048 - (((int)(ioMem[NR34]&7) << 8) | data);
    if(freq) {
      sound3Skip = SOUND_MAGIC_2 / freq;
    } else
      sound3Skip = 0;
    ioMem[address] = data;    
    break;
  case NR34:
    data &= 0xc7;
    freq = 2048 - (((data &7) << 8) | (int)ioMem[NR33]);
    if(freq) {
      sound3Skip = SOUND_MAGIC_2 / freq;
    } else {
      sound3Skip = 0;
    }
    sound3Continue = data & 0x40;
    if((data & 0x80) && (ioMem[NR30] & 0x80)) {
      ioMem[NR52] |= 4;
      sound3ATL = 172 * (256 - ioMem[NR31]);
      sound3Index = 0;
      sound3On = 1;
    }
    ioMem[address] = data;    
    break;
  case NR41:
    data &= 0x3f;
    sound4ATL  = 172 * (64 - (data & 0x3f));
    ioMem[address] = data;    
    break;
  case NR42:
    sound4EnvelopeUpDown = data & 0x08;
    sound4EnvelopeATLReload = 689 * (data & 7);
    if((data & 0xF8) == 0)
      sound4EnvelopeVolume = 0;
    ioMem[address] = data;    
    break;
  case NR43:
    freq = soundFreqRatio[data & 7];
    sound4NSteps = data & 0x08;

    sound4Skip = (freq << 8) / NOISE_MAGIC;
    
    sound4Clock = data >> 4;

    freq = freq / soundShiftClock[sound4Clock];

    sound4ShiftSkip = (freq << 8) / NOISE_MAGIC;
    ioMem[address] = data;    
    break;
  case NR44:
    data &= 0xc0;
    sound4Continue = data & 0x40;
    if(data & 0x80) {
      ioMem[NR52] |= 8;
      sound4EnvelopeVolume = ioMem[NR42] >> 4;
      sound4EnvelopeUpDown = ioMem[NR42] & 0x08;
      sound4ATL = 172 * (64 - (ioMem[NR41] & 0x3f));
      sound4EnvelopeATLReload = sound4EnvelopeATL = 689 * (ioMem[NR42] & 7);

      sound4On = 1;
      
      sound4Index = 0;
      sound4ShiftIndex = 0;
      
      freq = soundFreqRatio[ioMem[NR43] & 7];

      sound4Skip = (freq << 8) / NOISE_MAGIC;
      
      sound4NSteps = ioMem[NR43] & 0x08;
      
      freq = freq / soundShiftClock[ioMem[NR43] >> 4];

      sound4ShiftSkip = (freq << 8) / NOISE_MAGIC;
      if(sound4NSteps)
        sound4ShiftRight = 0x7fff;
      else
        sound4ShiftRight = 0x7f;      
    }
    ioMem[address] = data;    
    break;
  case NR50:
    data &= 0x77;
    soundLevel1 = data & 7;
    soundLevel2 = (data >> 4) & 7;
    ioMem[address] = data;    
    break;
  case NR51:
    soundBalance = (data & soundEnableFlag);
    ioMem[address] = data;    
    break;
  case NR52:
    data &= 0x80;
    data |= ioMem[NR52] & 15;
    soundMasterOn = data & 0x80;
    if(!(data & 0x80)) {
      sound1On = 0;
      sound2On = 0;
      sound3On = 0;
      sound4On = 0;
    }
    ioMem[address] = data;    
    break;
  case 0x90:
  case 0x91:
  case 0x92:
  case 0x93:
  case 0x94:
  case 0x95:
  case 0x96:
  case 0x97:
  case 0x98:
  case 0x99:
  case 0x9a:
  case 0x9b:
  case 0x9c:
  case 0x9d:
  case 0x9e:
  case 0x9f:
    sound3WaveRam[(sound3Bank*0x10)^0x10+(address&15)] = data;
    break;
  }
}

void soundEvent(u32 address, u16 data)
{
  switch(address) {
  case SGCNT0_H:
    data &= 0xFF0F;
    soundControl = data & 0x770F;;
	/*{
		char feh[32];
		wsprintf((LPSTR)&feh, "%x - %04x", armNextPC, data);
		OutputDebugString((LPCSTR)&feh);
	}*/
    if(data & 0x0800) {
      interp_reset(0);
      soundDSFifoAWriteIndex = 0;
      soundDSFifoAIndex = 0;
      soundDSFifoACount = 0;
      soundDSAValue = 0;
      memset(soundDSFifoA, 0, 32);
    }
    soundDSAEnabled = (data & 0x0300) ? true : false;
    soundDSATimer = (data & 0x0400) ? 1 : 0;    
    if(data & 0x8000) {
      interp_reset(1);
      soundDSFifoBWriteIndex = 0;
      soundDSFifoBIndex = 0;
      soundDSFifoBCount = 0;
      soundDSBValue = 0;
      memset(soundDSFifoB, 0, 32);
    }
    soundDSBEnabled = (data & 0x3000) ? true : false;
    soundDSBTimer = (data & 0x4000) ? 1 : 0;
    *((u16 *)&ioMem[address]) = data;    
    break;
  case FIFOA_L:
  case FIFOA_H:
    soundDSFifoA[soundDSFifoAWriteIndex++] = data & 0xFF;
    soundDSFifoA[soundDSFifoAWriteIndex++] = data >> 8;
    soundDSFifoACount += 2;
    soundDSFifoAWriteIndex &= 31;
    *((u16 *)&ioMem[address]) = data;    
    break;
  case FIFOB_L:
  case FIFOB_H:
    soundDSFifoB[soundDSFifoBWriteIndex++] = data & 0xFF;
    soundDSFifoB[soundDSFifoBWriteIndex++] = data >> 8;
    soundDSFifoBCount += 2;
    soundDSFifoBWriteIndex &= 31;
    *((u16 *)&ioMem[address]) = data;    
    break;
  case 0x88:
    data &= 0xC3FF;
    *((u16 *)&ioMem[address]) = data;
    break;
  case 0x90:
  case 0x92:
  case 0x94:
  case 0x96:
  case 0x98:
  case 0x9a:
  case 0x9c:
  case 0x9e:
    *((u16 *)&sound3WaveRam[(sound3Bank*0x10)^0x10+(address&14)]) = data;
    *((u16 *)&ioMem[address]) = data;    
    break;    
  }
}

void soundChannel1()
{
  int vol = sound1EnvelopeVolume;

  int freq = 0;
  int value = 0;
  
  if(sound1On && (sound1ATL || !sound1Continue)) {
    sound1Index += soundQuality*sound1Skip;
    sound1Index &= 0x1fffffff;

    value = ((s8)sound1Wave[sound1Index>>24]) * vol;
  }

  soundBuffer[0][soundIndex] = value;

  
  if(sound1On) {
    if(sound1ATL) {
      sound1ATL-=soundQuality;
      
      if(sound1ATL <=0 && sound1Continue) {
        ioMem[NR52] &= 0xfe;
        sound1On = 0;
      }
    }
    
    if(sound1EnvelopeATL) {
      sound1EnvelopeATL-=soundQuality;
      
      if(sound1EnvelopeATL<=0) {
        if(sound1EnvelopeUpDown) {
          if(sound1EnvelopeVolume < 15)
            sound1EnvelopeVolume++;
        } else {
          if(sound1EnvelopeVolume)
            sound1EnvelopeVolume--;
        }
        
        sound1EnvelopeATL += sound1EnvelopeATLReload;
      }
    }
    
    if(sound1SweepATL) {
      sound1SweepATL-=soundQuality;
      
      if(sound1SweepATL<=0) {
        freq = (((int)(ioMem[NR14]&7) << 8) | ioMem[NR13]);
          
        int updown = 1;
        
        if(sound1SweepUpDown)
          updown = -1;
        
        int newfreq = 0;
        if(sound1SweepSteps) {
          newfreq = freq + updown * freq / (1 << sound1SweepSteps);
          if(newfreq == freq)
            newfreq = 0;
        } else
          newfreq = freq;
        
        if(newfreq < 0) {
          sound1SweepATL += sound1SweepATLReload;
        } else if(newfreq > 2047) {
          sound1SweepATL = 0;
          sound1On = 0;
          ioMem[NR52] &= 0xfe;
        } else {
          sound1SweepATL += sound1SweepATLReload;
          sound1Skip = SOUND_MAGIC/(2048 - newfreq);
          
          ioMem[NR13] = newfreq & 0xff;
          ioMem[NR14] = (ioMem[NR14] & 0xf8) |((newfreq >> 8) & 7);
        }
      }
    }
  }
}

void soundChannel2()
{
  //  int freq = 0;
  int vol = sound2EnvelopeVolume;

  int value = 0;
  
  if(sound2On && (sound2ATL || !sound2Continue)) {
    sound2Index += soundQuality*sound2Skip;
    sound2Index &= 0x1fffffff;

    value = ((s8)sound2Wave[sound2Index>>24]) * vol;
  }
  
  soundBuffer[1][soundIndex] = value;
    
  if(sound2On) {
    if(sound2ATL) {
      sound2ATL-=soundQuality;
      
      if(sound2ATL <= 0 && sound2Continue) {
        ioMem[NR52] &= 0xfd;
        sound2On = 0;
      }
    }
    
    if(sound2EnvelopeATL) {
      sound2EnvelopeATL-=soundQuality;
      
      if(sound2EnvelopeATL <= 0) {
        if(sound2EnvelopeUpDown) {
          if(sound2EnvelopeVolume < 15)
            sound2EnvelopeVolume++;
        } else {
          if(sound2EnvelopeVolume)
            sound2EnvelopeVolume--;
        }
        sound2EnvelopeATL += sound2EnvelopeATLReload;
      }
    }
  }
}  

void soundChannel3()
{
  int value = sound3Last;
  
  if(sound3On && (sound3ATL || !sound3Continue)) {
    sound3Index += soundQuality*sound3Skip;
    if(sound3DataSize) {
      sound3Index &= 0x3fffffff;
      value = sound3WaveRam[sound3Index>>25];
    } else {
      sound3Index &= 0x1fffffff;
      value = sound3WaveRam[sound3Bank*0x10 + (sound3Index>>25)];
    }
    
    if( (sound3Index & 0x01000000)) {
      value &= 0x0f;
    } else {
      value >>= 4;
    }

    value -= 8;
    value *= 2;
    
    if(sound3ForcedOutput) {
      value = ((value >> 1) + value) >> 1;
    } else {
      switch(sound3OutputLevel) {
      case 0:
        value = 0;
        break;
      case 1:
        break;
      case 2:
        value = (value >> 1);
        break;
      case 3:
        value = (value >> 2);
        break;
      }
    }
    sound3Last = value;
  }
  
  soundBuffer[2][soundIndex] = value;
  
  if(sound3On) {
    if(sound3ATL) {
      sound3ATL-=soundQuality;
      
      if(sound3ATL <= 0 && sound3Continue) {
        ioMem[NR52] &= 0xfb;
        sound3On = 0;
      }
    }
  }
}

void soundChannel4()
{
  int vol = sound4EnvelopeVolume;

  int value = 0;

  if(sound4Clock <= 0x0c) {
    if(sound4On && (sound4ATL || !sound4Continue)) {
      sound4Index += soundQuality*sound4Skip;
      sound4ShiftIndex += soundQuality*sound4ShiftSkip;

      if(sound4NSteps) {
        while(sound4ShiftIndex > 0x1fffff) {
          sound4ShiftRight = (((sound4ShiftRight << 6) ^
                               (sound4ShiftRight << 5)) & 0x40) |
            (sound4ShiftRight >> 1);
          sound4ShiftIndex -= 0x200000;
        }
      } else {
        while(sound4ShiftIndex > 0x1fffff) {
          sound4ShiftRight = (((sound4ShiftRight << 14) ^
                              (sound4ShiftRight << 13)) & 0x4000) |
            (sound4ShiftRight >> 1);

          sound4ShiftIndex -= 0x200000;   
        }
      }

      sound4Index &= 0x1fffff;    
      sound4ShiftIndex &= 0x1fffff;        
    
      value = ((sound4ShiftRight & 1)*2-1) * vol;
    } else {
      value = 0;
    }
  }
  
  soundBuffer[3][soundIndex] = value;

  if(sound4On) {
    if(sound4ATL) {
      sound4ATL-=soundQuality;
      
      if(sound4ATL <= 0 && sound4Continue) {
        ioMem[NR52] &= 0xfd;
        sound4On = 0;
      }
    }
    
    if(sound4EnvelopeATL) {
      sound4EnvelopeATL-=soundQuality;
      
      if(sound4EnvelopeATL <= 0) {
        if(sound4EnvelopeUpDown) {
          if(sound4EnvelopeVolume < 15)
            sound4EnvelopeVolume++;
        } else {
          if(sound4EnvelopeVolume)
            sound4EnvelopeVolume--;
        }
        sound4EnvelopeATL += sound4EnvelopeATLReload;
      }
    }
  }
}

void soundDirectSoundA()
{
#ifndef NO_INTERPOLATION
  directBuffer[0][soundIndex] = interp_pop(0, calc_rate(soundDSATimer)); //soundDSAValue;
#else
  soundBuffer[4][soundIndex] = soundDSAValue;
#endif
}

void soundDirectSoundATimer()
{
  if(soundDSAEnabled) {
    if(soundDSFifoACount <= 16) {
      CPUCheckDMA(3, 2);
      if(soundDSFifoACount <= 16) {
        soundEvent(FIFOA_L, (u16)0);
        soundEvent(FIFOA_H, (u16)0);
        soundEvent(FIFOA_L, (u16)0);
        soundEvent(FIFOA_H, (u16)0);
        soundEvent(FIFOA_L, (u16)0);
        soundEvent(FIFOA_H, (u16)0);
        soundEvent(FIFOA_L, (u16)0);
        soundEvent(FIFOA_H, (u16)0);
      }
    }
    
    soundDSAValue = (soundDSFifoA[soundDSFifoAIndex]);
    interp_push(0, (s8)soundDSAValue << 8);
    soundDSFifoAIndex = (++soundDSFifoAIndex) & 31;
    soundDSFifoACount--;
  } else
    soundDSAValue = 0;
}

void soundDirectSoundB()
{
#ifndef NO_INTERPOLATION
  directBuffer[1][soundIndex] = interp_pop(1, calc_rate(soundDSBTimer)); //soundDSBValue;
#else
  soundBuffer[5][soundIndex] = soundDSBValue;
#endif
}

void soundDirectSoundBTimer()
{
  if(soundDSBEnabled) {
    if(soundDSFifoBCount <= 16) {
      CPUCheckDMA(3, 4);
      if(soundDSFifoBCount <= 16) {
        soundEvent(FIFOB_L, (u16)0);
        soundEvent(FIFOB_H, (u16)0);
        soundEvent(FIFOB_L, (u16)0);
        soundEvent(FIFOB_H, (u16)0);
        soundEvent(FIFOB_L, (u16)0);
        soundEvent(FIFOB_H, (u16)0);
        soundEvent(FIFOB_L, (u16)0);
        soundEvent(FIFOB_H, (u16)0);
      }
    }
    
    soundDSBValue = (soundDSFifoB[soundDSFifoBIndex]);
    interp_push(1, (s8)soundDSBValue << 8);
    soundDSFifoBIndex = (++soundDSFifoBIndex) & 31;
    soundDSFifoBCount--;
  } else {
    soundDSBValue = 0;
  }
}

void soundTimerOverflow(int timer)
{
  if(soundDSAEnabled && (soundDSATimer == timer)) {
    soundDirectSoundATimer();
  }
  if(soundDSBEnabled && (soundDSBTimer == timer)) {
    soundDirectSoundBTimer();
  }
}

#ifndef max
#define max(a,b) (a)<(b)?(b):(a)
#endif

extern "C" int relvolume;

#ifndef NO_INTERPOLATION
void soundMix()
{
  int res = 0;
  int cgbRes = 0;
  int ratio = ioMem[0x82] & 3;
  int dsaRatio = ioMem[0x82] & 4;
  int dsbRatio = ioMem[0x82] & 8;
  
  if(soundBalance & 16) {
    cgbRes = ((s8)soundBuffer[0][soundIndex]);
  }
  if(soundBalance & 32) {
    cgbRes += ((s8)soundBuffer[1][soundIndex]);
  }
  if(soundBalance & 64) {
    cgbRes += ((s8)soundBuffer[2][soundIndex]);
  }
  if(soundBalance & 128) {
    cgbRes += ((s8)soundBuffer[3][soundIndex]);
  }

  if((soundControl & 0x0200) && (soundEnableFlag & 0x100)){
    if(!dsaRatio)
      res = ((s16)directBuffer[0][soundIndex])>>1;
    else
      res = ((s16)directBuffer[0][soundIndex]);
  }
  
  if((soundControl & 0x2000) && (soundEnableFlag & 0x200)){
    if(!dsbRatio)
      res += ((s16)directBuffer[1][soundIndex])>>1;
    else
      res += ((s16)directBuffer[1][soundIndex]);
  }
  
  res = (res * 170) >> 8;
  cgbRes = (cgbRes * 52 * soundLevel1);

  switch(ratio) {
  case 0:
  case 3: // prohibited, but 25%    
    cgbRes >>= 2;
    break;
  case 1:
    cgbRes >>= 1;
    break;
  case 2:
    break;
  }

  res += cgbRes;

  if(soundEcho) {
    res *= 2;
    res += soundFilter[soundEchoIndex];
    res /= 2;
    soundFilter[soundEchoIndex++] = res;
  }

  if(soundLowPass) {
    soundLeft[4] = soundLeft[3];
    soundLeft[3] = soundLeft[2];
    soundLeft[2] = soundLeft[1];
    soundLeft[1] = soundLeft[0];
    soundLeft[0] = res;
    res = (soundLeft[4] + 2*soundLeft[3] + 8*soundLeft[2] + 2*soundLeft[1] +
           soundLeft[0])/14;
  }

  switch(soundVolume) {
  case 0:
  case 1:
  case 2:
  case 3:
    res *= (soundVolume+1);
    break;
  case 4:
    res >>= 2;
    break;
  case 5:
    res >>= 1;
    break;
  }

  res = (float) res * ((float)relvolume / 1000.);
  
  if(res > 32767)
    res = 32767;
  if(res < -32768)
    res = -32768;

  if(soundReverse)
    soundFinalWave[++soundBufferIndex] = res;
  else
    soundFinalWave[soundBufferIndex++] = res;
  
  res = 0;
  cgbRes = 0;
  
  if(soundBalance & 1) {
    cgbRes = ((s8)soundBuffer[0][soundIndex]);
  }
  if(soundBalance & 2) {
    cgbRes += ((s8)soundBuffer[1][soundIndex]);
  }
  if(soundBalance & 4) {
    cgbRes += ((s8)soundBuffer[2][soundIndex]);
  }
  if(soundBalance & 8) {
    cgbRes += ((s8)soundBuffer[3][soundIndex]);
  }

  if((soundControl & 0x0100) && (soundEnableFlag & 0x100)){
    if(!dsaRatio)
      res = ((s16)directBuffer[0][soundIndex])>>1;
    else
      res = ((s16)directBuffer[0][soundIndex]);
  }
  
  if((soundControl & 0x1000) && (soundEnableFlag & 0x200)){
    if(!dsbRatio)
      res += ((s16)directBuffer[1][soundIndex])>>1;
    else
      res += ((s16)directBuffer[1][soundIndex]);
  }

  res = (res * 170) >> 8;
  cgbRes = (cgbRes * 52 * soundLevel1);
  
  switch(ratio) {
  case 0:
  case 3: // prohibited, but 25%
    cgbRes >>= 2;
    break;
  case 1:
    cgbRes >>= 1;
    break;
  case 2:
    break;
  }

  res += cgbRes;
  
  if(soundEcho) {
    res *= 2;
    res += soundFilter[soundEchoIndex];
    res /= 2;
    soundFilter[soundEchoIndex++] = res;

    if(soundEchoIndex >= 4000)
      soundEchoIndex = 0;
  }

  if(soundLowPass) {
    soundRight[4] = soundRight[3];
    soundRight[3] = soundRight[2];
    soundRight[2] = soundRight[1];
    soundRight[1] = soundRight[0];
    soundRight[0] = res;
    res = (soundRight[4] + 2*soundRight[3] + 8*soundRight[2] + 2*soundRight[1] +
           soundRight[0])/14;
  }

  switch(soundVolume) {
  case 0:
  case 1:
  case 2:
  case 3:
    res *= (soundVolume+1);
    break;
  case 4:
    res >>= 2;
    break;
  case 5:
    res >>= 1;
    break;
  }
  
  res = (float) res * ((float)relvolume / 1000.);

  if(res > 32767)
    res = 32767;
  if(res < -32768)
    res = -32768;
  
  if(soundReverse)
    soundFinalWave[-1+soundBufferIndex++] = res;
  else
    soundFinalWave[soundBufferIndex++] = res;
}
#else

void soundMix()
{
  int res = 0;
  int cgbRes = 0;
  int ratio = ioMem[0x82] & 3;
  int dsaRatio = ioMem[0x82] & 4;
  int dsbRatio = ioMem[0x82] & 8;
  
  if((soundBalance & 16)) {
    cgbRes = ((s8)soundBuffer[0][soundIndex]);
  }
  if((soundBalance & 32)) {
    cgbRes += ((s8)soundBuffer[1][soundIndex]);
  }
  if((soundBalance & 64)) {
    cgbRes += ((s8)soundBuffer[2][soundIndex]);
  }
  if((soundBalance & 128)) {
    cgbRes += ((s8)soundBuffer[3][soundIndex]);
  }

  if((soundControl & 0x0200) && (soundEnableFlag & 0x100)){
    if(!dsaRatio)
      res = ((s8)soundBuffer[4][soundIndex])>>1;
    else
      res = ((s8)soundBuffer[4][soundIndex]);
  }
  
  if((soundControl & 0x2000) && (soundEnableFlag & 0x200)){
    if(!dsbRatio)
      res += ((s8)soundBuffer[5][soundIndex])>>1;
    else
      res += ((s8)soundBuffer[5][soundIndex]);
  }
  
  res = (res * 170);
  cgbRes = (cgbRes * 52 * soundLevel1);

  switch(ratio) {
  case 0:
  case 3: // prohibited, but 25%    
    cgbRes >>= 2;
    break;
  case 1:
    cgbRes >>= 1;
    break;
  case 2:
    break;
  }

  res += cgbRes;

  if(soundEcho) {
    res *= 2;
    res += soundFilter[soundEchoIndex];
    res /= 2;
    soundFilter[soundEchoIndex++] = res;
  }

  if(soundLowPass) {
    soundLeft[4] = soundLeft[3];
    soundLeft[3] = soundLeft[2];
    soundLeft[2] = soundLeft[1];
    soundLeft[1] = soundLeft[0];
    soundLeft[0] = res;
    res = (soundLeft[4] + 2*soundLeft[3] + 8*soundLeft[2] + 2*soundLeft[1] + soundLeft[0])/14;
  }

  switch(soundVolume) {
  case 0:
  case 1:
  case 2:
  case 3:
    res *= (soundVolume+1);
    break;
  case 4:
    res >>= 2;
    break;
  case 5:
    res >>= 1;
    break;
  }

  res = (float) res * ((float)relvolume / 1000.);
  
  if(res > 32767)
    res = 32767;
  if(res < -32768)
    res = -32768;

  if(soundReverse)
    soundFinalWave[++soundBufferIndex] = res;
  else
    soundFinalWave[soundBufferIndex++] = res;
  
  res = 0;
  cgbRes = 0;
  
  if((soundBalance & 1)) {
    cgbRes = ((s8)soundBuffer[0][soundIndex]);
  }
  if((soundBalance & 2)) {
    cgbRes += ((s8)soundBuffer[1][soundIndex]);
  }
  if((soundBalance & 4)) {
    cgbRes += ((s8)soundBuffer[2][soundIndex]);
  }
  if((soundBalance & 8)) {
    cgbRes += ((s8)soundBuffer[3][soundIndex]);
  }

  if((soundControl & 0x0100) && (soundEnableFlag & 0x100)){
    if(!dsaRatio)
      res = ((s8)soundBuffer[4][soundIndex])>>1;
    else
      res = ((s8)soundBuffer[4][soundIndex]);
  }
  
  if((soundControl & 0x1000) && (soundEnableFlag & 0x200)){
    if(!dsbRatio)
      res += ((s8)soundBuffer[5][soundIndex])>>1;
    else
      res += ((s8)soundBuffer[5][soundIndex]);
  }

  res = (res * 170);
  cgbRes = (cgbRes * 52 * soundLevel1);
  
  switch(ratio) {
  case 0:
  case 3: // prohibited, but 25%
    cgbRes >>= 2;
    break;
  case 1:
    cgbRes >>= 1;
    break;
  case 2:
    break;
  }

  res += cgbRes;
  
  if(soundEcho) {
    res *= 2;
    res += soundFilter[soundEchoIndex];
    res /= 2;
    soundFilter[soundEchoIndex++] = res;

    if(soundEchoIndex >= 4000)
      soundEchoIndex = 0;
  }

  if(soundLowPass) {
    soundRight[4] = soundRight[3];
    soundRight[3] = soundRight[2];
    soundRight[2] = soundRight[1];
    soundRight[1] = soundRight[0];
    soundRight[0] = res;
    res = (soundRight[4] + 2*soundRight[3] + 8*soundRight[2] + 2*soundRight[1] + soundRight[0])/14;
  }

  switch(soundVolume) {
  case 0:
  case 1:
  case 2:
  case 3:
    res *= (soundVolume+1);
    break;
  case 4:
    res >>= 2;
    break;
  case 5:
    res >>= 1;
    break;
  }

  res = (float) res * ((float)relvolume / 1000.);
  
  if(res > 32767)
    res = 32767;
  if(res < -32768)
    res = -32768;
  
  if(soundReverse)
    soundFinalWave[-1+soundBufferIndex++] = res;
  else
    soundFinalWave[soundBufferIndex++] = res;
}
#endif


extern "C" void DisplayError (char * Message, ...);

//int began_seek = 1;

extern "C" double decode_pos_ms;
extern "C" int seek_needed;

extern "C" void end_of_track(void);
extern "C" void _pause(void);

extern "C" int TrackLength;
extern "C" int FadeLength;
extern "C" int IgnoreTrackLength, DefaultLength;
extern "C" int playforever;
extern "C" int TrailingSilence;

extern "C" int DetectSilence, silencedetected, silencelength;
extern "C" int sndSamplesPerSec;
extern "C" int cpupercent, sndSamplesPerSec, sndNumChannels;

//extern "C" In_Module mod;

unsigned short prevsound[2];
int prevtime;
int didseek=false;
double playtime=0;
int outputtimeread=0;
int buffertime;
int decodeposmod;
void soundTick()
{
	if (seek_needed == -1)		//if no seek is needed
	{
		//if(systemSoundOn) {						//needed?  I don't think so
			if(soundMasterOn && !stopState) {
			soundChannel1();
			soundChannel2();
			soundChannel3();
			soundChannel4();
			soundDirectSoundA();
			soundDirectSoundB();
			if ((decode_pos_ms  < TrackLength) || IgnoreTrackLength || playforever)
				soundMix();
			else
			{
				soundFinalWave[soundBufferIndex++] = 0;
				soundFinalWave[soundBufferIndex++] = 0;
			}
			//check for silence...
			decodeposmod=(int)decode_pos_ms%500;
			if(((decodeposmod>=0)&&(decodeposmod<=10))||didseek)
			{
				if((!outputtimeread)||didseek)
				{
					//mod.SetInfo(cpupercent,sndSamplesPerSec/1000,sndNumChannels,1);
					int outputtime=mod.outMod->GetOutputTime();
					int writtentime=mod.outMod->GetWrittenTime();
					if(outputtime<0)
						outputtime=0;
					if(writtentime<0)
						writtentime=0;
					buffertime = writtentime-outputtime;
					if(buffertime<0)
						buffertime=0;
					playtime = (decode_pos_ms - (buffertime));
					outputtimeread=1;
				}
				else
					playtime += (1./44100.)*1000.;
			}
			else
			{
				playtime += (1./44100.)*1000.;
				outputtimeread=0;
			}
			
			if(DetectSilence)
			{
				if(!silencedetected||decode_pos_ms<100||didseek)
				{
					/*if(decode_pos_ms<100)
					{
						//prevtime=(int)(decode_pos_ms - (mod.outMod->GetWrittenTime()-mod.outMod->GetOutputTime()));
						//playtime=prevtime;
					}
					else*/
						prevtime=(int)playtime;
					didseek=false;
				}
				//if((soundFinalWave[soundBufferIndex-2] <=  0x200 || soundFinalWave[soundBufferIndex-2] >=  0xFE00) || 
				  if ((soundFinalWave[soundBufferIndex-2] - prevsound[0]) <= 0x8 )
					  //|| (prevsound[0] - soundFinalWave[soundBufferIndex-2]) <= 0x8)
				{
					silencedetected++;
				//	if((silencedetected%0x100)==81)
				//	DisplayError("Silence Detected count = %d",silencedetected);
				}
				else
					silencedetected=0;
				prevsound[0]=soundFinalWave[soundBufferIndex-2];
				//if((soundFinalWave[soundBufferIndex-1] <=  0x200 || soundFinalWave[soundBufferIndex-1] >=  0xFE00) || 
				  if ((soundFinalWave[soundBufferIndex-1] - prevsound[1]) <= 0x8 )
		//		   (prevsound[1] - soundFinalWave[soundBufferIndex-1]) <= 0x8)
					silencedetected++;
				else
					silencedetected=0;
				prevsound[1]=soundFinalWave[soundBufferIndex-1];
				//if(silencedetected>(silencelength*2*sndSamplesPerSec))
				//if((silencedetected>0)&&((decode_pos_ms - (mod.outMod->GetWrittenTime()-mod.outMod->GetOutputTime())-prevtime) > (silencelength*1000)))
				if((silencedetected>0)&&((playtime-prevtime) > ((silencelength*1000)+buffertime)))
				{
				//	DisplayError("%d %d %d", silencedetected,silencelength*2*sndSamplesPerSec,sndSamplesPerSec);
					outputtimeread=0;
					silencedetected=0;
					end_of_track();
					
				}

			}
			//check for fade...
			if ((decode_pos_ms  >= TrackLength-FadeLength) && !IgnoreTrackLength && !playforever)
			{
				//if (decode_pos_ms - (mod.outMod->GetWrittenTime()-mod.outMod->GetOutputTime()) < TrackLength)		//if we're in the fade zone
				if(playtime < TrackLength)
				{
					((short *)soundFinalWave)[soundBufferIndex-2] *= (float)(1-((decode_pos_ms-(TrackLength-FadeLength))/FadeLength));
					((short *)soundFinalWave)[soundBufferIndex-1] *= (float)(1-((decode_pos_ms-(TrackLength-FadeLength))/FadeLength));
				}
				else if(playtime < (TrackLength + TrailingSilence))
				{
					soundFinalWave[soundBufferIndex-2] = 0;
					soundFinalWave[soundBufferIndex-1] = 0;
				}
				else
				{
					soundFinalWave[soundBufferIndex-2] = 0;
					soundFinalWave[soundBufferIndex-1] = 0;
					outputtimeread=0;
					//DisplayError("playtime=%d, tracklength=%d, decode_pos_ms=%d\nGetOutputTime()=%d, GetWrittenTime=%d",(int)playtime,(int)TrackLength, (int)decode_pos_ms,mod.outMod->GetOutputTime(),mod.outMod->GetWrittenTime());
					end_of_track();
				}
			}



			} else {
			soundFinalWave[soundBufferIndex++] = 0;
			soundFinalWave[soundBufferIndex++] = 0;
			}
		  
			soundIndex++;
		    
			if(2*soundBufferIndex >= soundBufferLen) {
			if(systemSoundOn) {
				if(soundPaused) {
				soundResume();
				}      
		        
				systemWriteDataToSoundBuffer();
			}
			soundIndex = 0;
			soundBufferIndex = 0;
		//	}
		}
	}
	else
	{
		//decode_pos_ms += (1. / 44100.) * (double)soundQuality; //0.02267276353518178520905584379325; //mathematically, i couldn't obtain this exact number.  Found it from testing.  This is an average, but really close.
		decode_pos_ms += (1./44100.)*1000.;
		didseek=true;
		if (decode_pos_ms >= seek_needed)
			seek_needed = -1;

	}
			
}

void soundShutdown()
{
  systemSoundShutdown();
}

void soundPause()
{
  systemSoundPause();
  soundPaused = 1;
}

void soundResume()
{
  systemSoundResume();
  soundPaused = 0;
}

void soundEnable(int channels)
{
  int c = channels & 0x0f;
  
  soundEnableFlag |= ((channels & 0x30f) |c | (c << 4));
  if(ioMem)
    soundBalance = (ioMem[NR51] & soundEnableFlag);
}

void soundDisable(int channels)
{
  int c = channels & 0x0f;
  
  soundEnableFlag &= (~((channels & 0x30f)|c|(c<<4)));
  if(ioMem)
    soundBalance = (ioMem[NR51] & soundEnableFlag);
}

int soundGetEnable()
{
  return (soundEnableFlag & 0x30f);
}

void soundReset()
{
  systemSoundReset();

  soundPaused = 1;
  soundPlay = 0;
  SOUND_CLOCK_TICKS = soundQuality * USE_TICKS_AS;  
  soundTicks = SOUND_CLOCK_TICKS;
  soundNextPosition = 0;
  soundMasterOn = 1;
  soundIndex = 0;
  soundBufferIndex = 0;
  soundLevel1 = 7;
  soundLevel2 = 7;
  
  sound1On = 0;
  sound1ATL = 0;
  sound1Skip = 0;
  sound1Index = 0;
  sound1Continue = 0;
  sound1EnvelopeVolume =  0;
  sound1EnvelopeATL = 0;
  sound1EnvelopeUpDown = 0;
  sound1EnvelopeATLReload = 0;
  sound1SweepATL = 0;
  sound1SweepATLReload = 0;
  sound1SweepSteps = 0;
  sound1SweepUpDown = 0;
  sound1SweepStep = 0;
  sound1Wave = soundWavePattern[2];
  
  sound2On = 0;
  sound2ATL = 0;
  sound2Skip = 0;
  sound2Index = 0;
  sound2Continue = 0;
  sound2EnvelopeVolume =  0;
  sound2EnvelopeATL = 0;
  sound2EnvelopeUpDown = 0;
  sound2EnvelopeATLReload = 0;
  sound2Wave = soundWavePattern[2];
  
  sound3On = 0;
  sound3ATL = 0;
  sound3Skip = 0;
  sound3Index = 0;
  sound3Continue = 0;
  sound3OutputLevel = 0;
  sound3Last = 0;
  sound3Bank = 0;
  sound3DataSize = 0;
  sound3ForcedOutput = 0;
  
  sound4On = 0;
  sound4Clock = 0;
  sound4ATL = 0;
  sound4Skip = 0;
  sound4Index = 0;
  sound4ShiftRight = 0x7f;
  sound4NSteps = 0;
  sound4CountDown = 0;
  sound4Continue = 0;
  sound4EnvelopeVolume =  0;
  sound4EnvelopeATL = 0;
  sound4EnvelopeUpDown = 0;
  sound4EnvelopeATLReload = 0;

  sound1On = 0;
  sound2On = 0;
  sound3On = 0;
  sound4On = 0;
  
  int addr = 0x90;

  while(addr < 0xA0) {
    ioMem[addr++] = 0x00;
    ioMem[addr++] = 0xff;
  }

  addr = 0;
  while(addr < 0x20) {
    sound3WaveRam[addr++] = 0x00;
    sound3WaveRam[addr++] = 0xff;
  }

  memset(soundFinalWave, 0, soundBufferLen);

  memset(soundFilter, 0, sizeof(soundFilter));
  soundEchoIndex = 0;
}

extern void setupSound(void);

bool soundInit()
{
  setupSound();

  memset(soundBuffer[0], 0, 735);
  memset(soundBuffer[1], 0, 735);
  memset(soundBuffer[2], 0, 735);
  memset(soundBuffer[3], 0, 735);
#ifndef NO_INTERPOLATION
  memset(directBuffer[0], 0, 735*2);
  memset(directBuffer[1], 0, 735*2);
#else
  memset(soundBuffer[4], 0, 735);
  memset(soundBuffer[5], 0, 735);
#endif
    
  memset(soundFinalWave, 0, soundBufferLen);
    
  soundPaused = true;
  return true;
}  

void soundSetQuality(int quality)
{
  if(soundQuality != quality && systemCanChangeSoundQuality()) {
    if(!soundOffFlag)
      soundShutdown();
    soundQuality = quality;
    soundNextPosition = 0;
    if(!soundOffFlag)
      soundInit();
    SOUND_CLOCK_TICKS = USE_TICKS_AS * soundQuality;
    soundIndex = 0;
    soundBufferIndex = 0;
  } else if(soundQuality != quality) {
    soundNextPosition = 0;
    SOUND_CLOCK_TICKS = USE_TICKS_AS * soundQuality;
    soundIndex = 0;
    soundBufferIndex = 0;
  }
}

void soundSaveGame(gzFile gzFile)
{
  utilWriteData(gzFile, soundSaveStruct);
  utilWriteData(gzFile, soundSaveStructV2);
  
  utilGzWrite(gzFile, &soundQuality, sizeof(int));
}

void soundReadGame(gzFile gzFile, int version)
{
  utilReadData(gzFile, soundSaveStruct);
  if(version >= SAVE_GAME_VERSION_3) {
    utilReadData(gzFile, soundSaveStructV2);
  } else {
    sound3Bank = (ioMem[NR30] >> 6) & 1;
    sound3DataSize = (ioMem[NR30] >> 5) & 1;
    sound3ForcedOutput = (ioMem[NR32] >> 7) & 1;
    // nothing better to do here...
    memcpy(&sound3WaveRam[0x00], &ioMem[0x90], 0x10);    
    memcpy(&sound3WaveRam[0x10], &ioMem[0x90], 0x10);
  }
  soundBufferIndex = soundIndex * 2;
  
  int quality = 1;
  utilGzRead(gzFile, &quality, sizeof(int));
  soundSetQuality(quality);
  
  sound1Wave = soundWavePattern[ioMem[NR11] >> 6];
  sound2Wave = soundWavePattern[ioMem[NR21] >> 6];
}
