/**
* Copyright (c) 2006-2009 LOVE Development Team
* 
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/

#ifndef LOVE_AUDIO_OPENAL_AUDIO_H
#define LOVE_AUDIO_OPENAL_AUDIO_H

// STD
#include <queue>
#include <map>
#include <iostream>
#include <cmath>

// SDL
#include <SDL.h>

// OpenAL
#include <AL/alc.h>
#include <AL/al.h>

// LOVE
#include <audio/Audio.h>
#include <common/config.h>
#include <common/constants.h>
#include <sound/SoundData.h>

#include "Sound.h"
#include "Music.h"
#include "Source.h"
#include "Pool.h"

namespace love
{
namespace audio
{
namespace openal
{
	class Audio : public love::audio::Audio
	{
	private:

		// The OpenAL device.
		ALCdevice * device;

		// The OpenAL context.
		ALCcontext * context;

		SDL_Thread * thread;

		// The Pool.
		Pool * pool;

		static int run(void * unused);

	public:

		Audio();
		~Audio();

		// Implements Module.
		const char * getName() const;

		// Implements Audio.
		love::audio::Sound * newSound(love::sound::SoundData * data);
		love::audio::Music * newMusic(love::sound::Decoder * decoder);
		love::audio::Source * newSource();
		int getNumSources() const;
		int getMaxSources() const;
		void play(love::audio::Source * source);
		void play(love::audio::Sound * sound);
		void play(love::audio::Music * music);
		void play();
		void stop(love::audio::Source * source);
		void stop();
		void pause(love::audio::Source * source);
		void pause();
		void resume(love::audio::Source * source);
		void resume();
		void rewind(love::audio::Source * source);
		void rewind();
		void setVolume(float volume);
		float getVolume() const;

	}; // Audio

} // openal
} // audio
} // love

#endif // LOVE_AUDIO_OPENAL_AUDIO_H
