/*---------------------------------------------------------------------------------------------*//*

	Binary Kinematics 3 - C++ Game Programming Library
	Copyright (C) 2008 Viktor Reutzky
	reutzky@bitchingames.com

*//*---------------------------------------------------------------------------------------------*/

#pragma once

namespace tag { /*-------------------------------------------------------------------------------*/

enum code {
	End = 0,
	ShowFrame = 1,
	DefineShape = 2,
	PlaceObject = 4,
	RemoveObject = 5,
	DefineBits = 6,
	DefineButton = 7,
	JPEGTables = 8,
	SetBackgroundColor = 9,
	DefineFont = 10,
	DefineText = 11,
	DoAction = 12,
	DefineFontInfo = 13,
	DefineSound = 14,
	StartSound = 15,
	DefineButtonSound = 17,
	SoundStreamHead = 18,
	SoundStreamBlock = 19,
	DefineBitsLossless = 20,
	DefineBitsJPEG2 = 21,
	DefineShape2 = 22,
	DefineButtonCxform = 23,
	Protect = 24,
	PlaceObject2 = 26,
	RemoveObject2 = 28,
	DefineShape3 = 32,
	DefineText2 = 33,
	DefineButton2 = 34,
	DefineBitsJPEG3 = 35,
	DefineBitsLossless2 = 36,
	DefineEditText = 37,
	DefineSprite = 39,
	FrameLabel = 43,
	SoundStreamHead2 = 45,
	DefineMorphShape = 46,
	DefineFont2 = 48,
	ExportAssets = 56,
	ImportAssets = 57,
	EnableDebugger = 58,
	DoInitAction = 59,
	DefineVideoStream = 60,
	VideoFrame = 61,
	DefineFontInfo2 = 62,
	EnableDebugger2 = 64,
	ScriptLimits = 65,
	SetTabIndex = 66,
	FileAttributes = 69,
	PlaceObject3 = 70,
	ImportAssets2 = 71,
	DefineFontAlignZones = 73,
	CSMTextSettings = 74,
	DefineFont3 = 75,
	SymbolClass = 76,
	Metadata = 77,
	DefineScalingGrid = 78,
	DoABC = 82,
	DefineShape4 = 83,
	DefineMorphShape2 = 84,
	DefineSceneAndFrameLabelData = 86,
	DefineBinaryData = 87,
	DefineFontName = 88,
	StartSound2 = 89,
};

} /* tag ----------------------------------------------------------------------------------------*/