// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003.  All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.

#ifndef WMLSINGLECURVE3_H
#define WMLSINGLECURVE3_H

#include "WmlCurve3.h"

namespace Wml
{

template <class Real>
class WML_ITEM SingleCurve3 : public Curve3<Real>
{
public:
    // abstract base class
    SingleCurve3 (Real fTMin, Real fTMax);

    // length-from-time and time-from-length
    virtual Real GetLength (Real fT0, Real fT1) const;
    virtual Real GetTime (Real fLength, int iIterations = 32,
        Real fTolerance = (Real)1e-06) const;

protected:
    static Real GetSpeedWithData (Real fTime, void* pvData);
};

typedef SingleCurve3<float> SingleCurve3f;
typedef SingleCurve3<double> SingleCurve3d;

}

#endif
