// Copyright (c) 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
//     * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#include "client/windows/crash_generation/crash_generation_server.h"
#include <Windows.h>
#include <cassert>
#include "client/windows/common/auto_critical_section.h"
#include "processor/scoped_ptr.h"

namespace google_breakpad {

// Output buffer size.
const size_t kOutBufferSize = 64;

// Input buffer size.
const size_t kInBufferSize = 64;

// Access flags for the client on the dump request event.
const DWORD kDumpRequestEventAccess = EVENT_MODIFY_STATE;

// Access flags for the client on the dump generated event.
const DWORD kDumpGeneratedEventAccess = EVENT_MODIFY_STATE |
                                        SYNCHRONIZE;

// Access flags for the client on the mutex.
const DWORD kMutexAccess = SYNCHRONIZE;

// Attribute flags for the pipe.
const DWORD kPipeAttr = FILE_FLAG_FIRST_PIPE_INSTANCE |
                        PIPE_ACCESS_DUPLEX |
                        FILE_FLAG_OVERLAPPED;

// Mode for the pipe.
const DWORD kPipeMode = PIPE_TYPE_MESSAGE |
                        PIPE_READMODE_MESSAGE |
                        PIPE_WAIT;

// For pipe I/O, execute the callback in the wait thread itself,
// since the callback does very little work. The callback executes
// the code for one of the states of the server state machine and
// the code for all of the states perform async I/O and hence
// finish very quickly.
const ULONG kPipeIOThreadFlags = WT_EXECUTEINWAITTHREAD;

// Dump request threads will, most likely, generate dumps. That may
// take some time to finish, so specify WT_EXECUTELONGFUNCTION flag.
const ULONG kDumpRequestThreadFlags = WT_EXECUTEINWAITTHREAD |
                                      WT_EXECUTELONGFUNCTION;

// Maximum delay during server shutdown if some work items
// are still executing.
const int kShutdownDelayMs = 10000;

// Interval for each sleep during server shutdown.
const int kShutdownSleepIntervalMs = 5;

static bool ValidateClientRequest(const ProtocolMessage& msg) {
  return msg.tag == MESSAGE_TAG_REGISTRATION_REQUEST &&
         msg.pid != 0 &&
         msg.thread_id != NULL &&
         msg.exception_pointers != NULL &&
         msg.assert_info != NULL;
}

CrashGenerationServer::CrashGenerationServer(
    const wchar_t* pipe_name,
    OnClientConnectedCallback connect_callback,
    void* connect_context,
    OnClientDumpRequestCallback dump_callback,
    void* dump_context,
    OnClientExitedCallback exit_callback,
    void* exit_context,
    bool generate_dumps,
    const std::wstring* dump_path)
        : pipe_name_(pipe_name),
          pipe_(NULL),
          pipe_wait_handle_(NULL),
          server_alive_handle_(NULL),
          connect_callback_(connect_callback),
          connect_context_(connect_context),
          dump_callback_(dump_callback),
          dump_context_(dump_context),
          exit_callback_(exit_callback),
          exit_context_(exit_context),
          generate_dumps_(generate_dumps),
          dump_generator_(NULL),
          server_state_(IPC_SERVER_STATE_INITIAL),
          shutting_down_(false),
          overlapped_(),
          client_info_(NULL),
          cleanup_item_count_(0) {
  InitializeCriticalSection(&clients_sync_);

  if (dump_path) {
    dump_generator_.reset(new MinidumpGenerator(*dump_path));
  }
}

CrashGenerationServer::~CrashGenerationServer() {
  // Indicate to existing threads that server is shutting down.
  shutting_down_ = true;

  // Unregister wait on the pipe.
  if (pipe_wait_handle_) {
    // Wait for already executing callbacks to finish.
    UnregisterWaitEx(pipe_wait_handle_, INVALID_HANDLE_VALUE);
  }

  // Close the pipe to avoid further client connections.
  if (pipe_) {
    CloseHandle(pipe_);
  }

  // Request all ClientInfo objects to unregister all waits.
  // New scope to hold the lock for the shortest time.
  {
    AutoCriticalSection lock(&clients_sync_);

    std::list<ClientInfo*>::iterator iter;
    for (iter = clients_.begin(); iter != clients_.end(); ++iter) {
      ClientInfo* client_info = *iter;
      client_info->UnregisterWaits();
    }
  }

  // Now that all waits have been unregistered, wait for some time
  // for all pending work items to finish.
  int total_wait = 0;
  while (cleanup_item_count_ > 0) {
    Sleep(kShutdownSleepIntervalMs);

    total_wait += kShutdownSleepIntervalMs;

    if (total_wait >= kShutdownDelayMs) {
      break;
    }
  }

  // Clean up all the ClientInfo objects.
  // New scope to hold the lock for the shortest time.
  {
    AutoCriticalSection lock(&clients_sync_);

    std::list<ClientInfo*>::iterator iter;
    for (iter = clients_.begin(); iter != clients_.end(); ++iter) {
      ClientInfo* client_info = *iter;
      delete client_info;
    }
  }

  if (server_alive_handle_) {
    // Release the mutex before closing the handle so that clients requesting
    // dumps wait for a long time for the server to generate a dump.
    ReleaseMutex(server_alive_handle_);
    CloseHandle(server_alive_handle_);
  }

  DeleteCriticalSection(&clients_sync_);
}

bool CrashGenerationServer::Start() {
  server_state_ = IPC_SERVER_STATE_INITIAL;

  server_alive_handle_ = CreateMutex(NULL, TRUE, NULL);
  if (!server_alive_handle_) {
    return false;
  }

  // Event to signal the client connection and pipe reads and writes.
  overlapped_.hEvent = CreateEvent(NULL,   // Security descriptor.
                                   TRUE,   // Manual reset.
                                   FALSE,  // Initially signaled.
                                   NULL);  // Name.
  if (!overlapped_.hEvent) {
    return false;
  }

  // Register a callback with the thread pool for the client connection.
  RegisterWaitForSingleObject(&pipe_wait_handle_,
                              overlapped_.hEvent,
                              OnPipeConnected,
                              this,
                              INFINITE,
                              kPipeIOThreadFlags);

  pipe_ = CreateNamedPipe(pipe_name_.c_str(),
                          kPipeAttr,
                          kPipeMode,
                          1,
                          kOutBufferSize,
                          kInBufferSize,
                          0,
                          NULL);
  if (!pipe_) {
    return false;
  }

  // Signal the event to start a separate thread to handle
  // client connections.
  return SetEvent(overlapped_.hEvent) != FALSE;
}

// If the server thread serving clients ever gets into the
// ERROR state, reset the event, close the pipe and remain
// in the error state forever. Error state means something
// that we didn't account for has happened, and it's dangerous
// to do anything unknowingly.
void CrashGenerationServer::HandleErrorState() {
  assert(server_state_ == IPC_SERVER_STATE_ERROR);

  // If the server is shutting down anyway, don't clean up
  // here since shut down process will clean up.
  if (shutting_down_) {
    return;
  }

  if (pipe_wait_handle_) {
    UnregisterWait(pipe_wait_handle_);
    pipe_wait_handle_ = NULL;
  }

  if (pipe_) {
    CloseHandle(pipe_);
    pipe_ = NULL;
  }

  if (overlapped_.hEvent) {
    CloseHandle(overlapped_.hEvent);
    overlapped_.hEvent = NULL;
  }
}

// When the server thread serving clients is in the INITIAL state,
// try to connect to the pipe asynchronously. If the connection
// finishes synchronously, directly go into the CONNECTED state;
// otherwise go into the CONNECTING state. For any problems, go
// into the ERROR state.
void CrashGenerationServer::HandleInitialState() {
  assert(server_state_ == IPC_SERVER_STATE_INITIAL);

  if (!ResetEvent(overlapped_.hEvent)) {
    server_state_ = IPC_SERVER_STATE_ERROR;
    return;
  }

  bool success = ConnectNamedPipe(pipe_, &overlapped_) != FALSE;

  // From MSDN, it is not clear that when ConnectNamedPipe is used
  // in an overlapped mode, will it ever return non-zero value, and
  // if so, in what cases.
  assert(!success);

  DWORD error_code = GetLastError();
  switch (error_code) {
    case ERROR_IO_PENDING:
      server_state_ = IPC_SERVER_STATE_CONNECTING;
      break;

    case ERROR_PIPE_CONNECTED:
      if (SetEvent(overlapped_.hEvent)) {
        server_state_ = IPC_SERVER_STATE_CONNECTED;
      } else {
        server_state_ = IPC_SERVER_STATE_ERROR;
      }
      break;

    default:
      server_state_ = IPC_SERVER_STATE_ERROR;
      break;
  }
}

// When the server thread serving the clients is in the CONNECTING state,
// try to get the result of the asynchronous connection request using
// the OVERLAPPED object. If the result indicates the connection is done,
// go into the CONNECTED state. If the result indicates I/O is still
// INCOMPLETE, remain in the CONNECTING state. For any problems,
// go into the DISCONNECTING state.
void CrashGenerationServer::HandleConnectingState() {
  assert(server_state_ == IPC_SERVER_STATE_CONNECTING);

  DWORD bytes_count = 0;
  bool success = GetOverlappedResult(pipe_,
                                     &overlapped_,
                                     &bytes_count,
                                     FALSE) != FALSE;

  if (success) {
    server_state_ = IPC_SERVER_STATE_CONNECTED;
    return;
  }

  if (GetLastError() != ERROR_IO_INCOMPLETE) {
    server_state_ = IPC_SERVER_STATE_DISCONNECTING;
  }
}

// When the server thread serving the clients is in the CONNECTED state,
// try to issue an asynchronous read from the pipe. If read completes
// synchronously or if I/O is pending then go into the READING state.
// For any problems, go into the DISCONNECTING state.
void CrashGenerationServer::HandleConnectedState() {
  assert(server_state_ == IPC_SERVER_STATE_CONNECTED);

  DWORD bytes_count = 0;
  memset(&msg_, 0, sizeof(msg_));
  bool success = ReadFile(pipe_,
                          &msg_,
                          sizeof(msg_),
                          &bytes_count,
                          &overlapped_) != FALSE;

  // Note that the asynchronous read issued above can finish before  the
  // code below executes. But, it is okay to change state after issuing
  // the asynchronous read. This is because even if the asynchronous read
  // is done, the callback for it would not be executed until the current
  // thread finishes its execution.
  if (success || GetLastError() == ERROR_IO_PENDING) {
    server_state_ = IPC_SERVER_STATE_READING;
  } else {
    server_state_ = IPC_SERVER_STATE_DISCONNECTING;
  }
}

// When the server thread serving the clients is in the READING state,
// try to get the result of the async read. If async read is done,
// go into the READ_DONE state. For any problems, go into the
// DISCONNECTING state.
void CrashGenerationServer::HandleReadingState() {
  assert(server_state_ == IPC_SERVER_STATE_READING);

  DWORD bytes_count = 0;
  bool success = GetOverlappedResult(pipe_,
                                     &overlapped_,
                                     &bytes_count,
                                     FALSE) != FALSE;

  if (success && bytes_count == sizeof(ProtocolMessage)){
    server_state_ = IPC_SERVER_STATE_READ_DONE;
    return;
  }

  DWORD error_code = GetLastError();

  // We should never get an I/O incomplete since we should not execute this
  // unless the Read has finished and the overlapped event is signaled. If
  // we do get INCOMPLETE, we have a bug in our code.
  assert(error_code != ERROR_IO_INCOMPLETE);

  server_state_ = IPC_SERVER_STATE_DISCONNECTING;
}

// When the server thread serving the client is in the READ_DONE state,
// validate the client's request message, register the client by
// creating appropriate objects and prepare the response.  Then try to
// write the response to the pipe asynchronously. If that succeeds,
// go into the WRITING state. For any problems, go into the DISCONNECTING
// state.
void CrashGenerationServer::HandleReadDoneState() {
  assert(server_state_ == IPC_SERVER_STATE_READ_DONE);

  if (!ValidateClientRequest(msg_)) {
    server_state_ = IPC_SERVER_STATE_DISCONNECTING;
    return;
  }

  scoped_ptr<ClientInfo> client_info(
      new ClientInfo(this,
                     msg_.pid,
                     msg_.dump_type,
                     msg_.thread_id,
                     msg_.exception_pointers,
                     msg_.assert_info));

  if (!client_info->Initialize()) {
    server_state_ = IPC_SERVER_STATE_DISCONNECTING;
    return;
  }

  if (!RespondToClient(client_info.get())) {
    server_state_ = IPC_SERVER_STATE_DISCONNECTING;
    return;
  }

  // Note that the asynchronous write issued by RespondToClient function
  // can finish before  the code below executes. But it is okay to change
  // state after issuing the asynchronous write. This is because even if
  // the asynchronous write is done, the callback for it would not be
  // executed until the current thread finishes its execution.
  server_state_ = IPC_SERVER_STATE_WRITING;
  client_info_ = client_info.release();
}

// When the server thread serving the clients is in the WRITING state,
// try to get the result of the async write. If the async write is done,
// go into the WRITE_DONE state. For any problems, go into the
// DISONNECTING state.
void CrashGenerationServer::HandleWritingState() {
  assert(server_state_ == IPC_SERVER_STATE_WRITING);

  DWORD bytes_count = 0;
  bool success = GetOverlappedResult(pipe_,
                                     &overlapped_,
                                     &bytes_count,
                                     FALSE) != FALSE;

  if (success) {
    server_state_ = IPC_SERVER_STATE_WRITE_DONE;
    return;
  }

  DWORD error_code = GetLastError();

  // We should never get an I/O incomplete since we should not execute this
  // unless the Write has finished and the overlapped event is signaled. If
  // we do get INCOMPLETE, we have a bug in our code.
  assert(error_code != ERROR_IO_INCOMPLETE);

  server_state_ = IPC_SERVER_STATE_DISCONNECTING;
}

// When the server thread serving the clients is in the WRITE_DONE state,
// try to issue an async read on the pipe. If the read completes synchronously
// or if I/O is still pending then go into the READING_ACK state. For any
// issues, go into the DISCONNECTING state.
void CrashGenerationServer::HandleWriteDoneState() {
  assert(server_state_ == IPC_SERVER_STATE_WRITE_DONE);

  server_state_ = IPC_SERVER_STATE_READING_ACK;

  DWORD bytes_count = 0;
  bool success = ReadFile(pipe_,
                          &msg_,
                          sizeof(msg_),
                          &bytes_count,
                          &overlapped_) != FALSE;

  if (success) {
    return;
  }

  DWORD error_code = GetLastError();

  if (error_code != ERROR_IO_PENDING) {
    server_state_ = IPC_SERVER_STATE_DISCONNECTING;
  }
}

// When the server thread serving the clients is in the READING_ACK state,
// try to get result of async read. Go into the DISCONNECTING state.
void CrashGenerationServer::HandleReadingAckState() {
  assert(server_state_ == IPC_SERVER_STATE_READING_ACK);

  DWORD bytes_count = 0;
  bool success = GetOverlappedResult(pipe_,
                                     &overlapped_,
                                     &bytes_count,
                                     FALSE) != FALSE;

  if (success) {
    // The connection handshake with the client is now complete; perform
    // the callback.
    if (connect_callback_) {
      connect_callback_(connect_context_, client_info_);
    }
  } else {
    DWORD error_code = GetLastError();

    // We should never get an I/O incomplete since we should not execute this
    // unless the Read has finished and the overlapped event is signaled. If
    // we do get INCOMPLETE, we have a bug in our code.
    assert(error_code != ERROR_IO_INCOMPLETE);
  }

  server_state_ = IPC_SERVER_STATE_DISCONNECTING;
}

// When the server thread serving the client is in the DISCONNECTING state,
// disconnect from the pipe and reset the event. If anything fails, go into
// the ERROR state. If it goes well, go into the INITIAL state and set the
// event to start all over again.
void CrashGenerationServer::HandleDisconnectingState() {
  assert(server_state_ == IPC_SERVER_STATE_DISCONNECTING);

  // Done serving the client.
  client_info_ = NULL;

  overlapped_.Internal = NULL;
  overlapped_.InternalHigh = NULL;
  overlapped_.Offset = 0;
  overlapped_.OffsetHigh = 0;
  overlapped_.Pointer = NULL;

  if (!ResetEvent(overlapped_.hEvent)) {
    server_state_ = IPC_SERVER_STATE_ERROR;
    return;
  }

  if (!DisconnectNamedPipe(pipe_)) {
    server_state_ = IPC_SERVER_STATE_ERROR;
    return;
  }

  // If the server is shutting down do not connect to the
  // next client.
  if (shutting_down_) {
    return;
  }

  server_state_ = IPC_SERVER_STATE_INITIAL;
  if (!SetEvent(overlapped_.hEvent)) {
    server_state_ = IPC_SERVER_STATE_ERROR;
  }
}

bool CrashGenerationServer::PrepareReply(const ClientInfo& client_info,
                                         ProtocolMessage* reply) const {
  reply->tag = MESSAGE_TAG_REGISTRATION_RESPONSE;
  reply->pid = GetCurrentProcessId();

  if (CreateClientHandles(client_info, reply)) {
    return true;
  }

  if (reply->dump_request_handle) {
    CloseHandle(reply->dump_request_handle);
  }

  if (reply->dump_generated_handle) {
    CloseHandle(reply->dump_generated_handle);
  }

  if (reply->server_alive_handle) {
    CloseHandle(reply->server_alive_handle);
  }

  return false;
}

bool CrashGenerationServer::CreateClientHandles(const ClientInfo& client_info,
                                                ProtocolMessage* reply) const {
  HANDLE current_process = GetCurrentProcess();
  if (!DuplicateHandle(current_process,
                       client_info.dump_requested_handle(),
                       client_info.process_handle(),
                       &reply->dump_request_handle,
                       kDumpRequestEventAccess,
                       FALSE,
                       0)) {
    return false;
  }

  if (!DuplicateHandle(current_process,
                       client_info.dump_generated_handle(),
                       client_info.process_handle(),
                       &reply->dump_generated_handle,
                       kDumpGeneratedEventAccess,
                       FALSE,
                       0)) {
    return false;
  }

  if (!DuplicateHandle(current_process,
                       server_alive_handle_,
                       client_info.process_handle(), 
                       &reply->server_alive_handle,
                       kMutexAccess,
                       FALSE,
                       0)) {
    return false;
  }

  return true;
}

bool CrashGenerationServer::RespondToClient(ClientInfo* client_info) {
  ProtocolMessage reply;
  if (!PrepareReply(*client_info, &reply)) {
    return false;
  }

  if (!AddClient(client_info)) {
    return false;
  }

  DWORD bytes_count = 0;
  bool success = WriteFile(pipe_,
                           &reply,
                           sizeof(reply),
                           &bytes_count,
                           &overlapped_) != FALSE;

  return success || GetLastError() == ERROR_IO_PENDING;
}

// The server thread servicing the clients runs this method. The method
// implements the state machine described in ReadMe.txt along with the
// helper methods HandleXXXState.
void CrashGenerationServer::HandleConnectionRequest() {
  switch (server_state_) {
    case IPC_SERVER_STATE_ERROR:
      HandleErrorState();
      break;

    case IPC_SERVER_STATE_INITIAL:
      HandleInitialState();
      break;

    case IPC_SERVER_STATE_CONNECTING:
      HandleConnectingState();
      break;

    case IPC_SERVER_STATE_CONNECTED:
      HandleConnectedState();
      break;

    case IPC_SERVER_STATE_READING:
      HandleReadingState();
      break;

    case IPC_SERVER_STATE_READ_DONE:
      HandleReadDoneState();
      break;

    case IPC_SERVER_STATE_WRITING:
      HandleWritingState();
      break;

    case IPC_SERVER_STATE_WRITE_DONE:
      HandleWriteDoneState();
      break;

    case IPC_SERVER_STATE_READING_ACK:
      HandleReadingAckState();
      break;

    case IPC_SERVER_STATE_DISCONNECTING:
      HandleDisconnectingState();
      break;

    default:
      assert(false);
      // This indicates that we added one more state without
      // adding handling code.
      server_state_ = IPC_SERVER_STATE_ERROR;
      break;
  }
}

bool CrashGenerationServer::AddClient(ClientInfo* client_info) {
  HANDLE request_wait_handle = NULL;
  if (!RegisterWaitForSingleObject(&request_wait_handle,
                                   client_info->dump_requested_handle(), 
                                   OnDumpRequest,
                                   client_info,
                                   INFINITE,
                                   kDumpRequestThreadFlags)) {
    return false;
  }

  client_info->set_dump_request_wait_handle(request_wait_handle);

  // OnClientEnd will be called when the client process terminates.
  HANDLE process_wait_handle = NULL;
  if (!RegisterWaitForSingleObject(&process_wait_handle,
                                   client_info->process_handle(),
                                   OnClientEnd,
                                   client_info,
                                   INFINITE,
                                   WT_EXECUTEONLYONCE)) {
    return false;
  }

  client_info->set_process_exit_wait_handle(process_wait_handle);

  // New scope to hold the lock for the shortest time.
  {
    AutoCriticalSection lock(&clients_sync_);
    clients_.push_back(client_info);
  }

  return true;
}

// static
void CALLBACK CrashGenerationServer::OnPipeConnected(void* context, BOOLEAN) {
  assert (context);

  CrashGenerationServer* obj =
      reinterpret_cast<CrashGenerationServer*>(context);
  obj->HandleConnectionRequest();
}

// static
void CALLBACK CrashGenerationServer::OnDumpRequest(void* context, BOOLEAN) {
  assert(context);
  ClientInfo* client_info = reinterpret_cast<ClientInfo*>(context);

  CrashGenerationServer* crash_server = client_info->crash_server();
  assert(crash_server);
  crash_server->HandleDumpRequest(*client_info);

  ResetEvent(client_info->dump_requested_handle());
}

// static
void CALLBACK CrashGenerationServer::OnClientEnd(void* context, BOOLEAN) {
  assert(context);
  ClientInfo* client_info = reinterpret_cast<ClientInfo*>(context);

  CrashGenerationServer* crash_server = client_info->crash_server();
  assert(crash_server);

  InterlockedIncrement(&crash_server->cleanup_item_count_);

  if (!QueueUserWorkItem(CleanupClient, context, WT_EXECUTEDEFAULT))
  {
    InterlockedDecrement(&crash_server->cleanup_item_count_);
  }
}

// static
DWORD WINAPI CrashGenerationServer::CleanupClient(void* context) {
  assert(context);
  ClientInfo* client_info = reinterpret_cast<ClientInfo*>(context);

  CrashGenerationServer* crash_server = client_info->crash_server();
  assert(crash_server);

  if (crash_server->exit_callback_) {
    crash_server->exit_callback_(crash_server->exit_context_, client_info);
  }

  crash_server->DoCleanup(client_info);

  InterlockedDecrement(&crash_server->cleanup_item_count_);
  return 0;
}

void CrashGenerationServer::DoCleanup(ClientInfo* client_info) {
  assert(client_info);

  // Start a new scope to release lock automatically.
  {
    AutoCriticalSection lock(&clients_sync_);
    clients_.remove(client_info);
  }

  delete client_info;
}

void CrashGenerationServer::HandleDumpRequest(const ClientInfo& client_info) {
  // Generate the dump only if it's explicitly requested by the
  // server application; otherwise the server might want to generate
  // dump in the callback.
  if (generate_dumps_) {
    if (!GenerateDump(client_info)) {
      return;
    }
  }

  if (dump_callback_) {
    dump_callback_(dump_context_, &client_info);
  }

  SetEvent(client_info.dump_generated_handle());
}

bool CrashGenerationServer::GenerateDump(const ClientInfo& client) {
  assert(client.pid() != 0);
  assert(client.process_handle());

  // We have to get the address of EXCEPTION_INFORMATION from
  // the client process address space.
  EXCEPTION_POINTERS* client_ex_info = NULL;
  if (!client.GetClientExceptionInfo(&client_ex_info)) {
    return false;
  }

  DWORD client_thread_id = 0;
  if (!client.GetClientThreadId(&client_thread_id)) {
    return false;
  }

  return dump_generator_->WriteMinidump(client.process_handle(),
                                        client.pid(),
                                        client_thread_id,
                                        GetCurrentThreadId(),
                                        client_ex_info,
                                        client.assert_info(),
                                        client.dump_type(),
                                        true);
}

}  // namespace google_breakpad
