/* 
 * 
 * Confidential Information of Telekinesys Research Limited (t/a Havok).  Not for disclosure or distribution without Havok's
 * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok.
 * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2008 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
 * 
 */

#ifndef HK_COLLIDE2_PHANTOM_AGENT_H
#define HK_COLLIDE2_PHANTOM_AGENT_H

#include <Physics/Collide/Agent/hkpCollisionAgent.h>
#include <Physics/Collide/Shape/hkpShapeType.h>
class hkpCollisionDispatcher;
class hkpPhantomCallbackShape;
class hkpCollidable;

	/// An hkpPhantomAgent handles collisions between hkPhantomShapes and any other shapes. 
	/// No collision response takes place, but events will still be fired.
class hkpPhantomAgent : public hkpCollisionAgent
{
	public:

			/// Registers this agent with the collision dispatcher.
		static void HK_CALL registerAgent(hkpCollisionDispatcher* dispatcher);

			// hkpCollisionAgent interface implementation.
		virtual void getPenetrations(const  hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpCdBodyPairCollector& collector );

			// hkpCollisionAgent interface implementation.
		static void HK_CALL staticGetPenetrations(const  hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpCdBodyPairCollector& collector );

			// hkpCollisionAgent interface implementation.
		virtual void processCollision(const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpProcessCollisionInput& input, hkpProcessCollisionOutput& result);
	
			// hkpCollisionAgent interface implementation.
		virtual void getClosestPoints( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpCdPointCollector& pointDetails);

			// hkpCollisionAgent interface implementation.
		static void HK_CALL staticGetClosestPoints( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, class hkpCdPointCollector& collector  );

			// hkpCollisionAgent interface implementation.
		virtual void linearCast( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpLinearCastCollisionInput& input, hkpCdPointCollector& collector, hkpCdPointCollector* startCollector );

			// hkpCollisionAgent interface implementation.
		static void HK_CALL staticLinearCast( const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpLinearCastCollisionInput& input, hkpCdPointCollector& collector, hkpCdPointCollector* startCollector );



			// hkpCollisionAgent interface implementation.
		virtual void cleanup( hkCollisionConstraintOwner& constraintOwner );

	protected:
		
		/// Constructor, called by the agent creation function.
		hkpPhantomAgent(const hkpCdBody& bodyA, const hkpCdBody& bodyB, hkpContactMgr* contactMgr);

			/// Agent creation function used by the hkpCollisionDispatcher. 
		static hkpCollisionAgent* HK_CALL createPhantomAgent(const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpContactMgr* mgr);

		/// Creates no agent, but forwards the call to the phantom shape.
		static hkpCollisionAgent* HK_CALL createNoPhantomAgent(const hkpCdBody& bodyA, const hkpCdBody& bodyB, const hkpCollisionInput& input, hkpContactMgr* mgr);

		const hkpCollidable* m_collidableA;
		const hkpCollidable* m_collidableB;

		hkpPhantomCallbackShape* m_shapeA;
		hkpPhantomCallbackShape* m_shapeB;

		hkpShapeType m_bodyTypeA;
		hkpShapeType m_bodyTypeB;
};



#endif // HK_COLLIDE2_PHANTOM_AGENT_H

/*
* Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20080529)
*
* Confidential Information of Havok.  (C) Copyright 1999-2008 
* Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
* Logo, and the Havok buzzsaw logo are trademarks of Havok.  Title, ownership
* rights, and intellectual property rights in the Havok software remain in
* Havok and/or its suppliers.
*
* Use of this software for evaluation purposes is subject to and indicates 
* acceptance of the End User licence Agreement for this product. A copy of 
* the license is included with this software and is also available at
* www.havok.com/tryhavok
*
*/
