/* This source file is part of Rastullahs Lockenpracht.
* Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de
*
*  This program is free software; you can redistribute it and/or modify
*  it under the terms of the Clarified Artistic License.
*
*  This program is distributed in the hope that it will be useful,
*  but WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*  Clarified Artistic License for more details.
*
*  You should have received a copy of the Clarified Artistic License
*  along with this program; if not you can get it here
*  http://www.jpaulmorrison.com/fbp/artistic2.htm.
*/
#ifndef __ZoneProcessor_H__
#define __ZoneProcessor_H__

#include "ScriptPrerequisites.h"

#include "AbstractMapNodeProcessor.h"

namespace rl
{
	class ZoneProcessor : private AbstractMapNodeProcessor
	{
	public:
		virtual bool processNode(const TiXmlElement* nodeElem, const Ogre::String& resourceGroup, bool loadGameObjects);
	};
}

#endif //__ZoneNodeProcessor_H__
