/* ScreenGameplaySyncMachine -  */

#ifndef ScreenGameplaySyncMachine_H
#define ScreenGameplaySyncMachine_H

#include "ScreenGameplayNormal.h"
#include "Song.h"

class ScreenGameplaySyncMachine : public ScreenGameplayNormal
{
public:
	virtual void Init();

	virtual void Update( float fDelta );
	virtual void Input( const InputEventPlus &input );

	virtual ScreenType GetScreenType() const { return system_menu; }

	void HandleScreenMessage( const ScreenMessage SM );
	void ResetAndRestartCurrentSong();
protected:
	virtual bool UseSongBackgroundAndForeground() const { return false; }
	void RefreshText();

	Song		m_Song;
	const Steps	*m_pSteps;

	BitmapText	m_textSyncInfo;
};

#endif

/*
 * (c) 2001-2004 Chris Danford
 * All rights reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, and/or sell copies of the Software, and to permit persons to
 * whom the Software is furnished to do so, provided that the above
 * copyright notice(s) and this permission notice appear in all copies of
 * the Software and that both the above copyright notice(s) and this
 * permission notice appear in supporting documentation.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
 * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
 * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
 * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
 * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
 * PERFORMANCE OF THIS SOFTWARE.
 */
