/*
 * Copyright (c) 2003-2006, Bram Stein
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions 
 * are met:
 * 
 *  1. Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer. 
 *  2. Redistributions in binary form must reproduce the above copyright 
 *     notice, this list of conditions and the following disclaimer in the 
 *     documentation and/or other materials provided with the distribution. 
 *  3. The name of the author may not be used to endorse or promote products 
 *     derived from this software without specific prior written permission. 
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED 
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO 
 * EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 
 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, 
 * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
#ifndef PROPERTYEVENT_H
#define PROPERTYEVENT_H

#include "./Event.h"

namespace ui
{
	namespace event
	{
		/**
		 * Property events are for internal use.
		 * Propery events are sent when the properties
		 * of a Component change. These Events are specific 
		 * to the Component in question. 
		 */
		class PropertyEvent : public Event
		{
		public:
			PropertyEvent(Component *source, int classID, int id);
			int getClassID() const;

			enum CLASSTYPES
			{
				/**
				 * Events available for every Component.
				 */
				CORE = 1,

				/**
				 * Events specific to a certain Component.
				 */
				SPECIAL = 2
			};

			enum COREEVENTS
			{
				ENABLED = 1,
				VISIBLE = 2
				// more to be added
			};

		private:
			int classID;
		};
	}
}

#endif