/*
	GWEN
	Copyright (c) 2010 Facepunch Studios
	See license in Gwen.h
*/

#include "stdafx.h"
#include "Gwen/Controls/ScrollBar.h"
#include "Gwen/Controls/VerticalScrollBar.h"

using namespace Gwen;
using namespace Gwen::Controls;

GWEN_CONTROL_CONSTRUCTOR( VerticalScrollBar )
{
	m_Bar->SetVertical();
	
	m_ScrollButton[SCROLL_BUTTON_UP]->SetDirectionUp();
	m_ScrollButton[SCROLL_BUTTON_UP]->onPress.Add( this, &VerticalScrollBar::NudgeUp );

	m_ScrollButton[SCROLL_BUTTON_DOWN]->SetDirectionDown();
	m_ScrollButton[SCROLL_BUTTON_DOWN]->onPress.Add( this, &VerticalScrollBar::NudgeDown );

	m_Bar->onDragged.Add( this, &VerticalScrollBar::OnBarMoved );
}

void VerticalScrollBar::Layout( Skin::Base* skin )
{
	BaseClass::Layout( skin );

	m_ScrollButton[SCROLL_BUTTON_UP]->Dock(Pos::Top);
	m_ScrollButton[SCROLL_BUTTON_UP]->SetHeight( Width() );

	m_ScrollButton[SCROLL_BUTTON_DOWN]->Dock(Pos::Bottom);
	m_ScrollButton[SCROLL_BUTTON_DOWN]->SetHeight( Width() );

	m_Bar->SetWidth( GetButtonSize() );
	//Add padding
	m_Bar->SetPadding( Padding(0, GetButtonSize(), 0, GetButtonSize() ) );

	//Calculate bar sizes
	float barHeight = (m_fViewableContentSize / m_fContentSize) * (Height() - (GetButtonSize() * 2));

	if ( barHeight < GetButtonSize() * 0.5 )
		barHeight = GetButtonSize() * 0.5;

	m_Bar->SetHeight(barHeight);
	m_Bar->SetHidden( Height() - (GetButtonSize() * 2) <= barHeight );

	if ( Hidden() )
		SetScrolledAmount(0, true);

	//Based on our last scroll amount, produce a position for the bar
	if ( !m_Bar->IsDepressed() )
	{
		SetScrolledAmount( GetScrolledAmount(), true );
	}
}

void VerticalScrollBar::ScrollToTop()
{
	SetScrolledAmount(0, true);
}
void VerticalScrollBar::ScrollToBottom()
{
	SetScrolledAmount(1, true);
}
void VerticalScrollBar::NudgeUp( Base* control )
{
	if ( !IsDisabled() )
		SetScrolledAmount(GetScrolledAmount() - GetNudgeAmount(), true);
}

void VerticalScrollBar::NudgeDown( Base* control )
{
	if ( !IsDisabled() )
		SetScrolledAmount(GetScrolledAmount() + GetNudgeAmount(), true);
}

float VerticalScrollBar::GetNudgeAmount()
{
	if ( m_bDepressed ) 
		return m_fViewableContentSize / m_fContentSize;
	else			 
		return BaseClass::GetNudgeAmount();
}

void VerticalScrollBar::OnMouseClickLeft( int x, int y, bool bDown )
{
	if ( bDown )
	{
		m_bDepressed = true;
		Gwen::MouseFocus = this;
	}
	else
	{
		Point clickPos = CanvasPosToLocal( Point( x, y ) );
		if ( clickPos.y < m_Bar->Y() )
			NudgeUp(this);
		else if ( clickPos.y > m_Bar->Y() + m_Bar->Height() )
			NudgeDown(this);

		m_bDepressed = false;
		Gwen::MouseFocus = NULL;
	}
}

float VerticalScrollBar::CalculateScrolledAmount()
{
	return (float)(m_Bar->Y() - GetButtonSize()) / (float)(Height() - m_Bar->Height() - (GetButtonSize() * 2 ));
}

void VerticalScrollBar::SetScrolledAmount(float amount, bool forceUpdate)
{
	if ( amount > 1 )
		amount = 1;
	if ( amount < 0 )
		amount = 0;

	BaseClass::SetScrolledAmount( amount, forceUpdate );

	if ( forceUpdate )
	{
		int newY = GetButtonSize() + (amount * ((Height() - m_Bar->Height()) - (GetButtonSize()*2)));
		m_Bar->MoveTo( m_Bar->X(), newY);
	}
}

void VerticalScrollBar::OnBarMoved( Controls::Base* control )
{
	if ( m_Bar->IsDepressed() )
	{
		SetScrolledAmount( CalculateScrolledAmount(), false );
		BaseClass::OnBarMoved(control);
	}
	else
		InvalidateParent();
}