/*
------------------------[ Lbanet Source ]-------------------------
Copyright (C) 2009
Author: Vivien Delage [Rincevent_123]
Email : vdelage@gmail.com

-------------------------------[ GNU License ]-------------------------------

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

-----------------------------------------------------------------------------
*/


#include "PlayerInfoHandler.h"
#include "LogHandler.h"
#include "DatabaseHandlerBase.h"


/************************************************************************/
/* constructor                                        
/************************************************************************/
PlayerInfoHandler::PlayerInfoHandler(long PlayerDbId, DatabaseHandlerBase *DbH, ServerDataHandler* DataH)
: _PlayerDbId(PlayerDbId), _DbH(DbH), _DataH(DataH)
{
	_nextMap = _DataH->GetWorldInfo().StartInfo.FirstMap;
}


/************************************************************************/
/* destructor                                    
/************************************************************************/
PlayerInfoHandler::~PlayerInfoHandler()
{

}



/************************************************************************/
/* save info to database                                  
/************************************************************************/
void PlayerInfoHandler::SaveToDatabase()
{

}


/************************************************************************/
/* load info from database                               
/************************************************************************/
void PlayerInfoHandler::LoadFromDatabase()
{

}



/************************************************************************/
/* return the map the player should be connected to                              
/************************************************************************/
std::string PlayerInfoHandler::GetNextMap()
{
	return _nextMap;
}