#ifndef SPHERE_H
#define SPHERE_H

#include "Shape.h"

class Sphere : public Shape{

      public:
              Sphere();
              Sphere(float, Vec3f, Material);

             float radius;
             Vec3f origin;

             Vec3f intersect(Ray* r, Vec3f *normalR);

            // Vec3f getNormal(Vec3f p){return origin-p;};


      };



#endif
