/*************************************************************************
Crytek Source File.
Copyright (C), Crytek Studios, 2001-2005.
-------------------------------------------------------------------------
$Id$
$DateTime$
Description: Implements a base class for vehicle movements

-------------------------------------------------------------------------
History:
- 09:28:2005: Created by Mathieu Pinard

*************************************************************************/
#include "StdAfx.h"
#include "Game.h"
#include "GameCVars.h"

#include "IVehicleSystem.h"
#include "VehicleMovementBase.h"
#include <IGameTokens.h>
#include <IEffectSystem.h>
#include "GameUtils.h"


#define RUNSOUND_FADEIN_TIME 0.5f
#define RUNSOUND_FADEOUT_TIME 0.5f
#define WIND_MINSPEED 1.f
#define WIND_MAXSPEED 50.f

IGameTokenSystem* CVehicleMovementBase::m_pGameTokenSystem = 0;
IVehicleSystem* CVehicleMovementBase::m_pVehicleSystem = 0;
IActorSystem* CVehicleMovementBase::m_pActorSystem = 0;
CVehicleMovementBase::TSurfaceSoundInfo CVehicleMovementBase::m_surfaceSoundInfo;
float CVehicleMovementBase::m_sprintTime = 0.f;


//------------------------------------------------------------------------
CVehicleMovementBase::CVehicleMovementBase()
: m_actorId(0),
  m_pVehicle(0),
  m_pEntity(0),    
  m_maxSpeed(0.f),  
  m_enginePos(ZERO),
  m_runSoundDelay(0.f),
  m_rpmScale(0.f),
  m_rpmPitchSpeed(0.f),
  m_speedRatio(0.f),
  m_speedRatioUnit(0.f),
  m_isEngineDisabled(false),
  m_bMovementProcessingEnabled(true),
	m_aiTweaksId(-1),
	m_playerTweaksId(-1),
  m_playerBoostTweaksId(-1),
	m_multiplayerTweaksId(-1),
  m_maxSoundSlipSpeed(0.f),
  m_rpmScaleSgn(0.f),
  m_boost(false),
	m_wasBoosting(false),
  m_boostCounter(1.f),
  m_boostEndurance(10.f),
  m_boostStrength(1.f),
  m_boostRegen(10.f),
  m_lastMeasuredVel(ZERO),
  m_measureSpeedTimer(0.f),
  m_soundMasterVolume(1.f),
  m_dampAngle(ZERO),
  m_dampAngVel(ZERO),
	m_pPaParams(NULL)
{ 
  m_pWind[0] = m_pWind[1] = NULL;
}

//------------------------------------------------------------------------
CVehicleMovementBase::~CVehicleMovementBase()
{
	// environmental
	for (SEnvParticleStatus::TEnvEmitters::iterator it=m_paStats.envStats.emitters.begin(); it!=m_paStats.envStats.emitters.end(); ++it)
	{
		FreeEmitterSlot(it->slot);

		if (it->pGroundEffect)
			it->pGroundEffect->Stop(true);
	}

  if (m_pWind[0])  
  {
    gEnv->pPhysicalWorld->DestroyPhysicalEntity(m_pWind[0]);      
    gEnv->pPhysicalWorld->DestroyPhysicalEntity(m_pWind[1]);      
  }
}

//------------------------------------------------------------------------
bool CVehicleMovementBase::Init(IVehicle* pVehicle, const SmartScriptTable &table)
{
	m_pVehicle = pVehicle;
	m_pEntity = pVehicle->GetEntity();
  
  m_pGameTokenSystem = g_pGame->GetIGameFramework()->GetIGameTokenSystem();
  m_pVehicleSystem = g_pGame->GetIGameFramework()->GetIVehicleSystem();
	m_pActorSystem = g_pGame->GetIGameFramework()->GetIActorSystem();  
  
  // init particles
  m_pPaParams = m_pVehicle->GetParticleParams();  
  InitExhaust();    
  
  for (int i=0; i<eVMA_Max; ++i)
    m_animations[i] = 0;

  SmartScriptTable animsTable;
  if (table->GetValue("Animations", animsTable))
  {
    const char* engineAnim = "";
    if (animsTable->GetValue("engine", engineAnim))
      m_animations[eVMA_Engine] = m_pVehicle->GetAnimation(engineAnim);
  }

	m_isEnginePowered = false;

	m_isEngineStarting = false;
	m_isEngineGoingOff = false;
	m_engineStartup = 0.0f;
	m_damage = 0.0f;
  
	if (!table->GetValue("engineIgnitionTime", m_engineIgnitionTime))
		m_engineIgnitionTime = 1.6f;

  // Sound params
  const char* eventGroupName = m_pEntity->GetClass()->GetName();

  SmartScriptTable soundParams;
  if (table->GetValue("SoundParams", soundParams))
  { 
    soundParams->GetValue("eventGroup", eventGroupName);
      
    const char* pEngineSoundPosName;
    if (soundParams->GetValue("engineSoundPosition", pEngineSoundPosName))
    {
			if (IVehicleHelper* pHelper = m_pVehicle->GetHelper(pEngineSoundPosName))
				m_enginePos = pHelper->GetVehicleTM().GetTranslation();
			else
				m_enginePos.zero();
    }

    soundParams->GetValue("rpmPitchSpeed", m_rpmPitchSpeed);
    soundParams->GetValue("runSoundDelay", m_runSoundDelay);
    soundParams->GetValue("maxSlipSpeed", m_maxSoundSlipSpeed);
    
    if (m_runSoundDelay > 0.f)
    {
      // if runDelay set, it determines the engineIgnitionTime
      m_engineIgnitionTime = m_runSoundDelay + RUNSOUND_FADEIN_TIME;
    }
  }

  // init sound names
  if (eventGroupName[0])
  {
    string prefix("sounds/vehicles:");
    prefix.append(eventGroupName);  
    prefix.MakeLower();

    m_soundNames[eSID_Start]        = prefix + ":start";
    m_soundNames[eSID_Run]          = prefix + ":run";
    m_soundNames[eSID_Stop]         = prefix + ":stop";
    m_soundNames[eSID_Ambience]     = prefix + ":ambience";
    m_soundNames[eSID_Bump]         = prefix + ":bump_on_road";
    m_soundNames[eSID_Splash]       = prefix + ":bounce_on_waves";
    m_soundNames[eSID_Gear]         = prefix + ":gear";
    m_soundNames[eSID_Slip]         = prefix + ":slip"; 
    m_soundNames[eSID_Acceleration] = prefix + ":acceleration"; 
    m_soundNames[eSID_Boost]        = prefix + ":boost"; 
    m_soundNames[eSID_Damage]       = prefix + ":damage";
  }
  
  m_pEntitySoundsProxy = (IEntitySoundProxy*) m_pEntity->CreateProxy(ENTITY_PROXY_SOUND);
  assert(m_pEntitySoundsProxy);
  if (gEnv->pSoundSystem && !GetSoundName(eSID_Run).empty())
  {	
    gEnv->pSoundSystem->Precache(GetSoundName(eSID_Run).c_str(), FLAG_SOUND_DEFAULT_3D, FLAG_SOUND_PRECACHE_EVENT_DEFAULT);
  }

  // init static soundinfo map
  if (m_surfaceSoundInfo.empty())
  {
    m_surfaceSoundInfo.insert(TSurfaceSoundInfo::value_type("soil",       SSurfaceSoundInfo(1)));
    m_surfaceSoundInfo.insert(TSurfaceSoundInfo::value_type("gravel",     SSurfaceSoundInfo(2)));
    m_surfaceSoundInfo.insert(TSurfaceSoundInfo::value_type("concrete",   SSurfaceSoundInfo(3)));
    m_surfaceSoundInfo.insert(TSurfaceSoundInfo::value_type("metal",      SSurfaceSoundInfo(4)));
    m_surfaceSoundInfo.insert(TSurfaceSoundInfo::value_type("vegetation", SSurfaceSoundInfo(5)));
    m_surfaceSoundInfo.insert(TSurfaceSoundInfo::value_type("water",      SSurfaceSoundInfo(6)));
    m_surfaceSoundInfo.insert(TSurfaceSoundInfo::value_type("ice",        SSurfaceSoundInfo(7)));
    
    ISurfaceType* pSurface = gEnv->p3DEngine->GetMaterialManager()->GetSurfaceTypeByName("mat_glass_vehicle");  
    m_pVehicle->SetVehicleGlassSurfaceType(pSurface);
  }

  if (IVehicleComponent* pComp = m_pVehicle->GetComponent("Hull"))
    m_damageComponents.push_back(pComp);

  if (IVehicleComponent* pComp = m_pVehicle->GetComponent("Engine"))
    m_damageComponents.push_back(pComp);
  
  SmartScriptTable boostTable;
  if (table->GetValue("Boost", boostTable))
  {
    boostTable->GetValue("endurance", m_boostEndurance);
    boostTable->GetValue("regeneration", m_boostRegen);
    boostTable->GetValue("strength", m_boostStrength);
  }

  SmartScriptTable airDampTable;
  if (table->GetValue("AirDamp", airDampTable))
  {
    airDampTable->GetValue("dampAngle", m_dampAngle);
    airDampTable->GetValue("dampAngVel", m_dampAngVel);
  }
  
  ResetBoost();
		
	return true;
}

//------------------------------------------------------------------------
void CVehicleMovementBase::PostInit()
{
	m_aiTweaksId = m_movementTweaks.GetGroupId("ai");
	m_playerTweaksId = m_movementTweaks.GetGroupId("player");
  m_playerBoostTweaksId = m_movementTweaks.GetGroupId("player_boost");
	m_multiplayerTweaksId = m_movementTweaks.GetGroupId("multiplayer");
}

//------------------------------------------------------------------------
void CVehicleMovementBase::Physicalize()
{	 
  
}

//------------------------------------------------------------------------
void CVehicleMovementBase::PostPhysicalize()
{	
  if (!m_paStats.envStats.initalized)    
    InitSurfaceEffects();
}

//------------------------------------------------------------------------
void CVehicleMovementBase::ResetInput()
{
	ResetBoost();

	m_movementAction.Clear();
}

//------------------------------------------------------------------------
void CVehicleMovementBase::InitExhaust()
{ 
	if(!m_pPaParams)
		return;

  for (int i=0; i<m_pPaParams->GetExhaustParams()->GetExhaustCount(); ++i)
  {
    SExhaustStatus stat;
    stat.pHelper = m_pPaParams->GetExhaustParams()->GetHelper(i);
		if (stat.pHelper)
			m_paStats.exhaustStats.push_back(stat);    
  }
}

//------------------------------------------------------------------------
void CVehicleMovementBase::Release()
{

}

//------------------------------------------------------------------------
void CVehicleMovementBase::Reset()
{
	m_damage = 0.0f;
  
  m_isEngineDisabled = false;
	m_isEngineGoingOff = false;
	m_isEngineStarting = false;
	m_engineStartup = 0.0f;
  m_rpmScale = m_rpmScaleSgn = 0.f;
      
	if (m_isEnginePowered)
	{
		m_isEnginePowered = false;
		OnEngineCompletelyStopped();		
	}

  if (m_movementTweaks.RevertValues())
    OnValuesTweaked();

	StopSounds();  
  ResetParticles();  
  ResetBoost();

  for (int i=0; i<eVMA_Max; ++i)
  {
    if (m_animations[i])
      m_animations[i]->Reset();
  }
  
  if (m_pWind[0])  
  {
    gEnv->pPhysicalWorld->DestroyPhysicalEntity(m_pWind[0]);
    gEnv->pPhysicalWorld->DestroyPhysicalEntity(m_pWind[1]);
    m_pWind[0] = m_pWind[1] = 0;
  }

  //InitWind();
    
	m_movementAction.Clear();
  m_movementAction.brake = true;  
  m_bMovementProcessingEnabled = true;
  
  m_lastMeasuredVel.zero();
}

//------------------------------------------------------------------------
bool CVehicleMovementBase::RequestMovement(CMovementRequest& movementRequest)
{
  return false;
}

//////////////////////////////////////////////////////////////////////////
// NOTE: This function must be thread-safe. Before adding stuff contact MarcoC.
void CVehicleMovementBase::ProcessMovement(const float deltaTime)
{
	FUNCTION_PROFILER( GetISystem(), PROFILE_GAME );

	IPhysicalEntity* pPhysics = GetPhysics();
	assert(pPhysics);

	m_movementAction.isAI = false;

	if (!pPhysics->GetStatus(&m_PhysDyn))
		return;

	if (!pPhysics->GetStatus(&m_PhysPos))
		return;
  
	if (IActor* pActor = m_pActorSystem->GetActor(m_actorId))
	{
		if (pActor->IsPlayer())
		{
			m_movementAction.isAI = false;
			ProcessActions(deltaTime);
		}
		else
		{
			m_movementAction.isAI = true;
			ProcessAI(deltaTime); 
		}
	}  
}

//------------------------------------------------------------------------
void CVehicleMovementBase::RequestActions(const SVehicleMovementAction& movementAction)
{ 
	m_movementAction = movementAction;

	for (TVehicleMovementActionFilterList::iterator ite = m_actionFilters.begin(); ite != m_actionFilters.end(); ++ite)
	{
		IVehicleMovementActionFilter* pActionFilter = *ite;
		pActionFilter->OnProcessActions(m_movementAction);
	}
}

//------------------------------------------------------------------------
void CVehicleMovementBase::UpdateSpeedRatio(const float deltaTime)
{  
  float speed = m_statusDyn.v.len();
  Interpolate(m_speedRatio, min(1.f, sqr( speed / m_maxSpeed ) ), 5.f, deltaTime);
  m_speedRatioUnit =  speed / m_maxSpeed;

}

//------------------------------------------------------------------------
void CVehicleMovementBase::Update(const float deltaTime)
{  
  FUNCTION_PROFILER( GetISystem(), PROFILE_GAME );

  IPhysicalEntity* pPhysics = GetPhysics();
  
  if (!(pPhysics && pPhysics->GetStatus(&m_statusDyn)))
    return;

  const SVehicleStatus& status = m_pVehicle->GetStatus();

  int firstperson = 0;
  IActor* pClientActor = 0;
  
  if (m_pVehicle->IsPlayerPassenger())
  {
    pClientActor = g_pGame->GetIGameFramework()->GetClientActor();
    if (!pClientActor->IsThirdPerson())
      firstperson = 1;
  }

  UpdateDamage(deltaTime);
  UpdateBoost(deltaTime);
  UpdateSpeedRatio(deltaTime);    
  
  if (gEnv->bClient)
  {
		if(!m_pVehicle->IsPlayerDriving(true))
		{
			if(m_boost != m_wasBoosting)
				Boost(m_boost);
		}
		m_wasBoosting = m_boost;

    UpdateExhaust(deltaTime);
    UpdateSurfaceEffects(deltaTime);
    UpdateWind(deltaTime);
  }  
    
  DebugDraw(deltaTime);
      
	if (m_isEngineStarting)
	{
		m_engineStartup += deltaTime;

		if (m_runSoundDelay>0.f && m_engineStartup >= m_runSoundDelay)
		{
			ISound* pRunSound = GetSound(eSID_Run);
			if (!pRunSound)
			{
				// start run 
				pRunSound = PlaySound(eSID_Run, 0.f, m_enginePos);
				if (m_pVehicle->IsPlayerPassenger() && !GetSound(eSID_Ambience))
				{ 
					PlaySound(eSID_Ambience);          
				}
			}

			// "fade" in run and ambience
			float fadeInRatio = min(1.f, (m_engineStartup-m_runSoundDelay)/RUNSOUND_FADEIN_TIME);
			m_rpmScale = fadeInRatio * ENGINESOUND_IDLE_RATIO;

			SetSoundParam(eSID_Run, "rpm_scale", m_rpmScale);      
			SetSoundParam(eSID_Ambience, "speed", m_rpmScale);
			SetSoundParam(eSID_Ambience, "rpm_scale", m_rpmScale);		

			if(m_pVehicle->IsPlayerPassenger())
				if (gEnv->pInput) gEnv->pInput->ForceFeedbackEvent( SFFOutputEvent(eDI_XI, eFF_Rumble_Basic, 0.2f, 0.8f, 0.4f) );
		}

		if (m_engineStartup >= m_engineIgnitionTime)		
		{
			m_isEngineStarting = false;
			m_isEnginePowered = true;
		}
	}
	else if (m_isEngineGoingOff)
	{
		m_engineStartup -= deltaTime;
		m_rpmScale = max(0.f, m_rpmScale - ENGINESOUND_IDLE_RATIO/RUNSOUND_FADEOUT_TIME*deltaTime);
  
		if (m_rpmScale <= ENGINESOUND_IDLE_RATIO && !GetSound(eSID_Stop))
		{
		  // start stop sound and stop start sound, for now without fading
		  StopSound(eSID_Start);      
		  PlaySound(eSID_Stop, 0.f, m_enginePos);      
		}
    
		// handle run sound 
		if (m_rpmScale <= 0.f)
		{
		  StopSound(eSID_Ambience);
		  StopSound(eSID_Run);
		  StopSound(eSID_Damage);
		}
		else      
		{ 
		  SetSoundParam(eSID_Run, "rpm_scale", m_rpmScale);        
		} 
            
		if (m_engineStartup <= 0.0f && m_rpmScale <= 0.f)
		{
			m_isEngineGoingOff = false;
			m_isEnginePowered = false;

			OnEngineCompletelyStopped();			
		}

		m_pVehicle->NeedsUpdate();
	}
	else if (m_isEnginePowered)
	{
		if (gEnv->bClient)
		{
			if (!GetSound(eSID_Run))
				PlaySound(eSID_Run, 0.f, m_enginePos);

			UpdateRunSound(deltaTime);

			if(m_pVehicle->IsPlayerPassenger())
				if (gEnv->pInput) gEnv->pInput->ForceFeedbackEvent( SFFOutputEvent(eDI_XI, eFF_Rumble_Basic, 0.15f, 0.01f, clamp_tpl(m_rpmScale, 0.0f, 0.5f)));
		}
	}

  m_soundStats.inout = 1.f;   
  if (firstperson)
  { 
    if (IVehicleSeat* pSeat = m_pVehicle->GetSeatForPassenger(pClientActor->GetEntityId()))
      m_soundStats.inout = pSeat->GetSoundParams().inout;  
  }

  SetSoundParam(eSID_Run, "in_out", m_soundStats.inout);
  SetSoundParam(eSID_Ambience, "thirdperson", 1.f-firstperson);
    
  UpdateGameTokens(deltaTime);
}

//------------------------------------------------------------------------
void CVehicleMovementBase::UpdateRunSound(const float deltaTime)
{
	float radius = 200.0f;
	ISound* pEngineSound = GetSound(eSID_Run);

	if (pEngineSound)
		radius = MAX(radius, pEngineSound->GetMaxDistance());

// not needed... ambient sound is much quieter than the engine sound; code is here for reference
//	ISound* pAmbientSound = GetSound(eSID_Ambience);
//	if (pAmbientSound)
//		radius = std::max(radius, pAmbientSound->GetMaxDistance());
	
	if (IActor * pActor = g_pGame->GetIGameFramework()->GetClientActor())
	{
		// 1.1f is a small safety factor to get sound params updated before they're heard
		if (pActor->GetEntity()->GetWorldPos().GetDistance( m_pVehicle->GetEntity()->GetWorldPos() ) > radius*1.1f)
			return;
	}

  float soundSpeedRatio = ENGINESOUND_IDLE_RATIO + (1.f-ENGINESOUND_IDLE_RATIO) * m_speedRatio;      

  SetSoundParam(eSID_Run, "speed", soundSpeedRatio);
  SetSoundParam(eSID_Ambience, "speed", soundSpeedRatio);
  
  float damage = GetSoundDamage();
  if (damage > 0.1f)
  { 
    if (ISound* pSound = GetOrPlaySound(eSID_Damage, 5.f, m_enginePos))
      SetSoundParam(pSound, "damage", damage);    
  }

  //SetSoundParam(eSID_Run, "boost", Boosting() ? 1.f : 0.f);

  if (m_rpmPitchSpeed>0.f)
  {
    // pitch rpm with pedal          
    float delta = GetEnginePedal() - m_rpmScaleSgn;
    m_rpmScaleSgn = max(-1.f, min(1.f, m_rpmScaleSgn + sgn(delta)*min(abs(delta), m_rpmPitchSpeed*deltaTime)));
    
    // skip transition around 0 when on pedal
    if (GetEnginePedal() != 0.f && delta != 0.f && sgn(m_rpmScaleSgn) != sgn(delta) && abs(m_rpmScaleSgn) <= 0.3f)
      m_rpmScaleSgn = sgn(delta)*0.3f;
    
    m_rpmScale = max(ENGINESOUND_IDLE_RATIO, abs(m_rpmScaleSgn));
    SetSoundParam(eSID_Run, "rpm_scale", m_rpmScale);
    SetSoundParam(eSID_Ambience, "rpm_scale", m_rpmScale);
  }
}


//------------------------------------------------------------------------
void CVehicleMovementBase::UpdateGameTokens(const float deltaTime)
{
  if(m_pVehicle->IsPlayerDriving(true)||m_pVehicle->IsPlayerPassenger())
  { 
    m_pGameTokenSystem->SetOrCreateToken("vehicle.speedNorm", TFlowInputData(m_speedRatioUnit, true));
  }    
}

//------------------------------------------------------------------------
void CVehicleMovementBase::UpdateDamage(const float deltaTime)
{
  const SVehicleStatus& status = m_pVehicle->GetStatus();
  const SVehicleDamageParams& damageParams = m_pVehicle->GetDamageParams();

  if (status.submergedRatio > damageParams.submergedRatioMax)
  { 
    if (m_damage < 1.f)
    {
      SetDamage(m_damage + deltaTime*damageParams.submergedDamageMult, true);

			if(m_pVehicle)
			{
				IVehicleComponent* pEngine = m_pVehicle->GetComponent("Engine");
				if(!pEngine)
					pEngine = m_pVehicle->GetComponent("engine");

				if(pEngine)
				{
          pEngine->SetDamageRatio(m_damage);

					// also send a zero damage event, to ensure things like the HUD update correctly
					SVehicleEventParams params;
					m_pVehicle->BroadcastVehicleEvent(eVE_Damaged, params);
				}
			}
    }
  }
}

//------------------------------------------------------------------------
void CVehicleMovementBase::SetDamage(float damage, bool fatal)
{
  if (m_damage == 1.f)
    return;

  m_damage = min(1.f, max(m_damage, damage));

  if (m_damage == 1.f && fatal)
  {
    if (m_isEnginePowered || m_isEngineStarting)
      OnEngineCompletelyStopped();

		m_isEngineDisabled = true;
    m_isEnginePowered = false;
    m_isEngineStarting = false;
    m_isEngineGoingOff = false;

    m_movementAction.Clear();
    
    StopExhaust();
    StopSounds();
  }
}

//------------------------------------------------------------------------
float CVehicleMovementBase::GetSoundDamage()
{
  float damage = 0.f;
  
  for (TComponents::const_iterator it=m_damageComponents.begin(),end=m_damageComponents.end(); it!=end; ++it)  
    damage = max(damage, (*it)->GetDamageRatio());
  
  return damage;
}

//------------------------------------------------------------------------
void CVehicleMovementBase::OnSoundEvent(ESoundCallbackEvent event,ISound *pSound)
{
}


//------------------------------------------------------------------------
bool CVehicleMovementBase::StartEngine(EntityId driverId)
{  
 if (m_isEngineDisabled || m_isEngineStarting)
    return false;
 
 if (/*m_damage >= 1.0f || */ m_pVehicle->IsDestroyed())
   return false;

	m_actorId = driverId;

	m_movementAction.Clear();
	m_movementAction.brake = false;

	if (IActor* pActor = m_pActorSystem->GetActor(m_actorId))
	{
		if (pActor->IsPlayer() && m_playerTweaksId > -1)
		{
			if (m_movementTweaks.UseGroup(m_playerTweaksId))
				OnValuesTweaked();
		}
		else if (!pActor->IsPlayer() && m_aiTweaksId > -1)
		{
			if (m_movementTweaks.UseGroup(m_aiTweaksId))
				OnValuesTweaked();
		}
	}

	if (gEnv->bMultiplayer && m_multiplayerTweaksId > -1)
	{
		if (m_movementTweaks.UseGroup(m_multiplayerTweaksId))
			OnValuesTweaked();
	}

	// WarmupEngine relies on this being done here!
	if (m_isEnginePowered && !m_isEngineGoingOff)
	{ 
    StartExhaust(false, false);

		if (m_pVehicle->IsPlayerPassenger())
			GetOrPlaySound(eSID_Ambience);

		if (!m_isEngineGoingOff)
			return true;
	}

	m_isEngineGoingOff = false;
	m_isEngineStarting = true;
	m_engineStartup = 0.0f;
  m_rpmScale = 0.f;
  m_engineIgnitionTime = m_runSoundDelay + RUNSOUND_FADEIN_TIME;
	
  StopSound(eSID_Run);
  StopSound(eSID_Ambience);
  StopSound(eSID_Damage);
  StopSound(eSID_Stop);
  
  PlaySound(eSID_Start, 0.f, m_enginePos);
  
  StartExhaust();
  StartAnimation(eVMA_Engine);
  InitWind();
    
	m_pVehicle->GetGameObject()->EnableUpdateSlot(m_pVehicle, IVehicle::eVUS_EnginePowered);
    
	return true;
}

//------------------------------------------------------------------------
void CVehicleMovementBase::StopEngine()
{
  m_actorId = 0;

  if (m_isEngineGoingOff || !m_isEngineStarting && !m_isEnginePowered)
		return;
  
  if (!m_isEngineStarting)
		m_engineStartup = m_engineIgnitionTime;

	m_isEngineStarting = false;
	m_isEngineGoingOff = true;
  
  m_movementAction.Clear();
  m_movementAction.brake = true;
  
  m_pGameTokenSystem->SetOrCreateToken("vehicle.speedNorm", TFlowInputData(0.f, true));

	if (m_movementTweaks.RevertValues())
		OnValuesTweaked();
}

//------------------------------------------------------------------------
void CVehicleMovementBase::OnEngineCompletelyStopped()
{
  m_pVehicle->GetGameObject()->DisableUpdateSlot(m_pVehicle, IVehicle::eVUS_EnginePowered);

  SVehicleEventParams params;
  m_pVehicle->BroadcastVehicleEvent(eVE_EngineStopped, params);

	StopExhaust();
	StopAnimation(eVMA_Engine);
}

//------------------------------------------------------------------------
void CVehicleMovementBase::DisableEngine(bool disable)
{
  if (disable == m_isEngineDisabled)
    return;

  if (disable)
  {
    if (m_isEnginePowered || m_isEngineStarting)
      StopEngine();

    m_isEngineDisabled = true;
  }
  else
  {
    m_isEngineDisabled = false;

    IVehicleSeat* pSeat = m_pVehicle->GetSeatById(1);
    if (pSeat && pSeat->GetPassenger() && pSeat->GetCurrentTransition()==IVehicleSeat::eVT_None)
      StartEngine(pSeat->GetPassenger());
  }  
}

//------------------------------------------------------------------------
void CVehicleMovementBase::OnAction(const TVehicleActionId actionId, int activationMode, float value)
{
	if (actionId == eVAI_RotatePitch)
		m_movementAction.rotatePitch = value;

	else if (actionId == eVAI_RotateYaw)
		m_movementAction.rotateRoll = value;

	else if (actionId == eVAI_MoveForward)
		m_movementAction.power = value;
	
  else if (actionId == eVAI_MoveBack)
		m_movementAction.power = -value;

	else if (actionId == eVAI_TurnLeft)
		m_movementAction.rotateYaw = -value;

	else if (actionId == eVAI_TurnRight)
		m_movementAction.rotateYaw = value;

	else if (actionId == eVAI_Brake)
		m_movementAction.brake = (value > 0.0f);  

  else if (actionId == eVAI_Boost)
  { 
    if (!Boosting() && activationMode == eAAM_OnPress)
      Boost(true);    
    else if (activationMode == eAAM_OnRelease)
      Boost(false);   
  }

	if(g_pGameCVars->goc_enable)
	{
/*
		Matrix34 camMat = gEnv->pRenderer->GetCamera().GetMatrix();
		Vec3 viewDir = gEnv->pRenderer->GetCamera().GetViewdir();
		Matrix34 vehicleMat = m_pVehicle->GetEntity()->GetWorldTM();
		Vec3 vehicleDir = vehicleMat.GetColumn1();
		float s = 1.0f;
		if (vehicleDir.Dot(camMat.GetColumn0())>0.0f)
			s = -1.0f;

		s*=m_movementAction.power;

		// get angle difference
		viewDir.z = 0;
		viewDir.Normalize();
		vehicleDir.z = 0;
		vehicleDir.Normalize();
		float amount = viewDir.Dot(vehicleDir);

		float minAngle = 0.9999f;
		float maxAngle = 0.0f;

		if (amount > minAngle)
		{
			m_movementAction.rotateYaw = 0.0f;
		}
		else
		{
			if (amount > maxAngle)
			{
				// soft range
				float scale = 1.0f - (amount - maxAngle)/(minAngle - maxAngle);
				m_movementAction.rotateYaw = s * scale;
			}
			else
			{
				m_movementAction.rotateYaw = s;
			}
		}
*/
	}
}

//------------------------------------------------------------------------
void CVehicleMovementBase::ResetBoost()
{  
  Boost(false);
  m_boostCounter = 1.f;
}

//------------------------------------------------------------------------
void CVehicleMovementBase::Boost(bool enable)
{
  if ((enable == m_boost && m_pVehicle && m_pVehicle->IsPlayerDriving(true)) || m_boostEndurance == 0.f)
    return;
  
  if (enable)
  {
    if (m_boostCounter < 0.25f || m_movementAction.power < -0.001f /*|| m_damage == 1.f*/)
      return;

    if ((m_statusDyn.submergedFraction > 0.75f) && (GetMovementType()!=IVehicleMovement::eVMT_Amphibious))
      return; // can't boost if underwater and not amphibious
  }

  if (m_playerBoostTweaksId != -1)
  { 
    bool tweaked = false;

    if (enable)    
      tweaked = m_movementTweaks.UseGroup(m_playerBoostTweaksId);    
    else    
      tweaked = m_movementTweaks.RevertGroup(m_playerBoostTweaksId);
    
    if (tweaked)
      OnValuesTweaked();
  }

	// NB: m_pPaParams *can* be null here (amphibious apc has two VehicleMovement objects and one isn't
	//	initialised fully the first time we get here)
  if(m_pPaParams)
	{
		const char* boostEffect = m_pPaParams->GetExhaustParams()->GetBoostEffect();  
		if (IParticleEffect* pBoostEffect = gEnv->p3DEngine->FindParticleEffect(boostEffect))
		{
			SEntitySlotInfo slotInfo;
			for (std::vector<SExhaustStatus>::iterator it=m_paStats.exhaustStats.begin(), end=m_paStats.exhaustStats.end(); it!=end; ++it)
			{ 
				if (enable)
				{
					it->boostSlot = m_pEntity->LoadParticleEmitter(it->boostSlot, pBoostEffect);
	        
					if (m_pEntity->GetSlotInfo(it->boostSlot, slotInfo) && slotInfo.pParticleEmitter)
					{         
						const Matrix34& tm = it->pHelper->GetVehicleTM();
						m_pEntity->SetSlotLocalTM(it->boostSlot, tm);
					}      
				}
				else
				{        
					if (m_pEntity->GetSlotInfo(it->boostSlot, slotInfo) && slotInfo.pParticleEmitter)
						slotInfo.pParticleEmitter->Activate(false);
	        
					FreeEmitterSlot(it->boostSlot);
				}  
			}
		}
	}
	
  if (enable)
    PlaySound(eSID_Boost, 2.f, m_enginePos);
  
  m_boost = enable;  
}

//------------------------------------------------------------------------
void CVehicleMovementBase::ApplyAirDamp(float angleMin, float angVelMin, float deltaTime, int threadSafe)
{
	// This function need to be MT safe, called StdWeeled and Tank Hovercraft
	// flight stabilization, correct deviation from neutral orientation

	if (m_movementAction.isAI || m_PhysDyn.submergedFraction>0.01f || m_dampAngle.IsZero())
		return;

	Matrix34 worldTM( m_PhysPos.q );
	worldTM.AddTranslation( m_PhysPos.pos );

	if (worldTM.GetColumn2().z < -0.05f)
		return;

	Ang3 angles(worldTM);
	Vec3 localW = worldTM.GetInverted().TransformVector(m_PhysDyn.w);
	Vec3 correction(ZERO);
  
  for (int i=0; i<3; ++i)
  {
    // angle correction
    if (i != 2)
    {
      bool increasing = sgn(localW[i])==sgn(angles[i]);
      if ((increasing || abs(angles[i]) > angleMin) && abs(angles[i]) < 0.45f*gf_PI)
        correction[i] += m_dampAngle[i] * -angles[i]; 
    }
    
    // angular velocity
    if (abs(localW[i]) > angVelMin)
      correction[i] += m_dampAngVel[i] * -localW[i];

    correction[i] *= m_PhysDyn.mass * deltaTime;
  }      

  if (!correction.IsZero())
  {
		// not thread-safe
    //if (IsProfilingMovement())
    //{
    //  float color[] = {1,1,1,1};
    //  gEnv->pRenderer->Draw2dLabel(300,500,1.4f,color,false,"corr: %.1f, %.1f", correction.x, correction.y);
    //}

    pe_action_impulse imp;
    imp.angImpulse = worldTM.TransformVector(correction);
    GetPhysics()->Action(&imp, threadSafe);
  }     
}

//------------------------------------------------------------------------
void CVehicleMovementBase::UpdateGravity(float grav)
{ 
  // set increased freefall gravity when airborne
  // this needs to be set per-frame (otherwise one needs to set ignore_areas) 
  // and from the immediate callback only

  pe_simulation_params params;
  if (GetPhysics()->GetParams(&params))
  {
    pe_simulation_params paramsSet;
    paramsSet.gravityFreefall = params.gravityFreefall;
    paramsSet.gravityFreefall.z = min(paramsSet.gravityFreefall.z, grav);      
    GetPhysics()->SetParams(&paramsSet, 1);
  }

}

//------------------------------------------------------------------------
void CVehicleMovementBase::UpdateBoost(const float deltaTime)
{ 
  if (m_boost)
  {
    m_boostCounter = max(0.f, m_boostCounter - deltaTime/m_boostEndurance);

    if (m_boostCounter == 0.f || m_movementAction.power < -0.001f)
      Boost(false);
  }
  else
  {
    if (m_boostRegen != 0.f)
      m_boostCounter = min(1.f, m_boostCounter + deltaTime/m_boostRegen);
  }
}

//------------------------------------------------------------------------
void CVehicleMovementBase::OnEvent(EVehicleMovementEvent event, const SVehicleMovementEventParams& params)
{
	if (event == eVME_Damage)
	{ 
    if (m_damage < 1.f && params.fValue > m_damage)
      SetDamage(params.fValue, params.bValue);
	}
	else if (eVME_Freeze == event)
	{
		if (params.fValue>0.0f)
		{
			DisableEngine(true);
		}
		else
			DisableEngine(false);
	}
  else if (event == eVME_Repair)
  {
		m_damage = max(0.f, min(params.fValue, m_damage));
		if(m_damage < 1.0f)
			m_isEngineDisabled = false;
  }
	else if (event == eVME_PlayerEnterLeaveVehicle)
	{
		if (params.bValue)
		{ 
			if (!GetSound(eSID_Ambience) && (m_isEnginePowered||m_isEngineStarting))
			{ 
        PlaySound(eSID_Ambience);				
        
        // fade in ambience with rpmscale
        SetSoundParam(eSID_Ambience, "rpm_scale", m_rpmScale); 
			}
		}
		else
		{	
      StopSound(eSID_Ambience);
		}    
	}
	else if (event == eVME_WarmUpEngine)
	{
		if (/*m_damage == 1.f || */m_pVehicle->IsDestroyed())
			return;

		StopSound(eSID_Start);

		// This Update is called to get the Run sound starting, but this should 
		// eventually be achieved in a nicer way
		m_isEnginePowered = true;
		m_engineStartup = 0.0f;
		m_isEngineStarting = false;
		
    GetOrPlaySound(eSID_Run, 0.f, m_enginePos);
		      
	  if (m_pVehicle->IsPlayerPassenger())
		  GetOrPlaySound(eSID_Ambience);		

		StartExhaust();
		StartAnimation(eVMA_Engine);

		m_pVehicle->GetGameObject()->EnableUpdateSlot(m_pVehicle, IVehicle::eVUS_EnginePowered);
  }
  else if (event == eVME_ToggleEngineUpdate)
  {
    if (!params.bValue && !IsPowered())
      RemoveSurfaceEffects();
  }
}

//------------------------------------------------------------------------
void CVehicleMovementBase::OnVehicleEvent(EVehicleEvent event, const SVehicleEventParams& params)
{  
}

//------------------------------------------------------------------------
tSoundID CVehicleMovementBase::GetSoundId(EVehicleMovementSound eSID)
{
  if (eSID<0 || eSID>=eSID_Max) 
    return INVALID_SOUNDID; 
  
  return m_soundStats.sounds[eSID]; 
}


//------------------------------------------------------------------------
ISound* CVehicleMovementBase::GetSound(EVehicleMovementSound eSID)
{
  assert(eSID>=0 && eSID<eSID_Max);

  if (m_soundStats.sounds[eSID] == INVALID_SOUNDID)
    return 0;

  return m_pEntitySoundsProxy->GetSound(m_soundStats.sounds[eSID]);
}

//------------------------------------------------------------------------
void CVehicleMovementBase::StopSounds()
{
  m_surfaceSoundStats.Reset();

  for (int i=0; i<eSID_Max; ++i)
  {
    StopSound((EVehicleMovementSound)i);
  }	
}

//------------------------------------------------------------------------
void CVehicleMovementBase::StopSound(EVehicleMovementSound eSID)
{
  assert(eSID>=0 && eSID<eSID_Max);

  if (m_soundStats.sounds[eSID] != INVALID_SOUNDID)
  {
    m_pEntitySoundsProxy->StopSound(m_soundStats.sounds[eSID]); 
    m_soundStats.sounds[eSID] = INVALID_SOUNDID;    
  }
}


//------------------------------------------------------------------------
ISound* CVehicleMovementBase::PlaySound(EVehicleMovementSound eSID, float pulse, const Vec3& offset, int soundFlags)
{
  assert(eSID>=0 && eSID<eSID_Max);

	// verify - make all vehicle sound use obstruction and culling
	uint32 nSoundFlags = soundFlags | FLAG_SOUND_DEFAULT_3D;
  
  CTimeValue currTime = gEnv->pTimer->GetFrameStartTime();
  
  if ((currTime - m_soundStats.lastPlayed[eSID]).GetSeconds() >= pulse)
  {    
    const string& soundName = GetSoundName(eSID);
    
    if (!soundName.empty())
      m_soundStats.sounds[eSID] = m_pEntitySoundsProxy->PlaySound(soundName.c_str(), offset, Vec3Constants<float>::fVec3_OneY, nSoundFlags, eSoundSemantic_Vehicle);
    
    m_soundStats.lastPlayed[eSID] = currTime;

    if (g_pGameCVars->v_debugSounds && !soundName.empty())
      CryLog("[%s] playing sound %s", m_pVehicle->GetEntity()->GetName(), soundName.c_str());
  }
  
  ISound* pSound = GetSound(eSID);

  if (pSound)
    pSound->SetVolume(m_soundMasterVolume);

  return pSound;
}

//------------------------------------------------------------------------
ISound* CVehicleMovementBase::GetOrPlaySound(EVehicleMovementSound eSID, float pulse, const Vec3& offset, int soundFlags)
{
  assert(eSID>=0 && eSID<eSID_Max);

  if (ISound* pSound = GetSound(eSID))
  {
    if (pSound->IsPlaying())
      return pSound;    
  }
  
  return PlaySound(eSID, pulse, offset, soundFlags);
}

//------------------------------------------------------------------------
void CVehicleMovementBase::SetSoundMasterVolume(float vol)
{
  if (vol == m_soundMasterVolume)
    return;

  m_soundMasterVolume = max(0.f, min(1.f, vol));
  
  for (int i=0; i<eSID_Max; ++i)
  {
    if (ISound* pSound = GetSound((EVehicleMovementSound)i))    
      pSound->SetVolume(vol);    
  }	 
}

//------------------------------------------------------------------------
void CVehicleMovementBase::StartExhaust(bool ignition/*=true*/, bool reload/*=true*/)
{ 
	if(!m_pPaParams)
		return;

  SExhaustParams* exParams = m_pPaParams->GetExhaustParams();

  if (!exParams->hasExhaust)
    return;
  
  // start effect  
  if (ignition)
  {
    if (IParticleEffect* pEff = gEnv->p3DEngine->FindParticleEffect(exParams->GetStartEffect()))    
    {
      for (std::vector<SExhaustStatus>::iterator it = m_paStats.exhaustStats.begin(); it != m_paStats.exhaustStats.end(); ++it)
      {
        if (GetWaterMod(*it))
        { 
          it->startStopSlot = m_pEntity->LoadParticleEmitter(it->startStopSlot, pEff);
          m_pEntity->SetSlotLocalTM(it->startStopSlot, it->pHelper->GetVehicleTM());        
        }
      }
    }
  }
    
  // load emitters for exhaust running effect   
  if (IParticleEffect* pRunEffect = gEnv->p3DEngine->FindParticleEffect(exParams->GetRunEffect()))
  { 
    SEntitySlotInfo slotInfo;
    SpawnParams spawnParams;
    spawnParams.fSizeScale = exParams->runBaseSizeScale;

    for (std::vector<SExhaustStatus>::iterator it = m_paStats.exhaustStats.begin(); it != m_paStats.exhaustStats.end(); ++it)
    { 
      if (reload || it->runSlot == -1 || !m_pEntity->IsSlotValid(it->runSlot))
        it->runSlot = m_pEntity->LoadParticleEmitter(it->runSlot, pRunEffect);
        
      if (m_pEntity->GetSlotInfo(it->runSlot, slotInfo) && slotInfo.pParticleEmitter)
      { 
        const Matrix34& tm = it->pHelper->GetVehicleTM();    
        m_pEntity->SetSlotLocalTM(it->runSlot, tm);
        slotInfo.pParticleEmitter->SetSpawnParams(spawnParams);
      }              
    }  
  }
}

//------------------------------------------------------------------------
void CVehicleMovementBase::FreeEmitterSlot(int& slot)
{
  if (slot > -1)
  {
    //CryLogAlways("[VehicleMovement]: Freeing slot %i", slot);
    m_pEntity->FreeSlot(slot);
    slot = -1;
  }
}

//------------------------------------------------------------------------
void CVehicleMovementBase::FreeEmitterSlot(const int& slot)
{
  if (slot > -1)  
    m_pEntity->FreeSlot(slot);     
}


//------------------------------------------------------------------------
void CVehicleMovementBase::StopExhaust()
{ 
	if(!m_pPaParams)
		return;

  SExhaustParams* exParams = m_pPaParams->GetExhaustParams();

  if (!exParams->hasExhaust) 
    return;

  for (std::vector<SExhaustStatus>::iterator it = m_paStats.exhaustStats.begin(); it != m_paStats.exhaustStats.end(); ++it)
  {
    FreeEmitterSlot(it->boostSlot);
    FreeEmitterSlot(it->runSlot);
    FreeEmitterSlot(it->startStopSlot);
  }

  // trigger stop effect if available
  if (0 != exParams->GetStopEffect()[0] && !m_pVehicle->IsDestroyed() /*&& m_damage < 1.f*/)
  {
    IParticleEffect* pEff = gEnv->p3DEngine->FindParticleEffect(exParams->GetStopEffect());
    if (pEff)    
    { 
      for (std::vector<SExhaustStatus>::iterator it = m_paStats.exhaustStats.begin(); it != m_paStats.exhaustStats.end(); ++it)
      {
        if (GetWaterMod(*it))
        {          
          it->startStopSlot = m_pEntity->LoadParticleEmitter(it->startStopSlot, pEff);
          m_pEntity->SetSlotLocalTM(it->startStopSlot, it->pHelper->GetVehicleTM());                  
          //CryLogAlways("[VehicleMovement::StopExhaust]: Loaded to slot %i..", it->startStopSlot);
        }
      }
    }
  }
}

//------------------------------------------------------------------------
void CVehicleMovementBase::ResetParticles()
{   
  // exhausts
  for (std::vector<SExhaustStatus>::iterator it = m_paStats.exhaustStats.begin(); it != m_paStats.exhaustStats.end(); ++it)
  {
    FreeEmitterSlot(it->startStopSlot);
    FreeEmitterSlot(it->runSlot);
    FreeEmitterSlot(it->boostSlot);  
    it->enabled = 1;
  }  
  
  RemoveSurfaceEffects();  

	if(m_pPaParams)
	{
		SEnvironmentParticles* pEnvParams = m_pPaParams->GetEnvironmentParticles();    

		SEnvParticleStatus::TEnvEmitters::iterator end = m_paStats.envStats.emitters.end();
		for (SEnvParticleStatus::TEnvEmitters::iterator it=m_paStats.envStats.emitters.begin(); it!=end; ++it)
		{
			//FreeEmitterSlot(it->slot);
			if (it->group >= 0)
			{
				const SEnvironmentLayer& layer = pEnvParams->GetLayer(it->layer);
				it->active = layer.IsGroupActive(it->group);      
			} 
		}
	}

  //m_paStats.envStats.emitters.clear();
  //m_paStats.envStats.initalized = false;
}

//------------------------------------------------------------------------
void CVehicleMovementBase::RemoveSurfaceEffects()
{
  for (SEnvParticleStatus::TEnvEmitters::iterator it=m_paStats.envStats.emitters.begin(); it!=m_paStats.envStats.emitters.end(); ++it)
    EnableEnvEmitter(*it, false);
}

//------------------------------------------------------------------------
void CVehicleMovementBase::EnableEnvEmitter(TEnvEmitter& emitter, bool enable)
{
  if (!enable)
  {
    if (emitter.slot > -1)
    {
      SEntitySlotInfo info;
      info.pParticleEmitter = 0;
      if (m_pEntity->GetSlotInfo(emitter.slot, info) && info.pParticleEmitter)
      { 
        SpawnParams sp;      
        sp.fCountScale = 0.f;
        info.pParticleEmitter->SetSpawnParams(sp);
      }
    }

    if (emitter.pGroundEffect)
      emitter.pGroundEffect->Stop(true);
  }  
}

//------------------------------------------------------------------------
void CVehicleMovementBase::UpdateExhaust(const float deltaTime)
{ 
  FUNCTION_PROFILER( GetISystem(), PROFILE_GAME );

  if (!m_pVehicle->GetGameObject()->IsProbablyVisible() || m_pVehicle->GetGameObject()->IsProbablyDistant())
    return;

	if(!m_pPaParams)
		return;
  
  SExhaustParams* exParams = m_pPaParams->GetExhaustParams();
  
  if (exParams->hasExhaust && m_paStats.exhaustStats[0].runSlot > -1)
  {
    SEntitySlotInfo info;
    SpawnParams sp;
    float countScale = 1;
    float sizeScale = 1;
		float speedScale = 1;
    
    float vel = m_statusDyn.v.GetLength();
    float absPower = abs(GetEnginePedal());

    // disable running exhaust if requirements aren't met
    if (vel < exParams->runMinSpeed || absPower < exParams->runMinPower || absPower > exParams->runMaxPower)         
    {   
      countScale = 0;          
    }
    else
    { 
      // scale with engine power
      float powerDiff = max(0.f, exParams->runMaxPower - exParams->runMinPower);        

      if (powerDiff)
      {
        float powerNorm = CLAMP(absPower, exParams->runMinPower, exParams->runMaxPower) / powerDiff;                                

        float countDiff = max(0.f, exParams->runMaxPowerCountScale - exParams->runMinPowerCountScale);          
        if (countDiff)          
          countScale *= (powerNorm * countDiff) + exParams->runMinPowerCountScale;

        float sizeDiff  = max(0.f, exParams->runMaxPowerSizeScale - exParams->runMinPowerSizeScale);
        if (sizeDiff)                      
          sizeScale *= (powerNorm * sizeDiff) + exParams->runMinPowerSizeScale;           

				float emitterSpeedDiff = max(0.f, exParams->runMaxPowerSpeedScale - exParams->runMinPowerSpeedScale);
				if(emitterSpeedDiff)
					speedScale *= (powerNorm * emitterSpeedDiff) + exParams->runMinPowerSpeedScale;
      }

      // scale with vehicle speed
      float speedDiff = max(0.f, exParams->runMaxSpeed - exParams->runMinSpeed);        

      if (speedDiff)
      {
        float speedNorm = CLAMP(vel, exParams->runMinSpeed, exParams->runMaxSpeed) / speedDiff;                                

        float countDiff = max(0.f, exParams->runMaxSpeedCountScale - exParams->runMinSpeedCountScale);          
        if (countDiff)          
          countScale *= (speedNorm * countDiff) + exParams->runMinSpeedCountScale;

        float sizeDiff  = max(0.f, exParams->runMaxSpeedSizeScale - exParams->runMinSpeedSizeScale);
        if (sizeDiff)                      
          sizeScale *= (speedNorm * sizeDiff) + exParams->runMinSpeedSizeScale;      

				float emitterSpeedDiff = max(0.f, exParams->runMaxSpeedSpeedScale - exParams->runMinSpeedSpeedScale);
				if(emitterSpeedDiff)
					speedScale *= (speedNorm * emitterSpeedDiff) + exParams->runMinSpeedSpeedScale;
      }
    }

    sp.fSizeScale = sizeScale;   
		sp.fSpeedScale = speedScale;

		if (exParams->disableWithNegativePower && GetEnginePedal() < 0.0f)
		{
			sp.fSizeScale *= 0.35f;
		}
            
    for (std::vector<SExhaustStatus>::iterator it = m_paStats.exhaustStats.begin(); it != m_paStats.exhaustStats.end(); ++it)
    {
      sp.fCountScale = (float)it->enabled * countScale * GetWaterMod(*it);
            
      const Matrix34& slotTM = it->pHelper->GetVehicleTM();
      
      if (m_pEntity->GetSlotInfo(it->runSlot, info) && info.pParticleEmitter)
      { 
        m_pVehicle->GetEntity()->SetSlotLocalTM(it->runSlot, slotTM);
        info.pParticleEmitter->SetSpawnParams(sp);
      }      

      if (Boosting() && m_pEntity->GetSlotInfo(it->boostSlot, info) && info.pParticleEmitter)
      { 
        m_pVehicle->GetEntity()->SetSlotLocalTM(it->boostSlot, slotTM);
        info.pParticleEmitter->SetSpawnParams(sp);
      }      
    }
    
    if (DebugParticles())
    {
      IRenderer* pRenderer = gEnv->pRenderer;
      float color[4] = {1,1,1,1};
      float x = 200.f;

      pRenderer->Draw2dLabel(x,  80.0f, 1.5f, color, false, "Exhaust:");
      pRenderer->Draw2dLabel(x,  105.0f, 1.5f, color, false, "countScale: %.2f", sp.fCountScale);
      pRenderer->Draw2dLabel(x,  120.0f, 1.5f, color, false, "sizeScale: %.2f", sp.fSizeScale);
			pRenderer->Draw2dLabel(x,  135.0f, 1.5f, color, false, "speedScale: %.2f", sp.fSpeedScale);
    }
  }
}

//------------------------------------------------------------------------
float CVehicleMovementBase::GetWaterMod(SExhaustStatus& exStatus)
{  
  // check water flag
	Vec3 vPos = exStatus.pHelper->GetWorldTM().GetTranslation();
  //bool inWater = gEnv->p3DEngine->GetWaterLevel( &vPos ) > vPos.z;
	const SVehicleStatus& status = m_pVehicle->GetStatus();
	bool inWater = status.submergedRatio > 0.05f;
  if ((inWater && !m_pPaParams->GetExhaustParams()->insideWater) || (!inWater && !m_pPaParams->GetExhaustParams()->outsideWater))
    return 0;

  return 1;
}

//------------------------------------------------------------------------
void CVehicleMovementBase::RegisterActionFilter(IVehicleMovementActionFilter* pActionFilter)
{
	if (pActionFilter)
		m_actionFilters.push_back(pActionFilter);
}

//------------------------------------------------------------------------
void CVehicleMovementBase::UnregisterActionFilter(IVehicleMovementActionFilter* pActionFilter)
{
	if (pActionFilter)
		m_actionFilters.remove(pActionFilter);
}

//------------------------------------------------------------------------
void CVehicleMovementBase::GetMovementState(SMovementState& movementState)
{
	movementState.minSpeed = 0.0f;
	movementState.normalSpeed = 15.0f;
	movementState.maxSpeed = 30.0f;
}

//------------------------------------------------------------------------
bool CVehicleMovementBase::GetStanceState(EStance stance, float lean, bool defaultPose, SStanceState& state)
{
	return false;
}

//------------------------------------------------------------------------
bool CVehicleMovementBase::IsProfilingMovement()
{
  if (!m_pVehicle || !m_pVehicle->GetEntity())
    return false;

  static ICVar* pDebugVehicle = gEnv->pConsole->GetCVar("v_debugVehicle");
  
  if (g_pGameCVars->v_profileMovement && (m_pVehicle->IsPlayerDriving() || 0 == strcmpi(pDebugVehicle->GetString(), m_pVehicle->GetEntity()->GetName())))
    return true;

  return false;
}

//------------------------------------------------------------------------
SMFXResourceListPtr CVehicleMovementBase::GetEffectNode(int matId)
{
  if (matId <= 0)
    return 0;

  IMaterialEffects *mfx = g_pGame->GetIGameFramework()->GetIMaterialEffects();

  // maybe cache this
	CryFixedStringT<256> effCol = "vfx_";
	effCol += m_pEntity->GetClass()->GetName();
  TMFXEffectId effectId = mfx->GetEffectId(effCol.MakeLower().c_str(), matId);
  
  if (effectId != InvalidEffectId)
  { 
    return mfx->GetResources(effectId);
  }
  else
  {
    if (DebugParticles())
      CryLog("GetEffectString for %s -> %i failed", effCol.c_str(), matId);
  }

  return 0;
}

//------------------------------------------------------------------------
const char* CVehicleMovementBase::GetEffectByIndex(int matId, const char* username)
{  
  SMFXResourceListPtr pResourceList = GetEffectNode(matId);
  if (!pResourceList.get())
    return 0;

  SMFXParticleListNode* pList = pResourceList->m_particleList;
   
  while (pList && 0 != strcmp(pList->m_particleParams.userdata, username))    
    pList = pList->pNext;      
  
  if (pList)
    return pList->m_particleParams.name;
   
  return 0;  
}

//------------------------------------------------------------------------
float CVehicleMovementBase::GetSurfaceSoundParam(int matId)
{ 
  SMFXResourceListPtr pResourceList = GetEffectNode(matId);

  if (pResourceList.get() && pResourceList->m_soundList)
  {
    const char* soundType = pResourceList->m_soundList->m_soundParams.name;
    if (soundType[0])
    {
      TSurfaceSoundInfo::const_iterator it=m_surfaceSoundInfo.find(CONST_TEMP_STRING(soundType));
      if (it != m_surfaceSoundInfo.end())
      {
        // param = index/10
        return 0.1f * it->second.paramIndex;
      }
    }    
  }

  return 0.f;  
}


//------------------------------------------------------------------------
void CVehicleMovementBase::InitSurfaceEffects()
{
  m_paStats.envStats.emitters.clear();

	if(!m_pPaParams)
		return;
    
  SEnvironmentParticles* envParams = m_pPaParams->GetEnvironmentParticles();

  for (int iLayer=0; iLayer<envParams->GetLayerCount(); ++iLayer)
  {    
    const SEnvironmentLayer& layer = envParams->GetLayer(iLayer);
    
    int cnt = layer.GetHelperCount();
    if (layer.alignGroundHeight>0 || layer.alignToWater)
      cnt = max(1, cnt);
    
    m_paStats.envStats.emitters.reserve( m_paStats.envStats.emitters.size() + cnt);    
    
    for (int i=0; i<cnt; ++i)
    { 
      TEnvEmitter emitter;
      emitter.layer = iLayer;

      if (layer.alignGroundHeight>0)      
      { 
        // create ground effect if height specified
        IGroundEffect* pGroundEffect = g_pGame->GetIGameFramework()->GetIEffectSystem()->CreateGroundEffect(m_pEntity);

        if (pGroundEffect)
        {
          pGroundEffect->SetHeight(layer.alignGroundHeight);
          pGroundEffect->SetHeightScale(layer.maxHeightSizeScale, layer.maxHeightCountScale);
          pGroundEffect->SetFlags(pGroundEffect->GetFlags() | IGroundEffect::eGEF_StickOnGround);
          
          string interaction("vfx_");
          interaction.append(m_pEntity->GetClass()->GetName()).MakeLower();
          
          pGroundEffect->SetInteraction(interaction.c_str());

          emitter.pGroundEffect = pGroundEffect;
          m_paStats.envStats.emitters.push_back(emitter);

          if (DebugParticles())
            CryLog("<%s> Ground effect loaded with height %f", m_pVehicle->GetEntity()->GetName(), layer.alignGroundHeight);
        }
      }      
      else if (layer.alignToWater)
      {
        // else load emitter in slot                
        Matrix34 tm(IDENTITY);
        
        if (layer.GetHelperCount()>i)
				{
					if (IVehicleHelper* pHelper = layer.GetHelper(i))
						tm = pHelper->GetVehicleTM();
				}
          
        emitter.slot = -1;
        emitter.quatT = QuatT(tm);
        m_paStats.envStats.emitters.push_back(emitter);
          
        if (DebugParticles())
        {
          const Vec3 loc = tm.GetTranslation();
          CryLog("<%s> water-aligned emitter %i, local pos: %.1f %.1f %.1f", m_pVehicle->GetEntity()->GetName(), i, loc.x, loc.y, loc.z);          
        }              
      }
    }
  }

  m_paStats.envStats.initalized = true;  
}

//------------------------------------------------------------------------
void CVehicleMovementBase::GetParticleScale(const SEnvironmentLayer& layer, float speed, float power, float& countScale, float& sizeScale, float& speedScale)
{
  if (speed < layer.minSpeed)
  {
    countScale = 0.f;
    return;
  }
  
  float speedDiff = max(0.f, layer.maxSpeed - layer.minSpeed);        

  if (speedDiff)
  {
    float speedNorm = CLAMP(speed, layer.minSpeed, layer.maxSpeed) / speedDiff;

    float countDiff = max(0.f, layer.maxSpeedCountScale - layer.minSpeedCountScale);          
    countScale *= (speedNorm * countDiff) + layer.minSpeedCountScale;

    float sizeDiff  = max(0.f, layer.maxSpeedSizeScale - layer.minSpeedSizeScale);
    sizeScale *= (speedNorm * sizeDiff) + layer.minSpeedSizeScale;  

		float emitterSpeedDiff = max(0.f, layer.maxSpeedSpeedScale - layer.minSpeedSpeedScale);
		speedScale *= (speedNorm * emitterSpeedDiff) + layer.minSpeedSpeedScale;
  }

  float countDiff = max(0.f, layer.maxPowerCountScale - layer.minPowerCountScale);          
  countScale *= (power * countDiff) + layer.minPowerCountScale;

  float sizeDiff  = max(0.f, layer.maxPowerSizeScale - layer.minPowerSizeScale);  
  sizeScale *= (power * sizeDiff) + layer.minPowerSizeScale;

	float emitterSpeedDiff = max(0.f, layer.maxPowerSpeedScale - layer.minPowerSpeedScale);
	speedScale *= (power * emitterSpeedDiff) + layer.minPowerSpeedScale;
}

//------------------------------------------------------------------------
void CVehicleMovementBase::UpdateSurfaceEffects(const float deltaTime)
{
  FUNCTION_PROFILER( GetISystem(), PROFILE_GAME );
  
  if (0 == g_pGameCVars->v_pa_surface)
  {
    ResetParticles();
    return;
  }

  const SVehicleStatus& status = m_pVehicle->GetStatus();
  if (status.speed < 0.01f)
    return;
  
  float distSq = m_pVehicle->GetEntity()->GetWorldPos().GetSquaredDistance(gEnv->pRenderer->GetCamera().GetPosition());
  if (distSq > sqr(300.f) || (distSq > sqr(50.f) && !m_pVehicle->GetGameObject()->IsProbablyVisible()))
    return;
  
  float powerNorm = CLAMP(abs(m_movementAction.power), 0.f, 1.f);
  
  SEnvironmentParticles* envParams = m_pPaParams->GetEnvironmentParticles();
  
  SEnvParticleStatus::TEnvEmitters::iterator end = m_paStats.envStats.emitters.end();
  for (SEnvParticleStatus::TEnvEmitters::iterator emitterIt = m_paStats.envStats.emitters.begin(); emitterIt!=end; ++emitterIt)  
  { 
    if (emitterIt->layer < 0)
    {
      assert(0);
      continue;
    }

    const SEnvironmentLayer& layer = envParams->GetLayer(emitterIt->layer);

    if (emitterIt->pGroundEffect)
    {
      float countScale = 1;
      float sizeScale = 1;    
			float speedScale = 1;

      if (!(m_isEngineGoingOff || m_isEnginePowered))
      {   
        countScale = 0;          
      }
      else
      { 
        GetParticleScale(layer, status.speed, powerNorm, countScale, sizeScale, speedScale);
      }

      emitterIt->pGroundEffect->Stop(false);
      emitterIt->pGroundEffect->SetBaseScale(sizeScale, countScale, speedScale);
      emitterIt->pGroundEffect->Update();      
    }   
  }
}

//------------------------------------------------------------------------
void CVehicleMovementBase::InitWind()
{ 
  // disabled for now
  return;

  if(!GenerateWind())
    return;

  if (!m_pWind[0])
  {
    AABB bounds;
    m_pEntity->GetLocalBounds(bounds);

    primitives::box geomBox;
    geomBox.Basis.SetIdentity();    
    geomBox.bOriented = 0;    
    geomBox.size = bounds.GetSize(); // doubles size of entity bbox    
    geomBox.size.x *= 0.75f;
    geomBox.size.y = max(min(3.f, 0.5f*geomBox.size.y), 5.f);
    geomBox.size.z *= 0.75f;
    //geomBox.center.Set(0, -0.75f*geomBox.size.y, 0); // offset center to front
    geomBox.center.Set(0,0,0);

    IGeometry *pGeom1 = gEnv->pPhysicalWorld->GetGeomManager()->CreatePrimitive( primitives::box::type, &geomBox );    
    if (pGeom1)    
      m_pWind[0] = gEnv->pPhysicalWorld->AddArea( pGeom1, m_pEntity->GetWorldPos(), m_pEntity->GetRotation(), 1.f);

    IGeometry *pGeom2 = gEnv->pPhysicalWorld->GetGeomManager()->CreatePrimitive( primitives::box::type, &geomBox );    
    if (pGeom2)    
      m_pWind[1] = gEnv->pPhysicalWorld->AddArea( pGeom2, m_pEntity->GetWorldPos(), m_pEntity->GetRotation(), 1.f);    
  }

  if (m_pWind[0])    
  {
    pe_params_area area;
    area.bUniform = 0;
    //area.falloff0 = 0.8f;    
    m_pWind[0]->SetParams(&area);

    SetWind(Vec3(ZERO));  
  }
}

//------------------------------------------------------------------------
void CVehicleMovementBase::UpdateWind(const float deltaTime)
{
  if (m_pVehicle->IsDestroyed())
    return;

  if (!m_pWind[0])
    return;

  if (m_statusDyn.v.len2() > sqr(WIND_MINSPEED) && m_pVehicle->GetGameObject()->IsProbablyVisible())
  {
    Vec3 p1, p2;
    GetWindPos(p1, p2);

    pe_params_pos pos;
    pos.q = m_pEntity->GetWorldRotation();
    
    pos.pos = p1;    
    m_pWind[0]->SetParams(&pos);        
    
    pos.pos = p2;
    m_pWind[1]->SetParams(&pos);
  }
  
  SetWind(m_statusDyn.v);  
}

//------------------------------------------------------------------------
Vec3 CVehicleMovementBase::GetWindPos(Vec3& posRad, Vec3& posLin)
{
  // wind area is shifted along -velocity by 2*distance from center to intersection with bounding box
  AABB bounds;
  m_pEntity->GetLocalBounds(bounds);
  Vec3 center = bounds.GetCenter();

  Vec3 vlocal = m_pEntity->GetWorldRotation().GetInverted() * m_statusDyn.v;
  vlocal.NormalizeFast();
    
  Ray ray;
  ray.origin = center - vlocal*(bounds.GetRadius()+0.1f);
  ray.direction = vlocal;

  Vec3 intersect;
  if (Intersect::Ray_AABB(ray, bounds, intersect))
  {
    posRad = center + 1.5f*(intersect - center);
    posLin = posRad + 2.f*(intersect - center);

    if (IsProfilingMovement())
    {
      IPersistantDebug* pDebug = g_pGame->GetIGameFramework()->GetIPersistantDebug();
      pDebug->Begin("GetWindPos", false);
      pDebug->AddSphere(m_pEntity->GetWorldTM()*posRad, 0.25f, ColorF(0,1,0,0.8f), 0.1f);
      pDebug->AddSphere(m_pEntity->GetWorldTM()*posLin, 0.25f, ColorF(0.5,1,0,0.8f), 0.1f);
    }

    posRad = m_pEntity->GetWorldTM() * posRad;
    posLin = m_pEntity->GetWorldTM() * posLin;

    //return m_pEntity->GetWorldTM() * posRad;
  } 
  
  return m_pEntity->GetWorldTM() * center;
}

//------------------------------------------------------------------------
void ClampWind(Vec3& wind)
{ 
  float min = g_pGameCVars->v_wind_minspeed;
  float len2 = wind.len2();
  
  if (len2 < min*min)
    wind.SetLength(min);
  else if (len2 <= WIND_MINSPEED*WIND_MINSPEED)
    wind.zero();
  else if (len2 > WIND_MAXSPEED*WIND_MAXSPEED)  
    wind *= WIND_MAXSPEED/wind.len();  
}

//------------------------------------------------------------------------
void CVehicleMovementBase::SetWind(const Vec3& wind)
{  
  pe_params_buoyancy buoy;
  buoy.iMedium = 1;
  buoy.waterDensity = buoy.waterResistance = 0;  
  buoy.waterPlane.n.Set(0,0,-1);
  buoy.waterPlane.origin.Set(0,0,gEnv->p3DEngine->GetWaterLevel());    
  
  float min = g_pGameCVars->v_wind_minspeed;
    
  float radial = max(min, wind.len());
  if (radial < WIND_MINSPEED)
    radial = 0.f;

  // radial wind
  buoy.waterFlow.Set(0,0,-radial);    
  //ClampWind(buoy.waterFlow);
  m_pWind[0]->SetParams(&buoy); 
  
  // linear wind  
  buoy.waterFlow = 0.8f*wind;    
  ClampWind(buoy.waterFlow);
  m_pWind[1]->SetParams(&buoy);
  
}

//------------------------------------------------------------------------
void CVehicleMovementBase::StartAnimation(EVehicleMovementAnimation eAnim)
{
  IVehicleAnimation* pAnim = m_animations[eAnim];
  
  if (pAnim)  
    pAnim->StartAnimation();  
}

//------------------------------------------------------------------------
void CVehicleMovementBase::StopAnimation(EVehicleMovementAnimation eAnim)
{
  IVehicleAnimation* pAnim = m_animations[eAnim];
  
  if (pAnim)  
    pAnim->StopAnimation();
}

//------------------------------------------------------------------------
void CVehicleMovementBase::SetAnimationSpeed(EVehicleMovementAnimation eAnim, float speed)
{
  IVehicleAnimation* pAnim = m_animations[eAnim];

  if (pAnim)
    pAnim->SetSpeed(speed);
}

//------------------------------------------------------------------------
const string& CVehicleMovementBase::GetSoundName(EVehicleMovementSound eSID)
{
  assert(eSID>=0 && eSID<eSID_Max);

  return m_soundNames[eSID];
}

//------------------------------------------------------------------------
void CVehicleMovementBase::SetSoundParam(EVehicleMovementSound eSID, const char* param, float value)
{
  if (ISound* pSound = GetSound(eSID))
  { 
    pSound->SetParam(param, value, false);
  }		
}

//------------------------------------------------------------------------
void CVehicleMovementBase::SetSoundParam(ISound* pSound, const char* param, float value)
{
  pSound->SetParam(param, value, false);  
}

//------------------------------------------------------------------------
void CVehicleMovementBase::DebugDraw(const float deltaTime)
{
  static float color[] = {1,1,1,1}; 
  static float red[] = {1,0,0,1};    
  static ICVar* pDebugVehicle = gEnv->pConsole->GetCVar("v_debugVehicle");
  float val = 0.f;
  float size = 1.4f;
  int y = 75;
  int step = 20;

  while (g_pGameCVars->v_debugSounds)
  {
    if (!m_pVehicle->IsPlayerPassenger() && 0!=strcmpi(m_pVehicle->GetEntity()->GetName(), pDebugVehicle->GetString()))
      break;

    gEnv->pRenderer->Draw2dLabel(500,y,1.5f,color,false,"vehicle rpm: %.2f", m_rpmScale);

    if (ISound* pSound = GetSound(eSID_Run))
    { 
      if (pSound->GetParam("rpm_scale", &val, false) != -1)
        gEnv->pRenderer->Draw2dLabel(500,y+=step,size,color,false,":run rpm_scale: %.2f", val);

      if (pSound->GetParam("load", &val, false) != -1)
        gEnv->pRenderer->Draw2dLabel(500,y+=step,size,color,false,":run load: %.2f", val);

      if (pSound->GetParam("speed", &val, false) != -1)
        gEnv->pRenderer->Draw2dLabel(500,y+=step,size,color,false,":run speed: %.2f", val);

      if (pSound->GetParam("acceleration", &val, false) != -1)
        gEnv->pRenderer->Draw2dLabel(500,y+=step,size,color,false,":run acceleration: %.1f", val);

      if (pSound->GetParam("surface", &val, false) != -1)
        gEnv->pRenderer->Draw2dLabel(500,y+=step,size,color,false,":run surface: %.2f", val);

      if (pSound->GetParam("scratch", &val, false) != -1)
        gEnv->pRenderer->Draw2dLabel(500,y+=step,size,color,false,":run scratch: %.0f", val);

      if (pSound->GetParam("slip", &val, false) != -1)
        gEnv->pRenderer->Draw2dLabel(500,y+=step,size,color,false,":run slip: %.1f", val);

      if (pSound->GetParam("in_out", &val, false) != -1)
        gEnv->pRenderer->Draw2dLabel(500,y+=step,size,color,false,":run in_out: %.1f", val);

      if (pSound->GetParam("damage", &val, false) != -1)
        gEnv->pRenderer->Draw2dLabel(500,y+=step,size,color,false,":run damage: %.2f", val);

      if (pSound->GetParam("swim", &val, false) != -1)
        gEnv->pRenderer->Draw2dLabel(500,y+=step,size,color,false,":run swim: %.2f", val);
    }

    if (ISound* pSound = GetSound(eSID_Ambience))
    { 
      gEnv->pRenderer->Draw2dLabel(500,y+=step,size,color,false,"-----------------------------");

      if (pSound->GetParam("rpm_scale", &val, false) != -1)
        gEnv->pRenderer->Draw2dLabel(500,y+=step,size,color,false,":ambience rpm_scale: %.2f", val);

      if (pSound->GetParam("speed", &val, false) != -1)
        gEnv->pRenderer->Draw2dLabel(500,y+=step,size,color,false,":ambience speed: %.2f", val);

      if (pSound->GetParam("thirdperson", &val, false) != -1)
        gEnv->pRenderer->Draw2dLabel(500,y+=step,size,color,false,":ambience thirdperson: %.1f", val);
    }

    if (ISound* pSound = GetSound(eSID_Slip))
    { 
      gEnv->pRenderer->Draw2dLabel(500,y+=step,size,color,false,"-----------------------------");

      if (pSound->GetParam("slip_speed", &val, false) != -1)
        gEnv->pRenderer->Draw2dLabel(500,y+=step,size,color,false,":slip slip_speed: %.2f", val);

      if (pSound->GetParam("surface", &val, false) != -1)
        gEnv->pRenderer->Draw2dLabel(500,y+=step,size,color,false,":slip surface: %.2f", val);
    }

    if (ISound* pSound = GetSound(eSID_Bump))
    { 
      gEnv->pRenderer->Draw2dLabel(500,y+=step,size,color,false,"-----------------------------");

      if (pSound->GetParam("intensity", &val, false) != -1)
        gEnv->pRenderer->Draw2dLabel(500,y+=step,size,color,false,":bump intensity: %.2f", val);
    }

    if (ISound* pSound = GetSound(eSID_Splash))
    { 
      gEnv->pRenderer->Draw2dLabel(500,y+=step,size,color,false,"-----------------------------");

      if (pSound->GetParam("intensity", &val, false) != -1)
        gEnv->pRenderer->Draw2dLabel(500,y+=step,size,color,false,":splash intensity: %.2f", val);
    }
    
    break;
  }

  while (g_pGameCVars->v_sprintSpeed != 0.f)
  { 
    if (!m_pVehicle->IsPlayerPassenger() && 0!=strcmpi(m_pVehicle->GetEntity()->GetName(), pDebugVehicle->GetString()))
      break;

    float speed = m_pVehicle->GetStatus().speed;
    float* col = color;
            
    if (speed < 0.2f)
      m_sprintTime = 0.f;
    else if (speed*3.6f < g_pGameCVars->v_sprintSpeed)    
      m_sprintTime += deltaTime;      
    else
      col = red;
    
    gEnv->pRenderer->Draw2dLabel(400, 300, 1.5f, color, false, "t: %.2f", m_sprintTime);

    break;
  }  
}

//------------------------------------------------------------------------
void CVehicleMovementBase::Serialize(TSerialize ser, unsigned aspects)
{
	// SVehicleMovementAction m_movementAction;

	if (ser.GetSerializationTarget() != eST_Network)
	{
    ser.BeginGroup("MovementBase");
    ser.Value("movementProcessingEnabled", m_bMovementProcessingEnabled);
		ser.Value("isEngineDisabled", m_isEngineDisabled);
		ser.Value("DriverId", m_actorId);
		ser.Value("damage", m_damage);    
    ser.Value("engineStartup", m_engineStartup);    
    ser.Value("isEngineGoingOff", m_isEngineGoingOff);
    ser.Value("boostCounter", m_boostCounter);
    ser.Value("soundMasterVol", m_soundMasterVolume);

    bool isEngineStarting = m_isEngineStarting;
    ser.Value("isEngineStarting", isEngineStarting);
    
    bool isEnginePowered = m_isEnginePowered;
    ser.Value("isEnginePowered", isEnginePowered);
		
		if (ser.IsReading())
		{
      m_pEntity = m_pVehicle->GetEntity();
      
      for (int i=0; i<eSID_Max; ++i)
        m_soundStats.lastPlayed[i].SetSeconds((int64)-100);

      if (!m_isEnginePowered && (isEnginePowered || (isEngineStarting && !m_isEngineStarting)))
      { 
        m_pVehicle->GetGameObject()->EnableUpdateSlot(m_pVehicle, IVehicle::eVUS_EnginePowered);        
        InitWind();        
      }
      else if (!isEnginePowered && !isEngineStarting && (m_isEnginePowered || m_isEngineStarting))
      {
        m_pVehicle->GetGameObject()->DisableUpdateSlot(m_pVehicle, IVehicle::eVUS_EnginePowered);
        StopSound(eSID_Run);
        StopSound(eSID_Damage);
      }

      m_isEnginePowered = isEnginePowered;
      m_isEngineStarting = isEngineStarting;  
		}
    
    m_paStats.Serialize(ser, aspects);
    m_surfaceSoundStats.Serialize(ser, aspects);
    m_movementTweaks.Serialize(ser, aspects);

    ser.EndGroup();
	}
}

//------------------------------------------------------------------------
void CVehicleMovementBase::PostSerialize()
{
  m_movementAction.Clear();

  if (m_isEnginePowered || m_isEngineStarting)
  {
    PlaySound(eSID_Run, 0.f, m_enginePos);

    if (m_pVehicle->IsPlayerPassenger())
      GetOrPlaySound(eSID_Ambience);    
  }
}

//------------------------------------------------------------------------
void CVehicleMovementBase::ProcessEvent(SEntityEvent& event)
{ 
}

DEFINE_VEHICLEOBJECT(CVehicleMovementBase)

//------------------------------------------------------------------------

#if !defined(_LIB)

//--------------------------------------------------------------------------------------------
SPID::SPID() :
m_kP( 0 ),
m_kD( 0 ),
m_kI( 0 ),
m_prevErr( 0 ),
m_intErr( 0 )
{
	// empty
}

//--------------------------------------------------------------------------------------------
void SPID::Reset()
{
	m_prevErr = 0;
	m_intErr = 0;
}

//--------------------------------------------------------------------------------------------
float SPID::Update( float inputVal, float setPoint, float clampMin, float clampMax )
{
	float	pError = setPoint - inputVal;
	float	output = m_kP * pError - m_kD * (pError - m_prevErr) + m_kI * m_intErr;
	m_prevErr = pError;

	// Accumulate integral, or clamp.
	if( output > clampMax )
		output = clampMax;
	else if( output < clampMin )
		output = clampMin;
	else
		m_intErr += pError;

	return output;
}

#endif // _LIB

//--------------------------------------------------------------------------------------------
void SPID::Serialize(TSerialize ser)
{
  ser.Value("m", m_intErr);
  ser.Value("m_kD", m_kD);
  ser.Value("m_kI", m_kI);
  ser.Value("m_prevErr", m_prevErr);
}

