/*
	GWEN
	Copyright (c) 2010 Facepunch Studios
	See license in Gwen.h
*/

#pragma once
#include "Base.h"
#include "Gwen/BaseRender.h"
#include "Text.h"

namespace Gwen 
{
	namespace Controls
	{
		class GWEN_EXPORT RichLabel : public Controls::Base
		{
			public:

				GWEN_CONTROL( RichLabel, Gwen::Controls::Base );
	
				void AddLineBreak();
				void AddText( const Gwen::TextObject& text, Gwen::Color color, Gwen::Font* font = NULL );

				virtual bool SizeToChildren( bool w = true, bool h = true );

			protected:

				struct DividedText
				{
					typedef std::list<DividedText> List;
					DividedText()
					{
						type = 0;
						font = NULL;
					}

					unsigned char			type;
					Gwen::UnicodeString		text;
					Gwen::Color				color;
					Gwen::Font*				font;
				};

				void Layout( Gwen::Skin::Base* skin );
				void SplitLabel( const Gwen::UnicodeString& text, Gwen::Font* pFont, const DividedText& txt, int& x, int& y, int& lineheight );
				void CreateNewline( int& x, int& y, int& lineheight );
				void CreateLabel( const Gwen::UnicodeString& text, const DividedText& txt, int& x, int& y, int& lineheight, bool NoSplit );
				void Rebuild();

				void OnBoundsChanged( Gwen::Rect oldBounds );

				DividedText::List	m_TextBlocks;
				bool				m_bNeedsRebuild;
		};
	}
}
