/*
 * codename: xSoko
 * Copyright (C) Aljosa Osep, Jernej Skrabec, Jernej Halozan 2008 <aljosa.osep@gmail.com, jernej.skrabec@gmail.com, jernej.halozan@gmail.com>
 * 
 * xSoko project is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * xSoko project is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

/*
 * I think it should be obsolete, but don't delete it yet, I will -- Aljosa
 */

/*
  codename: Pac-Game
  Aljosa Osep 2007
*/
/*#include "game.h"



namespace PacGame
{
      namespace GameClasses
      {
          float angle = 0.0;
          float z = -20.0;

          void zoom()
          {
              z+=0.4;
          }

          void PGame::renderGame()
          {
                  // reset view matrix
                  glLoadIdentity();



                  // temp
                  glTranslatef(-1.0, -2.0, z);
                  glRotatef(angle, 1.0, 1.0, 0.0);
                //  glDisable(GL_TEXTURE_2D);
                //  glEnable(GL_LIGHTING);
                  renderer.drawCube(0.0, 0.0, 1.0);
        //	  renderer.drawFloor(0.0, -1.0, 1.0);
                  angle+=0.03;
          }
      }
}*/
