#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdio.h>
#include <tchar.h>
#include <BWAPI.h>
#include "DanAI.h"

namespace BWAPI
{
	Game* Broodwar;
}

BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
	switch (ul_reason_for_call)
	{
		case DLL_PROCESS_ATTACH:
			BWAPI::BWAPI_init();
			break;
		case DLL_PROCESS_DETACH:
			break;
	}
	return TRUE;
}

extern "C" __declspec(dllexport) BWAPI::AIModule* newAIModule(BWAPI::Game* game)
{
	BWAPI::Broodwar = game;
	return new DanAI();
}
