//
//
// Simple program to test
// Take a bitmap and run through the joystick functions
//
//
#include "game_engine.h"

// Player
static unsigned char __attribute__ ((progmem)) player_bmp[]= {
0x30, 0x78, 0xFE, 0xC7, 0xC7, 0xFE, 0x78, 0x30 
        };
        

void mainLoop1()
{
}
