#pragma once
#include "my_render_win32.h"
#include "../core_billiard/my_render_imp.h"

#define NOMINMAX
#include <windows.h>

namespace my_render_win32_imp {
    using namespace std;
    using namespace std::tr1;
    using namespace my_utility;
    using namespace my_render;
    using namespace my_render_win32;
    using namespace my_render_imp;


    class ApplicationWin32Imp;

    MY_SMART_PTR( ApplicationWin32Imp );

}

#include "ApplicationWin32Imp.h"
#include "FileSystemHelper.h"
#include "DebugHelper.hpp"
