#include "stdafx.h"
#include <stdio.h>														
#include <olectl.h>														
#include <math.h>													
#include <GL\gl.h>	
#include <string>
#include <vector>
#include "TurnCoordinator.h"

TurnCoordinator::TurnCoordinator(void)
{
}

TurnCoordinator::~TurnCoordinator(void)
{
}
