//------------------------------------------------------------------------------------------------------------------
#ifndef STDA_FX_H
#define STDA_FX_H


//------------------------------------------------------------------------------------------------------------------
#pragma once


//------------------------------------------------------------------------------------------------------------------
#include <windows.h>
#include <map>
#include <string>
#include <vector>
#include <list>
#include "DXUT.h"
#include "DXUTCamera.h"
#include "SdkMisc.h"
#include "SDKMesh.h"
#include "Typedef.h"
#include "Vector.h"
#include "GeometricPrimitives.h"
#include "UtilityFunction.h"


//----------------------------------------------------------------------------------------------------
#define DIRECTINPUT_VERSION         DIRECTINPUT_HEADER_VERSION
#include <DInput.h>


//------------------------------------------------------------------------------------------------------------------
#pragma  warning ( disable : 4995 )
#pragma  warning ( disable : 4996 )


//------------------------------------------------------------------------------------------------------------------
#define OBJECTS_DIR L"\\GameData\\Objects\\"
#define LEVELS_DIR L"\\GameData\\Levels\\"


//------------------------------------------------------------------------------------------------------------------
#endif