/* Copyright (c) <2009> <Newton Game Dynamics>
* 
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely
*/


#ifndef __DREF_COUNTER_H__
#define __DREF_COUNTER_H__


class dRefCounter
{
	public:
	dRefCounter(void);
	int GetRef() const;
	int Release();
	void AddRef() const;

	protected:
	virtual ~dRefCounter(void);

	private:
	mutable int m_refCount;
};

#endif