
//private:
//	double strength;
//	double health;
//	int movementSpeed;
//	int jumpDistance;
//	int climbHeight;
//	direction facing;


basicObject::basicObject()
{

}

basicObject::~basicObject();
bool basicObject::moveForward()
bool turnLeft();
bool turnRight();
bool crouch();
bool jump();
bool punch();
bool activate();
bool wait();
