#ifndef STATEATTACKENEMY_H
#define STATEATTACKENEMY_H

#include "FSMState.h"
#include "FSMBeeAIControl.h"

using namespace std;

class StateAttackEnemy: public FSMState
{
public:
	StateAttackEnemy(FSMAIControl* control, int type=FSM_ATTACK_ENEMY) : 
	  FSMState(control, type)
	{
	}

	void Enter();
	void Exit();
	void Update(int i);
	void Init();
	FSMState* CheckTransitions(int t);

};

NiSmartPointer(StateAttackEnemy);

#endif
