#include "GameStateCredits.h"

GameStateCredits::GameStateCredits(){
}

GameStateCredits::~GameStateCredits(){
}

void GameStateCredits::Initialize(){
}

void GameStateCredits::Update(){
}

void GameStateCredits::Draw(){
}

void GameStateCredits::Cleanup(){
}

void GameStateCredits::Pause(){
}

void GameStateCredits::Resume(){
}