// GBT Player v3.0.9
//
// SPDX-License-Identifier: MIT
//
// Copyright (c) 2022, Antonio Niño Díaz <antonio_nd@outlook.com>

#include <gba.h>

#include "gbt_player.h"

extern const uint8_t *template_data[];

int main(int argc, char *argv[])
{
    irqInit();
    irqEnable(IRQ_VBLANK);

    gbt_play(template_data, 5);

    while (1)
    {
        VBlankIntrWait();
        gbt_update();
    }
}

// GBT Player v3.0.9
//
// SPDX-License-Identifier: MIT
//
// Copyright (c) 2022, Antonio Niño Díaz <antonio_nd@outlook.com>

#include <gba.h>

#include <stdio.h>

#include "gbt_player.h"

extern const uint8_t *template_data[];

int main(int argc, char *argv[])
{
    irqInit();
    irqEnable(IRQ_VBLANK);

    consoleDemoInit();

    iprintf("GBT Player v3.0.9");

    gbt_play(template_data, 5);

    while (1)
    {
        VBlankIntrWait();
        gbt_update();
    }
}

--- 
+++ 
@@ -5,8 +5,6 @@
 // Copyright (c) 2022, Antonio Niño Díaz <antonio_nd@outlook.com>
 
 #include <gba.h>
-
-#include <stdio.h>
 
 #include "gbt_player.h"
 
@@ -17,10 +15,6 @@
     irqInit();
     irqEnable(IRQ_VBLANK);
 
-    consoleDemoInit();
-
-    iprintf("GBT Player v3.0.9");
-
     gbt_play(template_data, 5);
 
     while (1)
gba: Stop using console in demo ROM

This makes it easier to analyse the elf map file to look for changes
after modifications to GBT Player.
