#ifndef LRPARAMS_
#define LRPARAMS_

#include "np2ver.h"

#define LR_SCREENWIDTH  640
#define LR_SCREENHEIGHT 480
#define LR_SCREENASPECT 4.0 / 3.0
#define LR_SCREENFPS    56.4

#define LR_SOUNDRATE    44100.0
//#define SNDSZ 735 //44100Hz/60fps=735 (sample/flame)
#define SNDSZ 782 //44100Hz/56.4fps=781.9 (sample/flame)

#define LR_CORENAME        "Neko Project II kai"
#define LR_LIBVERSION      NP2VER_CORE
#define LR_VALIDFILEEXT    "d88|88d|d98|98d|fdi|xdf|hdm|dup|2hd|tfd|nfd|hd4|hd5|hd9|fdd|h01|hdb|ddb|dd6|dcp|dcu|flp|bin|fim|thd|nhd|hdi|vhd|sln"
#define LR_NEEDFILEPATH    true
#define LR_BLOCKARCEXTRACT false
#define LR_REQUIRESROM     false

#endif

#ifndef LRPARAMS_
#define LRPARAMS_

#include "np2ver.h"

#define LR_SCREENWIDTH  640
#define LR_SCREENHEIGHT 480
#define LR_SCREENASPECT 4.0 / 3.0
#define LR_SCREENFPS    56.4

#define LR_SOUNDRATE    44100.0
//#define SNDSZ 735 //44100Hz/60fps=735 (sample/flame)
#define SNDSZ 782 //44100Hz/56.4fps=781.9 (sample/flame)

#define LR_CORENAME        "Neko Project II"
#define LR_LIBVERSION      NP2VER_CORE
#define LR_VALIDFILEEXT    "d88|88d|d98|98d|fdi|xdf|hdm|dup|2hd|tfd|nfd|hd4|hd5|hd9|fdd|h01|hdb|ddb|dd6|dcp|dcu|flp|bin|fim|thd|nhd|hdi|vhd|sln"
#define LR_NEEDFILEPATH    true
#define LR_BLOCKARCEXTRACT false
#define LR_REQUIRESROM     false

#endif

--- 
+++ 
@@ -12,7 +12,7 @@
 //#define SNDSZ 735 //44100Hz/60fps=735 (sample/flame)
 #define SNDSZ 782 //44100Hz/56.4fps=781.9 (sample/flame)
 
-#define LR_CORENAME        "Neko Project II"
+#define LR_CORENAME        "Neko Project II kai"
 #define LR_LIBVERSION      NP2VER_CORE
 #define LR_VALIDFILEEXT    "d88|88d|d98|98d|fdi|xdf|hdm|dup|2hd|tfd|nfd|hd4|hd5|hd9|fdd|h01|hdb|ddb|dd6|dcp|dcu|flp|bin|fim|thd|nhd|hdi|vhd|sln"
 #define LR_NEEDFILEPATH    true
Add 'kai' to core name
