
/* StdAfx.h
 *
 * Copyright (C) 2013 Michael Imamura
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */

#pragma once

#ifdef _WIN32
#	define VC_EXTRALEAN
#	define WIN32_LEAN_AND_MEAN
#	include <windows.h>
#endif

#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#include <list>
#include <map>
#include <memory>
#include <sstream>
#include <string>
#include <vector>
#include <utility>

#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>



/* StdAfx.h
 *
 * Copyright (C) 2013 Michael Imamura
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */

#pragma once

#ifdef _WIN32
#	define VC_EXTRALEAN
#	define WIN32_LEAN_AND_MEAN
#	include <windows.h>
#endif

#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#include <list>
#include <map>
#include <memory>
#include <string>
#include <utility>

#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>


--- 
+++ 
@@ -32,7 +32,9 @@
 #include <list>
 #include <map>
 #include <memory>
+#include <sstream>
 #include <string>
+#include <vector>
 #include <utility>
 
 #include <SDL2/SDL.h>
Add more common includes to PCH.
