package com.example;

public class SimpleCraps implements BettingGame {

	@Override
	public int playGame(int betAmount) {
		// TODO Add your code here. Return the amount the user won (or a negative number if they lost!)
		
		//To create a die, use:
		//Die die = new Die();
		
		//To roll the die you created, use:
		//int rollResult = die.roll();
		
		//If the result is a win, return betAmount:
		//return betAmount;
		
		//If the result is a loss, return -betAmount:
		//return -betAmount;
		
		//If the result is a draw, return 0:
		return 0;
	}

	@Override
	public String getGameName() {
		return "SimpleCraps";
	}

}

package com.example;

public class SimpleCraps implements BettingGame {

	@Override
	public int playGame(int betAmount) {
		// TODO Add your code here. Return the amount the user won (or a negative number if they lost!)
		
		//To create a die, use:
		Die die = new Die();
		
		//To roll the die you created, use:
		int rollResult = die.roll();
				
		//If the result is a draw, return 0:
		return 0;
		
		//If the result is a win, return betAmount:
		//return betAmount;
		
		//If the result is a loss, return -betAmount:
		//return -betAmount;
	}

	@Override
	public String getGameName() {
		return "SimpleCraps";
	}

}

--- 
+++ 
@@ -7,19 +7,19 @@
 		// TODO Add your code here. Return the amount the user won (or a negative number if they lost!)
 		
 		//To create a die, use:
-		Die die = new Die();
+		//Die die = new Die();
 		
 		//To roll the die you created, use:
-		int rollResult = die.roll();
-				
-		//If the result is a draw, return 0:
-		return 0;
+		//int rollResult = die.roll();
 		
 		//If the result is a win, return betAmount:
 		//return betAmount;
 		
 		//If the result is a loss, return -betAmount:
 		//return -betAmount;
+		
+		//If the result is a draw, return 0:
+		return 0;
 	}
 
 	@Override
Comment out a couple of lines
