package io.github.bobdesaunois.amazighvillagegame;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;

public class Render
{

    public Render ()
    {

        // Insert initialization code

    }

    public void render () {

        // Clear the screen
        Gdx.gl.glClearColor(0, 0, 0, 1);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

        ///////////////////////////// TESTING CODE /////////////////////////////

        SpriteBatch testBatch = new SpriteBatch();
        Texture texture = new Texture ("badlogic.jpg");
        testBatch.begin();
        testBatch.draw (texture, 0, 0);
        testBatch.end();

        ///////////////////////////// TESTING CODE /////////////////////////////

        // Insert render code

    }

}

package io.github.bobdesaunois.amazighvillagegame;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;

public class Render
{

    public Render ()
    {

        // Insert initialization code

    }

    public void render () {

        // Clear the screen
        Gdx.gl.glClearColor(0, 0, 0, 1);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

        // Insert render code

    }

}

--- 
+++ 
@@ -2,6 +2,8 @@
 
 import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.graphics.GL20;
+import com.badlogic.gdx.graphics.Texture;
+import com.badlogic.gdx.graphics.g2d.SpriteBatch;
 
 public class Render
 {
@@ -19,6 +21,16 @@
         Gdx.gl.glClearColor(0, 0, 0, 1);
         Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
 
+        ///////////////////////////// TESTING CODE /////////////////////////////
+
+        SpriteBatch testBatch = new SpriteBatch();
+        Texture texture = new Texture ("badlogic.jpg");
+        testBatch.begin();
+        testBatch.draw (texture, 0, 0);
+        testBatch.end();
+
+        ///////////////////////////// TESTING CODE /////////////////////////////
+
         // Insert render code
 
     }
Test rendering for camera translation
