import UIKit
import SpriteKit


class GameViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()

        // Configure the view.
        let skView = view as SKView
        skView.multipleTouchEnabled = false
        
        // Create and configure the scene.
        var scene = GameScene(size: skView.bounds.size)
        scene.scaleMode = .AspectFill
        
        // Present the scene.
        skView.presentScene(scene)
    }

    override func prefersStatusBarHidden() -> Bool {
        return true
    }
}

import UIKit
import SpriteKit


class GameViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()

    }

    override func prefersStatusBarHidden() -> Bool {
        return true
    }
}

--- 
+++ 
@@ -7,6 +7,16 @@
     override func viewDidLoad() {
         super.viewDidLoad()
 
+        // Configure the view.
+        let skView = view as SKView
+        skView.multipleTouchEnabled = false
+        
+        // Create and configure the scene.
+        var scene = GameScene(size: skView.bounds.size)
+        scene.scaleMode = .AspectFill
+        
+        // Present the scene.
+        skView.presentScene(scene)
     }
 
     override func prefersStatusBarHidden() -> Bool {
Create the new GameScene in the controller
