nak ##a , the game had the fastest @ - @ ever character speed in a video game and a rotation effect in the special stages that was considered impossible on the console . the team intended to add a two @ - @ player mode displayed via split @ - @ screen , but nak ##a ' s programming knowledge was insufficient to implement this feature . however , such a mode would later appear in sequel sonic the hedge ##hog 2 ( 1992 ) , where the second player would control sonic ' s best friend miles " tails " pro ##wer . nak ##a , os ##hima , and ya ##su ##hara worked 19 hours a day on the project for several months . nak
naka, the game had the fastest @ - @ ever character speed in a video game and a rotation effect in the special stages that was considered impossible on the console. the team intended to add a two @ - @ player mode displayed via split @ - @ screen, but naka's programming knowledge was insufficient to implement this feature. however, such a mode would later appear in sequel sonic the hedgehog 2 ( 1992 ), where the second player would control sonic's best friend miles " tails " prower. naka, oshima, and yasuhara worked 19 hours a day on the project for several months. nak