by designer hi ##rok ##az ##u ya ##su ##hara . ya ##su ##hara originally intended to work on the game for three months due to the delay of his planned move to the united states by the outbreak of the gulf war , but was eng ##ross ##ed in the project for nearly a year . his designs for levels were intended to attract both hardcore and casual gamer ##s by integrating occasional challenging set pieces into the mostly accessible level design . the game ' s color scheme was influenced by the work of pop artist e ##iz ##in suzuki , and the aesthetics of green hill were influenced by the geography of california . in designing the game mechanics , nak ##a was inspired by shi
by designer hirokazu yasuhara. yasuhara originally intended to work on the game for three months due to the delay of his planned move to the united states by the outbreak of the gulf war, but was engrossed in the project for nearly a year. his designs for levels were intended to attract both hardcore and casual gamers by integrating occasional challenging set pieces into the mostly accessible level design. the game's color scheme was influenced by the work of pop artist eizin suzuki, and the aesthetics of green hill were influenced by the geography of california. in designing the game mechanics, naka was inspired by shi