successful super mario bros . 3 , and sega wanted a foot ##hold in the industry . although the company had some success with genesis ports of its arcade titles , it knew this would not be enough . am ##8 developed ideas for characters , an engine , and gameplay mechanics . development emphasized speed , so am ##8 eliminated character designs not associated with fast animals , as well as fast creatures like kangaroo ##s and squirrels . one idea , a rabbit able to grasp objects with pre ##hen ##sil ##e ears , showed promise at first but was too complex for the available hardware . the team narrowed its search to animals that can roll into a ball , their idea for an attacking
successful super mario bros. 3, and sega wanted a foothold in the industry. although the company had some success with genesis ports of its arcade titles, it knew this would not be enough. am8 developed ideas for characters, an engine, and gameplay mechanics. development emphasized speed, so am8 eliminated character designs not associated with fast animals, as well as fast creatures like kangaroos and squirrels. one idea, a rabbit able to grasp objects with prehensile ears, showed promise at first but was too complex for the available hardware. the team narrowed its search to animals that can roll into a ball, their idea for an attacking