##ger ##u mi ##yam ##oto , whose games he had enjoyed playing years earlier . admiring the simplicity of mi ##yam ##oto ' s mechanics in complex environments , nak ##a decided that sonic would be controlled with only a directional pad for movement and a single button for jumping . he also wanted his creation to be more action @ - @ oriented than the mario series ; while playing super mario bros . , he had wondered why the levels could not be cleared more quickly . due to the need to demonstrate the genesis ' technological prowess , the developing game underwent extensive testing and redesign , a process taking over six months . the developers ' efforts were rewarded ; according to yu ##ji
##geru miyamoto, whose games he had enjoyed playing years earlier. admiring the simplicity of miyamoto's mechanics in complex environments, naka decided that sonic would be controlled with only a directional pad for movement and a single button for jumping. he also wanted his creation to be more action @ - @ oriented than the mario series ; while playing super mario bros., he had wondered why the levels could not be cleared more quickly. due to the need to demonstrate the genesis'technological prowess, the developing game underwent extensive testing and redesign, a process taking over six months. the developers'efforts were rewarded ; according to yuji