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Amazon.com: Animus (9780972938853): Seonna Hong, Shenne Hahn: Books
Animus [Hardcover]
Seonna Hong (Author), Shenne Hahn (Author)
Publication Date: October 1, 2005 | Age Range: 4 and up A moving--and moving!--picture book featuring charming pop-up paper engineering, Animus is the story of a little girl and a vicious dog. From her first frightful encounter with the animal, through a fanciful series of attempts at communication, the girl comes to realize that some differences are irreconcilable. This book utilizes a unique mix of beautiful paintings and cleverly animated pop-up elements to bring its characters and their emotions to life. Children and adults will relate to this story's well-intentioned protagonist, and to the notion that some bullies are destined to remain bullies no matter how hard one tries to change them.
A moving--and moving!--picture book featuring charming pop-up paper engineering, Animus is the story of a little girl and a vicious dog. From her first frightful encounter with the animal, through a fanciful series of attempts at communication, the girl comes to realize that some differences are irreconcilable. This book utilizes a unique mix of beautiful paintings and cleverly animated pop-up elements to bring its characters and their emotions to life. Children and adults will relate to this story's well-intentioned protagonist, and to the notion that some bullies are destined to remain bullies no matter how hard one tries to change them.
This item: Animus by Seonna Hong Hardcover $21.64
A Book of Sleep by Il Sung Na Board book $6.29
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Seonna Hong's Kitty Adventures Journal Dark Horse Deluxe
So Good For Little Bunnies › Brandi Milne
Escape From the Pop-up Prison (Library of  › Michael Dahl
0375866183,0811856402,1593070675,0979330742,037587044X,1434205509,0803710216,0972938818
Seonna Hong balances art, animation, and raising a family with her husband, fellow artist Tim Biskup. After graduating from Cal State Long Beach, she spent several years teaching art. In 1999 she began her career in animation. She recently won an Emmy for her work on My Life as a Teenage Robot on Nickelodeon. Her work is featured in national and international gallery shows and published in the Artistic Utopia, Beatsville, Sci-fi Western and The Truth Show books.
Age Range: 4 and up Hardcover: 34 pages
Publisher: Baby Tattoo Books; Pop edition (October 1, 2005)
ISBN-13: 978-0972938853
Amazon Best Sellers Rank: #847,270 in Books (See Top 100 in Books)
Suprisingly Touching
a little jewel of a book!
By Tara L. Vigouroux
Amazon Verified Purchase A simple tale that's been beautifully told, perfect for all ages. I enjoyed it as much as my 6 year old daughter. The illustrations and pop-up details are fabulous and fun.
By Jola Jones
Beautiful book This is a beautiful book. It is a pop up book that is kind of for older people, though a child could read it too. Pictures are full of emotion.
Published 2 months ago by Jane Hinrichs
Awkward & Inconsistent I bought this book for myself several years ago because I thought it was really cute. The paintings/illustration are nice, but the author tries way too hard to make this rhyming... Read more
Published 8 months ago by Kera
Enjoyable! This cute book's simple animation coupled with a simple story is an adorable read, especially with the pop-up/interactive pages throughout. Read more
SUBTLE BUT THOUGHT-PROVOKING I BOUGHT THE BOOK FOR MYSELF BUT NOW I THINK I WILL PASS IT ON TO MY NIECE WHO HAS GONE THROUGH SOME DIFFICULT TIMES LATELY. Read more
Published on December 7, 2009 by P.MC.
A Blessing of a Book For myself and my child - buy this book! it is highly inventive, and the joy in my daughter's eyes when she sees (and operates herself) the carefully crafted moving parts would be... Read more
Published on September 7, 2007 by H. D. Urban
bought this for my girlfriend's birthday This is a beautiful pop up book, I picked this up after seeing her artwork elsewhere. Google sienna hong and take a look at the results for more examples of her painting. Read more
Published on April 6, 2006 by hd
Animus and Anima: Two Papers by Emma Jung Paperback
So Good For Little Bunnies by Brandi Milne Hardcover
1368898861
Twisted Tales for Young Readers: A list by AnnainCA@aol.com
Ambleside Online Year 0 (K) Booklist - Partial: A list by Jen M


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M. BRAUN Inertgas-Systeme GmbH: Private Company Information - Bloomberg
M. BRAUN Inertgas-Systeme GmbH designs and manufactures gloveboxes, inert gas purifiers, thin-film technology, isolators, and custom system solutions. It offers glovebox workstations, custom enclosures, isolators, load locks and antechambers, gas purification, ovens and hotplates, coating equipment, encapsulation equipment, solvent purification, and accessories. The company also provides product protection, operator protection, particle removal, functional coatings, oxygen and moisture removal, solvent drying, substrate curing, encapsulation, sublimation, and heat treatment solutions. In addition, it offers engineering and design, preventative maintenance, analyzer recalibration center, appl...
M. BRAUN Inertgas-Systeme GmbH designs and manufactures gloveboxes, inert gas purifiers, thin-film technology, isolators, and custom system solutions. It offers glovebox workstations, custom enclosures, isolators, load locks and antechambers, gas purification, ovens and hotplates, coating equipment, encapsulation equipment, solvent purification, and accessories. The company also provides product protection, operator protection, particle removal, functional coatings, oxygen and moisture removal, solvent drying, substrate curing, encapsulation, sublimation, and heat treatment solutions. In addition, it offers engineering and design, preventative maintenance, analyzer recalibration center, application lab, training, spare parts, and support network services. The company’s products are used in OLED research and mass production, lithium ion battery research and production, high intensity discharge lamps and ceramic lamp production, inert gas welding, pharmaceutical, nuclear containment, and research in chemistry applications. It also serves clients R&D/university, OLED/PLED/OPV, chemical, battery, welding, lamp, nanotechnology, and other industries. M. BRAUN Inertgas-Systeme GmbH was formerly known as M.Braun Labortechnische Geräte GmbH and changed its name to M. BRAUN Inertgas-Systeme GmbH in 2002. The company was founded in 1974 and is based in Garching, Germany.
Dieselstr. 31Garching, 85748GermanyFounded in 1974
Phone: 49 89 326690
Fax: 49 89 32669 105
Key Executives for M. BRAUN Inertgas-Systeme GmbH
Chief Executive Officer of M. Braun Group and President of M. Braun Group
Mr. Jerome Soullard
Chief Executive Officer of M. Braun France
Mr. Daniel Kacerovsky
To contact M. BRAUN Inertgas-Systeme GmbH, please visit mbraun.de. Company data is provided by S&P Global Market Intelligence. Please use this form to report any data issues.

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Amazon.com: Customer Reviews: Dead Space
5.0 out of 5 stars The Survival Horror Event of 2008
Dead Space is a game that has achieved instant classic status with me. There's just no other way to say it. After finishing the game, I came to the realization that the game had me on edge the entire time I was playing. This game really succeeds at sustaining an atmosphere that keeps you on the edge of your seat with the certainty that just around the next corner is...
Read the full review › Published on October 25, 2008 by Terrence Aybar
3.0 out of 5 stars Awesome action, detailed environments, lousy story
Dead Space for the XBOX 360 is the best game I have played of the "survival horror" genre since Resident Evil 4. There is allot to like about this game, though unfortunately it has some shortcomings as well. On the plus side the action is top notch. The "futuristic" weapons are fun to use and offer a bit of fresh air on the traditional "pistol, shot gun, flame thrower"...
Read the full review › Published on February 16, 2009 by Joey Joe Joe Jr S.
5.0 out of 5 stars The Survival Horror Event of 2008, October 25, 2008
= Fun:5.0 out of 5 stars This review is from: Dead Space (Video Game)
5.0 out of 5 stars Whats that sound?? huh...what...LOOK OUT!!!!, October 14, 2008
By Super Mario "Wickit" (CA, USA) - See all my reviews
5.0 out of 5 stars A great action horror game., October 15, 2008
5.0 out of 5 stars gory, gruesome, galactic fun, June 2, 2009
i'm a 60 year old former executive who bought an xbox 360 and 16 different videogames just to see what was up with the medium. having played to the finish all the popular titles from GTA 4 and Fallout 3 to Bioshock and Crackdown, i have to say this game ranks very high on graphical quality, ragdoll and object dynamics, creature and environment concept, sound effects, musical score and plotting. it's the whole package.the plot is straightforward: a crippled mining ship, boarded by a repair/rescue crew, finds the crew gone, replaced by horrid alien creatures. through many tasks and trials they appraise the situation, attempt rescue and escape, and finally deal with treachery among themselves. at the end the hero faces one of the visually most impressive boss battles in any game i've played, and the hero (if he wins) barely escapes with his life. or does he?this game avoids all the annoying features of other games. save stations are well situated, and entire levels load in one shot -- as a tram ride from one part of the mining ship to another. there are no annoying waits as subsections load during play. the QA is excellent -- i encountered no bugs or crashes. there is a selection of six weapons, all fun to use (the line gun and plasma cutter are mainstays), and (unlike the tedious diversity in bioshock) only two "special powers" -- projective kinesis and time stopping stasis. there are one or two "stores" in each level where scavenged credits and materiel can be traded for weapons, ammo, health and suit upgrades (up to a level 6). when you're done, you can play through again, keeping all the weapons and credits you've earned, but without advancing to a more difficult level.the internal navigation and guidance helps (pop up three dimensional map, pavement guideline that appears by pressing a motion stick, hero journal, archive of audio recordings, etc.) make it hard to get lost or get confused. the tutorial episodes at the beginning of the game are clear, and the control combinations easy to remember.the art is one of the real pleasures in this game. environments have all been lovingly painted -- none of the tessellated pavements and walls of cheaper games -- and there is real diversity in color, lighting and clutter. the music is cinematic quality, and one of the points i especially enjoyed was the way mechanical sounds (malfunctioning doors slamming repetitively, fans scraping rhythmically) were seamlessly woven into the musical soundtrack as percussion effects. the monster effects are creepy and there are plenty of horror film "gotcha" moments woven into the action.my only suggestion is that players tackle the game in "easy" mode. as far as i can tell, the only difference in play is how hard you have to work to kill aliens and find ammo; and you will surely die often at the difficult level. this means you'll have to really work to get past attacks, and sit through repetitive and extended cut scenes of your own dismemberment and evisceration before starting over. in the "easy" level you can actually go through an entire level without dying, and this creates an immersive, continuous play experience that is very much like watching yourself in a movie. this heightens the horror experience and involvement in play. and to really enjoy the art and action, you should only play this game in the dark!
5.0 out of 5 stars Survival horror gets off life support!, May 22, 2009
3.0 out of 5 stars Awesome action, detailed environments, lousy story, February 16, 2009
By Joey Joe Joe Jr S. "high flyer" (Utah) - See all my reviews
Dead Space for the XBOX 360 is the best game I have played of the "survival horror" genre since Resident Evil 4. There is allot to like about this game, though unfortunately it has some shortcomings as well. On the plus side the action is top notch. The "futuristic" weapons are fun to use and offer a bit of fresh air on the traditional "pistol, shot gun, flame thrower" mix that one usually expects in these types of games. Furthermore the enemies are challenging, and to successfully defeat them you have to "strategically" target various body parts to most efficiently put them down, simply put the combat is very very fun. Next the environments are beautiful, the various places you will go are reminiscent of a big budget sci fi movie. On the negative side the story is quite poor and does not develop/conclude in a manner that is at all engaging or satisfiying. Furthermore the game is quite short, it is a 10-12 hour experience. Now even though the story is dissapointing, those 12 hours of gameplay are very challenging and very fun. If this game had a more fully developed/executed story this would be a 5 star game. That not being the case 3 and a half stars.
3.0 out of 5 stars Yes, 5-star fun, but 3-star overall., January 20, 2010
DS has two major flaws. The first is the meteor shooting mission. It comes about 1/3rd of the way through the game, and there are probably people who never get past it. (Some PC players download the completed mission save file from the Web so they can move on, but Xboxers don't have that option.) I almost quit. I had tried it 50 times over several days (using all the tips found online), then finally after 5 tries one day, I made it, though I did not feel that I did anything different from how I played it the other times.After I finished the game, I restarted from scratch. This time I failed 20 times in one day. Came back the next day and got it on the first try. Again, I didn't feel like I played any different when I made it. I think it depends on a huge luck factor. I noticed that when I won, I got only 1 of the big meteors and almost none of the fast ones. What's the point when what it takes to win is not skill but just the whim of the game?I find that replaying a mission even 5 times quickly becomes not-fun, and this is about as boring and as un-fun as any mission can get (shooting at incoming meteors). Failing 50 times, or even 20 times, or even 10 times, is just ricidulous when winning is mainly luck.The other flaw is that the game just isn't very long. When a game developer produces a game, they can make it last a long time by putting in lots of missions and places to explore, like Fallout 3 does, or they can avoid doing all that extra work by just making it so that you have to replay each mission at least several times. In contrast, you can play Bioshock on Hard all the way through without ever dying and the game lasts a lot longer than this one.A relatively minor flaw is that you cannot skip long narrative portions of the game, which is really boring after the first playthrough, especially if you have to replay a scene multiple times. This is yet another "cheat" used to make games last longer.Those flaws aside, the game is a lot of fun to play and is very scary. When you die, you usually start over right before the scene in which you died, and with the same health and ammo you had at the start, which is much better than, say, Grand Theft Auto 4.There is a good variety of foes which attack in different ways and which require different types of weapons to defeat efficiently, and the different weapons are fun to use and upgrade, though it is not possible to fully upgrade more than 1 or 2 weapons on the first playthrough, even if you never upgrade your suit or stasis or kinesis features. In fact, it may not be possible to upgrade them all in TWO play-throughs.The only problem, shared by all games of this types, is that on the first play-through, when you don't know how best to proceed, you are constantly running low on health packs, ammo, and cash. Then on subsequent play-throughs, when you understand how to manage these things, you end up with more of them than you can ever use, which makes the game less interesting. In fact, one option after winning the game is to start over with all the weapons and ammo you amassed during the first playthrough, which is no challenge at all, though it is kind of fun just walk around kicking everbody's a**.Before paying even sub-$20 for this game, the buyer should consider if s/he will be okay with possibly having to replay a really boring mission for 20, 50 or more times. If you can live with that, the game is well worth the cost; otherwise, get BioShock or Fallout 3 or even Crackdown or Half-Life (The Orange Box) -- each about the same price.
5.0 out of 5 stars Bring it on you....deformed...thing!, April 10, 2009
Known primarily for overdoing a franchise with multiple releases (see the endless yearly outings of sports titles, EA went a bit against the grain and released 2 original IP's in the fall of last year: Dice's Mirror's Edge and EA Redwood's Dead Space. Whereas the former was at times fun but other times frustrating, Dead Space is just top-of-the-line from head to toe. Everything about the game feels perfectly balanced and even small nitpick worthy issues can't stop it from being an exhilarating ride...at least during the first time.Story: In the near future, such ships exist called "planet crackers" which essentially grab gigantic chunks out of planets and mine them for resources and minerals. When the top ship, the USG Ishimura, goes silent and no contact can be made, in comes Isaac Clarke, an engineer sent in to what they think is just a communication equipment problem. Get in, fix, get out except the ship's crew has changed and not for the better as they're disgusting and deformed creatures hell bent on seeing you dead, often in the most gruesome manner possible.There's really only 2 complaints I can level at Dead Space's story: one, we're told to sympathize with Isaac thanks to a sidestory involving his girlfriend Nicole only Isaac doesn't say a single word throughout the entire story and makes him a bit more autonomous and hard to sympathize with. The second is that the game is essentially a glorified fetch quest only instead of collecting items, you're fixing stuff. Literally every chapter you'll receive reports from either Kendra or Hammond, your shipmates, that something on the ship needs to be fixed lest something bad happen. A chapter where your completely cut off from everybody would've heightened the tension and made you go "now what?" but otherwise, you're just errand boy. However thanks to the graphics and the pacing, you'll be quite hooked into the story.Graphics: What makes Dead Space such an immersive and effective game is the graphics since the ship just FEELS possible, as if this thing can actually exist. It's a lot more effective when you take into account the layout, lighting, various facilities and levels and everything from detail in the environments, the gore effects and especially that one part during chapter 4 involving the bridge makes you go "holy ****". Larger detail is lost more farther away things are and bodies on the floor have a weird ragdoll quality and it's not uncommon to start shuffling bodies with your feet like they're mannequins.Sound/Music: Equally impressive is the sound mix from the roars, screeches, pipes and cans dropping from...somewhere, this is the game to have if you have surround sound as the sound mix will easily make you paranoid about everything. The voice acting is one of those functional types where no one really excels in their roles but they don't stand out in the awfulness either. Primarily the voice acting comes from Kendra and Hammond who do good jobs for your voice characters. All that's heard from Isaac is his yells during hits, breathing when he runs and being in air vacuums.Gameplay: The first big thing Dead Space does is have no HUD displays anywhere on screen, well at least typical ones. There's no Halo-esque radar or ammo counter or a shield meter in the old-fashioned sense but rather everything's on Isaac's body. His health is a bar that runs up his spine separated into segments, his Statis (slow motion for specific things such as enemies or equipment) is a half-circle while ammo counters are displayed on top of the weapon in a display. Even cutscenes and character meetings don't have a separate cutscene but either come through holographic projections or brief moments where camera shows an action from somewhere else. This helps with the game and makes one wonder why most game designers don't use it more.Instead of traditional weaponry a la shotguns and assault rifles, Isaac carries engineer-type equipment from plasma cutters to rippers and the equipment feels like what one would use in their fixing duties so it's nice that they're functional for killing some beasts. The core of the game is to dismember your enemy, essentially take them apart piece by piece. Take their legs off and make em crawl or take their arms away and leave them attackless. Of course knowing how best to dismember is key since some actually change should you do something and screw you over even more. But with flamethrowers, pulse rifles and melee attacks at your disposal, you're more than well-equipped and that's what makes the game work: it's not difficult per se a la Ninja Gaiden but rather it's an even matchup. You against them and not feel handicapped by anything.With kinesis which acts similar to Half-Life 2's gravity gun where you can grab distant objects or move big things you couldn't otherwise move, there's also the aforementioned stasis which temporarily slows time down for an enemy which is fun since it's for a specific enemy so the annoying one can be slowed while you deal with the lesser types at full speed. Another of the more funner aspects is zero G. Just aim and if you can jump, you'll go flying which'll get you either on the ceiling, walls and all over. It's incredibly fun and having an enemy flying at you is a bit intense. The segments where there's no air are also great since the sound is drastically cut down save for muffled gunfire and yelling from Isaac.My one complaint is that the game isn't as amazing the second time since it becomes a bit more predictable. "Oh, this is where I get ambushed so better go this way and do that" and since some of the achievements are most definately multiple playthroughs needed, it doesn't make it chore-like but it drags it down ever so slightly. Whereas Mirror's Edge frequently had great moments mixed in with completely off-the-rails segments and gameplay moments, there's very little that breaks Dead Space. It's not "scary" per se and won't make you lose sleep but it's an intense ride.
4.0 out of 5 stars A Must-Own ..., December 8, 2008
By Ron Sullivan (Philadelphia, PA United States) - See all my reviews
= Fun:4.0 out of 5 stars This review is from: Dead Space (Video Game)
4.0 out of 5 stars Very Solid Horror Game, July 3, 2009
By W. Newberry "agent_47" (st.simons.isl., GA United States) - See all my reviews
Dead Space by Electronic Arts (Xbox 360)

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Apreche: Member profile: Digital Photography Review
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Patent US5108449 - Femoral component for a hip prosthesis - Google PatentsSearch Images Maps Play YouTube News Gmail Drive More »Sign inPatentsA femoral component (10) for a hip prosthesis. The femoral component (10) includes a proximal body (18) having a lower portion for implantation into the proximal femur, and a neck portion (26) carried by the upper portion of the proximal body (18). A head portion (30) is mounted on the neck portion (26)...http://www.google.com/patents/US5108449?utm_source=gb-gplus-sharePatent US5108449 - Femoral component for a hip prosthesisAdvanced Patent SearchTry the new Google Patents, with machine-classified Google Scholar results, and Japanese and South Korean patents.Publication numberUS5108449 APublication typeGrantApplication numberUS 07/637,545Publication dateApr 28, 1992Filing dateDec 31, 1990Priority dateDec 31, 1990Fee statusLapsedPublication number07637545, 637545, US 5108449 A, US 5108449A, US-A-5108449, US5108449 A, US5108449AInventorsFrank B. GrayOriginal AssigneeGray Frank BExport CitationBiBTeX, EndNote, RefManPatent Citations (11), Referenced by (26), Classifications (16), Legal Events (4) External Links: USPTO, USPTO Assignment, EspacenetFemoral component for a hip prosthesis
Patent CitationsCited PatentFiling datePublication dateApplicantTitleUS3906550 *Dec 27, 1973Sep 23, 1975Galante JorgeProsthetic device having a porous fiber metal structureUS4365358 *Aug 15, 1979Dec 28, 1982Judet RobertJoint prostheses, particularly in hip prosthesesUS4514865 *Jun 20, 1983May 7, 1985Harris William HStemmed femoral component for the human hipUS4676797 *Nov 7, 1984Jun 30, 1987Mecron Medizinische Produkte GmbhUnit for resection prosthesisUS4714471 *Oct 22, 1986Dec 22, 1987S + G Implants GmbhFemur prosthesis part of a knee joint endoprosthesisUS4851007 *Mar 18, 1988Jul 25, 1989Gray Frank BFemoral component for a hip prosthesisDE3607824A1 *Mar 8, 1986Sep 10, 1987Werner Dr Med SteinleitnerCementless, rotationally stable compression hip endoprosthesisEP0000549A1 *Jul 20, 1978Feb 7, 1979Bayer AgEndoprosthesisEP0201407B1 *Apr 24, 1986Jul 18, 1990Patrick MontagneSet of parts for forming a femoral prosthesisGB2166359A * Title not availableWO1986003962A1 *Jan 9, 1986Jul 17, 1986S.A. Manufacture Belge De GemblouxJoint member for a hip prosthesis* Cited by examinerReferenced byCiting PatentFiling datePublication dateApplicantTitleUS5356410 *Jun 8, 1993Oct 18, 1994Dietmar PennigAdjuvant for osteosynthesis in the case of pertrochanteric fracture of the neck of the femurUS5458654 *Jul 14, 1993Oct 17, 1995Ao-Forschungsinstitut DavosScrew-fixed femoral component for hip joint prosthesisUS5645600 *Sep 12, 1994Jul 8, 1997Bimman; Lev A.High performance stem for arthroplastyUS7229445Jun 21, 2004Jun 12, 2007Synthes (Usa)Bone plate with bladed portionUS7255712Apr 15, 1997Aug 14, 2007Active Implants CorporationBone growth promoting implantUS7572295Dec 3, 2002Aug 11, 2009Active Implants CorporationCushion bearing implants for load bearing applicationsUS7758653May 21, 2003Jul 20, 2010Active Implants CorporationImplantsUS7914584Oct 20, 2005Mar 29, 2011Biomet Manufacturing Corp.Prosthesis system with trunnion and removably coupled headUS7951176May 11, 2004May 31, 2011Synthes Usa, LlcBone plateUS8313488 *Nov 20, 2012Synthes Usa, LlcIntramedullary nailUS8328807Dec 11, 2012Icon Orthopaedic Concepts, LlcAnkle arthrodesis nail and outrigger assemblyUS8414584Nov 2, 2010Apr 9, 2013Icon Orthopaedic Concepts, LlcAnkle arthrodesis nail and outrigger assemblyUS8679187Oct 18, 2006Mar 25, 2014Smith & Nephew, Inc.Acetabular cup assembly for multiple bearing materialsUS8814946Jul 17, 2009Aug 26, 2014Active Implants CorporationCushion bearing implants for load bearing applicationsUS9226783Apr 8, 2013Jan 5, 2016Icon Orthopaedic Concepts, LlcAnkle arthrodesis nail and outrigger assemblyUS9308034Jun 28, 2013Apr 12, 2016DePuy Synthes Products, Inc.Bone plateUS20050010226 *May 11, 2004Jan 13, 2005Grady Mark P.Bone plateUS20050085915 *Dec 3, 2002Apr 21, 2005Amiram SteinbergCushion bearing implants for load bearing applicationsUS20050197712 *Mar 8, 2005Sep 8, 2005Bigsby Robert John A.ProsthesisUS20050202371 *May 21, 2003Sep 15, 2005Mcguire JohnImplantsUS20060004361 *Jun 21, 2004Jan 5, 2006Garry HayeckBone plateUS20060106463 *Oct 20, 2005May 18, 2006Biomet Manufacturing Corp.ProsthesisUS20070016203 *Jun 9, 2006Jan 18, 2007Andre SchliengerIntramedullary nailUS20080039941 *Jul 27, 2007Feb 14, 2008Active Implants CorporationBone growth promoting implantUS20100010490 *Jul 9, 2009Jan 14, 2010Amei Technologies, Inc.Ankle arthrodesis nail and outrigger assemblyUS20110054473 *Nov 2, 2010Mar 3, 2011Amei Technologies, Inc.Ankle arthrodesis nail and outrigger assembly* Cited by examinerClassifications U.S. Classification623/23.27, 606/902, 606/286, 606/280, 606/60International ClassificationA61F2/36, A61B17/80, A61F2/32, A61F2/30Cooperative ClassificationY10S606/902, A61F2/36, A61B17/809, A61F2/30767, A61F2/3609, A61F2/32European ClassificationA61F2/36Legal EventsDateCodeEventDescriptionMay 1, 1995FPAYFee paymentYear of fee payment: 4Nov 23, 1999REMIMaintenance fee reminder mailedApr 30, 2000LAPSLapse for failure to pay maintenance feesJul 11, 2000FPExpired due to failure to pay maintenance feeEffective date: 20000428RotateOriginal ImageGoogle Home - Sitemap - USPTO Bulk Downloads - Privacy Policy - Terms of Service - About Google Patents - Send FeedbackData provided by IFI CLAIMS Patent Services

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Dictionary of Geological Terms, 1962, Dolphin Books, Doubleday & Company, Garden City, New York, 545 pages. by American Geological Institute.: Dolphin Books, Doubleday & Company, Garden City, New York, - PaleoPublications
Home American Geological Institute. Dictionary of Geological Terms, 1962, Dolphin Books, Doubleday &...
Dictionary of Geological Terms, 1962, Dolphin Books, Doubleday & Company, Garden City, New York, 545 pages.
Published by Dolphin Books, Doubleday & Company, Garden City, New York,
1962, , 545 pages. Softbound, usual signs of use and age, good condition. PaleoPublications - Promoting Learning and Knowledge! Items usually ship within 48 hours. Bookseller Inventory # 83190
Title: Dictionary of Geological Terms, 1962, ...
Publisher: Dolphin Books, Doubleday & Company, Garden City, New York,

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Revision as of 20:41, 10 November 2011 (view source)RichardsWD (talk | contribs) (Added information)← Older edit
County Cavan Genealogy Research Centre Cana House, Farnham Street Cavan Town County Cavan, Ireland TEL: (049) 4361094 FAX: (049) 4331494 County Cavan Genealogy Research Centre Cana House, Farnham Street Cavan Town County Cavan, Ireland TEL: (049) 4361094 FAX: (049) 4331494 −Cavan County Library Farnham Street, Cavan Town County Cavan, Ireland E-mail: cavancountylibrary@tinet.ie or E-mail: cavancountylibrary@eircom.net+Cavan County Library Farnham Street, Cavan Town County Cavan, Ireland E-mail: cavancountylibrary@tinet.ie or E-mail: cavancountylibrary@eircom.net −Barron, Famham Estate, and other papers relating. Griffith Valuation maps. Leagal papers including rentals and wills for Cavan 18th & 19th century. Photography collections. +Includes Barron, Famham Estate, and other related papers. Also includes Griffith Valuation maps, legal papers, including rentals and wills for Cavan 18th and the 19th century. Also includes photography collections. +Public Record Office of Northern Ireland (PRONI) 66 Balmoral Avenue Belfast BT9 6NY E-mail: proni@dcalni.gov.uk Internet:  http://www.proni.gov.uk/ + The above is the official repository for the public records of Northern Ireland. PRONI also collects records from private sources. −
+
 + +
 == Cemeteries == == Cemeteries ==
| [[Annagelliff, Cavan|Annagelliff]] | [[Annagelliff, Cavan|Annagelliff]] Line 43:
| [[Annagh, Cavan|Annagh]] | [[Annagh, Cavan|Annagh]] Line 55:
| [[Bailieborough, Cavan|Bailieborough]] | [[Bailieborough, Cavan|Bailieborough]] Line 63:
| [[Crosserlough, Cavan|Crosserlough]] | [[Crosserlough, Cavan|Crosserlough]] Line 99:
| [[Denn, Cavan|Denn]] | [[Denn, Cavan|Denn]] Line 119:
| [[Drumgoon, Cavan|Drumgoon]] | [[Drumgoon, Cavan|Drumgoon]] Line 127:
| [[Drumlane, Cavan|Drumlane]] | [[Drumlane, Cavan|Drumlane]] Line 139:
| [[Drumlumman, Cavan|Drumlumman]] | [[Drumlumman, Cavan|Drumlumman]] Line 147:
| [[Kilbride, Cavan|Kilbride]] | [[Kilbride, Cavan|Kilbride]] Line 167:
| [[Kildallan, Cavan|Kildallan]] | [[Kildallan, Cavan|Kildallan]] Line 175:
| [[Killashandra, Cavan|Killashandra]] | [[Killashandra, Cavan|Killashandra]] Line 187:
| [[Killinagh, Cavan|Killinagh]] | [[Killinagh, Cavan|Killinagh]] Line 195:
| [[Killinkere, Cavan|Killinkere]] | [[Killinkere, Cavan|Killinkere]] Line 211:
| [[Kilmore, Cavan|Kilmore]] | [[Kilmore, Cavan|Kilmore]] Line 219:
| [[Kinawley, Cavan|Kinawley]] | [[Kinawley, Cavan|Kinawley]] Line 227:
| [[Knockbride, Cavan|Knockbride]] | [[Knockbride, Cavan|Knockbride]] Line 235:
| [[Larah, Cavan|Larah]] | [[Larah, Cavan|Larah]] Line 248:
| [[Loughan or Castlekeeran, Cavan|Loughan or Castlekeeran]] | [[Loughan or Castlekeeran, Cavan|Loughan or Castlekeeran]] Line 267:
| [[Mullagh, Cavan|Mullagh]] | [[Mullagh, Cavan|Mullagh]] Line 287:
| [[Scrabby, Cavan|Scrabby]] | [[Scrabby, Cavan|Scrabby]] Line 299:
| [[Templeport, Cavan|Templeport]] | [[Templeport, Cavan|Templeport]] Line 311:
| [[Tomregan]] | [[Tomregan]] Line 323:
| [[Urney, Cavan|Urney]] | [[Urney, Cavan|Urney]] Line 330:

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Patent US4888705 - System for measuring the position of vibrating object - Google PatentsSearch Images Maps Play YouTube News Gmail Drive More »Sign inAdvanced Patent SearchPatentsA system for measuring the position of a vibrating object relative to a reference point, such as the block of a ring-laser gyroscope relative to its case, uses a continuous velocity sensor that is noisy and subject to drift and a precise position crossing detector. A mixer-filter combines the data from...http://www.google.com/patents/US4888705?utm_source=gb-gplus-sharePatent US4888705 - System for measuring the position of vibrating objectAdvanced Patent SearchPublication numberUS4888705 APublication typeGrantApplication numberUS 07/112,636Publication dateDec 19, 1989Filing dateOct 26, 1987Priority dateOct 26, 1987Fee statusPaidAlso published asWO1989003974A1Publication number07112636, 112636, US 4888705 A, US 4888705A, US-A-4888705, US4888705 A, US4888705AInventorsBernard FriedlandOriginal AssigneeKearfott Guidance And Navigation Corp.Export CitationBiBTeX, EndNote, RefManPatent Citations (6), Referenced by (2), Classifications (5), Legal Events (7) External Links: USPTO, USPTO Assignment, EspacenetSystem for measuring the position of vibrating objectUS 4888705 AAbstract A system for measuring the position of a vibrating object relative to a reference point, such as the block of a ring-laser gyroscope relative to its case, uses a continuous velocity sensor that is noisy and subject to drift and a precise position crossing detector. A mixer-filter combines the data from the two sensors so that the capability of the velocity sensor to provide a continuous reading of position is exploited to interpolate data between the instants that the position crossing detector indicates that the object position crosses through zero. The mixer-filter is implemented in the form of an extended Kalman filter which operates upon the inputs to provide an optimum estimate of the position of the vibrating object.
What is claimed is: 1. An apparatus for measuring the position of a vibrating object in a dynamic process, comprising:(a) a velocity sensor continuously measuring the velocity of the object, said velocity sensor providing as an output signal a continuous signal indicative of the velocity of said object; (b) a non-linear detector for detecting the object position and providing as an output signal a precise signal each time the object crosses a set reference position; and (c) a non-linear mixer-filter receiving said output signals from said velocity sensor and said non-linear detector, said non-linear mixer-filter operating on said continuous velocity signal and said precise signal by incorporating a model of the dynamic process generating said output signals wherein a continuous optimum estimate of the position of the vibrating object is produced. 2. An apparatus according to claim 1 wherein an extended Kalman algorithm is implemented by said non-linear mixer-filter to combine said output signals.
3. An apparatus according to claim 2 wherein said object is a ring laser gyro block.
4. An apparatus according to claim 2 wherein said means for detecting is a position crossing detector.
5. An apparatus according to claim 2 further comprising an external drive system sustaining the vibrations of said object, and wherein an output signal from said drive system is coupled as an additional input to said non-linear mixer-filter.
6. An apparatus according to claim 2 further comprising an additional non-linear detector for detecting the object position and providing an additional precise signal when the object crosses a different set reference position, and wherein said additional precise signal is coupled to said non-linear mixer filter.
7. An apparatus according to claim 6 wherein said additional non-linear detector is a position crossing detector.
8. A method for measuring the position of a vibrating object in a dynamic process, comprising the steps of:(a) providing as an output from a velocity sensor a continuous signal indicative of the velocity of said vibrating object; (b) providing from a non-linear detector for detecting the object position a precise signal when the object crosses a set reference position; (c) combining said continuous velocity and precise signals in a non-linear mixer filter by incorporating a model of the dynamic process; and (d) providing an optimum estimate from said non-linear mixer filter of the position of said vibrating object. 9. A method according to claim 8 wherein said step of combining said continuous velocity and precise signals is carried out through the use of an extended Kalman filter algorithm.
10. A method according to claim 9 wherein said step of providing from a non-linear detector for detecting the object position a precise signal when the object crosses a set reference level is carried out with a position crossing detector.
11. A method according to claim 9 further comprising the step of:(e) providing a drive signal to said non-linear mixer-filter from an external drive system used to sustain the vibrations of said object. 12. A method according to claim 9 further comprising the step of:(f) providing from an additional non-linear detector for detecting the object position an additional precise signal when the object crosses a different set reference position, and wherein said additional precise signal is coupled to said non-linear mixer filter. 13. A method according to claim 12 wherein said step of providing from an additional non-linear detector detecting the object position an additional precise signal when the object crosses a different set reference level is carried out by a position crossing detector.
BACKGROUND OF THE INVENTION This invention relates to a method and apparatus for measuring the position of a vibrating object. Specifically, the invention is applied to the field of ring-laser gyroscopes.
In many instances, it is desirable to know the position of a vibrating object relative to some reference point. Particularly, in a ring-laser gyroscope the sensing element ("gyro block") is dithered, i.e. forced into angular vibration in order to overcome the effect of "lock in". The amplitude of angular vibration can be of the order of 100 arc seconds. In some inertial navigation applications, it may be necessary to have an accurate knowledge of the position of the block as it is dithered relative to the case of the instrument to an accuracy of several arc seconds
In a single-axis ring-laser gyro, the position of the block relative to the case is inferred by optical means in which the motion of the block relative to the case is subtracted from the total indicated motion of the gyro so that the read out is only the motion of the case of the gyro in inertial space. This technique is known as "optical compensation" and requires the use of optical components such as combiner prisms which are expensive to fabricate and difficult to adjust.
Optical compensation of a monolithic, three-axis ring-laser gyro is even more problematic than that of the single-axis gyro. Therefore, the desirability of achieving the same result as optical compensation by electronic means has been widely recognized.
SUMMARY OF THE INVENTION As an improved alternative to optical compensation for dither in a ring-laser gyroscope, electrical means are implemented to subtract the motion of the gyro block relative to the gyro case. To accomplish this through the use of a signal processing computer requires an accurate knowledge of the gyro block position relative to the gyro case throughout the dither cycle.
A precision position estimate of the gyro block is accomplished in the present invention through the use of a position crossing detector such as a zero crossing and a velocity sensor. The velocity sensor provides a continuous velocity measurement. However, the measurement is too noisy and subject to drift to be integrated for the purpose of estimating the block position. The present invention combines the velocity sensor with an accurate position crossing detector. The position crossing detector can detect the precise instants that the block crosses a reference point to an accuracy of several arc seconds; however, the measurement can be made only once or twice per dither cycle.
The precise estimate of the position of the gyro block relative to the gyro case, to an accuracy level of that inherent in the position crossing detector, is achieved by combining the noisy, but continuous, data from the velocity sensor with the data from the accurate position crossing or level detector. The method of combining the data is based on the "extended" Kalman filter theory. The extended Kalman filter concept uses a model of the dynamic process the state of which is being estimated. Here, the dynamics of the dither hinge is used, thus incorporating the hard non-linearity of the position crossing detector into its equations.
The present invention provides the means for accurately interpolating continuous estimates of the position of an object through the use of a low accuracy velocity sensor and the knowledge of the dynamics i.e. natural frequency, damping factor, and driving signal of the vibrating object.
The application of the invention is not limited to use in a ring-laser gyro system. It can be used in any application where there is a need to accurately estimate the position of a vibrating object continuously, but where the only sensor with the requisite accuracy is a position crossing detector. The vibrations can either be angular or rectilinear.
DESCRIPTION OF THE DRAWINGS FIG. 1 is a schematic representation of the present invention.
FIG. 2 is a schematic representation of the mixer-filter of FIG. 1.
FIG. 3 is a schematic representation of an embodiment of the present invention incorporating an external drive system.
FIG. 4 is a schematic representation of the mixer filter of FIG. 3.
FIG. 5 is a schematic representation of the mixer filter of FIG. 1 incorporating two position-crossing detectors.
DETAILED DESCRIPTION A schematic diagram of the invention is shown in FIG. 1. It consists of the vibrating object 1 e.g. a ring-laser gyroscope, with two sensors, a velocity sensor 2 and a position crossing detector 3. The velocity sensor output ω.sub.0, on line 4 and the position crossing detector output s, on line 5 are the inputs to a mixer filter 6. The mixer filter 6 combines the signals from the two sensors to provide an optimum estimate θ on line 7 of the position of the vibrating object.
The operation of the mixer-filter is in accordance with the theory of the extended Kalman filter which is explained in a number of books, such as "Stochastic Processes and Filtering Theory," by A. H. Jazwinski, Academic Press, 1970.
The velocity sensor 2 produces a continuous reading of the velocity of the vibrating object, but this sensor is typically subject to random, high-frequency noise. In addition, the sensor is subject to drift and scale factor uncertainty which may depend on temperature and other environmental factors. Consequently, an accurate determination of the position of the object by integrating the output of the velocity sensor would not be feasible. A position crossing detector 3, on the other hand, can be fabricated to provide a very stable indication of the precise instant at which the vibrating object crosses a specified reference (which can be defined as zero). But the position-crossing detector provides no information regarding the position of the vibrating object at other instants of time. The function of the mixer-filter 6 is to optimally combine the data from the two sensors so that the capability of the velocity sensor to provide a continuous reading of velocity is exploited to interpolate data between the instants that the position crossing detector indicates that the object position crosses through zero. Another way of interpreting the operation of the mixer-filter, is that the signal from the position crossing detector is used to "clamp" the integrated output of the velocity sensor.
The mixer-filter 6 is implemented in the form of an extended Kalman filter which operates upon the data from the two sensors on lines 4 and 5 and the drive signal to provide an optimum estimate θ on line 7 of the position of the vibrating object.
In order to apply the theory of the extended Kalman filter to the design of the mixer-filter, it is assumed that the vibrating object can be represented by the differential equation:
d.sup.2 θ/dt.sup.2 +2ζΩdθ/dt+Ω.sup.2 θ=S(u+v.sub.1)                                      (1)
where θ is the position of the vibrating object relative to a known reference position, u is the drive signal, v.sub.1 is random noise at the drive in addition to the known drive u, ζ is the damping factor of the system, and Ω=2 πf where f is the frequency of vibration in Hz.
The velocity sensor is assumed to measure the instantaneous velocity of the vibrating object, but with additive noise and bias as given in the following equation:
ω.sub.0 =dθ/dt+b+w.sub.1                       (2)
where ω.sub.0 is the measured velocity, b is the bias (drift) and w.sub.1 is the random noise on the velocity sensor. For purpose of design of the filter, the bias b is assumed to be a random walk which can be modeled by the differential equation:
db/dt=v.sub.2                                              (3)
where v.sub.2 is another white noise source.
The output s of the position crossing detector is assumed to be expressed by:
s=sign(θ+w.sub.2)                                    (4)
where w.sub.2 is still another white noise source. The numerical value of w.sub.2 is adjusted in the design process to approximate the error of the position crossing detector.
Using equations (1) through (4) as the design model, the extended Kalman filter is expressible by the differential equations:
dω/dt=Su-2ζΩω-Ω.sup.2 θ+k.sub.11 r.sub.s +k.sub.12 r.sub.ω                                   (5)
dθ/dt=ω+k.sub.21 r.sub.s +k.sub.22 r.sub.107   (6)
db/dt=k.sub.31 r.sub.s +k.sub.32 r.sub.107                 (7)
r.sub.s =s-sign(θ)                                   (8)
r.sub.107 =ω.sub.0 -b-ω                        (9)
are the "residuals",i.e., the differences between the measured quantities and the estimates thereof within the extended Kalman filter.
In particular, if the residuals r.sub.s and r.sub.ω were zero, equations (5) through (7) would constitute a model of the process that is generating the measurements ω.sub.0 and s; ω and s=sign (θ) are models of the measurements of the angular velocity and the sign of the displacement, respectively. Thus zero values of the residuals would be indicative of the fact that the model is a faithful representation of the actual measurement, and hence that the "estimated state variables" of the model are valid representations of the true phyical variables and the estimates thereof in the mixer-filter. The residuals, multiplied by the gains are fed back to the inputs of the integrators, and tend to be driven toward zero. The numerical values of the gains in the gain elements are calculated prior to construction of the system. When the gains are calculated in accordance with (10) through (12) below, the mixer-filter will be stable.
The matrix K which contains the six gains k.sub.11 through k.sub.32 is computed using the following formula: ##EQU1## where W is a diagonal matrix representing the noise on the measurements, C is the "observation matrix", in this application given by ##EQU2## and P is the "covariance matrix" corresponding to the filter, which is the solution to the matrix quadratic equation:
AP+PA'-PC'W.sup.-1 CP+V=O                                  (12)
where A is the "dynamics matrix" corresponding to the system, and is given by ##EQU3## and V is a diagonal matrix that represents the spectral density of the noise on the dynamics.
The numerical values of these noise spectral densities are used to control the bandwidth of the mixer-filter and are not very critical. The factor 4/π a in the C matrix (11) comes from statistical linearization of the sign function; a is the approximate amplitude of the oscillation.
Software is widely available for obtaining the numerical solution of the variance equation. Using such software, with the following numerical data:
ζ=0.01
Ω=2π100 rad/sec
V=diag [0., 1000., 0.01]
W=diag [0.5.times.10.sup.-3, 0.5.times.10.sup.-3 ]
following gain matrix is obtained: ##EQU4## which produces a mixer-filter with poles at complex frequencies of -1642.+-.j2003 rad/sec. The numerical values of the gains are only exemplary. Other gains, obtained by solving (10) and (12) can be found that will give acceptable performance. Actual performance can be fine tuned via detailed simulation studies.
It is noted that the output s of the position crossing detector, and s=sign (θ) both vary between -1 and +1 (or between other equal positive and negative values). Consequently, the residual r.sub.s consists of pulses: a positive pulse when θ is positive and θ is negative (θ leads θ), and a negative pulse when θ is negative and θ is positive (θ lags θ). The width of the pulse is indicative of the phase difference between 8 and θ. Thus the effect of the feedback of the residual is to null out the phase difference between the true displacement θ and the estimate of the displacement θ, which is the mixer-filter output. In nulling out the phase difference between θ and θ, the estimate of the displacement tracks the true displacement accurately throughout the cycle of oscillation.
A schematic analog representation of the mixer-filter 6 using the extended Kalman algorithm is shown in FIG. 2 and consists of integrators 8, 9, 10, summing junctions 11, 12, 13, 14, 15, gain elements 16 through 23 and a non-linear element 24.
The signals from the velocity sensor 2 and position crossing detector 3 are fed to summing junctions 11 and 12 respectively. The output signal from junction 11 is the residual r.sub.ω which is separately multiplied by gains 17, 16 and 18 and fed through summing junctions 13, 14 and 15 back to integrators 8, 9 and 10 respectively.
The output signal from junction 12 is the residual r.sub.s which is separately multiplied by gains 20, 21 and 19 and fed through summing junctions 13, 14 and 15 back to integrators 8, 9 and 10 respectively. Feeding back the residuals through the gain elements (k.sub.11 through k.sub.32) to the integrators tends to drive the residuals toward zero.
The output of integrator 8 is the velocity estimate ω. The integrator 8 receives its input from junction 13 which is the sum of the residuals r.sub.ω and r.sub.s multiplied by their respective gains 17 and 20, and a feedback from the velocity and position estimate signals multiplied by their respective gains 22 and 23.
The output of integrator 9 is the position estimate θ. The integrator 9 receives its input from junction 14 which is the sum of the velocity estimate signal and the residuals r.sub.ω and r.sub.s multiplied by their respective gains 16 and 21.
The output of integrator 10 is the bias (drift) estimate b. The integrator 10 receives its inputs from junction 15 which is the sum of the residuals r.sub.107 and r.sub.s multiplied by their respective gains 18 and 19. The residual r.sub.ω is output from junction 11 which is the measured velocity ω.sub.0 minus the bias estimate b and the velocity estimate ω.
Residual r.sub.s is output from junction 12 which is the position crossing detector output s minus the sign of the displacement s. The sign of the displacement s is output from non-linear element 24 which has as its input the position estimate signal θ. The non-linear element 24 takes the sign of the position estimate signal θ at its input and is of particular importance for the operation of the system.
It should be noted that FIG. 2 is schematic only. In the implementation of this analog circuit, it may be necessary to use additional elements for proper scaling of the variables, for sign changing, and for other operations that are well-known in analog computation. It is also possible to implement the functions shown in FIG. 2 by means of a digital signal processor or a combination of digital and analog components that realize the mathematical functions depicted in FIG. 2. The mathematical equations that must be implemented by the digital processor are implicit in the analog circuit of FIG. 2.
FIG. 3 is a schematic diagram of an embodiment of the invention including an external drive system 32 to produce a drive signal u, on line 25, the drive signal being incorporated in the above equations, for sustaining the oscillation of the vibrating system. The performance of the mixer filter can be improved by using the drive signal as an additional input to the mixer filter 6. This drive signal u on line 25, multiplied by the drive scale factor S provides another input to integrator 8 as shown in FIG. 4. The schematic block diagram of FIG. 4 is the same as that of FIG. 2, but including the additional drive signal input u, multiplied by a factor S in block 34, and fed to summing junction 13
It is readily apparent that it is possible to substitute a level-crossing detector for a zero crossing detector, where the level detected by the level-crossing detector is any level within the range of motion of the vibrating object. Moreover, it is possible to combine the outputs of several level-crossing detectors, each of which "triggers" at a different level within the range of motion of the vibrating object. The signals s.sub.i (i=1, . . . ,N) from each of the N different level-crossing detectors are compared with the corresponding estimates s.sub.i.
The residuals, i.e., the differences between the corresponding measured and estimated quantities, are multiplied by appropriate gains and fed into the inputs of the integrators that are used in the realization of the mixer-filter. An exemplary illustration showing the implementation of the system with two level-crossing detectors is given in FIG. 5 which shows the additional components for the second channel: an additional level crossing detector signal s.sub.i on line 35, another non-linear element 33, a differencing element 26, three gain elements 27, 28, 29 and two summing junctions 30, 31.
FIG. 5 incorporates the additional level crossing detector into FIG. 2. The additional level crossing detector signal s.sub.i is fed to a junction 26 having as its output a residual r.sub.s. The other input to junction 26 is the output of the additional non-linear element 33 which has the position estimate signal θ as its input. The outputs of the nonlinear elements switch from positive values to negative values at the same levels as the level-crossing detectors that provide the inputs to the corresponding summary junctions. The residual r.sub.s.sbsb.i is fed through gain elements 27, 28 and 29 to junctions 15, 31 and 30 respectively. Extra junctions 30 and 31 serve to combine the residuals from the other level crossing detector before outputting the sum to junctions 14 and 13 respectively.
The equations (5)-(9) can either be implemented using analog circuitry as shown in FIG. 2 or through the use of a digital microprocessor. If a microprocessor is to be used, the time derivatives in equations (5)-(7) would be approximated by finite differences. For example,
dθ/dt≃[θ(nT)-θ(nT-T)]/T    (14)
dω/dt≃[ω(nT)-ω(nT-T)]/T    (15)
db/dt≃[b(nT)-b(nT-T)]/T                      (16)
where T is the sampling interval, which must be small enough so that the errors introduced by the approximations of expressions (14)-(16) are not excessive. Since the measured velocity ω.sub.0 is an analog quantity, an analog-to-digital converter is used to convert the velocity signal to a digital word. The output of the position crossing detector is already a digital (i.e., logical) variable and hence does not need to be converted for use in a microprocessor implementation of the mixer-filter.
As fully described above, a unique feature of this invention is the combination of position crossing signals (which are very accurate, but quantized to only two levels) with inaccurate, but continuous, velocity signals to provide a continuous estimate of the position of a vibrating object. The resulting estimate maintains the accuracy of the position crossing detector continuously throughout the vibration of the object.
Further, the extended Kalman algorithm is used to optimally combine the signals from the position crossing detector and the velocity sensor.
The application of this invention is not limited to ring-laser gyros. It can be used in any application where there is a need to accurately estimate the position of a vibrating object continuously, but where the only available sensor with the requisite accuracy is a position crossing detector. This invention provides the means for accurately interpolating continuous estimates of the position of the object through the use of a low-accuracy velocity sensor, and the knowledge of the dynamics (i.e., the natural frequency, damping factor, and driving signal) of the vibrating object.
Patent CitationsCited PatentFiling datePublication dateApplicantTitleUS4132482 *Sep 12, 1977Jan 2, 1979The Singer CompanyFeedback system for a ring laser gyroUS4243324 *Mar 21, 1979Jan 6, 1981The Singer CompanyFeedback system for controlling lock-in in spring suspended ring laser gyroscopeUS4248534 *May 9, 1979Feb 3, 1981The Singer CompanyApparatus and method for the elimination of angular vibration induced errors in ring laser gyroscopesUS4456376 *Apr 6, 1981Jun 26, 1984Lear Siegler, Inc.Optical rate sensorUS4610543 *Apr 3, 1985Sep 9, 1986The Singer CompanyElectronic dither compensator for a ring laser gyroUS4740084 *Mar 21, 1986Apr 26, 1988Litton Systems, Inc.Dither controller for ring laser angular rotation sensor* Cited by examinerReferenced byCiting PatentFiling datePublication dateApplicantTitleUS5777232 *Mar 26, 1996Jul 7, 1998Shinko Electric Co., Ltd.Control system for vibratory apparatusUS6650682Apr 27, 2000Nov 18, 2003University Of New MexicoBi-directional short pulse ring laser* Cited by examinerClassifications U.S. Classification700/279, 356/459International ClassificationG01C19/70Cooperative ClassificationG01C19/70European ClassificationG01C19/70Legal EventsDateCodeEventDescriptionNov 19, 2008ASAssignmentOwner name: KEARFOTT CORPORATION, NEW JERSEYFree format text: CHANGE OF NAME;ASSIGNOR:KEARFOTT GUIDANCE & NAVIGATION CORPORATION;REEL/FRAME:021861/0856Effective date: 20080616Feb 3, 2006ASAssignmentOwner name: JPMORGAN CHASE BANK, N.A., WISCONSINFree format text: SECURITY AGREEMENT;ASSIGNOR:KEARFOTT GUIDANCE & NAVIGATION CORPORATION;REEL/FRAME:017115/0428Effective date: 20060202Jun 18, 2001FPAYFee paymentYear of fee payment: 12Jun 18, 1997FPAYFee paymentYear of fee payment: 8May 28, 1993FPAYFee paymentYear of fee payment: 4Jan 23, 1989ASAssignmentOwner name: KEARFOTT GUIDANCE AND NAVIGATION CORPORATION, A COFree format text: ASSIGNMENT OF ASSIGNORS INTEREST.;ASSIGNOR:SINGER COMPANY, THE;REEL/FRAME:005012/0140Effective date: 19880425Feb 8, 1988ASAssignmentOwner name: SINGER COMPANY, THE, EIGHT STAMFORD FORUM, STAMFORFree format text: ASSIGNMENT OF ASSIGNORS INTEREST.;ASSIGNOR:FRIEDLAND, BERNARD;REEL/FRAME:004828/0183Effective date: 19871016Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:FRIEDLAND, BERNARD;REEL/FRAME:004828/0183Owner name: SINGER COMPANY, THE, A CORP. OF NEW JERSEY,CONNECTRotateOriginal ImageGoogle Home - Sitemap - USPTO Bulk Downloads - Privacy Policy - Terms of Service - About Google Patents - Send FeedbackData provided by IFI CLAIMS Patent Services©2012 Google


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SAMPLE PLAY AUDIO SAMPLE http%3A%2F%2Fsamples.audible.com%2Fbk%2Facx0%2F001216%2Fbk_acx0_001216_sample.mp3+flashcontent02JBFX6697V0ESECATJK0 The Mental Game of Poker: Proven Strategies for Improving Tilt Control, Confidence, Motivation, Coping with Variance, and More
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Changes related to "Psychiatric-mental health nurse practitioner" - Wikipedia
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(diff | hist) . . Nurse practitioner; 18:38 . . (-14) . . 137.54.125.242 (talk) (→United States)
(diff | hist) . . m Neonatal nursing; 23:44 . . (-17) . . ClueBot NG (talk | contribs) (Reverting possible vandalism by 2601:644:8201:A4B6:2882:D42C:10E3:14B5 to version by Shalor (Wiki Ed). Report False Positive? Thanks, ClueBot NG. (3104110) (Bot))
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(diff | hist) . . Saint Louis University; 14:44 . . (+35) . . 162.253.26.17 (talk) (→Academics)
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of 244results12345NextAdd a New CollectionOops! There was a problem saving the new custom collection.Please try again.Collection Name cannot be emptyUpload a Photo(optional)Remaining Characters: 100Remaining Characters: 500CancelSaveMap ViewFeatured Swimming Pool Dealersin Denton, TexasClassic Tile & Plaster340 W Northwest Hwy, Grapevine, TX 76051(817) 310-8047Over 50 Years ExperienceWebsiteYP AdDirectionsMore InfoBlue Escapes Pool & Spa1321 Precision Dr Ste 400, Plano, TX 75074(469) 919-5359WebsiteDirectionsMore InfoRoyal Swimming Pools Inc.Serving the Denton area.(901) 372-1773Contact Us for InformationWebsiteMore InfoPool Repair Parts Store2011 W Spring Creek Pkwy, Plano, TX 75023(469) 304-3865WebsiteDirectionsMore InfoClassic Tile & Plaster340 W Northwest Hwy, Grapevine, TX 76051(888) 216-7793WebsiteDirectionsMore InfoLarsen Pools, LLCServing the Denton area.(940) 312-7703WebsiteMore InfoTexans Pool Service1500 Keller Pkwy, Keller, TX 76248(682) 727-0553DirectionsMore InfoDidn't find what you were looking for?magnifying glassPlease help others by helping us do better.Suggest a BusinessAboutAbout UsSite FeedbackContact UsAdvertise with UsCareers - We're HiringCorporate BlogEngineering BlogLegal

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Hostages Overpower Gunman in West Virginia Pharmacy | Fox News
Hostages Overpower Gunman in West Virginia Pharmacy
STOLLINGS, W.Va. – Four people taken hostage by a gunman at a pharmacy overpowered their captor Monday after he demanded prescription drugs and fired several shots, authorities said.
The 90-minute standoff ended when the hostages, who were barricaded inside the store with the gunman, hit him with something, Sheriff's Deputy B.E. Ferrell said.
The gunman arrived with a handgun and a sawed-off shotgun, taking six people hostage at the Family Discount Pharmacy in Stollings, about 60 miles southwest of Charleston, according to Logan County 911 Director Marilyn Crosby.
Pharmacy technician Jessica Thompson, 24, said the gunman said he needed drugs but could not afford to buy them.
The man told the hostages that he wanted to kill himself but did not want to hurt them, Thompson said. He was given an unknown quantity of Lortab, a painkiller, and Xanax, an anti-anxiety drug, which he took, she said. He then became drowsy.
Workers told the man there were more drugs in an adjacent building, Thompson said. She told the suspect she was going to get the keys to the other building but ran for help instead.
"I was just afraid he would hurt the rest of them that were in there," she said. Another worker in the store also escaped after a similar ruse.
Authorities identified the gunman as Jeffrey Harvey, 31. They did not release details about the last four hostages or how they overpowered him.

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