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An introduction to_programming_the_microchip_pic_in_ccs_c
Dn cec ccs_c_compiler_day3
by Raciel MC
sureshm168
PICmicro MCU C®An introduction to programmingThe Microchip PIC in CCS CBy Nigel Gardner 2.
The information contained in this publication regarding device applicationand the like is intended by way of suggestion only and may be superseded byupdates. No representation or warranty is given and no liability is assumed byBluebird Electronics, Microchip Technology Inc., or CCS Inc., with respect tothe accuracy or use of such information, or infringement of patents arising fromsuch use or their compliance to EMC standards or otherwise. Use of BluebirdElectronics, Microchip Technology Inc. or CCS Inc. products as criticalcomponents in life support systems is not authorized except with expresswritten approval by above mentioned companies. No licenses are conveyed,implicitly or otherwise, under intellectual property rights.Copyright ® Bluebird Electronics 2002. All rights reserved. Except as permittedunder the copyright Act of 1976 US Code 102 101-122, no part of thispublication may be reproduced or distributed in any form or by any means, orstored in a database or retrieval system, without the prior written permission ofBluebird Electronics, with the exception of the program listings which may beentered, stored, and executed in a computer system, but may not bereproduced for publication.PIC® and PICmicro, is registered trademark of Microchip Technologies Inc. inthe USA and other countries.Printed and bound in the USA.Cover Art by Loni Zarling.Circuit diagrams produced with Labcentre Isis Illustrator. Flowcharts producedwith Corel Flow. 2 3.
PrefaceThanks go to Rodger Richey of Microchip Technology Inc. for the use of thisnotes on C for the PICmicro®MCU, Mark at CCS, Inc. and Val Bellamy forproofreading this book.This book is dedicated to my wise June and daughter Emma. 3 4.
ContentsIntroduction History Why use C? PC based versus PICmicro®MCU Based Program Development Product Development Terminology Trying and Testing Code C Coding Standards Basics1 C Fundamentals Structure of C Programs Components of a C Program #pragma main() #include printf Function Variables Constants Comments Functions C Keywords2 Variables Data Types Variable Declaration Variable Assignment Enumeration typedef Type Conversions3 Functions Functions Function Prototypes Using Function Arguments Using Function to Return Values Classic and Modern Function Declarations4 Operators Arithmetic Relational Logical Bitwise 4 5.
Increment and Decrement Precedence of5 Program Control Statements If If-else ? for Loop while Loop do-while Loop Nesting Program Control Statements Break Continue Null Return6 Arrays / Strings One Dimensional Arrays Strings Multidimensional Arrays Initializing Arrays Arrays of Strings7 Pointers Pointer Basics Pointers and Arrays Passing Pointer to Functions8 Structures / Unions Structure Basics Pointers to Structures Nested Structures Union Basics Pointers to Unions9 PICmicro®MCU Specific C Inputs and Outputs Mixing C and Assembler Advanced BIT Manipulation Timers A/D Conversion Data Communications I2C Communications SPI Communications PWM LCD Driving 5 6.
InterruptsInclude LibrariesAdditional Information 6 7.
IntroductionWhy use C?The C language was development at Bell Labs in the early 1970’s by DennisRitchie and Brian Kernighan. One of the first platforms for implementation wasthe PDP-11 running under a UNIX environment.Since its introduction, it has evolved and been standardized throughout thecomputing industry as an established development language. The PC hasbecome a cost effective development platform using C++ or other favoredversions of the ANSI standard.C is a portable language intended to have minimal modification whentransferring programs from one computer to another. This is fine when workingwith PC’s and mainframes, but Microcontrollers and Microprocessors aredifferent breed. The main program flow will basically remain unchanged, whilethe various setup and port/peripheral control will be micro specific. Anexample of this is the port direction registers on a PICmicro®MCU are set1=Input 0=Output, whereas the H8 is 0=Input and 1=Output.The use of C in Microcontroller applications has been brought about bymanufacturers providing larger program and RAM memory areas in additionto faster operating speeds.An example quoted to me – as a non believer – was: to create a stopclockfunction would take 2/3 days in C or 2 weeks in assembler.‘Ah’ I hear you say as you rush to buy a C compiler – why do we bother towrite in assembler? It comes down to code efficiency – a program written inassembler is typically 80% the size of a C version. Fine on the larger programmemory sized devices but not so efficient on smaller devices. You pay themoney and take you PIC!! 7 8.
PC Based vs. PICmicro®MCU Based ProgramDevelopmentEngineers starting development on PC based products have the luxury ofbasic hardware pre-wired (i.e., keyboard, processor, memory, I/O, printer andvisual display (screen)). The product development then comes down to writingthe software and debugging the errors.Those embarking on a PIC based design have to create all the interfaces tothe outside world in the form of input and output hardware.A PC programmer could write the message “Hello World” and after compiling,have the message displayed on the screen. The PIC programmer would haveto build an RS232 interface, set up the comm. port within the PIC, and attachthe development board to a comm. Port on a PC to enable the message tobe viewed.‘Why bother’ I hear you say (and so did I). It comes down to portability of theend product. If we could get the whole of a PC in a 40 pin DIL package(including monitor and keyboard) we would use it; today’s miniaturization doesnot reach these limits. We will continue to use Microcontrollers like the PIC forlow cost and portable applications.The development tools for PIC based designs offer the developer basically thesame facilities as the PC based development with the exception of thegraphics libraries.Product DevelopmentProduct development is a combination of luck and experience. Some of thesimplest tasks can take a long time to develop and to perfect in proportion tothe overall product – so be warned where tight timescales are involved.To design a product one needs: time – peace and quiet – a logical mind andmost important of all a full understanding of the requirements.I find the easiest way to begin any development is to start with a clean sheetof paper together with the specification or idea.Start by drawing out a number of possible solutions and examine each to try tofind the simplest and most reliable option. Do not discard the other ideas atthis stage as there are possibly some good thoughts there.Draw out a flow chart, block diagram, I/O connection plan or any suitabledrawing to get started.Build up a prototype board or hardware mimic board with all the I/O 8 9.
configured. Don’t forget I/O pins can be swapped to make board layouteasier at a later date – usually wit minimal modification to the software.Then start writing code – in testable blocks – and gradually build up yourprogram. This saves trying to debug 2000 lines of code in one go!If this is your first project – THEN KEEP IT SIMPLE – try switching an LED or two onand off from push buttons to get familiar with the instructions, assemblytechnique and debugging before attempting a mammoth project.Build up the program in simple stages – testing as you go. Rework yourflowchart to keep it up to date.The IdeaAn idea is born – maybe by yourself in true EUREKA style or by someone elsehaving a need for a project – the basic concept is the same.Before the design process starts, the basic terminology needs to beunderstood – like learning a new language. So in the case of Microcontrollerdesigns based on the PICmicro®MCU, the PIC language (instruction set, termsand development kit) needs to be thoroughly understood before the designcan commence.Now let’s get started with the general terms, some facts about the PIC and thedifference between Microprocessor and Microcontroller based systems.TerminologyLet’s start with some basic terminology used.Microcontroller A lump of plastic, metal and purified sand, which without anysoftware, does nothing. When software controls a microcontroller, it has almostunlimited applications.I/O A connection pin to the outside world which can be configured as input oroutput. I/O is needed in most cases to allow the microcontroller tocommunicate, control or read information.Software The information that the Microcontroller needs to operate or run.This needs to be free of bugs and errors for a successful application or product.Software can be written in a variety of languages such as C, Pascal orAssembler (one level up from writing your software in binary).Hardware The Microcontroller, memory, interface components, powersupplies, signal conditioning circuits and all the components – connected to it 9 10.
to make it work and interface to the outside world.Another way of looking at (especially when it does not work) is that you cankick hardware.Simulator The MPLAB® development environment has its own built-insimulator which allows access to some of the internal operation of themicrocontroller. This is a good way of testing your designs if you know whenevents occur. If an event occurs ‘somewhere about there’, you might find thesimulator restrictive. Full trace, step and debug facilities are, however,available. Another product for 16C5x development is the SIM ICE – a hardwaresimulator offering some of the ICE features but at a fraction of the cost.In Circuit Emulator (ICEPIC or PICmicro®MCU MASTER) a very useful piece ofequipment connected between your PC and the socket where theMicrocontroller will reside. It enables the software to be run on the PC but looklike a Microcontroller at the circuit board end. The ICE allows you to stepthrough a program, watch what happens within the micro and how itcommunicates with the outside world.Programmer A unit to enable the program to be loaded into themicrocontroller’s memory which allows it to run without the aid of an ICE. Theycome in all shapes and sizes and costs vary. Both the PICSTART PLUS andPROMATE II from Microchip connect to the serial port.Source File A program written in a language the assembler and youunderstand. The source file has to be processed before the Microcontroller willunderstand it.Assembler / Compiler A software package which converts the Source fileinto an Object file. Error checking is built in, a heavily used feature indebugging a program as errors are flagged up during the assembly process.MPASM is the latest assembler from Microchip handling all the PIC family.Object File This is s file produced by the Assembler / Compiler and is in a formwhich the programmer, simulator or ICE understands to enable it to perform itsfunction. File extension is .OBJ or .HEX depending on the assembler directive.List File This is a file created by the Assembler / Compiler and contains all theinstructions from the Source file together with their hexadecimal valuesalongside and comments you have written. This is the most useful file toexamine when trying to debug the program as you have a greater chance offollowing what is happening within the software than the Source file listing. Thefile extension is .LSTOther Files The error file (.ERR) contains a list of errors but does not give anyindication as to their origin. The .COD file is used by the emulator. 10 11.
Bugs Errors created free of charge by you. These range from simpel typinerrus to incorrect use of the software language syntax errors. Most of thesebugs will be found by the compiler and shown up in a .LST file, others will haveto be sought and corrected by trial and error.MicroprocessorA microprocessor or digital computer is made up of three basic sections:CPU, I/O and Memory – with the addition of some support circuitry.Each section can vary in complexity from the basic to all bells and whistles. DATA I/O DIGITAL MEMORY PWM RAM ANALOG EPROM RS232 EEPROM I2C ADDRESS ADDRESS CPU 4, 8, 16 BIT WATCHDOG OSCILLATOR TIMER TYPICAL MICROPROCESSOR SYSTEMTaking each one in turn:Input/output (I/O) can comprise digital, analog and special functions and isthe section which communicates with the outside world.The central processor unit (CPU) is the heart of the system and can work in 4, 8,or 16 bit data formats to perform the calculations and data manipulation.The memory can be RAM, ROM, EPROM, EEPROM or any combination of theseand is used to store the program and data.An oscillator is required to drive the microprocessor. Its function is to clock dataand instructions into the CPU, compute the results and then output theinformation. The oscillator can be made from discrete components or be aready made module. 11 12.
Other circuitry found associated with the microprocessor are the watch dogtimer – to help prevent system latch up, buffering for address and data bussesto allow a number of chips to be connected together without deterioratingthe logic levels and decode logic for address and I/O to select one of anumber of circuits connected on the same bus.It is normal to refer to a Microprocessor as a product which is mainly the CPUarea of the system. The I/O and memory would be formed from separate chipsand require a Data Bus, Address Bus and Address Decoding to enable correctoperation.MicrocontrollersThe PICmicro®MCU, on the other hand, is a Microcontroller and has all theCPU, memory, oscillator, watchdog and I/O incorporated within the samechip. This saves space, design time and external peripheral timing andcompatibility problems, but in some circumstances can limit the design to a setmemory size and I/O capabilities.The PIC family of microcontrollers offers a wide range of I/O, memory andspecial functions to meet most requirements of the development engineer.You will find many general books on library shelves exploring the design ofmicrocontrollers, microprocessors and computers, so the subject will not beexpanded or duplicated here other than to explain the basic differences.Why use the PICCode Efficiency The PIC is an 8 bit Microcontroller based on the Harvardarchitecture – which means there are separate internal busses for memory anddata. The throughput rate is therefore increased due to simultaneous accessto both data and program memory. Conventional microcontrollers tend tohave one internal bus handling both data and program. This slows operationdown by at least a factor of 2 when compared to the PICmicro®MCU.Safety All the instructions fit into a 12 or 14 bit program memory word.There is no likelihood of the software jumping onto the DATA section of aprogram and trying to execute DATA as instructions. This can occur in a nonHarvard architecture microcontroller using 8-bit busses.Instruction Set There are 33 instructions you have to learn in order to writesoftware for the 16C5x family and 14 bits wide for the 16Cxx family.Each instruction, with the exception of CALL, GOTO or bit testing instructions(BTFSS, INCFSZ), executes in one cycle.Speed The PIC has an internal divide by 4 connected between the oscillator 12 13.
and the internal clock bus. This makes instruction time easy to calculate,especially if you use a 4 MHz crystal. Each instruction cycle then works out at 1uS. The PIC is a very fast micro to work with e.g. a 20MHz crystal steps through aprogram at 5 million instructions per second! – almost twice the speed of a386SX 33!Static Operation The PIC is a fully static microprocessor; in other words, if youstop the clock, all the register contends are maintained. In practice you wouldnot actually do this, you would place the PIC into a Sleep mode – this stops theclock and sets up various flags within the PIC to allow you to know what state itwas in before the Sleep. In Sleep, the PIC takes only its standby current whichcan be less the 1uA.Drive Capability The PIC has a high output drive capability and can directlydrive LEDs and triacs etc. Any I/O pin can sink 25mA or 100mA for the wholedevice.Options A range of speed, temperature, package, I/O lines, timer functions,serial comms, A/D and memory sizes is available from the PIC family to suitvirtually all your requirements.Versatility The PIC is a versatile micro and in volume is a low cost solution toreplace even a few logic gates; especially where space is at a premium. 13 14.
PIC FUNCTION BLOCK DIAGRAM PIC16F84A(14Bit) BLOCK DIAGRAM 14 15.
Security The PICmicro®MCU has a code protection facility which is one of thebest in the industry. Once the protection bit has been programmed, thecontents of the program memory cannot be read out in a way that theprogram code can be reconstructed.Development The PIC is available in windowed form for development andOTP (one time programmable) for production. The tools for development arereadily available and are very affordable even for the home enthusiast.Trying and Testing CodeGetting to grips with C can be a daunting task and the initial outlay for a Ccompiler, In Circuit Emulator and necessary hardware for the PIC can beprohibitive at the evaluation stage of a project. The C compiler supplied onthis disk was obtained from the Internet and is included as a test bed for codelearning. Basic code examples and functions can be tried, tested and viewedbefore delving into PIC specific C compilers which handle I/O etc.C Coding StandardsProgram writing is like building a house – if the foundations are firm, the rest ofthe code will stack up. If the foundations are weak, the code will fall over atsome point or other. The following recommendations were taken from a C++Standards document and have been adapted for the PIC.Names – make them fit their functionNames are the heart of programming so make a name appropriate to itsfunction and what it’s used for in the program.Use mixed case names to improve the readability ErrorCheck is easier than ERRORCHECKPrefix names with a lowercase letter of their type, again to improve readability: g Global gLog; r Reference rStatus(); s Static sValueIn;Braces{}Braces or curly brackets can be used in the traditional UNIX way if (condition) { ……………. }or the preferred method which is easier to read if (condition) 15 16.
{ ……………. }Tabs and IndentationUse spaces in place of tabs as the normal tab setting of 8 soon uses up thepage width. Indent text only as needed to make the software readable. Also,tabs set in one editor may not be the same settings in another – make thecode portable.Line LengthKeep line lengths to 78 characters for compatibility between monitors andprinters.Else If FormattingInclude an extra Else statement to catch any conditions not covered by thepreceding if’s if (condition) { } else if (condition) { } else { ……….. /* catches anything else not covered above */ }Condition FormatWhere the compiler allows it, always put the constant on the left hand side ofan equality / inequality comparison, If one = is omitted, the compiler will findthe error for you. The value is also placed in a prominent place. if ( 6 == ErrorNum) …Initialize All VariablesSet all variables to a known values to prevent ‘floating or random conditions’ int a=6, b=0;CommentsComments create the other half of the story you are writing. You know howyour program operates today but in two weeks or two years will youremember, or could someone else follow your program as it stands today?Use comments to mark areas where further work needs to be done, errors tobe debugged or future enhancements to the product. 16 17.
BasicsAll computer programs have a start. The start point in Microcontrollers is thereset vector. The 14 bit core (PIC16Cxx family) reset at 00h, the 12 bit core(PIC16C5x and 12C50x) reset at the highest point in memory – 1FFh, 3FFh, 7FFh.The finish point would be where the program stops if run only once e.g. aroutine to set up a baud rate for communications. Other programs will loopback towards the start point such as traffic light control. One of the mostwidely used first programming examples in high level languages like Basic or Cis printing ‘Hello World’ on the computer screen.Using C and a PC is straightforward as the screen, keyboard and processor areall interconnected. The basic hooks need to be placed in the program to linkthe program to the peripherals. When developing a program for the PICmicro®MCU or any microprocessor / microcontroller system, you need not only thesoftware hooks but also the physical hardware to connect the micro to theoutside world. Such a system is shown below. 17 18.
DATA ICE DATA PC TARGET BOARD COMMS I/OUsing such a layout enables basic I/O and comms to be evaluated, testedand debugged. The use of the ICE, through not essential, speeds up thedevelopment costs and engineer’s headaches. The initial investment mayappear excessive when facing the start of a project, but time saved indeveloping and debugging is soon outstripped.The hardware needed to evaluated a design can be a custom made PCB,protoboard or an off the shelf development board such as our PICmicro®MCUMillennium board contains (someone had to do one!). The Millennium boardcontains all the basic hardware to enable commencement of most designswhile keeping the initial outlay to a minimum.Assemble the following hardware in whichever format you prefer. You WILLneed a PIC programmer such as the PICSTART Plus as a minimal outlay inaddition to the C compiler.A simple program I use when teaching engineers about the PIC is the ‘Pressbutton – turn on LED’. Start with a simple code example – not 2000 lines ofcode!In Assembler this would be:-main btfss porta,switch ;test for switch closure got main ;loop until pressed bsf portb,led ;turn on ledlp1 btfsc porta,switch ;test for switch open goto lp1 ;loop until released bcf portb,led ;turn off led goto main ;loop back to startIn C this converts to 18 19.
main(){ set_tris_b(0x00); //set port b as outputs while(true) { if (input(PIN_A0)) //test for switch closure output_high(PIN_B0); //if closed turn on led else output_low(PIN_B0); //if open turn off led }}When assembled, the code looks like this:-main(){ set_tris_b(0x00); 0007 MOVLW 00 0008 TRIS 6 while(true) { if (input(PIN_A0)) 0009 BTFSS 05,0 000A GOTO 00D output_high(PIN_B0); 000B BSF 06,0 else 000C GOTO 00E output_low(PIN_B0); 000D BCF 06,0 } 000E GOTO 009}As you can see, the compiled version takes more words in memory – 14 in C asopposed to 9 in Assembler. This is not a fair example on code but as programsget larger, the more efficient C becomes in code usage. 19 20.
C FundamentalsThis chapter presents some of the key aspects of the C programminglanguageA quick overview of each of these aspects will be given.The goal is to give you a basic knowledge of C so that you can understand theexamples in the following chapters.The topics discussed are: Program structure Components of a C program #pragma main #include directive printf statement Variables Constants Comments Functions C keywords 21 22.
1.1 The Structure of C ProgramsAll C program contain preprocessor directives, declarations, definitions,expressions, statements and functions.Preprocessor directiveA preprocessor directive is a command to the C preprocessor (which isautomatically invoked as the first step in compiling a program). The two mostcommon preprocessor directives are the #define directive, which substitutestext for the specified identifier, and the #include directive, which includes thetext of an external file into a program.DeclarationA declaration establishes the names and attributes of variables, functions, andtypes used in the program. Global variables are declared outside functionsand are visible from the end of the declaration to the end of the file. A localvariable is declared inside a function and is visible form the end of thedeclaration to the end of the function.DefinitionA definition establishes the contents of a variable or function. A definition alsoallocates the storage needed for variables and functions.ExpressionAn expression is a combination of operators and operands that yields a singlevalue.StatementStatements control the flow or order of program execution in a C program.FunctionA function is a collection of declarations, definitions, expressions, andstatements that performs a specific task. Braces enclose the body of afunction. Functions may not be nested in C. 22 23.
main FunctionAll C programs must contain a function named main where programexecution begins. The braces that enclose the main function define thebeginning and ending point of the program.Example: General C program structure#include <stdio.h> /* preprocessor directive */#define PI 3.142 /* include standard C header file */float area; /* global declaration */int square (int r); /* prototype declaration */main(){ /* beginning of main function */ int radius_squared; /* local declaration */ int radius = 3; /* declaration and initialization */ radius_squared = square (radius); /* pass a value to a function */ area = PI * radius_squared; /* assignment statement */ printf(“Area is %6.4f square unitsn”,area);} /* end of main function & program */square(int r) /* function head */{ int r_squared; /* declarations here are known */ /* only to square */ r_squared = r * r; return(r_squared); /* return value to calling statement*/}1.2 Components of a C programAll C programs contain essential components such as statements andfunctions. Statements are the parts of the program that actually performoperations. All C programs contain one or more functions. Functions aresubroutines, each of which contains one or more statements and can becalled upon by other parts of the program. When writing programs,indentations, blank lines and comments, improve the readability – not only foryourself at a later date, but also for those who bravely follow on. The followingexample shows some of the required parts of a C program.#include <stdio.h>/* My first C program */main(){ printf(“Hello world!”); 23 24.
}The statement #include <stdio.h> tells the compiler to include the sourcecode from the file ‘stdio.h’ into the program.The extension .h stands for header file. A header file contains informationabout standard functions that are used in the program. The header filestdio.h which is called the STandarD Input and Output header file, containsmost of the input and output functions. It is necessary to use only the includefiles that pertain to the standard library functions in your program./* My first C program / is a comment in C. Tradional comments arepreceded by a /* and end with a */. Newer style comments begin with // andgo to the end of the line. Comments are ignored by the compiler andtherefore do not affect the speed or length of the compiled code.All C programs must have a main() function. This is the entry point into theprogram. All functions have the same format which is: FunctionName() { code }Statements within a function are executed sequentially, beginning with theopen curly brace and ending with the closed curly brace.The curly braces { and } show the beginning and ending of blocks of code inC.Finally, the statement printf(“Hello world!”); presents a typical Cstatement. Almost all C statements end with a semicolon (;). The end-of-linecharater is not recognized by C as a line terminator.Therefore, there are no constraints on the position of statements within a line oron the number of statements on a line.All statements have a semi-colon (;) at the end to inform the compiler it hasreached the end of the statement and to separate it from the next statement.Failure to include this will generally flag an error in the NEXT line. The ifstatement is a compound statement and the ; needs to be at the end of thecompound statement: if (ThisIsTrue) DoThisFunction();1.3 #pragma 24 25.
The pragma command instructs the compiler to perform a particular action atthe compile time such as specifying the PICmicro®MUC being used or the fileformat generated. #pragma device PIC16C54In CCS C the pragma is optional so the following is accepted: #device pic16c541.4 main()Every program must have a main function which can appear only once.No parameters can be placed in the ( ) brackets which follow. The keywordvoid may optionally appear between the ( and ) to clarity there are noparameters. As main is classed as a function, all code which follows must beplaced within a pair of braces { } or curly brackets. main() { body of program }1.5 #includeThe header file, (denoted by a .h extension) contains information about libraryfunctions such as what argument(s) the function accepts and what argument(s) the function returns or the location of PICmicro®MCU registers for a specificPIC #include <16C54H>This information is used by the compiler to link all the hardware specifics andsource programs together. #include <16c71.h> #include <ctype.h> #use rs232(baud=9600,xmit=PIN_B0,rcv=PIN_B1) main() { printf(“Enter characters:”); while(TRUE) putc(toupper(getc())); }The definitions PIN_B0 and PIN_B1 are found in the header file 16C71.H. Thefunction toupper is found in the header file CTYPE.H. Both of these header files 25 26.
must be used in the program so the compiler has essential information aboutthe functions that you are using. Note that many C compilers also requireheader files for I/O functions like printf and putc. These are built-in functionsfor the PICmicr®MCU that are pulled in via the #use rs232 and do not requirea separate header file.Angled brakets #include <thisfile.h>tell the preprocessor to look in predefined include file directories for the file,while the quote marks tell the preprocessor to look in the current directory first. #include “thatfile.h”You have probably noticed that the #include directive does not have asemicolon at the end. The reason for this is that the #include directive is not aC statement, but instead is a preprocessor directive to the compiler.The whole of the include file is inserted into the source file at the compilestage.1.6 printf FunctionThe printf function is a standard library function which allows theprogrammer to send printable information. The general format for a printf()statement is: printf(“control_string”, argument_list);A control_string is a string with double quotes at each end. Inside this string,any combination of letters, numbers and symbols can be used. Specialsymbols call format specifiers are denoted with a %. The control_string mustalways be present in the printf() function. An argument_list may not berequired if there are no format specifiers in the format string. Theargument_list can be composed of constants and variables. The followingtwo examples show printf() statements using a constant and then avariable. printf(“Hello world!”); printf(“Microchip® is #%d!”,1);The format specifier (%d) is dependent on the type of data being displayed.The table below shows all of the format specifiers in C and the data types theyaffect.Format Specifiers printf()%c single character 26 27.
%d signed decimal interger%f floating point (decimal notation – must include)%e floating point (exponential or scientific notation)%u unsigned decimal integer%x unsigned hexadecimal integer (lower case)%X unsigned hexadecimal integer (upper case)l prefix used with %d, %u, %x to specify long integerNOTE: A 0 (zero) following a % character within a format string forces leadingzeros to be printed out. The number following specifies the width of the printedfield. printf(“The Hex of decimal 12 is %02xn”,12);This would be print out as: The Hex of decimal 12 is 0cEscape Sequencesn newline t horizontal tabr carriage return f formfeed’ single quote ” double quote backslash %% percent sign? question mark b backspace0 null character v vertical tabxhhh insert HEX code hhhThe format specification can also be shown as %[flags][width][.precision], so ina previous example the line: printf(“Area is %6.4f square unitsn”,area);will print out the value area in a field width of 6, with a precision of 4 decimalplaces.By default the printf output goes out the last defined RS232 port. The output,however, can be directed to anything defining your own output function.For example: void lcd_putc(char c) { // Insert code to output one // character to the LCD here } printf(lcd_putc, “value is %u”, value);1.7 Variables 27 28.
A variable is a name for a specific memory location. This memory location canhold various values depending on how the variable was declared. In C, allvariables must be declared before they are used. A variable declaration tellsthe compiler what type of variable is being used. All variable declarations arestatements in C and therefore must be terminated with a semicolon.Some basic data type that C supports are char, int, float, and long. Thegeneral format for declaring a variable is: type variable_name;An example of declaring a variable is char ch;. The compiler would interpretthis statement as the variable ch is declared as a char (8-bit unsigned integer).1.8 ConstantsA constants is a fixed value which cannot be changed by the program.For example, 25 is a constant. Integer constants are specified without anyfractional components, such as –100 or 40. Floating point constants require thedecimal point followed by the number’s fractional component. The number456.75 is a floating point constant. Character constants are enclosed betweensingle quotes such as ‘A’ or ‘&’.When the compiler encounters a constant in your program, it must decidewhat type of constant it is. The C compiler will, by default, fit the constant intothe smallest compatible data type that will hold it. So 15 is an int and 64000 isan unsigned.A constant can be declared using the #define statement. #define <label> valueThe <label> defines the name you will use throughout your program, value isthe value you are assigning to <label>. #define TRUE 1 #define pi 3.14159265359C allow you to specify constants in hexadecimal and octal formats.Hexadecimal constants must have the prefix ‘0x’. For example 0xA4 is a validhexadecimal constant. In addition to numeric constants, C supports stringconstants. String constants are a set of characters enclosed within doublequotes.Constants defined with #define are textual replacements performed beforethe code is compiled in a stage called pre-processing. Directives that start with 28 29.
# are called pre-processor directives. You can #define any text. For example: #define NOT_OLD (AGE<65) . . . . . if NOT_OLD printf(“YOUNG”);#define data is not stored in memory, it is resolved at compile time.To save constants in the chip ROM, use the const keyword in a variabledeclaration. For example: char const id[5]={“1234”};We use five locations to hold the string because the string should beterminated within the null (0) character.1.9 CommentsComments are used to document the meaning and operation of the sourcecode. All comments ate ignored by the compiler. A comment can be placedanywhere in the program except for the middle of a C keyword, functionname, or variable name. Comments can be many lines long and may also beused to temporarily remove a line of code. Finally, comments cannot benested.Comments have two formats. The first format is used by all C compilers and is /* This is a comment */The second format is supported by most compilers and is // This is a commentEXERCISE: Which of the following comments is valid? invalid?/* My comment is very short *//* My comment is very, very, very, very, very, very, very,very, very, very long and is valid *//* This comment /* looks */ ok, but is invalid */ 29 30.
1.10 FunctionsFunctions are the basic building blocks of a C program. All C programs containat least one function, main(). Most programs that you will write will containmany functions. The format for a C program with many functions is: main() { function1() { } function2() { } }main() is the first function called when the program is executed. The otherfunctions, function1() and function2(), can be called by any function inthe program.Traditionally main() is not called by any other function, however, there are norestrictions in C.The following is an example of two functions in C. main() { printf(“I “); function1(); printf(“c.“); } function1() { printf(“like “); }One reminder when writing your own functions is that when the closed curlybrace of a function is reached, the program will start executing code one lineafter the point at which the function was originally called. See also section 3.1.1.11 Macros#define is a powerful directive as illustrated in the previous section. C allowsdefines to have parameters making them even more powerful. Whenparameters are used it is called a macro. Macros are used to enhancereadability or to save typing. A simple macro: 30 31.
#define var(x,v) unsigned int x=v; var(a,1) var(b,2) var(c,3)is the same as: unsigned int a=1; unsigned int b=2; unsigned int c=3;Another example that will be more meaningful after reading the expressionschapter: #define MAX(A,B) (A>B)?A:B) z=MAX(,y); // z will contain the larger value x or y1.12 Conditional compilationC has some special pre-processor directives that allow sections of code to beincluded or excluded from compilation based on compile time settings.Consider the following example: #define HW_VERSION 5 #if HW_VERSION>3 output_high(PIN_B0); #else output_high(PIN_B0); #endifThe above will compile only one line depending on the setting ofHW_VERSION. There may be dozens of these #if’s in a file and the same codecould be compiled for different hardware version just by changing oneconstant. The #if is evaluated and finished when the code is compiled unlikea normal if that is evaluated when a program runs.#ifdef simply checks to see if an ID was #defined.Example: #define DEBUG #ifdef DEBUG printf(“ENTERING FUCT X”); #endifIn this example all the debugging lines in the program can be eliminated fromthe compilation by removing or commenting on the one #define line.1.13 Hardware Compatibility 31 32.
The compiler needs to know about the hardware so the code can becompiled correctly. A typical program begins as follows: #include <16c74.h> #fuses hs,nowdt #use delay(clock=800000)The first line included device specific #define such as the pin names. Thesecond line sets the PICmicro®MCU fuses. In this case the high speed oscillatorand no watch dog timer. The last line tells the compiler what the oscillatorspeed is. The following are some other example lines: #use rs232(buad=9600,xmit=PIN_C6,rcv=PIN_C7) #use i2c(master,scl=PIN_B6,sda=PIN_B7)The example program in this book do not show these hardware defining lines.These are required to compile and RCW these programs.In addition, C variables may be created and mapped to hardware registers.These variables may be bits or bytes. After they are defined, they may be usedin a program as with any other variable. Examples: #bit carry=3.0 #byte portb=6 #byte intcon=111.14 C KeywordsThe ANSI C standard defines 32 keywords for use in the C language. In C,certain words are reserved for use by the compiler to define data types or foruse in loops. All C keywords must be in lowercase for the compiler to recognizethem. Typically, many C compilers will add several additional keywords thattake advantage of the processor’s architecture.The following is a list of the keywords which are reserved from use as variablenames. auto double int struct break else long switch case enum register typedef char extern return union const float short unsigned continue for signed void default goto sizeof volatile do if static whileEXERCISE: 32 33.
1. Write a program that prints your name to the screen.2. Write a program that declares one integer variable called year. This variable should be given the value of the current year and then, using a printf() statement, display the value of year on the screen. The result of your program should look like this: The year is 1998 33 34.
VariablesAn important aspect of the C language is how it stores data. This chapter willexamine more closely how variables are used in C to Store data.The topics discussed in this chapter are: data type declarations assignments data type ranges type conversions 34 35.
2.1 Data TypesThe C programming language supports five basic data types and four typemodifiers. The following table shows the meanings of the basic data types andtype modifiers.Type meaning Keywordscharacter character data charinteger unsigned whole numbers intfloat floating point numbers floatdouble double precision floating numbers doublevoid valueless voidsigned positive or negative number signedunsigned positive only number unsignedlong longer range of a number longshort shorter range of a number shortEach of the data types represent a particular range of numbers, which canchange depending on the modifier used. The next table shows the possiblerange of values for all the possible combinations of the basic data types andmodifiers.Type Bit Width Rangeshort 1 0 or 1short int 1 0 or 1int 8 0 to 255char 8 0 to 255unsigned 8 0 to 255unsigned int 8 0 to 255signed 8 -128 to 127signed int 8 -128 to 127long 16 0 to 65536long int 16 0 to 65536signed long 16 -32768 to 32767float 32 3.4E-38 to 3.4E+38NOTE: See individual C compiler documentation for actual data types andnumerical range.C allows a shorthand notation for the data types unsigned int, short int,and long int. Simply use the word unsigned, short, or long without the int.To make arithmetic operations easier for the CPU, C represents all negativenumbers in the 2’s complement format. To find the 2’s complement of anumber simply invert all the bits and add a 1 to the result. For example, toconvert the signed number 29 into 2’s complement: 35 36.
00011101 = 29 11100010 invert all bits 1 add 1 11100011 = -29Example of assigning a long value of 12000 to variables a. 12000 in hex is2EE0. The following code extract assigns the lower word (E0) to register 11h andthe upper word (2E) to 12h long a = 12000; main() { 0007: MOVLW E0 0008: MOVWF 11 0009: MOVLW 2E 000A: MOVWF 12 }EXERCISE:1. Write this statement in another way: long int i;2. To understand the difference between a signed number and an unsignednumber, type in the following program. The unsigned integer 35000 isrepresented by –30536 in signed integer format. main() { int i; /* signed integer */ unsigned int u; /* unsigned interger */ u = 35000; i =u; printf(“%d %un”, i, u); }2.2 Variable DeclarationVariables can be declared in two basic places: inside a function or outside allfunctions. The variables are called local and global, respectively. Variables aredeclared in the following manner: type variable_name;Where type is one of C’s valid data types and variable_name is the nameof the variable. 36 37.
Local variables (declared inside a function) can only be used by statementswithin the function where they are declared.The value of a local variable cannot be accessed by functions statementsoutside of the function. The most import thing to remember about localvariables is that they are created upon entry into the function and destroyedwhen the function is exited. Local variables must also be declared at the startof the function before the statements.It is acceptable for local variables in different functions to have the samename. Consider the following example: void f2(void) { int count; for (count = 0 ; count < 10 ; count++) print(“%d n”,count); } f1() { int count; for (count=0; count<10; count++) f2(); } main() { f1(); return 0; }This program will print the numbers 0 through 9 on the screen ten times.The operation of the program is not affected by a variable name countlocated in both functions.Global variables, on the other hand, can be used by many different functions.Global variables must be declared before any functions that use them. Mostimportantly, global variables are not destroyed until the execution of theprogram is complete.The following example shows how global variables are used. int max; f1() { int i; for(i=0; i<max;i++) printf(“%d “,i); 37 38.
} main() { max=10; f1(); return0; }In this example; both functions main() and f1() reference that variable max.The function main() assigns a value to max and the function f1()uses the value of max to control the for loop.EXERCISE:1. What are the main differences between local and global variables?2. Both local and global variables may share the same name in C. Type in the following program. int count; f1() { int count; count=100; printf(“count in f1(): %dn”,count); } main() { count=10; f1(); printf(“count in main(): %dn”,count); return 0; }In main() the reference to count is the global variable. In f1() the localvariable count overrides the usage of the global variable. 38 39.
2.3 Variable AssignmentUp to now we have only discussed how to declare a variable in a programand not really how to assign a value to it. Assignment of values to variables issimple: variable_name = value;Since a variable assignment is a statement, we have to include the semicolonat the end. An example of assigning the value 100 to the integer variablecount is: count = 100;The value 100 is called a constant.Variables values can be initialized at the same time as they are declared. Thismakes it easier and more reliable in setting the starting values in your programto know conditions. E.g. int a =10, b = 0, c = 0x23;Many different types of constants exist in C. A character constant is specifiedby enclosing the character in single quotes, such as ‘M’.Whole numbers are used when assigning values to integer. Floating pointnumbers must use a value with a decimal point. For example, to tell C that thevalue 100 is a floating point value, use 100.0.A variable can also be assigned the value of another variable. The followingprogram illustrates this assignment. main() { int i; int j; i=0; j=i; }EXERCISE:1. Write a program that declares one integer variable called count. Give count a value of 100 and use a printf() statement to display the value. The output should look like this: 100 is the value of count2. Write a program that declares three variables char, float, and double with variable names of ch, f, and d. Assign an ‘R’ to the char, 50.5 to the float, 39 40.
and 156.007 to the double. Display the value of these variables to the screen. The output should look like this: ch is R f is 50.5 d is 156.0072.4 EnumerationIn C, it is possible to create a list of named integer constants. This declaration iscalled enumeration. The list of constants created with an enumeration can beused any place an integer can be used. The general form for creating anenumeration is: enum name {enumeration list} variable(s);The variable list is an optional item of an enumeration. Enumeration variablesmay contain only the values that are defined in the enumeration list. Forexample, in the statement enum color_type {red,green,yellow} color;the variable color can only be assigned the values red, green, or yellow(i.e., color = red;).The compiler will assign integer values to the enumeration list starting with 0 atthe first entry. Each entry is one greater than the previous one. Therefore, in theabove example red is 0, green is 1 and yellow is 2. This default value can beoverride by specifying a value for a constant. This example illustrates thistechnique. enum color_type {red,gree=9,yellow} color;This statement assigns 0 to red, 9 to green and 10 to yellow.Once an enumeration is defined, the name can be used to create additionalvariables at other points in the program. For example, the variable mycolorcan be created with the colortype enumeration by: enum color_type mycolor;The variable can also be tested against another one: if (color==fruit) // do somethingEssentially, enumerations help to document code. Instead of assigning a value 40 41.
to a variable, an enumeration van be used to clarity the meaning of the value.EXERCISE:1. Create an enumeration of the PIC17CXX family line.2. Create an enumeration of currency from the lowest to highest denomination3. Is the following fragment correct? Why/Why not? enum {PIC16C51,PIC16C52,PIC16C53} device; device = PIC16C52; printf(“First PIC was %sn”,device);2.5 typedefThe typedef statement is used to define new types by the means of existingtypes. The format is: typedef old_name new_name;The new name can be used to declare variables. For instance, the followingprogram uses the name smallint for the type signed char. typedef signed char smallint; main() { smallint i; for(i=0;i<10;i++) printf(“%d “,i); }When using a typedef, you must remember two key points: A typedef doesnot deactivate the original name or type, in the previous example signedchar is still a valid type; several typedef statements can be used to createmany new names for the same original type.Typedefs are typically used for two reasons. The first is to create portableprograms. If the program you are writing will be used on machines with 16-bitand 32-bit integer, you might want to ensure that only 16-bit integers are used.The program for 16-bit machines would use typedef int myint;To make all integers declared as myint 16-bits. Then, before compiling theprogram for the 32-bit computer, the typedef statement should be changedto typedef short int myint; 41 42.
So that all integers declared as myint are 16-bits.The second reason to use typedef statements is to help you document yourcode. If your code contains many variables used to hold a count of some sort,you could use the following typefef statement to declare all your countervariables. typedef int counter;Someone reading your code would recognize that any variable declared ascounter is used as a counter in the program.EXERCISE:1. Make a new name for unsigned long called UL. Use this typed in a short program that declares a variable using UL, assigns a value to it and displays the value to the screen.2. Is the following segment of code valid? typedef int height; typedef height length; typedef length depth; depth d;2.6 type ConversionsC allows you to mix different data types together in one expression. Forexample, the following is a valid code fragment: char ch = ‘0’; int i = 15; float f = 25.6;The mixing of data types is governed by a strict set of conversion rules that tellthe compiler how to resolve the differences. The first part of the rule set is atype promotion. The C compiler will automatically promote a char or shortint in an expression to an int when the expression is evaluated. A typepromotion is only valid during the evaluation of the expression; the variableitself does not become physically larger.Now that the automatic type promotions have been completed, the Ccompiler will convert all variables in the expression up to the type of the largestvariable. This task is done on an operation by operation basis. The followingalgorithm shows the type conversions: IF an operand is a long double 42 43.
THEN the second is converted to long double ELSE IF an operand is a double THEN the second is converted to double ELSE IF an operand is a float THEN the second is converted to float ELSE IF an operand is an unsigned long THEN an operand is a unsigned long ELSE IF an operand is a long THEN the second is converted to long ELSE IF an operand is an unsigned THEN the second is converted to unsignedLet’s take a look at the previous example and discover what type ofpromotions and conversions are taking place. First of all, ch is promoted to anint. The first operation is the multiplication of ch with i. Since both of thesevariables are now integers, no type conversion takes place. The next operationis the division between ch*i and f. The algorithm specifies that if one of theoperand is a float, the other will be converted to a float. The result of ch*i willbe converted to a floating point number then divided by f. Finally, the valueof the expression ch*i/f is a float, but will be converted to a double forstorage in the variable result.Instead of relying on the compiler to make the type conversions, you canspecify the type conversions by using the following format: (type) valueThis is called type casting. This causes a temporary change in the variable.type is a valid C data type and value is the variable or constant. The followingcode fragment shows how to print the integer portion of a floating pointnumber. float f; f = 100.2; printf(“%d”,(int)f);The number 100 will be printed to the screen after the segment of code isexecuted. If two 8-bit integers are multiplied, the result will be an 8-bit value. Ifthe resulting value is assigned to a long, the result will still be an 8-bit integer asthe arithmetic is performed before the result is assigned to the new variable. int a = 250, b = 10; long c; c = a * b;The result will be 196. So if you need a long value as the answer, then at leastone value needs to be initially defined as long or typecast. 43 44.
c = (long) a * b;The result will be 2500 because a was first typecast to a long and therefore along multiply was done.2.7 variable Storage ClassEvery variable and function in C has two attributes – type and storage class.The type has already been discussed as char, int, etc. There are four storageclasses: automatic, external, static and register. These storage classes have thefollowing C names: auto extern static registerAutoVariables declared within a function are auto by default, so { char c; int a, b, e; }is the same as { auto char c; auto int a, b, e; }When a block of code is entered, the compiler assigns RAM space for thedeclared variables. The RAM locations are used in that ‘local’ block of codeand can/will be used by other blocks of code. main() { char c = 0; int a =1, b = 3, e = 5; 0007: CLRF 0E - register 0Eh assigned to C 0008: MOVLW 01 - load w with 1 0009: MOVWF 0F - load register assigned to a with w 000A: MOVLW 03 - load w with 3 000B: MOVWF 10 - load register assigned to b wit w 000C: MOVLW 05 - load w with 5 000D: MOVWF 11 - load register assigned to e with w }Extern 44 45.
The extern keyword declares a variable or a function and specifies that it hasexternal linkage. That means its name is visible files other than the one in whichit is defines. There is no function within the CCS C.StaticThe variable class static defines globally active variables which are initializedto zero, unless otherwise defined. void test() { char x,y,z; static int count = 4; printf(“count = %dn”,++count); }The variable count is initialized once, and thereafter increments every time thefunction test is called.RegisterThe variable class register originates from large system applications where itwould be used to reserve high speed memory for frequently used variables.The class is used only to advise the compiler – no function within the CCS C. 45 46.
FunctionsFunctions are the basic building blocks of the C language. All statements mustbe within functions. In this chapter we will discuss how to pass arguments tofunctions and how to receive an argument from a function.The topics discussed in this chapter are: Passing Arguments to Functions Returning Arguments from Functions Function Prototypes Classic and Modern Function Declarations 46 47.
3.1 FunctionsIn previous sections, we have seen many instances of functions being calledfrom a main program. For instance: main() { f1(); } int f1() { return 1; }In reality, this program should produce an error or, at the very least, a warning.The reason is that the function f1() must be declared or defined before it isused, just like variables. If you are using a standard C function, the header filethat you included at the top of your program has already informed thecompiler about the function. If you are using one or your functions, there aretwo ways to correct this error. One is to use function prototypes, which areexplained in the next section. The other is to reorganize your program like this: int f1() { return 1; } main() { f1(); }An error will not be generated because the function f1() is defined before it iscalled in main().3.2 Function PrototypesThere are two methods used to inform the compiler what type of value afunction returns. The general form is: type function_name();For instance, the statement in sum() would tell the compiler that the functionsum() returns an integer. The second way to inform the compiler about thereturn value of a function is the function prototype. A function prototype not 47 48.
only gives the return value of the function, but also declares the number andtype of arguments that the function accepts. The prototype must match thefunction declaration exactly.Prototypes help the programmer to identify bugs in the program by reportingany illegal type conversions between the arguments passed to a function andthe function declaration. It also reports if the number of arguments sent to afunction is not the same as specified in the function declaration.The general format for a function prototype is shown here: type function_name(type var1, type var2, type var3);In the above example, the type of each variable can be different. Anexample of a function prototype is shown in this program. The functioncalculates the volume defined by length, width and height. int volume(int s1, int s2, int s3); void main() { int vol; vol = volume(5,7,12); printf(“volume: %dn”,vol); } int volume(int s1, int s2, int s3) { return s1*s2*s3; }Notice that the return uses an expression instead of a constant or variable.The importance of prototypes may not be apparent with the small programsthat we have been doing up to now. However, as the size of programs growsfrom a few lines to many thousands of lines, the importance of prototypes indebugging errors is evident.EXERCISE:1. To show how errors are caught by the compiler, change the above programto send four parameters to the function volume: vol = volume(5,7,12,15)2. Is the following program correct? Why/Why not? double myfunc(void) 48 49.
void main() { printf(“%fn”,myfunc(10.2)); } double myfunc(double num) { return num/2.0; }3.3 VoidOne exception is when a function does not have any parameters passed in orout. This function would be declared as such: void nothing (void)An example of this could be: double pi(void) //defining the function { //with nothing passed in return 3.1415926536; //but with pi returned } main() { double pi_val; pi_val = pi(); //calling the value of pi printf(“%dn”,pi_val); }3.4 Using Function ArgumentsA function argument is a value that is passed to the function when thefunction is called. C allows from zero to several arguments to be passed tofunctions. The number of arguments that a function can accept is compilerdependent, but the ANSI C standard specifies that a function must be able toaccept at least 31 arguments.When a function is defined, special variables must be declared to receiveparameters. These special variables are defined as formal parameters. Theparameters are declared between the parenthesis that follow the function’sname. For example, the function below calculates and prints the sum of twointegers that are sent to the function when it is called. void sum(int a, int b) { printf(“%dn”,a+b); } 49 50.
An example of how the function would be called in a program is: void sum(int a, int b); //This is a function prototype main() { sum(1,10); sum(15,6); sum(100,25); } void sum(int a, int b) { printf(“%dn”,a+b); }When sum() is called, the compiler will copy the value of each argument intothe variables a and b. It is important to remember that the values passed tothe function (1,10,15,6,100,25) are called arguments and the variables aand b are the formal parameters.Functions can pass arguments in two ways. The first way is called “call byvalue”. This method copies the value of an argument into the formalparameter of the function. Any changes made to the formal parameter donot affect the original value of the calling routine. The second method is called“call by reference”. In this method, the address of the argument is copied intothe formal parameter of the function. Inside this function, the formalparameter is used to access the actual variable in the calling routine. Thismeans that changes can be made to the variable by using the formalparameter. We will discuss this further in the chapter on pointers. For now, wewill only use the call by value method when we pass arguments to a function.EXERCISE:1. Write a function that takes an integer argument and prints the value to the screen.2. What is wrong with this program? print_it(int num) { printf(“%dn”,num); } main() { print_it(156.7); } 50 51.
3.5 Using Functions to Return ValuesAny function in C can return a value to the calling routine. Typically, thefunction is put on the right side of an equals (=) sign. The return value does notnecessarily need to be used in an assignment statement, but could be used ina printf() statement. The general format for telling the compiler that afunction returns a value is: type function_name(formal parameters) { <statements> return value; }Where type specifies the data type of the return value of the function. Afunction can return any data type except an array. If no data type is specified,then the C compiler assumes that the function is returning an integer (int). Ifyour function does not return a value, the ANSI C standard specifies that thefunction should return void. This explicitly tells the compiler that the functiondoes not return a value. This example shows a typical usage for a function thathas a return value. #include <math.h> main() { double result; result = sqrt(16.0); printf(“%fn”,result); }This program calls the function sqrt() which return a floating point number.This number is assigned to the variable result. Notice that the header filemath.h is included because it contains information about s that is used by thecompiler.It is important that you match the data type of the return value of the functionto the data type of the variable to which it will be assigned. The same goes forthe arguments that you send to a function.So, how do you return a value from a function? The general form is: return variable_name;Where variable_name is a constant, variable or any valid C expression thathas the same data type as the return value. The following example shows both 51 52.
types of functions. func(); sum(int a, int b); main() { int num; num = func(); printf(“%dn”, num); num = sum(5,127); printf(“%dn”,num); } func() { return 6; } sum(int a, int b) { int result; result = a + b; return result; }One important thing to do note, is when a return statement is encountered,the function returns immediately to the calling routine. Any statements afterthe return will not be executed. The return value of a function is not required tobe assigned to a variable or to be used in an expression, however, if it is notthe value is lost.EXERCISE:1. What a function that accepts an integer number between 1 and 100 and returns the square of the number.2. What is wrong with this function? main() { double result; result = f1(); printf(“%fn”,result); } int f1() { return 60; } 52 53.
3.6 Classic and Modern Function DeclarationsThe original version of C used a different method of formal parameterdeclaration. This form, now called the classic form, is shown below: type function_name(var1,var2,...varn) type var1; type var2; . type varn; { <statements> }Notice that the declaration is divided into two parts. Only the names ofparameters are included inside the parenthesis. Outside of the parenthesis thedata types and formal parameter names are specified.The modern form, which we have been using in previous examples, is given by: type function_name(type var 1,...type var n)In this type of function declaration, both the data types and formal parameternames are specified between the parenthesis.The ANSI C standard allows for both types of function declarations. Thepurpose is to maintain compatibility with older C programs of which there areliterally billions of lines of C code. If you see the classic form in a piece of code,don’t worry; your C compiler should be able to handle it. Going forward, youshould use the modern form when writing code.EXERCISE:1. What is a function prototype and what are the benefits of using it?2. Convert this program using a classical form for the function declarations to the modern form. void main(void) { printf(“area = %dn”, area(10,15)); } area(1,w) int 1,w { return 1*w; } 53 54.
3.7 Passing Constant StringsBecause the PICmicro®MCU has limitations on ROM access, constant stringscannot be passed to functions in the ordinary manner.The CCS C compiler handles this situation in a non-standard manner. If aconstant string is passed to a function that allows only a character parameterthen the function is called for every character in the string. For example: void lcd_putc(char c) { ..... } lcd_putc(“abcd”);Is the same as: lcd_putc(“a”); lcd_putc(“b”); lcd_putc(“c”); lcd_putc(“d”); 54 55.
C OperatorsIn C, the expression plays an important role. The main reason is that C definesmore operators than most other languages. An expression is a combination ofoperators and operands. In most cases, C operators follow the rules of algebraand should look familiar.In this chapter we will discuss many different types of operators including: Arithmetic Relational Logical Bitwise Increment and Decrement Precedence of Operators 55 56.
4.1 Arithmetic OperatorsThe C language defines five arithmetic operators for addition, subtraction,multiplication, division and modulus. + addition - subtraction * multiplication / division % modulusThe +, -, * and / operators may be used with any data type. The modulusoperator, %, can be used only with integers. The modulus operator gives theremainder of an integer division. Therefore, this operator has no meaning whenapplied to a floating point number.The – operator can be used two ways, the first being a subtraction operator.The second way is used to reverse the sign of a number. The following exampleillustrates the two uses of the – sign. a = a – b ;subtraction a = -a ;reversing the sign of aArithmetic operators can be used with any combination of constants and/orvariables. For example, the following expression is a valid C statement. result = count –163;C also gives you some shortcuts when using arithmetic operators. One of theprevious examples, a = a – b;, can also be written a -=b;. This method canbe used with the +, -, *, and / operators. The example shows various ways ofimplementing this method. a*=b is the same as a=a*b a/=b a=a/b a+=b a=a+b a-=b a=a-b a%=b a=a%b a<<=b a=a<<b a>>=b a=a>>b a&=b a=a&b a|=b a=a|b a^=b a=a^bTaking the C code and comparing it to the assembled version shows how thearithmetic function is achieved within the PIC. int a,b,c,; 56 57.
a = b + c;becomes 0007: MOVF 0F,W ;load b 0008: ADDWF 10,W ;add c to b 0009: MOVWF 0E ;save in a a = b - c;becomes 0007: MOVF 0F,W ;load b 0008: MOVWF 0E ;save in a 0009: MOVF 10,W ;load c 000A: SUBWF 0E,F ;subtract from aThe importance of understanding assembler becomes apparent when dealingwith problems – I have found, at times, that looking at the assembler listing(.LST) points to the C error. One simple fault is the use of = or ==. a = b;becomes 0007: MOVF 0F,W ;load b 0008: MOVWF 0E ;save in awhile a==b;becomes 0007: MOVF 0F,W ;load b 0008: SUBWF 0E,F ;subtract from a 0009: BTFSC 03,2 ;test if zero 000A: GOTO 00D ;yes – so bypassIn the first instance, a is made the same as b, in the second, a is tested tocheck if it is the same as b.EXERCISE:1. Write a program that finds the remainder of 5/5, 5/4, 5/3, 5/2, and 5/1.2. Write a program that calculates the number of seconds in a year.4.2 Relational OperatorsThe relational operators in C compare two values and return a true of falseresult based on the comparison. The relational operators are following: > greater than >= greater than or equal to < less than <= less than or equal to == equal to 57 58.
!= not equal toOne thing to note about relational operators is that the result of a comparisonis always a 0 or 1, even though C defines true as any non-zero value. False isalways defined as zero.The following examples show some expressions with relational operators.var > 15; if var is less than or equal to 15, the result is 0(false)var != 15; if var is greater or less than 15, the result is 1(true)EXERCISE:1. Rewrite the following expression using a different relational operator. count != 02. When is this expression true or false? Why? count >= 354.3 Logical OperatorsThe logical operators support the basic logical operations AND, OR, and NOT.Again, these operators return either a 0 for false or 1 for true. The logicaloperators and truth table for these operators is shown here: AND OR NOT p q p&&q p||q !p 0 0 0 0 1 0 1 0 1 1 1 0 0 1 0 1 1 1 1 0The logical and relational operators are tightly coupled together whenevaluating an expression. An example of linking these operators together is: count>max || !(max==57) && var>=0Another part of C that uses the relational and logical operators is the programcontrol statements that we will cover in the next chapter.EXERCISE:1. Rewrite the following expressions using any combination of relational and logical operators. count == 0 58 59.
resutl <= 52. Since C does not explicitly provide for an exclusive OR function, write an XOR function based on the following truth table. p q XOR 0 0 0 0 1 1 1 0 1 1 1 04.4 Bitwise OperatorsC contains six special operators which perform bit-by-bit operations onnumbers. These bitwise operators can be used only on integer and characterdata types. The result of using any of these operators is a bitwise operation ofthe operands. The bit-wise operators are: & bitwise AND | bitwise OR ^ bitwise XOR ~ 1’s complement >> right shift << left shiftThe general format for using the shift operators is: variable << expression variable >> expressionThe value of expression determines how many places to the left or right thevariable is shifted. Each left shift causes all bits to shift one bit position to theleft, and a zero is inserted on the right side. The bit that is shifted off the end ofthe variable is lost.The unique thing to note about using left and right shifts is that a left shift isequivalent to multiplying a number by 2 and a right shift is equivalent todividing a number by 2. Shift operations are almost always faster than theequivalent arithmetic operation due to the way a CPU works.An example of all the bitwise operators is shown below. AND OR 00000101 (5) 00000101 (5) & 00000110 (6) | 00000110 (6) ---------------- ---------------- 00000100 (4) 00000111 (7) 59 60.
XOR NOT (ones compliment) 00000101 (5) ~ 00000101 (5) ^ 00000110 (6) ---------------- ---------------- 11111010 (250) 00000011 (3) LEFT SHIFT RIGHT SHIFT 00000101 (5) ~ 00000101 (5) << 2 >> 2 ---------------- ---------------- = 00010100 (20) 00000001 (1)NOTE:Do not shift by more bits than the operand has – undefined result. a = b | c;becomes 0007: MOVF 0F,W ;load b 0008: IORWF 10,W ;inclusive or with c 0009: MOVWF 0E ;save in a a = b & c;becomes 0007: MOVF 0F,W ;load b 0008: ANDWF 10,W ;and function with c 0009: MOVWF 0E ;save in a a = b >> 3;becomes 0007: MOVF 0F,W ;load b 0008: MOVWF 0E ;save in a 0009: RRF 0E,F ;rotate contents 000A: RRF 0E,F ;right 000B: RRF 0E,F ;three times 000C: MOVLW 1F ;apply mask to contents 000D: ANDWF 0E,F ;of register for a j = ~a;becomes 0007: MOVF 0F,W ;load b 0008: MOVWF 0E ;save in j 0009: COMF 0E,F ;compliment jEXERCISE:1. Write a program that inverts only the MSB of a signed char.2. Write a program that displays the binary representation of a number with the data type of char. 60 61.
4.5 Increment and Decrement OperatorsHow would you increment or decrement a variable by one? Probably one oftwo statements pops into your mind. Maybe following: a = a+1; or a = a-1;Again, the makers of C have come up with a shorthand notation for incrementor decrement of a number. The general formats are: a++; or ++a; for increment a--; or --a; for decrementWhen the ++ or – sign precedes the variable, the variable is incremented thenthat value is used in an expression. When the ++ or – follows the variable, thevalue of the variable is used in the expression then incremented. int j, a = 3; 0007: MOVLW 03 0008: MOVWF 0F ;register assigned to a j = ++a; 0009: INCF 0F,F ;a = 4 000A: MOVF 0F,W ;load a in w 000B: MOVWF 0E ;store w in j j = a++; 000C: MOVF 0F,W ;load value of a into w 000D: INCF 0F,F ;a = 5 000E: MOVWF 0E ;j = 4NOTE:Do not use the format a = a++;as the following code will be generated: MOVF 0E,W ;value of a loaded into w INCF 0E,F ;value in a incremented MOVWF 0E;previous value reloaded overwriting incrementedvalueThe following example illustrates the two uses. void main(void) { int i,j; 61 62.
i = 10; j = i++; printf(“i = %d, j = %dn”,i,j); i = 10; j = ++i; printf(“i = %d, j = %dn”,i,j); }The first printf() statement will print an 11 for i and a 10 for j. The secondprintf() statement will print an 11 for both i and j.Mixing it all together Write Operation sum = a+b++ sum = a+b b = b+1 sum = a+b-- sum = a+b b = b-1 sum = a+ ++b b = b+1 sum = a+b sum = a+ -b b = b-1 sum = a+bERERCISE:1. Rewrite the assignment operations in this program to increment or decrement statements. void main(void) { int a, b; a = 1; a = a+1; b = a; b = b-1; printf(“a=%d, b=%dn”, a,b); }2. What are the values of a and b after this segment of code finishes executing? a = 0; b = 0; a = ++a + b++; a++; b++; b = -a + ++b;4.6 Precedence of Operators 62 63.
Precedence refers to the order in which operators are processed by the Ccompiler. For instance, if the expression a+b*c was encountered in yourprogram, which operation would happen first? Addition or multiplication? TheC language maintains precedence for all operators. The following shows theprecedence from highest to lowest.Priority Operator Example1 () ++ -- (a+b)/c parenthesis2 sizeof & * + - ~ ! ++ -- a=-b plus/minus/NOT/compliment increment/decrement/sizeof3 * / % a%b multiple/divide/modulus4 + - a+b add/subtract5 << >> a=b>>c shift left or right6 < > <= >= a>=b great/less/equal than7 == != a= =b8 & a=b&c bitwise AND9 ^ a=b^c bitwise XOR10 | a=b|c bitwise OR11 && a=b&&c logical AND12 || a=b||c logical OR13 = *= /= %= += -= <<= >>= a+=b assignment $= ^= |=Some of these operators we have not yet covered, but don’t worry, they willbe covered later. The second line is composed entirely of unary operators suchas increment and decrement. Parenthesis can be used to set the specificorder in which operations are performed.A couple of examples of using parenthesis to clarity or change theprecedence of a statement are: 10-2*5 = 0 (10-2)*5 = 40 count*sum+88/val-19%count (count*sum) + (88/val) – (19%count)EXERCISE:1. What are the values of a and b better this segment of code finishes executing? int a=0,b=0; a = 6 8+3b++; b += -a*2+3*4; 63 64.
C Program Control StatementsIn this chapter you will learn about the statements that C uses to control theflow of execution in your program. You will also learn how relational andlogical operators are used with these control statements. We will also coverhow to execute loops.Statements discussed in this chapter include: if if-else for while do-while nesting loops break continue switch null return 64 65.
5.1 if StatementThe if statement is a conditional statement. The block of code associatedwith the if statement is executed based upon the outcome of a condition.Again, any not-zero value is true and any zero value is false. The simplestformat is: if (expression) NOTE: no “;” after the expression statement;The expression can be any valid C expression. The if statement evaluates theexpression which was a result of true or false. If the expression is true, thestatement is executed. If the expression is false, the program continues withoutexecuting the statement. A simple example of an if is: if(num>0) printf(“The number is positiven”);This example shows how relational operators are used with program controlstatements. The if statement can also be used to control the execution ofblocks of code. The general format is: if (expression) { . statement; . }The braces { and } are used to enclose the block of code. This tells thecompiler that if the expression is true, execute the code between the barces.An example of the if and a block of code is: if (count <0 ) { count =0; printf(“Count downn”); }or if(TestMode ==1) { ... print parameters to use }Other operator comparisons used in the if statement are: x == y x equals y x != y x is not equal to y x > y x great than y 65 66.
x < y x less than y x <= y x less than or equal to y x >= y x great than or equal to y x && y logical AND x || y logical ORAn example of one such function – converted into assembler is: int j, a =3; 0007: MOVLW 03 ;load a with 3 0008: MOVWF 0F if (j == 2) 0009: MOVLW 02 ;load w with 2 000A: SUBWF 0E,W ;test for match with j 000B: BTFSS 03,2 ;if zero skip 000C: GOTO 00F { j = a; 000D: MOVF 0F,W ;if zero then 000E: MOVWF 0E ;load a into j }EXERCISE:1. Which of these expressions results in a true value? a. 0 b. 1 c. –1 d. 5*5<25 e. 1==12. Write a function that tells whether a number is even or odd. The function returns 0 when the number is even and 1 when the number is odd. Call this function with the numbers 1 and 2.5.2 if-else StatementsWhat if you have two blocks of code that are executed based on theoutcome of an expression? If the expression is true, the first block of code isexecuted, if the expression is false the second block of code is executed. Youwould probably use the if statement combined with an else statement. Thegeneral format for an if-else statement is: if (expression) statement1; else statement2; 66 67.
The format for an if-else statement that uses blocks of code (more than oneline) is: if (expression) { . statement; . } else { . statement; . }Keeping in mind that an if or else statement can have as many statementsas needed. The curly braces can be thrown away when there is only onestatement for the if or else. An example of a single statement if-else is: if (num<0) printf(“Number is negative.n”); else printf(“Number is positive.n”);The addition of the else statement provides a two-way decision path for you.But what if you wanted to combine many if and else statements together tomake many decisions? What a coincidence, C provides a method by whichyou can combine if’s with else’s to provide many levels of decision. Thegeneral format is: if (expression1) { . statement(s) . } else if(expression2) { . statement(s) . } else { . statement(s) . } 67 Recommended
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Fujifilm S5000 Vs. Kodak MD41 | eBay
Fujifilm S5000 Vs. Kodak MD41
Most shoppers discover that comparing digital cameras can be stressful. They find a vast number of alternatives to sift through and each model has its own advantages. The Fujifilm and Kodak are capable models for camera enthusiasts and cutting edge camera enthusiasts alike. The Fujifilm stands out with its powerful optical zoom and is a delight for wildlife photography, however the Kodak deserves praise for its high sensor resolution and comes out ahead for candid photography.
Features Fujifilm S5000 Kodak MD41 Height 8.1 cm 6 cm Min Operating Temperature 0 °C 0 °C Weight 337 gr 115 gr Exterior Color Black Black Battery Form Factor Standard form factor Manufacturer specific Max Operating Temperature 40 °C 40 °C Optical Sensor Size 1/2.7" 1/2.33" Screen Details LCD display - TFT active matrix - 1.5" - colour LCD display - TFT active matrix - 2.7" - colour Width 11.3 cm 10 cm Battery Description 4 x AA alkaline battery ( included ) 1 x Li-ion rechargeable battery ( included ) Exposure compensation ±2 EV range, in 1/3 EV steps ±2 EV range, in 1/3 EV steps Optical Zoom 10x 3x Depth 7.9 cm 2 cm Red Eye Reduction Yes Yes Focal Length Equivalent to 35mm Camera 37 - 370mm 35 - 105mm MPN FP-S5000 1744663 Lens System Type Zoom lens Zoom lens Display Form Factor Built-in Built-in Max Shutter Speed 1/2000 sec 1/1400 sec Viewfinder Diagonal Size 0.33" Not Specified Flash Effective Range 0.3 m - 6 m 0.6 m - 3.5 m Screen Diagonal Size 1.5" 2.7" Digital Cameras_Sensor Resolution 3.1 MP 12.0 MP Digital Camera Type Compact Compact Flash Type Pop-up Flash Built-in Flash Min Shutter Speed 2 sec 8 sec Interpolated Resolution 6 Megapixel Not Specified Macro Focus Range 0.1-2.0m 10-70cm Digital Zoom 2.2x 5x Lens Aperture F/2.8-3.2 F/3.1-5.7 Screen Technology LCD LCD Integrated Memory size Not Specified 32 MB Max Resolution Video Not Specified 640 x 480 Face Detection Not Specified Yes Fujifilm S5000 The Fujifilm has a 3.1 MP camera sensor resolution, allowing you to enlarge images without sacrificing detail. Also, you can capture a series of action shots in rapid-fire succession thanks to its 30 fps continuous shooting. The Fujifilm's 10x optical zoom lets you zoom in on far away subjects. Furthermore, it has a 1.5-inch screen size, so you can easily show off your photos.
Kodak MD41 The Kodak has a 12 MP camera sensor resolution, so you can take highly detailed shots of important moments. Furthermore, you can shoot scenes at night thanks to the Kodak's built-in flash. Its 3x optical zoom lets you grab close-up shots from large distances. Also, it has a 2.7-inch screen size, so you can enjoy a large vibrant viewing area.
Comparing the Fujifilm S5000 Vs Kodak MD41 The Kodak leads by example and is a great bet for travel photography and candid photography. The Kodak sports a 287% greater camera sensor resolution, so you can make much clearer photo enlargements. Beyond that, you can take better photos in darker settings thanks to its built-in flash. Plus, its 80% larger screen size lets you take advantage of larger more vibrant graphics. What's more, the Kodak has a 66% lighter weight, allowing you to take it with you with less effort. However, the Fujifilm has a 233% larger optical zoom, allowing you to take more detailed pics from a greater distances. Furthermore, the Fujifilm holds its own with rapid continuous shooting. Hence, it is good for wildlife photography.
Buying On eBay eBay is a great way to buy Fujifilm digital cameras together with Kodak digital cameras because you can explore similar items by category or reach out to sellers via the "Ask a Question" feature. Shop with the utmost confidence by considering eBay top-rated sellers who have found to be great at satisfying their customers, earning positive feedback from buyers, and shipping products promptly. With free shipping, you'll have change to spare.
Nikon D40 Vs. Fujifilm S5000 Image

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The Beatles Rarities vinyl Sampler Album original pressing PSLP 261 | eBay Please enable JavaScript Our new search experience requires JavaScript to be enabled. Please enable JavaScript on your browser, then try again.
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Media | Advertising Is the Ad a Success? The Brain Waves Tell All
By STUART ELLIOTTMARCH 31, 2008
NEVER mind brainstorms. These days, Madison Avenue is all about brain waves.That may be overstated, but it is no exaggeration that agencies and advertisers are growing more interested in neuroscience in their never-ending efforts to improve effectiveness.The ardor of the ad business to adopt the technical tools of biometrics — measuring brain waves, galvanic skin response, eye movements, pulse rates and the like — is increasing as consumer spending, the engine of the American economy, slows.In other words, in hard times ads must work harder to move the merchandise.“Instead of hypotheses about what people think and feel, you actually see what they think and feel,” said Joel Kades, vice president for strategic planning and consumer insight at Virgin Mobile USA in Warren, N.J.“I’m not such a huge fan of ad testing,” he added, but measuring biological responses is “absolutely useful.” Continue reading the main story
“In many ways, we’re testing advertising the way we were testing advertising when I was at Procter & Gamble 22 years ago,” said Frank Stagliano, executive vice president for the Nielsen Entertainment Television Group in New York, part of the Nielsen Company.Neuroscience can provide “a more accurate way to understand what consumers really like,” Mr. Stagliano said, which helps to produce ads and programs that “break through the clutter” rather than contribute to it.Last month, Nielsen bought a stake in NeuroFocus, a company that specializes in brain-wave research and works for clients like Scottrade, the brokerage firm.
“We measure attention, second by second; how emotionally engaged you are with what you’re watching, whether it’s a commercial, a movie or a TV show; and memory retention,” said A. K. Pradeep, chief executive at NeuroFocus in Berkeley, Calif.A company that competes with NeuroFocus, the EmSense Corporation, hopes to demonstrate such usefulness in a discussion on Monday at the research foundation’s convention.
Executives of EmSense, which also tries to measure consumer response to ads through biometric techniques, will present the results of a study of how award-winning ads.For the study, EmSense surveyed 200 people, ages 18 to 54, in New York and San Francisco. The study measured their biosensory responses to 19 commercials that won awards last year at the International Advertising Festival in Cannes, France, and ads that won Effie Awards last year from the New York the American Marketing Association.
Winners of Effies “tend to be a little less emotional and use rational claims a bit more” than winners at Cannes, Ms. Moses said, and ads that won Lions tended to be much better liked than their Effie counterparts.But surprisingly, “there are very important similarities” between the two types of winners, she added, which can help guide future campaigns.
Fifteen of the 19 Cannes and Effie winners engaged consumers faster than average spots, Ms. Moses said. “Typically, a spot engages with viewers in 5 to 7 seconds. The Cannes and Effie ads engaged, whether emotionally or cognitively, in 1.5 seconds.”Whichever award the commercials won, they had an equal effect on purchase consideration and on brand favorability, Ms. Moses said.Although winners of Lions are replete with emotional appeals meant to engage viewers, they also use what Ms. Moses called a “cognitive jolt,” a twist or surprise, to earn interest.For example, viewers were startled by a car crash in a Volkswagen spot and by a dropped call in a Cingular ad.
“The role of neuromarketing is to understand how people feel and react,” Ms. Moses said. “It in no way sets out to meddle with normal, natural response mechanisms.”
Her opinion was echoed by Robert E. Knight, the director of the Helen Wills Neuroscience Institute at the University of California, Berkeley, who is also the chief science adviser at NeuroFocus.“We’re not trying to predict an individual’s thoughts and actions and we’re not trying to input messages,” Dr. Knight said.Before Nielsen teamed up with NeuroFocus, Mr. Stagliano said, “we were concerned how people would respond,” but after a test at the CBS Television City research laboratory in Las Vegas, the reaction was “overwhelmingly positive.”

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