    kPlanningParamModule, collect, target_point_lowpass_gain, 0.8,
    "Gain on the averaging function to smooth the target point to intercept (unitless)");

// How much of the ball seed to contact the ball with
// before slowing down to dampen the initial hit
DEFINE_NS_FLOAT64(kPlanningParamModule, settle, ball_speed_percent_for_dampen, 0.1,
                  "How much of the ball seed to contact the ball with before slowing down to "
                  "dampen the initial hit (unitless)")