void SkeletalModel::load(const char *skeletonFile, const char *meshFile, const char *attachmentsFile)
{
	loadSkeleton(skeletonFile);

	m_mesh.load(meshFile);
	m_mesh.loadAttachments(attachmentsFile, m_joints.size());

	computeBindWorldToJointTransforms();
	updateCurrentJointToWorldTransforms();
}

void SkeletalModel::draw(Matrix4f cameraMatrix, bool skeletonVisible)
{
