import Graphics.Rendering.OpenGL.Raw (GLfloat, GLint)

import Engine.Mesh.Mesh (Mesh(..), createMesh)
import Engine.Graphics.Textures (juicyLoadTexture)

loadDatModel :: FilePath -> FilePath -> FilePath -> IO Mesh
loadDatModel f vert frag =
    let attrNames = ["position", "texCoord", "normal", "color", "textureId"]