void sound::initialize(){
	result = System_Create(&fmodSystem);
	result = fmodSystem->init(NUM_CHANNELS, FMOD_INIT_NORMAL, 0);
	//listener position at origin
	listenerpos.x=0;
	listenerpos.y=0;
	listenerpos.z=0;
	//will not move so velociity set at 0
	listenervel.x=0;
	listenervel.y=0;
	listenervel.z=0;