DllExport void  swGraphicsRenderSolidArcs4(float x,float y,float w,float h,int count, float rot, swPoint *weight, float startAngle,float stopAngle){
	float dX=-(w*(weight->x-0.5f)+x);
	float dY=-(h*(weight->y-0.5f)+y);

	glPushMatrix();
	swGraphicsUpdateModelMatrix(-dX,-dY,rot);
	glBegin(GL_POLYGON);