#include "../settings/globals.h"
#include "../imgui/imgui.h"

namespace features
{
	void aimlines(ImDrawList* draw_list) //I need to figure out how to make the lines not render through walls.
	{
		CGameTrace trace, _trace;
		CTraceFilter filter;
		Ray_t ray, _ray;

		Vector start, end, forward;
		QAngle entity_angles;

		if (!g::local_player)