            Destroy(GameObject.Find("SpatialMapping"));
            Destroy(GameObject.Find("SpatialProcessing"));

            SceneManager.UnloadSceneAsync(SceneManager.GetSceneAt(1));

            GameObject.Find("MenuPrefab").transform.GetChild(0).gameObject.SetActive(true);
        }

        public void ChangeScene(int scene)
        {
            SceneManager.LoadScene(scene, LoadSceneMode.Additive);
        }