            rows: 1,
            cols: 1,
            orientation: AxisPlaneOrientation::ZX,
        }
        .build();
        grid.rotate([0.0, 1.0, 0.0], std::f64::consts::PI * 0.25);
        let bbox = grid.bounding_box();

        let bound = 2.0_f64.sqrt();
        let minb = bbox.min_corner();