	
	private static GenericShader shader;
	private static int vao;
	private static int vbo;

	public static void main(String[] args) {
		if ( !glfwInit() )
			throw new IllegalStateException("Unable to initialize GLFW");

		// Create a standard opengl 3.2 window. You can do this yourself.
		long handle = LWJGUIUtil.createOpenGLCoreWindow("Hello World", WIDTH, HEIGHT, true, false);
		
		// Initialize lwjgui for this window