            AZ::Vector3 center = AZ::Vector3(0.0f, 50.0f, 25.0f);
            AZ::IntersectResult result = testFrustum2.IntersectAabb(center - AZ::Vector3(1.0f), center + AZ::Vector3(1.0f));
            AZ_TEST_ASSERT(result == AZ::IntersectResult::Overlaps);
        }
    }

    TEST(MATH_Frustum, TestFrustumAabbIntersectBottom)
    {
        // Test an AABB on the bottom clip plane