	float minSide = MIN(wsize.x, wsize.y);
	ImVec2 arsize = ImVec2(minSide * AR, minSide);
	// Texture loading
	ImGui::Image((void*)(intptr_t)image->GetTexture()->GetTextureID(), arsize);
	ImGui::End();
}

void ImageEditor::ShowParameters()
{
	if (ImGui::CollapsingHeader("Color Editors"))
	{