           >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)

{-# NOINLINE bindRemoteTransform_set_remote_node #-}

-- | The [NodePath] to the remote node, relative to the RemoteTransform's position in the scene.
bindRemoteTransform_set_remote_node :: MethodBind
bindRemoteTransform_set_remote_node
  = unsafePerformIO $
      withCString "RemoteTransform" $
        \ clsNamePtr ->