            BlastFamilyDesc familyDesc
                {*m_asset,
                 m_mockListener.get(),
                 nullptr,
                 Physics::MaterialId(),
                 *m_blastMaterial,
                 m_fakeActorFactory,
                 m_fakeEntityProvider,
                 blastActorConfiguration};

            blastFamily = BlastFamily::Create(familyDesc);
        }