using StardewValley.Monsters;

namespace ToolGeodes.Overrides
{
    public static class MummyPiercingHook
    {
        public static void Prefix(Mummy __instance, int damage, int xTrajectory, int yTrajectory, ref bool isBomb, double addedPrecision, Farmer who)
        {
            if (who.HasAdornment(ToolType.Weapon, Mod.Config.GEODE_PIERCE_ARMOR) > 0)