            basic::Vector3 camera_translation = camera.GetNode().GetTransform().GetMatrix(
                scene::TRS_Local, scene::TRS_World).GetTranslation();
            basic::Vector3 node_translation = node.GetTransform().GetMatrix(
                scene::TRS_Local, scene::TRS_World).GetTranslation();
            real distance = camera_translation.GetDistance(node_translation);
