        sf::RenderWindow* window = Engine::Instance()->window;
        sf::Mouse::setPosition(screenCenterWindowSpace, *window);
    }

    aRibeiro::vec2 AppBase::WindowCoordToNormalizedCoord(const aRibeiro::vec2 &_2dCoord) {
        aRibeiro::vec2 result = _2dCoord - MousePosCenter;

        if (screenCenterWindowSpace.x > screenCenterWindowSpace.y)
            result /= (float)screenCenterWindowSpace.y;
        else
            result /= (float)screenCenterWindowSpace.x;
        