        // Update sprite
        if (_runeSet != null)
        {
            switch (CurrentElement)
            {
                case ElementType.Basic:
                    _image.sprite = _runeSet.Element.Basic.GetComponent<SpriteRenderer>().sprite;
                    break;
                case ElementType.Injection:
                    _image.sprite = _runeSet.Element.Injection.GetComponent<SpriteRenderer>().sprite;
                    break;
                case ElementType.Amplifier:
                    _image.sprite = _runeSet.Element.Amplifier.GetComponent<SpriteRenderer>().sprite;
                    Debug.Log("Amp");