using Verse;

namespace CultOfCthulhu
{
    internal class IncidentWorker_CultSeed_NightmareMonolith : IncidentWorker_CultSeed
    {
        protected override bool TryExecuteWorker(IncidentParms parms)
        {
            //Create a spawn point for our nightmare Tree
            if (!(parms.target is Map map))
            {
                return false;