                if ((offset = hdr[i + 4]) < 0)
                    continue;

                actionOffset = (bint*)Address(offset);
                for (int x = 0; x < sizes[i + 4] / 4; x++)
                    node._scriptOffsets[0][i].Add(*actionOffset++);
            }

            List<uint>[] flags = new List<uint>[] { new List<uint>(), new List<uint>() };
            for (int i = 0; i < 2; i++)
            {
                size = _root.GetSize(offset = hdr[i + 19]);