    var adventureLogTopWindowNode: AdventureLogTopWindowNode?
    var isProcessing = false
    
    func setup() {
        DataManager.adventureLog.dqSceneType = .adventure_log
        
        self.scene.backgroundColor = .black
        
        self.scene.leftPad.isHidden = false
        self.scene.buttonA.isHidden = false
        self.scene.buttonB.isHidden = false
        
        let adventureLog1 = UserDefaultsUtil.loadAdventureLog(number: 1)