			
			faces.append( (i3,i4,i2,i1) )
			i1+=1
	
	return verts, faces

def main():
	Draw = Blender.Draw
	PREF_MAJOR_RAD = Draw.Create(1.0)
	PREF_MINOR_RAD = Draw.Create(0.25)
	PREF_MAJOR_SEG = Draw.Create(48)
	PREF_MINOR_SEG = Draw.Create(16)
