namespace VCI
{
    public static class SpringBoneExporter
    {
        public static glTF_VCAST_vci_spring_bone ExportSpringBones(GameObject root, List<Transform> nodes)
        {
            var springBones = root.GetComponents<VCISpringBone>();
            if (springBones.Length == 0)
            {
                return null;
            }

            var springBonesExtension = new glTF_VCAST_vci_spring_bone();
            springBonesExtension.springBones = new List<SpringBoneJsonObject>();