
/// The height of the hex pillars is discretized. So instead of saving a `f32`
/// to represent the height, we have fixed steps of heights and we will just
/// save a `u16` to represent the height.
pub const PILLAR_STEP_HEIGHT: f32 = 0.5;

/// How many hex pillars a chunk is long. So the number of hex pillars in a
/// chunk is `CHUNK_SIZE`².
pub const CHUNK_SIZE: u16 = 16;