namespace Unity.MARS.Data.Synthetic
{
    [Serializable]
    [MovedFrom("Unity.MARS")]
    public class PlaneVoxelGenerationParams
    {
        const int k_DefaultRaycastCount = 204800;
        const float k_DefaultMaxHitDistance = 10f;
        const float k_DefaultNormalToleranceAngle = 15f;
        const float k_DefaultVoxelSize = 0.1f;
        const float k_DefaultOuterPointsThreshold = 0.2f;

        [Tooltip("Seed with which to initialize the random number generator used to create rays")]
        public int raycastSeed;