                            //secretStairs.TileStates.Set(new DestState(11, new SegLoc(0, 8)));//To Igneous Tunnel 9F
                            sealedDetour.TileTreasures.SpecificSpawns.Add(secretStairs);
                            layout.GenSteps.Add(PR_EXITS_DETOUR, sealedDetour);
                        }

                        floorSegment.Floors.Add(layout);
                    }

                    zone.Segments.Add(floorSegment);
                }
                #endregion
            }
            else if (index == 6)
            {
                #region ILLUSION RIDGE