
    [Header("player controll")]
    public float dragSpeed;

    public GameObject self, nextPart, scoreTracker;
    Vector2 sawBegin = new Vector2(0, 0.10f);
    Vector2 sawEnd = new Vector2(0, -7.2f);

    private InputManager inputManager;
    private void Start()
    {
        inputManager = InputManager.Instance;
        

