			{
				psb->applyRepulsionForce(timeStep, false);
			}
		}
	}

	for (int i = 0; i < m_softBodies.size(); ++i)
	{
		btSoftBody* psb = m_softBodies[i];
		if (psb->isActive() && psb->m_usePostCollisionDamping)
		{
			for (int j = 0; j < psb->m_nodes.size(); ++j)
			{
				if (!psb->m_nodes[j].m_constrained)