	                getSurroundingCells(x, y).stream().filter(Tile::isEmpty)
	                    .forEach(Tile::checkTile);
	                
	                getSurroundingCells(x, y).stream().filter(Tile::isNotEmpty)
                	.forEach(Tile::displayInt);
	            }
	        });
	    });
	}
	
    /*----------------------------------- GAME OVER --------------------------------------*/
        // Display all tiles
