            {
                UnityEngine.Debug.LogError("Unable to find the specified sound: " + name);
                return false;
            }
            return true;
        }

        private bool IsMusicValid(string name)
        {
            Sound s = Array.Find(musics, music => music.name == name);
            if (s == null)
            {
                UnityEngine.Debug.LogError("Unable to find the specified music: " + name);
                return false;