        available = true;
        gameObject.transform.localScale = new Vector3(0.35f,0.35f,0.35f);
        spriteRenderer.sprite = availableSprite;
    }
    public void HoverOverAvailable(){
        if (available){
            gameObject.transform.localScale = new Vector3(0.4f,0.4f,0.4f);
        }
    }
    public void UnHover(){
        if (available){
            gameObject.transform.localScale = new Vector3(0.35f,0.35f,0.35f);