    _ready() {
        this.g_texture_width = this.texture.get_size().x * this.scale.x
    }

    _process(delta): void {
        this.position = new godot.Vector2(this.position.x + this.velocity, 160)
        this.g_reposition()
    }

    g_reposition(): void {
        if(this.position.x < -this.g_texture_width) {
