                    // Serialize blueprints to binary.
                    var binaryBlueprintFile =
                        new FileInfo(Path.ChangeExtension(file.FullName, BlueprintFileExtensionBinary));

                    using (var fileStream = binaryBlueprintFile.Create())
                    {
                        Debug.Log(String.Format("Serializing blueprints to {0}", binaryBlueprintFile.FullName));