using Sandbox.Game.GameSystems;
using Sandbox.Common;
using Sandbox.ModAPI.Ingame;
using Sandbox.Game.Localization;

namespace Sandbox.Game.Weapons
{
    [MyCubeBlockType(typeof(MyObjectBuilder_SmallMissileLauncherReload))]
    class MySmallMissileLauncherReload : MySmallMissileLauncher, IMySmallMissileLauncherReload
    {
        const int NUM_ROCKETS_TO_COOLDOWN = 4;
        const int COOLDOWN_TIME_MILISECONDS = 5000;
        int m_numRocketsShot = 0;