      (grow ? 1 : -1) *
      ((fifthGuy.originalRadius - finalRadius) / 5) *
      timeIncrement;
    baton.position.zRotation += fifthGuy.angularVelocity * timeIncrement;
    fifthGuy.angularVelocity += ((grow ? 1 : -1) * timeIncrement) / 5;
  } else {
    baton.position.zRotation += finalVelocity * timeIncrement;
  }
  baton.position.x =
    fifthGuy.batonRadius * -Math.cos(baton.position.zRotation) + 32;