    } else if(context->GetDaemon<InputDaemon>()->IsKeyPressed(renderContext, InputKeys::Left) &&
        context->GetDaemon<InputDaemon>()->IsKeyPressed(renderContext, InputKeys::Down)
    ) {
        map->GetCharacter()->QueueAction(MapCharacterActionTypes::MoveSouthWest);
    } else if(context->GetDaemon<InputDaemon>()->IsKeyPressed(renderContext, InputKeys::Right) &&
        context->GetDaemon<InputDaemon>()->IsKeyPressed(renderContext, InputKeys::Down)
    ) {