    binding = binding1;
}

LavaVk::Core::ImageStorageShaderResource::ImageStorageShaderResource(std::string_view name1, uint32_t arraySize1,
                                                                     uint32_t set1,
                                                                     uint32_t binding1)
{
    name = name1;
    type = ShaderResourceType::ImageStorage;
    arraySize = arraySize1;