levelOne :: LevelSpec
levelOne = LevelSpec
    { generator    = dungeonGen (ritualChamber : hallway : map plainRoom rooms)
    , initializer  = defaultInitializer
    , monsterCount = 40
    , monsterTable = [ (10, Egg 'Z' White Monster.zombie)
                     , (10, Egg 'S' White Monster.skeleton)
                     ]
    , itemCount    = 40
    , itemTable    = [ (10, (Item.longswordP2, 1))
                     , (10, (Item.greenPotion, 1))
                     , (10, (Item.redPotion, 1))
                     ]
    }
levelOne :: LevelSpec
levelOne = LevelSpec
    { generator    = dungeonGen (ritualChamber : hallway : map plainRoom rooms)
    , initializer  = defaultInitializer
    , monsterCount = 40
    , monsterTable = [ (10, Egg 'Z' White Monster.zombie)
                     , (10, Egg 'S' White Monster.skeleton)
                     ]
    , itemCount    = 40
    , itemTable    = [ (10, (Item.longswordP2, 1))
                     , (10, (Item.greenPotion, 1))
                     , (10, (Item.redPotion, 1))
                     ]
    }
levelOne = LevelSpec
    { generator    = dungeonGen (ritualChamber : hallway : map plainRoom rooms)
    , initializer  = defaultInitializer
    , monsterCount = 40
    , monsterTable = [ (10, Egg 'Z' White Monster.zombie)
                     , (10, Egg 'S' White Monster.skeleton)
                     ]
    , itemCount    = 40
    , itemTable    = [ (10, (Item.longswordP2, 1))
                     , (10, (Item.greenPotion, 1))
                     , (10, (Item.redPotion, 1))
                     ]
    }