getForwardVecFromRotation :: Float -> Vec2f
getForwardVecFromRotation a = Vec2f (sin (-a)) (cos (-a))
getForwardVecFromRotation :: Float -> Vec2f
getForwardVecFromRotation a = Vec2f (sin (-a)) (cos (-a))
getForwardVecFromRotation a = Vec2f (sin (-a)) (cos (-a))