berserkWalk :: EntThink
berserkWalk =
  GenericEntThink "berserk_walk" $ \selfRef -> do
    modifyRef selfRef (\v -> v & eMonsterInfo.miCurrentMove .~ Just berserkMoveWalk)
    return True

{-
- 
- **************************** SKIPPED THIS FOR NOW!
- ****************************
- 
- Running . Arm raised in air
- 
- void() berserk_runb1 =[ $r_att1 , berserk_runb2 ] {ai_run(21);}; void()
- berserk_runb2 =[ $r_att2 , berserk_runb3 ] {ai_run(11);}; void()
- berserk_runb3 =[ $r_att3 , berserk_runb4 ] {ai_run(21);}; void()
- berserk_runb4 =[ $r_att4 , berserk_runb5 ] {ai_run(25);}; void()
- berserk_runb5 =[ $r_att5 , berserk_runb6 ] {ai_run(18);}; void()
- berserk_runb6 =[ $r_att6 , berserk_runb7 ] {ai_run(19);}; // running with
- arm in air : start loop void() berserk_runb7 =[ $r_att7 , berserk_runb8 ]
- {ai_run(21);}; void() berserk_runb8 =[ $r_att8 , berserk_runb9 ]
- {ai_run(11);}; void() berserk_runb9 =[ $r_att9 , berserk_runb10 ]
- {ai_run(21);}; void() berserk_runb10 =[ $r_att10 , berserk_runb11 ]
- {ai_run(25);}; void() berserk_runb11 =[ $r_att11 , berserk_runb12 ]
- {ai_run(18);}; void() berserk_runb12 =[ $r_att12 , berserk_runb7 ]
- {ai_run(19);}; // running with arm in air : end loop
-}
berserkWalk :: EntThink
berserkWalk =
  GenericEntThink "berserk_walk" $ \selfRef -> do
    modifyRef selfRef (\v -> v & eMonsterInfo.miCurrentMove .~ Just berserkMoveWalk)
    return True

{-
- 
- **************************** SKIPPED THIS FOR NOW!
- ****************************
- 
- Running . Arm raised in air
- 
- void() berserk_runb1 =[ $r_att1 , berserk_runb2 ] {ai_run(21);}; void()
- berserk_runb2 =[ $r_att2 , berserk_runb3 ] {ai_run(11);}; void()
- berserk_runb3 =[ $r_att3 , berserk_runb4 ] {ai_run(21);}; void()
- berserk_runb4 =[ $r_att4 , berserk_runb5 ] {ai_run(25);}; void()
- berserk_runb5 =[ $r_att5 , berserk_runb6 ] {ai_run(18);}; void()
- berserk_runb6 =[ $r_att6 , berserk_runb7 ] {ai_run(19);}; // running with
- arm in air : start loop void() berserk_runb7 =[ $r_att7 , berserk_runb8 ]
- {ai_run(21);}; void() berserk_runb8 =[ $r_att8 , berserk_runb9 ]
- {ai_run(11);}; void() berserk_runb9 =[ $r_att9 , berserk_runb10 ]
- {ai_run(21);}; void() berserk_runb10 =[ $r_att10 , berserk_runb11 ]
- {ai_run(25);}; void() berserk_runb11 =[ $r_att11 , berserk_runb12 ]
- {ai_run(18);}; void() berserk_runb12 =[ $r_att12 , berserk_runb7 ]
- {ai_run(19);}; // running with arm in air : end loop
-}
berserkWalk =
  GenericEntThink "berserk_walk" $ \selfRef -> do
    modifyRef selfRef (\v -> v & eMonsterInfo.miCurrentMove .~ Just berserkMoveWalk)
    return True

{-
- 
- **************************** SKIPPED THIS FOR NOW!
- ****************************
- 
- Running . Arm raised in air
- 
- void() berserk_runb1 =[ $r_att1 , berserk_runb2 ] {ai_run(21);}; void()
- berserk_runb2 =[ $r_att2 , berserk_runb3 ] {ai_run(11);}; void()
- berserk_runb3 =[ $r_att3 , berserk_runb4 ] {ai_run(21);}; void()
- berserk_runb4 =[ $r_att4 , berserk_runb5 ] {ai_run(25);}; void()
- berserk_runb5 =[ $r_att5 , berserk_runb6 ] {ai_run(18);}; void()
- berserk_runb6 =[ $r_att6 , berserk_runb7 ] {ai_run(19);}; // running with
- arm in air : start loop void() berserk_runb7 =[ $r_att7 , berserk_runb8 ]
- {ai_run(21);}; void() berserk_runb8 =[ $r_att8 , berserk_runb9 ]
- {ai_run(11);}; void() berserk_runb9 =[ $r_att9 , berserk_runb10 ]
- {ai_run(21);}; void() berserk_runb10 =[ $r_att10 , berserk_runb11 ]
- {ai_run(25);}; void() berserk_runb11 =[ $r_att11 , berserk_runb12 ]
- {ai_run(18);}; void() berserk_runb12 =[ $r_att12 , berserk_runb7 ]
- {ai_run(19);}; // running with arm in air : end loop
-}