-- This starts our gamein a window with a give size, running at 30 frames per second.
--
-- The argument 'World (0, 0) 0' is the initial state of our game world, where our character is at the centre of the
-- window and has no velocity. 
--
main
  = playInScene (InWindow "Slime is here!" (round width, round height) (50, 50)) white 30 
                (World (0, 0) 0 noAnimation []) level handle 
                [applyMovement, applyVelocity, applyGravity]
main
  = playInScene (InWindow "Slime is here!" (round width, round height) (50, 50)) white 30 
                (World (0, 0) 0 noAnimation []) level handle 
                [applyMovement, applyVelocity, applyGravity]
main
  = playInScene (InWindow "Slime is here!" (round width, round height) (50, 50)) white 30 
                (World (0, 0) 0 noAnimation []) level handle 
                [applyMovement, applyVelocity, applyGravity]