loadShaderProgram :: [(ShaderType, FilePath)] -> IO ShaderProgram
loadShaderProgram = flip loadShaderProgramWith (const (return ()))
loadShaderProgram :: [(ShaderType, FilePath)] -> IO ShaderProgram
loadShaderProgram = flip loadShaderProgramWith (const (return ()))
loadShaderProgram = flip loadShaderProgramWith (const (return ()))