xtureClampST :: GL.ParameterizedTextureTarget t => t -> IO ()
setTextureClampST target =
    forM_ [GL.S, GL.T] $
        \x -> GL.textureWrapMode target x GL.$= (GL.Repeated, GL.ClampToEdge)

dat
setTextureClampST :: GL.ParameterizedTextureTarget t => t -> IO ()
setTextureClampST target =
    forM_ [GL.S, GL.T] $
        \x -> GL.textureWrapMode target x GL.$= (GL.Repeated, GL.ClampToEdge)
setTextureClampST target =
    forM_ [GL.S, GL.T] $
        \x -> GL.textureWrapMode target x GL.$= (GL.Repeated, GL.ClampToEdge)