renderedNodes :: Lens' GraphState (Map.Map PendingNode NodeDef)
renderedNodes = lens _renderedNodes (\g x -> g { _renderedNodes = x })
renderedNodes :: Lens' GraphState (Map.Map PendingNode NodeDef)
renderedNodes = lens _renderedNodes (\g x -> g { _renderedNodes = x })
renderedNodes = lens _renderedNodes (\g x -> g { _renderedNodes = x })