newEntity :: GLvector3 -> GLdouble -> Color4 GLfloat -> PrimitiveMode -> [GLvector3] -> GLvector3 -> Entity
newEntity p rot c pr vrt scl = Entity p glVector3Null glVector3Null rot 0 0 c pr vrt scl
newEntity :: GLvector3 -> GLdouble -> Color4 GLfloat -> PrimitiveMode -> [GLvector3] -> GLvector3 -> Entity
newEntity p rot c pr vrt scl = Entity p glVector3Null glVector3Null rot 0 0 c pr vrt scl
newEntity p rot c pr vrt scl = Entity p glVector3Null glVector3Null rot 0 0 c pr vrt scl