-- re use dodecahedron's points
-- take the 5 points of each face of the dodecahedron
-- put them into a single list (length 12 * 5)
-- translate to using the magic translation along the normal of their face
-- -> rhombicosidodecahedron vertice

stubRhombicosidodecahedronPoints :: RealFloat a => [Point3f a]
stubRhombicosidodecahedronPoints = rhombicosidodecahedronPointsFactory 0
stubRhombicosidodecahedronPoints :: RealFloat a => [Point3f a]
stubRhombicosidodecahedronPoints = rhombicosidodecahedronPointsFactory 0
stubRhombicosidodecahedronPoints = rhombicosidodecahedronPointsFactory 0