xtureFiltering :: GL.ParameterizedTextureTarget t => t -> TextureFiltering -> IO ()
setTextureFiltering target TFNone =
    GL.textureFilter target GL.$= ((GL.Nearest, Nothing        ), GL.Nearest)
setT
setTextureFiltering :: GL.ParameterizedTextureTarget t => t -> TextureFiltering -> IO ()
setTextureFiltering target TFNone =
    GL.textureFilter target GL.$= ((GL.Nearest, Nothing        ), GL.Nearest)
setTextureFiltering target TFNone =
    GL.textureFilter target GL.$= ((GL.Nearest, Nothing        ), GL.Nearest)