renderRotation :: Rotation -> IO ()
renderRotation (Rotation r) = GL.rotate (90 * fromIntegral r) (vector3f 0 0 1)
renderRotation :: Rotation -> IO ()
renderRotation (Rotation r) = GL.rotate (90 * fromIntegral r) (vector3f 0 0 1)
renderRotation (Rotation r) = GL.rotate (90 * fromIntegral r) (vector3f 0 0 1)