initialWorld = GameWorld { player1 = createGameObjectImgObject (0, 0) (80, 80) player1BasicImg
                         , player2 = createGameObjectImgObject (0, -310) (80, 80) player2BasicImg
                         , asteroids = []
                         , lasersPlayer1 = []
                         , lasersPlayer2 = []
                         , player1Down = False
                         , player1Up = False
                         , player1Left = False
                         , player1Right = False
                         , player2Down = False
                         , player2Up = False
                         , player2Left = False
                         , player2Right = False
                         , frameCounter = 0
                         , pointsPlayer1 = 0
                         , pointsPlayer2 = 0
                         , player2Lives = createLives (475,310) orangeLife 0
                         , player1Lives = createLives (-475,310) greenLife 0
                         , player1Cooldown = 1000
                         , player2Cooldown = 1000            
                         , player1Aura = createGameObjectImgObject (0, 0) (100, 100) playerTimeoutImg
                         , player2Aura = createGameObjectImgObject (0, 0) (100, 100) playerTimeoutImg
                         , gamePaused = False
                         }
initialWorld = GameWorld { player1 = createGameObjectImgObject (0, 0) (80, 80) player1BasicImg
                         , player2 = createGameObjectImgObject (0, -310) (80, 80) player2BasicImg
                         , asteroids = []
                         , lasersPlayer1 = []
                         , lasersPlayer2 = []
                         , player1Down = False
                         , player1Up = False
                         , player1Left = False
                         , player1Right = False
                         , player2Down = False
                         , player2Up = False
                         , player2Left = False
                         , player2Right = False
                         , frameCounter = 0
                         , pointsPlayer1 = 0
                         , pointsPlayer2 = 0
                         , player2Lives = createLives (475,310) orangeLife 0
                         , player1Lives = createLives (-475,310) greenLife 0
                         , player1Cooldown = 1000
                         , player2Cooldown = 1000            
                         , player1Aura = createGameObjectImgObject (0, 0) (100, 100) playerTimeoutImg
                         , player2Aura = createGameObjectImgObject (0, 0) (100, 100) playerTimeoutImg
                         , gamePaused = False
                         }
initialWorld = GameWorld { player1 = createGameObjectImgObject (0, 0) (80, 80) player1BasicImg
                         , player2 = createGameObjectImgObject (0, -310) (80, 80) player2BasicImg
                         , asteroids = []
                         , lasersPlayer1 = []
                         , lasersPlayer2 = []
                         , player1Down = False
                         , player1Up = False
                         , player1Left = False
                         , player1Right = False
                         , player2Down = False
                         , player2Up = False
                         , player2Left = False
                         , player2Right = False
                         , frameCounter = 0
                         , pointsPlayer1 = 0
                         , pointsPlayer2 = 0
                         , player2Lives = createLives (475,310) orangeLife 0
                         , player1Lives = createLives (-475,310) greenLife 0
                         , player1Cooldown = 1000
                         , player2Cooldown = 1000            
                         , player1Aura = createGameObjectImgObject (0, 0) (100, 100) playerTimeoutImg
                         , player2Aura = createGameObjectImgObject (0, 0) (100, 100) playerTimeoutImg
                         , gamePaused = False
                         }