initialState :: GameState
initialState = Game { player = startPlayer, enemyList = enemies, backgroundList = [backGround] , wdown = False, adown = False, sdown = False, ddown = False}
initialState :: GameState
initialState = Game { player = startPlayer, enemyList = enemies, backgroundList = [backGround] , wdown = False, adown = False, sdown = False, ddown = False}
initialState = Game { player = startPlayer, enemyList = enemies, backgroundList = [backGround] , wdown = False, adown = False, sdown = False, ddown = False}