objectOutOfBound :: GameObject -> Bool
objectOutOfBound obj = let
                              (objX,objY)=getGameObjectCoordinates obj
                       in
                              (objX>600)||(objX< -600)||(objY>450)||(objY< -450)
objectOutOfBound :: GameObject -> Bool
objectOutOfBound obj = let
                              (objX,objY)=getGameObjectCoordinates obj
                       in
                              (objX>600)||(objX< -600)||(objY>450)||(objY< -450)
objectOutOfBound obj = let
                              (objX,objY)=getGameObjectCoordinates obj
                       in
                              (objX>600)||(objX< -600)||(objY>450)||(objY< -450)