ptr_glInvalidateFramebuffer :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
ptr_glInvalidateFramebuffer = unsafePerformIO $ getCommand "glInvalidateFramebuffer"
ptr_glInvalidateFramebuffer :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
ptr_glInvalidateFramebuffer = unsafePerformIO $ getCommand "glInvalidateFramebuffer"
ptr_glInvalidateFramebuffer = unsafePerformIO $ getCommand "glInvalidateFramebuffer"