realWorldPrimId :: Id   -- :: State# RealWorld
realWorldPrimId = pcMiscPrelId realWorldName realWorldStatePrimTy
                     (noCafIdInfo `setUnfoldingInfo` evaldUnfolding    -- Note [evaldUnfoldings]
                                  `setOneShotInfo` stateHackOneShot)
realWorldPrimId :: Id
realWorldPrimId = pcMiscPrelId realWorldName realWorldStatePrimTy
                     (noCafIdInfo `setUnfoldingInfo` evaldUnfolding    -- Note [evaldUnfoldings]
                                  `setOneShotInfo` stateHackOneShot)
realWorldPrimId = pcMiscPrelId realWorldName realWorldStatePrimTy
                     (noCafIdInfo `setUnfoldingInfo` evaldUnfolding    -- Note [evaldUnfoldings]
                                  `setOneShotInfo` stateHackOneShot)