beginConditionalRender :: QueryObject -> ConditionalRenderMode -> IO ()
beginConditionalRender q =
   glBeginConditionalRender (queryID q) . marshalConditionalRenderMode
beginConditionalRender :: QueryObject -> ConditionalRenderMode -> IO ()
beginConditionalRender q =
   glBeginConditionalRender (queryID q) . marshalConditionalRenderMode
beginConditionalRender q =
   glBeginConditionalRender (queryID q) . marshalConditionalRenderMode