-- To draw a frame, we position the character sprite at the location as determined by the current state of the world.
-- We shrink the sprite by 50%.
draw (World (x, y)) = translate x y (scale 0.5 0.5 slimeSprite)
draw (World (x, y)) = translate x y (scale 0.5 0.5 slimeSprite)
draw (World (x, y)) = translate x y (scale 0.5 0.5 slimeSprite)