-- |A "first-person shooter"-style camera default for a right-handed
-- coordinate system with the positive Z axis extending up from the
-- ground, Y extending forward from the camera, and X off to the
-- right.
fpsDefault :: Camera
fpsDefault = tilt (-pi*0.5) . (cameraUp .~ (V3 0 0 1)) $ defaultCamera
fpsDefault :: Camera
fpsDefault = tilt (-pi*0.5) . (cameraUp .~ (V3 0 0 1)) $ defaultCamera
fpsDefault = tilt (-pi*0.5) . (cameraUp .~ (V3 0 0 1)) $ defaultCamera