-- | A needed correction to all textureCoord, as image loading library loads everything upside down, and it is easier to correct here.
easyGLVector2Correction :: Vector2 GLfloat -> Vector2 GLfloat
easyGLVector2Correction (Vector2 x y) = Vector2 x (1-y)
easyGLVector2Correction :: Vector2 GLfloat -> Vector2 GLfloat
easyGLVector2Correction (Vector2 x y) = Vector2 x (1-y)
easyGLVector2Correction (Vector2 x y) = Vector2 x (1-y)