ptr_glInvalidateBufferData :: FunPtr (GLuint -> IO ())
ptr_glInvalidateBufferData = unsafePerformIO $ getCommand "glInvalidateBufferData"
ptr_glInvalidateBufferData :: FunPtr (GLuint -> IO ())
ptr_glInvalidateBufferData = unsafePerformIO $ getCommand "glInvalidateBufferData"
ptr_glInvalidateBufferData = unsafePerformIO $ getCommand "glInvalidateBufferData"