Several problems were encountered during the project . Because the team comprised two software companies , tension emerged regarding job assignments and some developers left the project . Additionally , many employees were largely inexperienced , but in retrospect project manager Jonathan Chey felt this was advantageous , stating " inexperience also bred enthusiasm and commitment that might not have been present with a more jaded set of developers . " The Dark Engine posed problems of its own . It was unfinished , forcing the programmers to fix software bugs when encountered . In contrast , working closely with the engine code allowed them to write additional features . Not all setbacks were localized ; a demonstration build at E3 was hindered when it was requested all guns be removed from the presentation due to then-recent Columbine High School massacre
Columbine High School massacre
Columbine High School massacre
System Shock 2