While the game received positive reviews from publications , players of the game were more critical . The BBC noted that the game 's user-driven App Store rating after three days of release was 2.5 stars out of 5 , with the most common complaints being about the need for a persistent Internet connection and the fixed US$ 10 price point compared to similar games on the store . The game 's Toad Rally mode also was a point of division for players , as while some praised the mode , others expressed concern that its competitive features would prevent players without high amount of skill from being able to advance development of their Mushroom Kingdom , as well as the Rally Ticket entry system being seemingly unnecessary for a game without microtransactions . Industry analyst Michael Pachter suggested that the low user ratings reflect the non-traditional single-point-of-purchase approach for monetization , and that mobile gamers are more amenable towards free-to-play games that provide a larger amount of free content prior before any microtransactions are required to proceed forward . Rob Fahey of '' GamesIndustry.biz '' agreed , noted that mobile gamers have been highly critical of games with " hard " paywalls that require in-app purchases to continue , and the last several years of free-to-play mobile games has created consumers unwilling to pay for mobile games , a factor Nintendo will need to contend with for its future applications . Ben Kuchera of '' Polygon '' considered that based on the negative feedback from players , that Nintendo kept too many of its own practices for its consoles and handhelds , such as the use of the Friend Code system and the lack of any planned expansions , into '' Super Mario Run '' , as well as eschewing typical mobile gaming practices , and believed that Nintendo should have worked better to adapt the game for the expectations of mobile gamers . At The Game Awards 2017 , it was nominated for " Best Mobile Game "
The Game Awards 2017
The Game Awards 2017
Super Mario Run