The game was originally planned to release in 2014 . However , on 8 May 2014 , Techland announced that the game was delayed until February 2015 due to a " desire to innovate " , as well as to improve the parkour elements of the game . At E3 2014 , Techland announced that '' Dying Light '' will have a strong emphasis on role-playing . The game 's release date was later pushed forward to January 2015 . On 28 October 2014 , Techland announced that the PlayStation 3 and Xbox 360 versions of the game have been cancelled . The decision was based on " thorough internal testing " that showed that the consoles could not handle the game properly . Techland originally aimed to deliver the game at 60 frames per second ( FPS ) on both PlayStation 4 and Xbox One . However , according to senior game producer Adrian Ciszewski , '' Dying Light '' s frame rate will be locked at 30 FPS on consoles in order to be able to deliver native 1080p graphics , reduce input lag to minimum , as well as to provide a smoother and more gameplay-tailored performance . He considered 1080p/30 FPS " the optimal solution for '' Dying Light '' and all its gameplay features on consoles " . A season pass for the game was announced on 4 December 2014 offering a range of new content for the game , including missions , weapons and outfits . The first downloadable content ( DLC ) , '' Cuisine & Cargo '' will be available first to season pass holders . An Ultimate Edition , which includes both the base game and the season pass was also announced
E3 2014
E3 2014
Dying Light