Rather than responding to the outgoing console generation 's technical restrictions with code optimization and a tight release near the end of the consoles ' life cycle , the team decided to focus on the eighth generation with more time to try new ideas . Zampella announced that Respawn would show at E3 2013 via Twitter on February 25 , 2013 . Their planned announcement leaked early through the premature release of '' Game Informer '' s July 2013 issue on Google Play , which revealed their first game 's title , premise , and release date . Other advance public information included the company 's trademark filing for " Titan " in April 2013 , and an April 2013 Kotaku report of the game 's Titan mech gameplay and Xbox One exclusivity . The game was officially announced during Microsoft 's E3 2013 press conference , with expected Windows PC , Xbox 360 , and Xbox One releases in Q1 2014 . The Xbox 360 version was announced as in development with Respawn 's support at another studio , though Bluepoint Games was not announced as the studio until January 2014 . Electronic Arts CFO Blake Jorgensen later added that the Microsoft exclusivity agreement would last " for the life of the title " , such that other consoles , including the PlayStation 4 , will not receive a '' Titanfall '' port . In February 2014 , Zampella tweeted that Respawn was discussing an OS X port for release some time after launch . The team 's small size — less than a quarter of similar triple A studios — also contributed to the game 's exclusivity
E3 2013
E3 2013
Titanfall