Until around 2000 , the primary distribution method for video games were through physical media such as CD-ROMs , DVDs , or game cartridges , including packaging and instruction manuals . Preparing enough copies for vendors to purchase and sell to consumers on the release day required a significant amount of market forecasting . Episodes in the industry 's past , such as the 1983 video game crash , had made publishers wary of producing in great excess to avoid the situation that led to the Atari video game burial . On the other hand , having too few copies available at the game 's launch can lead to consumer dissatisfaction
Atari video game burial
Atari video game burial
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