The multiplayer components of the game were co-developed by Splash Damage , who also developed the multiplayer components of '' Gears of War : Ultimate Edition '' A multiplayer beta was released on April 25 , 2016 ; those who purchased '' Ultimate Edition '' received early access to the beta beginning on April 18 , 2016 . The campaign supports local and online co-op with two players . '' Gears of War 4 '' was the first game to make use of SGX developed by Speech Graphics to automatically animate gameplay dialogue . Speaking about the future of the game , and the Gears of War series itself , Fergusson stated that " one of the things that 's nice about Microsoft 's investment is that we know , unless this does horribly , we 're probably going to do another one . " '' Gears of War 4 '' runs at 30 frames per second in its single player modes , and 60 in its multiplayer modes , both at 1080p . The game uses Unreal Engine 4 . Similarly to '' Halo 5 : Guardians '' , the game employs a dynamic scaling system to maintain a consistent frame rate , under which the resolution is automatically decreased and upscaled back to 1080p during more intensive scenes . Ferguson stated that the Xbox One S had an improved CPU and GPU which would be capable of more consistent resolution on '' Gears of War 4 '' . During its E3 2016 press conference , Microsoft announced that '' Gears of War 4 '' would be released on PC exclusively for Windows 10 Windows Store . It is an '' Xbox Play Anywhere '' game , with digital cross-buys and cross-platform multiplayer available between Windows 10 and Xbox versions . In August 2016 , '' Game of Thrones '' composer Ramin Djawadi confirmed he would be involved as the main creator of '' Gear of War 4 '' s soundtrack . In an interview , Djawadi spoke about the sound of the score , " Obviously , I want to make it very different to '' Game of Thrones '' . " Whenever I approach a new project , I want to make sure I 'm setting up a new sound - even though we 're still using a lot of orchestra and percussion . " On September 19 , 2016 , The Coalition announced that the game had " gone gold " , meaning development had finished and manufacturing production had begun
E3 2016
E3 2016
Gears of War 4