The position of producer and director was taken over by Naoki Yoshida , a staff member at Square Enix who had previously worked on the '' Dragon Quest '' series . Among these were other staff changes : Komoto was reassigned to become lead game designer , Akihiko Yoshida became lead scenario concept artist , Hiroshi Takai was appointed as lead artist , and Akihiko Matsui became lead combat system designer . Yoshida 's main priority was to make the game a playable experience after the poor launch and subsequent reaction . Through subsequent patches to the game , multiple graphical and gameplay improvements were made : among the most notable were the addition of a job system , personal chocobos , a revamped battle system , greater customization options for gear , and multiple new dungeons and bosses . Yoshida also introduced the official '' Final Fantasy XIV '' forums in order to obtain player feedback and suggestions , and stated that interacting with and growing closer to the community would be a high priority . During this period , '' XIV '' and '' XI '' were taken offline to help with energy conservation in the aftermath of the 2011 Tōhoku earthquake and tsunami . They went back online one week later as other means were found to reduce their energy usage that did not involve their online services . Due to the earthquake , a planned and partially-developed boss battle with the Primal Titan was cut and replaced by another Primal : the team felt that players might be offended by the Primal and associate beastribe 's links with the power of earth in this context
2011 Tōhoku earthquake and tsunami
2011 Tōhoku earthquake and tsunami
Final Fantasy XIV (2010 video game)