'' Beyond Good & Evil '' was developed by Michel Ancel , the creator of the '' Rayman '' video game , at Ubisoft 's Pictures studio in France . The game was developed under the codename " '' Project BG&E '' " , with production lasting more than three years . A group of 30 employees composed the development team . Ubisoft 's chief executive officer , Yves Guillemot , fully supported the project and frequently met with the team . After years working on '' Rayman '' , Ancel wanted to move on to something different . He recalled that the goal of '' Beyond Good & Evil '' was to " pack a whole universe onto a single CD — mountains , planets , towns . The idea was to make the player feel like an explorer , with a sense of absolute freedom . " A second goal behind '' Beyond Good & Evil '' s design was to create a meaningful story amid player freedom . Ancel said that the linear nature of the gameplay was necessary to convey the story ; player freedom was an experience between parts of the plot . He also strove to create a rhythm similar to a movie to engage and delight players . The game drew on many influences and inspirations , including the Miyazaki universe , politics and the media , and the aftermath of the September 11 attacks . In creating the lead character , Ancel 's wife reportedly inspired the designer , who wanted to portray a persona with whom players could identify
September 11 attacks
September 11 attacks
Beyond Good & Evil (video game)