In May 2013 , publisher Electronic Arts obtained exclusive rights to develop '' Star Wars '' games for gaming consoles , and its subsidiaries DICE , Visceral Games , and BioWare started work on '' Star Wars '' games after LucasArts was shut down . DICE first acknowledged the game at Electronic Arts ' E3 2013 press conference , along with a teaser trailer . The game is built with the Frostbite 3 engine ; studio head Patrick Söderlund stated that the game would be " DICE 's interpretation of what '' Battlefront '' should be " , while still incorporating elements from the previous two games . As such , DICE did not brand the new game as a sequel to '' Battlefront II '' , but a reboot of the franchise . Söderlund said that the game almost was not developed , but that staffers at DICE lobbied to be given the project ; he called DICE 's development of '' Battlefront '' " a match made in heaven " . Instead of using traditional modeling techniques , the developers used photogrammetry to produce the assets . Small teams formed by artists were responsible for selecting the right assets that could be used by level designers to build maps . According to DICE , the process of developing the assets for the game took half as much time as developing the assets for '' Battlefield 4 '' , which were produced by using traditional modeling techniques
E3 2013
E3 2013
Star Wars Battlefront (2015 video game)