The development of '' Wildlands '' began in 2012 , and was revealed in the end of Ubisoft 's E3 2015 press conference . Ubisoft also claimed that '' Wildlands '' will feature the largest open-world environment the company has ever created . In order to create a realistic Bolivian environment , the developers visited Bolivia for two weeks and asked for consultation from local Bolivians . A modified version of the AnvilNext engine for supporting the large open world environments was used for the game
E3 2015
E3 2015
Tom Clancy's Ghost Recon Wildlands