EA released '' Star Wars Battlefront '' in November 2015 , which was extremely successful . Because of this , Visceral found that EA started to draw away from '' Ragtag '' , and instead funnel more of its studios into '' Battlefront '' s sequel , '' Star Wars Battlefront II '' ; Motive Studio were taken off '' Ragtag '' , and Visceral was not allowed to hire additional staff . During 2016 , EA laid off some of Visceral 's staff , and others left for other positions , leaving '' Ragtag '' s development stalled . Visceral knew they had to make a good game demo to get further development funding from EA , and began work on this in 2016 . Part of this demo was shown at E3 2016 in June of that year . With more of Visceral 's staff leaving , EA opted to bring its EA Vancouver team to help with '' Ragtag '' s development . While this provided extra man-power to expand the demo , the new structure enforced in Visceral made it seem to the developers that EA was positioning EA Vancouver to take over the project
E3 2016
E3 2016
Project Ragtag