Keighley reported that around 11.5 million viewers watched the show , tripling the 3.8 million viewers from The Game Awards 2016 . Keighley believed part of this was their approach to gamify the show with the interactive winner predictions on their Twitch and Steam broadcasts , which also helped to increase the average length of time viewers watched , from about 25 minutes the previous year to 70 minutes in 2017 . Keighley also attributes the higher viewership due to the quality of games that were released in 2017 and nominated , and the anticipation for yet-seen game trailers and new game announcements , though he wants to avoid future shows from being more like the Electronic Entertainment Expo
The Game Awards 2016
The Game Awards 2016
The Game Awards 2017