At E3 2014 , Ubisoft executive Tony Key claimed they were satisfied with the sales of the first game , and that the brand would be turned into a long-running franchise . According to creative director Jonathan Morin , the first game 's main goal was to establish the '' Watch Dogs '' brand . It was intended that they take risks with the sequel , instead of creating a more polished version of the previous game . To improve the game , Morin and his team read the reviews of the first game , and visited NeoGAF and various forums to study player feedback . Their priorities included creating a " believable " environment , giving players more freedom , and introducing a new leading character , whose personality would be completely different from that of the protagonist of the first game , Aiden Pearce . The primary developer Ubisoft Montreal worked with other subsidiaries Ubisoft Toronto , Ubisoft Paris , Ubisoft Bucharest , Ubisoft Kiev , and Ubisoft Reflections to aid in the production . The driving mechanic was completely overhauled to make it more accessible to players , and was developed by Ubisoft Reflections , the developer of Ubisoft 's own '' Driver '' series . In light of complaints about a graphical downgrade in '' Watch Dogs '' from what was seen at E3 2012 , Ubisoft assured that '' Watch Dogs 2 '' would not suffer the same outcome because , unlike the first installment , it was developed for PlayStation 4 and Xbox One from the start . Another improvement from the first game was a more prominent thematic connection to the narrative . Main operations are structured like story arcs that last up to ninety minutes each , advancing the plot with each completion
E3 2014
E3 2014
Watch Dogs 2