Ice update #2 - Shatter FX have been improved for broken models to actually collapse on themselves instead of instantly getting swapped out for fragments.

The old system was a full model swap when the fragments appeared, so in some situations you'd see inconsistency with larger models visibly disappearing the frame after impact.

This method also has the benefit of avoiding issues seen in games like the original Baldur's Gate: Dark Alliance, where shatter death replacers were visibly too small for most models and would result in jarring mesh swaps when large characters vanished into a handful of tiny pieces that didn't scale to match their size.

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