Vehicular combat extrapalooza dev day 211!
Finally implemented super cool material based vehicle damage! Metal now gets dynamically battered and the windows break from impact areas. I was now able to tone down the mesh deformations when the materials do most of the work to avoid weird shapes.
It is mighty fun to see your vehicle now fully deteriorate while you are driving it.
#screenshotsaturday #solodev #indiegamedev #gamedev #realtimeVFX #VFX