🧵 Getting some feedback, questions, and ideas:

1. Can this be used for physically simulated torches? As in, the fire bends based on movement or actual rigidbody physics?

Yes. I've posted videos of this during development, it's in the included demo, and I can make more examples.

2. Can this be used for volumetric fog?

Yes! Same answer. You can used it as a particle system and sample a virtually infinite 3D volume in world space with custom transparent lighting supporting both the main light and additional lights.

An alternative shader is included for performance considerations, or you can go at it fully procedurally with the main super shader.

You can also go for a lighter implementation for faking light scattering with quads/particles.

3. Can you make colourful, glowing laser beams with smoke/fog moving through it?

YES. 😃

It's extremely versatile.