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Title: One artifact per campaign, please
Review: I liked this book. You can use one artifact and structure a whole campaign around finding and/or destroying the thing. The rest of the book you can use as generic Bard's tales, provided your party's not so jaded that they interrupt your story to say, "Oh, he's talking about the Eye of Vecna (or is it Venca?)! Let's go find it."I'm not quite sure why they kept the random powers for most of these artifacts. Is there some rule that says that if you're not rolling dice, you're not playing D&D? Most of these artifacts are centuries old. I would think that they would have powers that were more constant, not different every time someone new found them.Fun book. Good items. Lots of room for abuse, but I don't feel the need to proselytize game balance right now. That could be because I'm being slowly dominated by the Dice of Mort the Mad PowerGamer.
