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Title: Horrible Interaction Model
Review: All I want to know is where the people who designed how you move around in and interact with the game have been for the last few years. Out to lunch with their heads in the sand is all I can figure. As a trailblazer, the original Myst had an excuse. But that was then. After Real Myst demonstrated a smooth, intuitive, 3D GUI for Myst, there is simply no excuse for the impossibly awkward interaction model used by URU. I just can't believe it, and it makes me angry that anybody would even release this thing. Lately, I've been playing Dungeon Siege. It is such a pleasure to encounter a well-designed and well-tested interaction model. I guess I'll have to wait for Real URU to continue the Myst experience.
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