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Title: Patterns in Java, Volume 1
Review: This is a book which illustrates strongly the old saying "Don't judge a book by its cover." The title of the book was so attractive that almost every Java Developers that I know of bought it for reference. However, it turns out to be a nightmare to most. The material in the book was so poorly explained that I got lost reading it even after a few times. Sometimes, the author tried to illustrate the implementation of the Pattern by presenting a Java Code fragment. the code was so incomplete that I had no idea what is going on. Furthermore, in the chapter about Snapshot Pattern. The author first describes the pattern by mentioning a typical computer game example which is an interesting introduction. He should have explained more based on this example instead he confused readers by mentioning about serialisation and jump straight to game model class without any class diagrams.
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