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Title: Good ideas, but requires work to make playable.
Review: The book seems to start out strongly. In it, you have a point-based character creation system, and a superhero power system based around the d20 level mechanic, so that power level scales naturally.However, the failing of the book is that it is based on a 'damage save'. Basically, instead of skill or effectiveness of your abilities, the roll of 2d20 (damage + 1d20, save + 1d20) is the biggest influence on whether or not you succeed. Ever have a first level character have a chance to kill 25% of the time? You will now -- and in Mutants & Masterminds, you start at level 10. This mechanic sinks Mutants & Mastermind from an excellent game to the level of mediocrity.
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