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Title: Fleet Command is strategy game lacking strategy.
Review: Fleet Command was built on the concept of naval warfare strategy much like the classic game Harpoon. Similarly to Harpoon, it is a real time strategy game that provides top down control of every unit in a fleet action. Unfortunately, it has two fatal flaws. Firstly, the time compression only speeds up to 1 real second = 5 game seconds. This means that the missions start out with the antagonists at close range so there is no maneuvering. Without that maneuvering, there is little strategy involved in pummeling the opponent. Secondly, there is no way to generate groups to control items working in a coordinated fashion. So if you launch 20 planes on a strike mission, there are 20 planes cluttering the map. After playing this game, I decided I'd rather play the almost 10 year old Harpoon.
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