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Title: The End of History
Review: Gurps New Sun lets you enter the weird and wonderful world of Gene Wolfe's Book of the New Sun, wherein one is allowed to accompany the young Severian, journeyman of the guild known as The Seekers of Truth and Penitence (the torturers), on his travels through an ancient and dying earth. If you haven't read the books, you should, be it just for the greater enjoyment of this roleplaying supplement. Gurps New Sun is maybe the strangest world yet to be published for Gurps, but it is also one of the most beautiful: strange beasts, aliens and smilodons, knights with "pyrotechnic polearms", mysterious guilds, barely human nobles, enourmous cities and antique spaceships, all set on an earth so ancient, it's inhabitants no longer practice history, for fear of an overwhelming past. In this setting ANYTHING can happen - and the possibility of time travel makes it the ideal "Far Future" setting for any Gurps Time Travel campaign. P.S.: even the artwork is good.
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