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Title: Yet another D&D supplement?
Review: Well yes, but this one is actually good.Some interesting new character classes and some good takes on the existing core classes.The obligatory collection of new feats and spells, but these are actually pretty good.The latter part of the book deals with roleplaying and character building and complements the material in the DM'g Guide II on teamwork and organisations.I think this book will be good for my campaign, but what slightly dissapointed me was the space it gave over to classes from other supplements.I think the book should have stuck to core classes but that is fairly minor niggle.
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