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Title: Don't bother
Review: I recently converted this module for 3.5 DnD, thinking that some old 2nd ed. material would spice the game up a little bit. It did not. This module eliminates any aspect of character free will in the game, even forgetting that an integral plot mechanic demands that the PC's die early on. It's very leading from the first day, and a very linear plot that demands the players not deviate one iota.It might make a good novel, but as an adventure, it's terrible. Add in all the mispelled words that the editor slept through, the stilted description, and sheer repetitiveness (how many times do I have to read "glowing coals in the fireplace" before the players get sick of hearing it? I counted three, there's probably more)of it all, and you'll probably do what I did after the first session - get the players out of there, and make a blood oath never to speak of the module ever again.
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