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Title: Players Handbook II : Must Have D&D 3.5 Book
Review: If you do not like the MMO feel of 4.0 D&D;, and play 3.5, this is a book you want in your collection. The Players handbook II presents three new classes that fill in a needed niche for 3.5 edition. The feats presented in this book add some amazing customization options that address the balance issues between melee types and casters. While some of the new character options for old classes are lackluster, they present some interesting opportunities for new character builds. There is also a section covering team skills that may find some use in your game; it is always good to have new uses for old powers, or a reason to take 1 rank in a skill. The least useful section of this book is the organization chapter. Depending on how much of your world(s) you create, you may find this section useful.Even with one bad chapter, no other book has pulled us back to playing D&D; 3.5 quite like the Players Handbook II.
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