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Title: A good 3d book
Review: This is one of the only 3d graphics books I've come across which actually does a decent job in explaining how 3d graphics are done. I'm not saying its brilliant, but it is simple. Even though the examples are probably outdated, and probably designed for a 386/486 machine with no texture mapping, it still explains pretty timeless techniques which are still valid in 3d engines of today. I like it.
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