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Title: Good overview, easy to understand even for non-scientists
Review: David gives an overview to basic physical and numerical principles and than describes the forces occuring in a couple of typical systems: projectiles, planes, ships, hovercrafts, cars. After that some issues on collision detection, integration and many-body-system are discussed.The overall mathematical level is 'easy'.David does not dig deeper into mechanics than it is necessary for a game.The book is usefull for a beginner but also deserves the 'knowing' as a good cookbook for the games-level.
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