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Title: Awesome
Review: Although this book examples are developed in Java, it gives you a lot of insight on how to build a game engine in any language. It even teaches you how to build a 3d software renderer, which although is not very useful in today's 3D games, makes one understand more deeply how OpenGL and Direct3D work, enabling developers to work better with those tools. There are chapters about collision detection, artificial intelligence, BSP maps and others
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