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Title: Good but not complete
Review: I read this book in the context of developing a CAD-program, using similar 3D-techniques as used in games. I've enjoyed the more mature C++-level then the usual C++ introductory books.I bought it especially for the plug-ins chapter, which is a workable approach (although the example is Win32-specific.The book tackles a few different subjects that are hard to find elsewhere and that have been very usefull for me. This is not an introductory course and I couldn't have read it last year (although I wish I had known some of these approaches earlier on).It handles the topics in short and understandable examples, which makes it not a full-project approach, but more of a "good practices"-approach.What it lacks is some more detail and some more elaborated examples, but I guess it found a good balance to usable technical approaches and readability.
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