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Title: Expanded, improved, vitally useful for d20/D&D 3.5 GMs and players
Review: The original "Experts", one of the early non-adventure module d20 sourcebooks, was a godsend to GMs who wanted to flesh out their campaign worlds with living, breathing NPCs. It also provided players with invaluable detail for those visits to town to get a sage to answer a question, find a healer, sell your loot and such - plus background material for their own PCs, who might have apprenticed to an expert, or come from an expert's family.Not only does Experts v.3.5 update all the crunchy bits (rules/mechanics) to make them compatible with D&D; 3.5, but it adds:- New skills- New feats- New Expert classes- New adventure scenariosWhether you've got the original or not, if you run or play a d20 fantasy game, you need this book. Non d20-GMs (Hero System, WEG's d6, Harn, GURPS) will also get a lot out of the rich non-rules material.
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