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Title: Makes the SDK documentation look sagely by comparison.
Review: One of the big reasons for reaching for a book on DirectX programming is that while the SDK documentation and examples are generally complete in content, they leave you wanting for both the 'big picture' and for a strategic feel for how to adapt DirectX for your specific needs.This book does nothing to help bridge that gap. The author makes early assumptions about the sort of program you want to write, then goes about writing wrapper classes that obscure all of the functional features of DirectX just to fit his unhelpful viewpoint. You'll spend most of your time with this book trying to track down what DirectX functions are called when, and if they're really necessary, or just the excess baggage of the author's desire to use the same code example for the entire text
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