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Title: Very, very tricky...
Review: My initial excitement for this game was soon squashed by the frustration brought about by the realization that the later missions are essentially very complex puzzles that require a linear approach and split-second timing. I like the concept of team members with a different array of skills and equipment, with the spy and the sniper being personal favorites. (Although the need to limit the sniper's ammunition is understandable from a play-balancing perspective it seems very unrealistic to suggest that a soldier could only carry five bullets.) The team roles however add to the frustration, since the death of any member will cause you to fail a mission. Your team members seem to die distressingly early and often, so one may feel obligated to save accordingly. This merely compounds the difficulty and frustration of the later missions. I soon realized that this game just wasn't fun anymore.
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