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Title: 3D does not always equal "improvement"
Review: The original Lode Runner was endearing because it was so simple--left, right, up, down, blaster, holes. In this version, the player has to use direction-specific bombs to open walls, hide in little "invisible" cubes, avoid monks with different agendas. . .It all gets tiresome after several levels.More maddening is the apparent disconnect between keystroke actions and Lode Runner actions. Several times, I thought I timed my jump, turn, or climb perfectly, only to find that the program did not detect the keyboard interrupt (input) for a second or two--long enough to guarantee level failure. Moreover, it's easy to mis-hit a direction key (instead of the usual four direction keys, you get eight--twice the opportunity for error).In sum, you might want to investigate other side-scrolling action games. This one is just too fraught with nuisances, keyboard bugs, and needless complications.
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