Negative Positive
Title: A "How-To" of graphics texts
Review: When I bought this book on a coworker's reccomendation, I was initially disappointed that it lacked the mathematical sophistication of Foley/Van Dam or of Glassner's books. Upon further reading I realized that this same "lack of deep mathematical insight" was also the book's strong point. "Real-Time Rendering" is a very clear, very readable "how-to" book. If you're looking for deep insight into graphics research problems I'd reccomend one of the two other books mentioned above ("Computer Graphics" by Foley and Van Dam or "Principles of Digital Image Synthesis" by Glassner), but if you want a straightforward plain-English explanation of some real-time graphics topic, this book is probably your best bet.
Is the review positive or negative? 