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Title: Poor excuse for a book...
Review: This book reads more like a prototype to what White Wolf was aiming to do with Midnight Roads. And to be honest, if you want a book detailing taking your game on the road, get that one instead of Nomads.About the only draw is the new Powers and Devotions.Otherwise the rest of the book is a waste and a hardcover module SAS for the ST who saw that the Chicago setting book was coming and decided to move their game from New Orleans to there.For me, the only saving grace to this book is having bought it used. Otherwise I'd complain about it being over priced with so few pages.
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