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Title: Great Tips for Aspiring Game Developers
Review: I was pleased to find a book that deals specifically with programming games using C++. This is not a book that teaches you how to program an API such as DirectX; it's a book covering data structures and algorithms useful in game development. An intermediate to an advanced programmer may already know a lot of these techniques, but they are presented in the context of game development. Game programming presents many unique challenges of which this book covers fairly well. I like the book because it was written by a person with real experience developing commercial game engines. I do have one complaint though. Don't expect to find all of the source code mentioned in the book on the accompanying CD-ROM. Small code segments seem to be missing. Nonetheless, I did find several chapters that were well worth the read. Also, if you are rusty with polymorphism and inheritance, the book provides a fairly good review.
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