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Title: Some good ideas
Review: Users can't read dialog boxes, they can't use the mouse, the don't read instructions, they have an idea of how the program is supposed to work, and most of the time they can't be bothered to learn how the program "does things differently," so be consistent and imitate programs your users are already likely to be familiar with.You can lump all of this under the general heading "reduce user effort". But what happens when the set of users and the set of developers overlap? Does "developer software" have its own set of user interface design rules?
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