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Title: Don't waste your money
Review: I thought this book was going to be a useful reference about OpenGL programming because it was nice and thick and contained lots of examples. But Most of the book is just filled with sloppily-written code, a lot of it Windows-centric. Topics are poorly explained, the code doesn't even work half the time, and a lot is left out. The authors are obviously not qualified to teach this topic well, and the book has an amateur-ish feeling to it. I highly recommend The OpenGL Programmimng Guide or the OpenGL SuperBible instead.
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