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Review title: Windows-centric
Product review: I would not recommend this book for anyone except Windows developers. One of the attractions of OpenGL is that it is cross platform. While not a bad book, as early as the second chapter it immediately focuses on WGL, which is a Win32 API that presents an interface to OpenGL itself -- if you're not a Windows programmer you'll get lost quickly as there is nothing for you here that you can actually type in and experiment with. I don't understand why they chose that path instead of simply presenting pure OpenGL, but being Windows-centric will make this book frustrating for anyone trying to learn OpenGL on a non-Windows platform.
