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Review title: For DMs not players
Product review: The bread and butter of any guidebook is to (a) flesh out classes in rich detail (b)have new/cool feats (c)have really new/cool prestige classes. Unfortunately, this book fails on two fronts. Any player, except for the very new, would consider the information plebian. My biggest disappointment is in the prestige classes, which are geared for NPC's or, at best, solo adventures. For example, Deep Woods Sniper, Geomancer, Bloodhound, Foe Hunter, Verdant Lord, Forsaker, Windrider, Watch Detective, are all too specialized, requiring a severe limitation of campaigns. And don't get me started on the Oozemaster (what were they thinking?). I did like a couple of the prestige classes (Tempest, Animal Lord). Finally, the feats are solid, but favoring barbarian classes, which is good because barbarians were ignored for prestige classes.
