Title: No pause - so it's Real-Time but there isn't much Strategy
Review: I have no idea why anyone who produces an RTS wouldn't provide a pause key enabling you to select units reliably and issue orders. Perhaps EA do, because they didn't. Or maybe they just forgot.Sadly, although it looks okay and has the right franchise, I'm not a big fan of playing games where the key to success is picking out the right pixel to select an archer out of a scrum of two hundred scrapping soldiers. Or leaping from one battle to another with uncannily accurate clicks on a crappy minimap.If those two are either beyond you or not your idea of fun, you probably want to try the Total War series or something.
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