Title: WEAK difficulty method of blindness
Review: This had the potential to be a fair to good game, but the software engineers decided the way to increase difficulty is to blind you. Now, let's be fair. You can make ANY game hard by blinding the player. It's a weak, pathetic substitution for difficulty. It deprives you of the visual fun of a strange world, which makes me suspicious that the 'strange world' is probably not there. The way to cover up lame stunts in an action movie is to shake the camera, add loud noise and in other ways distract you from the action. This is the WHOLE story in DOOM 3. Give this weak-kneed, pathetic follow-up a pass. Save your money. It's crap.
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