Title: Pitiable
Review: If war is atually anything like what the game shows, it really is hell, even if you don't get hit once. For a game that seems to be aimed specifically at strategic combat, Braveheart seems to have surprisingly little strategy: everything frequently turns into random skirmishes, and one who has most troops will win. Your troops can barely see past their noses, and this makes ranged weaponry all but useless.For the management part: one phrase - no standing orders. You will have to click, and reclick, and reclick each command each and every turn if you want something done continuously. And almost everything demands attention: your countless armies, towns, villages, settlements, spies, harvests, you have to tell each one of them what to do every turn of the game.Braveheart is a good game turn bad, so bad it hurts to see it.
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