Title: Solid advice for aspiring game inventors
Review: If anyone wants to understand how game companies make decisions on what they publish, who to contact in the industry with ideas, or wants a solid helping hand in getting their ideas together and heard, this is a book you need to have. It starts out slow (the first few chapters aren't as pertinent as the latter ones), but it's written concisely and is a quick and easy read, essential to books like this which are all about getting usable information to the end user. The inside stories on companies and publishers is entertaining and partinent, and the contacts list for publishers and agents is invaluable. In short, a very good book at doing what it set out to do.
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