Title: Very LITE in contents
Review: A good portion of the book is devoted in introducing Windows programming and Direct X programming. This section of the book is done reasonably well, but there are many cheaper books available that do a much better job.Unfortunately, the isometric concepts covered in the book were not thoroughly discussed. In fact only high level general concepts are mentioned in detail. I hate to say this, but I have found many much more useful information on the web for free. The book does a terrible job of covering pathfinding, line of sight, resolving colissions, and so on.I wish I could say that I would recommend this book to beginners in Windows game programming who would like an intro to Isometric engines. But with the wealth of good Windows game programming books out there, as well as the abundance of free material on isometric engines on the web, I can find no suitable marketing niche for this book. Hold on to your money.
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