Title: Great intro to 3D graphics!
Review: This is a really good intro to the fundamentals of 3D graphics. The best thing about this book is that it is API-neutral, and so covers the material wihtout making specific references to API's. The material is explained very clearly and is easy to read. I would have liked some more guidance on actual implementation in code (e.g. using C to make it accessible to most readers, or using pseudo-code). Perhaps some canned demo programs would have been nice, to supplement the narrative.I also bought Hill's book on 3D graphics with OpenGL(2nd Edition), and find the two books work quite well together.I recommend Shirley's book as a first introduction to graphics theory >before< you start playing with an API!
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