Title: Start your education in computer graphics with this book
Product review: This book is the work of a university professor who is teaching computer graphics at the undergraduate and post-graduate levels. You will find in there a lot of detailed concepts alongside with clear mathematical developments. The most popular aspects of computer graphics are covered in progressive order, from the most simple/basic to the most involved/advanced. This book is useful if you already have a good proficiency in geometry, in linear algebra, in calculus and in programming with a language like C or C++. Otherwise, I can hardly figure out how you could use the concepts and the mathematics for your own purpose. Even though I obviously need to read other sources to learn OpenGL, I expect to go back to this book on a regular basis to grasp fundamental concepts that are simply not explained in books showing you how to use a graphics library.
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