Title: Not for those wanting to learn OpenGL programming
Product review: I have to use this text for a graphics course at my university. I was expecting a good introduction on how to create graphics, but this book doesn't do that. Rather, it focuses more on mathematics (linear algebra/matrices) and Computer Graphics _concepts_.Exercises are given at the end of each chapter, and are poorly worded, and require knowledge not given in the accompanying chapter.There are many grammatical errors and the author frequently refers to the third-person (reader) as "she", rather than use a neutral term.Bottom line: If you want theory and mathematics, this is an excellent book.However, if you want to get to programming graphics quickly, then this book is absolutely horrible. I've frequently had to resort to other texts ( "lego" text) to learn what was going on.
Would you say this review depicts the product in a flattering or unflattering light?
