Title: Very inadaquate.
Product review: The text doesn't come close to describing any of the terrain rendering algorithms adequately. For this, the author refers the reader to whitepapers on the companion CD written by the original authors. After a short search on the Internet, I turned up a wealth of better written descriptions on 3d terrain rendering algorithms. I suggest others to do the same.The author makes a big deal out of the importance of morphing vertex points to minimize the effect of popping but provides no implementation description. As he says in the text: "I didn't want to limit your imagination..." What a cop out!The c++ code provided on the companion CD is cleanly written, compiled and ran without problems, but is also clean of any useful comments further mystifying the subject. Another search on the Internet turned up many source code examples with better documentation.
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