Title: Full of promise, but absolutely no information...
Product review: For one thing, this book offered no technical information about games whatsoever. C++, OpenGL, and DirectX are barely ever mentioned, and the discussion of game design is a bit short of being insightful. Also, he even ignored one of the most popular game genres...fighting games. Midway, Namco, Techmo, Capcom...any of these companies sound familiar. The worst part of this book is the "break through" advice, such as "make your game fun," "nice looking graphics are important," and "be sure to have good sound effects". Thanks, but I could have figured that out on my own. If you've ever played a videogame (or ever even heard of videogames) before, then there is nothing you could possible learn from this book.
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