Title: Good, but some serious problems
Product review: The game play was good, but there were some serious gaffs. For instance, if you shoot both of a mech's legs out, it should fall over, not blow up. Also, if you disable a mech by knocking it down, the game should not force you do totally destroy it before the scenario is over. You can't get any salvage from something that explodes. And salvage, for a mercenary, is highly important. The original version of MechWarrior knew about this, why not in this version? Some other "fun" problems are where it doesn't let you decide how many mechs you can take on a mission. If you are the Merc company commander, you should bloody well be able to decide how many you want to bring along. There are also some scenarios that automatically destroy the legs on your lance mates before they even move. All in all I stopped playing the game due to the problems and felt that it wasn't worth the money I spent on it.
Would you say this review depicts the product in a flattering or unflattering light?
