Title: Wonderful book on Graphics theory
Product review: Don't let some of the negative reviews fool you- those folks were looking for an in depth discussion of OpenGL, period, which this book doesn't give or promise to give.What it does do, however, is discuss first rate graphics theory with plenty of mathematical discussion and well-written explanation, something that's very rare these days in most graphics texts.If you really want to learn computer graphics, this is a great book to go with, all the more so because it uses OpenGL for its examples,thereby giving you hints on which OpenGL functions to use and when.You don't need a PhD in math to learn from this book, either- really all you need is a semester of Linear Algebra, and the appendix reviews the math needed in a clear, concise fashion.In short, for those who want to see how computer graphics theory works, they should look closely at this book before buying anything else.
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