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Title: It's all about perfect timing...
Review: The first thing I noticed was the slower gameplay, now the only slow punches are the haymaker, stun and flash punches. Now it was very easy to defeat an opponent in FNR2, you just nock the s#@t out of him with haymakers, this game requires a little more skill. You can throw one punch to put your opponent in the KO moment(or on the canvass) but it has to be executed perfectly or else it's your ass. So instead of scull-cracking you actually have to think, and set up your punches, something alot of people don't seem to like. The only thing I missed was the instant replay accessible through the pause menu, but you can press square during the replay after a knockdown to see it over and over again. So FNR3 might not be as quick as it's predecessors' but it's more true to life in my opinion, so to all those who complain , I suggest you stop swinging and start thinking.
