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Title: Game programming at its worst...
Review: I bought this book because I thought it would be a good place to start in the world of DirectX game programming. But, this book just seemed to drag on and on, and didn't really explain everything in the best of details. You might pick up one thing here and another thing there, but its not really worth the money. I must have spent half of my time trying to figure out one tiny thing, and I ended up looking around for tutorials. If you want a good book on DirectX, you probably wont find one. I do however suggest reading Microsoft's DirectX 8 documentation, which includes great examples and everything you will ever need. For a paper reference, you should also get Microsoft's "Inside DirectX". It might be a little outdated and a tiny bit advanced at times, but it does help in many situations since DirectX will always look and feel the same with every version.
