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Title: Excellent Observations and Guidelines
Review: Within reading the first chapter I knew this book was going to be extremely useful and insightful. After several more I knew it was a definite classic for a guide for how to design games from the whiteboard, to the pitch, to the glass CD. Ive really enjoyed the case studies, which often mimic things Ive noticed or thought about, then dissect the concepts and are always delivered in an intelligent manner.I have yet to see a game design/development book that has used examples which intrigued me, and this book is full of them. It helps provides a continuous level of confidence in the authors statements and suggestions since they obviously know what they are talking about and can 'walk the walk' of concise designs.
