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Title: Game Programmers are Subversive. Keep them in line.
Review: As is mentioned in previous reviews, this book is really not about coding a game. It is designed for managers who are afraid of their reports and need help managing a large scale software project. There are already numerous better books on this topic that apply to general software development. Why do the authors of this book think that games are special?The people-managing advice is what finally made me close the book in disgust. Progammers are categorized by personality type such as "Jack of all Trades," "Know it all" and the insidious "Sleeper." Advice is then given on how to deal with each type. Sample dialogs are provided so that the Manager/Reader will know how to communicate with the nutty engineers that report to them.This book may be packed full of useful game design tips, but I couldn't get past Dilbert'esque management advice.
