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Title: A good buy
Review: This book does a great job of explaining Windows programming with DirectX. The pace is relatively slow and easy throughout most of the book, letting you understand concepts before you put them to use. It also includes information helpful to beginning game programmers - websites, newsgroups, etc. Although some parts are a little dry(like any good computer-related book), most of the book is easy to read, and at times, fun. There are a few confusing parts though, such as this:"You'll note that I often refer to the secondary surface as the backbuffer, or the secondary backbuffer. You can call the surface a backbuffer, but sometimes it is secondary - so it's a secondary backbuffer. But it's also a secondary surface, but it's a secondary surface that I have abstracted to think of as a backbuffer. Basically, this whole issue is just DirectX-speak. A secondary surface is a backbuffer; sometimes I just want to emphasize that it's secondary. Don't be confused by ! that usage."
