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Title: Shallow, deceptively titled, out of date, and naive
Review: A combination of early 90's OO and cribbing from software engineerinng books that if, you are worth anything, you've already read. This book conspicuously fails to deal with the special problems of game architecture and development, or to deal with the most relevant developments in software engineering in the past ten years - or to mention that the authors' only major game shipped years late.
