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Title: Good Genetic Algorithms/Neural Networks book
Review: I would be lying if I said anything more than I was very disappointed. I had been waiting for this book to get published for a long time. The problem was visible from the sections in its table of contents: 1-Windows Programming, 2-Genetic Algorithms, 3-Neural Networks, 4-Appendixes. This book is not about different AI techniques. It is only about Genetic Algorithms and Neural Networks, which are among the most questionable techniques for games. If you want to learn about AI for games, the main option is still academic AI textbooks, which typically assume you have a BA in Computer Science. The only game AI book that I recommend is the AI Game Programming Wisdom, which is a collection of articles written mostly by game developers. There is yet to be a proper game AI textbook.
