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Title: Starts out great, gets bogged down in business
Review: If anything, this book shows why most game software is bland and uninspired. The authors start off with a series of interesting and well written chapters about game design and all-important playability. Good, good stuff! Then it degenerates into Dilbert-esque management nonsense which is completely at odds with the first section. "Let's be creative and innovative while we work with a team of fifty people in a corporate environment!" Unfortunately, this makes the first part seem like so much hot air. As a cog in a development studio, your influence over the direction of a game is limited, to say the least. So, sadly, the book is more for managers than anyone else.
